City builders

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  1. 7 months ago
    Anonymous

    >MAGNASANTI
    kino thread

    • 7 months ago
      Anonymous

      I'm worried about what the dude who made that is up to after all this time, he presents himself like a supervillain

  2. 7 months ago
    sage

    first time playing the boston map, i like all the comfy rivers

    • 7 months ago
      Anonymous

      You should remove the highway next to the water along the marina's. Landvalue is higher next to water and that value is now going to waste on a highway.

      • 7 months ago
        Anonymous

        im larping irl Boston with the massive highway that used to run straight through downtown.
        Ill fix it one day anon

        • 7 months ago
          Anonymous

          Didn't Seattle do the same thing, too?

        • 6 months ago
          Anonymous

          soul

          Unbeatable aesthetics.

          souless

          • 5 months ago
            Anonymous

            thanks anon

            current city in 4 now

            • 5 months ago
              Anonymous

              I admit the artistic style is much more pleasant than modern stuff like City-skyline.
              I don't understand why those game don't come by default with visual filters since most of the point is making the city pretty.

            • 5 months ago
              Anonymous

              >using cheat mods
              You didn't beat it. Build it again with real roads.

              • 5 months ago
                Anonymous

                nah. Games annoying when you need roads because 20 houses make 1 street over-congested. I dont understand how NAM is a cheat mod.

                Also everything is grown except 3 of those landmarks so idc

                I admit the artistic style is much more pleasant than modern stuff like City-skyline.
                I don't understand why those game don't come by default with visual filters since most of the point is making the city pretty.

                CS does but i get what you mean. They should have a tilt shift filter tbh, its fun.

              • 5 months ago
                Anonymous

                >20 houses make 1 street over-congested
                All city builders are deflective as they all simulate rush hour all the time. The newer ones with individual agents still have minute long hours with everyone going back home while the furthest commuters are just now arriving to work. It's a mess.

              • 5 months ago
                Anonymous

                yeah I know, thats my point. Its not cheating if the mod makes the traffic not fricking moronic.

                Cities Skylines is better in ways but ig the point is the games arent traffic managers, they just try and get close to feeling realistic.

              • 3 months ago
                Anonymous

                >pic
                britain simulator?

            • 5 months ago
              Anonymous

              Very impressive looking city, anon!

  3. 7 months ago
    Anonymous

    IGN's Skylines 2 review just dropped and it's not looking good bros

    ?si=CV52aQVAnBoEj12P

    • 7 months ago
      Anonymous

      YOU VILL DO ZE YOGA

      • 7 months ago
        Anonymous

        Typical Paradox strategy. Release now, fix shit later

      • 7 months ago
        Anonymous

        That's just an average street in India, anon

    • 7 months ago
      Anonymous

      It's unfortunate that there's no better reviewer in games these days than this troony

    • 7 months ago
      Anonymous

      Idc what game journalists are paid to say
      Heres a real review: https://youtu.be/B_CN_5m7xqo?si=Fp-AJanDrPSiBf8j

    • 3 months ago
      Anonymous

      YOU VILL DO ZE YOGA

      Is this GTA 6?

  4. 7 months ago
    Anonymous

    We've all heard of city builders
    But where's the fricking town builders?

    • 7 months ago
      Anonymous

      dwarf fortress, rimworld(more of a very small village builder), banished, there are more but i can't be bothered to remember

      • 7 months ago
        Anonymous

        banished and 1000+ other clones, though I have to assume you're talking about something else since everyone knows about banished

        I mean it more as in contemporary countryside town builder, not medieval town builder

        • 7 months ago
          Anonymous

          unironically Sim City Societies and limit yourself to only building the "small town" buildings

        • 6 months ago
          Anonymous

          tropico

          • 6 months ago
            Anonymous

            Nice.

    • 7 months ago
      Anonymous

      banished and 1000+ other clones, though I have to assume you're talking about something else since everyone knows about banished

    • 7 months ago
      Anonymous

      there's more village/town builders than city builders

    • 7 months ago
      Anonymous

      In my childhood.

      • 7 months ago
        Anonymous

        Coolest kid in the computer lab right here

    • 7 months ago
      Anonymous

      Fun fact: According to the UN, the dividing line between "town" and "city" is 50,000 people.

      • 2 months ago
        Anonymous

        It's not just that there's 50k people, but also that they have 1500 or more residents per square kilometer. Those 2 together qualifies as dense enough for a city because that requires a certain level of urbanization to reach that number.

    • 7 months ago
      Anonymous

      [...]
      I mean it more as in contemporary countryside town builder, not medieval town builder

      You play a city builder and keep it small. After all, that's the definition of a town. I don't really understand your premise. No one is forcing you to grow your urban settlement past a certain size, and city builders are generally designed to have various and multiple stages of growth with their own aesthetic and mechanics.

    • 7 months ago
      Anonymous

      any city builder is a town builder if you just stop playing before you hit city status

    • 7 months ago
      Anonymous

      Ostriv is comfy as frick but the developer is so slow at releasing any updates.

      • 7 months ago
        Anonymous

        well, his country was just bombed into the medieval age

        • 7 months ago
          Anonymous

          Not really it had the biggest updates since the suckers started donating them out of pity

        • 7 months ago
          Anonymous

          I dont want excuses. I bought it so I want updates!

      • 7 months ago
        Anonymous

        Here's that developer I was telling you about

      • 4 months ago
        Anonymous

        One of the reasons I wish for Russia to implode is for the dev to start being able to work more on this instead of focusing on literally not dying under the bombs. The rest is mostly wanting to see /misc/tards in tears.

        • 4 months ago
          Anonymous

          If the devs aren't on the front lines what excuse do they really have to not be working on their game?

        • 3 months ago
          Anonymous

          power/internet going out every time the russians bomb down the infrastructure, happens quite often it appears. the dude lives in kharkhiv, which is basically on the frontline.

          again, frick putin (and the /misc/tards supporting him) for not letting the dude work full time on the game

          • 3 months ago
            Anonymous

            It's a shame the Ukrainian government has the Paradox map gamer FULL SIEGE ME DOWN homie I'M NOT GIVING YOU DONBABWE NO MATTER WHAT mindset :^)

            • 3 months ago
              Anonymous

              the tucker interview shows without a doubt who the real irl paradox map gamer is in this conflict

              • 3 months ago
                Anonymous

                How about we compromise and say both sides are deathwarring autists who wouldn't be out of place in a vicky 2 multiplayer youtube series

      • 3 months ago
        Anonymous

        i put this on my wishlist what feels like forever ago. One day I will buy it. Really looking forward to it once it is further along.

    • 6 months ago
      Anonymous

      dwarf fortress, rimworld(more of a very small village builder), banished, there are more but i can't be bothered to remember

      dwarf fort and simmilar games are village builders. they dont meet the population ammount necesary to be towns

      • 6 months ago
        Anonymous

        "Colony Sim" seems to be the most widespread terminology

    • 3 months ago
      Anonymous

      May I suggest timberborn?

      >town builder
      >beavers, beaver specific mechanics
      >you build vertically
      >early access but devs have been updating it fairly consistently
      >game itself is lightweight
      >active discord community if you care about that

    • 3 months ago
      Anonymous

      caeser 3

  5. 7 months ago
    Anonymous

    I want a city gentrifyer game where you start out with an existing city and have to turn things around by demolishing ghettos and increasing property value.

    • 7 months ago
      Anonymous

      I want a game where you can even end up with ghettos

      • 7 months ago
        Anonymous

        I always loved looking at the crime maps around my shitty dilapidated areas in SC4

      • 7 months ago
        Anonymous

        It'll never happen because city builders tend to be too casual and outwardly friendly. That big old corporate forced smile. Crime will never be relevant other than an equivilent for trash disposal.

        • 7 months ago
          Anonymous

          If only there was a city builder where you had to build actual plumbing, a functional grid, an actual economy, an education system from preschool to university, a crime and security apparatus as well as social, medical and emergency services...

          that would be sooo complicated haha

          • 7 months ago
            Anonymous

            >that would be sooo complicated haha
            It kinda is. Soviet Republic is one of the few modern(ish, I suppose being set in the 70s probably makes it a historical game at this point) city builder games that actually have resources instead of abstracting everything to money or using the simcity style zoning mechanic. It also has a specific idea of realism where a house doesn't cost 3 logs even though a model obviously includes many different materials and you will need to deliver 8 different things, some of which you will have to import for a long time.
            Construction industry is really fun in a crane autist sort of way but it makes the game pretty slow and means you have to plan out a lot of things in advance. You can quickbuild, but it's something you will use sparingly to fix small mistakes rather than the main way you do things, assuming you don't choose to entirely disable it anyway.
            Now I think actually this is the main gameplay loop of WR and where it's appeal comes from, it also makes sense in context because that's how industrial commieblock towns in the middle of nowhere were built, but if you are coming from other style of game it probably feels like all the work in the way of building a city instead of the goal in itself.

            • 7 months ago
              Anonymous

              >Construction industry is really fun in a crane autist sort of way
              I enjoy my PlayCity Playmat simulator. Setting up a construction project then spending the next hour simply watching the trucks and cranes go about their work, or work on designing another aspect

              • 7 months ago
                Anonymous

                >I enjoy my PlayCity Playmat simulator.
                Oh, now that you mention it, I had a full room city carpeting as a child, that must have been when it all began. I was destined to play citibuilders from a young age.

              • 7 months ago
                Anonymous

                >I had a full room city carpeting as a child
                jealous

              • 7 months ago
                Anonymous

                >Max game speed
                >10x speed hack enabled
                Yep it's city building time.
                Only way I can tolerate it. Base speed is so god damn slow

              • 7 months ago
                Anonymous

                Watching stuff get built is half the fun of building something

              • 7 months ago
                Anonymous

                Only as an optional extra for when you feel like it. Having to sit there. Waiting for the slowest game ever sucks. Slowing down to watch the scenery is fine. Not being forced to sit there and always watch it

              • 7 months ago
                Anonymous

                There's always plenty to do in the meantime while you're waiting for something to build. If you need to be that ADD about it you can play the instant build mode

              • 6 months ago
                Anonymous

                No I like realistic mode for the extra logistical considerations. Not the waiting itself

          • 6 months ago
            Anonymous

            3DPG

          • 6 months ago
            Anonymous

            I've been playing it in sandbox mode and it's a lot of fun, reminds me more of Sim city in that you have to think about your citizens. Skylines shouldn't even be mentioned in the same sentence and I have a couple hundred hours in that game.

          • 3 months ago
            Anonymous

            my criminal justice system is over-worked and moving so fricking slowly.

  6. 7 months ago
    Anonymous

    What is the best way to build upon the SimCity 4 design model without making it feel like the same game and without introducing mechanics that serve no other purpose but to annoy the player (ie Skylines)?

