There is no potential here. And these people take pride in having bought the game and dlc, despite resenting the game itself and also believing in there being no potential in the game nor the studio. All they do is waste their hard earned money on worthless trite which can easily be acquiered through other methods, and in all cases they end up regretting it when they end up in a situation that really requires money.
It's another thread where we pretend CK 2 is a masterpiece even though it was easy and boring as shit.
Wet shit>>>Ck2>>>Ck3
2 months ago
Anonymous
bro you can pilot the entirety of ck3 and stellaris dlc with one like 150 megabyte download, it's piss easy since paradox puts most of the updates into the base game since they're lazy and don't feel like managing a million permutations of what content someone owns and you just need to unlock access.
If you pirated the base game it's harder but most people just buy the actual game on steam and then pirate all the DLC in five minutes. Even normalgays can figure that much out
2 months ago
Anonymous
are you calling me a loser for having bought all of the EU4 dlc
2 months ago
Anonymous
>are you calling me a loser for having bought all of the EU4 dlc
If it makes you happy that's what matters most but I sure as shit wouldn't
2 months ago
Seanonymous
depending on the cost of living where you live you could be a poorgay loser and think that's not a lot of money especially on sale
There is no potential here. And these people take pride in having bought the game and dlc, despite resenting the game itself and also believing in there being no potential in the game nor the studio. All they do is waste their hard earned money on worthless trite which can easily be acquiered through other methods, and in all cases they end up regretting it when they end up in a situation that really requires money.
[...]
Wet shit>>>Ck2>>>Ck3
i hate this game anymore but am slightly interested again every dlc. regardless this franchise has added a lot to gaming in expanding people's tastes and some of the stuff from both CK2 and CK3 is innovative to some degree. you can say "oh it's just a perk system" or whatever but show me another game that scratches the exact same itch.
2 months ago
Anonymous
A few years back they had a humble bundle to get all of the DLC currently released (which was up to Emperor) for like 10$.
2 months ago
Anonymous
I don't think you should be trusted with any money
Ever
At all
Russian modders have proven giving money and fame to developers only makes them more lazy and complacent, we must feel absolutely no empathy to those who pretend to be our intellectual or artistic superiors and judge and bully them at every turn lest they use their position to frick us over
>annoying ugly changes to map edge that no one asked for >half-baked globalized legitimacy mechanic that can be easily exploited by anyone with an IQ over room temperature to steamroll >tedious plagues that exist solely to slow down the player >funeral activity to distract you from the tedium >more and more modifiers
The only thing I like about this is how it will give modders more tools to play with. Assuming plagues are fully moddable, I can imagine people with more passion and love for their work doing some pretty interesting things with that mechanic. Maybe even the legitimacy mechanic could be modded into something really fun by some autist out there.
>indie games
Paradox stopped being "indie" a long time ago
If you're publicly traded and spend millions on M&A, you are the thing that indies are trying to get independent of
Seems like most(if not all) of the disease stuff is free. Not sure what the value proposition for the DLC is then. $20 so your actions can be recorded and read back to you while you get some mild modifiers.
>A legend fades 20 years after the persons death (Charle-who?) >Legitemacy is not tied to specific titles but is instead a vague global value (Yes Haestein, you are indeed the rightful Khalif of the Ummah!)
Seems like the devs have once again put as much effort into this as they can. Which is nothing.
>>A legend fades 20 years after the persons death (Charle-who?)
Wait, are you fricking serious? I expected the shit with legitimacy, but surely your fricking LEGEND which is compared to those of Troy, Romulus etc does not fricking poof away within 20 years?
it should at the very least be permanent in de jure kingdoms in which you've vaged war during your reign. Once again they just took the laziest path to implementing it.
>annoying ugly changes to map edge that no one asked for >half-baked globalized legitimacy mechanic that can be easily exploited by anyone with an IQ over room temperature to steamroll >tedious plagues that exist solely to slow down the player >funeral activity to distract you from the tedium >more and more modifiers
The only thing I like about this is how it will give modders more tools to play with. Assuming plagues are fully moddable, I can imagine people with more passion and love for their work doing some pretty interesting things with that mechanic. Maybe even the legitimacy mechanic could be modded into something really fun by some autist out there.
You mean the historical nun or the YouTuber they got to record a song for the DLC? Either way, what's the problem with them?
Also PSA to anybody getting way to loud UI clicky sounds, you can turn them down from Settings->Audio->Interface. I have it at 10% and it's audible without being distracting.
I really just want unlanded gameplay at this point, let me go on comfy adventures and engage with politics in important areas without needing to already start as a major count or duke or whatever.
As a bonus point, it would make my current meta strategu of "marry edith the fair, then oyakodon with her two daughters, and laugh as you literally cuck Harold Godwinson to death" even better, right now the best way to do it is start in ireland
>paradox makes the game harder >redditors reeeeee it's too hard >paradox makes the game easier >reeeee it's too easy
Fricking being spineless cucks and listening to reddit is what caused their downfall. They're damned if they do damned if they don't. They will no doubt go bankrupt and so will a lot of other devs because community feedback is useless since they don't know what they want and listening to them is the kiss of death.
>caused their downfall
Wrong, sweetie. They're making much more money than before and their games are far more popular. With each new game, with each new DLC, Paradox becomes greater and mightier.
>Fricking being spineless cucks and listening to reddit is what caused their downfall.
They listen to reddit because reddit buys their games and DLC. Why the frick would they listen to the audience of perpetually-angry autists on Ganker who boast about how will never buy video games?
But plebbitors don't know what they want. That's the point. They say they want complexity and more difficulty then whine when paradox implements it. What are paracucks supposed to do?
>They say they want complexity and more difficulty then whine when paradox implements it >then whine when paradox implements it >when paradox implements it
This has never happened.
They whined when paradox implemented the harm events. Because randomness like there was in ck2 is too unrealistic because shit doesn't happen in real life everyone knows everything that will happen to them and can prevent every type of bad outcome every time.
Bro did you memory hole how much people SEETHED at council changes in CK2 that made you actually have to care what vassals thought? It was so much whining and tantrum throwing people outright advocated for disabling Conclave entirely
That was also because it was partnered with an Agressive Expansion modifier that made holy orders join a defensive pact with the caliphate against you if you won land in a crusade
They started making more modular game rules after conclave and were able to disassociate that mechanic
Why the frick are legends limited to just 20 years? So we can't even pull an Alexander the Great, Attila, Charlemagne, Genghis Khan, etc and be remembered for hundreds of years. Great. Once again, a case of mods will fix it™ Hopefully the lazy fricks at Paradox lose their jobs.
Completely worthless dlc. Plagues are ok, I suppose, but you don't really see the effect unless you set it to doomsday. Legends? If you like Legends you should be sent to the slaughterhouse like the cattle you are.
>If you like Legends you should be sent to the slaughterhouse like the cattle you are.
b-but the legends are just like real life! Every king claimed to be descended from Romans, Atilla, and Alexander the Great. Then everyone forgot in 20 years. It's historical!
From what I've seen online legends are limited to close family and yourself. Can a distant ancestor have a legend written about them? Creating a legend about a more mythical historical figure from before the game start sounds cool. Like how the Anglo-saxons created foundation myths about how an ancestor was actually a descendant of Odin.
>legends are limited to close family and yourself.
What is this moronic shit? If I'm descended from Attila then so is my distant family member, he has the exact same blood running through his veins as I.
This is maddening, every CK3 expansion is either a glorified event pack with an UI or a bar you need to increase from "bad/no modifiers -> good modifiers", it's just like EU4 where nothing interacts with anything.
CK3 and all the post CK2 games are just glorified cookie clickers with no soul or emergent gameplay. In CK3 you put traits on your characters, dinasty and religion just like you put talents in wow. Everything feel fake and gamey, no epic stories.
I honestly don't know at this point. Paradox is starting to make me feel schizo, like I don't know how they keep adding things that feel so bland. The plagues are really OK, it's just this other stuff makes me wonder what they're doing over there. Are they constantly crunching or something? Or the opposite, are they actually being "lazy devs"? Why did you make a mechanic called "Legends" that fizzles out in a lifetime, and why are seeds for deeds lost with the character instead of remaining in the dynasty? Like, the way this mechanic was originally described actually sounds misleading now. The mechanic itself feels more like a brief mini-game, they talked about adding to or embellishing the legend of your ancestor and I imagined a multi-generation spanning mechanic, but instead it feels like they could've called this "regime propaganda" because it feels like it's a rather brief moment in time where your current character just spreads a story and then it goes away.
And then with legitimacy again I'm just like, what are they thinking? I need to play the game more but it feels like accolades or something. it's just a tool tip bar that you really don't feel like you need to look at, and not much else in the game makes you think about it. If you play normally it'll probably rise. That's the exact thing I'm confused about, is what their metric for a meaningful game mechanic is. If I can almost entirely ignore it and it probably just goes up if I'm "winning", then what's the point? How is it adding to the game?
Actually, it just feels like they're afraid of inserting real tradeoffs at this point. That feels like it explains why they even added legends and legitimacy with this DLC. They were afraid of just putting in plagues because they thought people would feel like they got punished or something. But the game actually needs more stuff for the player to be concerned with, like plagues. It feels like the game design philosophy right now is to avoid hurting the players feelings or avoid giving them any anxiety. We added plagues, but also we added two new ways to get buffs so don't feel discouraged!
If they are so afraid. Why not add difficulty slider? Like stellaris where you can control lot of things.
What I don't get is how is devlopment moving such slow pace. And when every they relase something new. Its just some bland flavour. Not anything big. Like something that makes court intrigue and ruler vasal stuff something that can take down your empire
I was being dumb when I posted that, the other anon is correct that they added legends to have a paid part of the update and that probably explains why the legends are so wonky, because they're forced into the mold of how plagues spread and are short-lived. Though I do still think that the impetus behind making legends mostly just another avenue for buffs is that the CK design team really do seem like they're afraid of just adding mechanics that introduce trade-offs. I know "balance" can be a meme for single-player games, but CK3 is SO imbalanced in favor of the player that it really does feel bizarre when each new piece of content comes out and it's like "we've once again shortened the amount of time it takes you to become God emperor of Europe".
Ck3 is strange animal. Normally game is balanced against player. AI get crazy buffs to either keep up or to get upped hand against player.
In ck3. Its player who gets all the buffs.
Is it becouse when ever devs play it themselves. They get game over in few years or if that was complaint from play testers. When this isn't case with avarage ck3 player
I still see people whine about conclave for ck2 so it absolutely makes sense. But the legends seem like a copout to remaking secret societies because the entire mechanic of going out of your way to fill in a "legitimacy bar" like a side quest feels just too identical to the secret society points you had in ck2. I feek like with this and reforming religions they're too afraid of making the player "controlled" by the game but end up making everything too much of a framework and too little of an actual thing that you can get dopamine from
>It feels like the game design philosophy right now is to avoid hurting the players feelings or avoid giving them any anxiety.
That's obviously the case. I saw way too many people saying they wanted to get into CK2 but it was just too difficult/complicated for them. Everything about CK3 is designed to be highly accessible to people who don't normally play these games.
Mechanics and AI. As it stands there is no real "player character" and no other characters either, the latter is basically just a spring trap set in place, you need to give it a good kick to get some sort of response and it never does anything by itself, even when you give it a kick it's always the exact same response done with the exact same amount of strength. Neither your vassals nor independent rulers attempt to do things, and they're not strong enough to manage such a thing anyway. Without scripted events it's impossible for something like Mongols uniting, Islam being created and crushing the weakened Byzantines and Persians, etc etc to happen. Historically France was very heavily involved in Iberia, and geography essentially forces this, yet ingame this never actually results in anything. They do not help the Iberians, nor do they attempt to conquer the land themselves. The muslims also just pretend to not be aware that there's land above the Pyrenees too. There is nothing dynamic about the game, you just piss over a stagnant map. One thing I found out recently is that Paradox intentionally put some modifier on the AI so that they will never try to convert the culture of the lands they own, so if you were to play as the Seljuks and conquer Anatolia the whole land will just be Greek for hundreds of years. There's also the regency and other such features, which are also complete jokes. The regent can't really do anything interesting, and even if it could, it still wouldn't.
Even selfish ones who want power do not actually attempt to weaken their ruler and take over their land, and most of the time you can just give the fricker a good kick into the ether and not worry about him doing anything. You can't even utilize regencies to get yourself more land either, because the AI does not function properly and just switches regents every year like a bipolar little b***h. One time I tried out a mod to expand on the regencies, only to find out that its too heavily affected by the vanilla feature to have any meaning. The player will have to be blind and moronic to ever be one-upped by the AI, and the AI is too bipolar to even let the most competent and trustworthy man be its regent for any longer than two weeks. The whole damn feature literally just doesn't work, nobody can use it to any end.
The player character is also sort of meaningless, its just a sort of avatar for the player that gets randomly affected by events, which also happen to be completely random and not subscribed to any sort of cause-effect. It's not as if the people around the player character, and the personality of the character, and the realm of him and those of his allies, rivals, and so on has any sort of effect on him or the events which occur to him. The player himself is the only thing that operates through observing situations and acting accordingly, neither the AI nor the mechanics of the game attempt to do the same thing.
I think what I want most from the game right now is the AI to do things. The Byzantine emperor should try to strengthen his rule, and try to take back former Byzantine lands. Nomad tribes, fractured Iberian realms, and so on and so on should be trying to beat eachother and unite, the Pope should care for Catholicism and make sure that he reigns at the very top of it at all times. Hell, as it is now the Byzantines literally just don't care about Antioch in the fricking least. They'd rather attack a great, strong Bulgaria or Hungary for a single province that neither the Byzantines nor the Roman empire ever had, than take back Antioch from an incredibly weak muslim ruler. If even that!
The game doesn't even have anything to simulate the Christianization of Russia, not even an event chain, when in fact it should have some mechanics in place that allows the land to dynamically be converted to some religion or another, or alternatively to resist conversion. One of the reasons that the place managed to become Christian is that the religion is an universalist one. You know what being the universalist doctrine does in CK3? It gives you 0.01 piety per month 🙂 (or some other irrelevant bullshit). The place could have never been converted to something like Judaism which holds that the israelites are above all others, yet in game you'll have no problem converting the entire world to Judaism, because the very things that the religion is built out of are just moronic modifiers in this game.
I heartily recommend the more interactive vassals mod.
Aside from vassal changes (which are great, as it gets them involved in wars instead of twiddling thumbs)
It gives the AI bonuses to titles, which lets the AI actually "blob" a bit better, building stronger realms in the process.
Its made the game a lot harder because you really have to break down enemy realms as they are a lot more unified.
On the topic of the new expansion, I agree with the general consensus that plagues are great, if only to force some unforeseen consequences on you realm with deaths effecting vassals and your dynasty.
I haven't really used legends yet, it just looks like a money sink.
I'm also disappointed by legitimacy, its just a number that goes up as you do well or down if you do badly, It doesn't really mean anything to me.
>Historically France was very heavily involved in Iberia, and geography essentially forces this, yet ingame this never actually results in anything
It's because of the struggle mechanic making it so that people outside the struggle mechanic need to have a claim on spanish lands to conquer them because they are locked out of holy wars. >One thing I found out recently is that Paradox intentionally put some modifier on the AI so that they will never try to convert the culture of the lands they own
It makes sense because there is no cultural minorities mechanic. It prevents AIs from completely genociding entire culture groups in less than 10 years because it's so easy to convert culture and the only downside is you lose out development progress since there are no events where the people being converted rise up or anything.
Did the AI bother trying to conquer Iberia back when there was no struggle? >It makes sense because there is no cultural minorities mechanic.
And it makes no sense that there's no cultural minorities mechanic. In Arabia, Persia, Khorasan, even in places like Uyghuristan you had significant Nestorian minorities and many other types of cultural and religious minorities that had significant effect on the realms that they inhabited. Meanwhile ingame the very concept of minorities is completely ignored. This becomes even more ridiculous when you find out that there are SEVERAL different mods on the workshop right now which independently developed mechanics for minorities, though I do admit that even in these mods they're not particularly significant or meaningful. Politics and economic development in these areas has for a very long time been deeply connected to the Nestorians, who often managed diplomacy with Christians and were good merchants. In this game, they don't fricking exist. Things like the Christian Mongol Khans, the gradual drift of them towards Islam, conflict between the Christians and Muslims in a realm, and so on also just can't occur in this game. I recently had the opportunity to read a certain biography of two Nestorian men, which was written all the way back in the 13th century. In it there was great conflict between the two religions, and several cases of Muslim vassals of the Khan attempting to harm Christians, vassals of the Khan sympathetic to those Christians bribing the other vassals so that innocent Christians will not be attacked, and all sorts of other intrigue and interaction between the two groups and their leaders. Then I look over at CK3 and realize that the game can simulate 0% of the things that occurred in the biography that I read. If I remember right, if you are Christian and half of your realm is composed of Muslim provinces the sole effect that this will have is a -20 popular opinion in those provinces. Nothing else.
It prevents AI from converting culture, period. You can only manually convert a kingdom or two max by end game if you park your steward on culture conversion all game, and you miss out on development progress. Check out AI Culture Conversion mod on workshop if you want to be able to culture blob.
>One thing I found out recently is that Paradox intentionally put some modifier on the AI so that they will never try to convert the culture of the lands they own,
This is so they can let the player have the power fantasy of easily mass converting places to meme cultures, but without the AI making the culture map look stupidly homogeneous and making it obvious how dumb the mechanic is
>One thing I found out recently is that Paradox intentionally put some modifier on the AI so that they will never try to convert the culture of the lands they own,
This is so they can let the player have the power fantasy of easily mass converting places to meme cultures, but without the AI making the culture map look stupidly homogeneous and making it obvious how dumb the mechanic is
That “never convert culture of lands” is commented in the code, it is because they want to encourage the AI to create hybrid cultures instead. This of course doesn’t work if you haven’t acquired the dlc that allows for hybrid cultures.
Encouraging hybridization makes a degree of sense for what that is meant to represent since even groups claimed to exterminate other cultures they did still tend to adapt and adopt ideas and features from them into their own.
But the bigger reason is probably mechanical due to the incredibly stupid handling of Innovations tied to culture and average development. Converting countries to your culture is a bad idea because of that, it is much more powerful to have a small culture that is highly developed and under your control unless you are hybridizing to gain innovations and traditions.
If CK3 introduced something where a culture gained innovation speed from a mix of development AND how widespread it is then I think it would work much better.
