>chase down one (1) gnome in combat
>keep missing every attack, he only has 20 hp
>he lands at least one of his three multihits, dealing consistent damage each turn
>my entire party of barbarians, sorcerers and clerics are dying to a single fricking gnome
the storytelling is very good but I can't get past the tedious combat, better RPGs on the market than this
>Fail to grasp the most basic combat concept of all time; Advantage/Disadvantage
>b***h on Ganker to just and help your ego and get spoonfed
There there homosexual, there there
i understand the advantage system, stop trying to deflect from the fact that an RNG based combat system is terrible in vidya form. moron
If it's actual RNG then that's your fault. Karmic dice prevent the exact scenario you're describing moron. You only get real RNG rolls if you manually turned that option off. Don't ask for something and then complain you have it.
i've played with karmic dice on/off and no noticeable difference, still missing most of the time.
Karmic dice was turned off in my Tactician difficulty run. I'm also doing just fine in that difficulty. Make sure you're utilizing the different bonuses to attack attempt rolls (eg have an ally adjacent to the enemy you're trying to hit, have someone cast bless on you, find a way to get the target prone, use oil of accuracy). Make sure you are using your scrolls when the situation calls for them. There are loads and loads of free scrolls in the game you get by checking containers.
I'll give you an example:
>exploring the wild
>a land shark that's been showing up and fleeing after a few rounds of combat is coming
>it rumbles the ground and knocks one of my characters prone
>use another character to jump over the land shark, use a scroll to cast Dimension Door, and teleport herself and the prone character to a safe spot away from the emergence point of the land shark
You can do it, man. The game doesn't adequately explain advantage and all the mechanics, don't feel bad if you have to look up the different ways you can earn advantage for example. I have karmic dice turned off in my normal difficulty and my hard difficulty run and I'm doing just fine in both.
You seem like a c**t.
And you seem like a moron.
>RNG based combat system
are you fricking moronic
>i understand the advantage system
You clearly don't. You're being filtered hard by a turn-based game. Mental capacity issue.
Nu-D&D sounds dreadful.
Nu-D&D sounds dreadful.
Nu-D&D sounds dreadful
What's dreadful about not getting shafted by one dice roll?
>better RPGs on the market than this
Yep, and unfortunately for the shills, the stats don't lie
https://steamcharts.com/app/1086940
The game is already dying faster than they can post. At this rate it will have 50,000 players in 3 days and likely close to zero in a week. Everyone is a and ing this fricking game like cyberpunk all over again
>people beat singleplayer game
>stop playing it
wow you really figured out the secret anon
only 20% of players have finished act 1
>people take break from playing fairly lengthy singleplayer rpg during the work week
wow you really figured out the secret anon
>they are taking a break
lmao dead gayme
maybe Larian should invest in a little bit that gay bear sex marketing next time
fricking hacks
you're aware it's not a live-service game, right anon? There's not mtx. They already got all the money they were gonna get from those players regardless if they stop playing or not.
>they got the money
>he paid for this shit
lmao
If they're showing up on steam's player count then they bought it on steam, there's no way for a pirated copy to be counted. You can't be this fricking stupid anon.
>NOOOOOOOOO you cant pay for things you like!
I got some way through ACT 2 then realised how front loaded act 1 is. Everyone keeps telling me half of ACT 3 is missing. So like some I shelved the game till we get the typical Larian Definitive Edition.
Only 50% of players lit the first bonfire in any Souls game. That takes significantly less time than Act 1 of BG3.
on steam we have
ds re 96.5%
ds 2 doesn't have that exact achievement
but first one in original is at 95.2% and 93.9% in scholar
ds3 93.6%
35 hours in...still in act 1 myself.
Trying to do every single thing before I start act 2.
Which I could have started like 7 hours ago if I skipped a lot of side quests
Act 1 is really long to be fair
Most of them likely quit long before they even get to the area it ends in
Stats are really the best way to see the truth. People won't speak up and will pretend the game is the most amazing thing ever, just to fit in with the mob. But the numbers, oh man, they show.
It must be a difficult life being a major dick sucker or autistic hater of a game.
>600.000 players 5 minutes ago
Ignoring that you're a baiting homosexual, your math is also wrong. That makes you a double homosexual.
>peaks higher than last week
>game is dying
Are you genuinely moronic?
It's a single player story driven game. The frick you think I'm gonna do?
Looks pretty consistent so far, with slightly higher peaks during the weekends for what should be obvious reasons.
Severe mental illness in effect.
Holy shit, schizo. Are you STILL at it? It's been two weeks since your initial mental breakdown. Surely you have taken your meds at some point since then?
>Stats down on the week day
Oh no
>Stats down on a single player game
Oh God no
>Stats down on a single player game with no micro transactions
Oh God it's ogre.
But seriously why would anybody give a shit? Valerian made their money whether you're still playing or not.
Cope seethe dilate.
The game reached a new peak of almost 900k concurrent players just a few days ago. You're responding to a schizo who's been going at it like this for weeks.
Then fricking throw AoE items at him or use magic missile. Just stop being a complete moron.
>just use items/abilities that ignore the shit rng combat
>just like how guidance is a free +1-4 and inspirations are thing cause the devs knew that their systems were shit
>he isn't using guidance everytime
ngmi
5e is already casual and it still filters morons apparently
nta but if you have to use a specific spell each encounter to have a chance of just hitting the enemy, that might be a dogshit combat system
Guidance is for ability checks, not attacks.
> to have chance of just hitting the enemy
You always have a chance. Increasing this chance is just called not being a moron.
thats what i said moron
the fact that you are using a free +1-4 to offset the shitty mechanics is proof the game is shit
a moron like cant read and also sucks larians wieners for free
what a fricking dumbass
>Larian
It's like that on the tabletop moron. You think they invented DnD?
You do know larian homebrewed some of 5e for this game right?
They were the ones that developed the game, not anyone else. The decisions were theirs.
>a free +1-4 to offset the shitty mechanic
>play dice rolling game and complain about the dice
Yep, you're clearly a moron.
Blame WotC for that then, not Larian
>inspirations are thing cause the devs knew that their systems were shit
That's more inspirations are a thing because it's a DnD game.
That's the point of DnD. That makes a good story to tell. You aren't every always supposed to win or not die.
Exactly.
skill issue
turn of torches/braziers and stand in the shadows and watch the enemy miss most shots, unless they have dark vision
I ended up getting Elden Ring instead. My friends have it and I only have time for 1 rpg in my life at the moment.
I'm actually shocked Strahd isn't in the game considering how much 5e players jerk off Curse of Strahd and Strahd himself.
Not enough memberberries with Strahd. They focused on the low hanging fruit from BG2.
he's the expansion
That's because Strahd basically never gets to leave Ravenloft, and Baldur's gate isn't set in Ravenloft.
>can't hit enemy
>keep trying to hit enemy woth attack rolls instead of using an upcast magic missile to frick him over
I bet you jobbed to that 12hp spider in the act 1 swamp to.
>upcast magic missile
been doing that. nevermind that MM has limited uses and that not everyone is a spellcaster and even upcasting with other projectiles still misses
have you tried using any of the numerous pummel/daze/disarm abilities?
You still need to hit with those so it would be too hard for him.
You said he has 20hp that's not that many magic missiles and for an enemy that is apparently this troublesome the slots are worth using.
Other options include true strike cantrip+ something with an attack roll I bet true strike cantrip + scorching ray would frick em up. Any aoe damage spell or item with reflex save for half damage. He is a gnome, don't try shit with wis, int or cha saving throws- they have bonus to those.
I'm going to buy this for console
Don't do it. I tried it on my SteamDeck and the controls are a nightmare. Even on PC, you'll end up accidentally attacking your own party members when you click on their character portrait to switch characters manually in combat a few times. I cannot imagine how frustrating it's gonna be for console players. If it's a 96 on PC, it will be an 80 on console, unfortunately.
I fricking hate sanctuary buffed Black folk
You will love the third act then.
Just did the vault fricking assasins homosexuals
>fight some bhaal cultists
>2 of them have unstoppable
>hit them
>the stacks don't go down
That fight took forever because of some stupid bug.
People having any problems with this game on normal is the ultimate proof of midwittery and maybe even borderline moronation. It’s piss easy.
