China has got to be the most boring location for any strategy game. Especially a game like Total War.

China has got to be the most boring location for any strategy game. Especially a game like Total War. Its just one big landmass. There are no peninsulas, there are no islands, there's no significant body of water inside China. It is just so...boring.

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  1. 2 months ago
    Anonymous

    >there's no significant body of water inside China
    Go there and cry about it instead of here then.

  2. 2 months ago
    Anonymous

    Bro say this while the most famous european war in vidya is a gigantic land battle through plains and a few swamps

    • 2 months ago
      Anonymous

      The western front is used more in vidya. But the east has peninsulas, mountains, and rivers

    • 2 months ago
      Anonymous

      >famous european war in vidya is a gigantic land battle through plains and a few swamps
      The sequel is more famous, both IRL and in terms of games. It's true I've only ever played one good WWI strategy game though. Trenches are cool though and early aviation is cool too.

  3. 2 months ago
    Anonymous

    Chinese games should always have cannibalism as a core mechanic for historical accuracy and to make it more interesting.

  4. 2 months ago
    Anonymous

    Here's a very interesting place to fight wars

    • 2 months ago
      Anonymous

      Only to the East.

      • 2 months ago
        Anonymous

        Name five interesting battles that took place there?

        • 2 months ago
          Anonymous

          the battle of suck my dick homosexual

    • 2 months ago
      Anonymous

      Fixed it for you

      • 2 months ago
        Anonymous

        East looks very cool, but there's like a handful of battles there, everything is at the boring european part

        • 2 months ago
          Anonymous

          >east
          seems like nothing ever happens there or nobody knows shit about what happens there or what has happened there in history
          ok, i guess the russians conquered it at some point from the various chukchas and other steppe asiatics
          then there was some fighting around vladivostok in the russo-japanese war
          then some fighting around vladivostok during the revolution
          then some fighting around mongolia in ww2

          what about right now? what about from any time before the 20th century? what happened before the russians got there? no fricking clue. what do the russians do with it? do they just collect rent money from the various tribespeople who live there and maybe keep a dirt road maintained? do those people even know they're part of russia?
          sometimes i try to look at it on google maps and it seems like a lunar landscape. what goes on in джapгaлaх? what kind of problems do they have with crime, drugs, the weather, getting food delivered? what do they EAT?

          seems like nobody knows or cares. are there any books or movies or tv shows set in the wasteland between vladivostok, ural, the arctic sea and china and mongolia?

          • 2 months ago
            Anonymous

            russians pay norks on the cheap to cut trees down

          • 2 months ago
            Anonymous

            I feel you anon, but the truth is that it's the kind of boring wasteland so nobody is interested in it.
            I mean it is a wasteland but not the kind that has cool animals or that would kill you in 5 minutes if you don't have good shelter, like the poles or the Sahara desert. Just kinda boring.
            Only chance a place like this becomes interesting is if by some weird twist of History something important happens to it, but not so important that everyone visits it on mass. Like Saint Helena, a shithole island in the middle of absolutely fricking nowhere but hey, Napoleon was exiled there.

            • 2 months ago
              Anonymous

              >not the kind that has cool animals
              not quite true

              • 2 months ago
                Anonymous

                >A fricking cat
                Your point?

              • 2 months ago
                Anonymous

                my point? i thought we were just having fun talking but it seems the cat in question crawled up your butthole and died

              • 2 months ago
                Anonymous

                Listen, I'm just saying it's just a cat. Meanwhile the polar regions and deserts have shit like penguins and scorpions.

            • 1 month ago
              Anonymous

              did you know that Siberia has T.I.G.E.R.S
              now if you don't think tigers are cool then that just means you must be a massive homosexual perhaps so massive that the galaxy orbits you

          • 1 month ago
            Anonymous

            Nothing happens there. I am not residing in a small cave to the east of the city heights gathering energy to summon a vast horde of monsters to destroy the world. Do not go there.

      • 2 months ago
        Anonymous

        upside-down maps look so sexy to me idk why. your picrel looks like some mythical enchanted land inhabited by elves and dwarves

        • 2 months ago
          Anonymous

          because most fantasy maps are actually unrealistic as hell and upside down maps are true to realism while still feeling completely foreign

      • 2 months ago
        Anonymous

        3/10 get better at worldbuilding and geography.