This is the actual issue plebbitors and youtubers who only play the game for 20 years never talk about. The AI is completely devoid of initiative and acts like a paraplegic amoeba trapped within single county holy wars and goes out of it's way to make itself as weak as possible when managing it's land, I've tested it and it goes first county by county granting every single one and then prefers having many angry and shitty vassals than good and strong loyal ones. It also has no concept of a "capital duchy" and will grant away it's demense for no reason.
The AI should be the immediate priority. There was an early patch where it's army management was also so moronic it would run away from it's own country and get besieged like in eu4 but now it's somewhat more "logical" if not suicidal. I've done many tests with emir Hassan the missionary and by declaring war on the small counties next to you can easily see how the AI was abruptly shifted from staring at your bigger army whenever you besieged it's one castle holding to repeatedly raising every-smaller levies and smashing them against you trying to relieve the siege in the next update.
The AI. The problem ia the AI. Not some boomer-like cope about missing mechanics, but the AI being a wet blanket that you just push away like fog
Are there really no mods that fix the AI? The only one I can think of is the one that allows the AI to declare war on you even if you already have a couple of wars.
I haven't played ck2 but I noticed that there's an ambition mechanic in the game and I think it's something the ck3 AI would benefit from. Ambitious characters would be trying to go up a rank, Diligent characters would invest in their realms. Zealous could try to wage holy wars. I think having AI that actually tries to do something would help the game a lot.
>What do you want to get out of the game that it isn't providing right now?
When they add landless gameplay I'm gonna play as a puppetmaster fricking around in the HRE or Byzantium having a million kids and building up my family estate. Then I'm gonna download Elder Kings 2 and live out my headcanon elder scrolls adventures as an adventurer and find some 30000 year old vampire to impregnate just to say I did.
Let me play as landless characters, in control of mercenary and outlaw bands, moving around the map like a unit. I would also like to see societies and cardinals back. Republics as well. Not just merchant republics. Regular republics.
In CK2 Merchant Republics were five families competing for the top seat/doge position. There was also the unplayable republic (republics without port holdings). These elected a generated NPC with no real dynasty when the current head died. The largest example I can recall is Novgorod.
Its pretty much what I expected. Plagues are OK so far, I mean the game needed disease at some point, but legends are really half baked and legitimacy is kind of something you don't have to think much about. Plagues catch your attention because they can actually kill you, the only downside is they're still a little thin in the interactivity department. You can reduce your plague risk with buildings, and you have special plague decisions like hiding in your castle. Also they added funerals. So it feels like a small handful of plague themed stuff got added.
But legends are just right up Paradox's alley right now. They just feel stapled on to the game, which is how Paradox feels a lot of the time these days. I don't know why they don't seem to comprehend how integrating systems together in some way is desirable, instead it's like there is a currency layer that is money, piety and prestige and then new mechanics just got stapled on that often just cost currency in some way and give you buffs. The legends don't feel connected to anything. You can't even maintain seeds between generations, like a son can't tell stories about his father's deeds.
Which, then there is legitimacy and it starts to feel like their choices around characters are getting weird. Why is legitimacy tied entirely to the character? Legitimacy is just a modifier, but why wouldn't it be tied to titles? Why would the Spanish king come in and conqueor France for instance, and have his legitimacy BOOSTED with both the French and Spanish? Might it not be the case the French would dislike the conqueror? But that isn't simulated, instead it just seems to amplify the effects of good and bad events. If you win wars, now you get buffs. If you lose wars, you get debuffs. Unfortunately, the player is mostly going to win, so it feels like this is another case of adding more buffs.
It’s just so obvious how the Legends DLC came to be.
They wanted to add plagues and had to create a new mechanic for it: A short lived entity that spreads dynamically over the map, while simultaneously influencing and getting influenced itself by other entities. Creating this mechanic cost money so they had to make a spin-off that could be sold as DLC. In their infinite wisdom the devs decided to make this the Legends. That’s why legends have to behave in such a moronic way (spreading from an epicenter and then dying out after a few decades).
It took me perhaps 20 minutes yesterday while lying in bed super tired to come up with a better spin-off for the plague mechanic: Seasonal weather effects. You could have things like snow, drought or flooding spreading and receding on the map over the course of months. Think of the monsoon season in India, the Rasputitia in Russia and the like. These seasons could nicely integrate with base game mechanics like personal travelling and army marching.
>It took me perhaps 20 minutes yesterday while lying in bed super tired to come up with a better spin-off for the plague mechanic: Seasonal weather effects. You could have things like snow, drought or flooding spreading and receding on the map over the course of months. Think of the monsoon season in India, the Rasputitia in Russia and the like. These seasons could nicely integrate with base game mechanics like personal travelling and army marching.
Legends are more cohesive with the theme, setting, and gameplay of CK3, as well as something the player can interact with at any time and in any place. That is the difference between Legends and your idea. They are both bullshit spin-off mechanics, but at least theirs fits with the game.
The Swedes were always lazy and cut corners at every turn but now it feels like Paradox can't do anything right at all. Like if they don't even try. Everything is just so rushed and feels extremely bare-bones. It does barely match what they advertise in their own dev diaries. Like there's a giant divide between the marketing team and the R&D team that is actually implementing the changes. I don't know if it's bad management, bad planning, nepotism, lazy, inexperienced or perhaps overworked developers or something else, but it feels like Paradox have been steadily becoming more and more incompetent with each passing year. Even normalgays started to notice.
They can shit out any turd they want but morons will still buy it just because CK3 is their cashcow and people play it for mods (and subsuquently buy dlc just to be "up to date" with the mods).
And since they ban all dissenting opinion, they're insulated from criticism.
grower vs shower distinction!. how someone know the penis size in bathhouse, unless you are erect? why would you be erect in non gayoid bathhouse? bad event. i demand removal of all small penor event!
*chuckles softly*
As I suspected, you clearly don't have the cranium capacity to have a battle of wits against me, an intellectual. I have neither the time nor the patience to to bring myself down to *your* level. I'd suggest to get yourself an education but I have my doubts you can even read what I've typed.
you are right i am an illiterate loser and have lost this internet debate because of my low iq the comes from my Somalian heritage. i bow before the bigger man, sir. i am such a cuck, moron and will die in my sleep
Anyone notice these shill videos? I've seen their ilk since CK3 launched, and with every major expansion subsequently. I'm certain these are sponsored by Paradox. They are very annoying to me, and it's very strange to market this way. It hints at the design objective. Adding real difficulty would contradict this objective and you're delusional for hoping that they'd ever really increase complexity.
I'm talking about how the CK3 shill videos all advertise how broken and gameable CK3 is. Paradox knows CK3 is easy and unbalanced, it's their intent, otherwise why would they market like this? They will never increase complexity or difficulty, they will continue to deliver stapled on mini-games that trivialize the game further and further, and people are stupid for expecting anything else.
Due to advertising laws in the US, affecting all youtube creators, sponsered videos have to mention that they're sponsered in the video or description.
If they don't mention it anywhere, they aren't getting paid to play and just playing normally on their own channel.
That wasn't what Anon was complaining about. He was pointing out the moronic advertising method of pointing out broken mechanics to draw players in. It's a gimmick to get people to come back to recreate ridiculous circumstances. Getting people to come back for a week to exploit shitty mechanics before a patch that fixes them isn't sustainable. At least isn't sustainable until the next game breaking dlc that requires more patches to fix.
Can someone here who actually plays the game tell me if there are negative legends as well? Like are there rumors spreading about your cruelty, your illegitite birth and so on that give you negative modifiers?
>join a cult >get an opinion bonus with other cult members that scales with a new cult devotion meter that constantly ticks up >get a small bonus modifier to piety for some unknown reason >a new cult gathering activity that's just a re-skinned feast >at max devotion you can auto-usurp any one title in the game once per lifetime
Here's your cult DLC, that'll be $30. You can also get some new cult-themed costumes if you buy our cult flavor pack for $10.
Did you read the post you blithering ape? The post is about how events are meaningless shit at the end of the day, pure fluff, while mechanics to interact/react with are king.
>Why not just play tabletop DnD instead of embellishing the game with this nonsensical headcanon?
Crusader Kings has always been about embellishing the game with nonsensical headcanon, there's no other value to the series compared to the others and it actually falls behind in comparison to the rest otherwise
Yeah, and really that guy in the image is pretty spot on. Paradox's approach with events is way too specific. I've actually tried to make myself read events and role-play that way, but it is way too cumbersome for not much reward. You just end up spending time reading what is effectively the shittiest choose your own adventure book. Obviously, the impulse is to totally ignore event text and just read the consequences of the button presses.
Alternatively, the player is more incentivized to be invested in stuff that is consequential to gameplay and strategy. So if some character maimed my heir, then I'm more likely to naturally fall into the role of getting angry at that character and wanting to get revenge. I think 99% of this stuff can be highly abstracted without the deluge of repetitive flavor event text. It would probably make the devs think more about having fun gameplay systems too if they weren't focusing on event text as a crutch.
Honestly, their whole approach should embrace CK3 being a game more instead of what seems like their approach of thinking of it as a generated novel or something. I can make up the stories in my head, I don't need you to write them. Just give me abstracted systems to represent medieval life and politics and I'll do the rest of the narrativizing. And make them fun and at least a little challenging. Like, is there a better way to do shit like duels or tournament games? There has to be right? I chase tournaments for modifiers and event consequences, but what if the player actually ENJOYED tournament games? And what if some aspects of the game got further represented in them?
Reminds me how CK1 had events had text.
It was jut TITLE, OPTIONS and modifiers.
Either way, we need show, don't tell. Replace text with cutscenes. These scenes don't need to be long, maybe 5-10s each, and that alone would add more impression.
Reminds me how CK1 had events had text.
It was jut TITLE, OPTIONS and modifiers.
Either way, we need show, don't tell. Replace text with cutscenes. These scenes don't need to be long, maybe 5-10s each, and that alone would add more impression.
I've been playing Rimworld lately and it's made me realize just how long the event text in CK3 is. Every event has at least a paragraph of flavor text. It's like they're trying to tell a story inside of every single event. Just look at the difference between heart attack events for each game:
Rimworld >Balthazar has developed a health condition: Heart attack.
CK3 >The first sign that something is wrong is a sharp pain in my chest. I stagger towards a wall for support as the pain spreads down my left arm and I grow lightheaded. >I... I don't have time for this! I have things to do! As I try to take a step I collapse to the floor. I try to cry for help, but the only sound that escapes me is a strangled whimper. >The pain in my chest only builds, and builds, and- darkness overtakes my vision, and I can feel my heart stutter. >Ugh...!
It feels like they think I won't care about the event unless they make it interesting, but this is a game not a novel, so it should be interesting because of the gameplay consequences. And it is! Dying of a heart attack can have massive effects, so there really isn't any need for them to embellish it.
Yeah, the events are the worst thing about this game. Shorter, less specific events break your immersion less when they repeat, and are much more convenient from a gameplay perspective since you can quickly read them. the current system is just bad on every single level
2 months ago
Anonymous
It's weird how much the game is just designed for single-game.
E.g. the insist on using historical bookmark instead of "custom start", when custom start used to be default before late development of CK2. Player who has played many campaigns has no need for bookmark menu, yet they have go bast it every time.
1 month ago
Anonymous
HoI4 and Vicky 3 do this too. I think Paradox is just convinced new players will get overwhelmed and turn the game off if they see all the options on the map instead of just "play France".
1 month ago
Anonymous
CK3 was made for the kind of casual homosexual that was too stupid to learn how to play the older games, HoI4 was the point where they really just dumbed down and "simplified" everything so stupid c**ts on youtube could stream it
I’ve been having a fricked time trying to play in Italy since the DLC dropped. I play as Catholic in Tuscany, ally West Francia, then Charles dies a year after game start and my wife becomes a leper. King of Italy dies and Bavaria steamrolls the teenage queen as I try to expand a bit. I get Holy Fire disease two years later and die, heir is 2 years old so I reroll. I play as Muslim in Sicily, take Romagna from Italy in a kingdom level holy war, decide to grab the island of Sicily before creating my kingdom. So the Byzantines ally West Francia when I declare war on them because Charles has lived to 76 and married a 16 year old Byzantine princess. I have several battles with them where I outnumber them by 2-3k, have +20 advantage, full men-at-arms counter, better commander, and defending hills but still lose the fight somehow. I was even watching the dice rolls and was winning most of them so I don’t know what the frick happened there. Then after white peace with them to cut my losses, suddenly Scotland shows up as an ally to Italy with 6000 Scotsmen who have somehow come out of a kingdom made up of half the counties they start with while suffering from a plague. So they whoop my ass, my three sons die to measles, and I die from internal injuries after being maimed in a random harm event. Why do the Karlings suck ass when they could be helpful to you but somehow become gigachads the moment you play a non-Catholic? Does the game intentionally frick your faith while buffing the other ones behind the scenes or am I just having ass RNG?
Sometimes the AI actually makes a good alliance and you can get fricked hard, yeah. You should be making your own busted alliances anyway though, who were you allying with in your muslim sicily playthrough for instance?
There is nothing to understand. It's braindead fear of da evel joos.
2 months ago
Anonymous
People are simply disgusted by israelites, not afraid of them. Even tonnes of normies who would have balked at the idea a few years ago are thoroughly over them. israelites have managed to get every host nation/kingdom/empire etc disgusted by them over the course of literal millennia.
2 months ago
Anonymous
Just be smarter and you'll stop hating israelites. Nothing is stopping you from using their institutions to your own advantage
2 months ago
Anonymous
>fear
It's always fear to you homosexuals, either that or "oh you dislike spiders you must want to frick them"
I want to make an amazonian culture. I need female only sucession to change the ethos to martial for women and for that I will need high crown authority, so I either need to play as Switzerland or a tribal. Any suggestions?
I wish they would rework witchcraft. It doesn't make sense that you always 100% are a secret devil worshipper, especially if you are part of a christian religion that accepts witchcraft.
In the period the game is meant to represent, witchcraft was something practiced by people who attempted to use supernatural powers to bring harm to other people. In the modern day bored quirky white girl sense, it means something entirely different.
That's quite literally what it was, and many people were falsely accused of it. Modern "witches" are just moronic LARPers who know frick all about history, which is why most self-proclaimed witches are amerifat women.
There were mystic/"magical" traditions that existed in religions that, while they were shunned, they did not worship the "bad guy". There are many old christian rooted magical traditions in medieval Europe that did not speak against the church. If witchcraft isn't supposed to be that but instead be le satan worshipping witch coven then it's frankly unrealistic and anachronistic
>witchcraft was something practiced by people who attempted to use supernatural powers to bring harm to other people
But that's not what you do with it in the game. When you host a grand rite you just hang out with other people and read from a grimoire, learn about herbs and maybe have a little romp in the hay with someone, kinda like modern witches. And the descriptions from the game read:
for accepted >Magic fills the world around us, and it is our right and our privilege to engage with it the way our ancestors did.
for virtuous >To practice witchcraft is to put one's own soul in danger from evil spirits. For their bravery in this necessary aspect of keeping our own souls clean, witches are to be venerated.
Also it's weird that it's criminal for the Norse. If I understand it was an accepted thing for women to participate in but shameful for men. According to the sagas Odin learned about Ragnarok from a witch and even practiced witchcraft, but Loki made fun of him for that.
In the period the game is meant to represent, witchcraft was something practiced by people who attempted to use supernatural powers to bring harm to other people. In the modern day bored quirky white girl sense, it means something entirely different.
>witchcraft was something practiced by people who attempted to use supernatural powers to bring harm to other people
But that's not what you do with it in the game. When you host a grand rite you just hang out with other people and read from a grimoire, learn about herbs and maybe have a little romp in the hay with someone, kinda like modern witches. And the descriptions from the game read:
for accepted >Magic fills the world around us, and it is our right and our privilege to engage with it the way our ancestors did.
for virtuous >To practice witchcraft is to put one's own soul in danger from evil spirits. For their bravery in this necessary aspect of keeping our own souls clean, witches are to be venerated.
Also it's weird that it's criminal for the Norse. If I understand it was an accepted thing for women to participate in but shameful for men. According to the sagas Odin learned about Ragnarok from a witch and even practiced witchcraft, but Loki made fun of him for that.
What the witchcraft in CK3 does is it takes modern day Wicca and projects it into the middle ages. The devs just believe the Wiccan's claims about their ancient origens and feminist conspiracy theories. This whole theory has been thoroughly debunked. There never was an actual 'witch cult'. That was just a moral panic and an accusation made against people.
Having this witch cult thing in the game is on the same level as if Tours and Tournaments had introduced cars.
wikipedia.org/wiki/Witch-cult_hypothesis
That they included this bullshit and even expanded on it clearly shows that ck3 is first and foremost a reddit meme simulator.
>Legends
Quick access to unbalanced claims (can conquer everything inside ancestral claims all at once and those claims can get as big as multiple empires (roman descendant))
Disappears without a trace(not even a single mention anywhere) 10-15 years later
You can get special building(generic 5 choices), item or ancient culture adopted(neither seem worth the trouble to me) >Plagues
Fun
Characters actually die(!) and you need to manage it >Legitimacy
Ehhh except for independent rulers accepting vassalage it's completely irrelevant >General
Mods will fix it™
Paypigs suffer once again
My current heir has the lowest possible stewardship education, but he is hale and has decent personality traits. The problem is that I have no other sons, what do? will a university visit be able to fix this?
Just get him high stewardship wife and give away useless holdings starting with baronies which you can retake anytime you want
Wasting time and money in uni will probably not be worth it at lowest lvl
I don't have a lot of holdings and I have legacy of piracy so I can just go get the money from the French. My concern is him not getting the architect trait soon enough because I need to be building up my holdings before legacy of piracy runs out. Also I'm worried he won't be able to educate his own heir, I can just get a genius with high stewardship to do it but then his personality will be really hit or miss.
>don't have a lot of holdings
I think you should be more concerned about that rather than building up or education then
If you are still poor, without holdings 100 years into pirating then you just wasted time
Yeah I need to revoke some shit. But none the less stuff needs to be upgraded, I'll be getting city planning and an extra building slot within my heirs life and I need to build shit like walls and military buildings before the Catholics launch a crusade against me (I took Canterbury and it upset them).
>Crusade
There's like almost zero percent of it firing on you
Even if does target your kingdom you can always give it up and retake it right after(rather than wasting gorrillions to fight back against 50+ countries)
2 months ago
Anonymous
Whenever I play as Asatru Britain 75% of the crusades fire against me, but maybe they changed how the AI weighs holy wars. Also giving up is dumb, all of my holdings are in England and that will frick my economy.