    • 7 months ago
      Anonymous

      Just improve on parts that are lacking at the moments like
      >lots lining with diagonal roads
      >smooth performance on modern hardware
      >more building themes
      >better balanced civic buildings
      >improved UI

    • 7 months ago
      Anonymous

      Simcity 4 is already an almost perfect game, the only thing that is really needed is multicore support so it doesn't waste newer hardware and maybe a full 3d render so you can have curved roads. I wish more games had the regional map mechanic that Simcity 4 has, they would be worth a try for that alone at least

    • 6 months ago
      Anonymous

      Map edit on the regional level.
      Less moronic pathfinding from the sims.
      Mixed zoning (medium and high density residential/commercial blocks) so you can have a downtown area that feels more alive.
      More granular detail on the sim level.
      Throw in a few curveballs, I played surviving mars and thought how much I wished it was more of a city builder. I'd love to see a mars or undersea where you've got to build pressure domes. Or if I was really going to shoot the moon, have the game set on an asteroid, that you hollow out, and spin up to create artificial gravity, and you build a city and bioscape along the walls like pic related.
      I'm sure its impossible to do, but I've always fantasized about a game that contained the sims, sim tower, and sim city so you can create mega city one, or a 40k hive city and really revel in how awful it is on the personal level.

    • 3 months ago
      Anonymous

      the agent simulation and public transportation in sim city 4 sucks ass even with rush hour. i fell in love with cities skylines the moment i saw you could actually draw routes and train lines. make it like that

    • 3 months ago
      Anonymous

      Just improve on parts that are lacking at the moments like
      >lots lining with diagonal roads
      >smooth performance on modern hardware
      >more building themes
      >better balanced civic buildings
      >improved UI

      also
      >mixed-use zoning
      >pedestrian streets (NAM's solution is kind of a hackjob workaround)
      >arbitrary city tile size

    • 3 months ago
      Anonymous

      >add natural resources
      But instead of being a some pseudo-commie citystate that micromanages every aspect, it’s more about enabling or not enabling companies to move in with taxes, infra and edicts. Let the free market to do the rest
      >separate retail and office zones
      This is what Skylines did right
      >more ability to control wealth based development

  7. 7 months ago
    Anonymous

    For me it's Anno

    • 7 months ago
      Anonymous

      I don't want to deal with uplay, they lost my account details in a Russian hack years ago and I haven't gone back since.

  8. 7 months ago
    Anonymous

    If you can't do this, are you even trying?

    • 7 months ago
      Anonymous

      i love you anon

    • 7 months ago
      Anonymous

      It's baffling that no other city builder has copied the region map from Simcity 4. Seeing all your cities on the map and connecting them is so fricking cool. Really gives the game a grand sense of scale.

      • 3 months ago
        Anonymous

        theotown does have region maps
        you can even have multiplayer regions and watch as your city networks with other player's neighboring cities
        or you would, if the result wasn't always a vomit inducing patchwork of mismatched "cities"
        not really worth playing as anything but a citypainter sandbox anyway: too many "give me money" mobile-isms, and not enough simulation depth

  9. 7 months ago
    Anonymous

    Any oriental style city builders? Historical or modern I don't mind.

    • 7 months ago
      Anonymous

      Emperor: Rise of the Middle Kingdom comes to mind off the bat. Available on GoG. It's similar to Pharaoh, but has expanded interactions between cities and some other unique systems. I think it's probably the pinnacle of the Impressions era city builders.

      • 3 months ago
        Anonymous

        I like it a lot too. I'd still say I prefer Caesar III on the balance of things because I'm more interested in the time period/Mediterranean theme, but Emperor's mechanics are undeniably richer.

  10. 7 months ago
    Anonymous

    I'll be honest, I didn't play the tutorial
    but in Banished, how do you increase the max amount of people in a profession? like, more than 4 fishermen etc

    • 7 months ago
      Anonymous

      A single fisherman's hut can only accommodate a maximum of four fishermen.
      So if you've built three of those the maximum you can have will be twelve.

  11. 7 months ago
    Anonymous

    How's Farthest Frontier these days?

    • 7 months ago
      Anonymous

      literally just finished a playthrough to check out how it is now. its still 95% the same as launch. needs real work still. especially everything about defence.
      Its also pretty sad that rivers/bridges are "outside the scope of development" for them.

      • 7 months ago
        Anonymous

        Man that's a shame, it was between Farthest Frontier and Going Medieval but both of them seem plagued by "Needs real work" annoyingly. Especially on defense, or so I've heard, not taken the plunge on Going Medieval because every time I go to check it out there's someone saying "X needs fixed direly"

        • 7 months ago
          Anonymous

          I hope they can fix up the game. but the pace they have been updating at and the "content" of these updates has really not impressed me.

      • 7 months ago
        Anonymous

        Man that's a shame, it was between Farthest Frontier and Going Medieval but both of them seem plagued by "Needs real work" annoyingly. Especially on defense, or so I've heard, not taken the plunge on Going Medieval because every time I go to check it out there's someone saying "X needs fixed direly"

        Man that's a shame, it was between Farthest Frontier and Going Medieval but both of them seem plagued by "Needs real work" annoyingly. Especially on defense, or so I've heard, not taken the plunge on Going Medieval because every time I go to check it out there's someone saying "X needs fixed direly"

        I hope they can fix up the game. but the pace they have been updating at and the "content" of these updates has really not impressed me.

        Farthest Frontier is good, it does need work but there is enough content there to justify buying it and a few good playthoughs.

        Going Medieval is also pretty good and they're very active with updates. But once you get familiar with it it gets a bit boring. Still sunk 80 hours into it though.

        • 7 months ago
          Anonymous

          >justify buying it
          nah
          >few good playthroughs
          you can see everything in one

          • 7 months ago
            Anonymous

            I justify it buy money spend/time spent playing it. The random map gens and types give it some replayability. Though I've never managed to get every building to the top tier, because I usually get bored and move on.

            • 7 months ago
              Anonymous

              wow it sounds like a really great purchase?

              • 7 months ago
                Anonymous

                >I buy a game and enjoy it for many hours.
                >its still getting updates
                >I will play it again in the future for many hours
                I know your probably some autistic moron, but that is normally how people would decide if a purchase was worth it or not

  12. 7 months ago
    Anonymous

    Good god, nothing beats the comfiness of SC4.

    • 7 months ago
      Anonymous

      >2003
      >curved roads
      >still isnt standard feature in city building games in 2023

      • 7 months ago
        Anonymous

        sc4 was released in 2003.
        those curved roads are from player created mods.
        im no expert, but i dont remember them much before 2009.
        it was a huge breakthrough, and later the fractional angel roads.
        i fired up workers and resources for the first time recently, and that is a pretty good road tool.

        • 6 months ago
          Anonymous

          >Have to scroll through dozens of pages of super specific road tiles
          NAM was an awful experience. Also, when will a game let us define roads ourselves? Give me a fancy road editor for lanes, sidewalks, width and all that

    • 7 months ago
      Anonymous

      Unbeatable aesthetics.

      • 7 months ago
        Anonymous

        >completely unnecessary roundabout on a straight road just so you can show off a cool spire

        • 7 months ago
          Anonymous

          That's literally every latin-american city, ya dum-dum!

        • 7 months ago
          Anonymous

          A lot of cities have them. It's more of a form over function thing.

          • 5 months ago
            Cancel— you are only cancelling a man.

            thats not even a roundabout,
            thats a chicane
            love that
            >TAX2SD

        • 4 months ago
          Anonymous

          It's not unnecessary, though. It's the only way to return without leaving the castle.

      • 7 months ago
        Anonymous

        How many mods?

        • 6 months ago
          Anonymous

          All of them, which has five layers of dependancies on some mod that went offline because someone copied it and used in their mod.
          Seriously though, I hate the modding community of sc4 and their righteousness.
          No, I'm not gonna sign up and suck Your Highness' wiener just to use your mod.

      • 7 months ago
        Anonymous

        Whats the point of the wall if it isnt encircling anything

        • 6 months ago
          Anonymous

          typical european city. Remnants.

      • 6 months ago
        Anonymous

        Game?

      • 6 months ago
        Anonymous

        Holy shit.
        Simcity 4 could look like THAT?
        But why does it run so shit on my pretty high-end PC?

      • 6 months ago
        Anonymous

        It looks nice, but that layout seems like a pain to try and navigate IRL.

      • 4 months ago
        Anonymous

        BERLINA MAGNA

        btw. Merkel lives/d in one of these buildings

      • 2 months ago
        Anonymous

        >heckin wow, it's half a square mile
        meanwhile, cities skylines can simulate the entire city

  13. 7 months ago
    Anonymous

    I just want a historical city builder, but like SC4 rather than survival or production chain based.

    • 2 months ago
      Anonymous

      How the frick did napoleon conquer that the wall + moat is too fire fr fr

  14. 7 months ago
    Anonymous
  15. 7 months ago
    Anonymous
    • 6 months ago
      Anonymous

      holy fuark i remember playing this shit on Facebook

  16. 7 months ago
    Anonymous

    [...]

    I played this game years ago, it was fun, but in just a few hours I had built everything, done everything, the map is too small and the scope of the game is too small.

  17. 7 months ago
    Anonymous

    Is there a recommended modlist for Cities Skylines?
    All this recent talk of the second game is making me want to play the original again, but I haven't touched it for the last couple of years.

    • 6 months ago
      Anonymous

      Yeah there is one list of working mod, a collection I mean. A bunch of people made a mod that kept track of good and bad mods and let you make modlists to enable amd disable from the game. Way better than workshop collection. Can't remember the name though.

  18. 7 months ago
    Anonymous

    I would love a city builder that encourages organic growth of a city over the span of a century.
    You would start the game in the late 1800's with some dirt roads and scattered farms; the very first step you take is building a post office to put your town on the map. You wouldn't be able to start zoning until the 1920's, so your first buildings would spring up anywhere that the AI believes is the most optimal location.
    Outside forces would promote the development of your city with infrastructure incentives. A railroad company wants to build a rail line between two edges of the map, and the station that you place will drive up demand nearby. Logging companies will gradually cut down forests and free up more of the map. In the 1950's, the State government wants to do the same but with a highway. Deindustrialization and urban blight can hit the city in the 1960's and 70's, which then leads to increased demand for low density housing far away from the city center. Stuff like that promotes building ad hoc, which is how most modern cities developed.

    I remember Sim City 3000 had a mode where you would start in 1901 and could unlock more advanced power plants as the years progressed. Something like that, except it's a core gameplay mechanic.

    • 7 months ago
      Anonymous

      This except it's from 2000-2100 and you play as a business buying up land and redeveloping a city in decline while dealing with new technologies such as robotics lowering the need for workers, modularity lowering the need for factories, work from home lowering the need for offices, delivery lowering the need for restaurants, while also needing more warehouses and production centers.You can lease your land to advertisers and make a neon billboard hell, try to consolidate remaining and emergent businesses into large office complexes and make a tower of youtubers or something. You can be a driving force for keeping people using fossil fuels for the next hundred years or rebuild the city into a series of walk-able neighborhoods connected by electric driven maglev trains. Since you're a business and not a city council, you have to deal with not only the actual city officials but also local investors and public opinion, local laws, other businesses, paying taxes instead of recieving taxes, and actually turn a profit from your dealings.

