>coop playing fromsouls >hard boss fight even for 2 >give up lets summon >you summoned "X_asshomosexual_theZeether_X" >ok... lets roll i guess >Asshomosexual trolls and dies in 3 seconds flat >boss is twice the healty >get fricked >re summon friend, lets go 2 again >Asshomosexual has invaded you >now he is a supersmuff and beats our ass
wow great coop
I'd love to have played this with my best friend but it would completely invalidate the pawn companion system. Really they should launch DDO2 in a year or two after release.
>it would only enhance it you mongoloid, people are more fun than AI
this isnt 2008 you normalhomosexual. people are NOT more fun than AI. Also people slow you down and even if its your best friend it's going to detract from you soaking in the environment and getting immersed. video games are not solely meant to be a social experience
you understand that having co-op fundamentally takes away from developer time and resources right? you understand that hosting servers costs money right? you understand that it would require fundamentally rebalancing the game right?
You must be a zoomer because before you homosexuals came along they didnt try to tack on multiplayer onto everything. meditate and spend some time alone and just enjoy the game and stop crying about multiplayer
fpbp >add co-op >suddenly have to balance game for both singleplayer and multiplayer >needs frequent patches instead of just letting things be busted >run risk of people finding exploits that allow them to frick over others/break game beyond reasonable level >this WILL affect you even if you choose to completely ignore the system
pawn system works, simple as
why would coop need separate balance if the pawns have identical functionality as a player character? it's not like souls where the AI suddenly needs to deal with more people
>the pawns have identical functionality as a player character
They literally don't though, unless you are cool with your friend blowing all of your money on daggers or some random bullshit.
why would the money be shared? and in what ways do they have functionality the player doesn't? talking to NPCs? just make it so only one player can talk to npcs at a time and they get separate payouts. hell you could even make enemy drops and chests separate for each player.
like I dunno why the question of "can a multiplayer Dragon's Dogma work?" is even occuring when DDO is a thing that existed for years
so the devs can do a thing called fricking game balancing, for DD2 they could've made pawns not shit AND have coop. they chose not to have coop, which isn't the end of the world but you homosexuals have to act like me being slightly disappointed about a minor thing is attack on the game somehow
11 months ago
Anonymous
And again the core of the issue here is that is all extra work that literally pulls devs attention away from the single player experience.
If it's local co-op how the frick else is money going to work, unless you each have to have your own save on the console. Otherwise for online play sure you could have your own cash but that also depends heavily on the implementation - is your friend bringing their own pawn, or using yours? One of you just has to be cool with being a dead weight who can't actually progress anything at all? Sounds rad.
DDO was an MMO that got fricking shut down for performing like shit. Clearly co-op DD wasn't as appealing as you think it would be.
11 months ago
Anonymous
>If it's local co-op how the frick else is money going to work
????????
when the frick did I ever say local coop? and even then you could have separate wallets bro, fricking FABLE figured this shit out a decade and a half ago. do you homosexuals even play videogames, jesus christ
>"lets make cool ai companions for the player's party" >"hold on why not just add co-op at that point?" >"well it will take a lot of time and budget to implement" >"nonsense, just Player Player2 = new Player()" >"it's not that simple and also it'll be hard to balance" >"nonsense, you don't have to balance around it, just do what you did and tack this on" >game comes out >coop is way busted compared to AI >"did the devs even balance their own game? people with friends have a huge advantage over pawn users etc you didnt beat the game etc etc"
>implying DD is in any way balanced
there are builds to cheese pretty much any encounter in the game all the way up to the ur dragon and they've never been patched
No, it would not be "optional coop." In any popular game that has coop, you can't just "play by yourself." Indeed it's exactly what you say, humans are social creatures, and friends would guilt trip each other into playing coop. In a game that has coop, you would have to be a dick to say to one of your friends "no, I want to play this game with you, I want to play it by myself." And suddenly, the game becomes online-only and requires friends to play entirely because of peer pressure and social obligations.
I'm tired of this FOMO, this obligation, this downright emotional manipulation that are the existence of coop games. I'm sick of them and I'm sick of how everyone "wants" coop when it's just a platform to hang out with your friends, when you could do that anywhere else you social lobotomite.
You sound actually fricking insane, most friends would respect your decision to play the game alone. For instance Divinity Original Sin works perfectly both as singleplayer and coop experience
games with these many systems will inevitably have balance issues, but that doesn't stop players from complaining about systems that have balance systems on fundamental levels
thats basically saying that the game is designed poorly because it relies on bad AI to not break
Idk about that, name some games where AI is outright better than players in a way that doesn't come down to input reading. It's just the nature of designing games
The best combat system that feels like its designed to be played as a team with all their different combinations and possible tactics has no coop, it just should feel like it.
Unbased japs shitting the fan. Dont go all out multiplayer but let me couch coop or some shit with my bro. Frick shitty pawns. >Rent my pawn bro haha >Nice e-girl pawn bro hehehehe
Woooooooooow
You make this face countless times for a split second every day while speaking. Now go bash your skull in. Fricking crackhead. Imagine being this salty over no co-op. And you wonder why nobody wants it any more in this day and age. Imagine having to play a game with this methfreak.
You didn't play DDON.
Were you to play DDON you would know it wasn't a coop game.
It had coop raids but that's it. You played 99% of the content solo with pawns.
I understand having no desire for co-op, but why would you actively WANT no optional co-op?
If you want to solo the game, just don't use the co-op feature and it doesn't affect you. Why do you care how others play?
It's okay that single player games aren't your thing.
>for you >your thing >implying
I beat and enjoyed Dragon's Dogma on 360 a decade ago and I don't even personally mind the lack of co-op for the new one.
I still don't understand why so many people are rabidly opposed to having it.
Why do you coop gays have to ruin singleplayer games with your needless wasted resources dedicated to you? Why do games have to change what they want to do just for you?
>Why do games have to change what they want to do just for you?
I bet if co-op was what the devs wanted to do you'd be shitting on it and demanding it be changed.
Game balance.
If you have coop you suddenly need to balance classes because gay A will complain about class B being too strong.
Guess what you do in the single player game? You pick that shithead up and throw him off a cliff if he talks about wolfs hunting in packs one more time.
>If you have coop you suddenly need to balance classes because gay A will complain about class B being too strong.
You're thinking of PvP.
If your class is weaker than your friend's class in co-op, switch classes or pound sand. Why would making sure the classes are on exactly even footing be any more of a concern in a co-op game than it would in a single-player game? It's not like they don't have to balance at all in single-player anyway.
>gay A will complain about class B being too strong
Nobody. Actually. Cares. About. Balance. In. A. PvE. Game.
People (including me) cries about MHR Longsword being an unga bunga weapon but it's more because they put too much attention to Long Swords than actually fix the weapons that are harder to use, but in the larger scheme of things, nobody really cares about the Flinch Free check: the weapon.
FF14 has some DPS class that are better than the other but as long as each classes are actually FUN to use, except for RDM, which thrives on early to mid-game, nobody really cares what DPS class you bring.
Patently false. Also the first thing multiplayer autists ask for in RPGs IS pvp. If one build out and out completely demolishes the game, it is not fun to play with them.
Believe it or not, every multiplayer game gets extreme balancing and tweaking done on it regardless of if it is PVE
>citation >Every single RPG with multiplayer has PVP
Name a single multiplayer RPG that doesn't have PVP at some level. Hell DoS2 incorporated INTO its story.
11 months ago
Anonymous
outward?
Nioh 2's pvp is cloistered away away from the rest of the game I dunno if it counts for this purpose. >tons of coop games if you just look a little bit
none that play as well as DD tho
>Nobody. Actually. Cares. About. Balance. In. A. PvE. Game. >People (including me) cries about
Amazing, you've proven yourself wrong in the very first sentence!
>Why do you care how others play?
That’s exactly what the director had in mind but without the need to set a fricking schedule to play with others when everyone is always busy with life shit
Well let me alleviate your confusion.
It seems like nowadays co-op needs to be shoved into literally every game that exists, whether it actually fits the gameplay/story or not. Single player games, on the other hand, are becoming rarer and rarer. This is why we celebrate, because instead of chasing after a feature which is a feature purely meant to sell games, Itsuno stayed true to his vision and made it single player.
