>Its worth it because of the soundtrack alone.
It's one of the best composed video game soundtracks ever merely by virtue of being made by Amon Tobin. Dude is a literal sound design prodigy. Been listening to him longer than vee's user base been alive.
Absolutely. The game is such a perfect blend of stealth aspects that throws the occasional wrench into how you have to handle a new problem. The humor involving Sam's snarky one liners doesn't even take you out of the game, only adds to it. I do not know how many times I played the bank map.
How easy is it to get running decent on PC?
I seem to remember trying it on Steam and it was giving me grief, but that could just be because of my own personal moronation.
Blacklist is based because it gives all these tools of destruction to the cretins who bankrolled its release, and rewards them with epic points for their carnage. They'll finish their missions with massive kill counts and see that counter ticking up, never realizing that those who play the game the correct way are secretly getting ten times the points for not playing as they do. They never knew that they were being handed participation slop. They bought into the trailers and promotional materials with all the explosions and action, and made sure that this stealth game succeeded financially despite being released at a time when Ubisoft could only profit by reducing every game to the same open world asscreed formula.
Blacklist is a legit decent game on hardest difficulty. It disables the auto-kill slop from your webm, makes you very easy to be killed and generally rewards you for doing stealth stuff as the poster above described. You can't run and gun, that's for sure.
Cover mechanics should have never been made into a gameplay thing. They should have only been an animation thing, like they are in Ghost Recon Wildlands. You have movement mechanics, and the character takes cover when next to cover, without interfering with control at all.
Splinter Cell has far worse issues than that, from game 1 it has broken concealment mechanic. Standing in the shadows renders you invisible from all directions which is stupidly moronic.
Are there any stealth games where this isn't the case?
1 week ago
Anonymous
Splinter Cell but multiplayer.
No idea honestly. It would be cool if they could see your silhouette.
1 week ago
Anonymous
Yeah definitely. At least a couple of decades ago it was understandable due to technical limitations, but that doesn't make it any less silly that in most stealth games, the safest hiding spot between two brightly lit rooms is the doorway.
1 week ago
Anonymous
Nah, that's just a Thief 1 and 2 thing. Static lightmaps rendered when doors are closed means that its likely that a doorway has a shadow in it.
But anyway, a silhouette-based detection system would require a new "light gem" that could render a 360° representation of visibility, that the player could somehow intuitively correlate with nearby threat orientations so that they could place themselves in shadow but also between darkness and the enemy.
One thing I liked about Thief 3 is that you could flatten against walls even in first person, giving you best possible cover and a smaller "hitbox". Best of both worlds.
I hated the plot more than anything in Blacklist.
While the old games had far fetched spy scenarios there was always a level of plausible deniability to whatever Sam was doing. Yeah all the alphabet agencys would know but at large sams escapces were easily explained away.
Then Blacklist has you pilot a UAV above Irans capital to cover a hot extract by the supposed stealth expert Sam after he got caught in the a major Iranian government site and is implicated in the death of one of their generals that sees you bombing Irans capital city and ruining several major highways. That kind of shit doesn't get swept under the radar.
>splinter cell remake
They're going to butcher the story because there's no way in the current year Ubisoft is going to dare making a game where the bad guys are not just China, but also Georgia. They probably also couldn't resist not having a girlboss saving the male protagonist and have Frances Coen coming in guns blazing instead of just being a glowie party van operator.
>coming in guns blazing instead of just being a glowie party van operator.
I've noticed this happening more often than not. The back at base glowie suddenly becoming a super duper gunfighter asskicker extraordinaire. Hell even splincter cell did it since Grim is waving a gun around and getting her hands dirty in Convictions.
Ghost recon did it, CoD did it.
>Ghost recon did it
did Karen/Linda go all Operator in Breakpoint or something? She was just a regular glowie in Wildlands and only waved her gun around when El Sueno revealed his big plan of immunity.
a small part inside me believes in the X factor, i feel like they know that if they don't make the exact same game but improved then splinter cell is done and it's their fault
Splinter Cell , at least as how the OG remember it is done either way.
There's no way a modern Ubisoft release will be something so niche as a old-school try to never get caught stealth game.
They could still do it the way Blacklist did it. Provide the tools for the morons to "play the game their way" and pretend to give them a nice dopamine drip of XP. They'll never know that the real players who are playing the game the correct way are getting much better rewards. Hell, you could even implement multiple endings. Choosing the action path gives you an ending that subtly makes fun of the moronic players and choosing the stealth path gives you the actual ending. That way you can market the game as an action game and take the money of the Gears of War players while secretly making it a stealth game. The people you are scamming into playing a game they should have no interest in are paying back your budget.
>for any oldgays, how bad was the starforce implementation on chaos theory?
It was bad on release. I remember having to run some optical drive emulator and having to unplug my physical optical drive. >does it effectively make the pc dvd version thte worst version to own?