    • 1 month ago
      Anonymous

      this is why we need russian balkanization so we can get more kino like the chechen wars

  5. 2 months ago
    Anonymous

    >North eastern plains and flatlands
    >Central riverlands
    >Southern mountain and jungles
    >North western deserts
    >Coastal conflict possible along both the southern and eastern sides of the country
    It fricking rocks geographically. The problem is that it's full of Chinese speramanii. Not much unit diversity. Now if you set the game in a later period with guns where you have European invaders on the coasts, Mongoloid and Jurchen invaders up north and potential conflict with Korea, Japan and southern states, and loads of internal instability, then that's a fricking game.

    • 2 months ago
      Anonymous

      lol the way the map looks from space doesn't matter, creative assembly for all their faults always make sure that there are plenty of natural barriers to keep the map interesting, gameplay wise. it doesn't feel boring when you play it.

      also
      is right, there are interesting features in china, even in total war three chinkdoms. for example, i remember how much of a relief it was to finally be able to take this peninsula and have a secure flank.

    • 2 months ago
      Anonymous

      Koei's Genghis Khan series got you covered for that, especially it's japan-only fourth game (there's a partial fan translation though)

    • 2 months ago
      Anonymous

      >The problem is that it's full of Chinese speramanii. Not much unit diversity.
      Didn't stop Shogun 2 TW being the most popular and critically acclaimed historic total war.
      When you have no fantasy meme unit diversity that historylets think existed then you have to rely on strategy.
      And that's the point of strategy games.

      • 2 months ago
        Anonymous

        Shogun 2 was also panned for its unit diversity. I can remember threads on Ganker making the exact same arguments about it that 3k got. You probably don't remember it at release. It didn't start getting its praise until Fall of the Samurai and then retrospectively became a great game when Rome 2 came out.

      • 2 months ago
        Anonymous

        Shogun 2 was the last mainline total war with any SOUL

      • 2 months ago
        Anonymous

        People did b***h about the lack of unit diversity though, and a lot of the praise as other anons have said happened 1 after fall of the Samurai, and there's a lot of retrospective nostalgia for it. Its probably the best in terms of being arcady while still feeling like anything (something all the games after never could balance - though I still think its the worst of the good total war games but that is just me)

        • 2 months ago
          Anonymous

          I think the best of the good ones is probably the best description.

          For me it's the total lack of flavor that kills it. Every time I want to play a Sengoku Jidai game I just end up booting up Nobunaga ambition again because it actually has a semi decent character system.

      • 2 months ago
        Anonymous

        >Didn't stop Shogun 2 TW being the most popular and critically acclaimed historic total war.
        I will never understand why frankly.

        I do agree that unit diversity is overrated though.

      • 2 months ago
        Anonymous

        Shogun 2 was also panned for its unit diversity. I can remember threads on Ganker making the exact same arguments about it that 3k got. You probably don't remember it at release. It didn't start getting its praise until Fall of the Samurai and then retrospectively became a great game when Rome 2 came out.

        >Didn't stop Shogun 2 TW being the most popular and critically acclaimed historic total war.
        I will never understand why frankly.

        I do agree that unit diversity is overrated though.

        Shogun 2 units have good roles to go with them tho, you can literally use any of them from start to finish, and each type of spear wielding units has different, critical role on battlefield
        Rome or warhammer may have different culture for different unit skins and styles for more flavor, but for a civil war setting like shogun 2? it did well enough with unit types

        it could have also been like this

        Blame CA for making history so bland. The Chinese made game Tiger Knight showed off it'a historically accurate units.

        Wei = Heavy Infantry Cavalry and Horse Archers.
        Shu = Tribal Heavy Infantry, Crossbows and Javelin units.
        Wu = Expert Archers and Naval units with 2-handes infantry.

        had CA put more effort in the game instead. not to mention the potential factions and culture surrounding China during both the Han and Jin dyansty

        • 2 months ago
          Anonymous

          I mean, they started taking baby steps with the Nanman DLC. Still disappointed we never got playable Shanyue or Xiongnu(Seriously, they should have just added those with the 194 and Eight Princes start date). Also agree there could have been a bit more army variety considering the setting. Though I think it should have been tied to region, not factions. Just because the likes of Sun Jian or Liu Bei could hypothetically end up in pretty different places depending on the start date. Interestingly enough some of the old ROTTK games actually had something like that.