    • 7 months ago
      Anonymous

      Yeah I've thought along similar lines many times, honestly any city builder where you don't play as literal god over the city and development happens largely on its own with you just guiding it would be great.
      >I remember Sim City 3000 had a mode where you would start in 1901 and could unlock more advanced power plants as the years progressed
      Damn I forgot all about that, I would always play with that mode

    • 7 months ago
      Anonymous

      look into transport fever, it's sorta like that. definitely more of a focus on transit since the city building is handled almost entirely automatically but i think it's got the vibe you're looking for

    • 6 months ago
      Anonymous

      You could try and play OpenTTD with mods and begin from the XVIII century. I recommend you try it in a map with water because i only had a few rivers and having a cart based economy can suck

      • 6 months ago
        Anonymous

        my openttd world, no speedups ive just been grinding from 1950 to 1970. im pretty brand new to this type of game, only played sc2k beforehand. any reccomendations for any other game like this?

        Care to share a save game so I may explore your work?

        Fellow OTTD enjoyer Chad.

        am i doin it rite

        I know I'm moronic anons, but is there such a thing as OpenLoco in the same way there is with TTD?

        • 6 months ago
          Anonymous

          https://openloco.io/

          • 6 months ago
            Anonymous

            Neat.

    • 4 months ago
      Anonymous

      Some anons suggested OpenTTD or Transport Fever, but I think the game that comes closest to this formula is A-Train, because unlike the other two mentioned, in A-Train the city is more "concrete" instead of symbolic. In OpenTTD and Transport Fever the city serves more to symbolize the development of the region, but in A-Train you really have a city, each residence will collaborate with X inhabitants, there will be schools generating demand for passengers in the morning and at lunch time, and also nightclubs generating demand on weekends at night, etc. It's much more elaborate than OpenTTD and Transport Fever when it comes to the city itself.

    • 3 months ago
      Anonymous

      >organic growth of a city over the span of a century
      > A railroad company wants to build a rail line between two edges of the map, and the station that you place will drive up demand nearby.
      it's been so long since i've played i can't remember but does Railroad Tycoon 3 do this?

  19. 7 months ago
    Anonymous

    Not quite a city building game but similar and a formative part of my childhood.

    • 7 months ago
      Anonymous

      >soulful sprites that feel ripped straight out of medieval tapestry
      Kino.

    • 5 months ago
      Anonymous

      i remember playing sim safari everyday at recess to the point where i would get yelled at by the teacher for hogging the computer

      • 5 months ago
        Anonymous

        Sim safari is such a fever dream to me, I never had any clue what I was doing and my ecosystems would always collapse lol. Also I loved the African village minigame, I assume at the time it was very progressive but I remember they would also poach your animals if they were unhappy.

        • 5 months ago
          Anonymous

          You could light the whole village on fire which was based. Damn, I gotta find a way to play this game again

          • 5 months ago
            Anonymous

            lol I remember different natural disasters that could happen but I forgot they could affect the village too

          • 5 months ago
            Anonymous

            It's on my abandon ware site. I reinstalled it recently.

            Also man my favorite was watching the village you hire people from slowly evolve. honestly I wish that was the game managing that than building the resort.

            • 5 months ago
              Anonymous

              I installed it too! The ecology system is just as busted as I remember it to be lol

        • 5 months ago
          Anonymous

          all i would ever do is just spam animals

  20. 7 months ago
    Anonymous

    >boot up TheoTown because i assumed it's simcity 2k but prettier
    >been getting complaints about terrible traffic in industrial area
    >build freight rails to reduce trucks in traffic
    >traffic still terrible
    >wtf
    >check freight station
    >it's divided in several tiles
    >most are decorations with maintenance costs (???)
    >finally found the tile that supposedly controls the station
    >no passengers with 0% capacity
    >went to forums out of confusion
    >find out that rail stations are actually purely decorative with no impact on traffic
    >traffic is just impacted by busses, metros and all the other gay shit with no impact on goods transportation from industrial areas
    >mfw
    why bother simulating at all? i swear to God city builders with half-assed "simulation" systems like these are fricking cancer and should go mask off with being a city painting sandbox instead, holy shit

    • 7 months ago
      Anonymous

      >traffic is just impacted by busses, metros and all the other gay shit with no impact on goods transportation from industrial areas
      Yes, mass transit does in fact help with traffic, ignorant carcuck.

      • 7 months ago
        Anonymous

        >dat reading comprehension
        i don't need to explain why building freight train network are completely useless in TheoTown again to a homosexual that can barely read like you

        • 7 months ago
          Anonymous

          I wonder if it's just Ganker pulling more morons from around the web or a general societal trend, but functional illiteracy is definitely on the rise. It wasn't this bad a decade ago.

          • 7 months ago
            Anonymous

            I'm pretty sure that was some kind of political bot
            It just saw something about mass transit and gave a programmed response. An even bigger problem for the net than the ones you brought up is the massive amount of astroturfing going on these days.

            • 7 months ago
              Anonymous

              >is the massive amount of astroturfing going on these days
              elaborate further.

    • 7 months ago
      Anonymous

      >rail stations are actually purely decorative
      That's kinda funny tbh

    • 6 months ago
      Anonymous

      I got Theotown because I expected Simcity 2k with traffic simulation but yeah the game feels way too shallow and unbaked. I also somehow expected it to be a more OpenTTD style with preexisting industries and such, sadily wasnt the case. Guess I should just keep playing OTTD

  21. 7 months ago
    Anonymous

    Any city builder that can simulate mountain properly? High altitude, slope, waterfall, comfy city, etc. Things you can find in Nepal, Switzerland, c**ts like that.

    • 7 months ago
      Anonymous

      Most likely not what you looking for but the word waterfall reminds me to shill Timberborn, physics based water control is the main mechanic there

      • 7 months ago
        Anonymous

        Timberborn is such a great mix of comfy and impending doom. Stacking buildings is also very interesting.
        I find it hard to get the right difficulty though. Either droughts are no issue ever. Or you get weeks on end, a few days to recuperate. Followed by another month long drought. And I have no idea how to handle that.

        • 6 months ago
          Anonymous

          I watched some videos and the game seems to be lacking a bit on content. Do you think its worth buying?

          I am looking for a city or colony builder in a fantasy or sci-fi setting. Don't want to build a boring regular city in games like Skylines, or even the ones featuring medieval or XX century settings.

          Tried kingdoms and castles but the scope is too small, Frostpunk is too pretendious, doesn't give that much freedom for building and has tons of DLCs.

          Any recomendations?

          • 6 months ago
            Anonymous

            >worth buying timberborn?
            almost? the basics are solid but yes it does need content.

          • 6 months ago
            Anonymous

            I think it's worth buying yes. I never thought it was lacking so much content to not be enjoyable

      • 6 months ago
        Anonymous

        >>>>>>>>>>>>>>>>>

        [...]

    • 7 months ago
      Anonymous

      https://store.steampowered.com/app/1823950/Laysara_Summit_Kingdom/

      • 7 months ago
        Anonymous

        Neat. I know what I'm playing tonight

      • 7 months ago
        Anonymous

        Nice.

  22. 7 months ago
    Anonymous

    >playing Nebudchadnezzar
    >city starts spiralling
    >not enough peasants to man the fisheries to attract townsmen
    >not enough townsmen to be city guards
    >not enough city guards to stop thieves robbing the warehouses that keep my peasants fed which leads to peasants leaving

    I hate this bullshit

    • 7 months ago
      Anonymous

      Are you enjoying the game tho? I got it as a gift but haven't given it a shot yet

  23. 7 months ago
    Anonymous

    i've been playing sim city 2000 for like 25 years now and i'm still not bored of it

    • 7 months ago
      Anonymous

      How do 3k and 4k compare to it?

      • 7 months ago
        Anonymous

        idk i've never played any other sim city games

        • 6 months ago
          Anonymous

          Truly wholesome

      • 7 months ago
        Anonymous

        They're both better

    • 6 months ago
      Anonymous

      So at 60,000 people in your city, you get the opportunity for the military to come in and build a base of some sort. Usually it's an army base, but a naval base or air base is also possible. As a young child I also heard rumors of a missile base, however I never got one :/

      I've even gotten the Launch Arcos to launch, but never a missile base. Have you gotten one Anon?

      • 6 months ago
        Anonymous

        I've gotten one(s). I'm not sure if it's a glitch or not but when I got, I got a few randomly thrown across the map. A site says that you get it if the terrain is hilly.

    • 6 months ago
      Anonymous

      Literally no reason to be playing 2000 when 3000 exists and looks so much better and polished. SC4 adds a whole lot more complexity and feels "different" but SC3K hit the perfect mix IMO.

      • 6 months ago
        Anonymous

        bro your windows crack

        • 6 months ago
          Anonymous

          Never activating.

          • 5 months ago
            Anonymous

            https://github.com/massgravel/Microsoft-Activation-Scripts
            here you go dude, i didnt pay for it either

          • 5 months ago
            Anonymous

            i respect the attitude but not the purpose

      • 4 months ago
        Anonymous

        Care to share a save game so I may explore your work?

        Fellow OTTD enjoyer Chad.

        You could try and play OpenTTD with mods and begin from the XVIII century. I recommend you try it in a map with water because i only had a few rivers and having a cart based economy can suck

        I wish I could enjoy OpenTTD but it doesn't get its grips in me like other Tycoon/Builder games do. Hell I even love building trains in Factorio but something about OpenTTD is just draining to me.

        • 4 months ago
          Anonymous

          I can't like OpenTTD because I'm too used to A-Train, where timetables matter. I want to understand why so many westerners insist on making train sims not have a ingame "real time", like Transport Fever 2, for example, where a passenger train takes several days of ingame time to arrive at the next station. That's so ridiculous it hurts.
          Simutrans would be a solution, because it has a similar scope to OpenTTD, but there's a day and night cycle and such, but I don't feel it's comparable to A-Train, especially 9 v5.0 or Tourism!, both of which have a decent enough time scale for you to make fine adjustments to your trains departures for the different demands of different areas.

          • 4 months ago
            Anonymous

            I've never played the TF games but for OpenTTD I feel like PAX, where timetabling and realistic peaks/troughs would matter the most, is secondary to cargo which is more of a plain logistics issue. I'd love a transport game that focused on good PAX lines between cities and generating good growth. Like the OpenTTD custom game scripts but not shit, with an actual gameplay loop and not just bringing everything on the map to one city. Having to spawn new industries or just hope the city starts with the ones you need to make the script happy is annoying too. It's glaringly obvious how limited it is even with custom exes and newgrfs.

          • 4 months ago
            Anonymous

            Germans don't believe in the concept of time, that's why Einstein left

  24. 7 months ago
    Anonymous

    so is cities skylines 2 doa? I played a bit and am enjoying myself. Seems like most people are shitting on it though.

    • 7 months ago
      Anonymous

      Yes, because all the economic "simulation" doesn't exist. It's just a city painter, not a builder.

      • 7 months ago
        Anonymous

        god damn that picture gives me the most incredible boner.

        anyway i had a lot of fun with the original cities skylines making Japanese district themes and building my own train-suffused mountainous countryside

        • 6 months ago
          Anonymous

          [...]
          yeah i heard the economy simulation wasn't good but i'm not smart enough to know how that shit works so I guess it fooled me.
          [...]
          i've only played with parks and industries. never used any of the more advanced road mods so the tools are a nice upgrade. I miss building parks though. performance has been fine for me but I have a 4070 and im still only around 20k population.

          Every time I see this I want to play sc4 with this map.
          But not only can I not find the same map, but it seems like this would take years to do.