>It seems like nowadays co-op needs to be shoved into literally every game that exists
If it's purely optional (no shit like Souls invasions or anything) why is that bad?
If you want a singleplayer game, simply don't play the game in co-op.
Because, as other people have said, the game has to be designed with co-op gameplay in mind. Things like game balance, which affects not only the enemies but also the player. The world may also be designed with co-op in mind as well, certain co-op interactions may be required to get to certain places. Quest design as well has to take co-op into account. Certain things can't be done due to the internet connection.
What you wind up with is something far more bland than what it could have been if it had been single player.
11 months ago
Anonymous
>the game has to be designed with co-op gameplay in mind
...Why?
What if they just designed a completely single-player game and then at the very end slapped on the ability for a local Player 2 to take control of the main pawn?
People who want singleplayer get singleplayer and people who want co-op get co-op. Sure, the co-op might not be as good as if it was a fully tailored experience, but it'd be there and wouldn't detract at all from the singleplayer.
11 months ago
Anonymous
It absolutely would detract from it because now you have a game that's not doing either side well. >Pawns are a crutch for people without friends >Co-op isn't the point of the game so it's hampered
Quality is a deal of perception, you can't just say "it's the same but with co-op" because it's not the same when you add co-op, the relative understanding of the pawn system will completely crash and burn.
11 months ago
Anonymous
>now you have a game that's not doing either side well
So it's better for it to do one side not well and the other side not at all?
11 months ago
Anonymous
Now it's a hypothetical because the non-existence of something does not directly influence the game, and in which regard the game would simply be bad if it was, indeed, bad.
For example, I can't really say that Simcity 4 is a bad racing game, but I can value it on its metrics as a citybuilder.
11 months ago
Anonymous
So you're saying you just don't like DD at all. Why are you even here?
11 months ago
Anonymous
It absolutely would detract from it because now you have a game that's not doing either side well. >Pawns are a crutch for people without friends >Co-op isn't the point of the game so it's hampered
Quality is a deal of perception, you can't just say "it's the same but with co-op" because it's not the same when you add co-op, the relative understanding of the pawn system will completely crash and burn.
Is the one who said it doesn't do singleplayer well.
But it does do one side well. It captures the feel of an adventuring party better than any other game has ever done in the past.
The ME or DA squads are diddly shit compared to pawns and the fact that you can train pawns to be absolutely monsters enhances this further.
Why would you want to dilute that?
You could still choose to do all of this by simply not utilizing the optional co-op, though.
11 months ago
Anonymous
Learn to read, it would only not do it well if Co-op was implemented.
11 months ago
Anonymous
But co-op being implemented in that way would change nothing about how singleplayer is doing anything.
If it gives people the impression that it's not doing singleplayer well, then I think that speaks to an issue with singleplayer that exists regardless.
If people think the pawn system is shit only because they have access to co-op, then it just means the pawn system IS shit and not having co-op merely makes people not think about it.
Also disclaimer for people who can't read that I'm not saying actually saying either that the singleplayer isn't done well or that the pawn system is shit.
11 months ago
Anonymous
>If people think the pawn system is shit only because they have access to co-op, then it just means the pawn system IS shit and not having co-op merely makes people not think about it.
Of course it's shit when compared to an actual fricking player, it's still just an NPC companion.
This is why co op won't fundamentally work, thanks for understanding.
11 months ago
Anonymous
>Of course it's shit when compared to an actual fricking player >This is why co op won't fundamentally work
Why do you want the option that by your own account is objectively worse?
11 months ago
Anonymous
>Simcity 4 is an objectively bad racing game >Therefore we should add racing to make it better >Why do you not want to add racing to Simcity 4?
11 months ago
Anonymous
Adding a new mode of play would require a lot more dev time than making one already existing pseudo-player character controllable with input.
But given an infinite amount of resources, sure, why NOT add a racing mode into Simcity? Imagine if you could construct a racetrack and then use it.
Or not use it, if you don't want to. Wouldn't affect the rest of the game.
11 months ago
Anonymous
Given an infinite amount of resources there is no point in arguing about anything because everything is permissible.
11 months ago
Anonymous
The reason I said that is because otherwise it's a false equivalence.
The reason not to add a racing mode to Simcity would be because they'd basically be building a second game at that point, time-wise. The same is not true of adding a co-op mode.
11 months ago
Anonymous
Oh shut the frick up you dumb discord troony, people have told you directly why Co-op hampers the core gameplay.
All you have done is whine and offer shitty bandaid solutions to an issue YOU want to cause.
11 months ago
Anonymous
>people have told you directly why Co-op hampers the core gameplay
Because it'd make people think the pawn system is bad?
It absolutely would detract from it because now you have a game that's not doing either side well. >Pawns are a crutch for people without friends >Co-op isn't the point of the game so it's hampered
Quality is a deal of perception, you can't just say "it's the same but with co-op" because it's not the same when you add co-op, the relative understanding of the pawn system will completely crash and burn.
Sounds like not adding co-op is a bandaid solution to an issue that already exists.
11 months ago
Anonymous
The "Issue" is the game being designed to be that way, you're a fricking moron.
11 months ago
Anonymous
>abloo bloo bloo muh co-op ;_;
go play one of fifty trillion other co-op games and leave this one alone, homosexual
11 months ago
Anonymous
Wrong anon silly boy
11 months ago
Anonymous
>we designed the game with a bad system on purpose >we can't add co-op because it would make people think our purposely badly-designed system is bad
Do you hear yourself?
11 months ago
Anonymous
Sure takes you a long time to figure out that NPCs are inferior to players.
11 months ago
Anonymous
>Sure takes you a long time to figure out that NPCs are inferior
And yet you're the one clamoring for them.
11 months ago
Anonymous
But it does do one side well. It captures the feel of an adventuring party better than any other game has ever done in the past.
The ME or DA squads are diddly shit compared to pawns and the fact that you can train pawns to be absolutely monsters enhances this further.
Why would you want to dilute that?
11 months ago
Anonymous
YES.
YES. IT IS.
THAT IS EXACTLY CORRECT.
CHRIST.
(YOU)
11 months ago
Anonymous
is a deal of perception, you can't just say "it's the same but with co-op" because it's not the same when you add co-op, the relative understanding of the pawn system will completely crash and burn.
so what you're saying is DD is a bad game but people like it because they don't realize. LOL.
11 months ago
Anonymous
It's a bad game for you if you value games based on your ability to do things in them that DD doesn't offer, such as co-op.
Simple as, moron.
11 months ago
Anonymous
>...Why?
I'm REALLY trying to be patient with you here.
I can tell you haven't played the first game, so let me explain something to you. Players and their pawns form a weird bond during the game. Nobody is going to want their pawn taken over by a person. Its like having your younger sibling taken over by your ugly coworker. It detracts from the intended experience of the pawn system, heavily.
11 months ago
Anonymous
You only make 1 pawn though, they could very easily have them be the 3rd or 4th
11 months ago
Anonymous
No, they couldn't, because those are pawns you've borrowed from some other player with the express purpose of training them while that player isn't in game. Having them taken over by a human player erases that completely.
11 months ago
Anonymous
But you'd always have 1 other pawn, and even if not you could just consider that a bonus for playing single player
11 months ago
Anonymous
>I can tell you haven't played the first game
I beat the first game and made it some distance into Bitterblack Isle, at least to the beholder. >Players and their pawns form a weird bond during the game. Nobody is going to want their pawn taken over by a person
You can't possibly know this of every single person who's ever played the game.
But let's say this is the case. Fine, Player 2 spawns a randomly-generated stock pawn to control as long as you have room in your party rather than taking over the main pawn.
Problem solved.
11 months ago
Anonymous
>Fine, Player 2 spawns a randomly-generated stock pawn to control as long as you have room in your party rather than taking over the main pawn.
Problem solved.
How fricking shit. Now instead of playing a character you are familiar with, you get strapped to random shit, with potential to have a completely neutered kit, or a class you have no experience with.
Thank god gays like you have no say in actual game design
11 months ago
Anonymous
Why are you so adamant to squeeze Co-op into a game that doesn't need it?
Also
>Talks about how people are stupid at game design >Is literally trying to fit a round peg into a square hole.