          Ah, well you're actually wrong, because in my mind southern coast of China isn't actually China.
          Based on how it's culturaly and linguistically mixed as the african tribes, and that most chinese governments didn't give a frick about the south until all the rest of china was brought to heel, kind of like how in UK nobody really gave much of a frick about the war with Ireland until after the civil war was mostly over.
          But yeah, while there is possibility there, you'd have to include something like vietnam or japan, for there to be a reason to go fight/develop there in the first place, or include something like a piracy mechanic, where there are units/faction that
          isn't killable, but gets richer from raiding coasts, and can be fought off if you have ships in the area they're raiding, as well as chased into a big naval battle to reduce their current fleet strength and attack frequency until they passively slowly build up their fleets, or actively convert the damage from raids elsewhere into new fleets.
          [...]
          That battle is more about the dangers of transporting troops on ships, and how catastrophically it can go, than about naval combat in itself, but I'll allow it

          >Ah, well you're actually wrong, because in my mind southern coast of China isn't actually China.
          Well, that's funny because that was more or less the opinion of Sun Quan.

          >But yeah, while there is possibility there, you'd have to include something like vietnam or japan, for there to be a reason to go fight/develop there in the first place, or include something like a piracy mechanic, where there are units/faction that
          I don't think it's necessary. It should mostly be appealing due to being very defensible IF you have a strong navy and, at least in the early game, nowhere near the clusterfrick north China is.

          >in my mind southern coast of China isn't actually China
          Which is why it's your job to make it China with naval invasions. Although not a fan that it's just straight up empty in 3K TW. Dunno if that's accurate or not, but just means Wu gets to spread out unhindered despite no other faction getting that advantage.

          >Dunno if that's accurate or not
          It's not, mostly. It should be inhabited by various tribal people, similar to the territory south of Shu/Yi. Though it's mostly ignored by fictional depictions, Wu spend quite a bit of time expanding southwards by gaining control over the people living there.

      • 1 month ago
        Anonymous

        The key is NOT to present a million different units with their own super powers and whatnot, as CA seems to think. It is and always has been to let you assume the role of a faction and feel like you are using THEIR units. It doesn’t have to be a super meme-y bullshit esoteric unit, it can be just dudes holding spears and shields, TW vets just want it to be period appropriate to whatever faction it is

    • 2 months ago
      Anonymous

      Blame CA for making history so bland. The Chinese made game Tiger Knight showed off it'a historically accurate units.

      Wei = Heavy Infantry Cavalry and Horse Archers.
      Shu = Tribal Heavy Infantry, Crossbows and Javelin units.
      Wu = Expert Archers and Naval units with 2-handes infantry.

      • 2 months ago
        Anonymous

        I think I remember this. Was it the one with PvP total war style but you were the hero unit?

    • 2 months ago
      Anonymous

      I never thought about it but playing European as the hard hard mode of post Ming struggle may be a nice game. This is even a setting where 100% map conquest is historical and encouraged.

      • 2 months ago
        Anonymous

        Yeah if 3k wasn't Three Kingdoms total war but instead "China total war" or something like that. They could have just set the base game in three kingdoms because it's the most well known chinese period and then had expansions of other periods. Imagine how cool a fall of the samurai type expansion would have been for that area.

    • 2 months ago
      Anonymous

      it has other problems
      >units locked by classes
      >retinue system(badly implemented)

      • 1 month ago
        Anonymous

        Yeah you're right. I kinda digged the idea that certain generals can only recruit certain units, but it didn't really work in practice. If you want to have multiple in each army, I'd prefer them to just buff certain types of units rather than restrict what you can have. I always appreciate when they try new stuff though.

    • 1 month ago
      Anonymous

      >Spearmanii
      >Lack of Unit Diversity.

      • 1 month ago
        Anonymous

        Your example doesn't showcase Chinese unit diversity at all. It only show Chinese military innovations for over several millennias. China rarely involved in open conflict against foreign civilizations except against steppe nomads. They mostly fought in civil wars and that's why their unit diversity are lacking. Interesting setting that also feature China is probably during Mongol conquest.

    • 1 month ago
      Anonymous

      I'm tired of this diversity meme, if you want "diversity" in units, this just mean that the game is too simplistic in depicting warfare before, during and after the battlefield

      • 1 month ago
        Anonymous

        The key is NOT to present a million different units with their own super powers and whatnot, as CA seems to think. It is and always has been to let you assume the role of a faction and feel like you are using THEIR units. It doesn’t have to be a super meme-y bullshit esoteric unit, it can be just dudes holding spears and shields, TW vets just want it to be period appropriate to whatever faction it is

        Shogun 1 is one of best TW games and have like dozen units in main campaign

  6. 2 months ago
    Anonymous

    China is as diverse as US geographically speaking
    You got mountains, deserts, swamps, fields, forests, etc.