>In secret temple to evil goddess hidden under Baldur's Gate
>Attack and kill nonaggressive cultist because I will not suffer these heathens to live
>Flaming Fist squad literally teleports behind me to nothin personnel my ass
>Be in Baldurs gate for a week.
>Somehow find out it has ancient vampires, hags, cults, and all sorts of crazy shit just hanging out.
>The people in charge do nothing
How is this city still standing?
It's all part and parcel of living in the big city
Actual funny post. Wow.
You've never been outside suburbia have you?
The current man in charge is a cultist of Bane. Part and parcel.
Can he tell me why he wears the mask?
this game is okay.
it's pretty unique, you can't really get a game with all this complexity that's multiplayer really anywhere else.
but the truth is it's a fricking visual novel. the combat is so lame and automatic that it might as well not be there most of the time.
Also I'm sorry but the camp supply economy (and regular economy) is fricking broken. Me and my friend are in act 3, we have long rested whenever we wanted and we have camp supplies by the 1000's to spare. we entered a dinning room with probably 200 camp supplies in it and we just left it untouched because what's the point?
As for the regular economy am I not supposed to take all the equipment and sell it? because we have almost 30k and have bought pretty much every potion, scroll and good piece of equipment we've found.
It feels like all the gameplay is just set dressing to parade you from 1 story beat to the next. It's just a visual novel.
Seems like you need to turn up the difficulty
we were playing on normal. difficulty selections shouldn't be
>moron mode
>children mode
>mode that offers the slightest modicum of challenge
why not just make normal difficulty normal.
is anyone playing this game with a healer? what's the point when pots are a bonus action? we've been wondering that the whole game when we switched out shart with gayarion and made him a ranger with hand crossbows.
Also why does magic have these annoying restrictions but my archers and rogues are absolute nuclear bombs of destruction compared to them? The only spell that even compares to the auto attack from a ranger is fireball so far
To avoid expending potions fun fact you can throw potions and they heal
you can also throw a backpack full of exploding potions and use it like a satchel charge
Damn if only you could throw the didarmed mines like that i dont like the throw system not having a pockup without storing to your inventory and the throw arc aiming being so shit and in dont mean if you hit the target rng
you can throw items onto gas vent traps to block them too
I mean using the explosive abd knockback mines as grenades i find lacking you only disarm traps and not recycle it
Welcome to dnd magic
>The only spell that even compares to the auto attack from a ranger is fireball so far
I find bottlenecking PCs through the spinning knives and then pushing them back into it if they get through with the shockwave ability is Broken as hell.
>The only spell that even compares to the auto attack from a ranger is fireball so far
What is wrong with you? A lot of magic is utility magic. One counterspell alone is often more important than a rogue's entire turn.
the rogue and ranger kill everything on their turn, typically multiple things.
The rogue alone (the weaker of the two) will do a sneak attack and crit for like 40+ damage and then have TWO more off hand crossbow shots for 20 damage.
keep in mind he's the weaker of the two. Wizards don't even get to cast magic, because they're already dead
I fricking love dualwield crossbow a shame no fricking dwarf guns in the game
Control magic can completely shift the tide of battle in your favor (see: hunger of hadar + something to turn the terrain into ice, hold person/hold monster, counterspell on a spell that might frick you over, etc) and often it can be used against multiple enemies, or cripple the most important enemy in a fight. These kinds of actions are not competing against a class meant to deal good damage over the course of a fight, and in my opinion they're more valuable due to their unique utility-- you often won't need to kill "everything on your turn" if you make good use of them. also,
>Wizards don't even get to cast magic, because they're already dead
lol, get good
Turn on Tactician, it doubles the amount of food required for long rest. It also makes encounters much more difficult
Also less hp
>it doubles the amount of food required for long rest
80 is still not much; you can find enough sausages in barrels in one room. I have no fricking idea how much I have in the camp chest anymore. I knew I couldn't take the backpack of supplies out of the chest a long time ago.
Just sell some of it then. You are picking up every edible thing you find. The game doesn't force you to.
>You are picking up every edible thing you find.
Why would you not? you can even send it all to camp with no penalty.
that's like saying RE games shouldn't limit the amount of ammo, cause you can just not pick it up.
>have enough food to rest 300 times
>keep picking up more
>complain about it
why?
I think limiting the ability to rest so you have to pick and choose your rest points or minimizing your spell point usage etc would be an interesting mechanic.
I don't think his critique was that he hated having so many inventory slots/carry weight on food. He was complaining it's basically unlimited rests even on the hardest difficulty. I don't get why the food mechanic is even in the game given how much food there is.
>I think limiting the ability to rest so you have to pick and choose your rest points or minimizing your spell point usage etc would be an interesting mechanic.
There are some places where the map turns red and you cant long rest, like the hags cave or the gith creche but there should be more, and you can just walk out of these areas, long rest and walk back in
>I think limiting the ability to rest so you have to pick and choose your rest points
Swen said their playtesters b***hed and moaned about not begin able to rest anywhere they wanted to so the number of places where you can't rest was severely cut down.
>I don't get why the food mechanic is even in the game given how much food there is.
Agreed
>Why would you not?
Do you pick up every plate, cup, fork, bone, etc. you find because you could sell it for one gold?
It's the same fricking thing with you morons picking up every last embalming tool in a Skyrim dungeon and then complaining about carry weight.
>Do you pick up every plate, cup, fork, bone, etc. you find because you could sell it for one gold?
I mean yeah, there is an add to wares function and it's faster than going through everything. I don't really have a problem with any of this.
see
Nobody is complaining about inventory management.
autism
I'm specifically talking about food in my chest in my camp, where every sausage flies right out of the barrel, and 80 is just very little when you can find five long rests worth of supplies in just one location. Not to mention how many npcs just drop 40 supplies backpacks on a regular basis. There is just no challenge or really point to this except the weird novelty of picking what everyone will be munching on tonight.
Just sell some of it then.
What for? So that I could pick up another five rests worth of sausages in the next location? I'm just saying it should be higher than 80 on the tactician. Also, there are camp events where you don't even spend any supplies and just rest for free, and there are a lot of them.
So you want the food to actually be scarce and heavily limit your full rests?
Or the system just removed?
Just up from the 80 to like 120 on the higher difficulty or something, or reduce how much food is worth in terms of supply for the rest. I don't know, just something that prevents players from always having 2k worth of reserve supplies that they will in theory never get through because it just keeps snowballing faster than you can rest.Or
They made such high amount of food variety for a such a "frick off" mechanic.
They made is so you can't just long rest after every combat encounter for free. That's the entire reason since people apparently did that in their other games. It probably does it's job.
And if you pick up literally every food item you find you deserve to be able to long rest after every encounter.
>picking what everyone will be munching on tonight.
astarion gets the garlic again
He wouldn't even care, the worms negate all the downsides of being a vampire. You haven't noticed he exists during the day?
kinda lame. he was getting damaged by running water in ea which was the first clue of him being a vampire
They patched that out very early on.
They should have made some kind of rudimentary favorite food system for companions where they would get minor buffs for specific dishes. Like in Pathfinder. I always felt it added to personalities in a really low-effort manner.
How come sometimes tactician is just giving me disadvantage on my attack rolls? All it says is "Difficulty:Tactician" for the disadvantage reason but it doesn't happen all the time, any idea what gives?
>visual novel
Don't choose explorer mode then.
Also a lot of fun comes from tackling combat encounters with different strategies. Barrelmancy will never not be fun.
I agree, game is fine overall. For me I think the best thing about it is just the sheer amount of content there is. I can't remember the last time I played a new release title with so much shit to do without having to acquire DLC. I feel like I definitely got my 60 dollars worth from this game, which feels highly unusual. The voice acting and some of the character animations are surprisingly quite good. Combat and character building are entirely meh.
Worst thing about the game is definitely how each companion wants to frick you within an hour of meeting you. The characters are all intensely player sexual, which is just really fricking stupid. Not only are they less interesting that way but once you realize that their worlds seem to revolve around you they just become boring. Even the wizard dude who literally fricked a goddess was very interested in doing butt stuff with my straight male character. To be honest I think the companion relationship system in BD3 is fricking terrible, one of the worst of any RPG I've ever played, which is kinda sad because some of the characters are actually pretty well written.