11 months ago
Anonymous
>Now instead of playing a character you are familiar with, you get strapped to random shit, with potential to have a completely neutered kit, or a class you have no experience with
If it wasn't clear, I meant randomly-generated appearance.
It wouldn't be hard to have Player 2 pick a class when they spawn in.
11 months ago
Anonymous
No, problem not solved, because now you have the problem of the randomly generated pawn being shit.
But you'd always have 1 other pawn, and even if not you could just consider that a bonus for playing single player
did you even read what I said, what does that have to do with anything
11 months ago
Anonymous
Yes I read it, you're saying the player isn't engaging with the training system for other people's pawns even though you'd still have recruited one pawn from someone for that purpose
11 months ago
Anonymous
Ok, but what about the pawn taken over by the player moron
11 months ago
Anonymous
Now what's the fricking point of recruiting pawns from other players at all?
11 months ago
Anonymous
The depth of the training system doesn't depend on them, you're still interacting with it and now you've got the added systems that co-op brings
11 months ago
Anonymous
So the Pawn just learns by being directly controlled instead of actually interacting with the other Arisen?
What's the point?
11 months ago
Anonymous
No? I think I wasn't clear, only pawn 3 is controlled, pawn 4 would still be recruited, that way you still have the main pawn feature for player 1 and the recruitment feature
11 months ago
Anonymous
What is the point? Why are you so desperate for Co-Op? What does this add at all?
All I see is you desperately wanting attention in a game that does not provide it for you.
11 months ago
Anonymous
I like playing with my friends? The different classes and game mechanics seem built around co-operative elements instead of relying on the AI
11 months ago
Anonymous
That's right, co-operating with your AI companions.
11 months ago
Anonymous
They're built around using your pawns effectively, something Co-Op would have less of.
And what exactly is lost via another player interacting with those elements instead of an AI
11 months ago
Anonymous
You get less control over them. With a full pawn party, the mechanics are there for me to interact and control every aspect of them.
With Co-Op it's not. You are not the main character controlling 3 others, you are one guy and another guy with 2 being controlled.
11 months ago
Anonymous
Hmm, the appeal of the game for me was never that I was in control of the pawns though, in fact the opposite, I like the idea that they do what they want, you know like another player would. If you like it that way I could see why but this discussion is for a hypothetically optional mode, if you want to control everyone you'd be able to play alone
11 months ago
Anonymous
But you have the choice to tailor your team to fit your tactics, even the most basic choice of making a support pawn.
I always prefered making my pawn the same vocation as I am, so it learns advanced techniques better, but giving it more support focused skills so it can be shared and useful to other Arisen.
THAT is a huge part of DD. I want to share pawns.
11 months ago
Anonymous
They're built around using your pawns effectively, something Co-Op would have less of.
11 months ago
Anonymous
If the game was built around co-op, it would be co-op.
11 months ago
Anonymous
>Play alone with Pawns >Can pick and choose every one to suit my tactics.
>Play with friends >Need to accept his choices even if he goes full moron.
11 months ago
Anonymous
are you that fricking socially inept that you can't ask your FRIEND to do something for you, or maybe are you the friend in question that's too moronic to cooperate
11 months ago
Anonymous
And what if my friend doesn't want to be say.. a support pawn? Or take Springboard so I as the strider can leap up onto the Wyvern?
I now need to tailor MY playstyle to fit my Co-Op partner instead of having full control. You know, the literal point of being the Arisen.
11 months ago
Anonymous
You sound like a psychopath.
11 months ago
Anonymous
You sound like you have no rebutal
11 months ago
Anonymous
>Don't want to force my friend into a role they may not like >Sociopath
You wanting people to be around you constantly seems more sociopathic.
11 months ago
Anonymous
Do sociopaths generally like being around people?
11 months ago
Anonymous
They don't like people. But they do enjoy emotional manipulation and superiority. You know, social stuff, ironically enough. Very rarely will you find a sociopath away from society.
11 months ago
Anonymous
You sound like a psychopath.
Psychochads dunking on normalgays
11 months ago
Anonymous
>you might have to play sub optimally if another human being is introduced into the mix
a small price to pay. if you want total control you would just not play coop
11 months ago
Anonymous
>Destroying the premise of the game to fill a need for constant online social attachment is a small price to pay
Why is your constant need for attention the sole driving factor in your choices?
11 months ago
Anonymous
the premise of the game
clearly not the premise considering out of 2 games so far 1 one of them was a coop centric experience >Why is your constant need for attention the sole driving factor in your choices?
why are you writing fanfiction about me weirdo?
11 months ago
Anonymous
>one of them was a coop centric experience
and was designed from the ground up to be played this way. The pawn system is a big part of what made the first game unique and they're clearly sticking with it
11 months ago
Anonymous
Has it ever crossed your mind that humans are social creatures and someone would have made a compromise in order to have a good time together? Or that coop would've been ENTIRELY OPTIONAL?
11 months ago
Anonymous
>Humans are Social creatures
How about this, the entire ability to be social within a game is Optional, you can choose to play games with Social options added.
This is not one of them.
11 months ago
Anonymous
I have a question for you. Why is the Sims not multiplayer?
11 months ago
Anonymous
The one on PS2 was, I used to play it with my sister, it was fun
11 months ago
Anonymous
It should be.
11 months ago
Anonymous
No, it would not be "optional coop." In any popular game that has coop, you can't just "play by yourself." Indeed it's exactly what you say, humans are social creatures, and friends would guilt trip each other into playing coop. In a game that has coop, you would have to be a dick to say to one of your friends "no, I want to play this game with you, I want to play it by myself." And suddenly, the game becomes online-only and requires friends to play entirely because of peer pressure and social obligations.
I'm tired of this FOMO, this obligation, this downright emotional manipulation that are the existence of coop games. I'm sick of them and I'm sick of how everyone "wants" coop when it's just a platform to hang out with your friends, when you could do that anywhere else you social lobotomite.
11 months ago
Anonymous
>No, it would not be "optional coop."
Yes it would. Just disconnect your internet.
11 months ago
Anonymous
>In any popular game that has coop, you can't just "play by yourself."
I play by myself in GW1. Did so even 15 years ago.
Why do you lie?
Ganker in charge of reading posts in full
How did your friends feel about you playing by yourself when they wanted to play it too and it had coop? You're a pretty shitty friend for not inviting them. You know you don't talk to them enough, and you go and play X game by YOURSELF? Rude, man. Stop neglecting your buddies, pal, and play this new flavor of the month game you'll never touch again.
11 months ago
Anonymous
>In any popular game that has coop, you can't just "play by yourself."
I play by myself in GW1. Did so even 15 years ago.
Why do you lie?
11 months ago
Anonymous
To be fair, guild wars is an mmo and companions are also pretty good. It's closet something like Divinity: Original Sin 2 , where probably like 5% of people that started a co-op campaign actually finished the game together. I know I preferred to play it solo
11 months ago
Anonymous
Did you just make that stat up to prove your point? I played Divinity with friends until the end, honestly can't imagine playing without
11 months ago
Anonymous
I did, since your post is the first time that I ever read about a coop campaign making it all the way through, All the campaigns I have started myself or that I started watching from other people usually stopped after the 2nd or 3rd session, since you basically need the commitment of a dnd group for a pretty long time.
11 months ago
Anonymous
>sorry bros I wanna play alone for a bit
Wow that was hard, have you even had friends, frick just make one character for solo and another for co-op if you really want
11 months ago
Anonymous
That concession is already a sign of how it would ruin the experience.
11 months ago
Anonymous
>In any popular game that has coop, you can't just "play by yourself."
This isn't my experience.
Maybe you're just weak-willed or have shitty friends or something, I don't know.
11 months ago
Anonymous
I think he's saying that there would be one less pawn in the party being trained (one non-main AI pawn instead of two) and this is somehow a tremendous injustice to the random player in the world whose pawn would have been in that party slot because they're being robbed of potential valuable training time.
11 months ago
Anonymous
What about that players pawn? He would be a pawn-less Arisen? That's fricking stupid.
11 months ago
Anonymous
He wouldn't be an Arisen at all.
You'd have one Arisen, his main AI pawn, a player-controlled pawn, and potentially a fourth AI pawn.
11 months ago
Anonymous
>because now you have the problem of the randomly generated pawn being shit
You mean like, appearance-wise?