No, starforce was cracked and removed a year after launch iirc
>No, starforce was cracked and removed a year after launch iirc
that i know, but if you still have the dvd and want to install the game, you would put starforce back on your pc
or did ubisoft release a scct retail version without starforce?
>good stealth game with kojumbo homosexualry >good stealth game without kojumbo homosexualry
Also there's more good Splinter cell games than there are MGS games.
MGS3 is the most balanced MGS. I like 4 and especially 5's gameplay more but in 4 there's only two real missions (act 3 is just a dumb following mission, 4 is nostalgic but I hate the fact that every enemy is a dwarf gekko and Act 5 is literally just a room.) and for V it has that bland ass open world design. GZ was funner to sneak around.
I should have talked about 1, 2 and PW. 1 and 2 are good translations from the original games camera to the 3D realm and I really like the meta shit in 2 but I just can't get into it because I hate the camera and controls. It's not bad but just not for me. PW is great but the missions are just like 5 minutes long and its grindy as hell
yeah
>getting caught
part of the plan
Its worth it because of the soundtrack alone. Go for it, its a classic for a reason
>Its worth it because of the soundtrack alone.
It's one of the best composed video game soundtracks ever merely by virtue of being made by Amon Tobin. Dude is a literal sound design prodigy. Been listening to him longer than vee's user base been alive.
The best track is Ruthless (Reprise), right ?
Fun co-op
Bob and Steve theater
Absolutely. The game is such a perfect blend of stealth aspects that throws the occasional wrench into how you have to handle a new problem. The humor involving Sam's snarky one liners doesn't even take you out of the game, only adds to it. I do not know how many times I played the bank map.
what happened
Funny enough sam getting old is often things his team pokes at him for in chaos theory. He also self depreciates with jokes about it.
old + cancer, it'll happen you someday, maybe not the cancer part but still
Like 30 years of aging past 40
the frick, sam was in Blackberry?
yeah I got a shock when I realized who it was
didn't notice until around the last scene he was in
tfw left pic he was 30
he was 40 when total recall came out.
>night vision goggles
>that glow in the dark
Pinnacle of stealth. Sadly no dev would try to incorporate it in their games. Imagine a horror game with Chaos Theory game mechanics.
Intravenous has mechanics from Chaos Theory.
>Imagine a horror game with Chaos Theory game mechanics
Isn't that just the Thief series?
Are mouse and keyboard controls okay?
Yeah and adjustable as well iirc. I always loved how you can control Sam's speed with the mouse wheel.
Its a shame modern games don't do this since wheel is pretty useless in most games
>Ok?
Don't even think about using controller, kbm the the only correct way
STEALTH
ACTION
KINO
Manual saving in a stealth game was such a good idea why don’t they all do it
How easy is it to get running decent on PC?
I seem to remember trying it on Steam and it was giving me grief, but that could just be because of my own personal moronation.
pcgamingwiki is your friend Black person
It's the only worthwhile Splinter Cell game.
blacklist is more epic
Blacklist is based because it gives all these tools of destruction to the cretins who bankrolled its release, and rewards them with epic points for their carnage. They'll finish their missions with massive kill counts and see that counter ticking up, never realizing that those who play the game the correct way are secretly getting ten times the points for not playing as they do. They never knew that they were being handed participation slop. They bought into the trailers and promotional materials with all the explosions and action, and made sure that this stealth game succeeded financially despite being released at a time when Ubisoft could only profit by reducing every game to the same open world asscreed formula.
>made sure that this stealth game succeeded financially
It sold so poorly we haven't had a Splinter Cell game since lmao what are you talking about
Blacklist is a legit decent game on hardest difficulty. It disables the auto-kill slop from your webm, makes you very easy to be killed and generally rewards you for doing stealth stuff as the poster above described. You can't run and gun, that's for sure.
hell yeah, freaking epic bro.
Cover mechanics should have never been made into a gameplay thing. They should have only been an animation thing, like they are in Ghost Recon Wildlands. You have movement mechanics, and the character takes cover when next to cover, without interfering with control at all.
Splinter Cell has far worse issues than that, from game 1 it has broken concealment mechanic. Standing in the shadows renders you invisible from all directions which is stupidly moronic.
Are there any stealth games where this isn't the case?
Splinter Cell but multiplayer.
No idea honestly. It would be cool if they could see your silhouette.
Yeah definitely. At least a couple of decades ago it was understandable due to technical limitations, but that doesn't make it any less silly that in most stealth games, the safest hiding spot between two brightly lit rooms is the doorway.
Nah, that's just a Thief 1 and 2 thing. Static lightmaps rendered when doors are closed means that its likely that a doorway has a shadow in it.
But anyway, a silhouette-based detection system would require a new "light gem" that could render a 360° representation of visibility, that the player could somehow intuitively correlate with nearby threat orientations so that they could place themselves in shadow but also between darkness and the enemy.
One thing I liked about Thief 3 is that you could flatten against walls even in first person, giving you best possible cover and a smaller "hitbox". Best of both worlds.