2 months ago
Anonymous
I usually use Strathclyde and coastal counties near it as my main income base in Britain
England only has 3 counties better than those plains anyway(Gloucester for mine, South and middle seaxe for farmlands)
It prevents you from marrying lowborns and mass disinheriting heirs. But you mostly get it from activities, so as long as you're regularly hosting feasts it's not too much of an issue.
Jesus frick, what did they do to the audio balance in this patch?
Shit that's meant to be loud is quiet and shit that's supposed to be quiet is cranked up to max volume. Playing the game actually gives me a headache now with the constant notification noises from all the diseases popping up.
As I predicted, legitimacy is a nothing burger, you can only go up in good modifiers. Atleast when the Road to Power DLC comes out I can travel around the map, cucking crusader kings.
The game is just too trivially easy and these DLCs only adds more overpowered shit
It's so easy to gain mana and gold by just going on a pilgrimage and making the pope your sugar daddy
Also levies might as well not exist because they're utterly useless
Gold isn't mana because it isn't abstract. Mana is when the game turns an abstract concept like piety or prestige (or diplomacy from EU4) into a currency. Because in real life people can't spend piety but you can spend gold.
I tried the latest version and there are tons of pointless busywork and minigames, what exactly is the point of accolades? or legends?
bad UI makes the experience worse and new mechanics make it even more easier than before
it's definitely a modern pdx game: you can try new version every couple of years to see what has been changed but it's far from good
Gotta love how an expansion of "death and succesion dynamics" is one dev's hypothetical passion project if he had some time off from normal work on ... this feudal dynasty simulator that's all about family and succesion.
You won't be able to see your pet in court. The Devs never go back and update an old dlc or integrate it with new stuff. Royal court is completely abandoned and forgotten. I guess new clothing shows up in it?
Their really going to pussyfoot around republics and nomads, aren't they?
Seriously, it's the two biggest flavors for playing nations wirh no content alongside India, Sub-Saharan Africa, and Russia. I guess they are year long/chapter defining DLC's but it still makes it unbearably boring to just play any other nations in those regions aside from historical context.
Intrigue warfare seems cool, the arbitrary penalties to hostile schemes against war targets strongly disincenticvizes shadow warfare like that currently.
The obviously won't be any complex mechanics for ck3 ever judging by the dlcs so far. There's no point buying their future dlcs since they're all lazy and uninspired.
Become an acclaimed knight, collect masterwork artifacts, fight in tournaments, and fight in my friend's armies on MP. Unfortunately, they will probably only let me fight in tournaments and collect artifacts.
There is a descendant of Widukind in the court of the duke of Saxony in 867. I'd like to play as him and make Asatru Germany. Also I'd like to play as Rollo.
Would be fun to get some sort of republic lite experience (some sort of estate or trade whatever) maybe work as mercenary (as long as it isn't text only)
But iam more than sure it'll be some sort bullshit series of events about other ruler giving you land or mustering troops(akin to ck2 viking prepared invasions) to take your claim
No. And they are not gonna.
Henrik (lead designer of CK2 and CK3) said he regrets merchant and steppe governments in CK2, because implementing them took so much effort compared to how few people played them. So, they are never going to implement any new government mechanics in CK3 that aren't just different modifiers like (tribals and clans).
>implementing them took so much effort compared to how few people played them. >Royal Court DLC. The only interaction players want to have with it is to set the levels of luxury and artifacts, that's it. People only recommend it for the extra culture features. >Shitty region-specific "struggles" instead of expanding religions. >Better succession and intrigue are just projects in their company jam. Features that actually deepen the game and doesn't just add another bar to fill.
region-specific "struggles" instead of expanding religions.
Those are really lazy. >how do we prevent player from conquering Iberia in 10 years? >what if we made struggle that prevent holy war cb?
Why is this shit so hard?
Just make it so that if Christian are winning, Morrocco gets special event spawned troops and special conquest CB. And if Muslims are winning, make events where non-Iberian Christians can donate money to Christian kingdoms .
It might be lazy, but it's more historically accurate.
The reconquista lasted as long as it did because France and Morocco intervened.
France kept sending ambitious knights to help out the poor Christians, e.g. first king of Portugal was a French prince.
When Cordoba collapsed, Castile was few years away from completely conquering the peninsula, but then the Muslim taifas asked Almoravids of Morocco to invade which they did, and steamrolled half of Iberia.
Then, Almoravids got into a civil war, allowing Christian to reclaim parts of Iberia. Then Almoravids were replaced by Almohads who again invaded Iberia and pushed Christian north.
Almohads were overthrown Marinids, much like their predecessor, Marinid invaded Iberia, but this time Christians were able to prevent Marinids from landing breaking the cycle.
Interactions, decisions and event choices all have AI weightings that drive the choices that AI characters make.
For example, a Vengeful character is more likely to murder someone, while a compassionate character is less likely to execute a prisoner.
AI also have different "attributes", like energy, boldness, sociability, honour and zeal. These again drive the actions AI characters make.
You can see this in CK3 if you hover over the character personality tooltip.
How do I go about downloading those? I've only ever used it with games that already have such content installed and thus the DLC is a matter of unlocking (like Total War)
Is there any point to picking up Gothic heritage or language? I'm playing as viking Britannia. I started the Gothic kings legend almost instantly got it to mythical and now I'm realizing it's kinda pointless because I have no interest in invading Spain.
So Legends of the dead is a "Core Expansion" and "Roads to power is a "Major Expansion." Does that mean we're supposed to expect more or less from R2P in comparison to LotD?
They might as well be Rizz Expansions and Skibidi Expansions for all it matters, it's just marketing jargon by a PR department in flames. You can tell how much they're panicking by their inability to be consistent within each of their "chapters". They're told to radically change the formula because the sales aren't as expected. So they repeatedly make new labels for future expansions with new definitions and asking for new expectations. All as a cover for the chaos behind the scenes.
>new game, decide to make a warrior focused dynasty >swear fealty to the nearby ruler to avoid getting raped in the early game >moron keeps spamming me to become his spymaster, despite me having 0 intrigue >keeps spamming over and over again >gets captured during war >still keeps asking me to become his spymaster >behind bars >this fricking moron is my liege
I remember paracucks saying they weren't going to just remake old ck2 expansions and sell them again for 3, how much new shit have they added in the end that isn't just reskinned ck2 content?
If you have extra holdings in your capital county build castles. Your capital only counts as conquered if the enemy takes the whole county.
In other counties you should build as many cities as possible. They always pay taxes. The mayors can be replaced at will and serve as knights and concilors.
Temples pay more taxes if your priest likes you, but none at all if he hates you. If your religion allows you to hold temples yourself, then built those instead of cities.
My capital is London I already have a secondary castle and London itself has the tower of London which is boosting the defense, do you think I'd benefit from a third castle? Also I'm really good at managing priest opinion, should I gravitate towards temples?
I tried it a while ago and it was pretty entertaining. The magic system there is pretty cool. Dominating that Gary Stu fricker Cenware never gets old.
It has a lot of problems though, like the development being snail-paced due to panzer's moronation, it being really poorly optimized, the lore being bloated, poorly written fluff that has barely any connection to the gameplay (despite panzer insisting that lore is always designed with gameplay considerations first), the game more or less going back to the usual CK3 campaign once your bookmark character of choice bites it, etc.
Communion while reforming a religion with you as head of faith is stupidly powerful.
Warmonger is unlimited conquest cassus beli even while feudal which makes blobbing dirt simple
Sacred Childbirth encourages you to do something you were already gonna do and have a million kids
Megaliths have good duchy buildings.
For culture it's a lot less clear cut and depends on what you're looking for, it's also easier to change or hybridize. Concubines or Polygamy allow you the benefits of multiple wives even as a Christian so I usually prefer ones with those. Equal martial means it's easier to stack your entire council and realm with +100 opinion lovers and concubines instead and bypass vassal management entirely
Yeah but that's just one tradition, you have way more combinations for culture than religion which is just 3 picks and there's zero reason not to make yourself the head of the new faith and own all the temple holdings instead of shit like permanent nonrevocable non-changing shitters with 4 learning serving for life on your council and refusing to pay taxes
>Communion with you as head of faith
I thought this would give me excommunication privileges, but apparently it's only for spiritual heads. What do you get as a ruler? Indulgence payments?
>Indulgence payments?
Yeah, just make sure you make lots of things criminal for your religion. There's dozens of videos of people doing this on YouTube.
>best tenets for religions
I really like mysticism. It gives you a free virtue at the end of a pilgrimage which helps with vassal opinion and helps with learning lifestyle points.
>best culture traditions
I always go for industrious and garden architects, they boost development by quite a bit. Also by the sword is great for conquest. Holy wars are better than conquest casus bellis and by the sword gives you unlimited kingdom tier holy wars.
Mystical Ancestors. Get renown each time you give a title to a dynasty member. You are usually doing that anyway unless you are doing something goofy like only republican or theocratic vassals. Only problem is you can't choose it. Have to hybridise into it or start the game with it.
It feels that way until you keep running into vanilla events that sound somehow even more absurd than they do in vanilla.
The travel mechanic becoming so central to the mod also highlights just how poor the pool of travel events is.
So In my current game I'm working on conquering all the ex-Karling kingdoms and Italy to give out to dynasty members so I can get a bunch of renown. I'd like to see how much renown I can get so I'm gonna go elsewhere afterwards. I'm thinking either Africa or the middle east. Is an Asatru Africa or Asatru middle east funnier?
I don't think you can on a large scale. I may be misremembering this but when two characters breed the child is a mixture of both the parents but also a mixture of a base template for their cultural heritage (10% I think). So if you started as a viking and did a varangain adventure to Africa and converted to the local cuture your characters would end up black, even if you only married other Europeans. What you could do is make a hybrid culture with a local culture and keep your heritage, but there's no way to do this on a large scale.
Although sometimes your vassals will keep their culture even if they hold no counties of it. In my current game I gave Germany to one of my Anglo-Nordic dynasty members and gave them independence, over 100 years later they're still Anglo-Nordic. But in other cases they convert to the local culture nearly instantly, and I don't know what influences it.
Did they buff Scandinavian elective? It used to be that my other sons would get a ton of lower titles no matter what but now it seems to act like primogeniture as long as I put it on my empire title and any kingdoms I hold.
Visually Ck3 is worse, but mechanically it's a lot better. It's hard to put into words because it's a lot of small things that add up.
CK2 looks way better to me. The generic 2010s UI of CK3 is painful to look at. I can tell you that the more time that goes by, the more the CK3 UI will age.
Meanwhile, CK2's UI will never age. Sure, it's aged mechanically but not aesthetically. Really, CK2 should get a remaster, and keeping the same UI but with higher resolution, and additional mechanics added to it would be better than CK4 to me.
The way the implemented saint is so weird, what's even the difference between saint and paragon? At least paragon gives you a blood line trait.
Speaking of paragon, it would be so easy to add a bloodline mechanic on top of legends. I really love the bloodline traits specifically Saoshyant Descendant, it's so cool to be able to track who is a descendant of my ruler at a glance. I had random counts in Scotland that had Saoshyant Descendant in my last Persia game.
If you're a non Christian you can dismantle the papacy. Another trick would be to grant him a piece of land far away from you realm and grant him independence.
Lol just yesterday I was searching for mods against the event spam. I even thought about asking here, but then forgot. I found a mod literally called "Less Event Spam", but it's not really what I want.
I was getting so fricking annoyed by the event spam during war. It's bearable if you lead the army yourself, but otherwise you get flooded with insane shit events while trying to concentrate on the war. I once almost killed my only son and heir in a stress event, because that was the option that gave more stress relief.
I mostly play Princes of Darkness and Elder Kings where it's not as big an issue. Succession is never an actual problem as long as the game allows you to put sons you don't want to inherit in charge of armies and run them into suicidal battles. Especially now that Funerals can mitigate the "downside" of a tiny bit of Stress.
hell, this is even a "realistic" way of getting rid of unwanted kids
Vassals rebel every time you die. If you want to rush things, uncover their secrets and revoke their shit. You can easily hand off enough land to spares. Good chances the land returns to your main heir or your character anyway because of plauges and rebellions or if you marry/educate them on how to never have kids.
When things go wrong it makes it even more fun to try and fix it according to your 'tisim or just switch to a cadet to usurp the main line.
Not for me, I'm great at managing vassal opinion. I always make sure my sons have traits that make their vassals like them, like just or the virtues of my religion. Better yet just make a religion with easy to get virtues, in my current game I made esotericism and witchcraft virtuous. You get wise man from pilgrimages and you can easily pass the witch trait down to your heirs.
Accolades are so bad Jesus Christ. Sure hope there's a mod that automates that shit, I can't be assed to force 12 prowess tards to be knights just for the bonus. What an awful system.
It would be completely fine if the "force to be Knight" option was on the actual accolade screen. It already has the knight that's eligible on the screen...
The absolute worst part is when you get the "you can restore an accolade" notification. But the person with the correct traits isn't a Knight so the "restore acollades" page is blank. Also, when restoring an accolade it doesn't explicitly say what the traits do if they are low level. Also had a lot of succession problems where you lose your max level champions in exchange for you heir's absolute shitters.
I can't believe they released the system like this. Literally the most unpolished part of the game.
It's a shame since the bonuses are great and worth it, but the system and UI blows. I don't understand why this has to be manually managed, can't my fricking marshall take care of it
In addition Wards and Wardens enables going to Uni as an adult. Only way to get 5 star education. Having a regent isn't even that detrimental and gives out a lot of positives. They might as well call it the "pay to win" dlc.
I really just hate the empire of Britannia for some reason and can never blob onto the continent when playing them unless I change the name and map color of the empire to go along with my justification for getting involved with the mainland issues.
I'm planning on giving all the mainland kingdoms to my dynasty members, if I wanted to make a giant England based empire I would have gone with the North Sea Empire.
Fun fact, in those mainland kingdoms 90% of the dukes are members of my dynasty. For a while I was conquering land faster than my dynasty could make people that weren't in line to inherit titles, but I think I've reached critical mass. I'm hoping this will give me a shit ton of renown.
with the travel mechanics, this dlc and the other 2 dlcs that are gonna come out this is, well this is the year of ck3, ck2 completely surpassed and made obsolete
Idk I think the legends DLC was kind of a nothing burger. Plagues are cool. That's about it. Legitimacy is a nothing mechanic, of course. It can be ignored.
Reception means jack shit these days. You can look at the top seller list on Steam at any given time and half of them will be Mixed or lower.
Review bombs have completely devalued user reviews in the eyes of most people, so publishers really don't give a shit about them anymore. Players will give something a negative review and then dump another 4000 hours into it and keep buying mtx the whole time.
>+25% Daily Siege Progress >-40 Enemy Control from Occupation >-20 Enemy Control from Raiding
I see how the siege progress is nice, but it there any real advantage to the extra loss of control? That seems like a negative outside of defensive wars.
Control determines how much tax and levies your province gets. It's a direct conversion so being only at 50 control means only 50% of taxes or levies. Losing less control just means your provinces won't be shit for as long until you build it back up.
My impressions of the game after not having played since the first release.
The event variety is just atrocious, I think I've gotten the "Prince of Fashion" event for half my heirs. It's especially bad when travelling, you do it so often and it triggers events so frequently yet it feels like the pool couldn't be larger than 10 or so events. I can't believe it's still this bad 2 years later, maybe it's rose-tinted glasses but I don't remember CK2 being nearly this bad with repeat events.
I also constantly get events with characters that make no sense (a two year old telling me to flagellate myself as penance) or are just the completely wrong characters from what the text says. I got an event about putting on a play, and when choosing the actor it said I could choose between my father or my liege but they actually linked to my son or one of my vassals. I know this shit was a problem in CK2 as well and it's honestly fricking embarrassing that it's still this bad. Even in EU4 bugs like wrong event targets would get fixed within a few months.
Plagues are cool thematically but I think they're also way too frequent, I know it's the medieval era but I was getting at least one plague a decade in my land. I think it would be better if plagues were less frequent (every 50 years or so) but more impactful to compensate.
Accolades are probably the worst system I've ever seen in a Paradox game.
Royal court is annoying with how it's all done in a 3D space that forces you to go to another screen just so you can look at the ugly character models but the interactions are alright and it is fun collecting artifacts. I commissioned a legendary spear for my second character and have since passed it down through all my heirs, and my most recent character got it upgraded on a pilgrimage to Jerusalem. That's cool.
Overall the game still seems very disappointing like it was on release. Maybe I'll try out some mods but I'll probably just stop playing until another 2 years pass.
>The event variety is just atrocious, I think I've gotten the "Prince of Fashion" event for half my heirs. It's especially bad when travelling, you do it so often and it triggers events so frequently yet it feels like the pool couldn't be larger than 10 or so events. I can't believe it's still this bad 2 years later, maybe it's rose-tinted glasses but I don't remember CK2 being nearly this bad with repeat events.
I feel CK2 had a lot of repetitive events but they were repetitive in a way that felt mildly acceptable, like something about a trade route. Stuff about your kid being silly and weird should be nearly as rare as the fricking demon child event chain in 2.
Honestly that's the thing, CK3 needs much more events that are about your kingdom rather than your cousin farting too loud or something
[...]
CK2 also did have a lot of repetitive events, not as many as CK3 though. I think also with the ones in 2, the events themselves were not nearly as intrusive, literally a box with maybe a single paragraph at most and usually only a few lines of text, they also didn't have the annoying sims shit and were just a textbox with a static image.
CK2 had the right attitude towards events; they were generic and only had a couple of sentences, like two-three on the usual so you could fill in the blanks with your imagination. It was easier to stomach them even though they repeated quite a lot. CK3 overdid on the length of text and trying to be as grandiose and detailed as possible. It's gets jarring when you see the same event again in like 20 year time span. It feels like your rulers have the exact same adventures.
>The event variety is just atrocious, I think I've gotten the "Prince of Fashion" event for half my heirs. It's especially bad when travelling, you do it so often and it triggers events so frequently yet it feels like the pool couldn't be larger than 10 or so events. I can't believe it's still this bad 2 years later, maybe it's rose-tinted glasses but I don't remember CK2 being nearly this bad with repeat events.
I feel CK2 had a lot of repetitive events but they were repetitive in a way that felt mildly acceptable, like something about a trade route. Stuff about your kid being silly and weird should be nearly as rare as the fricking demon child event chain in 2.
Honestly that's the thing, CK3 needs much more events that are about your kingdom rather than your cousin farting too loud or something
CK2 also did have a lot of repetitive events, not as many as CK3 though. I think also with the ones in 2, the events themselves were not nearly as intrusive, literally a box with maybe a single paragraph at most and usually only a few lines of text, they also didn't have the annoying sims shit and were just a textbox with a static image.
