HARDCORE CHADS! WE ARE BACK!
>Death on Hardcore realms is permanent on that realm.
>This means that if you die, you won’t be able to run back to your corpse and resurrect, nor can you be resurrected by any other spell or ability. This means that even if you have abilities as a part of your class, such as the Shaman Reincarnation, or Warlock Soulstone, they won’t be of any use to you.
>Dungeons on the Clock
>All dungeons have at least a 24-hour lockout timer for players below level 60.
>To Buff or Debuff
>The 16 debuff limit and 32 buff limits have been removed on Hardcore realms.
>Bubble Hearth No More
>Paladins will not be able to use their Hearthstone while under the effects of Blessing of Protection, Divine Protection, or Divine Shield on Hardcore realms.
>A Duel to the Death
>A new feature has been added to Hardcore realms: Duel to the Death.
https://worldofwarcraft.blizzard.com/en-us/news/23973734/rules-of-engagement-classic-hardcore-is-coming-to-world-of-warcraft
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This shit sounds like ass
moron
moron
You’re literally moronic for being excited for this shit
>rules for hardcore
Literally DoA
>Literally DoA
If you die you get a free transfer, this alone will boost non-HC server
>All dungeons have at least a 24-hour lockout timer for players below level 60.
Could work well back in regular classic
yeah with dead weight characters
>Could work well back in regular classic
but think of the streamers! what if sodapoppin decides to play again and wants to farm his gnomeregan pummelers???
it says lockout is only for < lvl 60, farm your pummeler for raids all you want. But it would prevent boosting and force people to diversify their leveling experience
This could have been ok. But classic is for autistics that missed out 20 years ago. Then perma-death is for losers with nothing better to do. A better set up would be a week long timer on death to log in.
I played the shit out of it back in the day. didn’t like the xpacs, so playing classic feels like home - even today
Vanilla WoW is the best MMO ever made. I think hardcore is stupid, but I'll still play it because for whatever reason Blizzard won't make new regular servers.
>consensual pvp
>CONSENSUAL
>PVP
HAHAHAHAHAHAHAHAHAHAHA
Christ in a handbasket full of grenades
how on god's earth is anyone still playing this game
wtf is that shit
is that an npc saying trans in world of warcraft
No, those are Europeans, there was even a GM banning people that attempted to disrupt the march
>2006
GMs are fine with players butchering the attendants of a dead girl's in-game funeral procession.
>2023
Players are banned for speaking out against cutting your own dick off.
SOUL!
it's like battered wive syndrome, only instead of saying "I can fix him" they say "use the belt next time"
based
one day there will be nowhere for transphobes to hide
even Ganker will be pro-trans
Have you not been on /gif/..?
trannies will be genocided
troonys will be outlawed as sadomasochistic cult first
Their vague threats at moderating heavily to prevent abuse are toothless. They will at most keep an eye on it for a month before letting their shit automods are weaponized.
and then you will go to raid and wipe... uh huh. ""hardcore"" in mmo is fricking moronic, unless you add tons of ifs and then it loses meaning anyway
>and then you will go to raid and w-ACK!
will not be able to use their Hearthstone while under the effects of Blessing of Protection, Divine Protection, or Divine Shield on Hardcore realms.
But that's a core thing for paladins, literally a perk like mage portals or summoning portals.
they literally say it’s just to balance with shamans losing ankh
Whips and chains again baby
blizz is really banking on boomers playing vanilla for the next 20 years nonstop aren't they
You're asking if the studio who's been making profit on boomers who keep grinding Diablo 2 for 20 years, would bank on reselling Classic to boomers for the 5th time?
I hope Microsoft closes blizzard and fires you
YES! NOW INSTEAD OF PLAYING A DIFFERENT GAME BECAUSE I AM BORED OF WOW I GET TO PLAY MORE WOW AND PRETEND THIS SOMEHOW MAKES IT LESS BORING
NO I DONT HAVE STOCKHOLM SYNDROME OR SUNKEN COST ISSUES.
Imagine sinking even more time into a game you played in your teens now that you're an old man, and imagine doing it only to die and lose everything. Literally wasting your limited time on this earth for nothing at all. Anyone who plays "hardcore" variants of MMOs is a fricking loser.
It's really pathetic that retail wow is so bad that they have to resort to stuff like this to keep the interest up.
They should just close it down and stop harassing private server hosts. The community will run it better than them.
The real sad part is that most people don't even play hardcore wow, they just watch streamers play and die.
>more people watch idiots play shit game mode and laugh as streamers freak out over their poor decisions than choose to play it and suffer themselves
hope for humanity restored?
>no trading restrictions
I give it 2 weeks before the trade chat meta is filled with twink loadouts.
In two weeks there will be a handful of people at cap and they have better things to do than try to sell items to people with no gold.
There's nothing wrong with a HC-only economy. The primary reason why the addon restricts trading, mailing and AH is because they're forced to play with non-HC players. You need to segregate them from HC-players, and that's the only real way to do it with an addon.
