choose 2 enchantments for your sword

choose 2 enchantments for your sword

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  1. 8 months ago
    Anonymous

    with frost and drain every hit might as well be an insta kill for how pathetic is renders an enemy.

  2. 8 months ago
    Anonymous

    I'm a simple man, fire and haste

  3. 8 months ago
    Anonymous

    fire and haste

  4. 8 months ago
    Anonymous

    Blood Diamond for constant healing
    Blood Drain depending on enemy types
    God I fricking love games with health stealing mechanics

  5. 8 months ago
    Anonymous

    only need one. diamond. because it doesn't make the sword look gay.

    • 8 months ago
      Anonymous

      Haste sounds fun.

      Guys u gotta pick 2 or you're gonna get schooled by all those blood/whatever swords. And it's the rules.

  6. 8 months ago
    Anonymous

    if lightning and explosion work together, then I could clear entire crowds with a single hit

  7. 8 months ago
    Anonymous

    diamond and haste m8

  8. 8 months ago
    Santa Claus

    Haste sounds fun.

    • 8 months ago
      Santa Claus

      Haste and blood.

      • 8 months ago
        Anonymous

        same, haste and blood. constant healing to keep you in the fight

  9. 8 months ago
    Anonymous

    Blood and curse.
    Ethereal is basically worthless since we don't even know what kind of enemies we're expecting to fight.

    • 8 months ago
      Anonymous

      depends if on hit effects require actual damage on attack to proc then ethereal has use

  10. 8 months ago
    Anonymous

    If frost stacks:

    Frost and Haste.

    If frost doesn't stack:

    Blood and Ghost.

  11. 8 months ago
    Anonymous

    >blood diamond
    >50% chance to heal 100% of the damage you deal

    im fricking invincible jack

  12. 8 months ago
    Anonymous

    Blood + Haste/Blood + Rage kinda ensures you're not going to die anytime soon, and in most games the only real lose state is losing HP making that trivial as a result. Otherwise Frost + Drain/Frost + Curse ensures all something can do is swing very slowly at you if at that, Ethereal + Ghost/Haste/Diamond/Fire for your flavor of pure DPS, and Haste + Death for high roller. Also if Death procs on any source of damage, Death + Thunder is a valid option.

  13. 8 months ago
    Anonymous

    Frost+Anything or poison+haste

  14. 8 months ago
    Anonymous

    Double frost, obviously
    Slows their movement and attack by 100% when you hit them? You literally just have to land one attack to win.

    • 8 months ago
      Anonymous

      Reported for cheating

      • 8 months ago
        Anonymous

        If they didn't want me to double up on enchantments, they probably shouldn't have let me do it

    • 8 months ago
      Anonymous

      >monster is immune to frost
      looking forward to your 1star review

  15. 8 months ago
    Anonymous

    Frost Ghost
    Enjoy your 0% attack and movement idiot

  16. 8 months ago
    Anonymous

    Blood and frost unless armor is a serious issue and enemies have no weakpoints, then blood and ethereal.

  17. 8 months ago
    Anonymous

    There is not enough information to answer the question. All of these are highly dependent on other mechanics.

    • 8 months ago
      Anonymous
  18. 8 months ago
    Anonymous

    Haste Thunder and Kite by spazzing like a moron and proccing the ranged attack
    proboem, meleegays?

    • 8 months ago
      Anonymous

      i'm pretty sure thunder only has a chance to proc if you actually hit an enemy, and even if it can proc any time you swing, your strategy would only have 37% the dps of an unenchanted sword.

      • 8 months ago
        Anonymous

        Then how is thunder functionally different from ghost? Checkmate, atheist

        • 8 months ago
          Anonymous

          thunder hits a different enemy from the one you hit and only has a 50% chance to activate.

  19. 8 months ago
    Anonymous

    >Rage + Explosion
    >when I die, my sword blows up and kills the enemy too

  20. 8 months ago
    Anonymous

    death and haste

  21. 8 months ago
    Anonymous

    Games are usually pretty badly designed so that fire ends up always beign the best answer. Dealing more damage means you kill mobs faster means they deal less damage to you so attack becomes the best defensive stat and devs fail to actually take time to design game mechanics that would twist that time to time. It is what it is, gotta play the goyslop. meanwhile im playing yakuza frick this gay shit

  22. 8 months ago
    Anonymous

    Diamond for bossing, explosion for mobbing

  23. 8 months ago
    Anonymous

    Haste and Ghost

  24. 8 months ago
    Anonymous

    Let me guess. Death doesn't work on bosses whatsoever.