This is definitely killing the game for me, and I only started playing last week. The game needs far, far more events. I'm talking like 3 times what it currently has.
It's not, I did get a random event just today where I got the chance to execute or wound a ruler I had captured while at war with him. Up in the corner of the event screen there was the logo for friends and foes and when I put my mouse over it it said "this event is from friends and foes". At first I thought it was just an event that was put in by accident, but now I'm wondering if it's some sort of ad thing.
Is it possible to survive as Israel and only Israel? Last time I did a israeli run I made a big empire but I kinda want to see if I can survive as a small kingdom surrounded by people that hate me. Another problem is inbreeding, after the Khazars convert to a different religion I might run out of non lowborns to marry.
You have to be a vassal for a while to not get an instant game over as soon as you're targeted for a crusade, but after you get your domain limit high enough to hold every county by yourself then you can probably solo everything. Inbreeding isn't a problem since enough characters get generated out of nothing if you really need one. Also if you're an Abbasid vassal then you're probably in range of Asians who will marry you.
Yeah I tried it an inbreeding wasn't a problem. My military probably would have been good enough to hold up against a crusade by the early medieval. The problem was that it was just boring. I couldn't arrange marriages that would result in my dynasty members gaining kingdoms, so I was getting practically no renown and that's the main thing I do when I play as a small realm.
So I would not recommend playing as Israel, play as Switzerland instead, similar experience but more things to do.
Is there a trick to getting artifacts that boost domain limit? Normally I just steal the crown of Justinian but in one of my recent games I got a throne and a animal hide (from a legendary hunt) that boosted domain limit.
I really like CK3, it was my first CK game, but I always see a lot of older fans complaining about it. Is 2 really better? Is it worth playing in 2024?
As someone who played CK2, CK3 will be officially better after they add playable unlanded characters later this year. Not gonna be able to go back to CK2 after that.
Unlanded characters with a family estate opens up tons of opportunities, not to mention the potential for mods like after the end or princes of darkness or elder kings where now you can literally just travel around constantly.
also it enables dedicated manprostitute as a genuine playstyle alternative, instead of being a one-province count in some backwater fricking everybody but being at risk of invasion and annexation and still dealing with rulership you can shack up in fricking Constantinople and just spread your dynasty through knocking everybody up, and you're way safer from invasion since you're living on somebody else's province instead of some random single county.
You can go full vizier/power behind the throne with not owning any direct titles but being on the council with high intrigue and influencing all the people around you, which is always more interesting than simply building doomstacks to blob world conquest
>You can go full vizier/power behind the throne with not owning any direct titles but being on the council with high intrigue and influencing all the people around you, which is always more interesting than simply building doomstacks to blob world conquest
Maybe. That definitely sounds interesting, but it might just be event spam. Pulling pranks on your host, shitting yourself in court, then getting a random province for no reason.
Constantinople is a great spot for that kinda gameplay and if it's as great as we're imagining I'm hoping for something similar in Italy with the Papacy. Early Borgia/Sforza runs sounds kino.
You still lose legitimacy if you marry a lowborn while following a religion with communal possessions. One of the perks of communal possessions is that you gain piety from marrying a lowborn, I feel like that doesn't makes sense.
nothing strange here: DLCs are disconnected from the base game and the mechanics are totally different
visiting a wedding in neighboring province takes months of travel time
but player and anyone else can instantly teleport to the other side of the world while commanding troops
The thing that bothers me the most about CK3 is unironically the UI >have a cool, thematic UI that changes with your religion and government >change it to sterile gray windows in the sequel
What were they thinking?
The UI is without a doubt the worst part of the game. Not just the aesthetics. It is slow, too large and doesn't give enough information. Makes me want to kill myself.
What am I supposed to do about this county having a permanent peasant uprising that can't siege the province but that I can't fight? I want to revoke the title but I can't while it's sieged, it's been several years and this is still happening.
Wokeg said they didn't want to do 936 again. I think it'll be 10th century, but a date more relevant to Byzantium and maybe China for later. I imagine they also want the HRE to be formed already. Sometime in the 950-70s probably.
Hopefully a later date date. I want playable Crusader states and the ability to drive the Turks out from Asia Minor. If its 1184 or 1204, we could get a playable Genghis Khan as well.
What later became the Osman Clan only migrated from central asia to anatolia in 1214, see https://en.wikipedia.org/wiki/Suleyman_Shah
Think it must be 1204.
Because it has 200 250 years of gameplay.
1337 has too little, and their data shows very few people played Iron Century in CK2.
1204 is cool for multiplayer, all 5 players can play as Byzantine Succession state.
I'm not up to date on all the planned future dlc. Do they want to sell us another Struggle? If yes, then a Struggle for Rome or whatever could work: Various latin, greek and seldjuk states are fighting for supremacy while a mongol invasion is looming. https://en.wikipedia.org/wiki/Mongol_invasions_of_Anatolia
Not sure about the Anatolian struggle, but it would make sense, and probably sell and popularize the start date.
And what I said, referred to Road of Power, where I recall one of the features being Byzantine flavor.
Main reason 1204 will be the start date is to advertise EU5 and create a shorter start date so people can do mega campaigns. Presuming EU5 launches with a converter like EU4.
It's actually genius CK3 has like two times the player numbers of EU4, if they can trick people into buying CK3 so they start do a mega campaign, they will not sell EU5 but more CK3 keys.
1 month ago
Anonymous
>It's actually genius CK3 has like two times the player numbers of EU4
*EU4 has two time the numbers of CK3
For an Emperor, which is better - having loads of Duke vassals or having them be under a king who is your vassal? Can I just make everything an archbishopric so they can't actually join factions?
Dukes until you reach your vassal limit. I don't know about theocracies, I think you can only make certain counties into theocracies. I just give everything out to dynasty members, and when you grant out kingdoms make sure you give them to dynasty members because they will generate renown for you.
Why does my priest never build shit in my temples, This homie is sitting on 12k gold and my temples have un upgraded buildings in them. I wish I still had a theocracy around because at least the would spend the money on something.
Which is the best total conversion mod for ck3? I was looking forward to the warcraft one but turns out they are basing it on the modern wow lore which is a huge disappointment
it is presumed by being a middle ages based setting homosex is by default assumed to be illegal and anything otherwise is breaking verisimilitude of setting. pozzed Black person.
1 month ago
Anonymous
I'm 99% sure you can get gay married in skyrim.
1 month ago
Anonymous
Just say it's your headcanon chuddie.
1 month ago
Anonymous
thats how the likes of you were treated in the middle ages
What's shitty about it is that they're taking away player choice by removing the option entirely. You can make your own religion, when it comes to homosexuality you have to follow MUH LORE? how can you unironically defend that?
1 month ago
Anonymous
Especially when ck3 is about making up your own lore, what if I want to make the Catholic church in the Elder Scrolls universe?
theres a small change in the txt files you could do that makes it so no non-straight character would ever spawn
it used to disable achievements but as of late they chilled about it
Out of those Realms in Exile is cute but still needs a ton more work. That, and the whacky tone of CK3 really doesn't fit the universe.
Princes of Darkness is probably the best one all around though it still has the same issue as above.
i tried Princes of Darkness
theres a huge ton of lore that you have to know it seems to have any fun with it
the main content of the mod revolves around special characters
and frankly i find that whole lore to be homosexual twilight shit
WoD is like the antithesis to homosexual twilight shit, goddamn that series ruined people's perspectives on vampires forever
I do agree though that the mod is character focused with some characters having a lot of their own personal quests and shit, and doesn't really pull any punches when it comes to just dropping you into the setting
Alternatively, you can just play as hunter/inquisitor and ignore most the lore while going around smiting 1000+ year old monstrosities with the power of our Lord and Saviour.
Legends are kinda meh but plagues are pretty good. Legends are just boring money sinks after you've done it the first time and plagues help solve bloating the game with characters.
I swear I did not do this. One of may dynasty members must have bought a claim on the Byzantine empire, went to war for it, probably as a duke and fricking won. I got an alliance with him as soon as I saw this and help him put down a bunch of rebellions. He's been able to stabilize the realm and convert all his vassals. This is one of the more crazy things I've ever seen.
My game keeps crashing. I think it may have something to do with the fact that I have hundreds of landed dynasty members. I got a legacy that gives control growth and I think it tired to apply the boost to a shit ton of counties and fricked my computer.
i like the mechanic of legitimacy
but black death and other plagues are too weak imho, if we speaking realism it should be an apocalyptic disaster killing 50 of the population including your court and the house, right now i can barely notice its effects
spent 100 years to conquer british empire as a breton viking just for the pope to start a crusade on me because i decided not to convert in to christianity
Hey! Thread seems to be dying, but I hope someone's still around to answer.
Do there exist any mods that allow for dynamic replacement of a region's ethnic population?
I've found that even if you decimate the landed characters of a particularly region and enforce your culture any new characters generated in relation to that region retain their native ethnicity - which makes sense given there seem to exist no actions to take against the peasantry on such a massive scale.
I was hoping for a system similar to Stellaris, where regions can have multiple different ethnicities which can be targeted and interacted with in various ways.
>Pledge to assist with crusade >Go to declare war on France to press my claim before I die of old age >Popup warns me that once the crusade starts my war will end inconclusively
So what does that actually entail? The crusade starts and it’s like my war never took place or they just automatically go for whatever the war score is closest to out of surrender or white peace?
okay after loosing 4 of my children to one plague outbreak im willing to reconsider what i previously said about its deadliness
So far measles has been the most dangerous one, worse then the black death itself
Any reliable guides or videos that could help with current CK3? I feel like I'm not doing the best/doing it all in the campaigns and have some idle time.
Playing unoptimally is more fun than playing the most optimally, it gives you more room for challenges along the way
what kind of problems are you facing? Economy? Army size? Battles? Alliances? Claims? Lifestyles?
The balance between levies and money for one and then how to deal with kids early on when it comes to partition. Sure, later on you have absolute authority but early on it's hard to keep the realm from splitting all over and lose all the power
This isn't something like EU, Stellaris, or HOI. Playing optimized will increase your boredom and your thirst for challenge can only be quenched by having tens of mods within your playset to increase your difficulty and RNG chances of dying to events and plagues.
What should I call a culture with gothic heritage based out of the Crimea region? Evidently there were Goths there in ck2 and I'd like to do it with Hastein.
>we had features ck2 already has
>that'll be 20 dollars
>he doesn't pirate it
>he doesn't have money
Poorgay hate in the current year is pretty gay
Paradox deserve nothing
shaming people for investing in the potential of nice things is unhealthy. Even if it fails we learn.
There is no potential here. And these people take pride in having bought the game and dlc, despite resenting the game itself and also believing in there being no potential in the game nor the studio. All they do is waste their hard earned money on worthless trite which can easily be acquiered through other methods, and in all cases they end up regretting it when they end up in a situation that really requires money.
Wet shit>>>Ck2>>>Ck3
bro you can pilot the entirety of ck3 and stellaris dlc with one like 150 megabyte download, it's piss easy since paradox puts most of the updates into the base game since they're lazy and don't feel like managing a million permutations of what content someone owns and you just need to unlock access.
If you pirated the base game it's harder but most people just buy the actual game on steam and then pirate all the DLC in five minutes. Even normalgays can figure that much out
are you calling me a loser for having bought all of the EU4 dlc
>are you calling me a loser for having bought all of the EU4 dlc
If it makes you happy that's what matters most but I sure as shit wouldn't
depending on the cost of living where you live you could be a poorgay loser and think that's not a lot of money especially on sale
i hate this game anymore but am slightly interested again every dlc. regardless this franchise has added a lot to gaming in expanding people's tastes and some of the stuff from both CK2 and CK3 is innovative to some degree. you can say "oh it's just a perk system" or whatever but show me another game that scratches the exact same itch.
A few years back they had a humble bundle to get all of the DLC currently released (which was up to Emperor) for like 10$.
I don't think you should be trusted with any money
Ever
At all
Russian modders have proven giving money and fame to developers only makes them more lazy and complacent, we must feel absolutely no empathy to those who pretend to be our intellectual or artistic superiors and judge and bully them at every turn lest they use their position to frick us over
>implying
>food analogy
>putting shit in the same category as food
How telling.
yes
Oof, is it unhealthy? um okay sweaty, let's unpack this!
>if you have money you have to spend it
Pretty crap. The idea was bad already, the execution is as always abysmal, and the whole thing needs 2-3 more months to finally work properly
>you can only throw your money away if you have it
And then b***hgays like you post some crap in tune of "you will own nothing and be happy".
I have markedly more money than you precisely because I pirate my games.
moron, you're not supposed to reward ahitty products. Mr Rich Guy needs a lesson on market economies
I have money but I'm sure as frick not giving it to Paradox.
you vote with your wallet you stupid c**t
>you vote with your wallet you stupid c**t
I agree, I love CK3 and spent a lot of time playing it. Why shouldn't I support the devs you stupid c**t?
I have money precisely because I don't spend it on shit I could get for free.
who asked?
You, the dlc pissbaby
Systems autist does not understand rp
>utorrent
Holy mother of fricking plebians, don't tell me you ask your bf for the torrent too?
>utorrent is.... LE BAD!!!!
Why are Zoomers like this?
>he doesn't know
Stop being moronic and use qbittorrent.
why are you computer illiterate?
you like your pc being transformed into a crypto zombie I see,
utorrent is bad moron, use qbitorrent or something that's not unironic malware
>indie games
Paradox stopped being "indie" a long time ago
If you're publicly traded and spend millions on M&A, you are the thing that indies are trying to get independent of
paradox isn't an independent studio anymore and haven't been for at least a decade
fpbp diseases should have been implemented at release
Seems like most(if not all) of the disease stuff is free. Not sure what the value proposition for the DLC is then. $20 so your actions can be recorded and read back to you while you get some mild modifiers.
Yea that's the thing about it. At least they are adding shit for unlanded characters but this shit is all already in ck2.
Out already? I never even got to play the last version while waiting for mods to update.
I think roads to power will make paradox the most money.
>October, November, December release date
i think being a rent boy would make you the most money
>A legend fades 20 years after the persons death (Charle-who?)
>Legitemacy is not tied to specific titles but is instead a vague global value (Yes Haestein, you are indeed the rightful Khalif of the Ummah!)
Seems like the devs have once again put as much effort into this as they can. Which is nothing.
>>A legend fades 20 years after the persons death (Charle-who?)
Wait, are you fricking serious? I expected the shit with legitimacy, but surely your fricking LEGEND which is compared to those of Troy, Romulus etc does not fricking poof away within 20 years?
yeah it's over bro. no one even remembered charlamange after 2 decades. he might as well have not existed.
You must record the legend in a book and then send your court chaplain to propagate it in other courts so that your legend doesn't become forgotten.
it should at the very least be permanent in de jure kingdoms in which you've vaged war during your reign. Once again they just took the laziest path to implementing it.
i've noticed there's a weird clicking noise that happens whenever i scroll over anything now, is there a way to turn it off? its annoying
The ear rape button sound is nice.
wtf happened with that? I noticed it immediately that they changed all the button sounds to be lower quality compressed versions.
>annoying ugly changes to map edge that no one asked for
>half-baked globalized legitimacy mechanic that can be easily exploited by anyone with an IQ over room temperature to steamroll
>tedious plagues that exist solely to slow down the player
>funeral activity to distract you from the tedium
>more and more modifiers
The only thing I like about this is how it will give modders more tools to play with. Assuming plagues are fully moddable, I can imagine people with more passion and love for their work doing some pretty interesting things with that mechanic. Maybe even the legitimacy mechanic could be modded into something really fun by some autist out there.
making a plague called gayds that only targets butt pirates
I don't know why Jorvik is listed as an easy start, this shit is impossible.
I do not appreicate hildegard von bingen marketing and also do not like new ui sounds
You mean the historical nun or the YouTuber they got to record a song for the DLC? Either way, what's the problem with them?
Also PSA to anybody getting way to loud UI clicky sounds, you can turn them down from Settings->Audio->Interface. I have it at 10% and it's audible without being distracting.
Youtuber. I am a hipster and resent everything popular and also hate women.
>warfare still shit
I didn't buy it, and not planning to.
I really just want unlanded gameplay at this point, let me go on comfy adventures and engage with politics in important areas without needing to already start as a major count or duke or whatever.
As a bonus point, it would make my current meta strategu of "marry edith the fair, then oyakodon with her two daughters, and laugh as you literally cuck Harold Godwinson to death" even better, right now the best way to do it is start in ireland
>paradox makes the game harder
>redditors reeeeee it's too hard
>paradox makes the game easier
>reeeee it's too easy
Fricking being spineless cucks and listening to reddit is what caused their downfall. They're damned if they do damned if they don't. They will no doubt go bankrupt and so will a lot of other devs because community feedback is useless since they don't know what they want and listening to them is the kiss of death.
>caused their downfall
Wrong, sweetie. They're making much more money than before and their games are far more popular. With each new game, with each new DLC, Paradox becomes greater and mightier.
>Fricking being spineless cucks and listening to reddit is what caused their downfall.
They listen to reddit because reddit buys their games and DLC. Why the frick would they listen to the audience of perpetually-angry autists on Ganker who boast about how will never buy video games?
how they will*
But plebbitors don't know what they want. That's the point. They say they want complexity and more difficulty then whine when paradox implements it. What are paracucks supposed to do?
>They say they want complexity and more difficulty then whine when paradox implements it
>then whine when paradox implements it
>when paradox implements it
This has never happened.
happened with ck2 Conclave. people seethed about that dlc.
They whined when paradox implemented the harm events. Because randomness like there was in ck2 is too unrealistic because shit doesn't happen in real life everyone knows everything that will happen to them and can prevent every type of bad outcome every time.
I have those harm events turned to the max. The game too ez.
Bro did you memory hole how much people SEETHED at council changes in CK2 that made you actually have to care what vassals thought? It was so much whining and tantrum throwing people outright advocated for disabling Conclave entirely
That was also because it was partnered with an Agressive Expansion modifier that made holy orders join a defensive pact with the caliphate against you if you won land in a crusade
They started making more modular game rules after conclave and were able to disassociate that mechanic
interesting reddit post YES i DO agree *updoots*
They want to turn CK3 into Stellaris but without the race creator.
It's another thread where we pretend CK 2 is a masterpiece even though it was easy and boring as shit.
...pretend?
CK2 really was impenetrable for normoids.
Well it definitely makes the game harder, at least in my experience.
Why the frick are legends limited to just 20 years? So we can't even pull an Alexander the Great, Attila, Charlemagne, Genghis Khan, etc and be remembered for hundreds of years. Great. Once again, a case of mods will fix it™ Hopefully the lazy fricks at Paradox lose their jobs.
