No. It's Slay the Spire with a team with instead of 1 homie so multiple decks and standard rpg roles(tanks/support/offense). The story to justify the looping is okay too.
If you didn't beat prenerf Uber Azar on the first day it came out in EA you didn't beat the game. He got nerfed like 30 times in a row and they even gave you a retry.
I'm sold. I will pick this game up and play it until I get bored of it like I did with Slay the Spire. Roguelikes just take up time you could be spending finishing other games that are complete experiences. That's how I see it.
On the bright side this game actually has a pretty decent story for a roguelike
I liked it more than Hades which people kept jerking off
iirc one of the writers was part of some Danganronpa fan thing that was very well liked, but I'm not enough into that franchise to know more
Interesting stuff. Chrono Ark is also Korean, right? Might be Danganronpa Another, those allegedly amazing fangames. But I have no idea without knowing more
>Roguelikes just take up time you could be spending finishing other games that are complete experiences. That's how I see it.
Why don't you see roguelikes as complete experiences? Usually they all have a proper ending that isn't very hard to reach either.
I like difficult roguelikes because the skillcap is high and learning the game and improving is incredibly rewarding.
You can keep running it forever. With other games you get to the end screen and reach 100% completion or whatever, then move on to the next experience and so on.
2 weeks ago
Anonymous
>With other games you get to the end screen and reach 100% completion or whatever, then move on to the next experience and so on.
That's what I do with roguelikes. I don't go to autistic lengths grinding achievements and shit, but I do all the content, beat the true final boss or whatever and then move on until a DLC comes out.
honestly uber azar now feels like a victory lap compared to virtual azar before him the third phase damage check can really frick you up
Yeah Chrono Ark is really good on that department. Pretty much any character combination is viable even on expert and I enjoy doing runs where I random all of my characters.
i like that phoenix kick is actually a goal you can build around
I've got 55~ hours into the game at this point. And I genuinely really love it. Pretty sure it's my favourite of the genre at this point.
That said. I tried Helia and Selena for the second time today.
The first time I tried them I got the two Rare spells that combine together. But this time I got Helia's Solar Storm instead.
And well. Is this skill bugged for anyone else?
In my 50+ hours of the game, I haven't really encountered much of any bugs.
But Solar Storm says it's supposed to check my top 3 cards in my deck. But instead it checks every card remaining in my deck. And that's... kind of broken I am pretty sure.
Kind of feels like cheating to continue. So when I got to halfway through Clown Land and realized that Solar Storm kept acting like this and that it probably isn't supposed to. I saved and quit.
But I really want to continue. But without the bug.
Is the skill always bugged in the current version. Or did something just happen locally for my run? What do?
But yeah. This is the only bug I've encountered so far.
Generally follow the holy trinity of Tank/DPS/Support (Healing)
You'll need to get familiar with the characters you're running to get a good balance between these 3 aspects with your 4 characters
Most characters can at least fill two of these pretty well, but especially damage characters can be more one dimensional
The steam guides are pretty solid, but for normal difficulty all investigators are fine as long as you have those bases covered
Just read Steam guide. It explains everything you need to know. Which characters and team compositions to prefer and which and how many cards to bring. Winning on normal difficulty is easy. Just learn to manage enemy timers.
I resumed my playthrough. And the bug, whatever it was, is no longer there. And Solar Flare works as intended.
But for one and a half stage it was busted during my last session. But either restarting the game fixed it. Or the DLC had a bugfix somewhere.
We get it, you don't have the IQ or tactical autism for deckbuilders. Gacha games should be right up your alley.
Seething.
Don't make games at all if you can't make a complete game.
Keep gobbling up this garbage though.
You can make a good tactical game without it being a shit roguelike and I'll have no problems with it.
All roguelikes are trash. It's a fact. Not bias.
A lazy game to design a game, by just throwing a bunch of random ingredients into a bowl and hoping it will work out. If it doesn't, you can just say it was a "bad run".