I think the real reason why game devs on twitter had a freakout over BD3 is because of how much content there is in the game. The sheer amount of game you get with BD3 makes most other RPGs look lazy and fricking greedy in comparison, so of course they're all butthurt over it. Because to me the quality isn't really there, it's just that there is a ton of stuff to do in the game.
Its funny cause i got hitted by the druid and dream guardian before fricking finally Shadowheart in act 3 in the camp scenes triggers
i had 0 supplies left when i went to last boss on tactician. and i looted all food i could find. resting is 80 supplies on tactician
>he thinks the combat is boring
How? On easy or normal, you can go fricking pants-on-head with fun, silly approaches to combat and on hard, you're forced to strategize, use scrolls, use items, use collaborative efforts between characters.
have you tried giving the gnome a blowjob, homosexual?
combat is fine, and not particularly difficult but overly convulated. Reading all the traits, abilities, spells, stats feets/catnips whatever the frick is annoying and unnecessary. There are too many skills when you only need a subset, and the game can be cheesed with a few spells or some barrels anyway. I feel like it is bogged down by some more is better sort of thing. I think Wasteland 3 is a good example of a turnabsed CRPG that focused more on making good fun encounters then shoe horning as many systems in as possible. Hell, FE has literally 0 systems in place and has much more satisfying encounters. But I think western devs generally should stick to RTWP.
Beyond that the game has serious pacing issues.
"oh I have a battle coming up, better rest"
>go to rest, have dream with huge narrative dump, some event happens in your camp, talking to your companions about it takes forever, have to spam space through literal dice rolls despite it just being RNG anyway. Leave camp walk into some NPC to take about something finally go do battle, waiting 20 minutes because there is no way to speed up enemy turns and they are all ungodly slow for some reason.
The game needed more polish but i doubt its afordable in curent shit game development hell near the end of act 2 the gsme eat your fps in some moments reaching ffxv 1.0 fps levels(powerpoint 10fps or less)
>waaaah reading wahhhhhhhhhh
>only need a subset
>le "options are bad"
The entire thing is mostly D&D 5e. This is widely know and you're at fault if you didn't.
>The entire thing is mostly D&D 5e. This is widely know and you're at fault if you didn't.
I'm aware it's based on D&D. I'm confused why you think it makes the overly convoluted mechanics less shit? This is the same defence comicbook gaysuse for capeshit movies.
There is no point learning any of it, min maxing or even copying a build from online because the game is so easy, and it's not like it's a competitive multiplayer game.
The issue is not the reading. The issue is the jarring pacing issues. Disco Elysium is a lot of reading. But it doesn't thrust you between three different story beats in the middle of one arc.
>convoluted
>5e
It's literally a game for theatre kids who think "math" is a form of gatekeeping.
>It's literally a game for theatre kids who think "math" is a form of gatekeeping.
I'm not talking about math?
I'm talking about the abundance of unnecessary systems. As I said, skillpoints, abilities, catnips, feats, subclasses, specializations etc etc. And not just your character but for every single party member. Yet it really only matters in very broad strokes. They put overly convoluted systems into very basic combat encounters. Turn based benefits more out of making the most out of simplicity in more well thought out encounters.
>overly convoluted systems
If you're stupid maybe.
>skillpoints
Not a thing
>abilities
Your main stats, every rpg has those.
>catnips
Spells that don't cost a use, really easy to understand
>feats
Just a talent/skill/ability in other games
>subclasses
Just gives you some variety for spells and other stuff.
>specializations
Literally just another word for subclasses, homosexual.
There are a lot of other rpgs with equal or more complexity but less choices.
>Not a thing
str dex etc are a thing.
>Your main stats, every rpg has those.
I meant the 1700 available spells etc, a lot of which are redundant.
>There are a lot of other rpgs with equal or more complexity but less choices.
Okay let me rephrase. How does having all these systems in place for my entire party, having so many redundant spells etc, in your opinion, elevate the combat over other turnbased games that streamline it much more such as Xcom games, Wasteland 2/3, Final Fantasy tactics or even Fire Emblem?
Out of combat it's even less important since everything is based on a dice roll and there always seems to be multiple options.
>why does the roleplay focused game give me so many options?!?
Why are you like this? How high were you dropped from as a child?
not that guy but the options are pointless when the best strat is put archer on highground
>best strat
And were back to meta morons. This isn't a game for meta autists that need to optimize every thing in existence.
Also
>best strat is put archer on highground
If you think that's the best strat then you're inept or just stupid.
>why does the roleplay focused game give me so many options?!?
How could this be conceived as "options?"
In a lot of ways the game has great player agency and options. I give this game a lot of credit for this, there is in fact a lot of roleplay. There are many great ways to get from A to B. The variants however, is not found in builds or anything combat related. I've definitely had to get much more creative about encounters in other games.
>had to get much more creative
>had to
There it is.
Yes I think challenging well thought out combat encounters would add to the game...?
Don't get me wrong I'm enjoying the game. But it has it's issues and combat/leveling and all the unnecessary systems plaguing it are a large part of it. I think RTWP would be much better for a studio that isn't interested in anything tactical imo.
>abundance
>unnecessary
On one hand, you are moronic. If anything, 5e is an oversimplified, bland game completely lacking in details.
On the other hand you're right that some of them are unnecessary - they don't actually add mechanical complexity or tactical considerations to the game.
But the solution isn't to make everything even dumber.
This game is nowhere near as complex as pathfinder
I look at that game and it makes me want to do some research before rolling
This game is so much simpler in comparison
Pathfinder is fake complexity though. 80% of the options are useless traps that no one picks.
Every build in BG3 is balanced, fun, and viable.
In other words builds are irrelevant
In Pathfinder? Yeah I agree. Everyone just googles a meta load out because you brick yourself trying to roleplay your own build like in BG3.
Well I would agree that anyone who follows Ineffect's garbage builds is a colossal moron but nothing you do or choose mechanically in BG3 really matters. Mostly due to the complete absence of competent encounter design past lv 5 but also just inherent in the way Larian does things. Infinite speak with dead casts on every character, practically infinite speak with animals making anyone specializing in those abilities idiots, hundreds and thousands of scrolls usuable by everyone rendering your non evocation/divination wizard completely irrelevant, legendary magic items that give per short rest spells like misty step are treated like vendor trash at lv 3 or 4. There's no incentive to get invested in your character as opposed to the handcrafted minutia of a Pathfinder build
>to the handcrafted minutia of a Pathfinder build
Where most of the builds are pure trash?
>Ho adventurer, dare you brave the inventory system to switch out your boots and necklace for the utility spell needed for this setpiece encounter!
it really is fricking silly, they don't want you to "miss" anything on your one playthrough so at least in act 1 every location with a thing just so happens to have an item on a trash mob or sitting in a chest that opens up the intended "roleplay" solution to the encounter.
>min maxing or even copying a build from online
So you're that kind of moron.
>So you're that kind of moron.
well what kind of moron is it for?
I don't want to min max for a single player game. But I also don't need to. I can just click randoms hit when I level up and get by just fine on any difficulty. I could probably not even read 90% of the abilities and miss out on nothing. So why waste so much of my time with this convuluted shit?
>Getting filtered by the most dumbed down D&D edition in existence
It should be illegal for morons like you to express their opinion tbh
Except it's the opposite? I'm saying none of it matters because of how easy the game is. I've legitimately been filtered harder by old Fire Emblem games on harder difficulties.
I'm talking about the fact that you think the system has too many abilities and spells when the exact opposite is true. Hell you can't even cast more than one buff at a time so you don't even have to think about which buffs to get and which to ignore. You can understand most of that shit at a glance and if you think it's too complicated to make it sense of it all you have mold in your skull, simple as.
>I'm talking about the fact that you think the system has too many abilities and spells when the exact opposite is true.
Most of it is redundant. None of it is necessary or adds to the game. More complex does not equal better. aditional options that do nothing do not improve the game.
I think you need to go watch the car built for Homer or something.
>Hell you can't even cast more than one buff at a time so you don't even have to think about which buffs to get and which to ignore.
This would be even more broken and prone to cheese.
>You can understand most of that shit at a glance and if you think it's too complicated to make it sense of it all you have mold in your skull, simple as.
I never said I can't understand it...?
I'll reiterate for the last time: if, upon encountering 5E DnD, your reaction was "this is too much" instead of "this is too little" you need to be forbidden from voting and breeding.
Can you actually articulate what these clutter adds or are you just dying to drive in pic related?