It would not be hard to restrict the sliders to the degree that the player-pawn comes out looking like a normal NPC.
Or are you going to argue that it's shit because you the player (who by the way, in this scenario is actively choosing to utilize the coop system at all) didn't have the opportunity to choose a specific appearance for the pawn out of a bunch of player-made ones, any of which by the way could also easily look like shit?
11 months ago
Anonymous
Because then your friend who is not an NPC basically stomps everything.
11 months ago
Anonymous
Clearly the solution is to get friends that are just as good as pawns, or, should I say, act identically to pawns.
There we go!
11 months ago
Anonymous
And why should you, as a singleplayer chad, care?
Let those who want co-op have fun stomping with their friends in an easy game. It makes no difference to you.
11 months ago
Anonymous
Because I don't want constant balance tweaks and resources pulled into netcode teams and online support.
I want my game with as much development time put on the gameplay.
11 months ago
Anonymous
This is the kind of moron who thinks artists working on art things takes away from gameplay devs working on gameplay.
11 months ago
Anonymous
No, this is the kind of moron who knows adding a whole new team needing to work within a project extends the duration oft he project and makes it harder to run.
Look, I get it, you're some seething terminally online moron who demands to have their Discord friend #TransfairyBlack person join them in ironic hack and slashing across the game as you talk in your epic twitter memes.
But I do not want that shit. Look at how much post-release tweaking Elden Ring needed because of the Online.
11 months ago
Anonymous
The funniest thing is that you think a great amount of work would need to be done when next to nothing has to change. It already has a co-op and online system built in.
11 months ago
Anonymous
No, it has an NPC generating Online Database you fricking idiot.
It would require far more development for an actual Online system.
11 months ago
Anonymous
>I don't want constant balance tweaks and resources pulled into netcode teams and online support
Who said anything about balance tweaks, netcode, and online?
Plug a second fricking controller in.
11 months ago
Anonymous
>Open world RPG focused on movement >In split screen
I'm starting to think you've not even played multiplayer games.
11 months ago
Anonymous
>just ignore logistics and consoles catching on fire trying to run the game as it is bro
11 months ago
Anonymous
>consoles
Didn't I mention? PC-exclusive feature.
11 months ago
Anonymous
>local multiplayer >PC
Sure, sweaty.
11 months ago
Anonymous
Yup. Before your time, zoom zoom?
11 months ago
Anonymous
I remember when I would play this shit, we had everyone else leave the small PC room so you couldn't be a c**t and sneak other people's turns.
11 months ago
Anonymous
Yeah, you're gonna pull a LAN party and everything. Is there no limit to your larping?
You know you can plug multiple controllers into PCs and that most games multiplayer PC games support that, right?
Only extremely simple, single or nearly single screen games. >most multiplayer PC games support that, right?
Buuuuullshit, consoles killed split screen.
11 months ago
Anonymous
>Yeah, you're gonna pull a LAN party and everything
No need for LAN, HoMM 3 has hot seats.
11 months ago
Anonymous
You know you can plug multiple controllers into PCs and that most games multiplayer PC games support that, right?
11 months ago
Anonymous
So what, your friend just needs to make it a point to stay in view at all time? Or do you expect a split screen situation? What happens to the UI? Can your friend pause or can only player 1 pause? Do they half the frame rate or drop the quality of the effects / models? Can player 2 talk to NPCs? How do you determine who to scale/direct the audio to?
There are many other factors that need to be considered and tested. Not to mention once you add that second player the time required to check for bugs just fricking triples.
We live in an era where people defend companies because they have branding attachement, instead of asking for a better game.
Co-op should've been a given, seeing how that was the premise of Dragons Dogma Online.
But oh well. Hopefully an action game with co-op comes out soon.
I understand having no desire for co-op, but why would you actively WANT no optional co-op?
If you want to solo the game, just don't use the co-op feature and it doesn't affect you. Why do you care how others play?
you're right it's not like capcom has any action games with coop functionality running in the RE engine or experience making a dragons dogma game with coop functionality. it would simply be too hard for capcom to do these things
The game is gonna have co-op within 2 days of the PC release because some autistic modder will implement the function within a night. Dev time isn't an excuse. Especially since capcom devs spend more time walking to the nearest コンビニ to buy their 9th can of red bean soup for the day than they do actually making games.
How successful have modders generally been with adding online multiplayer to games that have no form of it at all? Just Cause 2 is the only one I know of.
>"lets make cool ai companions for the player's party" >"hold on why not just add co-op at that point?" >"well it will take a lot of time and budget to implement" >"nonsense, just Player Player2 = new Player()" >"it's not that simple and also it'll be hard to balance" >"nonsense, you don't have to balance around it, just do what you did and tack this on" >game comes out >coop is way busted compared to AI >"did the devs even balance their own game? people with friends have a huge advantage over pawn users etc you didnt beat the game etc etc"
>people with friends have a huge advantage over pawn users
Advantage how? The game isn't PvP. It's not "unfair" because you're not competing with anyone.
You might as well complain about difficulty settings in games because people who play on Easy have a huge advantage over people who play on Hard.
because its more work
said work could be put into actual content instead
they would have to scale down the combat system too because of sync issues if 2 players climb on the same enemy
there's a reason why multiplayer games always have the most basic combat EVER
>because its more work >said work could be put into actual content instead
you're talking about the same studio that completely reanimated a playable character because she's left handed (RE5 Sheva)
i dont give a shit if it has coop, but why did they make such a big deal about >DUDE IT FEELS LIKE YOU'RE PLAYING WITH OTHER PLAYERS
it sounded like a massive cope, like they tried to add coop but couldnt do it so this was the best they could do
I'll be really blunt. The vast majority of players would simply not be able to co-ordinate the kind of attacks we saw the pawns perform in unison to take down that Cyclops. Go have a look in the nexus. People can't even build a pawn right most of the time. That's reality. You want co-op? Go join a guild in WoW. This game is not for online shitters. Frankly I don't even trust you gays to not frick up my pawns training with how that's a thing now. She's not available. Frick you.
Pawns have always been trained by other people. Specifically, they learn from your main pawn. There are emergent behaviors that spread between pawns without the Arisen's intervention, like deer catch. Which is why co-op would ruin the joy of DD.
oh thank god frick these normal homosexuals you low iq morons will play slop like diablo 4 because >FUN WITH FRIENDS
so go do that not every game needs co op
they keep talking about AI, but are they doing it just because they want to make the game look different from other RPG, or they doing it because they're really using advanced AI like gpt and shit ?
>or they doing it because they're really using advanced AI like gpt and shit
No I don't think Capcom have managed to bypass the laws of physics and run a LLM entirely contained within an Xbox.
Do you seriously think Capcom has the infrastructure to handle rapid requests from potentially hundreds of thousands of players all over the world to run containerized LLMs that drive AI controlled characters and make it a relatively smooth experience for free?
The term "ai" was not invented last year, and has existed in video games since literally the entirety of the history of single player video games, Rajheet.
BBI is endgame. Beat the game before you go there. otherwise you're going to get OP items and make the rest of the game a breeze.
Also beware of """"""Hard mode"""""". Its not really hard at all, just different. On one hand, enemies do more damage and you'll die more. On the other hand, enemies give so much gold and XP you'll have virtually unlimited wakestones and curatives, as well as be overlevelled.
I don't know how people can do low level bbi unless you're just using exclusively throwblasts for everything. Now I can't even do earlier levels anymore because when I do it summons a big dog that I can't damage and that oneshots me and any of my pawns.
>DMC4 WAS RUSHED BY CAPCOM ITSUNO JUST NEEDS MORE TIME >DD1 WAS RUSHED BY CAPCOM ITSUNO JUST NEEDS MORE TIME >DMC5 WAS RUSHED BY CAPCOM ITSUNO JUST NEEDS MORE TIME
>actually rushed, Dante's half is just Nero's again but backwards >actually rushed, has like 30% max of what he originally wanted in >lucky to have been made at all, despite flaws it ended up legitimately fantastic
what is the argument here
How many dev resources would it actually require to hook up local controller input to an already-existing onscreen entity that accompanies the player character everywhere anyway and already has player-like abilities?
>Want multiplayer? play MH or exoprimal
Those play completely differently. Just because someone wants multiplayer doesn't mean the ONLY thing they want is multiplayer and they don't care what the rest of the game is like.