  7. 2 months ago
    Anonymous

    While China is a bad setting, you're also a homosexual who's full of shit. Seas are the absolutely worst part of any TW game. It basically ruined Shogun 2, because you have to waste so much time building ships, securing every route and passage into your territory and having to maintain garrisons in every city close to the water, because the enemy will just go around.
    The sea battles themselves are also a pointless, boring slog.

  8. 2 months ago
    Anonymous

    >there are no islands, there's no significant body of water inside China
    Are you fricking stupid or just blind?

    • 2 months ago
      Anonymous

      Are you saying Taiwan is Chinese??????

      • 2 months ago
        Anonymous

        of course it's chinese moron, what do you think taiwan's official name is? what kind of people do you think live in taiwan?
        jesus christ some of the people who post on this website are something else

      • 2 months ago
        Anonymous

        is the Republic of China chinese? I don't know anon

      • 2 months ago
        Anonymous

        >what is Hainan

  9. 2 months ago
    Anonymous

    Left column:
    Spearmanni
    Naval spearmanni
    Spearmanni
    Archers
    Right column:
    Horse archers
    Horse spearmanni
    Spearmanni
    Horse crossbow+spearmanni
    Crossbows
    Look, I don't blame them, it really is like that when it comes to history that your basic choices are spearmanni, horse and archers, sometimes horse archers, but different looking spearmanni are still spearmanni. Having a weapon that's technically not a spear doesn't really mean anything either if they're effectively spearmanni in heart stabbing people with their oversized swords or glaives or w/e.

  10. 2 months ago
    Anonymous

    Eight Years War of Resistance does a fantastic job though

  11. 2 months ago
    Anonymous

    If only there was the second and sixth largest rivers in the world and a mass of dividing mountain ranges

    • 2 months ago
      Anonymous

      wooooooooowwww....

      a couple of rivers... and a mountain.... so... zzZZz... zzzzzZZZZzzzZ-HUH? oh, uh cool, i guess

      • 2 months ago
        Anonymous

        Maybe you should play strategy on alien planets or something?

    • 2 months ago
      Anonymous

      mountains make for boring gameplay, let's play on europe or north america instead

      • 2 months ago
        Anonymous

        north america makes for the best free-for all battle map, tons of different terrain types, multiple coasts, plenty of bodies of water, and natural choke points. if ayylmaos were going to kidnap humanity and force us to fight to the death for their amusement they would pick either Australia or NA as the thunderdome location.

        • 2 months ago
          Anonymous

          Two coasts and fricking desert in the middle. You may as well pick Africa or sth

          • 2 months ago
            Anonymous

            Africa could work but its shape doesn't lend itself to a battle arena the same way NA does, it's bigger and more diffused and there's shit like the Sahara in the way. NA you can go clean east to west and battle coast to coast

    • 2 months ago
      Anonymous

      Cool map. Did China have many problems with unruly mountainchuds? I'm surprised their country can be so homogenous with so many mountains in the south.

      • 2 months ago
        Anonymous

        The south had, historically, been a backwater of tribal confederations that had to be corraled into China's dominion every couple of years. However, they always paled in comparison to the populations of the Yellow River, Yangtzhe, Central Plains, and Sichuan. The Imperial dynasties could lose thousands of western/southern settlers and it wouldn't make a dip in their attention. Just control the mountain valleys and extract tribute, else send in some troops to fight a long-term mountain/jungle insurgency. For a modern comparison:
        >Besides the Han Chinese majority, 55 other ethnic (minority) groups are categorized in present-day China, numbering approximately 105 million people (8%)
        As for homogeny, a large number of them were Sinocized due to the advantages of the Imperial systems, giving legitimacy, funding, and arms. While they did have uprisings, they were always just localize against encroaching authority--Imperial policy was to "use the barbarians to fight the barbarians," so they'd then just try to give support to another chieftain who'd keep the peace. only the northern steppe/manchurian barbarians really had large invasions into the heartlands.

        • 2 months ago
          Anonymous

          >manchu
          What year is that flag? I doubt anyone speaks manchu anymore.