          Got you covered with the map

          See the description in the video

      • 7 months ago
        Anonymous

        Every time I see this I want to play sc4 with this map.
        But not only can I not find the same map, but it seems like this would take years to do.

    • 7 months ago
      Anonymous

      its got good bones but got released 6 months/1 year too early like all paraslop these days. unclear what happened with the economic simulation but it seems they either turned it off for release cause it wasnt working right or it's just super buggy. either way ive been having fun

      • 7 months ago
        Anonymous

        Yes, because all the economic "simulation" doesn't exist. It's just a city painter, not a builder.

        yeah i heard the economy simulation wasn't good but i'm not smart enough to know how that shit works so I guess it fooled me.

        have you played 1 with all major dlc's? its lacks a lot of features right now. And the fps is very bad for the low poly no texture graphics like that.

        i've only played with parks and industries. never used any of the more advanced road mods so the tools are a nice upgrade. I miss building parks though. performance has been fine for me but I have a 4070 and im still only around 20k population.

        • 7 months ago
          Anonymous

          they seem to be fixing it but imo the economy stuff is irrelevant who's playing cities for an economic sim

          • 7 months ago
            Anonymous

            it could get fixed with mods, but paraisraelite is afraid that mods would show how pathetic they are

    • 7 months ago
      Anonymous

      have you played 1 with all major dlc's? its lacks a lot of features right now. And the fps is very bad for the low poly no texture graphics like that.

    • 6 months ago
      Anonymous

      It's a shit launch, but the core of the game is fine. There's so much wrong with it that it'll take a year or two to fix it all probably, but then it'll be good. I also enjoyed it for the first 24 hours of gameplay and the fixes they've already done have improved it.

  25. 7 months ago
    Anonymous

    My idea for city-builder would dating sim hybrid
    >you are a female mayor
    >each turn is divided to day-city-planning and night-dating

    • 7 months ago
      Anonymous

      sims already exists, homosexual

      • 7 months ago
        Anonymous

        you don't plan cities or manage politics in the sims, last time I checked

        • 7 months ago
          Anonymous

          theres prob a mod for it, city builders dont have politics either, but it would be an interesting addition

          • 7 months ago
            Anonymous

            stuff like frostpunk is close to it but it treats the city building like a puzzler instead of something you can work on and thrive

    • 7 months ago
      Anonymous

      Sounds extremely gay but based if it was a male mayor

      • 7 months ago
        Anonymous

        well, it is supposed the female because the goal is to balance your happiness vs career success
        e.g. put too much energy on politics, you frick up your dates and die alone, and if you focus on building a family, you lose-elections

        • 7 months ago
          Anonymous

          I rather larp as a corrupt womanizer

    • 6 months ago
      Anonymous

      well, it is supposed the female because the goal is to balance your happiness vs career success
      e.g. put too much energy on politics, you frick up your dates and die alone, and if you focus on building a family, you lose-elections

      I rather larp as a corrupt womanizer

      I could easily see some kind of "the mayor" hybrid RPG, though it would probably be more Suzerain style where really it's just a visual novel with a thin veneer of city builder in this case. But you would interact with all the various factions of your typical first world city and have to balance their interests, also many opportunities for sleazebag corruption if you so choose

  26. 6 months ago
    Anonymous

    Any place where I can find a pack of Sim City 4 together with good mods?

    • 6 months ago
      Anonymous

      You WILL download every mod individually from Simtropolis and you WILL be happy

    • 6 months ago
      Anonymous

      a while ago i was thinking of backing up my game so i didn't have to redownload every mod and my drive died the next day, if you find one please (You) me because im postponing that torturous process

      Holy shit.
      Simcity 4 could look like THAT?
      But why does it run so shit on my pretty high-end PC?

      >But why does it run so shit on my pretty high-end PC?
      from what i heard the game only uses one core of your cpu, 4 GB of ram and the hardware render barely works so your gpu is useless and the graphics are rendered with the same core of the cpu that runs the simulation

  27. 6 months ago
    Anonymous

    Random question but since I wouldn't know where to ask this and most IRL city planners that have a passion for it probably play city builders, what's the most autistically perfect city around today? One where they let some Megamind design everything and even though it's obviously not perfect it's the most efficient sort of model we have?

    • 6 months ago
      Anonymous

      What exactly do you mean by perfect city? La Plata Argentina is probably the most grided out city in the world.

    • 6 months ago
      Anonymous

      Only existed as an idea but Walt Disney's original plan for EPCOT is as close one man got to building an autistically perfect city that I know of. Everyone's suburb house would have been equidistant to an underground public transportation stop which were equidistant to downtown where presumably most people would work. Roadways were also underground as well as a train network that would handle import and exports.

      It didn't get very far as he died of cancer a few years into the project and the land became today's Disney World. If he didn't die he would have either quit or run out of money as he wanted to build underground road and rail networks in a wetland where the water table was only a few feet deep.

      • 6 months ago
        Anonymous

        its not a city its human experiment

        • 6 months ago
          Anonymous

          One that would have been terrible imo: Case in point - Rapture from Bioshock.

          • 6 months ago
            Anonymous

            >something that never happened was going to be bad
            >my proof
            >a video game

            • 6 months ago
              Anonymous

              What about Fordlandia though ?

        • 6 months ago
          Anonymous

          John Calhoun was a hack, and none of his experiments reflect human populations. Even the Kowloon Walled City, with its insane population density, lawlessness and lack of basic services like running water and garbage collection failed to drive its inhabitants insane.

          • 6 months ago
            Anonymous

            >failed to drive its inhabitants insane
            It's not about being driven insane

            • 6 months ago
              Anonymous

              Yes it is. Sanity means your ability to function in society. So long as the rats in the maze are sane, their society functions, and vice versa.

              • 6 months ago
                Anonymous

                >Sanity means your ability to function in society
                Peak moron

              • 6 months ago
                Anonymous

                It does.

              • 6 months ago
                Anonymous

                Then I guess the population density wasn't "insane" if everyone in Kowloon functioned

              • 6 months ago
                Anonymous

                In that instance "insane" just means "very high". You know that's what it means. You are able to understand the English language, you are just pretending not to because you don't want to accept that I am right.

              • 6 months ago
                Anonymous

                >In that instance "insane" just means "very high"
                But it's not insane, why would you use that instead of "very high"? Why try and redefine insanity if you're immediately going to misuse it?

              • 6 months ago
                Anonymous

                autism or mental moronation?

              • 6 months ago
                Anonymous

                He's definitely autistic, I'm not sure why you keep engaging with him.

              • 6 months ago
                Anonymous

                "the mice weren't driven insane"
                woah, what a good start to the whole thread

              • 6 months ago
                Anonymous

                By this definition all mice are insane to begin with. They have no functioning society. Even if you redefine words to mean something different, it doesn't make you right about the relationship between the research and what you're trying to say it said. Words are just labels.

          • 6 months ago
            Anonymous

            Americans are insane.

    • 6 months ago
      Anonymous

      >what's the most autistically perfect city around today?
      None of them really. The problem with a lot of the planned cities is they face a bunch of compromises, reality and the law of unintended consequences hits like a ton of bricks since there are always things you never even considered accounting for that create compounding issues. Or it turns out that they weren't as smart as they thought they were, and it was flawed from the first stages - look at Brasilia.
      Its expensive, and requires a lot of investment in infrastructure and buy in from industry and business to keep money coming through, otherwise its just another suburb or decaying urban center.

    • 6 months ago
      Anonymous

      I'm not a city planner but: super blocks are great, theres also an older concept of hex blocks and from what I've heard Freiburg is a great example of euro new urbanism... and of course theres always Amsterdam

      • 6 months ago
        Anonymous

        Hex blocks are a cool basic idea but they have enough problems that there isn't yet a clear ideal way to use them.

  28. 6 months ago
    Anonymous

    Can i has SC4 CAMelots?

  29. 6 months ago
    Anonymous

    I'm playing plan B: terraform. It's simultaneously factorio for morons and a Per Aspera without all the gay story shit. Pretty fun, would recommend.

    • 6 months ago
      Anonymous

      >Per Aspera
      was my first thought looking at the screenshot. this looks very... basic? thats a lot of copy paste models just sitting there

      • 6 months ago
        Anonymous

        You just fed the city its need -> city grows

  30. 6 months ago
    Anonymous

    only cities but heres 440k happy people drinking their own shit

    • 6 months ago
      Anonymous

      >those roads
      >that landscaping
      Grosser then the Flint water tbh

      • 6 months ago
        Anonymous

        it's all processed and reprocessed by the people, they've come to love it, almost like it gave them superpowers 90k/w net gains, 86% traffic, all 25 tiles

    • 6 months ago
      Anonymous

      Reminds me of this shithole I made in early CS1.

      >only river drains off the map very slowly
      >growing city dumps more and more sewage into the river
      >after a while the sewage dump rate passes river drain rate
      >river changes direction, sewage floods low lying districts
      >build a dam to hold back the poo and force it off the map
      >dam works for a while but is eventually overwhelmed
      >build more dams, only for them to be breached again later by the eternally growing Lake Poo

      • 6 months ago
        Anonymous

        The great shittening.

      • 6 months ago
        Anonymous

        The great shittening.

        >San Franshitsco in vidya form
        I remember there being water treatment plants in this game to prevent rivers from being clogged with too much shit, did those just not work for how slow the river was or you didn't build them for whatever reason?

        • 6 months ago
          Anonymous

          Those weren't in the game yet. The only option was to dump the dumps in water.

      • 5 months ago
        Anonymous

        imagine the smell if you were blessed with having "waterfront" property

  31. 6 months ago
    Anonymous

    I'm going back to playing Anno 1800 and workers and Resource, how did they manage to downgrade the game so much? people strolling around under a tornado, road, and powerlines intact cars that weigh 500 tons. Water physics is a disaster compared to the first one. I can't believe people actually paid for this game and thinks there is only a couple of problem to be fixed.

    • 6 months ago
      Anonymous

      I've never seen a studio fix the water physics post release.

    • 6 months ago
      Anonymous

      Not to mention even basic shit like UI has a downgrade even though they could have just ported everything from the first
      >colors for bus and subway lines are desaturated and faded by default making it a pain in the ass to read if you're zoomed out at all
      >colors for zoning plots are dimmer too for no fricking reason
      >building anything below ground is a fricking disaster and impossible to gauge depth. Mouse pointer and the "actual" placement are separate because...???
      What a shitshow

  32. 6 months ago
    Anonymous

    Was anyone in the Ganker thread the other day for SC4? I put out the idea of a shared region, where different people are assigned a city, then the cities are all combined in a month or so to populate it.

    Would anyone be up for experimenting with that?

    • 6 months ago
      Anonymous

      Not really but can you recommend some good SC4 regions?

  33. 6 months ago
    Anonymous

    Someone is attempting to make sim town, but better

    • 6 months ago
      Anonymous

      Is this the one with the hot dog people?

      • 5 months ago
        Anonymous

        Not anymore

        • 5 months ago
          Anonymous

          It's like what I always wanted from the sims.