I'm talking about all shit rougelikes, not your shit roguelike in particular. >huur duur le skill game
Yeah I've been hearing that from every roguelike apologist. I don't care. The fact that it's a shit roguelike where you constantly lose your progress and basically replay the same 30 minute game and pretend like it's fine is what's bothering me about this shit genre.
Comparing the game to Slay the Spire. I really like how you get quicker but far more frequent battles than in Slay the Spire.
Combined with far more upgrade opportunities. Giving you a lot more choices in regards to how to grow. Made more interesting by how you actually have 4 distinct characters with their own decks and abilities. So when you get an upgrade opportunity, you can more or less always improve at least one if not several characters. And since characters can easily be built in different ways for different synergies. You're constantly faced with new choices to bet on. While also being given frequent combat scenarios to check out your new choices.
This is my GotY so far. Easily the best story in the genre, not that there's any competition, but it's pretty solid as just a VN. Game play has a very nice pace and doesn't fall for dumb game balance traps a lot of games like this tend to.
My usual problems are with power scaling. The best example I can think of is with Monster Train, where you basically always need to break the game in very specific ways like by finding multi strike upgrades and as a result anything that doesn't do something as strong as that is almost useless.
Yeah Chrono Ark is really good on that department. Pretty much any character combination is viable even on expert and I enjoy doing runs where I random all of my characters.
I dunno, something about not having actual cards in front of you makes it feel less like a deckbuilder to me. Not in a bad way, it still has the same principals, but compared to the million StS clones it at least made a half step to feel inherently different
>Tfw I've killed the Devmascot character so many times now that its hit Sir Dorchi XXX
Put her at death's door so that she drops the facade and begs for mercy.
>Thinking Deathsdoor will stop the pain tanking
You have not built her enough.
I hate deckbuilders. Is it worth slogging through the gameplay of this one to get the story like in Ruina, or can I safely add this one to my ignore list?
The story is the best any deckbuilder has had easily, but that shouldnt be enough to make you play a genre you actively dislike.
How the hell do you manage Inner Desire on top of other damage? I practically never do self pain builds and Momori is my least favorite tank because of it.
Inner desire will never kill her and just her existing provides tons of damage reduction. She is an inverse tank.
You Suck Loser and Charge are her main tank skills.
YSL makes it so she cant die to physical damage while its active. Charge while its on countdown buffs the partys resists to crazy degrees making it far harder to bleed her.
Loser detected, loser loser and Any strong guys here? stalls the inner desire for far more turns, letting her soak up more damage while she actually has health before she inevitably bombs into -XXX/30
Shes an off tank who loves other CC to protect her while they benefit from the passive damage reduction. Leryn and Phoenixregen or hein blood refux are her favourite supports
Both games have a workshop, so modding should be easy. Though the mod tools for Ark may be in some kinda runes, given it's a Korean game and given how many Chinese mods there are on the workshop.
Favorite investigators gameplay/story-wise?
Trisha + Charon are my goto starters for pain damage teams. Ilya being an insufferable c**t makes me less inclined to choose him even though his discard stuff is fun.
I like Lian and Charon as my starting duo, I like her parry mechanic, it feels very satisfying and she does pretty good damage for a tank
Then I can go either for a pain or self damage build with Charon depending on which characters I get later (Joey - Pain, Huz - Self damage)
Ilya and Leryn is another fun combo to play around the discard stuff
Johan and Trisha are my favorite DPS that flexibly slot into pretty much any team
>dps
Illya is just a lot of fun i dont mind him being a downer not sure how much i like his real personality since you get so little of it >tank
Miss chain just feels like she does almost everything damage debuff defense she is the whole package >heal
joey is consistent and has some okay debuffs
>Fight Azar >Manage to claw through >Lol here's a 2nd form
And apparently you also fight super mastercomputer after that too
I just burned out at that point and watched the rest on youtube.
Miss Chain is nigh unkillable with death's door immunity and Last Flame buffing her faint resist. Beat Godo one time just applying pain skills and enduring for multiple turns under black fog while everyone else was dead.