Completely worthless dlc. Plagues are ok, I suppose, but you don't really see the effect unless you set it to doomsday. Legends? If you like Legends you should be sent to the slaughterhouse like the cattle you are.
>If you like Legends you should be sent to the slaughterhouse like the cattle you are.
b-but the legends are just like real life! Every king claimed to be descended from Romans, Atilla, and Alexander the Great. Then everyone forgot in 20 years. It's historical!
From what I've seen online legends are limited to close family and yourself. Can a distant ancestor have a legend written about them? Creating a legend about a more mythical historical figure from before the game start sounds cool. Like how the Anglo-saxons created foundation myths about how an ancestor was actually a descendant of Odin.
>legends are limited to close family and yourself.
What is this moronic shit? If I'm descended from Attila then so is my distant family member, he has the exact same blood running through his veins as I.
This is maddening, every CK3 expansion is either a glorified event pack with an UI or a bar you need to increase from "bad/no modifiers -> good modifiers", it's just like EU4 where nothing interacts with anything.
What are you talking about? ck3 is a masterpiece. Now buy all the reasonably priced dlcs, anons.
Ironic how even Johan dislikes the design of the new paradox games like ck3 and vic3
CK3 and all the post CK2 games are just glorified cookie clickers with no soul or emergent gameplay. In CK3 you put traits on your characters, dinasty and religion just like you put talents in wow. Everything feel fake and gamey, no epic stories.
What do you want to get out of the game that it isn't providing right now? What would fix this game? Genuine questions.
I honestly don't know at this point. Paradox is starting to make me feel schizo, like I don't know how they keep adding things that feel so bland. The plagues are really OK, it's just this other stuff makes me wonder what they're doing over there. Are they constantly crunching or something? Or the opposite, are they actually being "lazy devs"? Why did you make a mechanic called "Legends" that fizzles out in a lifetime, and why are seeds for deeds lost with the character instead of remaining in the dynasty? Like, the way this mechanic was originally described actually sounds misleading now. The mechanic itself feels more like a brief mini-game, they talked about adding to or embellishing the legend of your ancestor and I imagined a multi-generation spanning mechanic, but instead it feels like they could've called this "regime propaganda" because it feels like it's a rather brief moment in time where your current character just spreads a story and then it goes away.
And then with legitimacy again I'm just like, what are they thinking? I need to play the game more but it feels like accolades or something. it's just a tool tip bar that you really don't feel like you need to look at, and not much else in the game makes you think about it. If you play normally it'll probably rise. That's the exact thing I'm confused about, is what their metric for a meaningful game mechanic is. If I can almost entirely ignore it and it probably just goes up if I'm "winning", then what's the point? How is it adding to the game?
Actually, it just feels like they're afraid of inserting real tradeoffs at this point. That feels like it explains why they even added legends and legitimacy with this DLC. They were afraid of just putting in plagues because they thought people would feel like they got punished or something. But the game actually needs more stuff for the player to be concerned with, like plagues. It feels like the game design philosophy right now is to avoid hurting the players feelings or avoid giving them any anxiety. We added plagues, but also we added two new ways to get buffs so don't feel discouraged!
If they are so afraid. Why not add difficulty slider? Like stellaris where you can control lot of things.
What I don't get is how is devlopment moving such slow pace. And when every they relase something new. Its just some bland flavour. Not anything big. Like something that makes court intrigue and ruler vasal stuff something that can take down your empire
I was being dumb when I posted that, the other anon is correct that they added legends to have a paid part of the update and that probably explains why the legends are so wonky, because they're forced into the mold of how plagues spread and are short-lived. Though I do still think that the impetus behind making legends mostly just another avenue for buffs is that the CK design team really do seem like they're afraid of just adding mechanics that introduce trade-offs. I know "balance" can be a meme for single-player games, but CK3 is SO imbalanced in favor of the player that it really does feel bizarre when each new piece of content comes out and it's like "we've once again shortened the amount of time it takes you to become God emperor of Europe".
Ck3 is strange animal. Normally game is balanced against player. AI get crazy buffs to either keep up or to get upped hand against player.
In ck3. Its player who gets all the buffs.
Is it becouse when ever devs play it themselves. They get game over in few years or if that was complaint from play testers. When this isn't case with avarage ck3 player
I still see people whine about conclave for ck2 so it absolutely makes sense. But the legends seem like a copout to remaking secret societies because the entire mechanic of going out of your way to fill in a "legitimacy bar" like a side quest feels just too identical to the secret society points you had in ck2. I feek like with this and reforming religions they're too afraid of making the player "controlled" by the game but end up making everything too much of a framework and too little of an actual thing that you can get dopamine from
>It feels like the game design philosophy right now is to avoid hurting the players feelings or avoid giving them any anxiety.
That's obviously the case. I saw way too many people saying they wanted to get into CK2 but it was just too difficult/complicated for them. Everything about CK3 is designed to be highly accessible to people who don't normally play these games.
Mechanics and AI. As it stands there is no real "player character" and no other characters either, the latter is basically just a spring trap set in place, you need to give it a good kick to get some sort of response and it never does anything by itself, even when you give it a kick it's always the exact same response done with the exact same amount of strength. Neither your vassals nor independent rulers attempt to do things, and they're not strong enough to manage such a thing anyway. Without scripted events it's impossible for something like Mongols uniting, Islam being created and crushing the weakened Byzantines and Persians, etc etc to happen. Historically France was very heavily involved in Iberia, and geography essentially forces this, yet ingame this never actually results in anything. They do not help the Iberians, nor do they attempt to conquer the land themselves. The muslims also just pretend to not be aware that there's land above the Pyrenees too. There is nothing dynamic about the game, you just piss over a stagnant map. One thing I found out recently is that Paradox intentionally put some modifier on the AI so that they will never try to convert the culture of the lands they own, so if you were to play as the Seljuks and conquer Anatolia the whole land will just be Greek for hundreds of years. There's also the regency and other such features, which are also complete jokes. The regent can't really do anything interesting, and even if it could, it still wouldn't.
Even selfish ones who want power do not actually attempt to weaken their ruler and take over their land, and most of the time you can just give the fricker a good kick into the ether and not worry about him doing anything. You can't even utilize regencies to get yourself more land either, because the AI does not function properly and just switches regents every year like a bipolar little b***h. One time I tried out a mod to expand on the regencies, only to find out that its too heavily affected by the vanilla feature to have any meaning. The player will have to be blind and moronic to ever be one-upped by the AI, and the AI is too bipolar to even let the most competent and trustworthy man be its regent for any longer than two weeks. The whole damn feature literally just doesn't work, nobody can use it to any end.
The player character is also sort of meaningless, its just a sort of avatar for the player that gets randomly affected by events, which also happen to be completely random and not subscribed to any sort of cause-effect. It's not as if the people around the player character, and the personality of the character, and the realm of him and those of his allies, rivals, and so on has any sort of effect on him or the events which occur to him. The player himself is the only thing that operates through observing situations and acting accordingly, neither the AI nor the mechanics of the game attempt to do the same thing.
I think what I want most from the game right now is the AI to do things. The Byzantine emperor should try to strengthen his rule, and try to take back former Byzantine lands. Nomad tribes, fractured Iberian realms, and so on and so on should be trying to beat eachother and unite, the Pope should care for Catholicism and make sure that he reigns at the very top of it at all times. Hell, as it is now the Byzantines literally just don't care about Antioch in the fricking least. They'd rather attack a great, strong Bulgaria or Hungary for a single province that neither the Byzantines nor the Roman empire ever had, than take back Antioch from an incredibly weak muslim ruler. If even that!
The game doesn't even have anything to simulate the Christianization of Russia, not even an event chain, when in fact it should have some mechanics in place that allows the land to dynamically be converted to some religion or another, or alternatively to resist conversion. One of the reasons that the place managed to become Christian is that the religion is an universalist one. You know what being the universalist doctrine does in CK3? It gives you 0.01 piety per month 🙂 (or some other irrelevant bullshit). The place could have never been converted to something like Judaism which holds that the israelites are above all others, yet in game you'll have no problem converting the entire world to Judaism, because the very things that the religion is built out of are just moronic modifiers in this game.
I heartily recommend the more interactive vassals mod.
Aside from vassal changes (which are great, as it gets them involved in wars instead of twiddling thumbs)
It gives the AI bonuses to titles, which lets the AI actually "blob" a bit better, building stronger realms in the process.
Its made the game a lot harder because you really have to break down enemy realms as they are a lot more unified.
On the topic of the new expansion, I agree with the general consensus that plagues are great, if only to force some unforeseen consequences on you realm with deaths effecting vassals and your dynasty.
I haven't really used legends yet, it just looks like a money sink.
I'm also disappointed by legitimacy, its just a number that goes up as you do well or down if you do badly, It doesn't really mean anything to me.
>Historically France was very heavily involved in Iberia, and geography essentially forces this, yet ingame this never actually results in anything
It's because of the struggle mechanic making it so that people outside the struggle mechanic need to have a claim on spanish lands to conquer them because they are locked out of holy wars.
>One thing I found out recently is that Paradox intentionally put some modifier on the AI so that they will never try to convert the culture of the lands they own
It makes sense because there is no cultural minorities mechanic. It prevents AIs from completely genociding entire culture groups in less than 10 years because it's so easy to convert culture and the only downside is you lose out development progress since there are no events where the people being converted rise up or anything.
Did the AI bother trying to conquer Iberia back when there was no struggle?
>It makes sense because there is no cultural minorities mechanic.
And it makes no sense that there's no cultural minorities mechanic. In Arabia, Persia, Khorasan, even in places like Uyghuristan you had significant Nestorian minorities and many other types of cultural and religious minorities that had significant effect on the realms that they inhabited. Meanwhile ingame the very concept of minorities is completely ignored. This becomes even more ridiculous when you find out that there are SEVERAL different mods on the workshop right now which independently developed mechanics for minorities, though I do admit that even in these mods they're not particularly significant or meaningful. Politics and economic development in these areas has for a very long time been deeply connected to the Nestorians, who often managed diplomacy with Christians and were good merchants. In this game, they don't fricking exist. Things like the Christian Mongol Khans, the gradual drift of them towards Islam, conflict between the Christians and Muslims in a realm, and so on also just can't occur in this game. I recently had the opportunity to read a certain biography of two Nestorian men, which was written all the way back in the 13th century. In it there was great conflict between the two religions, and several cases of Muslim vassals of the Khan attempting to harm Christians, vassals of the Khan sympathetic to those Christians bribing the other vassals so that innocent Christians will not be attacked, and all sorts of other intrigue and interaction between the two groups and their leaders. Then I look over at CK3 and realize that the game can simulate 0% of the things that occurred in the biography that I read. If I remember right, if you are Christian and half of your realm is composed of Muslim provinces the sole effect that this will have is a -20 popular opinion in those provinces. Nothing else.
It prevents AI from converting culture, period. You can only manually convert a kingdom or two max by end game if you park your steward on culture conversion all game, and you miss out on development progress. Check out AI Culture Conversion mod on workshop if you want to be able to culture blob.
>One thing I found out recently is that Paradox intentionally put some modifier on the AI so that they will never try to convert the culture of the lands they own,
This is so they can let the player have the power fantasy of easily mass converting places to meme cultures, but without the AI making the culture map look stupidly homogeneous and making it obvious how dumb the mechanic is
That “never convert culture of lands” is commented in the code, it is because they want to encourage the AI to create hybrid cultures instead. This of course doesn’t work if you haven’t acquired the dlc that allows for hybrid cultures.
Encouraging hybridization makes a degree of sense for what that is meant to represent since even groups claimed to exterminate other cultures they did still tend to adapt and adopt ideas and features from them into their own.
But the bigger reason is probably mechanical due to the incredibly stupid handling of Innovations tied to culture and average development. Converting countries to your culture is a bad idea because of that, it is much more powerful to have a small culture that is highly developed and under your control unless you are hybridizing to gain innovations and traditions.
If CK3 introduced something where a culture gained innovation speed from a mix of development AND how widespread it is then I think it would work much better.
This is the actual issue plebbitors and youtubers who only play the game for 20 years never talk about. The AI is completely devoid of initiative and acts like a paraplegic amoeba trapped within single county holy wars and goes out of it's way to make itself as weak as possible when managing it's land, I've tested it and it goes first county by county granting every single one and then prefers having many angry and shitty vassals than good and strong loyal ones. It also has no concept of a "capital duchy" and will grant away it's demense for no reason.
The AI should be the immediate priority. There was an early patch where it's army management was also so moronic it would run away from it's own country and get besieged like in eu4 but now it's somewhat more "logical" if not suicidal. I've done many tests with emir Hassan the missionary and by declaring war on the small counties next to you can easily see how the AI was abruptly shifted from staring at your bigger army whenever you besieged it's one castle holding to repeatedly raising every-smaller levies and smashing them against you trying to relieve the siege in the next update.
The AI. The problem ia the AI. Not some boomer-like cope about missing mechanics, but the AI being a wet blanket that you just push away like fog
Are there really no mods that fix the AI? The only one I can think of is the one that allows the AI to declare war on you even if you already have a couple of wars.
I haven't played ck2 but I noticed that there's an ambition mechanic in the game and I think it's something the ck3 AI would benefit from. Ambitious characters would be trying to go up a rank, Diligent characters would invest in their realms. Zealous could try to wage holy wars. I think having AI that actually tries to do something would help the game a lot.
>What do you want to get out of the game that it isn't providing right now?
When they add landless gameplay I'm gonna play as a puppetmaster fricking around in the HRE or Byzantium having a million kids and building up my family estate. Then I'm gonna download Elder Kings 2 and live out my headcanon elder scrolls adventures as an adventurer and find some 30000 year old vampire to impregnate just to say I did.
just bring back MA. This would raise ck3 from a 5/10 to a 6/10 all on it's own.
Let me play as landless characters, in control of mercenary and outlaw bands, moving around the map like a unit. I would also like to see societies and cardinals back. Republics as well. Not just merchant republics. Regular republics.
>Republics as well. Not just merchant republics. Regular republics.
What's the difference? I was looking into ck2 and I noticed that.
In CK2 Merchant Republics were five families competing for the top seat/doge position. There was also the unplayable republic (republics without port holdings). These elected a generated NPC with no real dynasty when the current head died. The largest example I can recall is Novgorod.
Its pretty much what I expected. Plagues are OK so far, I mean the game needed disease at some point, but legends are really half baked and legitimacy is kind of something you don't have to think much about. Plagues catch your attention because they can actually kill you, the only downside is they're still a little thin in the interactivity department. You can reduce your plague risk with buildings, and you have special plague decisions like hiding in your castle. Also they added funerals. So it feels like a small handful of plague themed stuff got added.
But legends are just right up Paradox's alley right now. They just feel stapled on to the game, which is how Paradox feels a lot of the time these days. I don't know why they don't seem to comprehend how integrating systems together in some way is desirable, instead it's like there is a currency layer that is money, piety and prestige and then new mechanics just got stapled on that often just cost currency in some way and give you buffs. The legends don't feel connected to anything. You can't even maintain seeds between generations, like a son can't tell stories about his father's deeds.
Which, then there is legitimacy and it starts to feel like their choices around characters are getting weird. Why is legitimacy tied entirely to the character? Legitimacy is just a modifier, but why wouldn't it be tied to titles? Why would the Spanish king come in and conqueor France for instance, and have his legitimacy BOOSTED with both the French and Spanish? Might it not be the case the French would dislike the conqueror? But that isn't simulated, instead it just seems to amplify the effects of good and bad events. If you win wars, now you get buffs. If you lose wars, you get debuffs. Unfortunately, the player is mostly going to win, so it feels like this is another case of adding more buffs.
>Its pretty much what I expected.
same
it's garbage
Must be paid reviews. No way this wouldn't have a mixed score.
No from the few that I read they just didn't realize the new plague system is part of the free update.
Cringe more paraslop femaleslop
It’s just so obvious how the Legends DLC came to be.
They wanted to add plagues and had to create a new mechanic for it: A short lived entity that spreads dynamically over the map, while simultaneously influencing and getting influenced itself by other entities. Creating this mechanic cost money so they had to make a spin-off that could be sold as DLC. In their infinite wisdom the devs decided to make this the Legends. That’s why legends have to behave in such a moronic way (spreading from an epicenter and then dying out after a few decades).
It took me perhaps 20 minutes yesterday while lying in bed super tired to come up with a better spin-off for the plague mechanic: Seasonal weather effects. You could have things like snow, drought or flooding spreading and receding on the map over the course of months. Think of the monsoon season in India, the Rasputitia in Russia and the like. These seasons could nicely integrate with base game mechanics like personal travelling and army marching.
It's a nice idea but i think it's so basic to the point most will think it's should have been in the base game/free update rather than be a paid DLC.
The diseases are free, legends are in the dlc
>It took me perhaps 20 minutes yesterday while lying in bed super tired to come up with a better spin-off for the plague mechanic: Seasonal weather effects. You could have things like snow, drought or flooding spreading and receding on the map over the course of months. Think of the monsoon season in India, the Rasputitia in Russia and the like. These seasons could nicely integrate with base game mechanics like personal travelling and army marching.
Legends are more cohesive with the theme, setting, and gameplay of CK3, as well as something the player can interact with at any time and in any place. That is the difference between Legends and your idea. They are both bullshit spin-off mechanics, but at least theirs fits with the game.
The frick is this?
Whitest sw*de
One of the developers.
Even the redditors are not pleased.
The Swedes were always lazy and cut corners at every turn but now it feels like Paradox can't do anything right at all. Like if they don't even try. Everything is just so rushed and feels extremely bare-bones. It does barely match what they advertise in their own dev diaries. Like there's a giant divide between the marketing team and the R&D team that is actually implementing the changes. I don't know if it's bad management, bad planning, nepotism, lazy, inexperienced or perhaps overworked developers or something else, but it feels like Paradox have been steadily becoming more and more incompetent with each passing year. Even normalgays started to notice.
suppose you can do better then, don't you, c**t. go on then make your own game.
Suck my wiener swedish ape
>ck3 devs
>overworked
Does CK3 have like zero programmers or something
i wonder how the ck3 dev team feels that no matter what they release no one likes it.
They're probably very happy about it, since the moronic sucker fanbase keep buying 19.99$ DLCs despite hating them all so much.
They can shit out any turd they want but morons will still buy it just because CK3 is their cashcow and people play it for mods (and subsuquently buy dlc just to be "up to date" with the mods).