    • 1 month ago
      Anonymous

      >Americans want to occupy all of this in WW3
      Jesus Christ

      • 1 month ago
        Anonymous

        No, they just need to replace current dinasty with loyal one/s.

        • 1 month ago
          Anonymous

          Or topple at least. Same with the other two (four).

  12. 2 months ago
    Anonymous

    Everything looks like a blob if you aren't familiar with the internal geography. Also even in 3K there's notable geography, with the central plains being a relatively easy to fight across thunderdome, Sichuan being a hard to reach but hard to get to little slice of territory, the mountainous south with its varying passes. dividing territory and making it hard to traverse, and the wide and poorly developed northwest which is a desert of territory thats extremely hard to get through. There's other features of note like the mountainous and surprisingly hard to traverse Taihang and Shandong regions. Would also help if CA got their geography better, Luoyang should have been nestled a little further back and ideally the passes would be redrawn to have a proper Guanzhong region(the area around Chang'an).

  13. 2 months ago
    Anonymous

    wish CA added the grand canal and river battles. 3K becomes very monotonous very quickly

  14. 2 months ago
    Anonymous

    Nah China is great. It has all those things and more. Three kingdoms would've been the best total war game if it had sea and river battles and maybe more cultures that invaded or acted like mercenaries from the north and west.

  15. 2 months ago
    Anonymous

    Either this is bait or you are a moronic paradox player who has no knowledge of geography.

    Compare the central plains of the Yellow a river to the mountains of the Sichuan or the swamps of the Yangtze, and you'll see the difference

  16. 2 months ago
    Anonymous

    How the frick do you want to fight in Total War on penisulas? How the frick do you want to fight in Total War on islands? The game already gives you practicly the same generated map always, regardless of where you fight,only accounting for forests and sometimes rivers.
    Do You like Naval combat Anon?(Because China is, indeed, not suited for Naval combat)
    Unless You want something new to happen with the engine in the next game, there is currently no difference between fighting in China,Japan,Europe or US when it comes to battlefield terrain in TW

    • 2 months ago
      Anonymous

      >(Because China is, indeed, not suited for Naval combat)
      The south KIND of is. Naval combat should play a pretty important role in the games as a result. Then again, it should also in Napoleon and Empire and doesn't. So, make of that what you will.

      • 2 months ago
        Anonymous

        Ah, well you're actually wrong, because in my mind southern coast of China isn't actually China.
        Based on how it's culturaly and linguistically mixed as the african tribes, and that most chinese governments didn't give a frick about the south until all the rest of china was brought to heel, kind of like how in UK nobody really gave much of a frick about the war with Ireland until after the civil war was mostly over.
        But yeah, while there is possibility there, you'd have to include something like vietnam or japan, for there to be a reason to go fight/develop there in the first place, or include something like a piracy mechanic, where there are units/faction that
        isn't killable, but gets richer from raiding coasts, and can be fought off if you have ships in the area they're raiding, as well as chased into a big naval battle to reduce their current fleet strength and attack frequency until they passively slowly build up their fleets, or actively convert the damage from raids elsewhere into new fleets.

        >Because China is, indeed, not suited for Naval combat
        Isn't the most famous battle in the RoTK a naval battle? Rivers can be big.

        That battle is more about the dangers of transporting troops on ships, and how catastrophically it can go, than about naval combat in itself, but I'll allow it

        • 2 months ago
          Anonymous

          >in my mind southern coast of China isn't actually China
          Which is why it's your job to make it China with naval invasions. Although not a fan that it's just straight up empty in 3K TW. Dunno if that's accurate or not, but just means Wu gets to spread out unhindered despite no other faction getting that advantage.

          • 2 months ago
            Anonymous

            I thought it's my job to make it Great Vietbac, but that part is never on the map

            • 2 months ago
              Anonymous

              That would also be cool, yeah. It's a shame. I love 3K but I really would love just a Medieval sort of deal but like shift it all the way to the right instead. So it's all Asia, like India, China, Japan, SEA, mongols and whatever. I think it'd be hard to do but man it'd be cool. I think there's plenty of variety in there as well. For some reason they just won't do a big ambitious TW outside of Europe. While I prefer Europe, we've been there for decades. Surely Asia had just as much war and contact with each other.

    • 2 months ago
      Anonymous

      >Because China is, indeed, not suited for Naval combat
      Isn't the most famous battle in the RoTK a naval battle? Rivers can be big.