Just beat the game, but there's some stuff I don't get, how do you consistently find hidden treasures? Maybe I'm blind but I only found em twice
Also is the teleport scroll only useful for skipping battles in Crimson Wilderness?
Hein + Huz is fun as hell with merciless explosion hitting like a truck
>how do you consistently find hidden treasures
They are usually in a hex with 5 empty hexes around it. Empty, as in no buildings. There isn't one in the first zone but there's always one in each zone after that. >teleport scroll
You can also use it to skip battles in the final zone on the normal path. Also, it has a small chance to teleport you into a hidden treasure hex.
>Fight Azar >Manage to claw through >Lol here's a 2nd form
And apparently you also fight super mastercomputer after that too
I just burned out at that point and watched the rest on youtube.
All these circled characters are actually based except the sword twink.
And the one in the background is the final boss of the normal route, so either you played a very long time ago or you need to get gud.
Charon - energetic DORK darkpriest who is a pain dps with heals on the side and has masochism synergies. She comes with a healing pot that acts as a rechargeable heal potion.
The witches- Helia and Selena - they are twin astromages who synergize ethier with each others unique buffs in a pain comp, or BIG MANA COMET STORMS. Passively, they only faint when both hit deathsdoor, when one would be hit at deathsdoor, the other witch takes half of it instead
Narharn - Pompous psychic armchairpsychologist who is a stun tank and his damage scales off his max health. Passively he applies a unique debuff that lets you see who enemies will target with their attacks.
TFK - The final boss past initial run. initially
Sizz - Controlfreak kid Hag who uses her beloved doll like the tiniest jojostand, attacking alongside whoever she buffs. If you want to bully sizz, throw it like a grenade with the sacrifice skill.
ilya - Salaryman Samurai little shit who is depressed to comical degrees. His skills get bonus effects when they are discarded turning previously detrimental moves into advantages.
He has a pain debuff that triggers every time you place a pain debuff, and he can also recast other characters skills like trisha, through the power of crippling alcoholism
Finished the game.
Pretty good. Just need to get all golden friendship fragments now and do all the challenges.
Story wise, what was the point of the mafia game?
Couldn't Phoenix and the traitor just wake up Azar, vote him as program master and say "good luck lol"? Why all the setup?
Little girl is the main playable character who you have to bring on runs, but she doesn't fight and is mostly a card draw bot. You get her plus a team of 4 more out of 20 characters.
I played this game for 50 hours and didn't unlock her or Phoenix due to their unlock requirements changing or necessary mechanics getting added late
Maybe I should start a fresh file at some point to see how the game is "intended" to be experienced now
I hate deckbuilders. Is it worth slogging through the gameplay of this one to get the story like in Ruina, or can I safely add this one to my ignore list?
Oh frick. I reached The Archive through the Crimson Wilderness without even realizing that the vending machines were part of it.
A couple of times now I was never able to find the key. And I wondered why. And now Count Dochichi finally revealed to me the truth. And now I finally understand.
I'll probably get it anyway just for more content and to see more of the characters.
But does the DLC make the game easier? Is it to some level, pay to win?
Post em
brown girl sexo
there's also the blonde girl in the OP in a swimsuit for you dickygays
I highly recommend the actual game too
Fine I'll get it on sale. Wishlisted.
This is gacha isnt it
No. It's Slay the Spire with a team with instead of 1 homie so multiple decks and standard rpg roles(tanks/support/offense). The story to justify the looping is okay too.
Pressel my beloved
that showed in my discovery queue, will get when it's on sale
how bad it's the
>Deckbuilder
shit though
>how bad it's the
>shit though
It is literally the best card game I played. No filler, all killer.
gameplay question mark
roguelike deck builder
>roguelike
not a roguelike, gay
Pfffaahahahahahaha
Every single time
Fricking indies, creative sterility incarnate.
If you didn't beat prenerf Uber Azar on the first day it came out in EA you didn't beat the game. He got nerfed like 30 times in a row and they even gave you a retry.
