>chop the ROM size down by half from the Famicom version and omit a bunch of classes and other stuff to save $5 because fukka u gaijin
Rude.
>chop the ROM size down by half from the Famicom version and omit a bunch of classes and other stuff to save $5 because fukka u gaijin
Rude.
>playing watered down console ports of computer RPGs
This is only acceptable when playing Wizardry 1-4 on SNES or PS1. The rest of the time it's something far worse than the original game. Console versions of the Might and Magic 2 got the worst treatment. Missing encounters, missing enemies, EZ-mode in-game full maps(the automap is acceptable, the actual map isn't), Disintegrate is even more reliable than the computer versions making the hardest fights much easier, and no more than 255 enemies in any encounter.
Wizardry 4 does not exist for SNES, it exists on PC Engine tho
1-3 on SNES or PS1 is acceptable, since you can transfer characters to the next game like expected. 4 on PS1 is acceptable since it's the same if you don't play the arranged mode. I was hoping people would be able to tell from context, but I guess not.
You can also transfer characters between Wizardry 1-3 on Famicom using the TurboFile device. That functionality was removed from NES versions of Wizardry 1 and 2.
yeah too cheap to bring the TurboFile west
How do you transfer characters?
Passcodes?
At least for the SNES version, there's a menu option. What it DOES, at least in the rebalanced version, is transfer the characters stats at their currents level as well as their class. It doesn't actually transfer levels, which is odd.
Wizardy 1 on NES is the one of the creators' favorite version; he said so on a podcast a few years back.
they have some advantages like no load time, no memorizing 45 obtuse key combos, and easier to set up and run whether on hardware or emulation
Ultima 4 on NES is far superior to the PC version
>using automap
It's okay anon, but you didn't beat the game.
is there a translation patch of Famicom BT?
All's fair considering our Dragon Quests didn't have 65 character password saves.
We also didn't get Famicom BT2.
No translation for the Famicom version is the worse part. I actually like the idea of WRPGs ported by Japanese devs.
>No translation for the Famicom version is the worse part.
I Google searched it and was unable to reach a definitive conclusion if a patch exists or not.
Imagine playing CRPGs on the NES
man play the Amiga version on WinUAE instead don't bother with this butchered crap