There's no clutter, the game has the most streamlined and dumbed down rpg system in existence. You want to know what clutter looks like? Go play Wrath of the righteous.
Or don't, it'll probably make your head explode.
>There's no clutter, the game has the most streamlined and dumbed down rpg system in existence.
Fallout 1/2, Wasteland 2/3, arcanum , DAO, DA2, Neverwinter Nights 2, PoE, Tyrrany, etc for isometric CRPGS.
But since you just said RPGS, Fallout 4 is the most dumbed down RPG I have ever played and it is actually to the games detriment by a large margin. But if you are going to do Turn based combat you are going to get compared to Xcom ETC. There is a reason devs who have no idea how to do combat for their RPGs just go lol RTWP etc. I unironically think DAO should be the mold on this. Their autistic adherrance to DND is a detriment to this. Its the same as the dice roll animation, its fine at fist but even skipping through it takes to long down the line.
>NTA
My immediate concern is tying AS to feats you only get every 4 levels basically kills feats.
Even if you completely power game your stats you still have to burn your 4th and 8th feats to get 20 in your main stat.
Autism. It's not a turn based STRATEGY game.
You're literally playing the wrong genre for what you seek.
>Autism. It's not a turn based STRATEGY game.
I'm talking about combat because it's what I take issue with for the large part. I accept the game has other redeeming qualities. That doesn't make the combat and it's systems not shit.
You're literally playing the wrong genre.
I think the problem with Fallout 3 is the gunplay is not dogshit enough. You see, if you want to play an FPS you should play counterstrike. Since Fallout 3 is an RPG it is supposed to have abysmal combat you just mundanely roll through. You are playing the wrong genre and it is immune to criticism.
What do you think this all adds to the combat that makes it better than Wasteland 3 for example, since you are mad that Xcom is a tactical game and therefore allowed to be good?
>complain specifically about the game having TOO MANY OPTIONS that aren't need for "optimal" tactics
>ignore that many of them exist for role playing purposes
>try to make false equivalences so save face
And yes, if you want turn based strategy games then play XCOM, XCOM2: WotC is excellent.
If you want to ineffectively be a grease wizard then allow them to play that way.
>ignore that many of them exist for role playing purposes
What "roleplaying" purpose do these serve?
>what is roleplaying?
As you seem entirely soulless I'll let you talk to a fellow of yours
A wide selection of unoptimal spells in a role-playing game adds depth to roleplaying by encouraging players to make choices based on their character's personality, beliefs, and circumstances rather than just strategic efficiency. This promotes creative and immersive storytelling, as characters might choose spells that align with their role, even if they are not the most effective in combat. It fosters a more unique and personalized roleplaying experience, enhancing the sense of inhabiting a distinct character within the game world.
>A wide selection of unoptimal spells in a role-playing game adds depth to roleplaying by encouraging players to make choices based on their character's personality, beliefs, and circumstances rather than just strategic efficiency.
So basically you want to roleplay as someone bad at fighting and feel having a lightning bolt tying you instead of a fireball adds to it? The game has very little RP in combat, there is no combat or even choices like sacrifising civilians to make it easier , choosing to save people, non lethal routes* or in combat dialogue. Its a pretty straightforward combat system. I get the combat should be true to your class and subclass you choose for character interaction. But I feel once the combat starts there is very little one would to to influence story outcomes or character progression/personality.
I've never heard people defend games with fake player choice where your choices don't matter with "yeah but deciding the colour of the explosion in ME3 lets me roleplay" that's what it sounds like to me here. Once combat starts its just fail or succeed states.
*With consequences.
From a contrary viewpoint, one could argue that while combat might not heavily involve roleplaying elements, having a variety of spells, even if unoptimal, could still contribute to roleplaying by allowing players to experiment with different character concepts. These spells could reflect aspects of a character's background, personality, or beliefs outside of combat scenarios. While the combat mechanics themselves might not be tied to these choices, the mere presence of diverse spells might inspire players to delve deeper into their character's motivations and backstory, enhancing their immersion within the game world.
In essence, the debate revolves around the balance between roleplaying elements and strategic gameplay mechanics. Different players prioritize different aspects of role-playing games, and the effectiveness of unoptimal spells in enhancing roleplaying can vary widely based on the game's overall design and the preferences of the players.
>having a variety of spells, even if unoptimal, could still contribute to roleplaying by allowing players to experiment with different character concepts. These spells could reflect aspects of a character's background, personality, or beliefs outside of combat scenarios.
I don't have a problem with this in theory. But in practise it mostly boils down to having it on a list.
The game does this to some extent, and I'm fine with that. Becoming an othbreaker pally should effect your new spells, which should be different than a druid or rogue.
it also exists for predefined NPC party members. Like I have not read half of Shadowhearts abilities. There are a few broken abilities I use. The rest of the combat abilities are just like "grants a shield, does damage distracts enemies" I really struggle to see a narrative purpose for that.
The ability to grant a shield might not have a direct impact on the grand narrative, but it could symbolize a character's protective instincts, loyalty to comrades, or a desire to shield the innocent. Distracting enemies might not change the course of history, yet it could reflect a character's cunning tactics, resourcefulness, or willingness to divert attention away from their allies. Players who are deeply invested in their character's personality and backstory might find meaning and roleplaying opportunities even in seemingly basic combat abilities.
In this perspective, the lack of explicit narrative consequences tied to combat spells encourages players to infuse their own interpretations and motivations into these actions. It empowers players to craft a more nuanced and intricate roleplaying experience by using gameplay mechanics as tools for character expression, even in scenarios where the immediate impact on the overarching story might not be readily apparent.
Also a non-ChatGPT answer since you seem especially dense: Those +2 AC of the shield let your tank stand surrouned by like 5 enemies that all miss him and he has a magic item that inflicts damage on misses, effectively making that shield pretty good.
Also sometimes you just need a little bit more damage to take down that one dangerous enemy or a "distraction" that gives you advantage. Situational stuff.
well you see spells like talk to the dead and talk to animals let you hear the ebin corpse and animal dialogue lines, which are so wacky and... quest necessary they give you amulets of infinite ritual casting of those spells in the early first act. but you could waste spellslots on them!
>which are so wacky and... quest necessary they give you amulets of infinite ritual casting of those spells in the early first act. but you could waste spellslots on them!
Only morons will waste anything for speak with dead. You get a necklace that lets you do it when you do Withers' tomb, and you also learn it from the necronomicon.
I went mostly martials so those wacky amulets save me money and I've used them several times to (roleplay) solve quests my character otherwise couldn't figure out in-game, that I could as an experienced video gamer. I'm glad le wacky lines are in game. I'm enjoying roleplaying my God Squad playthrough and there's nothing your salty ass can do about it.
You might actually be moronic. My anime waifu party will pray for you.
>you need these spells because of the special quest options for roleplay
>doesn't have the spells because the quest designers made them irrelevant
>your agendered tiefling(m) bard rogue barbarian multiclass dabbles in some light necromancy because of a necklace found in a barrel
wow such roleplay
>you need these spells because of the special quest options for roleplay
I don't really give a shit about quest options. The flags are bugged to frick, anyway. I need these spells to solve murders and punish the right npcs because my paladin isn't based enough to kill everyone and let god sort it out. Not the role I'm playing :^)
>Only irrelevant because it's a buggy mess
>project your own personal headcannon harder, homosexual
Again, you don't need to waste time picking the spells because when you get withers from his tomb, which is a thing within the first half hour of the game, or you do the necronomicon, you get speak with dead for free.
I had no option to pick the spells because the sum total of my magical ability culminates in
>make sword glow
>make sword hole in chest go back to normal
I'm glad they're in the game.
>opening the Necro diary
Heathen.
>I'm glad they're in the game
because you don't want to roleplay, believe me we got it already. larian knows it's audience.
Because I roleplay. You're dense.
yet your caster doesn't have talk to dead and your druid doesn't spread to animal, curious
What the frick do you think my party is comprised of? I'm not playing your game, moron. I have 4 Tav characters, all melee-centric. The only necromancy spell any of them know is revivify. Necromancy is heresy, you frickin goon. I don't even use revivify because it's unholy as frick. It's Only there if I run out of scrolls while fighting the literal devil or something. Only my paladin is allowed to shoulder the burden of dealing with the necromantic speak to dead spell.
