Clickable thumbsticks are unnecessary.
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Clickable thumbsticks are unnecessary.
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so are nipples on men
>he never rubbed his nipples intensly while jerking off
Lmao nerddd
Most men don't have sensitive nipples.
Bottoms have sensitive nipples.
At least a man nourish a newborn with his nipples.
How is that even possible?
You know, it's when paedophiles have children that they really come into their own...
Crouching and zooming in halo
Frickwit
>halo
lol
lmao
Halo is great, take my advice man if you ever fall for a woman make sure she's got balls
So she can teabag me?
more buttons is never a bad thing
In Doom could you change your weapons with those things? Only thing I can think of that would be cool to have for
you could and in Wolf 3D you could show the map or save your game(pc didn't have a map)
some games used overlays as the pad was designed for it just like some other consoles before it.
This is pretty cool imo, I don't like those little pill shaped buttons, looks like something on a TV remote or alarm clock, but it gives you some of the functionality you get with a PC keyboard without needing a full keyboard.
yeah they're not very ergonomic
You could potentially use it for text input like a phone, which is kino.
Yeah but you'd still be playing it on a console with shittier performance that has a controller that doesn't allow you to strafe easily
As Biff would say: you're a flamer. Stop hating on the Jag!
Why do this gay’s videos look like they were recorded in 2004 with a 480i digital camera?
i know it's just a rewire of existing buttons but hey
Play Ape Escape.
Unnecessary but they are FUN and that's all that MATTERS.
u wot m8?
But then the Apes will see me coming
Clickable thumbsticks are fine but holding the thumbstick down and moving it at the same time should be a crime
They contribute to wearing down the base of the sticks and causing controller drift so yes I agree.
Not retro but seriously frick every game that has you click the left stick to run.
I hate this too. Also to crawl. If I tap it to toggle crawling that's bearable but frick holding it down for any reason. Honestly I'm with OP, it's a stupid idea that can only be done wrong and never truly right
I used to hate it, but after playing a game that required it, I got used to it. Only for games that have a stamina meter though, otherwise, we need to go back to analogue sticks being fricking analogue, and just have run being holding it all the way in one direction.
>and just have run being holding the analog stick all the way in one direction
Why the hell did they even stop doing this, anyway?
Fromsoft already told you.
Stamina bars add "strategy".
Making a 2 hr game 10 hrs
so are video games you pebble
Meh, they're useful in games with otherwise cramped control schemes. They make a good map or menu button. You really have to know what you're doing if you want to make proper use of stick buttons for action gameplay though, using the stick buttons for shit like sprinting or crouching is fricking aids. I think COD uses it as your knife button on consoles and I remember hating it when my normalgay friends kept trying to get me to play COD with them.
Wrong and gay.
Today OP was not a homosexual/zoomer.
Well how else am I gonna sprint around like I'm sanic while I melee with my knife for insta kills?
They kind of suck to use for anything that's actually necessary during action, and I'd maybe just rather they weren't a thing, so developers weren't constantly tempted to use them that way.
The correct use is something inconsequential like bringing up the mini map, or turning on a flashlight.