    • 6 months ago
      Anonymous

      Yeah or like the cancelled project SimsVille, I remember being so excited seeing the trailer for that as a kid only for nothing to ever come out.
      They definitely nailed the rollercoaster tycoon aesthetics if that's what they're going for

    • 3 months ago
      Anonymous

      >1998

      that looks promising enough to me

  34. 6 months ago
    Anonymous

    oh we're so back

    • 6 months ago
      Anonymous

      Did you need to do anything special to get it running? I have a SC2000 SE disc around her somewhere but I never bothered to install it.

      • 6 months ago
        Anonymous

        disc should work, just point it to the install folder. needed a couple things, a homebrew installer and a patch

        >installer
        https://www.weasyl.com/~oneandonly/submissions/41208/simcity-2000-installer

        >patch
        https://community.pcgamingwiki.com/files/file/14-simcity-2000-compatibility-patch/

        >archive files just in case (i used the zip version)
        https://archive.org/details/sc2000_win95

  35. 6 months ago
    Anonymous

    Guys I think I hate cities skylines 2. It makes 0 sense how that game can run so horribly regardless of settings or town size. I don't know how they shipped it like that. Their "patching" has not improved it at all on my end. Weirdest part is how it doesn't matter what the city size is which makes me think its something fricked with the game itself.

  36. 6 months ago
    Anonymous

    What is it about SC2K that makes it look so much better than the other games in the series?

    • 6 months ago
      Anonymous

      isometric+sovl

  37. 6 months ago
    Anonymous

    the absolute desperation

    • 6 months ago
      Anonymous

      What PS1 game is this?

      • 6 months ago
        Anonymous
        • 6 months ago
          Anonymous

          DAMN pee ess ecks sim city 2000 looks like THAT?!

  38. 6 months ago
    Anonymous

    >european refugee crisis, 2023, colorized

    • 6 months ago
      Anonymous

      this is probably the biggest thing farthest frontier is doing wrong. population growth. theres no need to worry about booms or droughts.
      you just build houses and the right amount of people show up for those houses.

      • 6 months ago
        Anonymous

        >booms
        aaaah make it stop!

        • 6 months ago
          Anonymous

          oh well, nothing that a lack of food and an excess of typhus can't fix

          • 6 months ago
            Anonymous

            and then everything starts to catch on fire, too...
            I think it's over

            • 6 months ago
              Anonymous

              it finally stabilized.. half my population gone, oops

  39. 6 months ago
    Anonymous

    Why isn't there an open sc4 yet?

    • 6 months ago
      Anonymous

      EA would kill it

      newbie here, what's the best city builder if I don't want to spend a gorillion dollars on paraisraelite shit?

      depends on the setting but i would say the best ones are Simcity 4 and Emperor Rise of the Middle Kingdom, you can get the first one by torrent and the latter in gog-games.to

      • 6 months ago
        Anonymous

        EA is very laid back when it comes to modding it’s old games

        newbie here, what's the best city builder if I don't want to spend a gorillion dollars on paraisraelite shit?

        What the anon said, also Tropico 4 and older Anno games are nice

  40. 6 months ago
    Anonymous

    my openttd world, no speedups ive just been grinding from 1950 to 1970. im pretty brand new to this type of game, only played sc2k beforehand. any reccomendations for any other game like this?

    • 6 months ago
      Anonymous

      Care to share a save game so I may explore your work?

      Fellow OTTD enjoyer Chad.

      • 6 months ago
        Anonymous

        https://mega.nz/file/ZCsAmDDZ#k7PQxCe20T0PLTXmuUnBzTPWTmAOmoYyweO4dvjQrzE

  41. 6 months ago
    Anonymous
  42. 6 months ago
    Anonymous

    am i doin it rite

    • 6 months ago
      Anonymous

      I remember making a single train track with a massive train that would pick everything up and deposit it on one giant loop. Was super satisfying.

    • 6 months ago
      Anonymous

      nice splines...

      • 6 months ago
        Anonymous

        reticulated?

  43. 6 months ago
    Anonymous

    https://store.steampowered.com/app/1771110/The_Settlings/

    I just saw this. Interesting concept but development is slow.

  44. 6 months ago
    Anonymous

    newbie here, what's the best city builder if I don't want to spend a gorillion dollars on paraisraelite shit?

    • 6 months ago
      Anonymous

      Urbek City Builder for an easy, comfy game

    • 5 months ago
      Anonymous

      Just pirate

  45. 6 months ago
    Anonymous

    Star Wars Empire at War just got a x64 bit support patch after 16 years. EA could do it in a heartbeat and save SC4.

    • 6 months ago
      Anonymous

      Star Wars Empire at War is developed by a studio that still exists.

    • 6 months ago
      Anonymous

      >Half-life received an update after 25 years
      >SC4 will forever be left to the sands of time.

  46. 6 months ago
    Anonymous

    My most recent Citystate 2 city

    • 6 months ago
      Anonymous

      Same city at 30k population

    • 6 months ago
      Anonymous

      Same city at 30k population

      How are you liking it? I paid five bucks for the first one and it was okay, a bit limited and not very deep at all. I remember building row after row of the same building and not really feeling like I had any way of affecting the world.

      • 6 months ago
        Anonymous

        I don't think its perfect, but way better than skylines.

  47. 6 months ago
    Anonymous

    >skylines 2 was shit
    It's over, we'll never get another good city builder.

    • 6 months ago
      Anonymous

      Man, I'm so fricking bummed about it. I was holding out hope until the last minute. Hell, I still hope that it'll be good in like a couple years. And I actually did enjoy playing it up until I got far enough in that everything collapsed. But it needs at least half a year of dev time, probably more at Scandinavian speeds, and I don't know if it's going to have the funding for that. I can't see how they're going to be able to raise any new funds with a flop release and fewer concurrent players than CS1.

      • 6 months ago
        Anonymous

        It is giving me SimCity 5 flashbacks.

    • 6 months ago
      Anonymous

      >expecting games made by trandinavians to be good

      • 6 months ago
        Anonymous

        >trandinavians
        im stealing that one

  48. 6 months ago
    Anonymous

    LUMBER

    PUNK

  49. 6 months ago
    Anonymous

    >tfw can't play city builders anymore because watching the green map go to red/brown/house color like a growing tumor gives me anxiety

    • 6 months ago
      Anonymous

      play surviving mars or one of those other terraforming mars games for the exact opposite colour change.
      (I wish surviving mars was a lot better than it is)

    • 5 months ago
      Anonymous

      I get this in Anno 1800. As you build wolves, deer and buffalo scatter into the wilds.

  50. 6 months ago
    Anonymous

    >dislike city builders that force you to build in a grid
    >play game whose main selling point is not building in a grid
    >painstakingly build a grid
    Real reason is that I like having the choice, and deviating from the grid to conform to the geography, but still makes me feel like a huge hypocrite

    • 6 months ago
      Anonymous

      Wish the dev (who I hope did not get killed by a shell) would make it possible to add more vertices like in Foundations

    • 6 months ago
      Anonymous

      >all the buildings are square
      Are they forced to be, or is that part of you doing a shit job?

      • 6 months ago
        Anonymous

        You can only work with 4 vertices, so they can be a square, a rectangle, or a variation of a trapezoid. Farms are the only exception of this rule, in which you can have 3 vertices and make a triangle. And that's it. You can't do curves or just add more vertices. You CAN use the fence tool and create lots of any shape you want for the houses, but they don't function as gardens which makes it quite lame.

        • 6 months ago
          Anonymous

          Oh, yeah then it's basically not your fault, at most you could cant them and make a slanty grid

          • 6 months ago
            Anonymous

            In a previous build I did experiment around with building placements, mostly inspired by Manor Lords in having thin but long lots. Unfortunately the houses often plant a tree right beside their main entrance, so it can look bad as the people have to go through the tree to leave their lot

  51. 6 months ago
    Anonymous

    How do i break out of the simcity 4 grid? Just stop doing it I know, but it's somehow hard for me. Anyway what are some sc4 tips? I tried separating I-d, garbage and power to a neighbor region, and then have a nice suburb. It works OK but demand isn't 1-1 and now that my suburb is educated I-d is done. I'm not sure what to do with the industrial town now? Just make it a power and garbage town?

    • 6 months ago
      Anonymous
    • 3 months ago
      Anonymous

      I can't explain it, but I build roads like branches of a tree. Each finishing with a 2x2 roundabout. This is for suburbs only. Haven't got a pic sorry.

      • 3 months ago
        Anonymous

        The proportions on those windmills need to be fixed.

  52. 6 months ago
    Anonymous

    What NewGRFS go well with FIRS/Iron Horse/Road Hog?

  53. 5 months ago
    Anonymous

    Have they fix CS2? Also shameless bump.

    • 5 months ago
      Anonymous

      Nope. Some minor fixes only

      • 5 months ago
        Anonymous

        Why can't Parakek care about their fans the same way CDPR does? At least the Poles actually apologize and try to rectify their frick-ups, are the Swedes just moronic?

  54. 5 months ago
    Anonymous

    anyone pick up Against the Storm?

    • 5 months ago
      Anonymous

      I bought it last year, chuddy and played it until prestige 14 or so.
      I started a new profile yesterday and now there is tea and three different flavors of rainwater.

    • 5 months ago
      Anonymous

      I did. Very 'lifeless', uninspiring and numbers go up kinda game. The races rarely interact with each other if ever, they are just there, carrying out your bidding. They don't talk (there are no voices), they don't emote, they don't do anything beyond just working. I also don't like how the game introduce difficulty by crippling the player with number modifiers instead of introducing more stuff to manage.
      >what about the gameplay
      Dull, due to the fixed spawning in the middle of same old flat terrain surrounded by trees in every run. No idea how the hell you get in there but whatever. The point is, theres no fun to be had when I have to keep building the same stuff in every run with slightly different colour palette or build order. Its like playing factorio till red science, only to restart the game but this time the iron patch is 50% smaller. While the next run is having all resource patches to be 50% smaller and you can only use burner drills for mining them. If you find this "fun", good. I don't so I will not recommend this game.

      • 5 months ago
        Anonymous

        Sorry, small correction, they do have voices, need to turn up the volume quite a bit to hear them.

      • 5 months ago
        Anonymous

        thank you for the info. doesnt really sound like it's for me.

      • 5 months ago
        Anonymous

        >very 'lifeless'
        Yeah, I was struggling to define it myself but this sums it up.
        It's a hard one because mechanically the game is fine but the constant resetting just makes it feel like a drag to play and there's very little personality to make you want to come back. I don't feel attached to my citizens or city at all and that really kills my will to play.

        • 5 months ago
          Anonymous

          >It's a hard one because mechanically the game is fine but the constant resetting just makes it feel like a drag to play and there's very little personality to make you want to come back. I don't feel attached to my citizens or city at all and that really kills my will to play.
          This is why I couldn't ever get into chess.

    • 5 months ago
      Anonymous

      Yeah.
      It's bizarre, building a small village then immediately moving on and starting from scratch again goes against everything I know about city builders and strategy games as a whole.
      It's not bad per se, but it's made for people who like the idea of city builders and not people who actually like building towns and cities.

  55. 5 months ago
    Anonymous

    rushed the town hall but these fricks never show up when you do actually need them..

  56. 5 months ago
    Anonymous

    Started Tropico 4 and its really fun, like how main city looks

    • 5 months ago
      Anonymous

      view from countryside

      • 5 months ago
        Anonymous

        and small tourist town on other side of the island

    • 5 months ago
      Anonymous

      looks comfy man

    • 5 months ago
      Anonymous

      i see a shack bro. shoot those counterrevolutionaries.