Blackshit is trash action game
I don't give a shit what anyone say it's shit and ruined everything CT had
blacklist sucks for it's levels alone, there are none that stuck with me and half of them end up with breaking stealth and/or are in daytime (yawn)
i love that anyone who praises blacklist "conveniently" forgets about the AC-130 missions.
I hated the plot more than anything in Blacklist.
While the old games had far fetched spy scenarios there was always a level of plausible deniability to whatever Sam was doing. Yeah all the alphabet agencys would know but at large sams escapces were easily explained away.
Then Blacklist has you pilot a UAV above Irans capital to cover a hot extract by the supposed stealth expert Sam after he got caught in the a major Iranian government site and is implicated in the death of one of their generals that sees you bombing Irans capital city and ruining several major highways. That kind of shit doesn't get swept under the radar.
>got it when the uplay store bugged out and gave poles free games
really need to work on my backlog so I can get to it
>when the uplay store bugged out and gave poles free games
explain
It's fantastic.
I wish CT had fan missions.
a dream would be that if the splinter cell remake is good, it also ships with a level editor like far cry 5 did
>splinter cell remake
They're going to butcher the story because there's no way in the current year Ubisoft is going to dare making a game where the bad guys are not just China, but also Georgia. They probably also couldn't resist not having a girlboss saving the male protagonist and have Frances Coen coming in guns blazing instead of just being a glowie party van operator.
>coming in guns blazing instead of just being a glowie party van operator.
I've noticed this happening more often than not. The back at base glowie suddenly becoming a super duper gunfighter asskicker extraordinaire. Hell even splincter cell did it since Grim is waving a gun around and getting her hands dirty in Convictions.
Ghost recon did it, CoD did it.
>Ghost recon did it
did Karen/Linda go all Operator in Breakpoint or something? She was just a regular glowie in Wildlands and only waved her gun around when El Sueno revealed his big plan of immunity.
a small part inside me believes in the X factor, i feel like they know that if they don't make the exact same game but improved then splinter cell is done and it's their fault
Splinter Cell , at least as how the OG remember it is done either way.
There's no way a modern Ubisoft release will be something so niche as a old-school try to never get caught stealth game.
we'll get to see in one month, hope they stop being moronic for once
They could still do it the way Blacklist did it. Provide the tools for the morons to "play the game their way" and pretend to give them a nice dopamine drip of XP. They'll never know that the real players who are playing the game the correct way are getting much better rewards. Hell, you could even implement multiple endings. Choosing the action path gives you an ending that subtly makes fun of the moronic players and choosing the stealth path gives you the actual ending. That way you can market the game as an action game and take the money of the Gears of War players while secretly making it a stealth game. The people you are scamming into playing a game they should have no interest in are paying back your budget.
Can someone give us sam's POV?
Amon tobin ost is gold
It's kino, probably my favorite childhood game
for any oldgays, how bad was the starforce implementation on chaos theory?
does it effectively make the pc dvd version thte worst version to own?
>for any oldgays, how bad was the starforce implementation on chaos theory?
It was bad on release. I remember having to run some optical drive emulator and having to unplug my physical optical drive.
>does it effectively make the pc dvd version thte worst version to own?
No, starforce was cracked and removed a year after launch iirc
>No, starforce was cracked and removed a year after launch iirc
that i know, but if you still have the dvd and want to install the game, you would put starforce back on your pc
or did ubisoft release a scct retail version without starforce?
Nah mgs3 mogs it
>good stealth game with kojumbo homosexualry
>good stealth game without kojumbo homosexualry
Also there's more good Splinter cell games than there are MGS games.
MGS3 is the most balanced MGS. I like 4 and especially 5's gameplay more but in 4 there's only two real missions (act 3 is just a dumb following mission, 4 is nostalgic but I hate the fact that every enemy is a dwarf gekko and Act 5 is literally just a room.) and for V it has that bland ass open world design. GZ was funner to sneak around.
I should have talked about 1, 2 and PW. 1 and 2 are good translations from the original games camera to the 3D realm and I really like the meta shit in 2 but I just can't get into it because I hate the camera and controls. It's not bad but just not for me. PW is great but the missions are just like 5 minutes long and its grindy as hell
It's fricking fantastic and one of the greatest games ever made.
I liked the classic mode SvM blacklist had even if letting the spies still stab from the front like the regular game mode was way too fricking strong.
Is it possible to play Pandora tomorrow on PC without jumping through a bunch of hoops yet?
check moddb and mod tab, there's the game with some fixes
Neat. Only played the first game, chaos theory and double agent as a kid and been wanting to replay them + pandora tomorrow for a long time
There is a fixed version on Moddb
https://www.moddb.com/mods/splinter-cell-pandora-tomorrow-fixed-shadows-widescreen-support
oh we're still going?
What happened to the remake?
Same thing that can be asked of Beyond Good and Evil 2 and Prince of Persia Sands of Time Remake