>druid
Kys
right, so you're using the dev debug sonichu amulet instead of roleplaying a party that would have necromancy or even tolerate it as you raise dozens of dead to ask them their fun backstories.
We all know that Skyrim combat is comparatively shit as well but nobody made such a rant about it as you itt.
kek see
I want to reiterate I have shit on bethesda combat.
And I DO think BG3 is an excellent game. But the combat is bad, I think having it turn based (with no FF, long enemy turns, the levelling up system, and a giant spellbook full of junk) makes it more excruciating than say Skyrim where you just power through shit. I think things like different classes/subclasses impacting dialogue/story things like talk to animals/the dead etc are insanely cool and fleshed out. I think stuff orientated around combat is a waste of my fricking time and adds nothing.
>giant spellbook
the game has maybe 1/5 of the number of spells in the original baldur's gate trilogy. what kind of prescription medication are you on?
Okay. And what do you think they added to the BG1/2 experiance that you find lacking in 3? likewise how do you feel it adds to three to make the combat more enjoyable then other turn based rpgs?
You keep repeating this but you can't articulate why it's good and adds to the game?
>other turn based rpgs
Name some you think are better. JRPGs wiith no custom characters?
>Name some you think are better.
Wasteland 3 would be the most comparable as of late.
>JRPGs wiith no custom characters?
In terms of combat absolutely yes, Valkyrie Chronicles, FE, Advance wars, Jo'ane Darc etc.
Keep in mind Im not saying the games are better. I am talking combat.
This game to me feels more like a really really fleshed out higher scope TES game than say a 1990s CRPG in a lot of ways, but made isometric with a tactical combat system tacked on. I get that it is trying to adhere to D&D more than try and be the best version of itself. But there is a reason a lot of CRPGs just say frick it and roll with RTWP when combat isn't the focus. If its beyond the scope to make combat good and balanced, streamline it. And even if you can make it good, and can streamline without hurting quality do so.
>But I wasn't making a comparison between the two
You literally said
>the game has maybe 1/5 of the number of spells in the original baldur's gate trilogy
That is what we call a comparison.
I was wondering what that had to do with my point and what you felt it added?
>I was saying that if you think the spell list in 5E is huge you have an irl illithid parasite.
I wasn't saying it was huge. That relative really. I was saying it adds nothing to the game except convulusion and pacing issues.
>Valkyrie Chronicles, FE, Advance wars
Literally turn based strategy games, not RPGs
I could do this for every game listed if you would rather no true-scotsman then adresss the point.
Then let me adress your point.
In purely terms of combat, those games might be better in being streamlined. This is literally about trading freedom of doing a lot of different stuff for more tightly designed combat systems. You can't have both and it's entirely subjective what is better.
>This is literally about trading freedom of doing a lot of different stuff for more tightly designed combat systems.
What freedom are the sacrificing?
Everything that you deem unneccessary.
okay and how does it add freedom though?
I would not be making this argument if I thought it added freedom. Thinks like talk to animals, etc that add freedom, or anything that could change your combat style I consider useful. Majority of this does not.
>Those +2 AC of the shield let your tank stand surrouned by like 5 enemies that all miss him and he has a magic item that inflicts damage on misses, effectively making that shield pretty good.
Also sometimes you just need a little bit more damage to take down that one dangerous enemy or a "distraction" that gives you advantage. Situational stuff.
there are multiple spells to add +2 AC, and you can only have one at a time anyway plus stacked armour. Not to mention +2AC is very marginal in a game that on no difficulty really comes down to such a margin. But thats a starter ability Why does she start with so many spells than get more as she levels?
real npc behavior
also bad at math. +2AC is big. that's added 10% more likely they don't hit you.
>Not to mention +2AC is very marginal in a game that on no difficulty really comes down to such a margin.
This is wrong. I won two boss fights because my tank was basically unkillable thanks to AC stacking. Literally bringing down the chance to get hit to 0% (adamantine ftw). You are foolish.
>And what do you think they added to the BG1/2 experiance that you find lacking in 3?
Mage battles. But I wasn't making a comparison between the two, I was saying that if you think the spell list in 5E is huge you have an irl illithid parasite.
OG Baldurs Gate, Temple of Elemental Evil, Neverwinter Nights, Icewindale etc would have your head frickin' spinning with the sheer amount of spells, feats, abilities and actions you get to grips with and they made for far great character customization. I found the 5th ed mechanics to be incredibly watered down and normie friendly, much more for your tastes obviously homosexual.
Let me be the contrarian and say that sometimes less complexity is a good thing. What use is a full spellbook if a large portion of what's in it is utter trash that you never want to use? I find that 5E's simplicity lends itself far better to roleplaying compared to earlier editions. Instead of calculating your dwarf attack bonus on an orc that's flatfooted you can just roll the 20 and see how you do. Far slicker, far more elegant.
Also do keep in mind that the highest level spells you have access to is 6th, (with some few additional ones found bound into items) which automatically lowers the number of available spells compared to earlier games.
>the storytelling is very good
xD smug anime face :PPPPP
It shit itself in most parts of act 2 forward hell the BUTH THOU MUST Gith queen of one sidequest was fully moronic
>waaaahhh we can't implement Wish spell, it's too hard to realize in the game
>then proceed with the b***h Queen using Wish for you to die
Also no fricking cutscene just a game over screen, still you piss her off and get chases why didnt she wish i die anyway then
Because she thinks her troops will get you. Or worse case you die and prism is somewhere in a ditch. You also only get wish'd once you step on her ego and say she's not a goddess.
Yes, moron. Wish has literally infinite possibilities and it's only possible to properly express in tabletop because there is a human DM to interpret it's meaning. TTRPGs are a storytelling tool and the numbers and dices are only there to make it more interesting by introducing the possibility of failure. Without it it'll devolve into kids smashing toys into one another coming up with the better power to counter the last one. Wish is iconic because it brings back the freedom of freeform storytelling back to the more systematic game.
Adding one specific wish cast is like creating an origial spell, which is very easy in a videogame. Letting you cast spell is like adding an infinite amount of spells that can do infinite things, nigh impossible in a videogame
Also it's spell kevel 9 so waaay after the end of the game
Which one should I play?
Always complete, never EE.
What fricks EE?
There's a bunch of pointless shit that got added in that ruins the original devs intentions with the game, setting, and character dynamics.
It's like what happened to the SCP entries. Started out as neat, unique ideas and characters then OC DO NOT STEAL BULLSHIT gets added in and kinda leaves a bad taste in everyone's mouth.
The woke shit and poor overall quality of the game aren't even the most depressing factors to me, it's seeing how many pieces of shit inhabit Ganker these days that have never played a crpg before. Is this entire board teenagers now?
CRPGs have always been niche, no amount of WOTR threads would ever change that. You go on /vrpg/ it's mostly jrpgs
This board is supposed to be full of high taste passionate enthusiast grognards, not normalgays.
That is why you have those same grognards telling you the genre itself is niche. They are being realistic about what it is instead of trying to hype it up to high heavens.
>This board is supposed to be full of high taste passionate enthusiast grognards, not normalgays.
Then you're just a moron, because Ganker has never been that way and it never will be.
It was up until about a decade ago. I'm not sure why the mods don't just permaban phoneposters.
>It was up until about a decade ago.
Not really, though. This board was always pretty fricking bad.
It baffles me this shit hasn't got a single review under 90 having such a garbage combat. This is my monkey paw for shitting so much on FFXVI, at least that shit had gameplay I kind of like.
Monkey paw is yoshitpiss and square enix
When do I get my owlbear cub? I bought him out from gobbos and I'm heading to the moonlight tower, and he still hasn't shown up. How many fricking long rests do i need to take?
He appears to me in the shadowlands camp
There is probably a queue of camp events that you need to go through. Frog and Shadowheart fighting, Astarion trying to suck you off etc.
you have to rest in act 1 multiple times for him to show up first and then show up again later when he actually joins you
idk if it works if you go past that point
dammit. and i was being stingy with my rests. although i did have some good night sleeps when absolutely nothing happened
I got him in Act 3.
I killed the cub with zero remorse.
Ok? what do you expect - a medal?
