It's not that great
The concept is pretty fun, but it's a lot more shallow than FTL is. It's worth playing imo, but you can only really put 20-30 hours into it before burning out completely. There just isn't enough variety in the gameplay.
>get 2 shields as early as possible >get as much engines as possible >micromanage everything into engines directly before any missile hits >find flak 1 fast >find halberd beam eventually >get cloaking and hacking
It's not even that hard. RFS is pretty easy if you know what to expect. That being said, from Sector 6 onward, you can have some absolutely bullshit encounters that are outright harder than RFS. Not too long ago, I ran into a fricking Rebel ship with Hermes, two BL2s, cloaking, hacking, a defense shield, and 4 shields. Absolutely tore me apart. This was in early Sector 6 too, on a very good Hard run. Destroyed me. Hacked my weapons, missile'd my shields, and tore apart my pilot with lasers. If I didn't know better, I'd say that was another player.
I thought I found the "correct" targeting strategy of shields > weapons > other but I'm starting to feel like this really drops off beyond sector 3 or so and I've yet to have a run make it through sector 5. Either I get overwhelmed by an insane amount of drones/missiles blasting my hull to bits or I get a ship whose shields I can't break and I can't keep up with repairs on my own ship. How important are ship upgrades outside of stuff like power and shields?
depends
if you notice their evasion is too high mindcontrolling the captain or targetting engines might be better before you go for shield or weapons or hacking. some loadouts are scary
You can kill the final boss with a lot of ships bone stock with only a few weapons. Stop being garbage at the game. Just out of curiosity, what's this "one upgrade" you "need"?
>not hacking
Cloaking is the pleibian's easy mode. Hacking is the patrician. Hacking alone can carry you through the entire game if you know what you're doing
Its breddy gud
No arguments here. Never played into the breach but have little interest in it.
It's not that great
The concept is pretty fun, but it's a lot more shallow than FTL is. It's worth playing imo, but you can only really put 20-30 hours into it before burning out completely. There just isn't enough variety in the gameplay.
I treat ITB as a more interesting version of chess, since that's pretty much all it is anyways.
Why didn't anyone tell me you can bypass most of the fricking crystal ship quest by using rock C
I wish I was better at this man.
>get 2 shields as early as possible
>get as much engines as possible
>micromanage everything into engines directly before any missile hits
>find flak 1 fast
>find halberd beam eventually
>get cloaking and hacking
It's not even that hard. RFS is pretty easy if you know what to expect. That being said, from Sector 6 onward, you can have some absolutely bullshit encounters that are outright harder than RFS. Not too long ago, I ran into a fricking Rebel ship with Hermes, two BL2s, cloaking, hacking, a defense shield, and 4 shields. Absolutely tore me apart. This was in early Sector 6 too, on a very good Hard run. Destroyed me. Hacked my weapons, missile'd my shields, and tore apart my pilot with lasers. If I didn't know better, I'd say that was another player.
It's casual garbage. Go play a real adventure.
I hope you're playing kimchi atleast
>DCSS
>not casual
How many hours did it take you to get your first win and what difficulty and ship?
Somewhere between 25-30 hours, on easy. Zoltan Type A.
I still have so many ships to unlock, don't have any version of the crystal ship still.
i just want the mantis ship
Mantis A is garbo. I hear B is pretty good.
mantis A might be weaker but is still above the average IMO
You don't understand. Its important that I have a huge boarding party to sacrifice to RNG, bad decisions, and leaving them on board when I jump.
Probably 4 hours.
Normal
Kestrel. Considering it's actually one of the best ships, that's no surprise.
OP here, posted the wrong pic. My bad.
That's not Kenshi
WOOOOO
BEAUTIFUL HUMAN LADIES. FEMALE HUMAN LADIES. YES. I WOULD LIKE TO SEE ONE OF THESE.
Also OP here, and here's a better roguelite as weel
It's fricking shit though.
>too dependent on RNG
>can lose crew members in scenarios that autosolve itself
>it's boring
3/10
I thought I found the "correct" targeting strategy of shields > weapons > other but I'm starting to feel like this really drops off beyond sector 3 or so and I've yet to have a run make it through sector 5. Either I get overwhelmed by an insane amount of drones/missiles blasting my hull to bits or I get a ship whose shields I can't break and I can't keep up with repairs on my own ship. How important are ship upgrades outside of stuff like power and shields?
depends
if you notice their evasion is too high mindcontrolling the captain or targetting engines might be better before you go for shield or weapons or hacking. some loadouts are scary
how?
a little luck and a full boarding party
>normal
Am I supposed to be impressed?
I mean the score that low. I don't think I've ever beaten the boss and had below ~3000.
go fast, run away, avoid rewards
Crystal 2 is heavily boarding dependent. It can get the job done, even with the ai auto-repair thing.
>tfw my first victory was due to lucking out and outfitting my ship with FOUR Burst 2s
It was glorious.
>can only beat the final boss if you get one specific upgrade, killing any build diversity.
Nah
You can kill the final boss with a lot of ships bone stock with only a few weapons. Stop being garbage at the game. Just out of curiosity, what's this "one upgrade" you "need"?
He's gonna say cloaking, they always say cloaking.
I never pick it.
>not hacking
Cloaking is the pleibian's easy mode. Hacking is the patrician. Hacking alone can carry you through the entire game if you know what you're doing
>tfw when you get a bunch of lasers and combat drones
pew pew motherfrickers