  17. 2 months ago
    Anonymous

    You're moronic.

    • 2 months ago
      Anonymous

      not an argument

  18. 2 months ago
    Anonymous

    i agree, when I played this steaming pile of shit (with a friend even) I couldn't ever get oriented properly. I had ZERO conception of where I was on the campaign map.

    on a side-note though, i'm genuinely surprised that this bread is still up considering the fact that most of the jannies on this board are teeny weeny ching-chongs that get super butthurt at any such hint of nay-saying towards anything related to china... the odds are astronomical... what's the powerball at rn?

  19. 2 months ago
    Anonymous

    > no islands
    >implying Taiwan is not part of China

    • 2 months ago
      Anonymous

      you mean hainan
      including taiwan during the period would be pure chink nationalist propaganda, it wasn't inhabited by anyone but tribal malayesque aboriginal groups until the 17th century and the dutch came along, and only controlled by the Qing in the 1680s

      >manchu
      What year is that flag? I doubt anyone speaks manchu anymore.

      most of those are wildly overstated (like 80% of inner mongolia is han chinese nowadays)

  20. 2 months ago
    Anonymous

    Give it to me straight.
    Will I enjoy 3K if my favorite total war games are napoleon and shogun 2?

    • 2 months ago
      Anonymous

      Yeah it's got one of, if not the best campaign maps/mechanics out of any TW game. If you like the period/story that adds to it. The weakest point is the battles get kind of boring, but if you liked Shogun 2, that might not be a problem for you.

    • 2 months ago
      Anonymous

      The battles play like a more boring version of TWWH but the strategy and diplomacy are the best of any TW game. Shame they dropped it so fast.

  21. 2 months ago
    Anonymous

    it's because all of the names sound the same
    >general zing bao defeated wang peng in year 234 of the 5 dynasties period
    who the hell could remember all of that?

    • 2 months ago
      Anonymous

      Me. If you have a problem it means you didn't play Dynasty Warriors as a kid. And if that's the case, then you had a shit childhood and didn't develop into a decent adult.

  22. 2 months ago
    Anonymous

    A good China game needs inner politic and court drama shit, with various factions, clans and wild cards
    That is the core of their culture, as they spend 90% of their time fricking with each others

    • 1 month ago
      Anonymous

      this, a proper china game should have you seeing your own generals and administrator as enemies. if there is no incentive for me too just randomly kill my best general out some schizo delusion I got from huffing mercury then am I even playing in china?

      • 1 month ago
        Anonymous

        Clearly you have to only be able to control armies you general yourself. Other ones is controlled by other generals, and they can turn against you!

        It should also be like that for tax flow but how tf we make game for that

  23. 2 months ago
    Anonymous

    that's not what makes it so boring
    the thing which makes it boring is that it's just full of chinks

  24. 2 months ago
    Anonymous

    >huge floodplains in the middle bisected by two giant rivers and canal networks
    >impenetrable fortress valleys in southwest AND northwest
    >mountain ranges splitting up major regions
    >rugged mountainous south-eastern coastline
    China does have great geography for interesting wars, CA and PDX just suck at doing any research

    • 2 months ago
      Anonymous

      To be fair in EU timeline China is a decaying blob, and HoI makes China somewhat interesting.

      Why does KOEI hate even slight discounts on steam sales most of the time

      Because having discounts devalues your product. Discounts are supposed to be for things that are at risk of going bad/devaluing.
      A PC game doesn't really devalue, unless you count those MP-first shitfests.

  25. 2 months ago
    Anonymous

    >There are no peninsulas
    Shandong and Liaodong
    >there are no islands
    Taiwan and Hainan
    Also there's a lot of variation between the terrain, you're just completely wrong on all fronts.

    >mythical enchanted land inhabited by elves and dwarves
    The Russian prostitutes I see on OnlyFans and the Russian men I see in memes basically fit that description

  26. 2 months ago
    Anonymous

    Wtf, how is China that mountaineus?

    • 2 months ago
      Anonymous

      Very interesting how area #9 is where pretty much every dynasty grew from or had its capital in until the Song, but then became basically irrelevant afterwards. What's with that?

      • 2 months ago
        Anonymous

        Maybe the Mongols enriched it beyond recovery?