>githyanki monk for medium armour prof and crazy mobility
>dex 14, str 17
>tavern brawler at 4 for bonus throw damage + 1 str
>you can now do 50 damage a round at lvl4 by jumping on top of buildings and throwing javelins half way across the map
have fun OP
You can do this and better with any ranger and not gimp yourself with being a monk or a frog.
use bless to get an extra 1d4 chance to hit
or any debuff/ability.
>Didn't like Paladin
>Decided to either play a Ranger or a Rogue
>Can't make a decision, haven't played the game in 4 days
Pain
fighter or barb (karlach is barb, so do fighter)
extra attack is amazing, but I think you can also get that as a perk for any class
I want to play a stealthy class
Play a dexterity fighter with whatever proficiencies you want.
I want to play a Ranger/Rogue for RP, I don't care much for optimisation or min-maxing in single-player games
Assassin/ranger is quite op.
Can you not have two sub-classes? If not then I think I'd rather go Gloom Stalker-Rogue
>Ranger or a Rogue
Why is it always sneaky archer?
If you have to play a rogue go 5/7 ranger (gloomstalker)/rogue or 5/7 Fighter/Rogue.
Pure rogue doesn't get the martial second attack at 5 so you'll just be a shittier skill monkey than a bard will less utility.
Its 100 gold if not savescum you dont loose your levels
>boat ride to the underforge
>nere is trapped behind rocks; let him out and it's a 11 v 1, attack the dark dwarves and it's only 10v1
>turn in boots for the better ring, immediately slap her with sword
>your actions are noticed.jpg
>fricking slog of a fight ensues
>Gale and karlach keep getting nearly ganked because of their lower AC
>finally kill the fricks
>let out nere
>karlach disapproves of attacking him
b***h are you for real
>convince him the dwarves killed each other, get lantern and quest objective from badguy quests
>then kill him in cold blood for his head
>talk to gnomes, "wow you're attacking your buddies weird"
>quests and dialogue flag system completely bricked, all options firing
this is still part of the highly polished early access sections too
>look up area on wiki
>apparently you're supposed to guess that there is a dwarf rebellion brewing and side with the good guys™ if you want it kill the badguys
>did the equivalent of slaughtering the whiterun guards to make it to dragonsreach
pretty massive dip in quality that I could do it but the quest dialogue shit themselves
>Gale and Karlach keep getting nearly ganked because of their lower AC
>Karlach
>Low AC
Anon what are you doing?
The frick are you talking about.
The duergar clearly tell you that they hate the cult people multiple times and it's not a rebellion.
>good guys™
Imagine not killing every duergar.
>guess
You walk past two people openly discussing gutting Nere like a fish to get the money he owes them
they just tell you to talk to nere and the vendor makes you stare at statues. if the pair by the boat are supposed to offer you a free rebellion they didn't. can't ask them now, whole dark dwarf faction despawned from the zone, very immerisively.
Directly opposite the door nere is trapped behind are two dwarves loudly discussing their plans to kill Nere and also talking about a gnome who stole a bunch of bombs which should also interest you, not the games fault you ignored the most obvious hook in existence
>just rely on an environmental trigger
no dwarf loudly hinted the master plan to me while I positioned my team to murder them m8
>I didn't explore the area I just went into murderhobo mode instantly
>the game didn't shit the bed you just did the hekkin questirino wrong
I did it so right NPCs think I completed quests for factions I killed.
in the grove you can trigger total tiefling death if you piss off the druids, yet here you can kill your way to victory no problem. at the most charitable that's inconsistent quest design. in reality that's called the game has the depth of a fricking puddle that "kill the dwarves, then kill the drow" isn't a fully flushed out option C and instead cobbled out of several conflicting quest trees that short-circuit remaining NPCs.
>kill everyone in room
>first and only thing on neres mind is punting that gnome into the lava
>karlach gets mad at you if you choose the option to attack him after that
the rest of the underdark was "fine" but you can really feel the quality dip here sharply. a year of early access and the underforge is still apparently a bugfest.
>karlach gets mad at you if you choose the option to attack him after that
Funnier still Karlach approves if you threaten him first (aka tell him he won't kill any more innocents).
Honestly, Grymforge is kind of a strange area. The paths are one-way and very tight. If you let Nere out (and duergar live) he will slowly toss a gnome into the lava and you can't even roll to intervene, like you could with Zevlor and Aradin. If you bring the whole runepowder barrel to the cave-in, the NPCs won't run the safe distance (not even the gnomes who know about its properties) and they all explode. If you talk back to Brithvar, afaik the flag to stir up the rebellion is permanently locked away. If you go to Philomeen first, even if you talked to Thulla, you can't talk her down by saying you're here to save the gnomes, and she blows you up (but at least you can just sneak up and grab the barrel wholesale).
I mean, it's whatever to me, I just slaughtered everyone there because >duergar but still felt like that whole place was guest dev'd by BioWare.
>runepowder barrel
You're not supposed to use the whole barrel and just get a small amount from the NPC.
Also I just chucked to bombs at it.
If you aren't actively prevented from doing so, if the NPCs react to it, then there's no "aren't supposed to."
>Also I just chucked to bombs at it.
Same, though.
This is the 0 int run right here. The guy who starts the quest that gets half the dwarves on your team is standing right outside the rockfall room.
>never says the line
>doesn't aggro the enemies to railroad you onto the rebellion plot
>willingly working with dark dwarves
>quest accounts for it as a choice but they never polished it's execution to an acceptable level
convincing short moronic murderers: the faction to let you into their base so you can stealth kill the strong ones first is taught by every other zone in the game. imagine if the ogres straight up broke if you killed them without using the collapsing roof gimmick. or if something dumb happened like the goblins outside the keep telepathically knowing you've killed their bosses... uh.
I must have been overpowered, I kept killing those huge groups every chance I got because I couldn't be assed to figure out the "clever" (dishonorable and ill befitting of a warrior) dialogue options.
sounds like you dont know how to play the game
If you're missing so much, you're playing the game wrong. At level 4 my Ranger has a 95% chance to hit targets with even 18 AC and I've missed maybe 2 shots out of every 100. If you cant CC, damage or cut off the gnomes route and force AoO then you're just playing like shit and RNG has nothing to do with it.
>play shitty woke game
>complain
many such cases
You are not as interesting or as cool as you think you are.
cool enough for a kid like you to respond
you are not good at video games
>zoomer filtered by dnd mechanics
It's always great to see
Alright, I'll ask the million dollar question: Is Baldur's Gate 3 overrated?
Maybe a little, but it's also a very good video game in my book. It just isn't without its flaws and has a lot of bugs that still need fixing.
Yes, but it's still good.
Better than PoE/Tyranny IMO, so I mean what other high fantasy isometric CRPG is it up against in recent years...?
Pathfinders? BG3 is a cut above them I'd say, and I did enjoy both Kingmaker and WotR immensely. It's an excellent game that will unfortunately reach its peak after all the various bugs are fixed. Which may take a while.
No if you're a big RPG person
Probably for the average gamer.
Overrated/overhyped is an irrelevant completely abstract subjective teenager-tier non-criticism.
The best game in the world could be 'overrated', what would that tell anyone? Nothing.
Yea I'd give it an 7/10
9/10 if they really iron out what should've been patched before release like the pregnant Minthara
>pregnant minthara is worth 2 whole points
Just play an h-game
I'm trying
No. It's a 10/10 masterpiece and one of my favorite games of all time..
Act 1 is good. Act 2 is okay until you meet an obnoxious lesbian that won't shut up. Act 3 is when the pozz starts to come and you no longer have as much agency to react to situations because it's clear the writer is so fragile he doesn't want these interactions dismissed or challenged. It feels very much like a college town with all the mores and comforts. Modernity with a costume. The game itself I would is 7/10, very overhyped but not overrated in most regards. It's just Divinity Original Sin crossed with Dragon Age Origins and the 5e ruleset.
Consider suicide /misc/gay
Yes. The reason it's exploded is because the standard for CRPG's has been so shit for so long that a good 8/10 game is considered mindblowing.
THIS holy shit. It's a solid game but people are acting like it's an absolute flawless masterpiece carefully crafted by God haha
That's mostly because of those AAA devs being passive agressive.
>A new really big AAA game that isn't a live service or filled with micro transactions? Heresy!
It is. To zoomers.
It's basically the same awe and wonder zoomers of the old days had when horseless carriages came. Boomers of the time couldn't understand the big deal about the things that go 5 miles an hour when their horses did 20 easy.