And since they ban all dissenting opinion, they're insulated from criticism.
my liege joined me in the bathhouse and laughed at my small penis. hit too close to home if you ask me
i got that same event for multiple rulers. a family of small wieners i guess. or lack of event variety idk
I can understand that. My sister made fun of my dick once and I still feel traumatized about it years later.
grower vs shower distinction!. how someone know the penis size in bathhouse, unless you are erect? why would you be erect in non gayoid bathhouse? bad event. i demand removal of all small penor event!
Just a reminder lads, penis size does NOT matter. It's what you do with it that counts.
Just a reminder lads, penis size DOES matter. It's your size that counts.
Crusader Kings chads of course have the biggest penises of all geesgee players. This could even be confirmed scientifically.
I don't have a penis because I am a woman.
woman(male) no womanz have autism to play CK not even dumbed down CK3
just a fancier Sims game innit.
oh boy /gsg/ has arrived
The past 9 posts are all me. My 30 day holiday ended an hour ago.
>another make your own game ahhhhh post
the game is bad. im not a game developer, they are. and they make bad games. simple as.
>im not a game developer
I accept your concession.
people who defend ck3 eat my butthole (proven in a court of law)
>I accept your concession.
I accept your concession.
*chuckles softly*
As I suspected, you clearly don't have the cranium capacity to have a battle of wits against me, an intellectual. I have neither the time nor the patience to to bring myself down to *your* level. I'd suggest to get yourself an education but I have my doubts you can even read what I've typed.
you are right i am an illiterate loser and have lost this internet debate because of my low iq the comes from my Somalian heritage. i bow before the bigger man, sir. i am such a cuck, moron and will die in my sleep
#aryan man wins again
Anyone notice these shill videos? I've seen their ilk since CK3 launched, and with every major expansion subsequently. I'm certain these are sponsored by Paradox. They are very annoying to me, and it's very strange to market this way. It hints at the design objective. Adding real difficulty would contradict this objective and you're delusional for hoping that they'd ever really increase complexity.
Companies have been sponsoring shill videos for over 10 years now mate
I'm talking about how the CK3 shill videos all advertise how broken and gameable CK3 is. Paradox knows CK3 is easy and unbalanced, it's their intent, otherwise why would they market like this? They will never increase complexity or difficulty, they will continue to deliver stapled on mini-games that trivialize the game further and further, and people are stupid for expecting anything else.
for the love of god, I beg of you, have sex.
*reduces you to slavery* teehee OwO
Due to advertising laws in the US, affecting all youtube creators, sponsered videos have to mention that they're sponsered in the video or description.
If they don't mention it anywhere, they aren't getting paid to play and just playing normally on their own channel.
That wasn't what Anon was complaining about. He was pointing out the moronic advertising method of pointing out broken mechanics to draw players in. It's a gimmick to get people to come back to recreate ridiculous circumstances. Getting people to come back for a week to exploit shitty mechanics before a patch that fixes them isn't sustainable. At least isn't sustainable until the next game breaking dlc that requires more patches to fix.
Can someone here who actually plays the game tell me if there are negative legends as well? Like are there rumors spreading about your cruelty, your illegitite birth and so on that give you negative modifiers?
No, because legends are something you intentionally initiate.
No, that'll come in 5 years together with a dlc.
No, they are only extemely minor modifiers that, as another anon stated, you yourself initiate. They have no lasting effect, either.
Kinda. Legends can give you extra building and artifact. But legends themselves last only for minute
They should add cults next year.
>join a cult
>get an opinion bonus with other cult members that scales with a new cult devotion meter that constantly ticks up
>get a small bonus modifier to piety for some unknown reason
>a new cult gathering activity that's just a re-skinned feast
>at max devotion you can auto-usurp any one title in the game once per lifetime
Here's your cult DLC, that'll be $30. You can also get some new cult-themed costumes if you buy our cult flavor pack for $10.
diseases are great tho
Jesus fricking christ, what an autistic wall of text.
Why not just play tabletop DnD instead of embellishing the game with this nonsensical headcanon?
You only think it's autistic because you are low-IQ.
>t. WeeLittleSpoon
Becouse he dosent have imagination on his own. He need to be spoon fed by devs.
Did you read the post you blithering ape? The post is about how events are meaningless shit at the end of the day, pure fluff, while mechanics to interact/react with are king.
>Why not just play tabletop DnD instead of embellishing the game with this nonsensical headcanon?
Crusader Kings has always been about embellishing the game with nonsensical headcanon, there's no other value to the series compared to the others and it actually falls behind in comparison to the rest otherwise
Yeah, and really that guy in the image is pretty spot on. Paradox's approach with events is way too specific. I've actually tried to make myself read events and role-play that way, but it is way too cumbersome for not much reward. You just end up spending time reading what is effectively the shittiest choose your own adventure book. Obviously, the impulse is to totally ignore event text and just read the consequences of the button presses.
Alternatively, the player is more incentivized to be invested in stuff that is consequential to gameplay and strategy. So if some character maimed my heir, then I'm more likely to naturally fall into the role of getting angry at that character and wanting to get revenge. I think 99% of this stuff can be highly abstracted without the deluge of repetitive flavor event text. It would probably make the devs think more about having fun gameplay systems too if they weren't focusing on event text as a crutch.
Honestly, their whole approach should embrace CK3 being a game more instead of what seems like their approach of thinking of it as a generated novel or something. I can make up the stories in my head, I don't need you to write them. Just give me abstracted systems to represent medieval life and politics and I'll do the rest of the narrativizing. And make them fun and at least a little challenging. Like, is there a better way to do shit like duels or tournament games? There has to be right? I chase tournaments for modifiers and event consequences, but what if the player actually ENJOYED tournament games? And what if some aspects of the game got further represented in them?
Reminds me how CK1 had events had text.
It was jut TITLE, OPTIONS and modifiers.
Either way, we need show, don't tell. Replace text with cutscenes. These scenes don't need to be long, maybe 5-10s each, and that alone would add more impression.
I've been playing Rimworld lately and it's made me realize just how long the event text in CK3 is. Every event has at least a paragraph of flavor text. It's like they're trying to tell a story inside of every single event. Just look at the difference between heart attack events for each game:
Rimworld
>Balthazar has developed a health condition: Heart attack.
CK3
>The first sign that something is wrong is a sharp pain in my chest. I stagger towards a wall for support as the pain spreads down my left arm and I grow lightheaded.
>I... I don't have time for this! I have things to do! As I try to take a step I collapse to the floor. I try to cry for help, but the only sound that escapes me is a strangled whimper.
>The pain in my chest only builds, and builds, and- darkness overtakes my vision, and I can feel my heart stutter.
>Ugh...!
It feels like they think I won't care about the event unless they make it interesting, but this is a game not a novel, so it should be interesting because of the gameplay consequences. And it is! Dying of a heart attack can have massive effects, so there really isn't any need for them to embellish it.
Yeah, the events are the worst thing about this game. Shorter, less specific events break your immersion less when they repeat, and are much more convenient from a gameplay perspective since you can quickly read them. the current system is just bad on every single level
It's weird how much the game is just designed for single-game.
E.g. the insist on using historical bookmark instead of "custom start", when custom start used to be default before late development of CK2. Player who has played many campaigns has no need for bookmark menu, yet they have go bast it every time.
HoI4 and Vicky 3 do this too. I think Paradox is just convinced new players will get overwhelmed and turn the game off if they see all the options on the map instead of just "play France".
CK3 was made for the kind of casual homosexual that was too stupid to learn how to play the older games, HoI4 was the point where they really just dumbed down and "simplified" everything so stupid c**ts on youtube could stream it
>open steam
>go to the DLC page
>check first review
>pic related
As expected, all these guys ever do are those fricking boxes with their cool +-10 gold rewards.
Well, it looks like the AI can't handle diseases, especially with gavelkind
zoomoid (israeli?) review expansion
omg he used the chad picture, he's just like me fr fr
I’ve been having a fricked time trying to play in Italy since the DLC dropped. I play as Catholic in Tuscany, ally West Francia, then Charles dies a year after game start and my wife becomes a leper. King of Italy dies and Bavaria steamrolls the teenage queen as I try to expand a bit. I get Holy Fire disease two years later and die, heir is 2 years old so I reroll. I play as Muslim in Sicily, take Romagna from Italy in a kingdom level holy war, decide to grab the island of Sicily before creating my kingdom. So the Byzantines ally West Francia when I declare war on them because Charles has lived to 76 and married a 16 year old Byzantine princess. I have several battles with them where I outnumber them by 2-3k, have +20 advantage, full men-at-arms counter, better commander, and defending hills but still lose the fight somehow. I was even watching the dice rolls and was winning most of them so I don’t know what the frick happened there. Then after white peace with them to cut my losses, suddenly Scotland shows up as an ally to Italy with 6000 Scotsmen who have somehow come out of a kingdom made up of half the counties they start with while suffering from a plague. So they whoop my ass, my three sons die to measles, and I die from internal injuries after being maimed in a random harm event. Why do the Karlings suck ass when they could be helpful to you but somehow become gigachads the moment you play a non-Catholic? Does the game intentionally frick your faith while buffing the other ones behind the scenes or am I just having ass RNG?
You just suck.
Imagine having a hard time with CKIII, of all games.
Sometimes the AI actually makes a good alliance and you can get fricked hard, yeah. You should be making your own busted alliances anyway though, who were you allying with in your muslim sicily playthrough for instance?
Should I call my Anglo-Saxon and Norse hybrid culture Ænglish or just Anglo-Nordic?
Call it Ashkenazi.
That makes no sense.
Count yourself fortunate that you've never met a British Israelite.
Are they from Scandinavia or something? I don't understand the joke.
There is nothing to understand. It's braindead fear of da evel joos.
People are simply disgusted by israelites, not afraid of them. Even tonnes of normies who would have balked at the idea a few years ago are thoroughly over them. israelites have managed to get every host nation/kingdom/empire etc disgusted by them over the course of literal millennia.
Just be smarter and you'll stop hating israelites. Nothing is stopping you from using their institutions to your own advantage
>fear
It's always fear to you homosexuals, either that or "oh you dislike spiders you must want to frick them"
I want to make an amazonian culture. I need female only sucession to change the ethos to martial for women and for that I will need high crown authority, so I either need to play as Switzerland or a tribal. Any suggestions?
I wish they would rework witchcraft. It doesn't make sense that you always 100% are a secret devil worshipper, especially if you are part of a christian religion that accepts witchcraft.
I don't even understand what witchcraft is in this game. If my religion has esotericism what's the difference between that and witchcraft?
In the period the game is meant to represent, witchcraft was something practiced by people who attempted to use supernatural powers to bring harm to other people. In the modern day bored quirky white girl sense, it means something entirely different.
you clearly don't understand witchcraft. you can't just listen to the propoganda
That's quite literally what it was, and many people were falsely accused of it. Modern "witches" are just moronic LARPers who know frick all about history, which is why most self-proclaimed witches are amerifat women.
There were mystic/"magical" traditions that existed in religions that, while they were shunned, they did not worship the "bad guy". There are many old christian rooted magical traditions in medieval Europe that did not speak against the church. If witchcraft isn't supposed to be that but instead be le satan worshipping witch coven then it's frankly unrealistic and anachronistic
>witchcraft was something practiced by people who attempted to use supernatural powers to bring harm to other people
But that's not what you do with it in the game. When you host a grand rite you just hang out with other people and read from a grimoire, learn about herbs and maybe have a little romp in the hay with someone, kinda like modern witches. And the descriptions from the game read:
for accepted
>Magic fills the world around us, and it is our right and our privilege to engage with it the way our ancestors did.
for virtuous
>To practice witchcraft is to put one's own soul in danger from evil spirits. For their bravery in this necessary aspect of keeping our own souls clean, witches are to be venerated.
Also it's weird that it's criminal for the Norse. If I understand it was an accepted thing for women to participate in but shameful for men. According to the sagas Odin learned about Ragnarok from a witch and even practiced witchcraft, but Loki made fun of him for that.
What the witchcraft in CK3 does is it takes modern day Wicca and projects it into the middle ages. The devs just believe the Wiccan's claims about their ancient origens and feminist conspiracy theories. This whole theory has been thoroughly debunked. There never was an actual 'witch cult'. That was just a moral panic and an accusation made against people.
Having this witch cult thing in the game is on the same level as if Tours and Tournaments had introduced cars.
wikipedia.org/wiki/Witch-cult_hypothesis
That they included this bullshit and even expanded on it clearly shows that ck3 is first and foremost a reddit meme simulator.
Apparently legends expiring quickly was a bug
Kek is that what the devs are saying now? I guess they had to do something, even the redditors realized that this was bullshit.
might be true people were saying the defines even before this patch were trying to make them expire in a hundred not twenty years, but I don't know.
handsome jawed aryan man in oriental jacket review CK3 expansion. review resonate
>implying
You have an obnoxious Hollywood israelite type face, and the weird shit you do with your eyes reminds me of Ethan Klein.
I'm... actually having fun /vst/ros... reinstall
>Legends
Quick access to unbalanced claims (can conquer everything inside ancestral claims all at once and those claims can get as big as multiple empires (roman descendant))
Disappears without a trace(not even a single mention anywhere) 10-15 years later
You can get special building(generic 5 choices), item or ancient culture adopted(neither seem worth the trouble to me)
>Plagues
Fun
Characters actually die(!) and you need to manage it
>Legitimacy
Ehhh except for independent rulers accepting vassalage it's completely irrelevant
>General
Mods will fix it™
Paypigs suffer once again
My current heir has the lowest possible stewardship education, but he is hale and has decent personality traits. The problem is that I have no other sons, what do? will a university visit be able to fix this?
Also I should add my current ruler is in poor health so making another heir is out of the question.
Just get him high stewardship wife and give away useless holdings starting with baronies which you can retake anytime you want
Wasting time and money in uni will probably not be worth it at lowest lvl
I don't have a lot of holdings and I have legacy of piracy so I can just go get the money from the French. My concern is him not getting the architect trait soon enough because I need to be building up my holdings before legacy of piracy runs out. Also I'm worried he won't be able to educate his own heir, I can just get a genius with high stewardship to do it but then his personality will be really hit or miss.
>don't have a lot of holdings
I think you should be more concerned about that rather than building up or education then
If you are still poor, without holdings 100 years into pirating then you just wasted time
Yeah I need to revoke some shit. But none the less stuff needs to be upgraded, I'll be getting city planning and an extra building slot within my heirs life and I need to build shit like walls and military buildings before the Catholics launch a crusade against me (I took Canterbury and it upset them).
>Crusade
There's like almost zero percent of it firing on you
Even if does target your kingdom you can always give it up and retake it right after(rather than wasting gorrillions to fight back against 50+ countries)
Whenever I play as Asatru Britain 75% of the crusades fire against me, but maybe they changed how the AI weighs holy wars. Also giving up is dumb, all of my holdings are in England and that will frick my economy.
I usually use Strathclyde and coastal counties near it as my main income base in Britain
England only has 3 counties better than those plains anyway(Gloucester for mine, South and middle seaxe for farmlands)
I just really like the tower of London.
I don't care for anything here, I'm just curious if legitimacy actually improves stuff or if just makes blobbing easier.
It prevents you from marrying lowborns and mass disinheriting heirs. But you mostly get it from activities, so as long as you're regularly hosting feasts it's not too much of an issue.
doesn't ordination mean once you have 5 ordained rulers there are no factions?
Only if you're a small ruler, I think emperors will still get shit.
Jesus frick, what did they do to the audio balance in this patch?
Shit that's meant to be loud is quiet and shit that's supposed to be quiet is cranked up to max volume. Playing the game actually gives me a headache now with the constant notification noises from all the diseases popping up.
As I predicted, legitimacy is a nothing burger, you can only go up in good modifiers. Atleast when the Road to Power DLC comes out I can travel around the map, cucking crusader kings.
Ck3 needs a total overhaul mod like ck2+ or HIP.
The game is just too trivially easy and these DLCs only adds more overpowered shit
It's so easy to gain mana and gold by just going on a pilgrimage and making the pope your sugar daddy
Also levies might as well not exist because they're utterly useless
Try playing as that one county israelite in Azov and go on to restore Israel if you want a hardcore challenge.
But that's still piss fricking easy.
that's fundamental part of the business model:
you need DLCs to make more money
you need new overpowered mechanics to sell DLCs
instead of fixing and balancing existing things we just get more and more DLCs
>mana and gold
If prestige and piety are mana, isn't gold too?
Gold isn't mana because it isn't abstract. Mana is when the game turns an abstract concept like piety or prestige (or diplomacy from EU4) into a currency. Because in real life people can't spend piety but you can spend gold.
I tried the latest version and there are tons of pointless busywork and minigames, what exactly is the point of accolades? or legends?
bad UI makes the experience worse and new mechanics make it even more easier than before
it's definitely a modern pdx game: you can try new version every couple of years to see what has been changed but it's far from good
I don't even bother with accolades, the special buildings from legends are cool though.
Alright lads, here is the cream of the crop from dev team passion projects. Unconstrained by budget, just pure passion and creativity.
This is nothing of what the community wants. Wtf are they doing. Ck3 is already dead it seems.
Being in the top 10 of the best-selling games on Steam says it all.
Yeah but for how long? They release a bunch of weird and half-baked dlcs that only make the game easier. The only decent dlcs are the NL and T&T ones.
CK3 is currently Paradox's best-selling game.
Nothing more than to say, mental dwarf.
homosexual. If they alienate all the oldgays they won't be able sell dlcs since cashuls only buy the base game and play for 20 hours then drop it.
>they won't be able sell dlcs
Poor anon forgot about monthly subscriptions.
the oldgays:
?t=280
really? I thought HOI4 was their cash cow?
player numbers in HOI4 are in 50Ks while CK3 struggles to keep 10K active players.
death and succession mechanics are high up my wishlist tbqh
It'll be lackluster. Nuparadox are incompetent and lazy.
Gotta love how an expansion of "death and succesion dynamics" is one dev's hypothetical passion project if he had some time off from normal work on ... this feudal dynasty simulator that's all about family and succesion.
>Ironically saying this here, where people like it from the incest medieval simulation
More important to enable Redditors can post screenshots of their pupperino in their court. You can't confuse them with game mechanics and depth.
You won't be able to see your pet in court. The Devs never go back and update an old dlc or integrate it with new stuff. Royal court is completely abandoned and forgotten. I guess new clothing shows up in it?
Yeah that’s actually insane wtf.
Is this AI?
No way, GPT-0 the website that checks if something is AI, and it’s 99% right, is saying that it’s very likely AI was used for at least, parts of this.
Their really going to pussyfoot around republics and nomads, aren't they?