Is this song still in?
I think there's an option for it in the settings
I'm sold. I will pick this game up and play it until I get bored of it like I did with Slay the Spire. Roguelikes just take up time you could be spending finishing other games that are complete experiences. That's how I see it.
On the bright side this game actually has a pretty decent story for a roguelike
I liked it more than Hades which people kept jerking off
iirc one of the writers was part of some Danganronpa fan thing that was very well liked, but I'm not enough into that franchise to know more
Interesting stuff. Chrono Ark is also Korean, right? Might be Danganronpa Another, those allegedly amazing fangames. But I have no idea without knowing more
>Roguelikes just take up time you could be spending finishing other games that are complete experiences. That's how I see it.
Why don't you see roguelikes as complete experiences? Usually they all have a proper ending that isn't very hard to reach either.
I like difficult roguelikes because the skillcap is high and learning the game and improving is incredibly rewarding.
You can keep running it forever. With other games you get to the end screen and reach 100% completion or whatever, then move on to the next experience and so on.
>With other games you get to the end screen and reach 100% completion or whatever, then move on to the next experience and so on.
That's what I do with roguelikes. I don't go to autistic lengths grinding achievements and shit, but I do all the content, beat the true final boss or whatever and then move on until a DLC comes out.
honestly uber azar now feels like a victory lap compared to virtual azar before him the third phase damage check can really frick you up
i like that phoenix kick is actually a goal you can build around
I had this in my wishlist but it looked like some mobile gachashit game so i dropped it
It's the most in depth hardcore deckbuilder out there currently. Nothing else even comes close.
Momori sexo
What the frick is this, a gay ass deckbuilder DRPG hybrid?
Worse, it's roguelite shit
can i play with a controller? i might check it out.
yes
>roguelike deckbuilder
dropped
i NEED helia and selena to peg both my holes
>silverstein
I've got 55~ hours into the game at this point. And I genuinely really love it. Pretty sure it's my favourite of the genre at this point.
That said. I tried Helia and Selena for the second time today.
The first time I tried them I got the two Rare spells that combine together. But this time I got Helia's Solar Storm instead.
And well. Is this skill bugged for anyone else?
In my 50+ hours of the game, I haven't really encountered much of any bugs.
But Solar Storm says it's supposed to check my top 3 cards in my deck. But instead it checks every card remaining in my deck. And that's... kind of broken I am pretty sure.
Kind of feels like cheating to continue. So when I got to halfway through Clown Land and realized that Solar Storm kept acting like this and that it probably isn't supposed to. I saved and quit.
But I really want to continue. But without the bug.
Is the skill always bugged in the current version. Or did something just happen locally for my run? What do?
But yeah. This is the only bug I've encountered so far.
How do I git gud in this? I have something like 10-15 hours and I haven't gotten anywhere close to winning a run yet
Generally follow the holy trinity of Tank/DPS/Support (Healing)
You'll need to get familiar with the characters you're running to get a good balance between these 3 aspects with your 4 characters
Most characters can at least fill two of these pretty well, but especially damage characters can be more one dimensional
The steam guides are pretty solid, but for normal difficulty all investigators are fine as long as you have those bases covered
It's a game of knowledge. Just play the game and it'll click at some point. I've played it enough that I literally have to try to lose.
Like that's in hope mode without any blood mods?
Just read Steam guide. It explains everything you need to know. Which characters and team compositions to prefer and which and how many cards to bring. Winning on normal difficulty is easy. Just learn to manage enemy timers.
I resumed my playthrough. And the bug, whatever it was, is no longer there. And Solar Flare works as intended.
But for one and a half stage it was busted during my last session. But either restarting the game fixed it. Or the DLC had a bugfix somewhere.
Yeah. It was fixed in the new hotfix.
characters dont even have sprites? its like a blobber without the blobbing part
>characters dont even have sprites?
They have sprites. Just not on main game screen, because it's already crowded.
Should I install the DLC immediately or wait until I have completed the base game?