        • 2 months ago
          Anonymous

          Yeah it was nomads ravaging the north + the Song importing SEA rice to be grown in the south

        • 2 months ago
          Anonymous

          Yeah it was nomads ravaging the north + the Song importing SEA rice to be grown in the south

          The way I understand it is that it's a super defensible area of farmland ringed by mountains, upstream on the Yellow River, so it just naturally dominates the lower plain. It ended up declining after the An Lushan rebellion led to the capital there, Chang'an (modern day Xian), getting sacked three or four times in succession (and also killed off most of the population of northern China)

      • 2 months ago
        Anonymous

        Still relevant in modern history.
        The commies ended slightly north of there when they had to rebuild their army from scratch.

      • 2 months ago
        Anonymous

        Easy access to high quality horses and cavalry
        Pre-Song dynasties were pro-expansionism so they usually have campaigns in the west and control the silk road. The old capital location is because of that, so they could project their rules to the western subjects (the south was mostly barbaric lands)
        After the Song they became more about isolationism and focus more on inner politics, while developing the southern lands. So the new capital is needed to better control of both northern and southern china

        • 2 months ago
          Anonymous

          Did the turks frick the tang so badly it stopped chink expansionism for good?

          • 2 months ago
            Anonymous

            >Censuses taken in the half-century before the rebellion show a gradual increase in population, with the last census undertaken before the rebellion, in 755, recording a population of 52,919,309 in 8,914,709 taxpaying households. However, a census taken in 764, the year following the end of the rebellion, recorded only 16,900,000 in 2,900,000 households. Later censuses count only households, but by 855 this figure had risen to only 4,955,151 households, little over half the number recorded in 755.[46] The difference in the census figures amounts to 36 million people, two-thirds of the population of the empire
            Considering that the Tang's most famous victory against the rebellion was the famous siege of Suiyang (20,000 civilians eaten)
            Add on the war against the Tibetans and the slightly later war against the new Uighyr khanate, and it's amazing there were any Tang left.
            It took until the Qing for there to be another expansionist dynasty, but the Qing were hardly Chinese

            • 2 months ago
              Anonymous

              Ming did achieve hegemony for a good century.

      • 2 months ago
        Anonymous

        It's the perfect starting location and heartland for any budding empire. It's surrounded on three sides by mountains and the fourth side is a single pass out where you can expand in one direction only. Any total war/Paradox/4X player given this map devoid of any context and wanting to win would chose this location 10/10 times.

      • 1 month ago
        Anonymous

        1/2/3/8/9 is the true heartland of Chinese civilization, everything beyond that is the result of millennia of expansion. the thing is the area is not particularly defensible from westward attack and the economic center of gravity first shifted to the fertile lands to the east of it, then to the south, the capitals there were not actually self sufficient and relied to getting goods from the east.
        the area was absolutely devastated by the An Lushan rebellion and subsequent instability and the Song felt no need to move back there and instead picked a relative commercial center - the old capitals had basically been razed to the ground by that point.
        the Khitan/Jurchen/Mongol conquests were most devastating to Northern China, and have created the modern dynamic where Southern China is the economic and demographic heart of the country even as the North typically was politically dominant.
        I'd also note that there was basically only three dynasties controlling all of China post Song, the Mongol Yuan, the Ming, and the Manchu Qing.
        the Mongols and Manchus had every reason to pick Beijing since it served as the perfect transitional space between their ethnic homelands and China proper, while the Ming moved from Nanjing to Beijing in the belief it would help them fight the steppeshitters

        • 1 month ago
          Anonymous

          Why did the mongol yuan allow themselves to be reverse assimilated instead of propagating mongol language and culture?

          • 1 month ago
            Anonymous

            the steppe peoples never cared much about spreading their culture and really just wanted the non steppe people to give them money/plunder
            this contrasts with the Chinese who have an inherently exceptionalist view that their society is the absolute pinnacle and combine that with a belief that anyone can join it by adopting its beliefs and customs (even if in practice there are racial overtones and nowadays especially so)
            the Mongol rulers didn't really go full assimilation though, although a couple were more pro-Confucian than others, they tended to adopt aspects of Confucianism they believed were useful in governing. but famously they also had a pretty distinct class system that privileged mongols and non Chinese, and also made a further distinction between Northern Chinese who had been under non Chinese rule for a century or more prior to the Mongols and the Southern Chinese who had been under the Southern Song

          • 1 month ago
            Anonymous

            Because Mongol culture in 1200AD was about crafting arrows from animal bones whereas the Chinese had a several millenia old civilization that was so rich and powerful that everyone around them wanted to be a part of it.