      • 5 months ago
        Anonymous

        worst thing about shacks is that they love to build them on forests and beaches, and when you raze them it leaves brown wasteland

        I like about game that you dont have to build in grids

        • 5 months ago
          Anonymous

          >spends five minutes meticulously lining up that palm tree planter to cover up the dirt next to an intersection

    • 5 months ago
      Anonymous

      Looks a lot nicer then when I play.

    • 5 months ago
      Anonymous

      Impressive, very nice

    • 5 months ago
      Anonymous

      I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS

    • 5 months ago
      Anonymous

      I got this game for free at some point in my life and had a blast with it.

  57. 5 months ago
    Anonymous

    >tenements

    • 5 months ago
      Anonymous

      is there mod enabling you to build your own forests, this looks great though you need more teamsters by the looks of it

      • 5 months ago
        Anonymous

        unmodded, just be careful where you place your stuff

    • 5 months ago
      Anonymous

      Tenements look great in peripheral parts where you keep industry, tropical paradise needs its ghettos

      • 5 months ago
        Anonymous

        the tall palms are decorative iirc

        no proles allowed in the city

  58. 5 months ago
    Anonymous

    I like taxis

  59. 5 months ago
    Anonymous

    https://tadgames.itch.io/idlecitysim2051
    anyone play this before?
    is it good?

  60. 5 months ago
    Anonymous

    I'm too goddamn utilitarian, need to do some stupid fort again, Maybe I will try building the line fort in the desert, seems fun.

    • 5 months ago
      Anonymous

      >Maybe I will try building the line fort in the desert, seems fun.
      based and Neompilled MBSposter

  61. 5 months ago
    Anonymous

    >timberborn
    >early access

    >songs of syx
    >early access

    >voxel tycoon (isn't even citybuilding, but whatever)
    >early accesss

    >patagonia
    >early access (and racemixing)

    >C:S 2
    >is an untested unoptimized beta build

    why are there no good, COMPLETE, city builders out this year?
    I got against the storm but how many times can i build the same crude workstation?
    Can't early access just be limited to 6 months and frick you if you can't finish your game by then?

    • 4 months ago
      Anonymous

      >Can't early access just be limited to 6 months and frick you if you can't finish your game by then?
      Would only encourage developers to rush 1.0 leaving an unmanageable waste of a game behind.

  62. 5 months ago
    Anonymous

    Looking for a game that lets you build a region of small towns akin to rural America. I know you can do it in Cities: Skylines, but it's clearly not made for that. Any recommendations anyone has?

  63. 5 months ago
    Anonymous

    Anon,
    Where is my O'neil space colony builder, the one where I can adjust the gravity and build at the 0G center?
    You know, the one where I can decide X colony is a tropical beach and the other a snowy mountain.

    It's 2023 so we obviously have such game (else our civilization don't deserve existing).
    But I can't seem to find it.

    Please help!

    • 5 months ago
      Anonymous

      Maybe bother Jeff Bezos and Bandai to make it.

    • 5 months ago
      Anonymous

      >Rotating O'neill space city builder

      Imagining it:
      >type of construction
      0) Foundation = 3-island or closed
      Change how light work, citizen can complain if they have natural/artificial light
      You can change rotation speed/temperature as wished but some building are only rated for X-level and the population will hate change
      You can have multiple colonies linked to each other.

      1) Structural = snap to a grid
      Needed to get closer to the center of the colony, each case closer mean less gravity, up to no gravity
      At start only fraction of the colony is pressurized
      You also need to balance the station in mass/counter-weight
      There's an automatic buffer and hidden underground, after you need to add mass manually on the opposite side.
      If you want to create/control weather, you need structural parts.
      Biggest game-changing/buildings? structural

      2) Details = custom cities skylines
      You build on top of the structural part so you can have layered cities
      Going up/down a level mean a change in gravity
      Soil/farm? painted manually
      Mountain? You need a structural part, which is empty and thus you can build inside
      Water/pond? painted manually, beware the unwanted water cycle
      River? Need pump

      >Transport
      All your primary resources come from the center node at each side of the colony.
      By default everything come down elevators, so you'll be lining up a lot of railway to them.
      The center of the colony is rails and crane to build the rest.
      You can build railways/elevator from the center but it create shadow.
      Optimize enough and people can commute from one colony to the other.
      You can set up flying car authorized flight zones.

      >Economy
      It's post-scarcity so money is about how useful/pleasant your colonies are.
      You are encouraged to make specialized colonies paying for the other.
      You reduce cost by building product in your cluster of colonies.
      LEARN TO RECYCLE!

      That's all for the big ideas, I let someone work out the little detail of making that game.

    • 5 months ago
      Anonymous

      Right here!
      http://highfrontier.com

      • 3 months ago
        Anonymous

        Cool idea but looks dead (last update in 2017) and possibly the stupidest business model ever conceived.
        >sorry you didn't hear about our incredibly obscure indie project years ago, please buy our latest pre-alpha build for 30 bucks instead
        >after many years in development we've finally reached our 1.0 release, that'll be 100 dollars please!

  64. 5 months ago
    Anonymous

    Bought Fabeldom on sale. I've been having quite a lot of fun with it. Reminds me a lot of ANNO in a way. It's very laid back and the art style is actually pretty cute. It has some interesting mechanics like how homes instead come with customizable lots with special buildings and decor that can do things. I just unlocked middle class apparments and you can make little squares and parks in the lots which is really neat.

    • 5 months ago
      Anonymous

      can you fugg the princess in the dating sim part yet?

      • 5 months ago
        Anonymous

        I haven't really gotten there yet and from the looks of it I'm gonna say no cause despite me putting it to "Interested in girls" as the game asks all the other kingdoms are guys and they keep trying to frick me.

  65. 5 months ago
    Anonymous

    >its a medieval city builder, fish, hunt, farm and watch your village grow
    >its set somewhere between the VX and XX century (around cold war age)
    >its current day city builder
    >if fantasy, its medieval high fantasy
    >if sci-fi, its colonizing mars with slow ass hover drones

    Where is my star base city builders, generation ship city builder, building floating cities on a gas giant, lovecraftian city builders, cyberpunk dystopian metropolis city builders.

    • 5 months ago
      Anonymous

      >Where is my star base city builders, generation ship city builder, building floating cities on a gas giant, lovecraftian city builders, cyberpunk dystopian metropolis city builders.
      It is in that game that reuse Earth city-builder engine except the soil/sky have different colors and you have less gameplay because "survival is hard on other planet"

      I'm still waiting for

      Anon,
      Where is my O'neil space colony builder, the one where I can adjust the gravity and build at the 0G center?
      You know, the one where I can decide X colony is a tropical beach and the other a snowy mountain.

      It's 2023 so we obviously have such game (else our civilization don't deserve existing).
      But I can't seem to find it.

      Please help!

      • 3 months ago
        Anonymous

        what an odd perspective

    • 5 months ago
      Anonymous

      Not recommending any of these, I just wanted to look if Steam search would give a result

      >star base city builders
      Too generic, if you accept 2D artificial gravity there tons of them
      If you want 3D 0G or rotating gravity, that's where it get hard
      https://store.steampowered.com/app/1687840/Heliopolis_Six/
      I tried this one but I'm probably too dumb to do anything on screenshot
      https://store.steampowered.com/app/1638300/Solargene/
      Plus I imagine you already know IXION
      https://store.steampowered.com/app/1113120/IXION/

      >generation ship city builder
      https://store.steampowered.com/app/1638030/Generation_Ship/
      Found funny I could find a RPG
      https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/

      >building floating cities on a gas giant
      Too specific
      https://store.steampowered.com/app/1273220/Sphere__Flying_Cities/

      >lovecraftian city builders,
      Fat chance, it's that or SCP foundation type management game
      https://store.steampowered.com/app/2482210/Eldritch_town/

      >cyberpunk dystopian metropolis city builders.
      https://store.steampowered.com/app/427940/Industries_of_Titan/
      Found funny this one had many of your tags
      https://store.steampowered.com/app/1481170/ZEPHON/

      You forgot
      >underwater city builder
      So I'm adding it
      https://store.steampowered.com/app/1254320/Surviving_the_Abyss/

      • 5 months ago
        Anonymous

        you fricking kidding m8

        • 5 months ago
          Anonymous

          That's what the Steam tag got me
          https://store.steampowered.com/search/?tags=7432%2C4328&supportedlang=english&ndl=1
          It's that or the zookeeper

          • 5 months ago
            Anonymous

            better to just say that there is no good one.

            Also, I was looking at other titles that you posted, from what I got, majority of them are early access with no content, or unfinished early access that devs already abandoned.

            The only of these games that seems actually playable is ixion, but a common complaint is that the game is too railroaded, not exactly what I wanted. Anyone here played it?

            • 5 months ago
              Anonymous

              The truth needed to be said.

              >from what I got, majority of them are early access with no content, or unfinished early access that devs already abandoned
              Pay for your niche game, investor, and accept the risk.
              Ofc you can't trust devs too ambitious nor devs who only have superficial difference with other games.
              But there's worse, there's the talented devs who can succeed but will never get much money because their work get no visibility even with Steam tag system.

              >The only of these games that seems actually playable is ixion, but a common complaint is that the game is too railroaded, not exactly what I wanted. Anyone here played it?
              I literally just bought it and am about to start playing it.
              I was told it was good but with no replay value and mostly if you get it 15% cheaper than its full price (at the time), so I bought it when it was a 40% cheaper.
              I intend to enjoy it and you can't stop me.

              • 5 months ago
                Anonymous

                >Pay for your niche game, investor, and accept the risk.
                Problem is that if you want to play something that niche right now, you don't have anything but a handful of half baked EA. I want to play a game not make investments for something that may or may not be playable 5 years from now.

                >I intend to enjoy it and you can't stop me.
                I don't intend to.

              • 5 months ago
                Anonymous

                Understandable but it might be the only way to "vote with your wallet" and get those E-A games "fully baked".
                As much as I believe a O'neil colony city builder would be memetic enough to pay for itself, it's a risky venture and the devs would lose a lot if it fail.

              • 5 months ago
                Anonymous

                Also
                A dev making from scratch an engine good for a rotating space colony city builder would be unable to use it elsewhere.
                Lot of money for an engine that can only be used for rotating space colony city builder.

      • 4 months ago
        Anonymous

        StA is dead, so is IoT,

  66. 5 months ago
    Anonymous

    Was it good?

    • 5 months ago
      Anonymous

      It would always crash on me ten minutes into playing. I have no idea.

      • 5 months ago
        Anonymous

        I only got a glimpse of it. The only thing I remember is your emails came to you via train and that was the coolest shit.

    • 5 months ago
      Anonymous

      I fricking loved this game so god damn much. I'm almost surprised that LEGO hasn't done an actual builder game yet.

  67. 5 months ago
    Anonymous

    Is that theotown?

  68. 4 months ago
    Anonymous

    [...]

    It's embarrassing that you took some of your precious lifetime to type all this out and post it.