For the most part, BoE gear gets outdated very fast anyway, and doesn't give that big an advantage anyway, except for stuff like fiery on your weapon until ~20. The lower level you are, the more significant enchants are, but it's also fast to level to that point anyway. Dying at a higher level is more significant.
>permanent deaths in an mmo
Forgive me for not seeing the appeal
There are speed leveling guides that take relatively little time to complete and you can even pay people to do it for you to get to the good parts.
It's not necessarily unfeasible, it's just dumb and the interest in it will not be big.
It's a stupid easy thing for Blizzard to set up so any money is fine. Preventing players ressing is probably a single line of code, and the server is just a regular ass PvE one.
I know that this is just a shameless cash grab, I'm just fantasizing like a child. Sorry.
How long does leveling take after the changes that Blizzard made in Classic to make it easier?
Back in the vanilla days it took about a week of doing it 6 hours a day if you were good and knew what you were doing (which wasn't too common).
>posts a wrath video
Yes, Classic is at Wrath now. Or are you one of those people who exclusively plays the vanilla content?
Wrath was still fine in retail, the problems started after that.
The thread is about HC which is vanilla.
Isn't this a new thing entirely? I don't recall hardcore being a thing back then outside of private servers. So I assumed that it applies to wherever the current Classic is.
But I guess it makes sense that only the world events will move the hardcore servers forward in the future. I'm sorry, I was being dumb.
Class balance is mega skewed on HC servers if Turtlewow is anything to go by. That place was 25% hunters, 25% warlocks.
Going to be fun for some time. It will get old at some point, but hitting 60 without dying is not that easy
it will be fun for as long as my favourite streamer says so
The success rate of HC leveling spikes the moment you hit level 20 because that's the point at which most classes stop sucking shit. It probably jumps again at 30.
>no increased exp rates
>killing unique class abilities
lol
dead in a week
>disabling res abilities for hardcore is killing unique class abilities
Ha, is this what they call an argument in bad faith?
There are plenty of reasons why official hardcore might be dead in a week but these aren't.
>He doesn't roll classes that are specialized in dying.
in a month there will be resurrect token for 20 bucks (+tax+tip)
>trading allowed
>griefing removed
lol
lmao
Absolutely dead on arrival. Hardcore isn't interesting unless you're under threat of being griefed.
Explain to me what's "interesting" about dying to a level 60 rogue when you're level 20. There's literally nothing, you're just a little fricking b***h that enjoys being a piece of shit to people. Go play something else you homosexual.
Servers are PvE, if you die to a griefer it is your own fault. But Blizzard literally removed any way to grief, even the ones that would put your character at risk, like citing elites and bosses into the cities.
>But Blizzard literally removed any way to grief
You're literally crying that you're not allowed to be a fricking homosexual.
Being a homosexual is half the reason to play an MMO, why the frick I would play an MMO when I can't frick over other people? Why would I tolerate awful gameplay and archaic server structure if not for that? If I can't do that, what's the fricking point of playing?
Stay mad homie, nobody's playing your dead blizzslop imitation of HC. Enjoy grinding green mobs for zero challenge and sense of achievement. Zesty-ass streamcuck homie.
You're yet to explain what's interesting about a player 40 levels above you killing you.
Watching the griefed homie get salty.
Imagine calling someone else salty while you're crying b***h tears in this thread.
>y-you're crying
Stay mad homie, shit's dead and nobody will give a shit about these realms. No challenge - no point of playing.
I felt it was the griefers who got the most salty.
How many layers of appeals are you on, my guy?
how can you talk, when you are different factions?
He logged on his ally char just to complain.
That was on light's hope but I had similar things happen on classic.
People who boasted that you're getting banned are always the funniest
Had it happen probably a total of ten-ish times in WoW alone and was never banned, odd
You'd never have played it regardless of the ruleset anyway, except if the ruleset allowed you to play a non-hc char and let you freely grief hc chars.
Hardcore isn't interesting at all because even if griefing were allowed it's just a dice roll if you make it to 60 or not.
>so addicted to this decade old turd that you need to come up with new weird rules
Wowtrannies are mentally ill
>permadeath hardcore
That shit is moronic in an MMO where you spend months leveling and gearing your character. The journey to 60 being permadeath as a challenge sounds kinda fun to try ONCE. You would have to have some brain damage to try over and over and over again. It sounds especially stupid at the endgame.
Might get more people interested if there were other kinds of consequences for death like
>de-develing
>having loot from your character get deleted
>character locked for a week or two
>content to do as a ghost to earn resurrection
but all that would require actual effort and this is Blizzard, so of course that won't be happening
And more importantly:
>permadeath in a game with hit percentage, dodge percentage, critical strike percentage, etc dice rolls
>permadeath in a game with dynamic enemy respawn rates, that you can't know and can't control
>permadeath in a game where level geometry, line of fight, Z level attack range, are all fricked
Dying in a game when it wasn't my fault ages me. I can feel it doing damage to my IRL health bar. Imagine that happening to a level 50 character in WoW with permadeath.
