>Chainsaw has 3 fuel cells >Enemies either take 1 or all 3 to kill >What's the point?
Either save the charges for weak enemies to farm ammo or use the instakill on a giganiga to make an encounter much easier
Wow actually tactical weapons swiching and strategic enemy priortization, unlike whatever the hell this is...
Gimmick ontop of gimmick ontop of gimmick. Like the developers needed to reach a 500 word essay and just wrote gibberish goop and called it duh fun zone
But zoom eternal is flashiererrr soo it must be better
>mindbreaks third world nu/v/edditors for half a decade because their 80 IQ brown brains unironically thought saying a game is going to flop will somehow make it flop
>see it for sale on the Switch for $5 >play it for the first time in almost 20 years >every single level except Hell looks the exact same and it's all just tiny corridors >enemies rarely don't come at you one by one >Plasma Rifle trivializes the entirety of your arsenal except for the BFG >passwords are a complete waste of time because literally every single time the password is on a PDA in the same room as the locker except for the early BFG room >"horror" game >the only "horror" is jumpscares, and there's literally only two of them: IMP jumps at you after opening a door or enemies spawn behind you, so by the 4th level you can almost perfectly predict when they will happen, trivializing the game even more
Doom 3 was shit, it fails as an action shooter and as a horror game, only good thing about it is the lighting.
are a complete waste of time because literally every single time the password is on a PDA in the same room as the locker except for the early BFG room
That's because you're playing the BFG Edition that added 50% to every ammo pickup.
>That's because you're playing the BFG Edition that added 50% to every ammo pickup.
Does that make the whole concept of passwords any less of a waste of time?
What that anon is trying to tell you that having they key and lock next to each other is fricking stupid and doesn't actually require any navigation. It's just like they said waste of time for the sake of OH MY GOD IS THAT A KEYCODE!!!!
Gimmick ontop of gimmick ontop of gimmick. Like the developers needed to reach a 500 word essay and just wrote gibberish goop and called it duh fun zone
Why is it that when Ganker really, really wants to get mad at something but doesn't know how to it starts talking like a redditor? >gibberish goop and called it duh fun zone
Who the frick talks like this?
>a first person shooter game where the shooting does not even attempt to be challenging
The hitboxes and bullet magnetism for the precision bolt and the Ballista make Halo and CoD's look inconsequential
It's a very good game though
I remember when Eternal launched there was an entire thread full of autists having a meltdown at the fact that the weapon pickups in Eternal were just a big floating icon and not the "cool realistic animated pickups" of 2016.
Basically what happened was Ocarina of Time vs. Wind Waker happened all over again, except the artstyle shift still wasn't even as radical as that one was. But a lot of the same bullshit applies, the color palette got much more saturated and the game took itself less seriously on its face, so rabid autists that wanted Doom 2016 to be the sole template from that point forward were put off
The issue isn't that Doom Eternal had goofy weapon pickups, it's that the reason it had goofy weapon pickups was Marty misunderstanding why people liked 2016 and leaning way too hard into his >how do you do fellow kids, I make references to video games being video games because irony is what us fellow kids do
The game didn't have weapon pickups because "this will make the game more fun, who cares if it's not realistic", they had a perfectly viable realistic option and deliberately moved away from it JUST for Reddit points.
They deserved to be called out on it, and the fact that more people didn't call them out on it is why they leaned harder and harder into it until the DLCs became fricking MCU-tier trash and even the apologists had seen enough of the irony.
Except it's not Q3A, you don't pick up weapons on the go every map, claiming weapons is always a scripted setpiece moment and it's impossible to miss them. The game already hard-locks you in half the cases the weapons appear to all but force you to take them, a simple >look at this thing glowing blue that you can interact with, just like literally every enemy when its health is low that the game has conditioned you to be constantly watching for
did the trick fine in 2016. The number of people who got hard-walled trying to get past the original Combat Shotgun door in 2016 because they didn't understand they were supposed to take the gun was exactly zero. Replacing that set piece moment with a big glowing rotating green combat shotgun power up because >ha ha dudes remember how it was in the original doom it's just like that ha ha
is 100% Reddit.
>claim game is going to flop >it doesn't >spend years seething
Ganker is always wrong.
Lets not forget that games that Ganker claimed would flop commercially are RDR2, Doom Eternal and Battlefield 1, and that this place spent years saying Metal Gear Survive would be a sleeper hit.
Doom eternal entirely breaks the way games like doom 2016 are played as far as movement even without talking about the platformslop, you can no longer just strafe erratically or behind obstacles to avoid being hit you now must run past and through all the enemies repeatedly to get ammo constantly which awkward and bad
>through all the enemies repeatedly to get ammo constantly which awkward and bad
You should try to aim for a change you fricking troglodyte
It takes a lot of the skill out because you can no longer be very aware of the enemies around you, nor does it really feel like a proper boomer shooter due in part to the need to constantly do the awkward and disjointed chainsaw thing
>you can no longer be very aware of the enemies around you
Doesn't seem like a problem to me. >nor does it really feel like a proper boomer shooter
Which is great, boom shoots are super fun but I don't want every FPS to play like them.