Literally one of the best deckbuilder to date.
Also Huz is my wife.
>reading through unrelated archive entries
>find this among a collection of forum shitposts
She had to stop streaming. So sad.
That's like saying "one of the best piles of shit to date".
Make a real game next time, not some shitty roguelike.
grow up
Seething.
Don't make games at all if you can't make a complete game.
Keep gobbling up this garbage though.
You can make a good tactical game without it being a shit roguelike and I'll have no problems with it.
You're an actual fricking moron.
We get it, you don't have the IQ or tactical autism for deckbuilders. Gacha games should be right up your alley.
That you're incredibly biased against the entire genre of game does not mean the game is bad.
All roguelikes are trash. It's a fact. Not bias.
A lazy game to design a game, by just throwing a bunch of random ingredients into a bowl and hoping it will work out. If it doesn't, you can just say it was a "bad run".
>If it doesn't, you can just say it was a "bad run".
If you lose in Chrono Ark. It's your fault. Not the run's.
It's the same for pretty much every roguelike. That anon is just bad and that's his way of coping.
I'm talking about all shit rougelikes, not your shit roguelike in particular.
>huur duur le skill game
Yeah I've been hearing that from every roguelike apologist. I don't care. The fact that it's a shit roguelike where you constantly lose your progress and basically replay the same 30 minute game and pretend like it's fine is what's bothering me about this shit genre.
Comparing the game to Slay the Spire. I really like how you get quicker but far more frequent battles than in Slay the Spire.
Combined with far more upgrade opportunities. Giving you a lot more choices in regards to how to grow. Made more interesting by how you actually have 4 distinct characters with their own decks and abilities. So when you get an upgrade opportunity, you can more or less always improve at least one if not several characters. And since characters can easily be built in different ways for different synergies. You're constantly faced with new choices to bet on. While also being given frequent combat scenarios to check out your new choices.
This is my GotY so far. Easily the best story in the genre, not that there's any competition, but it's pretty solid as just a VN. Game play has a very nice pace and doesn't fall for dumb game balance traps a lot of games like this tend to.
>dumb game balance traps
Can you please name an example so I understand what you're specifically getting at?
My usual problems are with power scaling. The best example I can think of is with Monster Train, where you basically always need to break the game in very specific ways like by finding multi strike upgrades and as a result anything that doesn't do something as strong as that is almost useless.
Yeah Chrono Ark is really good on that department. Pretty much any character combination is viable even on expert and I enjoy doing runs where I random all of my characters.
After I unlock the researcher girl, do I head for normal ending or cowboyland?
>roguelite
>deckbuilder
why are indieslops always like this?????????
I dunno, something about not having actual cards in front of you makes it feel less like a deckbuilder to me. Not in a bad way, it still has the same principals, but compared to the million StS clones it at least made a half step to feel inherently different
did they shelf the danganronpa mode? i remember playing the teaser and never seeing it again
I was wondering that too. I really enjoyed playing it in EA.
>tfw you will never train lucy to be you gf across multiple loops until it becomes second nature to her
azar was gay there is no other explanation
tightest
Lucy a cute.
Would be nice if Lucy was playable outside challenge mode for Blood Mist.
Sir Dochi! Noo!
How many Sir Dochis have you killed?
Do you remember how many breads have you eaten in your loops?
>Tfw I've killed the Devmascot character so many times now that its hit Sir Dorchi XXX
>Thinking Deathsdoor will stop the pain tanking
You have not built her enough.
The story is the best any deckbuilder has had easily, but that shouldnt be enough to make you play a genre you actively dislike.
How the hell do you manage Inner Desire on top of other damage? I practically never do self pain builds and Momori is my least favorite tank because of it.
Inner desire will never kill her and just her existing provides tons of damage reduction. She is an inverse tank.
You Suck Loser and Charge are her main tank skills.
YSL makes it so she cant die to physical damage while its active. Charge while its on countdown buffs the partys resists to crazy degrees making it far harder to bleed her.