The disconnect thing is going to happen to much, think Diablo to 100 HC has a lot of disconnects? Wait till people DC lvl 40+ after 100's of hours. They should have tried their own version of hardcore like week long respawn timers or if you die you de-lvl.
The one temp solution I could see is if you DC you auto use a petri flask so it gives you a chance to login and possibly unfrick your situation
Imagine the ultimate butthurt if someone decided to drop $50 just to ddos the servers for 2 minutes.
>Group of your favorite streamers in 40 man for MC
>They pull a boss
>Suddenly everyone freezes
>The discord is going crazy, every one disconnects
>They login to see entire raid is dead
>Several people break their computers/desk
These scenarios are inevitable
blizzard would just respawn their characters for them
Week long respawn timers seems like it would be good. For people at low levels, they'll just make another alt, and let's be honest, 80% of players don't even make it to level 20.
And this also allows raiding, but with a big caveat, and removes the joke that petri flasks are. Love to see all the main tanks get wiped out, and people try to finish the lockout. Seems like it would be a lot of fun without being overly punishing.
What's gonna happen instead is
I enjoy wow leveling a lot, but even I won't make another character. I do plan to play the PTR because it should be fun with friends and a level 30 cap is much more reasonable, that's a day or so played.
Speaking of the PTR, when the hell is it?
>The one temp solution I could see is if you DC you auto use a petri flask so it gives you a chance to login and possibly unfrick your situation
>pvp a fella
>he starts winning
>dc quickly
>leave, knowing he'll stand there for dozens of minutes just to kill me
alternatively
>call your guild to bail your petrified char out
How the frick do you even die outside of dungeons or raids? Just pull one mob at a time and I feel like this is a non-issue. If they made it so green quests or mobs give no XP, then maybe it'd be a bit challenging (for warriors only).
>Quests that spawn a bunch of mobs you werent expecting
>Dynamic respawns spawning 2-6 mobs at one time all around you while you were in a cave
>Enemies having abilities you werent expecting, like execute
>High level elite mob patrols catch you by surprise (devilsaur, that dragon in hillsbrad, riders in barrens)
Yes if you know what to expect in each zone/quest you can stay alive much more easily. Also just dont go in caves as a solo to be safe, you can pull mobs you need to kill outside or skip quests that make you go all the way in to play it safe. My first character was a warrior and most dangerous moments were without a doubt going in caves. almost died once to a quest that spawned mobs, it glitched out and they all spawned directly on top of me. I got to level 30 then saw sweeping strikes didn't work like it did in actual vanilla and quit. Overall a somewhat miserable and boring experience but i had the mod that alerted me when someone died so it felt good to see all those people dying to things i knew how to handle, as if being superior at this shit game is somehow something to be proud of.
> sweeping strikes didn't work like it did in actual vanilla
It does though.
cleave takes 2 charges off sweeping strikes. thats a wotlk/tbc client thing.
It's like a patch 1.9+ thing. Sweeping strikes went through several fixes/changes during vanilla.
i went through like every patch in vanilla and couldnt find any that said they changed the charges with cleave but i found theory crafting web pages from 2006 that talked about how great it is with cleave. I also did play with it with cleave and it was fun, also im almost 100% positive it was 1 charge on classic release and only changed after a few patches into classic.
https://hilbert.wordpress.com/sweeping-strikes-guide/
Here's a thing going through the changes from that time.
For classic, I found discussions on fight club from classic beta where cleave was taking 2 charges.
making classic 1.12 was a mistake.
Patch progression would have been largely preferable, but it was great for what it was.
I'd love to do patch progression at some point, no idea if any p servers have tried that.
Patch progress with predictable patches is just silly.
Playing the content as it was made is not silly. I don't understand your argument at all.
The same way you die normally. You get greedy. You want to do the quest in the cave because it beats grinding. The mob runs away, you miss 5 attacks in a row. It pulls 3 mobs more. You die.
You can always take the easy way out, but that's not the point, because it's boring. If an RPG allows you to infinitely grind, do you do it for hours before every boss to trivialize the boss?
?t=18
>battlegrounds disabled
soulless.
Missed opportunity not to have them in and just disable rewards and death for them. Would have been an interesting break from leveling and you might have had some low level brackets pop up with people playing just to 19 to see how good they can twink themselves. or 20-29 brackets too when people want a break.
>but it is le hardcore, you cant revive in le hardcore
the alternative is disabling them entirely
>but if you have le battlegrounds then people will farm le rewards
just dont have rewards
>but if you dont have le rewards then no one will do them because people only want le rewards
as i said, soulless.
Yes i added "le" to the greentext to represent how moronic i consider people to be who disagree with me on this.