Seriously, it's the two biggest flavors for playing nations wirh no content alongside India, Sub-Saharan Africa, and Russia. I guess they are year long/chapter defining DLC's but it still makes it unbearably boring to just play any other nations in those regions aside from historical context.
The only thing here that only matters is death and succession. Who gives a frick about the other shit. Card games? Really?
Personally, my idea would be loot boxes.
Intrigue warfare seems cool, the arbitrary penalties to hostile schemes against war targets strongly disincenticvizes shadow warfare like that currently.
The obviously won't be any complex mechanics for ck3 ever judging by the dlcs so far. There's no point buying their future dlcs since they're all lazy and uninspired.
I kinda want to get this to have a more cinematic CK2, but hearing about all the missing shit from CK2 hurts.
>game crashes every single time my ruler dies
actually go frick yourself paradox this shit is so annoying
>even the crash reporter is broken
i fricking hate these incompetent swedes
>Reminder that this same company make fun of the lootbox microtransaction system in the Megacorporation DLC of Stellaris.
They don't do microtransactions, they do megatransactions. $20 for a glorified journal.
Things you want to do as a landless character?
Not see the same ten events over and over again, along with seeing a few mana bars tick up.
A man can dream, though.
Become an acclaimed knight, collect masterwork artifacts, fight in tournaments, and fight in my friend's armies on MP. Unfortunately, they will probably only let me fight in tournaments and collect artifacts.
I want to be a mercenary and Eventually invade someone and claim some land for myself. Are mercenary companies confirmed?
There is a descendant of Widukind in the court of the duke of Saxony in 867. I'd like to play as him and make Asatru Germany. Also I'd like to play as Rollo.
Chudcel
I bought this game to LARP as a pagan and that's what I'm gonna do.
Would be fun to get some sort of republic lite experience (some sort of estate or trade whatever) maybe work as mercenary (as long as it isn't text only)
But iam more than sure it'll be some sort bullshit series of events about other ruler giving you land or mustering troops(akin to ck2 viking prepared invasions) to take your claim
moron-kun on r/paradoxplaza can't understand CK3. this is the target audience.
Hello. Have they added merchant republics back into the game yet?
No. And they are not gonna.
Henrik (lead designer of CK2 and CK3) said he regrets merchant and steppe governments in CK2, because implementing them took so much effort compared to how few people played them. So, they are never going to implement any new government mechanics in CK3 that aren't just different modifiers like (tribals and clans).
That sucks. My favorite playstyle in ck2 was to go nomad -> migrate -> tribal -> feudal -> imperial.
Didn't the flood map have republics and nomads?
Yes, ignore the schizophrenic.
Jesus Christ, the flood map isn't a real plan, it is a meme made by an intern
Meds.
>implementing them took so much effort compared to how few people played them.
>Royal Court DLC. The only interaction players want to have with it is to set the levels of luxury and artifacts, that's it. People only recommend it for the extra culture features.
>Shitty region-specific "struggles" instead of expanding religions.
>Better succession and intrigue are just projects in their company jam. Features that actually deepen the game and doesn't just add another bar to fill.
Is this guy the problem?
region-specific "struggles" instead of expanding religions.
Those are really lazy.
>how do we prevent player from conquering Iberia in 10 years?
>what if we made struggle that prevent holy war cb?
Why is this shit so hard?
Just make it so that if Christian are winning, Morrocco gets special event spawned troops and special conquest CB. And if Muslims are winning, make events where non-Iberian Christians can donate money to Christian kingdoms .
Your ideas are even lazier than what they came up with, and I say that as someone who hates struggles.
It might be lazy, but it's more historically accurate.
The reconquista lasted as long as it did because France and Morocco intervened.
France kept sending ambitious knights to help out the poor Christians, e.g. first king of Portugal was a French prince.
When Cordoba collapsed, Castile was few years away from completely conquering the peninsula, but then the Muslim taifas asked Almoravids of Morocco to invade which they did, and steamrolled half of Iberia.
Then, Almoravids got into a civil war, allowing Christian to reclaim parts of Iberia. Then Almoravids were replaced by Almohads who again invaded Iberia and pushed Christian north.
Almohads were overthrown Marinids, much like their predecessor, Marinid invaded Iberia, but this time Christians were able to prevent Marinids from landing breaking the cycle.
How does the AI actually work in CK2/Ck3
It doesn't
Interactions, decisions and event choices all have AI weightings that drive the choices that AI characters make.
For example, a Vengeful character is more likely to murder someone, while a compassionate character is less likely to execute a prisoner.
AI also have different "attributes", like energy, boldness, sociability, honour and zeal. These again drive the actions AI characters make.
You can see this in CK3 if you hover over the character personality tooltip.
Does CreamAPI work with CK3? if so, do you need to somehow install the DLC files or are just the ini and the dll enough?
You need the dlc files
How do I go about downloading those? I've only ever used it with games that already have such content installed and thus the DLC is a matter of unlocking (like Total War)
Download the dlc files from the russian site. Hell the russian site even has a guide for it
Is there any point to picking up Gothic heritage or language? I'm playing as viking Britannia. I started the Gothic kings legend almost instantly got it to mythical and now I'm realizing it's kinda pointless because I have no interest in invading Spain.
So Legends of the dead is a "Core Expansion" and "Roads to power is a "Major Expansion." Does that mean we're supposed to expect more or less from R2P in comparison to LotD?
They might as well be Rizz Expansions and Skibidi Expansions for all it matters, it's just marketing jargon by a PR department in flames. You can tell how much they're panicking by their inability to be consistent within each of their "chapters". They're told to radically change the formula because the sales aren't as expected. So they repeatedly make new labels for future expansions with new definitions and asking for new expectations. All as a cover for the chaos behind the scenes.
When the morons finally realised the plagues were all part of the free patch.
>new game, decide to make a warrior focused dynasty
>swear fealty to the nearby ruler to avoid getting raped in the early game
>moron keeps spamming me to become his spymaster, despite me having 0 intrigue
>keeps spamming over and over again
>gets captured during war
>still keeps asking me to become his spymaster
>behind bars
>this fricking moron is my liege
my dynasty is doomed
He's asking you to murder him
I enjoy CK3 because I play it like the Sims.
I never thought I'd say this on here, but are you a woman?
no, but I was raised by a single mother
I enjoy CK3 because theres 3d breasts.
I remember paracucks saying they weren't going to just remake old ck2 expansions and sell them again for 3, how much new shit have they added in the end that isn't just reskinned ck2 content?
Feels a lot harder to have a shitty heir in this game than CK2 tbh
I have a bunch of counties that have 4 holding slots, should I be building castles, villages or temples in the 4th slot? I already have 10 holdings.
If you have extra holdings in your capital county build castles. Your capital only counts as conquered if the enemy takes the whole county.
In other counties you should build as many cities as possible. They always pay taxes. The mayors can be replaced at will and serve as knights and concilors.
Temples pay more taxes if your priest likes you, but none at all if he hates you. If your religion allows you to hold temples yourself, then built those instead of cities.
My capital is London I already have a secondary castle and London itself has the tower of London which is boosting the defense, do you think I'd benefit from a third castle? Also I'm really good at managing priest opinion, should I gravitate towards temples?
I like the new legendary buildings. It's nice being able to set up a special building anywhere.
Haa anyone tried the Godherja mod? Is it fun?
I tried it a while ago and it was pretty entertaining. The magic system there is pretty cool. Dominating that Gary Stu fricker Cenware never gets old.
It has a lot of problems though, like the development being snail-paced due to panzer's moronation, it being really poorly optimized, the lore being bloated, poorly written fluff that has barely any connection to the gameplay (despite panzer insisting that lore is always designed with gameplay considerations first), the game more or less going back to the usual CK3 campaign once your bookmark character of choice bites it, etc.
It runs like shit and if your bookmark character dies you might as well go back to the main menu
What are the best tenets for religions and the best culture traditions?
Communion while reforming a religion with you as head of faith is stupidly powerful.
Warmonger is unlimited conquest cassus beli even while feudal which makes blobbing dirt simple
Sacred Childbirth encourages you to do something you were already gonna do and have a million kids
Megaliths have good duchy buildings.
For culture it's a lot less clear cut and depends on what you're looking for, it's also easier to change or hybridize. Concubines or Polygamy allow you the benefits of multiple wives even as a Christian so I usually prefer ones with those. Equal martial means it's easier to stack your entire council and realm with +100 opinion lovers and concubines instead and bypass vassal management entirely
>For culture it's a lot less clear cut
What are you talking about? By the sword is the single best tradition by a wide margin
Yeah but that's just one tradition, you have way more combinations for culture than religion which is just 3 picks and there's zero reason not to make yourself the head of the new faith and own all the temple holdings instead of shit like permanent nonrevocable non-changing shitters with 4 learning serving for life on your council and refusing to pay taxes
>Communion with you as head of faith
I thought this would give me excommunication privileges, but apparently it's only for spiritual heads. What do you get as a ruler? Indulgence payments?
>Indulgence payments?
Yeah, just make sure you make lots of things criminal for your religion. There's dozens of videos of people doing this on YouTube.
>best tenets for religions
I really like mysticism. It gives you a free virtue at the end of a pilgrimage which helps with vassal opinion and helps with learning lifestyle points.
>best culture traditions
I always go for industrious and garden architects, they boost development by quite a bit. Also by the sword is great for conquest. Holy wars are better than conquest casus bellis and by the sword gives you unlimited kingdom tier holy wars.
Mystical Ancestors. Get renown each time you give a title to a dynasty member. You are usually doing that anyway unless you are doing something goofy like only republican or theocratic vassals. Only problem is you can't choose it. Have to hybridise into it or start the game with it.
Playing PoD right now for the first time in some months and it somehow feels less wacky and more grounded than vanilla.
It feels that way until you keep running into vanilla events that sound somehow even more absurd than they do in vanilla.
The travel mechanic becoming so central to the mod also highlights just how poor the pool of travel events is.
So In my current game I'm working on conquering all the ex-Karling kingdoms and Italy to give out to dynasty members so I can get a bunch of renown. I'd like to see how much renown I can get so I'm gonna go elsewhere afterwards. I'm thinking either Africa or the middle east. Is an Asatru Africa or Asatru middle east funnier?
BLEACHing all of Africa and importing light skinned asatru vikangs into EU4 is obviously the funnier route
How does one BLEACH Africa in ck 3? Any advice?
I don't think you can on a large scale. I may be misremembering this but when two characters breed the child is a mixture of both the parents but also a mixture of a base template for their cultural heritage (10% I think). So if you started as a viking and did a varangain adventure to Africa and converted to the local cuture your characters would end up black, even if you only married other Europeans. What you could do is make a hybrid culture with a local culture and keep your heritage, but there's no way to do this on a large scale.
Although sometimes your vassals will keep their culture even if they hold no counties of it. In my current game I gave Germany to one of my Anglo-Nordic dynasty members and gave them independence, over 100 years later they're still Anglo-Nordic. But in other cases they convert to the local culture nearly instantly, and I don't know what influences it.
you'll need the AI culture conversion mod, I also recommend to bleach with Irish or French because it is more unusual than Vikings
Did they buff Scandinavian elective? It used to be that my other sons would get a ton of lower titles no matter what but now it seems to act like primogeniture as long as I put it on my empire title and any kingdoms I hold.
I'm new to this series. Is CK3 an improvement over 2?
only thing better about 3 is that the engine runs better, the game is worse than 2
Not sure what the general consensus is on it, but I like the the stress mechanic in 3. Personality traits felt pretty irrelevant in 2.
Hell no
3 is currently worse than 2 content wise. But 3's interface is a lot better and it is easier to pick up.
The interface is too bland for my taste, and I miss the sound effects. I know "SOVL" is a meme, but CK3 unironically lacks personality.
Visually Ck3 is worse, but mechanically it's a lot better. It's hard to put into words because it's a lot of small things that add up.
CK2 looks way better to me. The generic 2010s UI of CK3 is painful to look at. I can tell you that the more time that goes by, the more the CK3 UI will age.
Meanwhile, CK2's UI will never age. Sure, it's aged mechanically but not aesthetically. Really, CK2 should get a remaster, and keeping the same UI but with higher resolution, and additional mechanics added to it would be better than CK4 to me.
The way the implemented saint is so weird, what's even the difference between saint and paragon? At least paragon gives you a blood line trait.
Speaking of paragon, it would be so easy to add a bloodline mechanic on top of legends. I really love the bloodline traits specifically Saoshyant Descendant, it's so cool to be able to track who is a descendant of my ruler at a glance. I had random counts in Scotland that had Saoshyant Descendant in my last Persia game.
Kek I just read over on the forum that the perk that gives you the "comission family epic" decision does not interact with legends at all.
Why would it? That mechanic isn't from the DLC so why would it interact with something from the DLC?
Of course. New mechanics shouldn't integrate with existing ones at all!
oh boy! I love bolted on "mechanics" that don't interact much with the base game at all!!!!!!
Can I permanently get rid of the pope or is he gonna pop up somewhere again? Like just revoke all his titles? I'm not Catholic.
If you're a non Christian you can dismantle the papacy. Another trick would be to grant him a piece of land far away from you realm and grant him independence.
I dismantled it. Hopefully the remaining Catholics can't create a new one in Santiago or something.
I've seen that the insular Christians can make a new papacy, so you might want to look out for that.
>start as landlocked culture
>culture head researches tech that increases naval speed
why is AI like this?
Probably because the extent of their AI code for that is one line like get_technology_group(unresearched_only=true).pick_random()
Lol just yesterday I was searching for mods against the event spam. I even thought about asking here, but then forgot. I found a mod literally called "Less Event Spam", but it's not really what I want.
I was getting so fricking annoyed by the event spam during war. It's bearable if you lead the army yourself, but otherwise you get flooded with insane shit events while trying to concentrate on the war. I once almost killed my only son and heir in a stress event, because that was the option that gave more stress relief.
How have you guys been managing succession since the update? Ting-meet trivializes it but I don't always play as a viking.
I mostly play Princes of Darkness and Elder Kings where it's not as big an issue. Succession is never an actual problem as long as the game allows you to put sons you don't want to inherit in charge of armies and run them into suicidal battles. Especially now that Funerals can mitigate the "downside" of a tiny bit of Stress.
hell, this is even a "realistic" way of getting rid of unwanted kids
Embracing the fun. I enjoy playing France and having cadets named for the duchies they rule with their new CoA.
I'm too autistic for that. I know what two duchies I want to hold before I even start the game and if I lose them it stresses me out.
Vassals rebel every time you die. If you want to rush things, uncover their secrets and revoke their shit. You can easily hand off enough land to spares. Good chances the land returns to your main heir or your character anyway because of plauges and rebellions or if you marry/educate them on how to never have kids.
When things go wrong it makes it even more fun to try and fix it according to your 'tisim or just switch to a cadet to usurp the main line.
>Vassals rebel every time you die
Not for me, I'm great at managing vassal opinion. I always make sure my sons have traits that make their vassals like them, like just or the virtues of my religion. Better yet just make a religion with easy to get virtues, in my current game I made esotericism and witchcraft virtuous. You get wise man from pilgrimages and you can easily pass the witch trait down to your heirs.
Having a non-shit heir.
For the first time after a major update I haven't bothered playing again. Did something major change with succession?
Accolades are so bad Jesus Christ. Sure hope there's a mod that automates that shit, I can't be assed to force 12 prowess tards to be knights just for the bonus. What an awful system.
It would be completely fine if the "force to be Knight" option was on the actual accolade screen. It already has the knight that's eligible on the screen...
I don't appoint successors half of the time because I dont want to navigate through the UI to do that
The absolute worst part is when you get the "you can restore an accolade" notification. But the person with the correct traits isn't a Knight so the "restore acollades" page is blank. Also, when restoring an accolade it doesn't explicitly say what the traits do if they are low level. Also had a lot of succession problems where you lose your max level champions in exchange for you heir's absolute shitters.
I can't believe they released the system like this. Literally the most unpolished part of the game.
It's a shame since the bonuses are great and worth it, but the system and UI blows. I don't understand why this has to be manually managed, can't my fricking marshall take care of it
I JUST found out you can give your ward the same traits as you on demand. What the frick. Has this always been a thing?
how do you do that
Just right click him and there should be an option
It's called "influence ward's personality" and it has the baby face icon.
No it came with wards and wardens. It's op but I like it, now all my heirs are temperate.
Also, did they nerf the shy trait? I had two rulers the shy trait and it wasn't hard to manage at all.
In addition Wards and Wardens enables going to Uni as an adult. Only way to get 5 star education. Having a regent isn't even that detrimental and gives out a lot of positives. They might as well call it the "pay to win" dlc.
these games were never good and i regret on all the hours wasted trying to make sense or force fun out of them
So is 3 officially better than 2 now?
Play the games and decide for yourself.
no
This. Don't be a sheep.
It's faster and easier to just let Ganker decide my opinions for me.
Frick no. And ck3 dlcs are even more barebones than ck2's. Ck3 will never be good.
no and it never will be with how paradox are going
Has this ever happened to you guys?
I really just hate the empire of Britannia for some reason and can never blob onto the continent when playing them unless I change the name and map color of the empire to go along with my justification for getting involved with the mainland issues.
I'm planning on giving all the mainland kingdoms to my dynasty members, if I wanted to make a giant England based empire I would have gone with the North Sea Empire.
Fun fact, in those mainland kingdoms 90% of the dukes are members of my dynasty. For a while I was conquering land faster than my dynasty could make people that weren't in line to inherit titles, but I think I've reached critical mass. I'm hoping this will give me a shit ton of renown.
That's an Iberian struggle thing, you get spammed with 3 or 4 "mercenary" ally requests for every war
with the travel mechanics, this dlc and the other 2 dlcs that are gonna come out this is, well this is the year of ck3, ck2 completely surpassed and made obsolete
Idk I think the legends DLC was kind of a nothing burger. Plagues are cool. That's about it. Legitimacy is a nothing mechanic, of course. It can be ignored.
Delusional, see
Paradox are already panicking because nothing they make is getting a good reception.
Reception means jack shit these days. You can look at the top seller list on Steam at any given time and half of them will be Mixed or lower.
Review bombs have completely devalued user reviews in the eyes of most people, so publishers really don't give a shit about them anymore. Players will give something a negative review and then dump another 4000 hours into it and keep buying mtx the whole time.
The card game DLC will save it.
how's the modding for ck3 these days?
can i finally rape break characters
>There is still no option to decline being voted as HREmperor
Bruh
As long as you vote for whoever the Emperor is voting for you usually won't get it. But I agree that needs to be fixed.