Even if multiplayer DD is unattainable, MH or Exoprimal aren't substitutes for it any more than fricking Pong is.
Not much but irrelevant to the discussion since we don't talk about some fan made mod but a feature in a professionally made game. If coop is in the game the entire game has to be build around it.
>If coop is in the game the entire game has to be build around it
No it doesn't. See
>the game has to be designed with co-op gameplay in mind
...Why?
What if they just designed a completely single-player game and then at the very end slapped on the ability for a local Player 2 to take control of the main pawn?
People who want singleplayer get singleplayer and people who want co-op get co-op. Sure, the co-op might not be as good as if it was a fully tailored experience, but it'd be there and wouldn't detract at all from the singleplayer.
.
11 months ago
Anonymous
Yes it does. It just invites a hoard of seething coop homosexuals to talk shit about the game 24/7 and ironically they are actually justified in this case since they received a bullshit product even though they expected a coop game.
The only way your wish could come true without making anyone mad is if capcom made the game easy to mod and someone made a barebones coop mod.
They probably don't wanna put co-op so they don't compete with MH or because it doesn't fit Itsuno's vision or something, but it honestly would have been a good commercial decision, they could tap into that "souls-like" market that exploded with elden ring, even if the game is not really similar. DDON was fun, they just had to make it less about farming bosses and more focused on exploration.
Just give me a fricking DEMO or the Character creator Itsuno-sama
also
the co-op will be on DLC season 2 like ddo mongoloids, but its optional no need to play with homosexuals like fromsoulsgays, just double date with your e-girl pawnfu and your best friend amazon mmmy pawnfu
>this restaurant is great, but I wish there was more than one chair per table >DEAL WITH IT, THIS RESTAURANT'S NOT FOR YOU >HOW ARE THEY SUPPOSED TO BALANCE THE FLAVORS IF MULTIPLE PEOPLE ORDER DIFFERENT DISHES? >THINK OF THE FRACTION OF WASTED BUDGET FROM BUYING CHAIRS THAT COULD HAVE GONE INTO INGREDIENTS >SOLO DINER CHADS WIN AGAIN
The analogy would be like going to a restaurant that has mexican and then complaining they don't serve steak. Fricking morons can't even bait correctly.
>and then complaining they don't serve steak
That's dumb, but so is the mob of people parading around the restaurant shouting about how much they hate steak.
If the Mexican restaurant DID serve steak, they could still order their Mexican food even if they didn't personally like steak.
I like both Mexican food and steak. Are you going to demand I be thrown out because I comment that a little steak might be nice with my rice and beans?
>having an autistic fit and ruining people's meal because you want steak
Lmao, you are literally an autist.
>Black person if anything it's like going to a burger place and being served a vegan patty
Not really, why would you buy a burger at first without knowing what's in it? You know the game doesn't have co-op so why would you put money down when you know it's vegan? You gays literally don't understand how analogies work.
>say to the other people at my table that some steak might be nice >guy at the other end of the restaurant complains that I'm "having a fit and ruining his meal"
It seems like you're the autist here, friendo.
I'll fix this for you >nice little restaurant serves thing you like >gets a mixed drink machine >suddenly filled with shitload of families, morons, birthday parties, etc. >now restaurant caters directly to these people that detract from solo dining experience >just wanted a fricking quesadilla
The game having optional co-op will somehow cause other players to forcibly inject themselves into your game while you're playing?
If a restaurant has a party room, you don't have to choose to go inside it.
>>HOW ARE THEY SUPPOSED TO BALANCE THE FLAVORS IF MULTIPLE PEOPLE ORDER DIFFERENT DISHES?
High end restaurants. The TRULY high end. The ones you don't get a booking for because you are a nobody? Those restaurants are all set menu.
Who the frick cares about the ''pawn system?'' >you can hire a character...SOMEONE ELSE CREATED
Really homie? Why would anyone want that? I'd rather just create the pawns myself. If you're going to add multiplayer, add least add actual fricking multiplayer.
>pawns are literally meant to mimic other humans including doing all the things you can do >somehow it would be a great effort to make them playable by humans
Well, netcode can be a headache.
Also I think more and more modern AAA games tend to struggle with splitscreen performing well due to the whole "rendering the entire game world twice" issue.
>netcode can be a headache
anon this is 2023, not 2003, most people have gone past 128 kbps internet and netcode doesn't require you to experiment and hope shit works
>food analogy >completely inaccurate analogy
The analogy would be like going to a restaurant that has mexican and then complaining they don't serve steak. Fricking morons can't even bait correctly.
Black person if anything it's like going to a burger place and being served a vegan patty, it's a bad emulation of the real thing, just like pawns are a bad emulation of actual people you could play with
>netcode doesn't require you to experiment and hope shit works
The amount of modern games with dogshit online multiplayer stability would beg to differ.
I wanted co-op
pawn AI is funny sometimes but when you're fighting against harder enemies they're just more of a nuisance.
I really hope you can give pawns specific commands this time around.
Even 2 player co-op would have been fine, each with their own pawn they created
Ah that's too bad, I only bother playing couch-coop these days. Guess Baldur's Gate 3 will have to do for the rest of the year. Hopefully Death Trash comes out end of year also.
Seriously imagine being antisocial and playing video games. That's so dumb. If you have friends you play video games and spend all day on the interwebs. Friendless losers go out and do stuff instead. Video games and the internet are not for people without a social circle.
Literally couldn’t be more happy, multiplayer in all forms is the aids killing video games. Also pawns are the defining feature off DD which is pointless with multiplayer.
>Ganker plays dd >hey this is fun, shame about no coop >Ganker plays ddon >hey this is fun, coop really added to it >Ganker sees dd2 >REEEEEEEEEEEEEEEEEEEEEEE FRICK COOP NO ONE WOULD EVER WANT COOP
I legitimately think I got berenstein'd into a different worldline, the frick is going on with these threads lately
>years before DD2 is announced
Man, if Capcom just adds coop to the sequel it'll be the perfect game. >"no Coop, gomenasorry
DERP, didn't want it anyway!
honestly not surprised. i worry for you people over hyping yourselves though. game will be good either way but you might want to get your expectations in check
Why are japanese so antisocial? The overwhelming majority of their games are single-player. Nintendo is basically the only one who has consistently pushed for co-op and multiplayer games. It kind of makes me see MGSV and Death Stranding in new light. I wonder if Kojima had the same realization about Japan, their games and how they play them?
lol at all the co-ophomosexuals absolutely buttblasted that they'll have to actually play the game instead of just using it to feed their social addiction.
lol at all the co-ophomosexuals absolutely buttblasted that they'll have to actually play the game instead of just using it to feed their social addiction.
>coop gays discovering no one likes them or wants to play with them
Ganker is healing.
Why do people dislike single player so much? I saw a few morons in a Discord server talking about how only multiplayer games are fun. It was almost always a British guy or a Swedish guy saying dumb shit like this too.
They tried to say that there's not even one single player game that's good and they were literally trying to make gay little Destiny arguments for it
>morons in a Discord server
There you have your answer. Autistic morons can't form real relationships with real interactions so they just rely on discord and online activities.
Most people don't like playing videogames, so they need a social carrot at the end of the stick, be it the bought reviews and awards or "fun with friends" where one side just steamrolls the game while the other side struggles to care at all.
It's a good decision. Co-op would devalue the pawn system, which was one of the first game's most interesting aspects. They can dig up that old DD1 concept for a co-op exclusive dungeon in an expansion later on
Do people that want coop have even played the first game? With not much effort your character felt ridiculously powerful in the very best sense. Just imagining how they balance the game and try to make monsters grindy instead of melting health bars melt away with one ridiculous attack would fricking kill the game.
>sequel to a singleplayer game is a singleplayer game
I don't understand, why am I supposed to be mad at this? Where did all of you idiots even come from, is Ganker being extra moronic because reddit decided to have a fricky-wucky today and all the mongloids from there all falling back on this site?
THE WIND IS PUSHING MEEEE, INTO THE CLOUDS AGAIN
I FEEL THE BLOOD IN MY VEINS
TIME IS RUNNING FREEEE, I FEEL LIKE LETTING GO
JUST LIKE THE DAAANGAAAANN
Let me explain why I do not want Co-OP in DD using both DD1 and Diablo 2 remastered as an example.