>you might have had some low level brackets pop up with people playing just to 19 to see how good they can twink themselves.
You'd have the same twinks as on normal servers after a couple months. It's not ssf.
>after a couple months
only complete dorks are going to keep playing this after a couple months anyways, im more worried about how fun it is for the first few months. Also it will be much harder to twink out when you have less 60s
If there isn't account wide unique stuff to HC it's legitimately not worth it.
Why do people still play classic after the first classic launch? The shit is terrible now. At least the first launch had some soul for a bit until ZG came out.
Blizzard acting like this is gonna be as hot as Classic was meanwhile 90% of people get hyped into making a character, die at like level 22, then go "....well that sucks" then never touch the realm again. Why turn off class specific abilities too? Pallys absolutely should be able to Bubble hearth and Warlocks soul stone. Can hunters not feign death and rogues not vanish?
Warlock soulstone would actually make it playable, stone the Main Tank, he can rez every one petri flask. Paladin Bubble is eh but it was the signature meme for years.
Week long respawn is actually great, if you die at level 40+ just level an alt until next week, still progress with out deleting your character, hell maybe even PvP with a ton of tension because no one is going to duel to the death at 60 aside from some meme streamers.
>week long respawn
the more I think about it, the more brilliant it seems.
which is how I know blizzard won't do it.
Blizzard does what streamers tell them. Streamers mostly care about what gets them views...
people watching other people play video games and its consequences have been a disaster for the human race
It's to late anyway, the current plans are set in stone. Maybe in a year or so if the idea gets around. they might try it if regular hardcore servers die
current plans can change in 10 minutes with competent leadership
You have a lot more faith in Blizzard than I do friend
I have zero, dropped blizzard as a whole years ago (before it was cool)
Tanking would be dead even more than usual, because you trust healer who can at any moment can delete your character for fun
Reports limit before auto ban is lowered even more, so group of people can ban your character for shit and giggles and there nothing you could do about it
Sounds horrible
yes this is why i hated it on my warrior and ended up just quitting. doing 5 mans with randoms was the most dangerous and scary thing about leveling but also there were extreme limits on # of dungeons you could do so if i didnt get items i needed i was leveling with a green weapon which meant i had to eat after every pull of 1 mob instead of 4-5 which was extremely grueling way to level as i waited until the next time i could play russian roulette in a dungeon to maybe get items that make the experience bearable. I didnt even die i just quit because it sucked.
What's the future of Classic WoW? I'm worried everyone is going to move on or Blizzard will do something stupid.
This. This is the future. After hardcore dies in 2 months they'll launch some other arbitrary ruleset server call it "Explorer" and turn off flight paths and mounts or some other dumb shit
To be honest flying taxi always was cancer in warcraft, it was the one of few things that blizzard legitimately did worse than others mmos.
Riding on pony/horse and being able to jump anywhere on road was just obviously better design choice. Dunno why blizzard went with flying ones
I don't understand what you're trying to say.
You mean they should have had ground mount taxis?
Yeah
And ships that actually go through zone according to schedules
Closest thing to oldschool systems was unironically thunder buff ->orgrimmar zeppelin added in cata
Ah, I see.
Yes, I agree. Automatic taxis just make me alt tab. Deeprun tram I watch because I want to make sure not to miss it, and I always like to see the sea.
This was my addon when I was around level 25? Anyway it was pretty boppin.
This screenshot debunks a lot of the narratives in this thread.
The most interesting thing about this is how bad warlocks are at living. If something goes wrong, you really can't recover. Fear with pushback is impossible. Pet threat is garbage and squishy. There's no instant burst. Your survivability is healthstone and soulstone, and if you've already used a health potion it's unlikely a healthstone will save you.
And this is before multidotting levels, which is the only way to make warlock leveling fun, otherwise it's just a really fricking boring priest with zero utility while leveling.
warlocks are good at leveling, anything that’s not a melee is really
Hunter and Warlock statistics are weird because a lot of them die before level 10, before they get their ez mode pets.
Voidy is a meme, and Locks are pretty insane before 10 because Immolate nearly solo kills mobs on its own.
>dying at lvl 15 on a priest
Let me tell you how to play priest at low level. You cast mind blast to pull mobs to you then only cast instant cast spells and wand. wand spam does more dps than your spells at low level.
Grind humanoids that drop linen in starting area until you have 60 then get enchanting/tailoring and make green robes to disenchant them until you can make your wand. This is the absolute best thing you can do on a priest or warlock in terms of power and the only reason you wouldnt do it is because you are speed running through the levels and think you can save an hour of /played from not dealing with profession stuff.
You want wand spec for early level. Spirit trap is a noob trap, it is almost entirely useless for early game if you use wands and play properly. The reason everyone gets spirit tap is either they are speed runners who refuse to get a wand early game or they just dont know what they are doing but some idiot streamer told them it was good.
Also, druids are the strongest and easiest class to level in hardcore.