  69. 4 months ago
    Anonymous

    >build new neighborhood in cities skylines
    >ridiculous amount of traffic coming out of it despite being smaller then my previous expansions
    >connect it in every way to the rest of the city
    >all buses and trams fill to capacity no matter how much i send
    >car flow avoiding avenues and ramming through side streets doesnt lessen
    >delete all busses and trams in frustration to start over
    >traffic is fine city wide
    wat

    • 4 months ago
      Anonymous

      Just like real life

      • 4 months ago
        Anonymous

        Oh man look at the destruction wrought by government regulation
        better give more power to the government

        • 4 months ago
          Anonymous

          You don't "give" power to the government. If the government is weak, it's usually because of rampant corruption, rampant bureaucracy, economic failure, external threats or sheer incompetence. Not because the governed are somehow withholding power from it.

          To give an example, when you get arrested in the United States, the police are legally forbidden from beating you. This is not because the government doesn't have the power to beat you. Rather, the government legislators have decided that it is in their own best interest not to allow the police to beat people, except in specific circumstances. This is the case for all legal rights. They are something the government has chosen to grant you.
          If the police don't like you for some reason, they might choose to beat you anyway, and there's a chance they could get away with it. The police are part of the government apparatus, but if the government lacks the ability to hold them accountable, they're able to overstep the law they're supposed to be enforcing. The power of the police to beat suspects is something that exists because the government is unable to take it away.

          You can have lax zoning regulations under a strong government, if that's what the government decides is best. Having a government so weak that it literally cannot enforce zoning regulations is usually not an ideal situation, since once you get to that point, you tend to have other problems.

          • 4 months ago
            Anonymous

            >This is the case for all legal rights. They are something the government has chosen to grant you.
            This is where civilian ownership of firearms comes in. Police have an interest in not beating civilians at random because police are also susceptible to bullets, same as the politicians.

            • 4 months ago
              Anonymous

              In a functional democracy, it's because it's easier for the legislators to stay in power if they serve the will of the people. People who are happy will keep voting for status quo, while people who are angry are going to want change, so if the status quo is you, it should be clear where your interests should lie.
              Alas, few governments can be described as functional.

              • 4 months ago
                Anonymous

                >In a functional democracy, it's because it's easier for the legislators to stay in power if they serve the will of the people.
                And in a functional society the people are well armed because it's easier for the people to hold the legislators accountable when they're a match for that government's loyalist military.

              • 3 months ago
                Anonymous

                >when they're a match for that government's loyalist military
                So, hardly ever then. How about just being a match for the security service?
                I doubt the politicians care if you can withstand an open battle against the army if you can just go at a political event and shoot them in the face.

            • 4 months ago
              Anonymous

              There's more beating and death by firearms in a country with civilian owning firearms (and ammo).
              Whoops.
              And I'm from that country everyone laugh about being ungovernable because we manifest and burn car every time a politician do anything.

              But stuff that, we need to get back on topic.
              IS THERE A CITY BUILDER WHERE FIREARMS OWNERSHIP IS SIMULATED?
              Better, one where you can have a mafia form, take over districts, fight off your police force and even take over prisons.

              • 4 months ago
                Anonymous

                >IS THERE A CITY BUILDER WHERE FIREARMS OWNERSHIP IS SIMULATED?
                >Better, one where you can have a mafia form, take over districts, fight off your police force and even take over prisons.
                Tropico is probably the only city builder with something like this.

              • 4 months ago
                Anonymous

                Tropico 3 best in the series. 4 is also darn excellent.

              • 4 months ago
                Anonymous

                >your police rating goes so low that the cartels start taking parts of the city
                >cut a deal with the cartels to have them act as de facto law enforcement
                >ton of money lost to corruption, but violent crime stays under control and your city's safety is fine
                >also a lot of the corruption money is flowing to you, and you can spend it however you wish, when the city's legal funds are subject to oversight and usually reserved for sensible purchases
                Never ever

              • 3 months ago
                Anonymous

                This, but with cyberpunk megacorps, please.

              • 3 months ago
                Anonymous

                Unless it has flying cars it would just be a realistic, modern day city builder, innit.

              • 2 months ago
                Anonymous

                >Never ever
                Your just need "Haiti cities simulator"

              • 2 months ago
                Anonymous

                >your police rating goes so low that the cartels start taking parts of the city
                >cut a deal with the cartels to have them act as de facto law enforcement
                >ton of money lost to corruption, but violent crime stays under control and your city's safety is fine
                >also a lot of the corruption money is flowing to you, and you can spend it however you wish, when the city's legal funds are subject to oversight and usually reserved for sensible purchases
                Never ever

                I think Tropico 6 literally has both these things-- you can increase firearms ownership, giving more liberty, better soldiers but more homocides, and then you can get bribes from crimelords and the criminals under them in exchange for immunity-- too bad Tropico 6 sucks

          • 4 months ago
            Anonymous

            >This is the case for all legal rights. They are something the government has chosen to grant you.
            Jesus. Imagine being this cucked.

            • 4 months ago
              Anonymous

              I don't really understand what part of that statement you find controversial.
              Laws are decided and enforced by the government. Legal rights are part of the law. Therefore, legal rights are decided and enforced by the government.

              • 3 months ago
                Anonymous

                Rights don't come from the government, European.

              • 3 months ago
                Anonymous

                Rights exist only insofar as they are upheld. Without a government, there are no rights. Unless you consider might a right, I guess.
                But if you do, then every other right comes from whoever is strongest, which is kinda inherently still the government (if it wasn't the strongest it would lose its territory).

              • 3 months ago
                Anonymous

                Read Locke.

      • 4 months ago
        Anonymous

        That's the aesthetic I've been going for when playing SC4 recently.

        • 4 months ago
          Anonymous

          So many giant parking lots, is this 1960s america?

          • 4 months ago
            Anonymous

            More like 1980s and 1990s America.

            SOUL
            do you have a ghetto?

            Thanks! No ghetto yet, still working on the suburbs and farmland surrounding the city.

        • 4 months ago
          Anonymous

          SOUL
          do you have a ghetto?

      • 3 months ago
        Anonymous

        FRICKING GRID SCRUBS

  70. 4 months ago
    Anonymous

    Every good scooter is just a prop and the only motorcycle has too many triangles. I'm dying.

  71. 4 months ago
    Anonymous

    Thoughts?

    • 4 months ago
      Anonymous

      it looks exactly the same as every other game in the genre except with a gay steampunk aesthetic.

      • 3 months ago
        Anonymous

        That's a nice little comfy coastal town anon.

    • 4 months ago
      Anonymous

      frostpunk sans frost

    • 4 months ago
      Anonymous

      I have never seen a Post-Apoc City-Builder where some focus of the game is dedicated to actually exploring and inhabiting the preexisting world. If you're gonna make a Post-Apocalyptic game why can you never search for ruins to obtain pre-collapse goods and technologies for, or just use for shelter?

      Old-world buildings and skyscrapers already exist, so why not use them to restart your new society in there? Stuff like a City-Builder where you build a city using the pre-existing infrastructure of the world.

      • 4 months ago
        Anonymous

        Why build a city when it's already built?

      • 4 months ago
        Anonymous

        Only one that can close to that idea rn is Infection Free Zone

      • 3 months ago
        Anonymous

        WE CAN"T GO BACK TO THE OLD WAYS

    • 3 months ago
      Anonymous

      so what's vst take on this beaut?

      • 3 months ago
        Anonymous

        He's silly

      • 3 months ago
        Anonymous

        thinking about maybe trying it sometime

    • 3 months ago
      Anonymous

      so what's vst take on this beaut?

      Alright fricked around with it. Was interested in the trains(that don't really exist) and conveyor belts but thats all endgame and until you get there its just grey+brown banished+frostpunk. at which point couldn't be assed to figure out a whole new layout for them. maybe I'm just tired and will come back later but shrug.
      Points for actually having an endgame though even if the story is barely there.

  72. 4 months ago
    Anonymous

    [...]

    [...]
    I played this game years ago, it was fun, but in just a few hours I had built everything, done everything, the map is too small and the scope of the game is too small.

    Pretty much. I can't believe the devs refuse to add something as simple as some terrain elevation, but they're adding it to their new game.

  73. 4 months ago
    Anonymous

    which city builder has longest supply chains
    anno?

    • 4 months ago
      Anonymous

      https://store.steampowered.com/app/671440/Rise_of_Industry/
      it's a city supplier, not a builder, but ROI has very long supply chains.

    • 4 months ago
      Anonymous

      Anything past Anno is gonna be a factory builder like Factorio

  74. 4 months ago
    Anonymous

    Is there any mod to build a roman / neoclassical city in SC4?

  75. 4 months ago
    Anonymous

    Is Against the Storm good?
    https://store.steampowered.com/app/1336490/Against_the_Storm/

    • 4 months ago
      Anonymous

      see

      I did. Very 'lifeless', uninspiring and numbers go up kinda game. The races rarely interact with each other if ever, they are just there, carrying out your bidding. They don't talk (there are no voices), they don't emote, they don't do anything beyond just working. I also don't like how the game introduce difficulty by crippling the player with number modifiers instead of introducing more stuff to manage.
      >what about the gameplay
      Dull, due to the fixed spawning in the middle of same old flat terrain surrounded by trees in every run. No idea how the hell you get in there but whatever. The point is, theres no fun to be had when I have to keep building the same stuff in every run with slightly different colour palette or build order. Its like playing factorio till red science, only to restart the game but this time the iron patch is 50% smaller. While the next run is having all resource patches to be 50% smaller and you can only use burner drills for mining them. If you find this "fun", good. I don't so I will not recommend this game.

    • 4 months ago
      Anonymous

      It's good but it's not really a city builder. It's an exploring/exploiting expedition game.

  76. 4 months ago
    Anonymous

    I dream of a City Builder that is purely cosmetic, but the idea is that you can interact with the city, walking around, driving vehicles, photographing places, etc., and the idea is that there is a community creating cities/regions and sharing them with players.
    Does anyone know if something like this exists?

    • 4 months ago
      Anonymous

      Sounds like the youtube scene for Cities Skylines

    • 4 months ago
      Anonymous

      you can walk around anno 1800. theres a lot of stuff youll only see if you do too.

  77. 4 months ago
    Anonymous

    >Fluids are supposed to be an important part of the game
    >You can't do most of the basic things with fluids because you cant remove water from the bottom of a dam without pumps

    got this a couple of days ago, played on hard and realized immediately that its not a game about planning and instead its about knowing what are the first things you need to rush or its an instant game over

    • 4 months ago
      Anonymous

      ... almost like thats what you should plan for?

      • 4 months ago
        Anonymous

        there is no planning, its just 3 instructions you need to follow to not die in the first 15 days and the game ends

        • 4 months ago
          Anonymous

          sounds like a pretty important part of the plan

    • 4 months ago
      Anonymous

      so whats the gist of this game? sell me on this please. I beg ya

      • 4 months ago
        Anonymous

        beavers. make dams to have drinking water during droughts.
        ft: vertical building(beaver Kowloon) and actual water flow mechanics.

        its good but needs more endgame

        • 4 months ago
          Anonymous

          >beaver Kowloon

          hooori sheeet
          wishlisted for sure (on gog.com since I'm not a drm gay)

      • 4 months ago
        Anonymous

        >sniff-sniff

  78. 4 months ago
    Anonymous

    Is it just me or is tropico 6 quite boring and underwhelming? I played 4 and 5 like crazy a decade ago, 6 just feels different. I still can't get the economy to work properly, workers are anywhere but at their workplaces.