  25. 8 months ago
    Anonymous

    Haste and Ghost

  26. 8 months ago
    Anonymous

    frost + blood

  27. 8 months ago
    Anonymous

    Blood and Ghost
    Or Blood and Spikes if the reflect damage counts as a hit
    Also
    >explotion
    Does it heal Black folk cracked elbows on hit lmao

  28. 8 months ago
    Anonymous

    Fire + blood is the only meta answer
    Spikes + blood for pvp trolling

  29. 8 months ago
    Anonymous

    Haste and Haste

  30. 8 months ago
    Anonymous

    fire, diamond, haste, and ghost all give the exact same dps increase. the only true difference between any of them is that with haste and ghost you're very slightly more likely to get death to proc making them technically objectively better than fire and diamond. not that it really matters since death is by far the worst enchantment.

  31. 8 months ago
    Anonymous

    >50% DR perma
    Boy I wonder if I should pick blood curse

  32. 8 months ago
    Anonymous

    Blood/Rage.

    More hurt I am, more HP I leech.

  33. 8 months ago
    Anonymous

    Thunder/Explosion
    I am gonna farm and grind all day.

  34. 8 months ago
    Anonymous

    Poison and haste because 25% chance of paralysis is broken and doing it 50% faster makes it basically a 50% chance. Frick math.

  35. 8 months ago
    Anonymous

    FIRE + FIRE 300% DAMAGE

    • 8 months ago
      Anonymous

      you can't choose the same enchantment twice, and that isn't how that works. it would be 225% damage. which is the dps you get by combining any of fire/diamond/haste/ghost.

      • 8 months ago
        Anonymous
      • 8 months ago
        Anonymous

        I don't see that explained anywhere on the image

        • 8 months ago
          Anonymous

          fire's description says it deals 150% weapon damage, so if you had two of them that would be 150% x 150% which is 225%. still really good, and easily way better than something like thunder + spikes, but not triple damage.

          • 8 months ago
            Anonymous

            Nah, it stacks the modifiers additively
            Why?
            Because I say so and there are no real rules here, because we are posting about a game that doesn't exist, we get to fill in the gaps.

  36. 8 months ago
    Anonymous

    Hate + Diamond would be really overpowered

    • 8 months ago
      Anonymous

      haste*

      • 8 months ago
        Anonymous

        No, pretty sure it's Hate.

    • 8 months ago
      Anonymous

      Fire + Ghost is better

  37. 8 months ago
    Anonymous

    Video Games?

  38. 8 months ago
    Anonymous

    Rage + Spikes
    works for dharok pkers works for me

  39. 8 months ago
    Anonymous

    I'll make every enchantment useless with shit game design:
    >fire: all base weapon damage is crap
    >frost: enemies can't be slowed below a threshold
    >poison: all paralysis does is bring enemies out of recovery frames faster by resetting them
    >thunder: game is nothing but 1v1 fights
    >blood: you die in 1 hit in this game
    >diamond: same as fire
    >spikes: same as blood
    >haste: attack damage is divided by attack speed
    >ethereal: all enemies have the same base armor and it cannot be reduced below a threshold
    >ghost: the second hit never gets to hit because enemies die in 1
    >death: all enemies die in 1 hit anyways
    >demon: same as above
    >drain: enemies can cast spells even if they're out of no
    >explosion: 1v1 fights
    >rage: you die in 1 hit
    >cursed: same as above

    • 8 months ago
      Anonymous

      >base damage is crap
      >but the enemy dies in 1 hit anyways

      • 8 months ago
        Anonymous

        Yeah, making it worthless. Btw Haste actually reduces your damage so now you have to hit enemies twice to kill them 🙂

    • 8 months ago
      Anonymous

      >poison: all paralysis does is bring enemies out of recovery frames faster by resetting them
      Fricking Dave the Diver and that shitty paralysis hook. It actually stunned sharks out of their charge animation so they could swing at you again mid-swim.

  40. 8 months ago
    Anonymous

    I think 299% the highest guaranteed damage, with demon + rage if you stay at 1% HP

  41. 8 months ago
    Anonymous

    Bloody Curse, safety first
    guess it would suck agains undead I suppose

  42. 8 months ago
    Anonymous

    Ghost and death, I may not win all the time but when I do I'll make my enemies mad all the time.