You should get spirit tap after wand spec just because nothing else is useful. Points from 20-40 are pretty much useless. Holy spec is probably the best (5/20/5), although trolls can do shadow (5/0/25) since shadowguard is actually good. After 40 respec shadow.
And yes, if you don't rush lesser magic wand you're fricking yourself over. Even when speedleveling it's 100% a time saver, although definitely not as much as getting it mailed to you at level 5. It's not like you need first aid, anyway.
I'm thinking a might do a priest on the ptr. Priest was my first character back in the day, and I do nothing but tank nowadays otherwise. Just need to decide which race. Thinking the classic UD.
Priest, Hunter and Shaman are the only classes I haven't played at 60 and I'll be going with Dwarf (I always play them) Priest. I can already feel a mixture of excitement/anticipation thinking about dungeons. I'll have to find a way to let dps know that if they keep pulling aggro they can forget about heals (without sounding like an butthole) - not because I'm a control freak but I don't want to get all the mobs on me from healing aggro
statisticly its priest, i bet druids are second
>hunters dying more than warriors
the fricking what
warriors are atrocious levelers because they're incredibly slow in both kill speed and needing to eat to full constantly.
they are above average at dealing with shit, though. mail is tanky, hamstring spam is easy.
hunters kinda suck pre 10. and even after 10 your pet is almost useless until you unlock the training and give it armor and it starts getting better damage/growl so it keeps threat better. hunters dont really pick up until around 16 or so. I have also see many a hunter get lvl 20+ without figuring out they can train their pet to increase its armor/damage
All that + overconfidence because you are playing "the easy class".
>hunter get lvl 20+ without figuring out they can train their pet to increase its armor/damage
Why the hell someone who never played wow before starting on HC?
Hunters tend to rely on their pets so much their defense/weapon skills suck so if anything gets to hit them, it's a parry/miss/dodge vs crit/crushing blow fiesta
pre 10 level hunters are nightmare
And leveling them in durotar is double nightmare
But after that they are unstoppable
You serpent sting and shoot a mob a couple of times as it runs toward you then melee
This is not hard
Leveling in wow is not hard at all.
I'll probably play it because I love vanilla and haven't played it since servers switched to TBC, but I don't understand people playing up the difficulty like this.
Hunters are by far the most played class in HC.
why are there so few druids, priests, and paladins? that shit is so easy to level and basically unkillable
also so few locks
Yeah they are boring. most people pick warrior in hc because it is the hardest and therefore most interesting.
Paladins are mind-numblingly boring, Priests similarly so but at least you have Shadow Form to look forward to and you're generally an efficient leveller
This game is 20 years old let it fricking die already
They should have just done this back when the game was good.
>petri flasks completely unchanged
>ghetto hearthstone unchanged
People will have fun levelling for a while, but level 60 content will be completely dead. Usually end game content is supposed to be challenging and risky on hardcore, but here the end game content is the safest content in the hardcore challenge. Just have everyone petri if there’s any little thing that does not go according to plan.
Most people don't even make it to level 20, once you are 60 the challenge is over.
On the solo self found challenge. On official you will be able to trade and thus gain a lot better gear than you otherwise would have had. You can also group up for caves and elite quests. A lot more people will reach further than with the addon challenge.
How much would you guys be willing to pay for a fully levelled up character with no gear or anything outside of what was necessary for the levelling? Assuming that it takes about one week of work for some third worlder to do it.
In the vanilla days this was a subject of mockery but it actually makes sense now, if it's a reasonable price.
nothing, what the frick are you smoking? why the frick would anyone play hardcore beyond leveling? why do any top level content where a single dumbass can send the entire group/raid to the shadow realm?
That's not really an issue. Good guilds tend to have quality checks before serious group events even on normal servers. If you're not wearing a good enough gear they usually kick you out of that specific group until you get your required gear.
You'd do the gear hunting and late game progression on your own of course. I wouldn't trust the gear and the quests with somebody else either. Only the tedious levelling should be outsourced.
Sounds fun. Never played MMOs but I like punishing mechanics that actually makes me engage with world realistically like traveling safe roads and stuff. Sounds kinda weird that they’re not gonna replace those now-useless skills…
I'm a NEET and even I can't imagine how much of a loser you'd have to be to want permadeath in a fricking MMO. In fact, why the frick is permadeath even a thing to begin with? Why are "roguelike elements" in every fricking game nowadays as well? What is wrong with zoomers that they want to waste their own time like this?
Fricking Private servers have better rules than this shitshow.
This shit was made for paypiggies to keep the MAU
So people will try it and quit when they realize WoW isn't suitable for permadeath then they will move to watching streamers attempt it for a month and then it will be forgotten. Blizzard will realize it wasn't profitable and instead was just some FOTM bullshit spearheaded by morons like Asmongold that will eventually shit on it for being bad. Okay.
It reminds me of companies using year old and outdated lingo in their adds and coming off as out of touch. hardcore was interesting like 6 months ago but the novelty has worn off and as you said WoW is not fit for permadeath.