I expected something like DOS2, and I got a game that has better direction and better graphics. If you're someone that doesn't like combat puzzles then you won't like the gameplay of this, tactician is the only non boring way to play this imo.
I think all the "big" fights have gimmicks to exploit. Like for this robot fight at the top of a tower, you have one round of turns before the big robot turns on a huge aoe electric field that lasts 2 rounds which will destroy your party. You have the option of going down the elevator until that passes, splitting the party, and doing knock off cheese. You also have the option of throwing a magic disabling flower you find on the way to the top, or reciting poetry lines you found on bookshelves in the tower to obtain all the rewards from the big robot (that you would get if you had killed him).
Tactician is braindead too. I exploded myself on the Mother Superior because of that garbage radiant retort ability multiple times and I still cleared the encounter without even trying
Grossly so. People complain about trash mobs but I'd take that over a 100 hours of clicking empty boxes and inventory management with the worst crpg ui in years
Depends. If you wanted divinity 3, then it really is amazing. More dumb stories, wacky over the top voice acting, talking with animals, using elements, all the shit.
If you wanted Baldur's gate 3 and believed the hype, I feel sorry for you.
Lmao you got dabbed on by a manlet
His remark about 20hp makes me think he is getting dabbed on by the windmill gnome
OP got WROOTED
You can fight him ?
I just let him go and he gave me his back pack
You can probably talk shit and then kill him, you can do that with pretty much anyone.
>only 19% of players got to act 2
shit bot game marketed by more shit bots. reminder tencent is involved with larian
maybe git gud? you sound like the band wagoning Black folk that tried elden ring and cried they couldnt get past the first real boss.
>Advantage/Disadvantage
>High/Low Ground
>Bless/Bane
>Karmic Dice on/off
>+n weapons
>AoEs
>Throwables
>Special arrows
>Barrels
WOOOW GAME SUCKS
You forgot the most important part shove.
Get gnome'd.
Be a warlock
Omg they are so much fun
Just don't get damage spells aoe sucks sooo bad with 3 other players
But ya to solve your gnome problem maybe spawning difficult terrain would help
So he wouldn't be able to run
Always funny to see morons FOMOing in to buy a fricking CRPG and complaining about clunkiness and numbers autism in probably the simplest CRPG ruleset i've ever played
I hate 5th edition so much it's unreal
>sewer fight in act 3 against the mephits
>shoot one fire arrow
>2400 xp
>kill a couple big blobs and a wizard from afar
easy
they all respawn as magma mephit, please play the game before posting
Well they still died in like 1 hit anyways, fight was fricking easy. I didnt have to use anything but firebolt on my cleric for it.
Jesus really? I just avoided the fricks.
First play through, Karma Dice enabled or disabled?
disable that shit
I suppose it would be more D&D like to turn it off.
Well thats good to know.
Disable it because it effects enemy dice
Disable it. I played through the beta a few times with it on and its just total bullshit, its built for morons who think "I am not allowed to miss more than 3 times in a row if this chance to hit is 35% because I should hit at least once in 3 tries"
my CHEST is a BOMB
Elder Brains BTFO'D
I fricked a GODDESS
you are an INCEL
I WILL JUMP my way to moonrise tower in 10 minutes
I WILL blow up this planet and the gods too
>Command: Grovel
>Sussr Greatsword
What now, magic boy
This is why dungeons and dragons online is dying
If you can't handle 5e
3.5 would murder you
DnD online is dying because it's monetized to frick with no fun.
They literally gave away all the packs for free twice
I still say it's the best MMO out there
But what do you not like about it
Ignore the fricking dumb Black folk on Ganker, and just play in Game Journalist difficulty mode. There's LITERALLY nothing wrong with it.
It's amazing how many people bought a dnd game without realizing dnd is a game about rolling dice
The problem of shilling the game as the second coming of ultima in rpgs and people not investigating
I just wish I could roll the dice and leave the dice rolling screen with space bar
Any toastergays here mind describing the performance I can expect?
So far my PC is able to handle 1080p high settings on everything (except Shadows/Models which are medium and textures which are Ultra) and i'm getting a comfy 45+ fps outdoors in Act 1 (indoors I get high 60s, 70s etc).
I downloaded a save in Act 3 and I still got around mid 30 fps in the Lower City area of Baldur's Gate but besides that, how was the experience overall for potatobros?
Question :
Why are all real games on Ganker called shill threads
But I never see anyone call all the gacha games threads on Ganker shill threads ?
gacha trash has e-girls. and you know how much 4chins loves e-girls
Skill issue, also check out this sick ass build. Turns out you can double-stack your Charisma modifier onto Eldritch Blast using Agonizing Blast and that robe you can get from the Tiefling bard lady (I got it in Act 2, not sure if you can get it earlier). There's a hat in Act 3 that lets you hit 22 Charisma, so that's +12 damage per blast.
You can enhance the damage even further by getting the legendary staff and using lightning attunement.
Dang, I'm guessing you can't get it playing as Dark Urge?
Sounds like a skill issue.
>step outside from the goblin fortress
>killed everyone inside
>ogre right next to me and like 20 pissed of goblins start attacking me
Fricking hell this shit was harder and even more tedious than taking out their leaders
Even worse I had to painfully wait for my turn while these little midget were taking potshots at me and scurrying away
Did the same. Honestly I just said frickit, and went to the underdark to get out. Not dealing with that shit.
What the frick is this shit?
Fighter gets four (4) attacks in one (1) turn at level 5 because of 2xattacks + action surge for 2xattacks??
What does rogue get?
Passing most skill checks that matter with flying colors. Spotting hidden shortcuts, disarming traps, ignoring the need for almost all keys. Rogue isn't really meant as dps unless you build them that way, like thief/bm or gloom stalker/assassin. Its main appeal is utility.
Rogue gets frick all in terms of combat. That's why you multiclass them to fighters.
I am a little upset at how garbage rogue feels.
level 3 and 5 give frick-all in terms of utility.
Why would I want uncanny evasion if I'm always in the shadows anyways?
Meanwhile fighter gets action surge and double attack.
Garbage balance I say.
Dash as a bonus action :^) Enjoy.
Sneak attack. Hiding as a bonus action.
Nothing if you go assassin or arcane trickster but if you go thief you get the ability to stealth on demand and move 30+ meters every turn. Thief is unironically incredibly strong, I've been using asterion in my current playthrough and at level 5 asterion regularly does the most damage out of the entire party due to being able to crit pretty much every turn.
You can get 3 attacks per action point, so 6 attacks if you get to level 5 Pact of the Blade Warlock and Fighter.
>reach bard level 7
>cast polymorph on self
>want to turn into a seagull and honk at party members for bardic inspiration
>game only lets me become useless sheep like WoW polymorph
>my character resists it anyway
MOM I'M UPSET AND WANT TENDIES NOW
>DEX CHAD runs circles around STR sissies
Tale as old as time.
>Fricking around doing sidequests
>Found out about the hidden temple under the goblin camp because my 8 INT character got captured
>Decided to keep looking
>Ran past the mushroom guys because reasons
>Ran all the way to the beach waypoint
>Took the upper side path
>mfw
why are you choosing low % attacks?
Is there wisdom increasing equipment like the int helmet from earlygame?
Every time I play D&D I'm usually a Sorcerer or Rogue, either Tiefling or Elf.
I'm tempted to do that again, but also want to do something different.
What should I play for my first run?
Tieflings get a lot of plot relevancy, so you can't go wrong there. Sorcerers are great in this, and a CHA based class means you'd get plenty of extra opportunities in dialogue. Rogues also get plenty of opportunities to shine and take shortcuts, and you can even use Sleight of Hand in dialogue sometimes.
Damn, so you're sayin I should play what I usually play.
Is Arcane Trickster any fun?
AT sucks major dick because mage hand is half-assed. Without the unique aspect of magical pickpocketing/thievery, its a mediocre rogue/wizard with spells like Grease and shit.
Thats a shame, I always really like the idea of that class.
Guess I'll flip a coin for my special snowflake Tiefling or Generic Wood Elf/Half Elf.
If you get a chance to play what you usually play in TTRPG but in a fully realized setting, why not? You could also pick Warlock instead, they actually made Pact of the Blade not suck in this.