  43. 8 months ago
    Anonymous

    poison ghost breaks the game
    50% paralyze chance, enemy cant even move

    • 8 months ago
      Anonymous

      >grade school math

      • 8 months ago
        Anonymous

        moron

  44. 8 months ago
    Anonymous

    Ethereal and Blood, no armor means true damage which means big heals. Assuming I don't get oneshot, I'll just drain tank while doing good damage.

  45. 8 months ago
    Anonymous
  46. 8 months ago
    Anonymous

    Ghost Death because I think gambling is hilarious

  47. 8 months ago
    Anonymous

    Well, Ganker?

    • 8 months ago
      Anonymous

      Tricky Hookswords of course

  48. 8 months ago
    Anonymous

    every one knows armor piercing is overpowered so that and haste makes the most powerful weapon.

  49. 8 months ago
    Anonymous

    Ethereal + diamond

    Pretty much will wreck anything

  50. 8 months ago
    Anonymous

    If I rub the exp lotion on my skin is it like a booster or something?

  51. 8 months ago
    Anonymous

    Frost Poison for me, Status effects is one of the best way to annoy people.

  52. 8 months ago
    Anonymous

    Frost + Poison for maximum party utility.
    Frost + Drain for PKing.
    Hybridization is typically meta in any kind of open-ended class system, so mana will nearly always be an important factor.
    Ghost effectively doubles on-hit effects, but increased versatility of a second effect is generally preferable.

  53. 8 months ago
    Anonymous

    haste diamond

  54. 8 months ago
    Anonymous

    Frost+curse to cause maximum seething.

  55. 8 months ago
    Anonymous

    Blood Ethereal, always doing damage & always healing

  56. 8 months ago
    Anonymous

    Haste/diamond or fire/ghost fire/blood

  57. 8 months ago
    Anonymous

    Blood rage because I want the healer to have a heart attack

  58. 8 months ago
    Anonymous

    >frost is just curse but better
    >diamond makes fire obsolete
    >explotion damage is too low for what it's asking you to do
    >rage damage caps at 99.9% so it's weaker than fricking fire

    • 8 months ago
      Anonymous

      >diamond makes fire obsolete
      the crit does 200% of the damage it normally would have done, not 200% more, so they have the same average dps.
      >rage damage caps at 99.9% so it's weaker than fricking fire
      it caps at 199%. fire is 150%.

      • 8 months ago
        Anonymous

        not sure if i just read it wrong but doesn't fire deal an additional 150% damage of weapon damage, not increase damage to 150%?
        so a 10 damage sword would be dealing
        10 + (10*1.5) = 25 damage
        meanwhile a 10 damage rage sword at it's best (user at 1 hp) would be dealing
        10 + (10*.9999) = 19.99 damage

        • 8 months ago
          Anonymous

          do they stack? if so fire diamond is the best

          either way, 15 or 25, + crit, is the crit going to just be 20? because that would be shit, but if it was 30, or 50, it's easily the best, and that's every other goddamn hit, no game gives crit that good lmao

        • 8 months ago
          Anonymous

          >deals 150% weapon damage
          i'm inclined to believe that fire deals 50% more damage than default. besides, if it really was more than doubleing the base damage of the sword, it wouldn't just strictly outclass demon, but also diamond, haste, ghost, rage, and pretty much all of them.

  59. 8 months ago
    Anonymous

    Fire and diamond. Both of those combined should on average increase the damage output of the base sword by 125%.

  60. 8 months ago
    Anonymous

    Haste and poison
    Healing doesn't mean shit if you cant attack

  61. 8 months ago
    Anonymous

    critical + attack speed
    its simply statistically better

    • 8 months ago
      Anonymous

      literally any combination of fire/diamond/haste/ghost has the exact same dps.

  62. 8 months ago
    Anonymous

    either blood and rage or blood and curse

  63. 8 months ago
    Anonymous

    Diamond and Haste

  64. 8 months ago
    Anonymous

    >curse frost
    hehe

    • 8 months ago
      Anonymous

      frost drain is better. halving movement pretty much makes it impossible for the enemy to get within melee range, so halving melee damage is a moot point, especially when frost already also halves attack speed. deleting half the enemy's mana is more important than halving their melee dps a second time. especially when as stated earlier, they're never going to be abke to get within melee range unless you let them.

      • 8 months ago
        Anonymous

        You make a good point. Man that would be aids to deal with, I love it.

      • 8 months ago
        Anonymous

        It says removes 50% of mana from weapon damage not 50% of total mana you blind donkey.

