>Challenge players with the question: Do you use seatbelts?

>Challenge players with the question: Do you use seatbelts?
>Watch them squirm and argue for 15-30min whether they should or should not
Heh heh.
>Mention a dark puddle
>Watch them go around it
>It was just a puddle

How are you making your party tense up in your campaigns?

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  1. 2 years ago
    Anonymous

    >"i open the door"
    >how quickly?

    • 2 years ago
      Anonymous

      Genius

    • 2 years ago
      Anonymous

      As soon as FBI gives us the go ahead

    • 2 years ago
      Anonymous

      Hard kick just next to the handle. Either it goes off its hinges or recoils into Mr. I'm screaming either way.

  2. 2 years ago
    Anonymous

    >DM: You're talking quite loudly
    >Player: What, do I hear anything?
    >DM: No but they might
    >Player: "They?"
    >DM: "Yes"
    Then enjoy the thought of players talking softly so the non-sentient nor hostile trees can't hear them.

  3. 2 years ago
    Anonymous

    >perception roll
    >"You don't notice anything."

    • 2 years ago
      Anonymous

      They're getting quite bored of that already. Have to think outside of the box.

    • 2 years ago
      Anonymous

      From the same book as:
      >sense motive roll
      >"He seems genuine to you."

    • 2 years ago
      Anonymous

      Try "for a brief moment you think you see something out of the corner of your eye, but when you go to look it's nothing"

    • 2 years ago
      Anonymous

      >perspiration roll
      >"You don't smell anything"

  4. 2 years ago
    Anonymous

    >"You had gold with you, right?"

    >"So what order are you guys marching in again?"

    >"Sorry, can you remind me how many healing potions you have left?"

    >(write something on a note)

    >(pause to randomly roll dice behind the screen and look at the result)

    >"Are you sure?"

  5. 2 years ago
    Anonymous

    >Ask to see character sheet
    >Ask where's information about character's family

  6. 2 years ago
    Anonymous

    ? ? ?
    What?

    • 2 years ago
      Anonymous

      Sweet innocent player

      • 2 years ago
        Anonymous

        More like "confused ESL". I genuinely struggle with understanding the point of this thread. Like what sort of fricking question is that if they've got their seatbelts? Of course they fricking are. Do I need to be Ameritard to get this or something?

        • 2 years ago
          Anonymous

          >Of course they fricking are.
          If you play Cyberpunk / space pirate / heist style games... it's a valid question.

          • 2 years ago
            Anonymous

            homie, I'm running a Hollow Earth Expedition campaign and still the question about seatbelts is moronic, especially as tension riser. Or implication that players would argue over it.
            Also, what sort of moron steps into a poodle, even if it's regular one? What are you? 5?

            • 2 years ago
              Anonymous

              Step on every poodle, it's morally correct.

        • 2 years ago
          Anonymous

          >wearing a seatbelt
          Lmao i bet you drive sober too

        • 2 years ago
          Anonymous

          >ESL
          >obsessed with America
          Pick both, every time.

  7. 2 years ago
    Anonymous

    >always ask for marching order, how they arrange tents while camping, who shares rooms in the inn, order of who takes watch, etc

  8. 2 years ago
    Anonymous

    >Enemies "drop" or feign death
    >Wait till the PCs have moved onto another target before getting back up to attack again, ideally from behind
    >This can of course be avoided, if a character checks if they are truly dead with a skill check during combat
    >Or just a finishing attack, but still that's an extra attack round on every enemy during a combat ncluding ones that are actually dead

    also

    >Constant harassing/ambush attacks where, combat starts
    >Enemy(s) get off an initial ranged attack and then just run away before PCs can properly respond, combat ends
    >Periodically repeat through the area

  9. 2 years ago
    Anonymous

    >Player rolls right on the cusp of succeeding a spot roll
    >"Do I see anything?"
    >You don't THINK you see anything...
    >Twenty minute rationalizing begins
    Thanks Spoony.

  10. 2 years ago
    Anonymous

    >Have a DMPC
    >They do everything wrong and lead down all the wrong paths
    >Party just assumes the "Mary Sue DMPC" would do everything right and/or railroad them down the correct path

    • 2 years ago
      Anonymous

      I gotta steal that.

      • 2 years ago
        Anonymous

        >Have a DMPC
        >They do everything wrong and lead down all the wrong paths
        >Party just assumes the "Mary Sue DMPC" would do everything right and/or railroad them down the correct path

        Not that anon, but I had oodles of fun doing something similar. I introduced an npc and the PCs believed him no matter what I said. They never questioned him or even thought about what he was saying. They believed that because I as GM was saying it, that it had to be true. Cue the rustling of jimmies when it all turned out to be bullshit 5 sessions later. They got real pissed and accused me of intentionally lying to them.

    • 2 years ago
      Anonymous

      I wish I could do this. My players instantly distrust every NPC even though I've never had an NPC betray the party.

      • 2 years ago
        Anonymous

        I've never cheated my players once with a backstabbing NPC but those fools always think I'm going to. I'm now making the primary villain a NPC they are dealing with and I'll backstab this time just to see why they wanted this so badly all this time.

      • 2 years ago
        Anonymous

        That just means you are a shitty GM, since they always consider your NPCs to be against them. They don't have to be, but your presentation might easilly convince people otherwise.

  11. 2 years ago
    Anonymous

    Grinding the game to a halt with gotcha questions and having them freak out over meta things are surefire ways to ruin a game.
    If you even have one in the first place.

  12. 2 years ago
    Anonymous

    Why would anyone step into a puddle in the first place, even if it's just water? It's like basic fricking instinct to not get wet whenever it can be avoided.

  13. 2 years ago
    Anonymous

    His head is oddly off center.

  14. 2 years ago
    Anonymous

    >You know, you can can leave the dungeon and come back later.
    >Probably.
    Honestly, most of the tension I implement is because I mention things the PCs aren't meant to know accidentally, and then just cover it with a "probably" or "maybe". That, and one of my players knows I'm a sadistic bastard, and thinks I'm trying to trick/kill them.

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