Everyone who b***hes about the chain saw is a fricking pussy who played on the baby easy modes. The game should only be played on nightmare anything else is an insult to how fricking good of a game it is. The chain saw is rad because it gives you precious iframes to find your next target in a horde of demons who will kill you in an instant. You can never stop moving never stop slaying or you fricking die. This game is fricking some of the wackest crack I have ever had the the pleasure of playing and I find myself dismayed that craven homosexuals like you are even allowed to boot up a game with such massive fricking balls as Doom Eternal.
Whenever a game doubles down on being overtly "video-gamey" to the point of sacrificing immersion, people love it, unless it does it extremely well, like Doom Eternal, cause then you gotta hate it.
I mean in 2016 you could spam Gauss Cannon and BFG around endgame. Chainsaw was alright, you just had to check your counter.
problem?
>Chainsaw has 3 fuel cells
>Enemies either take 1 or all 3 to kill
What's the point?
>1-charge enemies drop the exact same amount of ammo as 3-charge ones
>Chainsaw has 3 fuel cells
>Enemies either take 1 or all 3 to kill
>What's the point?
Either save the charges for weak enemies to farm ammo or use the instakill on a giganiga to make an encounter much easier
>grenade for cacodemon
>magic ammo strewn around every where trivializing the point-n-click strafeslop
>20 year old game mogs Eternal
Sad!
How is this game? always wanted to try it
>one mob at a time
it innovated the Turn Based Shooter genre
any mods to add more mobs?
One of the greatest FPS ever made.
Serious Sam
It really doesn't.
t. Sam lover
>DUDE SPAWN TRIGGERS LMAO
lame franchise
Wow actually tactical weapons swiching and strategic enemy priortization, unlike whatever the hell this is...
But zoom eternal is flashiererrr soo it must be better
>boomers when theres more than 1 movement ability, the game spawns more than 1 mob at a time and the framerate goes above 35 fps
If you need to chainsaw a lot you're just bad.
>boomers when there are colors in a video game
>mindbreaks third world nu/v/edditors for half a decade because their 80 IQ brown brains unironically thought saying a game is going to flop will somehow make it flop
>*video game logic in video game*
Thought you fricks would be all over this
Dont mind me just dropping the greatest Doom game ever made
It's so pure. So fundamental.
Why don't games have cool lighting anymore?
So much SOUL
>see it for sale on the Switch for $5
>play it for the first time in almost 20 years
>every single level except Hell looks the exact same and it's all just tiny corridors
>enemies rarely don't come at you one by one
>Plasma Rifle trivializes the entirety of your arsenal except for the BFG
>passwords are a complete waste of time because literally every single time the password is on a PDA in the same room as the locker except for the early BFG room
>"horror" game
>the only "horror" is jumpscares, and there's literally only two of them: IMP jumps at you after opening a door or enemies spawn behind you, so by the 4th level you can almost perfectly predict when they will happen, trivializing the game even more
Doom 3 was shit, it fails as an action shooter and as a horror game, only good thing about it is the lighting.
are a complete waste of time because literally every single time the password is on a PDA in the same room as the locker except for the early BFG room
That's because you're playing the BFG Edition that added 50% to every ammo pickup.
>That's because you're playing the BFG Edition that added 50% to every ammo pickup.
Does that make the whole concept of passwords any less of a waste of time?
Yes. The BFG Edition is worse than the original game.
Why, does the base game not have the passwords given to you in PDAs that are in the same room as the locker that requiere it?
The original game gives you less ammo per pickup.
And what does that have to do with the passwords being a waste of time?
What that anon is trying to tell you that having they key and lock next to each other is fricking stupid and doesn't actually require any navigation. It's just like they said waste of time for the sake of OH MY GOD IS THAT A KEYCODE!!!!
Ftfy
>obvious shitpost
It's actually impossible to have this opinion.
Gimmick ontop of gimmick ontop of gimmick. Like the developers needed to reach a 500 word essay and just wrote gibberish goop and called it duh fun zone
Why is it that when Ganker really, really wants to get mad at something but doesn't know how to it starts talking like a redditor?
>gibberish goop and called it duh fun zone
Who the frick talks like this?
>ultrawide
Go back to watching movies. You just don't get video games.
>a first person shooter game where the shooting does not even attempt to be challenging
The hitboxes and bullet magnetism for the precision bolt and the Ballista make Halo and CoD's look inconsequential
It's a very good game though
Damn, streamlining pickups so that you don't endlessly have to run over an ammo pack really fricked you whiny losers up something fierce.
It's amazing how one simple mechanic can make skill-less redditors seethe so openly for so long
Doom Eternal has taught me that a dedicated sub-division of Ganker gets extremely triggered by bright colors and "illogical" ammo pickups.