>spoiler
Eh. It's okay to meme with, but combat doesn't really give you much room to dick around with unless you count environmental stuff/throwables. Damage is king, and AT suffers from the usual gish problems.
>navigavi
Good taste.
>navigavi
His weapons girls are fricking amazing
You should play a Halfling Ranger because they're kino
I don't like playing short races
enjoy your kinoless campaign
Tiefling Paladin oath of vengeance
Cleric of Selune has really nice interaction with Shadowheart, very flavoursome. Clerics are also really strong, and you could combine 2 levels of tempest cleric with 8 levels of wizard or sorcerer for strong maximised AoE spells.
GIT
GUD
SCRUB
>plays bear fricker simulator
>gets upset when the combat mechanics aren't very good
>"storytelling is very good"
Anon, maybe just go back to gay sex & bear fricking.
For warlock of the chain what is the best summon ?
Where did you fight a gnome? I'm at the end of Act 1 ( I think) and am not sure I've seen one other than the darkie on the windmill.
Why is there always some twitter moron tier dialogue option?
Someone could be like
>so i killed him, to save x y z and protect a b c
>OH SO YOU'RE A RACIST MURDERER THEN?
wtf
>get an ability to use on the final boss
>it's the only way to defeat the netherbrain
>clear out all the enemies in the encounter
>get to the brain
>the ability is greyed out
>can't beat the final boss because it's bugged
I'm fricking livid. 100 hours completely fricking wasted because I can't USE the ability that I need to in order to fricking kill this fricking thing. I can clear the encounter just fine but I CANT FRICKING JUST CLICK THE BUTTON THAT IS REQUIRED WHAT THE FRICK IS THIS BULLSHIT
filtered
Filtered by the ability that is literally bugged and non functional? Frick this stupid fricking game, I closed it and now I'm seething on the toilet taking a shit. God damnit
>Harpy fight starts
>Character rolls 1 initiative
>Reload
>Harpy fight starts
>Character rolls 1 initiative
>Reload
>Harpy fight starts
>Character rolls 1 initiative
>Reload
>Harpy fight starts
>Character rolls 1 initiative
>Reload
>Ambush harpies with my team
>NO YOU CANT THEY'RE INVINCIBLE AND INVISIBLE YOU DON'T KNOW THEY'RE THERE LOL
>Boy suicides after singing harpy keeps concentration after 7 consecutive hits
t-thanks
I am not sure if this is 5E stuff but concentration checks always being DC10 is stupid.
for 5e, concentration checks should be as follows: 'Constitution saving throw, where the DC is equal to 10 or half the damage you take, whichever is greater.' I haven't been paying close enough attention to know if BG3 is respecting the second part of that rule though.
most addicting RPG in years
(I got baby powder to prevent rashes from sitting all day bros)
which turn-based rpg rule set is best
Final Fantasy X
4e.
>game has le reddit gaymeplay systems
>90% of them are useless when guidance and action surge exists
>story goes out of its way to be as gay and predictable as possible
>shills pretend they never played an rpg before
troonslop. if you unironically bought this you might as well castrate yourself already.
>Larian make perfect combat system with DOS1
>Only major problem is that it's knockdown city becuase knockdown is so overpowered making you skip a turn
>Release DOS2
>Frick everything up with their moronic armor system
>Release BG3
>Uses the fricking awful D&D5e shit combat
Will we ever get the true successor to DOS1?
How do Tiefling Hellish resistances stack with Draconic sorcerers? Does it stack at all? (Regarding fire)
I can't confirm whether it works as intended in the game, but PnP rules dictate that resistance doesn't stack. You either have vulnerability, no effect, resistance or immunity. There's no such thing as a double resistance.
>used tadpole powers thinking ill get a chance to avoid full turning
>get to that one part part
>fail every check
>now im ugly
wtf man
Should have picked savescummer background
>chose to commit on my first playthrough
>Embraced the parasite living in his skull
>WTF WHY AM I TURNING INTO A MONSTER
I bet you were nice to the squid in the magical D20 too.
Well, well, well. If it isn't the consequences of my own actions...
I ate the first bug and have regretted it ever since. I have never used an illithid power or expanded my brain but I have the option and I hate that I was peer pressured into eating it.
>squidface hands me a tadpole and claims its a special one after I drag his ass out of the fire in the prism
>immediately throw it on the ground before I leave, same as the rest of those horrible creatures I've found
>still get the option to tell my party members I'm considering using it
If you're going to do this Larian, have it check if the damn things in my inventory.
I understand its a video game and doesnt have a real GM, but there's a severe lack of consideration for what the players might try, or want to try to do. When Volo is captured by thugs in Act 3, not a single option leads to anything but a fight, and that isn't the only situation that has that sort of problem. I've lost track of the number of situations where this kind of thing happens and the player is effectively punished for initiating a conversation
>immediately throw it on the ground before I leave
I did the exact same thing.
I also immediately killed Squidward and ended my game. The writing in this game falters, occasionally. Reluctantly continued playing and I'm thankful there's another path later, but frick, man. That was lame. Just let me persist in a doomed world until I find the other path naturally.
>Get to prison
>Want to distract the guards like instructed
>No dialogue options to distract them
>Have to just murder them all
Why the frick even bother with a prison break then?
Same for the fireworks factory, get all the info after sneaking in, quest won't update until I kill everyone in the building.
>>Have to just murder them all
Just sneak out lol
Not that part, breaking the gnomes/tieflings out. Gnome tells you to distract the guards, even if you do, or you stealth kill them, the rest auto aggro.
>Enter new area
>Make the party split up into 2 and handle objectives
I get the feeling this is going to backfire terribly, but it's worked out pretty well so far.
Why does everyone want to frick you in this game? Is there anyone that isn't just there to frick you or get fricked by you?
what act1 gear and builds are worth making for
>vengeance paladin
>shadowheart
>karlach
>Gale
any standout gear to not miss or know you'll be using all game
combat up through the underdark has felt mostly mindless yet annoying. lots of health potions spam, running out of spellslots for anything useful, and spamming basic attacks and cantrips until combat ends twice as long as it feels it should take.
The dexterity gloves from the gith creche are mandatory for every run
Lathlander's blood from the monastery is a very good weapon for for how early you can get it
Act one and two are literally the best part of the game, just do all the side quests and you'll usually find something someone can use. That said aim for great weapon master on your pally, it's stupidly overpowered and you have a bonus action that gives you advantage on attacks. Since the -5 doesn't apply to criticals, you can still smite on a crit for stupid damage.
>Decided to not use psychic powers, or eat other tadpoles EVER
>Went and talked to the mindflayer guy and got the mushrooms for him to make the elixir
>Fricked up the saving throw
>mfw
I think I'm just gonna roll a new character.
>im a moron therefor the game is bad
kys homosexual
How the frick do you get this game to run good? I have decent parts why does this game run like shit
It runs like shit after playing for like 4 hours, just restart the game.
it runs like shit in the character creator, I play other shit at 4k 60 but this is trash
You might want to update your drivers or some shit.
already uninstalled and refunded frick this gay shit
>play on a fricking toaster
>angry when it doesn't run smooth
will I fail any quests if I take too many long rests? i know during the fire if you don't save the people before a long rest they die but what about the girl kidnapped by the hag? I just don't have spells memorized to deal with the hag's bullshit in the cave. can i use command to make people unequip the masks? Taking it off their unconscious bodies killed them
>the storytelling is very good
Pic unrelated?
You have sorcerers and clerics, cast some spells, dummy.
>Reject gay advances of 3 separate males
>Shadowheart is now too religious to ever bang
>Too many bad story choices, ready to end it and start anew
Devil guy for the hammer was insane but I pulled it off somehow, Poor Ansur was melted, Ghortash died pretty quick too, Party has good items, I just have to find this Orin moron
>get to Orin fight
>she goes slayer mode
>kill her before she even gets a turn
kek guess bhaalspawn aren't that strong
If you didn't mod the long rest cost to at least 200, you didn't beat the game.
>he used long rest
Sounds like someone who doesn't understand AC having a skill issue
What feats do I give my Fighter so I can hit the broad side of a barn?
Tavern brawler, get 18 str and throw shit.
Git gud and just use oil of accuracy.
use precision dice, have shadow heart cast illusionary double in the vicinity of the fight, oil your shit, have shadowheart bless them, lick shadowheart's soles and worship her feet
Skill issue
friend you have options other than basic attack