In DD1, the pawns were the ones who spoke to me, with their cute silly accents and mostly useless but endearing dialogue about trees, wolves and roads.
in Diablo 2 remastered I played with my friend, and we just blitzed through the game ignoring basically everything, chatting to each other about our real life shit and the game mechanics.
While both were fun, DD1 immersed me in the world more, and my party felt more like an actual group of travelling adventuerers.
Good. The original wasn't intended to have coop until post game anyway. It literally doesn't make sense plotwise to have multiple arisen running around until post game/BBI.
It also doesn't fit the atmosphere and coop completely wrecks RPGs and turns them into complete clownfests
>make decision to not have co-op >constantly try to sell that pawns will make it feel like there's co-op
cope for weak development team that clearly isn't capable of implementing it
This conversations is more fun with difficulty settings because there it's a true schroedinger's cat. With coop it feels like there are just a small group of seething morons pretending to be moronic or straight up shitposting because no one can be actually moronic enough to think coop or not doesn't change a game significantly.
Having a robust, opt-in, pawn training/trading system was the best part of DD1. Some days I want to train my harem to kill hydra while I rotate buffs, other days they all get brine'd and I fly solo. it's a great optional system, unlike co-op which is never great.
That's PvP, and L4D PvP community is among the most cancerous communities you could ever find in any video game ever. I agree that actual L4D co-op is god tier.
But you can't play as infected against bots. Playing as infected is only possible in versus, and that screenshot clearly has real people playing as infected. You can't play versus 4 bots in versus, the server will shut down when there's no players on either side.
11 months ago
Anonymous
But you can play as humans vs zombies
11 months ago
Anonymous
Yes, but that's not what's happening on that screenshot.
11 months ago
Anonymous
That's okay, it's the game that matters since apparently
Having a robust, opt-in, pawn training/trading system was the best part of DD1. Some days I want to train my harem to kill hydra while I rotate buffs, other days they all get brine'd and I fly solo. it's a great optional system, unlike co-op which is never great.
>I agree that actual L4D co-op is god tier.
But think of how many more resources Valve would've had to improve the campaign if they'd just made it singleplayer-only with AI companions!
When Valve are making games they have all the resources in the world. Yet no amount of resources is enough to make a proper AI companion for co-op shooter, it wasn't possible back in 2000s and it's still not possible even with all the modern neural networks bullshit.
DMC5 had coop for a couple of missions. Easiest was to coop Mission 13 back when it was released, but I think you could coop mission 7 if you actually got a V player.
I've never seen a game garner this much ire before for not being co-op, what the frick?
Why are so many people so mad this game specifically doesn't have it?
people here are lazy fricks that coudln't be arsed to google is the sky is really blue, any barrier of entry to any game is going to stop them from playing.
STOP ASKING FOR COOP >VIDEO GAMES WERE NOT SUPPOSED TO BE GIVEN SCHEDULES >YEARS OF COOP IMPLEMENTATIONS yet NO REAL-WORLD USE FOUND for arguing about when you can leave Gran Soren >Wanted to have your time wasted by someone else anyway for a laugh? We had a tool for that; it was called "FORGERIES" >"Yes please require my playthrough die if one of me or my friends get bored. Please make me unable to progress on my own without pissing every one of my friends off" - Statements dreamed up by the utterly Deranged
Im okay with no co op, it being a thing would have been cool but it was only ever a cherry on top type of deal
What I find weird is the rabid hate for the very idea, like the game would have to be fundamentally altered by it existing when that's not the case for tons of games that have had co op tacked on and been fun, not everything is a live service grind a thon balancing nightmare and i would be 100% on the bandwagon doomposting the game if it was
Walking back your shitposting already? We are rabid against it because it would be a pointless addition, only argued by the braindead morons who were never here for the first game.
>game designed around having a party >with player created avatars >with the same actions that a player can make >with the same ruleset that a player must follow >nooo you dont get it the game is designed around shitty AI a real player would break it
seems just like an excuse to either not bother designing the game accordingly or too lazy/stupid to implement working net code
and morons here eat it up by saying "m-muh dev resources!" because they got no other argument than to defend their multi-million dollar studio
>too lazy/stupid to implement working net code
its re engine moron. it already has baked in support for online play. all it takes is a mod to re-enable it.
>You could have 2 player co-op where each brings his own pawn into it. >Could become one of the best experiences in gaming. >It gets announced that won't be happening and everyone immediately defends the devs for putting less content in the game
Ah yeah. I forgot japanese companies get a pass for being mediocre.
>Here plx take my pawn on an adventure:~~*( >Give her large nuts tihih >My pawn is my waifuuuuu
That's literally all what pawn system is about. Absolute troony tier taste
Yeah because people play with random homosexuals on the internet coop games buddy. That's maybe it works for you (which didn't work out judging from your comment). Non-homosexuals play with their bros and friends.
It's kind of funny watching the regular bog-standard Ganker bait and shazamposting just completely bounce off of the backs of DDbros. It's been a while since a new release has been as impervious as this.
i want to thank Geoff Keighley and all exhibitionists at Keighleys variety hour for making Ganker almost unanimously seethe. mindbreak on a board wide level.
BRAVO GEOFF SAMA I KNEEL
I like that there's no co-op because it shows Itsuno is literally just making the game he wanted to make the first time around, new vocations and shit is just icing on the cake
You only noticed now? Between them and the nu-fans they've been super rampant recently with all the REmakes. It's honestly amazing how easily it is to spot them.
>"Co-op would ruin the balance" >Hires level 200 pawn >Goes to BBI immediately >Collects 2 rings of perseverance by clipping though the wall >Cheeses death with bomb arrows until level 200 >Oh yeah, it's time to play DD
Hopefully the 2 in dragons dogma is referring to the number of lines the pawns have for each trigger so I don’t have to learn that “wolves hunt in packs” and “we can get a good view from that tower” 50 times in a play session
I'm gonna laugh so hard when the infinite tower gets shown/released and it has co-op just like the first game was planned to have in it's infinite tower
Co-op literally doesn't make sense in dragon's dogma outside endgame and BBI. Why would a human be playing a pawn? It literally goes against the thesis of the story. Why would there be two arison working together? Again it goes against the core story loop and just makes things messy as inevitably they'll be each other's beloved.
Coop makes sense in a post game infinite universe tower or BBI scenario (i.e. essentially being sucked into a different reality), but not in the base game.
In order to actually make a total work of art you have to ensure all aspects flow together consistently. Co-op goes flows against the base story of DD so it makes sense to exclude it otherwise there's a dissonance between the setting and the gameplay.
Nah they're fundamentally different from an aesthetics standpoint.
>Why would a human be playing a pawn? It literally goes against the thesis of the story
Are the humans controlling the player characters a canonical part of the story?
The controlled pawn would still just be a pawn.
Having a will and a soul is a part of the story, yes. A player being able to do whatever the frick they want regardless of the Arisen's guidance is not a pawn, that is a mercenary.
What if Player 2 is a hired mercenary instead of a pawn?
11 months ago
Anonymous
Then why are they strong. Again being an arisen or pawn makes you stronger than the average person who gets fricking yeeted by the monsters.
Again just another dissonance
11 months ago
Anonymous
>Again being an arisen or pawn makes you stronger than the average person
Stronger than the average person, but are there no people in the lands at all of comparable strength? Do assassins and mystic archers and mages and such not exist at all outside the context of arisens and pawns?
If the human playing the pawn isn't incorporated into the story, then it creates a dissonance. A major part of the game is that pawns are NOT human, by having a human play them like the arisen is being played breaks that canon and creates a dissonance in the story.
From a setting game flow standpoint it only makes sense for players to play arisen. You literally only control arisen.
Also humans being pawns don't make sense as learning and growing human is also a core story element
>literally any other single-player game is a single-player game >... >Dragon's Dogma 2 is a single-player game >DUDE WHAT THE FRICK IS THIS HORSESHIT CAPCOM I HOPE ITSUNO CHOKES ON A SHARP DICK AND FRICKING DIES REEEEEEEEEEEEEEEEEEEEEEEEEE
I just don't get it, where do all of you frickers come from? This entire thread is so bizarre to me.
