The discussion around which game was the first "Open World" has been one of the more argued topics in videogame hipster circles. What do you guys think?
Hunter, one of my favorites, was on an entire archipelago where you could steal and drive cars, boats or helicopters around. Frontier Elite II was one of the first games where you didn't have a set end goal objective. System Shock significantly improved upon Ultima with an entire space station to screw around with at the player's leisure (unless you activated the time limit in difficulty). Falcon 4.0 featured the first world that lived outside of the player's bubble with a dynamic campaign. But these are just a couple of games from the wide swath available.
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Wasteland must be in the conversation, and pool of radiance fountain of dreams
Mines of titan is never mentioned enough.
>which game was the first "Open World"
I don't think it's easily defined, since games can have different degrees of openness, so it depends on where you put the arbitrary border. There probably was something on the PLATO that could be considered open-world.
Based. Mars Saga/Mines of Titan is underrated. And I thought the simultaneous-turn battle system was pretty cool too, you don't see that a lot in RPGs.
Yeah, I never beat mines of titan, heard it turns into a clusterfrick at the end. On my to do list.
The ending is definitely the weakest part. It feels very incomplete, as if the ending stretch was just tacked on to wrap it up.
Yeah figures, lots of older dungeon crawlers did you dirty like that.
Never played fountain of dreams or pool of radiance. Any good?
>Star Raiders
>Ultima
>Ultima III
>Elite
>King's Quest
>Hydlide
>Below the Root
>Mercenary
>Hunter
>Ultima VII
I would consider these to be the early milestones. My set definition is lack of set sequencing and ability to do as you please without objective repercussion. Having a focused end goal doesn't change the definition. It's how you get there with the tools/openness that are offered by the game.
>Below the Root
This is an amazing game. It’s definitely not talked about enough. This is the first metroidvania
Roadwar 2000 and especially Roadwar Europa are my favorite 'open world' games from that era. There's something so cool about fighting in real locations.
Love the Roadwar games. They both had some kickass cover art too.
God SSI had cool art back in the day
What the hell was their problem?
Only downgrade from elite is the dog fights. I love the Newtonian physics and planet surfing in frontier, but it’s too realistic. You literally fly past your enemies going 1000s of Kms, OG elite had sick dog fighting mechanics that are sorely missed in frontier.
I still would rather play Frontier: ELITE 2 than either Starfield, and Frontier first encounters aka Elite 3
First encounters, oolite, free space and galaxy on fire 2. Those are choice. You know if star citizen is worth a play?
Betrayal at krondor
If you liked hunter you might also enjoy midwinter 2
Seconded, also way ahead of its time. Mercenary 2: Damocles is also an open world game, is it ever
>Damocles
Both Damocles and frontier had larger worlds than daggerfall. Every single planet in frontier is 100xs the size of daggerfall, albeit the world is t very interactive, but Damocles gets close to that interactivity, including cars, planes and spaceships, but it's still not quite on the same level. Still this should be noted that daggerfall never had the largest game map in a videogame.
how many other jrpg have open world aspects? I've only played saga 1 and 2 (3 kinda sucked), i'm wondering if saga frontier has it too. and not retro but i herd good things about scarlet grace is good too.
metal max is known for its open ended world design. you can really do anything once you get a tank.
Frontier 1 is very open ended, highly recommend the rerelase on Steam.
2 is is much much less so. Not a bad game, its just more like a traditional JRPG.
also yes scarlet grace is very good. more focused on the battle mechanics though.