    • 4 months ago
      Anonymous

      It's made by G*rmans. They turned a tongue-in-cheek political sim into another dry supply chain management economy game... a bad one

  79. 3 months ago
    Anonymous

    Anyone play pic related? Downloaded it last night and it's pretty cute. It's a weird mix between a casual ANNO and casual Dungeon Keeper. It's very cute and fun. The OST is quite a banger.

    • 3 months ago
      Anonymous

      Oh neat. It's 3D. The art style and concept had me worried. We finally moved into the 21st century.

  80. 3 months ago
    Anonymous

    How do stop industries fricking disappearing in oTTD? I got an oil well that's slowly shrinking even though the station's rating is Excellent.
    Frick earlier I even had a goods factory disappear even though 100% of its monthly output was shipped out.
    Playing on Steam, did they frick this up recently in a patch or something?

    • 3 months ago
      Anonymous

      oil wells are the only industry that naturally go away.

      • 3 months ago
        Anonymous

        I was playing on a desert map though, I thought oil wells ran infinite there and were just subject to the normal ups and downs? Not that it helped those farms and factories I've seen close too, despite being serviced.

        • 3 months ago
          Anonymous

          Nope. For some reason oil has a set amount per map and once it runs out it runs out.

  81. 3 months ago
    Anonymous

    Any soulful game reccs?

  82. 3 months ago
    Anonymous

    I went to check on New City since I didn't remember seeing any updates for it in a while, and oh boy. Dev apparently completely abandoned it over a year ago without ever saying a word, then randomly made the entire game open source at some point, and now spends all his time schizoposting on twitter on the company account.
    Shame, it used to look promising and especially the scale looked great.

    • 3 months ago
      Anonymous

      oh that's fricking hilarious, kind of upset i bought it though, assumed it was gonna be one of those projects that's great in 5 years

      • 3 months ago
        Anonymous

        I've learned not to spend money on these kinds of projects until there's actually a substantial product to play. Especially single dev ones that are one psychotic episode away from getting erased from existence.

        • 3 months ago
          Anonymous

          i thought he hired a team when the game sold well on steam

          • 3 months ago
            Anonymous

            Well if he did it sure didn't stop this. Game's still selling on Steam btw, despite being completely abandoned.

    • 3 months ago
      Anonymous

      wtf

    • 3 months ago
      Anonymous

      >schizoposting on the company twitter
      Sometimes it do be like that

  83. 3 months ago
    Anonymous

    >no comfy gnome hyperborea city builder

    • 3 months ago
      Anonymous

      That's dwarf fortress for u, even has troony dwarfs

    • 3 months ago
      Anonymous

      there's nothing comfy about living in a wintry place, everyone is absolutely fricking miserable until it gets warm again

      • 3 months ago
        Anonymous

        winter is the comfiest time of the year
        t. finn

  84. 3 months ago
    Anonymous

    https://community.simtropolis.com/forums/topic/763010-submenus-dll/
    Simcity 4 DLL modding is wild. This one adds the ability to have sub-menus for lots so you don't spend forever scrolling through the parks menu.

    • 3 months ago
      Anonymous

      And a 5th leg grafted unto the old dog, maybe this will make it prance again.
      >Hopefully, in a community effort, we can update the most popular lot sets to use submenus, in no time.
      I'm calling the IAMRA and an exorcist.

    • 3 months ago
      Anonymous

      larger map size mod when

    • 3 months ago
      Anonymous

      This should make building with NAM so much easier

  85. 3 months ago
    Anonymous

    Hey I'm playing Caesar 3 with Augustus, and I keep getting a bug where random buildings lose labour access even if they've had it for a decade, and every building around it has no issues, even those one tile away in every direction.
    Anyone had the same issues? Any solutions?

  86. 3 months ago
    Anonymous

    Do cities skylines players ever get to the point where they realise that it's a traffic simulator more than a city simulator

    • 3 months ago
      Anonymous

      what ps1 game is that

    • 3 months ago
      Anonymous

      "traffic simulator" is the brainlet conclusion
      traffic itself is not a problem, zoning/district planning is

      and if you think there's just not enough to do - try scenarios. the ones from Natural Disasters are really nice challenges

    • 3 months ago
      Anonymous

      It started life as a traffic simulator, same way simtower started as an elevator simulator. You can tell because it's the only aspect that has any depth to it.

      • 3 months ago
        Anonymous

        but why is simtower is pure soul, while cities skylines is anti-soul

        • 3 months ago
          Anonymous

          simtower is japanese

          • 3 months ago
            Anonymous

            What? No it's not. Maxis was American.

            • 3 months ago
              Anonymous

              Developed in Japan, published by Maxis.

              • 3 months ago
                Anonymous

                Well holy goddamn

    • 3 months ago
      Anonymous

      Cities in Motion is a traffic simulator.
      Cities in Motion 2 is a traffic simulator.
      Cities Skylines is also a traffic simulator, but you get to build the city from scratch.

      This should not be a surprise. All the games in this franchise have the same basic premise of being an agent-based traffic simulator.

  87. 3 months ago
    Anonymous

    Which version of Simcity 4 is the best? Steam or GOG, standalone?

    • 3 months ago
      Anonymous

      SimCity 3000

    • 3 months ago
      Anonymous

      GOG obviously.

  88. 3 months ago
    Anonymous

    Cities 2 > Cities

    I said it

  89. 2 months ago
    Anonymous

    I want to play Simcity Societies but the virus EA app keeps crashing the game. I can't stand the screeching sound the disk version makes.

    • 2 months ago
      Anonymous

      Does anyone know how to get Destinations working on Win 11? The EA app and the cracked copy only sends me back to the base game that isn't even updated.

      My game crashes when starting a new city after finishing one, or if my city gets too big. I think that's always been an issue

      • 2 months ago
        Anonymous

        It crashes when I try to load it. I used to be able to get around that by clicking the destinations desktop shortcut since the EA app has it fricked up. But that doesn't work anymore. Do you have a destinations desktop shortcut for your cracked version?

        • 2 months ago
          Anonymous

          The cracked version doesn't want to work for me now. It's a shame, people just hate the game because it's not SimCity 4

          • 2 months ago
            Anonymous

            Yeah Societies is great for what it is, definitely no other city builder like it. I always sing its praises as one of the most underrated/overhated city builders.

            • 2 months ago
              Anonymous

              Been playing skylines with my bro and it's a blast.

              The cash intake is so slow and sometimes people just can't find the happiness even when it's right there.

        • 2 months ago
          Anonymous

          The cracked version doesn't want to work for me now. It's a shame, people just hate the game because it's not SimCity 4

          Alright nevermind I got it working.
          I'll never understand how I had such a hard time with the scenarios years back

          • 2 months ago
            Anonymous

            I tried installing the disk version. It got louder and louder and started overheating my computer before it got to 25%. I gave up on that one.

            • 2 months ago
              Anonymous

              Looking at other forums, users say that a cd copy is no longer usable because of a Windows update blocking the DRM in the disk. Only downloading a crack copy in the web is the only viable solution now.

              Been playing skylines with my bro and it's a blast.

              The cash intake is so slow and sometimes people just can't find the happiness even when it's right there.

              >The cash intake is so slow
              Skill Issue

              • 2 months ago
                Anonymous

                >Only downloading a crack copy in the web is the only viable solution now.
                They just keep pushing me to do this shit. I think I'm going to delete the EA app and never look back.

              • 2 months ago
                Anonymous

                No cd hack for the exe is something I'd use even on games I didn't piate.

              • 2 months ago
                Anonymous

                getting over the hump in industry/productivity where you start just mass churning out assembly plants and tenements to staff them is pure kino, along with the city instantly devolving into a piss yellow crime infested polluted mess

  90. 2 months ago
    Anonymous

    how is cities skylines 2 today? still shit?

    • 2 months ago
      Anonymous

      It's still not great

    • 2 months ago
      Anonymous

      idk what the frick is going on with it rn
      seems like CO are still shitting the bed and now pdx have brought down a pr blackout

    • 2 months ago
      Anonymous

      Still shit, hasn't been updated in months.

      • 2 months ago
        Anonymous

        So much for "Paradox doing better that EA".

  91. 2 months ago
    Anonymous

    Currently playing through Tropico's campaign
    >USSR development aid
    >three banks with urban development
    >300 dollar tenements, 400 dollar apartments
    yep, its gaming time although last couple maps, I held off on getting a college up and running too long so I could never get the price low enough to spam apartments everywhere It was shack city all the way
    I'm considering getting Modern Times just to have more campaign to play; but I heard it does some frickery with the DLC's replacing old buildings and not actually superseding all their old functions

  92. 2 months ago
    Anonymous

    What's the most recent good game with the same basic gameplay concept as Caesar? I tried C4 and I thought it was trash.
    Also same question for Patrician, though maybe you guys don't count that one as a city builder.

  93. 2 months ago
    Anonymous
    • 2 months ago
      Anonymous

      >DING
      >WHOOOO
      >WHOOOO

    • 2 months ago
      Anonymous

      Do you not like the newer game?

      • 2 months ago
        Anonymous

        Is it any good?

        • 2 months ago
          Anonymous

          How could it be bad?

          • 2 months ago
            Anonymous

            By being a game that was released in the last decade.

    • 2 months ago
      Anonymous

      are office building basement restaurants a thing in nippon?

  94. 2 months ago
    Anonymous

    Afterlife was a neat little Sim City 2000 clone, the only real problem I have with it is it just becomes an absolute clusterfrick of doodads and colors after a point.

    • 2 months ago
      Anonymous

      I never managed to make the tutorial run.

    • 2 months ago
      Anonymous

      What am I looking at?

      • 2 months ago
        Anonymous

        Exactly anon, that's my point. What you are looking at is heaven, what each individual piece means, I'd have a harder time describing.
        LGR made a video on Afterlife almost a decade ago and he went into this exact issue on how the game becomes kinda unreadable after a point.

  95. 2 months ago
    Anonymous

    Best city bulder?

    • 2 months ago
      Anonymous

      I dunno but I got Theotown yesterday about to try it out

    • 2 months ago
      Anonymous

      >Best city builder?
      Unironically Tropico. I truly can never take a city builder seriously if there isn't a visible government in charge.

  96. 2 months ago
    Anonymous

    Urbek or Nebuchadnezzar, what's better to get on the Steam sale?

    • 2 months ago
      Anonymous

      I think Nebuchanezzar.
      Urbek is a rather weak game, it's more like a puzzle where each tile depends on the neighbour ones to develop, so you basically manage the space where you build things to have the correct resources and buildings that generate "synergy" with each other.

  97. 2 months ago
    Anonymous

    >Anno 1800
    >Get to enbesa
    >neediest fricking tedious shit
    GO HERE NO GO HERE NOW PIXEL HUNT. PIXEL HUNT AGAIN. QUIZ. GIBMEMEAT GIBME TEA. PIXEL HUNT AGAIN. Time to remember ten billion ethnic words!

    Just let me go back to decorating my city I beg you.

  98. 2 months ago
    Anonymous

    My town is flourishing.

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