I like seeing 2016gays pick up the "old good, new bad" mindset they criticized back when their game was new.
They're both shit you fricking moron.
I remember when Eternal launched there was an entire thread full of autists having a meltdown at the fact that the weapon pickups in Eternal were just a big floating icon and not the "cool realistic animated pickups" of 2016.
I mean, it's a downgrade and a stupid one. But also you get to puck up BFG, SSG and Crucible in a cool cutscene and that's nice.
The biggest downgrade was that you couldn't get any weapons early in secrets.
I'm actually fine with that, lets them make early game as brutal as possible.
>that fight in DE immediately after you get the RL
Basically what happened was Ocarina of Time vs. Wind Waker happened all over again, except the artstyle shift still wasn't even as radical as that one was. But a lot of the same bullshit applies, the color palette got much more saturated and the game took itself less seriously on its face, so rabid autists that wanted Doom 2016 to be the sole template from that point forward were put off
Well why weren't they?
They had to moron proof it, but even that didn't work.
?si=j6eEs0RU89iliVA2
The issue isn't that Doom Eternal had goofy weapon pickups, it's that the reason it had goofy weapon pickups was Marty misunderstanding why people liked 2016 and leaning way too hard into his
>how do you do fellow kids, I make references to video games being video games because irony is what us fellow kids do
The game didn't have weapon pickups because "this will make the game more fun, who cares if it's not realistic", they had a perfectly viable realistic option and deliberately moved away from it JUST for Reddit points.
They deserved to be called out on it, and the fact that more people didn't call them out on it is why they leaned harder and harder into it until the DLCs became fricking MCU-tier trash and even the apologists had seen enough of the irony.
Weapons blending in with the environment is a bad thing when you want players to pick them up.
Except it's not Q3A, you don't pick up weapons on the go every map, claiming weapons is always a scripted setpiece moment and it's impossible to miss them. The game already hard-locks you in half the cases the weapons appear to all but force you to take them, a simple
>look at this thing glowing blue that you can interact with, just like literally every enemy when its health is low that the game has conditioned you to be constantly watching for
did the trick fine in 2016. The number of people who got hard-walled trying to get past the original Combat Shotgun door in 2016 because they didn't understand they were supposed to take the gun was exactly zero. Replacing that set piece moment with a big glowing rotating green combat shotgun power up because
>ha ha dudes remember how it was in the original doom it's just like that ha ha
is 100% Reddit.
>>ha ha dudes remember how it was in the original doom it's just like that ha ha
Fricking moron
>you don't pick up weapons on the go every map
You get a new weapon in every map until your arsenal is filled.
R.E T.A.R.D.
>claim game is going to flop
>it doesn't
>spend years seething
Ganker is always wrong.
Lets not forget that games that Ganker claimed would flop commercially are RDR2, Doom Eternal and Battlefield 1, and that this place spent years saying Metal Gear Survive would be a sleeper hit.
>Doom gameplay
*gets filtered and cries*
Doom eternal entirely breaks the way games like doom 2016 are played as far as movement even without talking about the platformslop, you can no longer just strafe erratically or behind obstacles to avoid being hit you now must run past and through all the enemies repeatedly to get ammo constantly which awkward and bad
it's fun tho
It takes a lot of the skill out because you can no longer be very aware of the enemies around you, nor does it really feel like a proper boomer shooter due in part to the need to constantly do the awkward and disjointed chainsaw thing
>you can no longer be very aware of the enemies around you
Doesn't seem like a problem to me.
>nor does it really feel like a proper boomer shooter
Which is great, boom shoots are super fun but I don't want every FPS to play like them.
This poster isn't serious.
>through all the enemies repeatedly to get ammo constantly which awkward and bad
You should try to aim for a change you fricking troglodyte
>running
you have double jump, hook, rail boost and dash
Everyone who b***hes about the chain saw is a fricking pussy who played on the baby easy modes. The game should only be played on nightmare anything else is an insult to how fricking good of a game it is. The chain saw is rad because it gives you precious iframes to find your next target in a horde of demons who will kill you in an instant. You can never stop moving never stop slaying or you fricking die. This game is fricking some of the wackest crack I have ever had the the pleasure of playing and I find myself dismayed that craven homosexuals like you are even allowed to boot up a game with such massive fricking balls as Doom Eternal.
>random ammo and human guns in hell
WTF Doom and Doom 2
Man, all these people who don't wait until the guy's eyes turn green.
>i hecking LOVE simon says
Just zero-cycle him with lock-on rocket/rocket/grenade/ballista, anon. You only need a single counterhit then.
>not using triple rocket to bypass shield
Whenever a game doubles down on being overtly "video-gamey" to the point of sacrificing immersion, people love it, unless it does it extremely well, like Doom Eternal, cause then you gotta hate it.
I should add that I still cringe at the writing.
93
Only low skilled morons hate Eternal. It's the best shooter since Quake III.