Id be interested to see how popular it gets because my guess is most people are over it already.
This is a moronic idea in an MMO focused on raiding.
This would only make sense if PvP was the only focus and it’s not.
Permanent death in an MMO seems like a terrible idea. The amount of times I died to stupid shit like random lowbie mobs glitching out or just terrain issues is probably significantly higher than actual earned deaths. Also, raid wipes are super common, you'd have to do all your practice on a normal WoW account and then switch to the hardcore one and give it a go. Doesn't sound enjoyable from any angle. Just seems tedious rather than challenging.
>raid wipes in classic hardcore
You clearly missed the memo about how raid wipes never happen in classic hardcore, even when they frick up their pulls. Pop a petri flask and the raid wipe is averted despite pulling half the raid instance.
this, the moment the tank or two people die, the whole raid just leaves to get kicked out of the area and pops a petri flask. I only ever seen like 3 people die in raid.
how are people going to get all the lotuses for those petris though
The unkillable teleporting bots that have been in the game for a dozen years got it covered
Same way they get them now, by grinding. One hardcore guild will have all black lotuses on farm with groups of people roaming all the spawn points. If you’re not in that guild, expect to pay a lot of gold for the privilege to buy a flask or you just won’t be able to play at level 60. People check if you have petri flask and if you don’t you will be kicked out of the group, even for dungeons.
perhaps but this concept is fricking moronic in and of itself
Ya, but if you main tank it is probably the closest to actual hardcore you can get
I like it, you'd be surprised how much more tense and fun the HC ruleset makes the regular leveling experience.
You always roll a HC character knowing you're going to die at some point, it's more about the journey than the destination.
Meh, back to TurtleWoW and then Project Epoch if they ever get out of Alpha
are we getting regular fresh classic servers too? that's all I want
no they want you to be stuck with the people who got naxx gear 1 year ago and have nothing better to do than kill you as you level.
SoM was two years ago for frick's sake. This Hardcore garbage is probably going to frick over everything and make actual fresh servers take another two years. I seriously doubt people play this for more than a month.
Yes
But they promised them in may and still no news
And with wotlk classic coming to an end, and blizzard not wanting to do cata, I have pretty bad feeling
So what now? Will they close all current servers, wait (insert psydivision calculated number) months and then announce Classic "2" to restart new cycle, every 5 years maybe? Somehow I feel it would still attract millions of drones again.
I'd jump back in today if they said they were going to do that. Not that I want to play anything past vanilla again.
See its working already XD
>This means that even if you have abilities as a part of your class, such as the Shaman Reincarnation, or Warlock Soulstone, they won’t be of any use to you.
/yawn
annoying
either give those classes something to replace the now existing hole in their kit or let them have it, this is just lazy
people actually gonna play this shit? i died so many times leveling in classic wow. not to mention dungeon wipes. so if it happens once all your progress is gone? what is the appeal lmao
Streamers making le epic funneh reaction faces for being angry at things that they already knew was very likely to happen. Also the streamers' audience would show up and throw their bodies in front of the dangers, so that daddy streamer and their hecking chungus chat community can go on.
Blizzard thought that this was a viable business model and considering what it will cost them, it might be. They just need to run a few more servers around the world. Probably no more than 3 per continent.
How do you load custom campaigns in Warcraft 3 1.27b?
As someone who actually played hardcore and got to level 36 before quitting. It was pretty fun and cozy, loved seeing the death notifications, hope they bring those back.
The addon was way more punishing though and it will be much easier now that you can group for quest mobs, legit had like 30 people surrounding 1 quest mob.
Dead game full of rapey transvestites.
People still play or care about wow?
It has been nearly two decades and it still remains the best MMO.
Until I make mine, stay tuned.
Chris?
>people constantly telling me that rogue is hard to level
>mfw
rogue sucks to level unless your weapons are up to date.
>bro just vanish
latency can make vanish straight up not do anything so its a bit of a risk.
from easiest to hardest i would say
Priest > paladin > shaman > Druid > mage > warlock > hunter > rogue > warrior.
>bro but rogues have so much utility and cc and stealth and if you play perfectly you will never die
cool now apply that skill to a druid and you get 10 times more out of it.
>rogue sucks to level unless your weapons are up to date.
its not that hard tho
>Hunter anywhere but easiest
>Druid harder than anyone but Hunter
druid cant heal in its forms so dealing with emergency situations can be harder, especially in caves. Hunters are not that easy low level before their pet gets going.
Healers who know about he 5 second rule are basically gods past a certain point and become easier than all non healers.
no class is really "that hard" other than maybe warrior where taking a fight you shouldnt have can mean you just die, but even then if you know what fights to take you are fine.