>why are people a little disappointed that the dragon's dogma game following up an MMO has no direct coop elements
I've been saying "man I wish this big open world RPG had coop" since fricking morrowind. exploring these big places and teaming up with a friend to do cool combat stuff is fun, simple as
>Woah, I like this game >It would be fun to play through it with a friend >... >FRICKING KYS COOPBlack person >YOU'RE A FRICKING troony FRICK YOU YOU NEVER PLAYED THE FIRST GAME REEEEEEEEEEEE
I just don't get it, where do all of you frickers come from? This entire thread is so bizarre to me.
The difference is that the existence of pawns makes it seem very easy to replace one of the pawns in the party with another player-controlled Arisen or pawn, vs most single-player games where you're generally totally alone.
That said, plenty of completely single-player games have had co-op modded into them, so it's not like people never care about it otherwise.
I fricking love coop but this is a good decision still. Really can't wrap my head around you morons seething about it not having coop. It will be great regardless. Most definitely the most awaited game, for me at least.
I fricking love singleplayer games but this is a questionable decision still. Really can't wrap my head around you morons seething about people wanting it to have coop. It will be great regardless. Most definitely the most awaited game, for me at least.
>this chicken sandwich is good, but I'd prefer a spicy chicken sandwich >if you want spicy just order a raw jalapeno or some flamin' hot cheetos ffs, there's tons of spicy food if you just look a little bit
The people who are asking for this don't just want "a coop game."
The pawns are a central part of Dragon's Dogma. They are tied up inextricably in the lore and tone of the game, along with its gameplay and flow. Their emergent behaviors mirror the idea that they become more human by mimicking the Arisen. Where in the FRICK is another unrelated human involved in that? I understand you want to play with your friends, but this is one game out of the many others that don't have these issues that it just doesn't work for.
>They are tied up inextricably in the lore and tone of the game
You know that there is some percentage of this game's audience that doesn't really care about that and just wants to climb around on a cyclops with their friend.
I think you're being too autistic about this.
Do other players elsewhere in the world not respecting the game's lore affect YOUR enjoyment of the game?
Who cares? Only place I'd ever want there to be co-op is a dungeon like Bitterblack Isle where's it's a fight or die gauntlet. No need to have your friend in your Cassardis 2.0 sitting around doing nothing while you're wading through story shit or beginner areas, or better yet fricking off somewhere you can't journey without getting the absolute shit kicked out of you, and if exploiting to reach high scale enemies was the goal anyway the pawn system exists for exactly that. So there's really no need for co-op in the main game.
Based decision
>FRIENDLESS gayS celebrating not having friends
Black folk
Nice try but I play games meant for MP with them.
get gud and stop relying on multiple players messing up the enemy AI/aggro
>coop playing fromsouls
>hard boss fight even for 2
>give up lets summon
>you summoned "X_asshomosexual_theZeether_X"
>ok... lets roll i guess
>Asshomosexual trolls and dies in 3 seconds flat
>boss is twice the healty
>get fricked
>re summon friend, lets go 2 again
>Asshomosexual has invaded you
>now he is a supersmuff and beats our ass
wow great coop
>summoning a rando instead of playing with someone you know
You just proved his point about not having friends.
Are all anti-coop people like this?
I'd love to have played this with my best friend but it would completely invalidate the pawn companion system. Really they should launch DDO2 in a year or two after release.
Just go out and hang out with your friends for real instead of relying on video games to glue your relationships together.
they hate money. I'll just pirate it now
fricking moronic bootlickers
Keep crying
good head on back to your co op games this is for single player chads only and dont forget it
there are no co op games and that's a bad thing
it would only enhance it you mongoloid, people are more fun than AI
>it would only enhance it you mongoloid, people are more fun than AI
this isnt 2008 you normalhomosexual. people are NOT more fun than AI. Also people slow you down and even if its your best friend it's going to detract from you soaking in the environment and getting immersed. video games are not solely meant to be a social experience
so don't play with anyone else
you understand that having co-op fundamentally takes away from developer time and resources right? you understand that hosting servers costs money right? you understand that it would require fundamentally rebalancing the game right?
You must be a zoomer because before you homosexuals came along they didnt try to tack on multiplayer onto everything. meditate and spend some time alone and just enjoy the game and stop crying about multiplayer
Don't pretend that you actually cared about DD to begin with.
see
>le bootlick!
Seethe Black person
FPBP
fpbp
unironic morons seething
why are autists like this?
Because DD is an autist game. Why do you think the biggest community is on Ganker?
you buttholes have ruined enough games
fpbp. When we play the game, we will be co-op in spirit my brotha.
>name my pawn after me
>friend names his pawn after himself
>hire each other's pawn for quasi co-op
based. Real friends play this game together via their spirit pawns. I know I did that with my brother when we we're in different states. It was cash.
Fpbp.
Also note that all the seething Black folk are spam reply bots
Three great posts back to back. Good stuff.
>Three
I'm moronic, I just noticed. Thanks cat.
fpbp
>add co-op
>suddenly have to balance game for both singleplayer and multiplayer
>needs frequent patches instead of just letting things be busted
>run risk of people finding exploits that allow them to frick over others/break game beyond reasonable level
>this WILL affect you even if you choose to completely ignore the system
pawn system works, simple as
why would coop need separate balance if the pawns have identical functionality as a player character? it's not like souls where the AI suddenly needs to deal with more people
>the pawns have identical functionality as a player character
They literally don't though, unless you are cool with your friend blowing all of your money on daggers or some random bullshit.
why would the money be shared? and in what ways do they have functionality the player doesn't? talking to NPCs? just make it so only one player can talk to npcs at a time and they get separate payouts. hell you could even make enemy drops and chests separate for each player.
like I dunno why the question of "can a multiplayer Dragon's Dogma work?" is even occuring when DDO is a thing that existed for years
And pawns are fricking useless in DDO.
so the devs can do a thing called fricking game balancing, for DD2 they could've made pawns not shit AND have coop. they chose not to have coop, which isn't the end of the world but you homosexuals have to act like me being slightly disappointed about a minor thing is attack on the game somehow
And again the core of the issue here is that is all extra work that literally pulls devs attention away from the single player experience.
If it's local co-op how the frick else is money going to work, unless you each have to have your own save on the console. Otherwise for online play sure you could have your own cash but that also depends heavily on the implementation - is your friend bringing their own pawn, or using yours? One of you just has to be cool with being a dead weight who can't actually progress anything at all? Sounds rad.
DDO was an MMO that got fricking shut down for performing like shit. Clearly co-op DD wasn't as appealing as you think it would be.
>If it's local co-op how the frick else is money going to work
????????
when the frick did I ever say local coop? and even then you could have separate wallets bro, fricking FABLE figured this shit out a decade and a half ago. do you homosexuals even play videogames, jesus christ
>implying DD is in any way balanced
there are builds to cheese pretty much any encounter in the game all the way up to the ur dragon and they've never been patched
You sound actually fricking insane, most friends would respect your decision to play the game alone. For instance Divinity Original Sin works perfectly both as singleplayer and coop experience
games with these many systems will inevitably have balance issues, but that doesn't stop players from complaining about systems that have balance systems on fundamental levels
Idk about that, name some games where AI is outright better than players in a way that doesn't come down to input reading. It's just the nature of designing games
No divinity doesn't.
It's dogshit solo and only fun with friends like all crpgs because they're fundamentally trying to emulate the tabletop.
Gigabased, attention prostitutes and other subhumans seething
The best combat system that feels like its designed to be played as a team with all their different combinations and possible tactics has no coop, it just should feel like it.
Unbased japs shitting the fan. Dont go all out multiplayer but let me couch coop or some shit with my bro. Frick shitty pawns.
>Rent my pawn bro haha
>Nice e-girl pawn bro hehehehe
Woooooooooow
Based Istuno
Good
frick normalgays relying on le co-op crutch
We've known for a little while now. Co-op cattle have been thoroughly BTFO.
why is he leaning forwards like this
to read the teleprompter better
His massive balls are pulling him
*guitar rifts begin to play*
MY BALLS ARE PULLING MEEEEEE!
gamer posture
The wind is pushing him
If someone stood like that infront of me they'd get folded so fast holy shit
You make this face countless times for a split second every day while speaking. Now go bash your skull in. Fricking crackhead. Imagine being this salty over no co-op. And you wonder why nobody wants it any more in this day and age. Imagine having to play a game with this methfreak.
to assert dominance
The way he's talking, makes it look like he is looking down on you, thus making him the bigger man
Bros, Itsuno-san looks tired and older, i'm scared.
he's been working on dmc5 and dd2 pretty much back to back for more than half a decade.