If I make a duchy elective, can the guy I give it to switch it back to regular succession?
Why do the Finnic and Baltic people look chinky? Even the Estonians look kinda Asian.
Pure undiluted Finno-Ugric genes.
They've been like that since the 2nd update I think, they were white on release but later the swedes decided to add some /bant/s
The legacy from the pillage tree gives
>+25% Daily Siege Progress
>-40 Enemy Control from Occupation
>-20 Enemy Control from Raiding
I see how the siege progress is nice, but it there any real advantage to the extra loss of control? That seems like a negative outside of defensive wars.
Control determines how much tax and levies your province gets. It's a direct conversion so being only at 50 control means only 50% of taxes or levies. Losing less control just means your provinces won't be shit for as long until you build it back up.
I thought it meant you lost more control. I'll have to test it out.
It makes your enemy lose more control when you siege their provinces.
My impressions of the game after not having played since the first release.
The event variety is just atrocious, I think I've gotten the "Prince of Fashion" event for half my heirs. It's especially bad when travelling, you do it so often and it triggers events so frequently yet it feels like the pool couldn't be larger than 10 or so events. I can't believe it's still this bad 2 years later, maybe it's rose-tinted glasses but I don't remember CK2 being nearly this bad with repeat events.
I also constantly get events with characters that make no sense (a two year old telling me to flagellate myself as penance) or are just the completely wrong characters from what the text says. I got an event about putting on a play, and when choosing the actor it said I could choose between my father or my liege but they actually linked to my son or one of my vassals. I know this shit was a problem in CK2 as well and it's honestly fricking embarrassing that it's still this bad. Even in EU4 bugs like wrong event targets would get fixed within a few months.
Plagues are cool thematically but I think they're also way too frequent, I know it's the medieval era but I was getting at least one plague a decade in my land. I think it would be better if plagues were less frequent (every 50 years or so) but more impactful to compensate.
Accolades are probably the worst system I've ever seen in a Paradox game.
Royal court is annoying with how it's all done in a 3D space that forces you to go to another screen just so you can look at the ugly character models but the interactions are alright and it is fun collecting artifacts. I commissioned a legendary spear for my second character and have since passed it down through all my heirs, and my most recent character got it upgraded on a pilgrimage to Jerusalem. That's cool.
Overall the game still seems very disappointing like it was on release. Maybe I'll try out some mods but I'll probably just stop playing until another 2 years pass.
>The event variety is just atrocious, I think I've gotten the "Prince of Fashion" event for half my heirs. It's especially bad when travelling, you do it so often and it triggers events so frequently yet it feels like the pool couldn't be larger than 10 or so events. I can't believe it's still this bad 2 years later, maybe it's rose-tinted glasses but I don't remember CK2 being nearly this bad with repeat events.
I feel CK2 had a lot of repetitive events but they were repetitive in a way that felt mildly acceptable, like something about a trade route. Stuff about your kid being silly and weird should be nearly as rare as the fricking demon child event chain in 2.
Honestly that's the thing, CK3 needs much more events that are about your kingdom rather than your cousin farting too loud or something
CK2 had the right attitude towards events; they were generic and only had a couple of sentences, like two-three on the usual so you could fill in the blanks with your imagination. It was easier to stomach them even though they repeated quite a lot. CK3 overdid on the length of text and trying to be as grandiose and detailed as possible. It's gets jarring when you see the same event again in like 20 year time span. It feels like your rulers have the exact same adventures.
CK2 also did have a lot of repetitive events, not as many as CK3 though. I think also with the ones in 2, the events themselves were not nearly as intrusive, literally a box with maybe a single paragraph at most and usually only a few lines of text, they also didn't have the annoying sims shit and were just a textbox with a static image.
>The event variety is just atrocious
This is definitely killing the game for me, and I only started playing last week. The game needs far, far more events. I'm talking like 3 times what it currently has.
Is ck2 worth checking out if I like ck3?
Yes, it's much better
What about ck1?
CK1 is kinda barebones, try it for yourself I guess
Do I need all the DLC to get the full experience?
You should get them, but don't need to buy them.
I guess I need to go to south east London then.
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Buy the base game then use creamapi to unlock the dlc
Frick those swedish israelites
nah, ck3 surpassed it, don't listen to contrarians
Any good UI mod suggestions? How the ass is UI not a tag in the workshop
Is friends and foes worth getting? It's the only DLC I don't have but people say it just makes the game worse.
I have no idea what each dlc does individually I've just pirated them when they get released. So just cream api the dlc but never buy paradogs shit
It's $2.50 dude.
Those 2.50 stack up.
Look I get pirating a $300 game, but I'm not risking computer AIDS to save $2.50.
Is house feud mechanics in base game? If not, it's worth I guess. But Idk if they updated the house feud mechanic.
It's not, I did get a random event just today where I got the chance to execute or wound a ruler I had captured while at war with him. Up in the corner of the event screen there was the logo for friends and foes and when I put my mouse over it it said "this event is from friends and foes". At first I thought it was just an event that was put in by accident, but now I'm wondering if it's some sort of ad thing.
Is it possible to survive as Israel and only Israel? Last time I did a israeli run I made a big empire but I kinda want to see if I can survive as a small kingdom surrounded by people that hate me. Another problem is inbreeding, after the Khazars convert to a different religion I might run out of non lowborns to marry.
You have to be a vassal for a while to not get an instant game over as soon as you're targeted for a crusade, but after you get your domain limit high enough to hold every county by yourself then you can probably solo everything. Inbreeding isn't a problem since enough characters get generated out of nothing if you really need one. Also if you're an Abbasid vassal then you're probably in range of Asians who will marry you.
Yeah I tried it an inbreeding wasn't a problem. My military probably would have been good enough to hold up against a crusade by the early medieval. The problem was that it was just boring. I couldn't arrange marriages that would result in my dynasty members gaining kingdoms, so I was getting practically no renown and that's the main thing I do when I play as a small realm.
So I would not recommend playing as Israel, play as Switzerland instead, similar experience but more things to do.
Is there a trick to getting artifacts that boost domain limit? Normally I just steal the crown of Justinian but in one of my recent games I got a throne and a animal hide (from a legendary hunt) that boosted domain limit.
I really like CK3, it was my first CK game, but I always see a lot of older fans complaining about it. Is 2 really better? Is it worth playing in 2024?
yes you fricking zoomer
As someone who played CK2, CK3 will be officially better after they add playable unlanded characters later this year. Not gonna be able to go back to CK2 after that.
Can't wait to see how they make it underwhelming
I don't understand why people are so hyped about unlanded play. There's like 2 unlanded people I want to play as and that's it.
Unlanded characters with a family estate opens up tons of opportunities, not to mention the potential for mods like after the end or princes of darkness or elder kings where now you can literally just travel around constantly.
also it enables dedicated manprostitute as a genuine playstyle alternative, instead of being a one-province count in some backwater fricking everybody but being at risk of invasion and annexation and still dealing with rulership you can shack up in fricking Constantinople and just spread your dynasty through knocking everybody up, and you're way safer from invasion since you're living on somebody else's province instead of some random single county.
You can go full vizier/power behind the throne with not owning any direct titles but being on the council with high intrigue and influencing all the people around you, which is always more interesting than simply building doomstacks to blob world conquest
>You can go full vizier/power behind the throne with not owning any direct titles but being on the council with high intrigue and influencing all the people around you, which is always more interesting than simply building doomstacks to blob world conquest
Maybe. That definitely sounds interesting, but it might just be event spam. Pulling pranks on your host, shitting yourself in court, then getting a random province for no reason.
I guarantee you that whatever paradox implements will be no where near as good as whatever you're imagining
Hopefully whatever they implement is easily moddable at least.
Constantinople is a great spot for that kinda gameplay and if it's as great as we're imagining I'm hoping for something similar in Italy with the Papacy. Early Borgia/Sforza runs sounds kino.
Are any of you guys Swiss?
You still lose legitimacy if you marry a lowborn while following a religion with communal possessions. One of the perks of communal possessions is that you gain piety from marrying a lowborn, I feel like that doesn't makes sense.
nothing strange here: DLCs are disconnected from the base game and the mechanics are totally different
visiting a wedding in neighboring province takes months of travel time
but player and anyone else can instantly teleport to the other side of the world while commanding troops
The thing that bothers me the most about CK3 is unironically the UI
>have a cool, thematic UI that changes with your religion and government
>change it to sterile gray windows in the sequel
What were they thinking?
The UI is without a doubt the worst part of the game. Not just the aesthetics. It is slow, too large and doesn't give enough information. Makes me want to kill myself.
>let's remove the vassal limit from the menu
>otherwise normies would get overwhelmed by numbers
I keep getting events while my wife is imprisoned. The devs don't test this shit at all.
What am I supposed to do about this county having a permanent peasant uprising that can't siege the province but that I can't fight? I want to revoke the title but I can't while it's sieged, it's been several years and this is still happening.
Get a mod that allows you to join any war
Elections are so good after this update that it feels dumb to play as a culture that doesn't have access to them.
No excuse for CK3 not to have had all content on launch of CK2 btw. praise johan.
They should add a downs syndrome trait to the game.
Why is Scots culture listed as a hybrid of Anglo-Saxon and Cumbrian instead of Anglo-Saxon and Gaelic?
Gaelic wasn't a thing when the angloids arrived.
Scots appears post viking invasion you dingus.
New start date coming
936?
Wokeg said they didn't want to do 936 again. I think it'll be 10th century, but a date more relevant to Byzantium and maybe China for later. I imagine they also want the HRE to be formed already. Sometime in the 950-70s probably.
Iron Century bros we are so back
Hopefully a later date date. I want playable Crusader states and the ability to drive the Turks out from Asia Minor. If its 1184 or 1204, we could get a playable Genghis Khan as well.
Think it must be 1204.
Because it has 200 250 years of gameplay.
1337 has too little, and their data shows very few people played Iron Century in CK2.
1204 is cool for multiplayer, all 5 players can play as Byzantine Succession state.
Are the Ottomans around in 1204? I know it's the empire hadn't been formed yet but is the family around?
What later became the Osman Clan only migrated from central asia to anatolia in 1214, see https://en.wikipedia.org/wiki/Suleyman_Shah
I'm not up to date on all the planned future dlc. Do they want to sell us another Struggle? If yes, then a Struggle for Rome or whatever could work: Various latin, greek and seldjuk states are fighting for supremacy while a mongol invasion is looming. https://en.wikipedia.org/wiki/Mongol_invasions_of_Anatolia
Not sure about the Anatolian struggle, but it would make sense, and probably sell and popularize the start date.
And what I said, referred to Road of Power, where I recall one of the features being Byzantine flavor.
Main reason 1204 will be the start date is to advertise EU5 and create a shorter start date so people can do mega campaigns. Presuming EU5 launches with a converter like EU4.
It's actually genius CK3 has like two times the player numbers of EU4, if they can trick people into buying CK3 so they start do a mega campaign, they will not sell EU5 but more CK3 keys.
>It's actually genius CK3 has like two times the player numbers of EU4
*EU4 has two time the numbers of CK3
Alexiad?
every time I look back at this game it has new dlc and it always looks like shit
For an Emperor, which is better - having loads of Duke vassals or having them be under a king who is your vassal? Can I just make everything an archbishopric so they can't actually join factions?
Dukes until you reach your vassal limit. I don't know about theocracies, I think you can only make certain counties into theocracies. I just give everything out to dynasty members, and when you grant out kingdoms make sure you give them to dynasty members because they will generate renown for you.
Is there any reason to get the DLC aside from legends? Plague mechanic + BP are in the base game anyway
That is correct
There is no reason to
legends suck so there is no reason to get the DLC at all
Is there a point to getting both Chanson de Gest and Martial Admiration? If the effects stack, are they even that useful?
The wiki says you can't have both.
You can get them both via hybrid culture if the cultures have them. I don't have the blade master trait so I've got no idea if the bonuses stack
Why does my priest never build shit in my temples, This homie is sitting on 12k gold and my temples have un upgraded buildings in them. I wish I still had a theocracy around because at least the would spend the money on something.
Which is the best total conversion mod for ck3? I was looking forward to the warcraft one but turns out they are basing it on the modern wow lore which is a huge disappointment
>Wow lore
Who cares, 3 minutes after unpausing will be more time elapsed than the entirety of the canon.
wow lore is a furry gay fest with a coating of chink fantasy on top
Fallen Eagle.
Godherja, After the End, Elder Kings, and Warcraft are all gayGED UP
what's pozzed about elder kings?
all religions are equal gender laws and have homosex non criminal and they made it so you can't change homosex law
In which TES game was homosexuality illegal again?
it is presumed by being a middle ages based setting homosex is by default assumed to be illegal and anything otherwise is breaking verisimilitude of setting. pozzed Black person.
I'm 99% sure you can get gay married in skyrim.
Just say it's your headcanon chuddie.
thats how the likes of you were treated in the middle ages
Not TES canon.
What's shitty about it is that they're taking away player choice by removing the option entirely. You can make your own religion, when it comes to homosexuality you have to follow MUH LORE? how can you unironically defend that?
Especially when ck3 is about making up your own lore, what if I want to make the Catholic church in the Elder Scrolls universe?
that's not elder kings being pozzed that's the elder scrolls setting being pozzed, blame todd
theres a small change in the txt files you could do that makes it so no non-straight character would ever spawn
it used to disable achievements but as of late they chilled about it
Elder Kings 2 and Guardians of Azeroth 2 are both pozzed. Don't bother with them. I haven't tried any of the other conversion mods.
Out of those Realms in Exile is cute but still needs a ton more work. That, and the whacky tone of CK3 really doesn't fit the universe.
Princes of Darkness is probably the best one all around though it still has the same issue as above.
i tried Princes of Darkness
theres a huge ton of lore that you have to know it seems to have any fun with it
the main content of the mod revolves around special characters
and frankly i find that whole lore to be homosexual twilight shit
WoD is like the antithesis to homosexual twilight shit, goddamn that series ruined people's perspectives on vampires forever
I do agree though that the mod is character focused with some characters having a lot of their own personal quests and shit, and doesn't really pull any punches when it comes to just dropping you into the setting
Alternatively, you can just play as hunter/inquisitor and ignore most the lore while going around smiting 1000+ year old monstrosities with the power of our Lord and Saviour.
Princes of Darkness. Very high quality.
Legends are kinda meh but plagues are pretty good. Legends are just boring money sinks after you've done it the first time and plagues help solve bloating the game with characters.
I swear I did not do this. One of may dynasty members must have bought a claim on the Byzantine empire, went to war for it, probably as a duke and fricking won. I got an alliance with him as soon as I saw this and help him put down a bunch of rebellions. He's been able to stabilize the realm and convert all his vassals. This is one of the more crazy things I've ever seen.
i dont know if its my mods or what but on the last patch with all dlcs the game plays in 15 fps, never had that issue before
My game keeps crashing. I think it may have something to do with the fact that I have hundreds of landed dynasty members. I got a legacy that gives control growth and I think it tired to apply the boost to a shit ton of counties and fricked my computer.
Why is Gwynedd's duchy capital a temple holding? Was Gwynedd a theocracy? I never noticed this before?
i like the mechanic of legitimacy
but black death and other plagues are too weak imho, if we speaking realism it should be an apocalyptic disaster killing 50 of the population including your court and the house, right now i can barely notice its effects
The real one only killed up to 33%
Why do the North Africans in my latest save look like this? They aren't albinos. Other Africans and Arabs look normal.
why can i make my own ruler at the start but not my own culture or religion
Is there any reason to play as a female ruler? Losing the ability to make kids after 45 is such a hindrance.
>Is there any reason to play as a female ruler?
Pretending to be a woman is a turn-on.
it makes diplomacy easier due to attraction bonuses since most other rules will be male (assuming you aren't ugly that is)
spent 100 years to conquer british empire as a breton viking just for the pope to start a crusade on me because i decided not to convert in to christianity
Are you implying it's not a logical outcome?
You should be able to fend off a crusade as long as a decent amount of your vassals join.
i dont think this is happening
plus my vassals are busy waging one civil war after another
Well you're in England you might be able to pick them off as they land. That does look rough.
turns out you were right
man, crusades still suck ass, they just starve to death a die not achieving anything
perhaps realistic
Hey! Thread seems to be dying, but I hope someone's still around to answer.
Do there exist any mods that allow for dynamic replacement of a region's ethnic population?
I've found that even if you decimate the landed characters of a particularly region and enforce your culture any new characters generated in relation to that region retain their native ethnicity - which makes sense given there seem to exist no actions to take against the peasantry on such a massive scale.
I was hoping for a system similar to Stellaris, where regions can have multiple different ethnicities which can be targeted and interacted with in various ways.
stellaris is the only game that allows genocide so no, they hunt down non PC mods with religious passion
Boo.
Why are we only allowed to do a genocide in the future?
i can see them removing that option is stellaris 2 if (when) it ever happens
Anons, before this thread 404s, how are lewd mods in CK3 at the moment? Is it worth it for the more immersive graphics?
What's the most counties you've had a custom religion spread to? This has to be a record for me, most of the spread wasn't even from me the ai did it.
definitely less than that, my best is probably most of europe with the Mend the Great Schism decision
Roads to power when?
Steam says Q3.
Steam says Q4.
>Pledge to assist with crusade
>Go to declare war on France to press my claim before I die of old age
>Popup warns me that once the crusade starts my war will end inconclusively
So what does that actually entail? The crusade starts and it’s like my war never took place or they just automatically go for whatever the war score is closest to out of surrender or white peace?
automatic white peace
okay after loosing 4 of my children to one plague outbreak im willing to reconsider what i previously said about its deadliness
So far measles has been the most dangerous one, worse then the black death itself
Measles is still dangerous even today
Any reliable guides or videos that could help with current CK3? I feel like I'm not doing the best/doing it all in the campaigns and have some idle time.
Playing unoptimally is more fun than playing the most optimally, it gives you more room for challenges along the way
what kind of problems are you facing? Economy? Army size? Battles? Alliances? Claims? Lifestyles?
The balance between levies and money for one and then how to deal with kids early on when it comes to partition. Sure, later on you have absolute authority but early on it's hard to keep the realm from splitting all over and lose all the power
This isn't something like EU, Stellaris, or HOI. Playing optimized will increase your boredom and your thirst for challenge can only be quenched by having tens of mods within your playset to increase your difficulty and RNG chances of dying to events and plagues.
What should I call a culture with gothic heritage based out of the Crimea region? Evidently there were Goths there in ck2 and I'd like to do it with Hastein.
Greuthungi-Gothic
That's perfect, thank you.