Loser detected, loser loser and Any strong guys here? stalls the inner desire for far more turns, letting her soak up more damage while she actually has health before she inevitably bombs into -XXX/30
Shes an off tank who loves other CC to protect her while they benefit from the passive damage reduction. Leryn and Phoenixregen or hein blood refux are her favourite supports
Thanks, makes much more sense now. Still don't like the idea of going into negative but I'll try her out a bit more.
Gotta love Solar Storm + Revolver Cylinder + Flame Bullet
Also, her tank build pairs really well with Trisha Heartpierce+Caught off Guard
I tried the game 2 years ago or more during early access and refunded it at the time, did it improve?
Depends on what you thought was bad about it?
Genuine question.
How do you mod Slay the Spire? And are there already Chrono Ark character mods for the game?
If not I kind of want to make them.
Also. Can you mod Chrono Ark? The reverse would be cool too.
Both games have a workshop, so modding should be easy. Though the mod tools for Ark may be in some kinda runes, given it's a Korean game and given how many Chinese mods there are on the workshop.
Favorite investigators gameplay/story-wise?
Trisha + Charon are my goto starters for pain damage teams. Ilya being an insufferable c**t makes me less inclined to choose him even though his discard stuff is fun.
I like Lian and Charon as my starting duo, I like her parry mechanic, it feels very satisfying and she does pretty good damage for a tank
Then I can go either for a pain or self damage build with Charon depending on which characters I get later (Joey - Pain, Huz - Self damage)
Ilya and Leryn is another fun combo to play around the discard stuff
Johan and Trisha are my favorite DPS that flexibly slot into pretty much any team
I really can't say no to Miss Chainsaw, she just works.
By role? Ilya, Narhan, Huz (not necessarily in the same team)
Story-wise? There are other characters besides Phoenix?
>There are other characters besides Phoenix?
This MVP of course
>fav healer
Pressel. Bonking people is just too satisfying.
>fav dps
Azar
>fav tank
Lian
>dps
Illya is just a lot of fun i dont mind him being a downer not sure how much i like his real personality since you get so little of it
>tank
Miss chain just feels like she does almost everything damage debuff defense she is the whole package
>heal
joey is consistent and has some okay debuffs
you forgot the 3rd form
Miss Chain is nigh unkillable with death's door immunity and Last Flame buffing her faint resist. Beat Godo one time just applying pain skills and enduring for multiple turns under black fog while everyone else was dead.
Just beat the game, but there's some stuff I don't get, how do you consistently find hidden treasures? Maybe I'm blind but I only found em twice
Also is the teleport scroll only useful for skipping battles in Crimson Wilderness?
Hein + Huz is fun as hell with merciless explosion hitting like a truck
>how do you consistently find hidden treasures
They are usually in a hex with 5 empty hexes around it. Empty, as in no buildings. There isn't one in the first zone but there's always one in each zone after that.
>teleport scroll
You can also use it to skip battles in the final zone on the normal path. Also, it has a small chance to teleport you into a hidden treasure hex.
>Fight Azar
>Manage to claw through
>Lol here's a 2nd form
And apparently you also fight super mastercomputer after that too
I just burned out at that point and watched the rest on youtube.
Who are these literally whos? Back when I cleared this game, these characters weren't in the game, and that's a good thing.
All these circled characters are actually based except the sword twink.
And the one in the background is the final boss of the normal route, so either you played a very long time ago or you need to get gud.
i will give a spoiler free run down left to right
Charon - energetic DORK darkpriest who is a pain dps with heals on the side and has masochism synergies. She comes with a healing pot that acts as a rechargeable heal potion.
The witches- Helia and Selena - they are twin astromages who synergize ethier with each others unique buffs in a pain comp, or BIG MANA COMET STORMS. Passively, they only faint when both hit deathsdoor, when one would be hit at deathsdoor, the other witch takes half of it instead
Narharn - Pompous psychic armchairpsychologist who is a stun tank and his damage scales off his max health. Passively he applies a unique debuff that lets you see who enemies will target with their attacks.