        • 8 months ago
          Anonymous

          whoops. still, depriving the enemy of magic when their melee abilities are crippled by frost is still very strong.

  65. 8 months ago
    Anonymous

    Fire and frost to get the super sicrit explosion sword that kills everyone, including me.

  66. 8 months ago
    Anonymous

    Haste + Death
    Haste + Blood
    Haste + Poison
    In that order is what I'd pick.

  67. 8 months ago
    Anonymous

    Poison and haste to stunlock

  68. 8 months ago
    Anonymous

    Depending on how it stacks, Fire and Demon.

  69. 8 months ago
    Anonymous

    Ghost + Poison = 50% chance to paralyze enemy every turn.

  70. 8 months ago
    Anonymous

    Fire and Ethereal sounds like I can 1 shot anything and opponents cant even spec against it so that.

    • 8 months ago
      Anonymous

      *sweats really hard and nullifies your fire damage* Frick your fire sword

  71. 8 months ago
    Anonymous

    >s
    frost, blood
    >a
    fire, diamond, haste, ghost
    >b
    demon, drain
    >c
    spikes, rage, curse
    >d
    thunder, explosion
    >f
    death
    >needs more information to rank
    poison, etherial

    • 8 months ago
      Anonymous

      You’re the kind of person who doesn’t get invited to raids because you have no clue what you’re doing or talking about.

      • 8 months ago
        Anonymous

        >”Why yes, I DO only play experimental builds. Wait, what do you mean I’m uninvited to tonight raid?”

        well what do your lists look like?

    • 8 months ago
      Anonymous

      >”Why yes, I DO only play experimental builds. Wait, what do you mean I’m uninvited to tonight raid?”

  72. 8 months ago
    Anonymous

    Haste Poison

  73. 8 months ago
    Anonymous

    demons best chance is enemy at full health (+100%)
    Fire just always works better without condition.

    • 8 months ago
      Anonymous

      the way its worded though means demon is better than fire until the enemy is half hp.
      150-200% damage vs 150% damage.
      if most enemies are gonna die in less than 4 hits demon is better

  74. 8 months ago
    Anonymous

    Blood + Haste ez.

  75. 8 months ago
    Anonymous

    which out of fire, diamond, haste, and ghost is the best to pair with demon?

  76. 8 months ago
    Anonymous

    do they stack? if so fire diamond is the best

    • 8 months ago
      Anonymous

      lets say that the base sword can be swung 4 times in as many seconds, and deals 10 damage. a fire diamond sword, (assuming it crits every other hit) would deal 15 * 2 + 30 * 2 = 90 damage in 4 seconds. a fire haste sword can be swung 6 times in four seconds, so it would deal 15 * 6 = 90 damage in 4 seconds. a fire ghost sword will deal 15 * 4 + 7.5 * 4 = 90 damage in 4 seconds. a diamond haste sword, assuming standard odds will crit 3 times for 10 * 3 + 20 * 3 = 90 damage in 4 seconds. a diamond ghost sword will crit twice, with each crit ghost hit also getting buffed by the crit, for 10 + 5 + 20 + 10 + 10 + 5 + 20 10 = 90 damage in 4 seconds. the haste ghost sword will get the most hits in, but will also be the weakest each hit, for a total of 10 * 6 + 5 * 6 = 90 damage in 4 seconds. from this we can conclude that all four of fire, diamond, haste, and ghost, increase the sword's dps by the exact same ammount, and any combination of the four of them will be exactly as strong as any other.

      • 8 months ago
        Anonymous

        fair and balanced, anything else better? I guess conditionally like if the boss had millions of hp with the demon sword.

        • 8 months ago
          Anonymous

          demon's modifier is based the enemy's hp percent, not actual hp. for the first half of its healthbar it's better than fure/diamond/haste/ghost, and for the second half it's worse. funnily enough, i'm pretty sure than if an enemy has enough hp it's overall dps with be exactly the same as the four afformentioned enchantments. although against low hp enemies it is straight up better. so i guess overall demon is a straight upgrade to those four?

  77. 8 months ago
    Anonymous

    Every in here making meta choices- Death and Curse for me, thank you.

  78. 8 months ago
    Anonymous

    Frost and curse
    Then I start dancing around and taunting

    • 8 months ago
      Anonymous

      >the enemy starts casting spells at you

  79. 8 months ago
    Anonymous

    No thanks, I leave it unenchanted and upgrade it to +15

  80. 8 months ago
    Anonymous

    Frost + haste

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