          • 1 month ago
            Anonymous

            because the mongols have only ever been a roving band of thieves
            The Mongol """""Empire"""""" was the most overrated """""empire""""" in history

          • 1 month ago
            Anonymous

            Because there was 100k of them among 100+ MILLION of Chinks. In other words - they were less than 1%

            • 1 month ago
              Anonymous

              They dominated china through absolute military might and destroyed entire cities. Why didn't they complete the genocide and replace?

              • 1 month ago
                Anonymous

                Because all those Chinese could pay taxes and serve in the Yuan armies, and there were SO MANY of them (especially in rebellions). The Mongols wanted to take the wealth of the Chinese and return to Mongolia, but tributary states and and direct rule also had their benefits: it takes time to siege and destroy every single city in a country of hundreds of millions when you've only hundreds of thousands
                Your Mongolians only lasted so long, and there's also succession disputes between the other Mongols. Kublai opted to stop trying to deal with the Kuraltai elections and decided that Chinese bureacracy was easier than bouts between warlords

              • 1 month ago
                Anonymous

                >a country of hundreds of millions
                that was later under Qing when they introduced corn and sweet potato from america, it also started deforestation trend and hill farming which lead to soil erosion and flooding

              • 1 month ago
                Anonymous

                The overwhelming majority of the invading Mongol soldiers were Han serving under rebellious Han generals placated by the Mongols. It was more of a civil war than anything. Ironically enough the primary victims of Mongol brutality were the sinicized barbarians from Xia and Jin.

              • 1 month ago
                Anonymous

                >The overwhelming majority of the invading Mongol soldiers were Han serving under rebellious Han generals placated by the Mongols
                source?

              • 1 month ago
                Anonymous

                not him but just read about it
                chinks were switching sides all the time

              • 1 month ago
                Anonymous

                >killing the people who work your fields
                what are you some fricking peasant? get that shit out of here we gon be nobles

  27. 2 months ago
    Anonymous

    Why does KOEI hate even slight discounts on steam sales most of the time

  28. 1 month ago
    Anonymous

    my problem is that i don't know the history of china's subdivisions, so i can't really get immersed. expanding the mighty fu into the illustrious xi doesn't really do anything for me.

    same reason why i couldn't really play any shogun total war

    • 1 month ago
      Anonymous

      >he doesn't know about Oda/Tokugawa kino

  29. 1 month ago
    Anonymous

    Three Kingdoms total war and watching cao cao series is 10/10

  30. 1 month ago
    Anonymous

    Stop jerking off your shitty navy, homosexual.

  31. 1 month ago
    Anonymous

    I would like to shill my homeland as an alternative

  32. 1 month ago
    Anonymous

    You must’ve missed the pretty good China civ-like oriental empires. Super interesting for actually having mechanics for empires collapsing over time.

  33. 1 month ago
    Anonymous

    make some avatar style knock off of historical asia so you don't bring out drama

    you can even create civilizations based on real well known ones like Tibet, Yunnan, the Hmong/Miao, Viets, Khmers, Thais even Tanguts, semi-civilized semi barbarian Khitans, Jurchens/Manchus, dozens of iteration or knock of version of Turco-Mongols or Huns, knock offs of Japanese, Emishi/Jomon/Ainu, Polynesians

    Ancient Asia was cool, and weebs and sinaboos will buy into this shit

    • 1 month ago
      Anonymous

      also Tocharians and some Scythians or Persians that created kingdoms inside China's borders

  34. 4 weeks ago
    Anonymous

    The mistake people make when doing a chinese theme games is doing it like a sort blobbing based game like its Europe, when chinese history is projecting power via diplomacy and administration of the state.

    A good premise for a china based game is you maintain power over barbarians tributes while making sure your country stays on tippy top shape as you get tempted by concubine pussy to do something stupid.
    Basically Emperor: Rise of the Middle kingdom but you stare at a map and slaughter 10 million peasants for shits and gigs

    • 4 weeks ago
      Anonymous

      >as you get tempted by concubine pussy to do something stupid.
      Actually going to steal that game for my not-Crusader Kings game.
      Each ruler will have "Euphoria" percentage, the lower meter is worse stat penalties you suffer and once it drops to 0 you auto-suicide. Only way to increase it is by obtaining "pleasures of life", such as keeping for your mistress happy and doing what they say. Be that bankrupting the state to buy them a new dress or conquering enemy kingodm.

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