TFK - The final boss past initial run. initially
Sizz - Controlfreak kid Hag who uses her beloved doll like the tiniest jojostand, attacking alongside whoever she buffs. If you want to bully sizz, throw it like a grenade with the sacrifice skill.
ilya - Salaryman Samurai little shit who is depressed to comical degrees. His skills get bonus effects when they are discarded turning previously detrimental moves into advantages.
He has a pain debuff that triggers every time you place a pain debuff, and he can also recast other characters skills like trisha, through the power of crippling alcoholism
Finished the game.
Pretty good. Just need to get all golden friendship fragments now and do all the challenges.
Story wise, what was the point of the mafia game?
Couldn't Phoenix and the traitor just wake up Azar, vote him as program master and say "good luck lol"? Why all the setup?
Is this a femc? Steam page makes me think so with the girl being front and center, but OP's image has a guy above her.
Yes.
so another words there isn't a main character? any non obtuse answer?
Oh sorry, I meant to say yes it's femc.
Little girl is the main playable character who you have to bring on runs, but she doesn't fight and is mostly a card draw bot. You get her plus a team of 4 more out of 20 characters.
This game doesn't have main character. Lucy is just part of the cast.
i havent read all the casetes but did they ever explain why there is a silverstein clone on the crimson wilderness
Art seems very nice but I really hate roguelikes.
I beat the game once and I have no desire to try anything else.
The frick , no it doesnt. Spiral looking like a MS paint project doesn't mean ark looks good.
You didn't beat the game, the first win stops at the second-to-last level. Not to mention the alternate route.
By once you mean the whole story or one run?
One run.
>Make it to the clock tower on my first run
>Shitbird hands me 15 credits and says I shoulda died
Hell yeah motherfricker.
>"You've put me in a bad situation, so this is the end"
>Game-overs me
NOT HELL YEAH. FRICK YOU, BIRD.
This abrasive masochistic thot is your tank, how do you respond?
I played this game for 50 hours and didn't unlock her or Phoenix due to their unlock requirements changing or necessary mechanics getting added late
Maybe I should start a fresh file at some point to see how the game is "intended" to be experienced now
>Phoenix
what? when I played this game like 4 years ago I got him instantly, did everything change that much?
Yeah his recruitment condition changed a bunch over the years
Put her at death's door so that she drops the facade and begs for mercy.
correction
I hate deckbuilders. Is it worth slogging through the gameplay of this one to get the story like in Ruina, or can I safely add this one to my ignore list?
The story is nice but I wouldn't say it's worth it if you hate the genre.
Cheers, thanks for the answer. I'm closing the tab and outta this thread. Have fun you lot, even if I will never understand you.
I hate all deckbuilders on principle. The only reason I put up with Ruina is to see LC's continuation, a game whose gameplay I actually enjoyed.
>I hate all deckbuilders on principle
ah it's the prince spammer, you have no principles and your opinions are shit.
Gigabrainlet take, Ruina deckbuilding was amazing.
No, this game is pretty deep, so you will have to learn to play it.
How comfy is this outside of combat?
there's nothing to do outside of combat. It's the primary reason to play the game, the combat is fun.
Does anyone know if the Revolver Cylinder relic works with Charon's Soul Strike?
Yes.
Additional attack damage is all damage thats not from the initial hit. Helia loves the cylinder.
Helia's skills says "recast" but I always wondered if it'd work with the revolver even so. Interesting to hear that it does.
Oh frick. I reached The Archive through the Crimson Wilderness without even realizing that the vending machines were part of it.
A couple of times now I was never able to find the key. And I wondered why. And now Count Dochichi finally revealed to me the truth. And now I finally understand.
uoooooooohhhhhh lucy
Is the DLC post-game or entirely separate?
Seperate.
It gives a little side-story context to the optional shiranui fight.
I'll probably get it anyway just for more content and to see more of the characters.
But does the DLC make the game easier? Is it to some level, pay to win?