>Hunters are not that easy low level before their pet gets going.
jesus christ, are retail wow players really too moronic to run away between shots? Hunter is the only class in the game that can level 1-60 without taking any damage at all and its not even hard to do
Druids can just pop out, drop two hots, then shift back in and keep going. Even if you can't cheetah form, bear form is so tanky that you can do whatever. Again, hunters before 10 is nowhere close to difficult because of how much damage you deal before you even get into melee. I've leveled hunter multiple times over, the idea that you are ever in danger is just wrong.
I leveled a rogue to level 36 0 professions and it was pretty chill and easy. Sprint, gouge, vanish, blind (didn't have herbalism to get fadeleaf rip), evasion. Can do dungeons much more comfortably knowing you have outs compared to other classes too.
Easiest to hardest is a completely different metric in hardcore. It's based on kill speed, downtime, and reliance on gear. A death or two doesn't matter much at all. A lot of realm firsts for private servers involve a death or two because it's far better to play aggressively the whole time and if you're good you can pull it off 99.99% of the time. Optimal is not dying, but losing four minutes out of a several day grind doesn't make much of a difference, particularly since being aggressive will save you several hours to tens of hours.
Hardcore is different. Gear will be gathered. AoE pulls really will not be happening. Downtime is assured due to safety. A more accurate list is probably
and that is pretty much entirely ordered by "if I get unlucky, whether crits, mob pulls, or whatever, how many tools do I have to live?" You have the extreme of paladin which has can bubble and run, and the opposite extreme of lock which is praying a hardcasted fear doesn't get resisted. And then stuff like druid or shaman with not entirely reliable mobility and cc, mage with multiple guaranteed escapes, durable priests and warriors. It's skewed a bit for low levels, but it's pretty accurate overall.
>durable warriors
The levels are higher for warriors because they put in more effort and are more careful. Ain't no way in hell a warlock is harder than warrior.
That's simply not correct.
Warriors are atrocious levelers and by far the worst solo class, but that doesn't mean they can't escape. And escape is all that matters for hardcore, because if you save one death at level 44 you're leveling twice as fast.
Warlocks are superior priests, they can sac their voidwalker, heath stones, plus they can wand and dot from miles away unlike priests. A warlock should have the situation under control 24/7.
That's simply incorrect.
Priest's spammable healing is an argument enough but wand spec shits on anything warlocks can do before 38, and spirit tap gives them significantly less downtime since imp drain soul is garbage. And priest fear is superior in every way, since if you're trying to fear something at range you can just walk away. Meanwhile, instant cast and everything nearby?
The biggest problem with priest is once bubble is down you lose a lot of choices. Warlock void sac has the same problem, except its only once rather than fifteen seconds, and requires you to use a worse pet than the succu, which increases risky situations due to less damage & needing to lifetap more than dark pact.
Judging from that chart, priests are third after mages and paladins for average death level. And that's where I would put them. They're the best class that doesn't have a foolproof escape like paladins and mages. (mages being slightly less reliable than paladins, but having multiple to make up for it makes sense statistically).
lock is basically warrior because of the lack of mobility.......... except they get fear, life drain, healthstone, a pet, and ranged attacks. haha.
Also its possible to 200iq your way into like 10+ health regen a second as you level a warlock which lets you facetank elites if you wanted. I have a hard time taking someone serious when they talk about how hard warlocks have it.
Fear is single target, pushback, and resisted at low levels. Ranged attacks only matter for pulling, which every class can do. Except paladins lol. Anyone who says warlock pets are good clearly hasn't played classic, or is bad at the game. The only purpose of a pet is to be a dark pact mana pool. They simply don't do much, can't hold threat, and if they do manage to pull threat will probably die.
Life drain is unusuable until 30, and only decent at 38. And it still suffers pushback, and does not work when oom.
You have to understand, wow is all relative. Yes, you can do all that shit, and yes, you shouldn't die, but that's because even vanilla is a fairly easy game. That does not make the class specifically good at living, as the statistics prove.
Do the statistics also prove that hunter is just as hard as warrior?
>something goes wrong with pet
>miss wingclip
>you're dead
And that's assuming you've leveled melee weapons, which even if you're trying to do are guaranteed not to be maxed.
Particularly since the reason why hunters are so good are no gear dependence. That doesn't help as much when people are actually gearing their characters.
i never found shaman to be good at leveling
things can still go wrong, bash misses, oom etc but 1.12 low level feral is moronic overtuned so it’s pretty safe
So I can buy a max level healer on a hardcore server and then join a heroic raid just to purposely "accidentally" botch the job so bad people lose their characters they've spent hundreds of hours levelling and gearing and then not get banned for griefing? Sounds fun. Thats the only reason this mode exists right?
>Sorry you lost your warrior bro my gf got home early and needed help carrying in groceries, gf aggro lmao
>Wtf why are you mad? it's just a game
>You shouldn't have played hardcore if you aren't ready to lose characters!
This mode could lead to real world murders.
Nice fantasy but you don't seem to know anything about wow
holy
>Trading, AH and grouping allowed
It's shit.
whats wrong with grouping?
