>chromatic aberration. >motion blur. >depth of field. >film grain. >bloom

>chromatic aberration
>motion blur
>depth of field
>film grain
>bloom

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  1. 10 months ago
    Anonymous

    at least depth of field is accurate to human vision, everything else is camera memes

    • 10 months ago
      Anonymous

      the spiderverse movies replaced depth of field with a comic-book style chromatic aberration and it works

      I think all of those things OP mentioned can be used tastefully. but you gotta pick and choose, just slapping them all on at once doesn't look too good. it's gotta be done tastefully

    • 10 months ago
      Anonymous

      It only works when the game knows exactly what I want my eyes to focus on at all times, which most of the time it does not.

    • 10 months ago
      Anonymous

      >at least depth of field is accurate to human vision
      still a camera meme. forced depth of field just means you can't look into the distance because the camera is still focused in the near field.

    • 10 months ago
      Anonymous

      >at least depth of field is accurate to human vision
      that's like saying first person games should have a nose in the middle of the screen because it's accurate to what you see all the time

      • 10 months ago
        Anonymous

        your brain removes the nose from your vision, moron

        • 10 months ago
          Anonymous

          no it doesn't ;^)

      • 10 months ago
        Anonymous

        shalom!

  2. 10 months ago
    Anonymous

    >head bobbing

  3. 10 months ago
    Anonymous

    You need a good bespoke motion blur implementation

  4. 10 months ago
    Anonymous

    >taa

    • 10 months ago
      Anonymous

      based, I disable all that shit.

      >vignetting
      >eyeball grime
      >FXAA

      I use FXAA over TAA, or nothing at all, specially if I can supersample. It depends on implementation tbh. I was playing MHW and holy frick TAA is vaseline smear

  5. 10 months ago
    Anonymous

    Typically i turned it off but I chromatic abberation and motion blur in cp77 because technically my girls eyes were cameras

  6. 10 months ago
    Anonymous

    EXPLAIN to me what chromatic aberration is in five words or less

    • 10 months ago
      Anonymous

      color fringing from imperfect lenses

      • 10 months ago
        Anonymous

        outlines are the wrong color

        it's when shit looks like you're wearing 3D glasses but it ain't 3D

        why would you want that
        I can see morons defending montion blur but this is just ass with no purpose

        • 10 months ago
          Anonymous

          same reason you see lens flares in games even though that makes no sense either since your eyes don't see that shit.

          people associate these imperfections with cameras.
          so games use these kinds of things to make their game seem more like it's being viewed through a camera lens.

          so it hides some imperfections in the graphics while also adding to immersion for some people

        • 10 months ago
          Anonymous

          Because it blurs and makes things look like photographs. So it can help your visuals if you are not overdoing it

        • 10 months ago
          Anonymous

          >why would you want that
          AA sucks, dev bamboozles everyone

        • 10 months ago
          Anonymous

          Everyone making video games in the west failed to make it in Hollywood so they're emulating from movies everything they can - even shit the industry spent a ton of money and time trying to eradicate.

    • 10 months ago
      Anonymous

      outlines are the wrong color

    • 10 months ago
      Anonymous

      it's when shit looks like you're wearing 3D glasses but it ain't 3D

    • 10 months ago
      Anonymous

      makes your eyes hurt

  7. 10 months ago
    Anonymous

    pitbulls are trash

  8. 10 months ago
    Anonymous

    >Our game is so realastic looking bro
    >Check out all these optical errors that only happen to cameras that we spent time and effort recreating

  9. 10 months ago
    Anonymous

    Bloom is fine as long as it's used tastefully
    Infact I prefer it over the latest trend of games clamping bloom and white values making everything look washed out

    • 10 months ago
      Anonymous

      >clamping bloom and white values making everything look washed out
      you've got HDR turned on with a monitor that doesn't support it.

      • 10 months ago
        Anonymous

        No I don't, a bunch of games recently do this with their standard SDR output

      • 10 months ago
        Anonymous

        >HDR
        >monitor that doesn't support it
        >monitor
        literal moron

        • 10 months ago
          Anonymous

          >plugging a TV into your computer
          eww.

  10. 10 months ago
    Anonymous

    >vignetting
    >eyeball grime
    >FXAA

  11. 10 months ago
    Anonymous

    bloom is good actually

  12. 10 months ago
    Anonymous

    Wouldn't depth of field work better if it was just a very subtle effect?
    It doesn't have to give your the vision of a fricking blind man but you can try to make some changes to how blurry things in the distance appear to a degree that's barely noticeable but works for it's intended purposes. The proper way to get people to focus on what you want though is through proper use of the rule of thirds principle in camerawork. Anything else just feels forced.

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