Trivializes the game, it's not allowed in the addon ruleset (besides dungeons)
>all the crackers itt wouldnt survive 10 mins on a Tibia server where some random level 100 just one clicks you and steals your 5 hour farm
You forgot to mention they're allowing trading, so the whole thing is a non-starter boostie boy / twink heaven 🙂
>um actually, if you play perfectly then its hard to die
No shit moron.
Does anyone have a good Alliance guide? I played Horde for all of classic, want to switch it up. I have an incredibly Horde guide, but the two are obviously not interchangeable.
>Using guides
lol
I just don't know the Alliance side of leveling that well. Every time I've played classic there has always been some whiner in my friend group that refuses to play Alliance, it's deranged.
What race? The only thing that really matters for leveling alliance is the start since later, like horde, you just go each zone in order, but at the start you have to frick around with darkshore, which is made worse by no deathskips.
I think I gotta go horde if I'm not abusing human's expertise racial. Barrens is just so nice.
wep skill doesnt matter much if you're not fighting shit above your level much
Entirely depends on class. I'll probably end up on warrior as it's one of the few classes I haven't played at the high end, but I could do druid as well. So, human.
>like horde, you just go each zone in order
This isn't correct. There are a huge amount of breadcrumb quests and chains that go between zones. The Horde guide I referenced brought me through all of those, including quests I didn't know existed despite having played on pservers for ages. Really speeds up the leveling process. I imagine Alliance can do the same thing.
I considered Horde leveling to be much simpler than Alliance leveling before classic, and I obviously hold that true now that I have that guide. As you mentioned, Barrens is pretty nuts. Horde basically get their hands held for the first ~25 levels. From the little I've played of Alliance, I know that Alliance get bottlenecked pretty hard early on because neither Loch Modan nor Westfall have enough quests to move players forward, so you're zone swapping a lot. Not sure what other bottlenecks there are. These basically don't exist as Horde.
Yeah I was oversimplifying it, but really, low level alliance is like 30 minutes per zone, you're constantly switching, which is much different than the several hours which you're gonna see at high levels, as well as low level horde.
protip: It's fun to figure out stuff for yourself.
When I play classic I want to play efficiently.
So what, Westfall->Loch->Westfall->Redridge->Westfall->Duskwood?
Im just gonna carry on using the addon
People will probably still use the addon.
I’m hoping the ptr comes online soon. I don’t wanna wait until 6pm
ywnbaw
Why do people like stress?
Like, in real life, you also only get one life, and if you die you die, but you can make it easier on yourself by doing stuff like building a house, or learning to hunt etc.
In a game though, dying has no consequence. You can just start over or at a checkpoint or something. So why do people want that mind shattering tension of 'hardcore'?
I would answer you but you used reddit spacing. Yucky.
autists like doing repetitive tasks
the fun part about WoW has always been levelling and exploring the world because all that waits for you at endgame is repetitive dailies and raids (unless you're a based PvPer)
Dying at max level simply means you can get back to the fun part
90% of these rules are just there to protect/benefit streamers. Notice how they're allowing trading. Not surprising really since these servers will only exist to generate youtube clickbait content for zoomers.
What's wrong with trading and why would it be forbidden?
You could also trade with diablo 2 HC characters. ssf isn't the norm.
private servers tards are brainwashed
They literally demanded classic to start on 1.12 because this is what they were used to
when did this happen? blizzard decided this shit on their own, afaik the reasoning was that they didn't want to change so many items and classes underneath people while they were playing them
>when did this happen?
Since classic announcement and before real news came out for months this gays shitted every wow thread here and on official forum with how game should be based on 1.12 because muh best talents and balance
Also we had amazing takes like "millions will play classic even after naxx is released because vanilla always had to do outside of raids" and shit
It's not even private server tards. It's addon tards. A single addon makes up rules, and now those rules are the official rules. What they fail to understand is that those rules were made within the limits of the addon. Trading was disabled because hc characters were on normal servers with non-hc players. As such, you couldn't have a non-hc economy.
Disabling trading is probably one of the most idiotic things you could do. It makes most professions useless because you need items obtained via other professions.
Enchanting? You'll need BS to get your rods.
BS? You'll need mining for ore, skinning for leather.
Engi same as above.
Tailoring requires leather for quite a few things, alchemy works fine with herb for the most part.
At best you can drop and relevel professions multiple times, but that's just moronic.
Gold becomes mostly useless because the only real money sinks you'll have are mounts.
It takes the MM out of MMO. You can restrict yourself to ssf if you want, no one's stopping you.
>As such, you couldn't have a non-hc economy.
couldn't have a hc only economy*
>Trading was disabled because hc characters were on normal servers with non-hc players
Well yeah, it's obvious.
But private servers tards can't comprehend even simple things and will still b***h about it
no idea what kind of non-streamer plays permadeath in a game where it takes 80 hours to level