Dude is literally carrying DM and DD in his back...of course he will get old.
>let me solo-ACK
Great! The worst part about MP is other people.
dragon 'no friends' dogma 2
co-op gays utterly BTFO
>wanting playing with other homosexuals
No thanks.
Thank you based Capcom
>incels on Ganker with no friends celebrating a clearly co-op game having no co-op
imagine my shock
>a clearly co-op game
You didn't play the original.
I played the original amd it felt like a half baked single player mmo the entire way through until BBI.
They even turned it into a MMO later.
And YOU don't know that dragons dogma online was a thing.
Yea it was so bad it shutdown
It's called Dragon's Dogma 2 not Dragon's Dogma Online 2 you donut.
You didn't play DDON.
Were you to play DDON you would know it wasn't a coop game.
It had coop raids but that's it. You played 99% of the content solo with pawns.
The original was supposed to have coop, brainlet.
(You)
>playing any game with anyone here
You
why not play it with your real friends?
>muh veee
Seethe Black person
If you’re not an incel then you don’t belong on this board or on this website. Kys sex haver.
go cry to your 5 boyfriends homosexual
Those "people" will celebrate any shit from Capcom
>Clearly co-op
Evidently not, e-celeb wienersucker.
>posts troony lover e-celeb
Of course. Go back to twitch, you dumb zoomer.
>all these anons with no friends defending it
Thank god, if you want coop go play monster hunter.
Thank fricking christ. They've managed to save it.
Go back to Elden Ring or just simply have a nice day right now.
Never talk about Dragon's Dogma again, it's not for shitters like you.
>Y-you don't have any friends!
Leave. This game is not for you co-op cattle. Cry on your friend's shoulders if you must but don't do it here.
>Going on this awesome adventure with a friend?
>No thanks, give me braindead AI who repeat the same five voicelines
Dragon's Dogma is already garbage but this revealing the kind of anti social losers that play it is just funny.
Good. This will instantly filter homosexuals and normalgays.
Good. Frick casual
I understand having no desire for co-op, but why would you actively WANT no optional co-op?
If you want to solo the game, just don't use the co-op feature and it doesn't affect you. Why do you care how others play?
Deal with it homosexual.
games not for you and that's okay anon
>for you
>your thing
>implying
I beat and enjoyed Dragon's Dogma on 360 a decade ago and I don't even personally mind the lack of co-op for the new one.
I still don't understand why so many people are rabidly opposed to having it.
Because I'd rather have development time spent on the game itself, not on creating multiplayer.
friendless incels hate the idea of having fun with other people because they are unable to do it themselves
It's okay that single player games aren't your thing.
game balance
Why don't you co-op gays go bother the Starfield threads?
another gate kept. thank you Itsuno-sama
Why do you coop gays have to ruin singleplayer games with your needless wasted resources dedicated to you? Why do games have to change what they want to do just for you?
>Why do games have to change what they want to do just for you?
I bet if co-op was what the devs wanted to do you'd be shitting on it and demanding it be changed.
wasted dev time/resources
I don't wanna play with you i wanna play with your pawns and give them large nuts
Game balance.
If you have coop you suddenly need to balance classes because gay A will complain about class B being too strong.
Guess what you do in the single player game? You pick that shithead up and throw him off a cliff if he talks about wolfs hunting in packs one more time.
>If you have coop you suddenly need to balance classes because gay A will complain about class B being too strong.
You're thinking of PvP.
If your class is weaker than your friend's class in co-op, switch classes or pound sand. Why would making sure the classes are on exactly even footing be any more of a concern in a co-op game than it would in a single-player game? It's not like they don't have to balance at all in single-player anyway.
>gay A will complain about class B being too strong
Nobody. Actually. Cares. About. Balance. In. A. PvE. Game.
People (including me) cries about MHR Longsword being an unga bunga weapon but it's more because they put too much attention to Long Swords than actually fix the weapons that are harder to use, but in the larger scheme of things, nobody really cares about the Flinch Free check: the weapon.
FF14 has some DPS class that are better than the other but as long as each classes are actually FUN to use, except for RDM, which thrives on early to mid-game, nobody really cares what DPS class you bring.
Patently false. Also the first thing multiplayer autists ask for in RPGs IS pvp. If one build out and out completely demolishes the game, it is not fun to play with them.
Believe it or not, every multiplayer game gets extreme balancing and tweaking done on it regardless of if it is PVE
>Also the first thing multiplayer autists ask for in RPGs IS pvp
[citation needed]
>citation
>Every single RPG with multiplayer has PVP
Name a single multiplayer RPG that doesn't have PVP at some level. Hell DoS2 incorporated INTO its story.
outward?
Nioh 2's pvp is cloistered away away from the rest of the game I dunno if it counts for this purpose.
>tons of coop games if you just look a little bit
none that play as well as DD tho
>Nobody. Actually. Cares. About. Balance. In. A. PvE. Game.
>People (including me) cries about
Amazing, you've proven yourself wrong in the very first sentence!
>Why do you care how others play?
That’s exactly what the director had in mind but without the need to set a fricking schedule to play with others when everyone is always busy with life shit
Do you mental midgets even understand what co-op implies?
It's not a fricking raid-schedule. Holy frick you anti-co-op gays are literal morons.
>but why would you actively WANT no optional co-op?
small indie company cant implement a small p2p server please understand
I guess the balance my get iffy as soon as the possibility of a real player helping you and making decisions is introduced
>Why do you care how others play?
Why do you? Seems to me you're bootyblasted about no co-op.
I'm not upset, just confused.
Well let me alleviate your confusion.
It seems like nowadays co-op needs to be shoved into literally every game that exists, whether it actually fits the gameplay/story or not. Single player games, on the other hand, are becoming rarer and rarer. This is why we celebrate, because instead of chasing after a feature which is a feature purely meant to sell games, Itsuno stayed true to his vision and made it single player.
>It seems like nowadays co-op needs to be shoved into literally every game that exists
If it's purely optional (no shit like Souls invasions or anything) why is that bad?
If you want a singleplayer game, simply don't play the game in co-op.
Because, as other people have said, the game has to be designed with co-op gameplay in mind. Things like game balance, which affects not only the enemies but also the player. The world may also be designed with co-op in mind as well, certain co-op interactions may be required to get to certain places. Quest design as well has to take co-op into account. Certain things can't be done due to the internet connection.
What you wind up with is something far more bland than what it could have been if it had been single player.
>the game has to be designed with co-op gameplay in mind
...Why?
What if they just designed a completely single-player game and then at the very end slapped on the ability for a local Player 2 to take control of the main pawn?
People who want singleplayer get singleplayer and people who want co-op get co-op. Sure, the co-op might not be as good as if it was a fully tailored experience, but it'd be there and wouldn't detract at all from the singleplayer.
It absolutely would detract from it because now you have a game that's not doing either side well.
>Pawns are a crutch for people without friends
>Co-op isn't the point of the game so it's hampered
Quality is a deal of perception, you can't just say "it's the same but with co-op" because it's not the same when you add co-op, the relative understanding of the pawn system will completely crash and burn.
>now you have a game that's not doing either side well
So it's better for it to do one side not well and the other side not at all?
Now it's a hypothetical because the non-existence of something does not directly influence the game, and in which regard the game would simply be bad if it was, indeed, bad.
For example, I can't really say that Simcity 4 is a bad racing game, but I can value it on its metrics as a citybuilder.
So you're saying you just don't like DD at all. Why are you even here?
Is the one who said it doesn't do singleplayer well.
You could still choose to do all of this by simply not utilizing the optional co-op, though.
Learn to read, it would only not do it well if Co-op was implemented.
But co-op being implemented in that way would change nothing about how singleplayer is doing anything.
If it gives people the impression that it's not doing singleplayer well, then I think that speaks to an issue with singleplayer that exists regardless.
If people think the pawn system is shit only because they have access to co-op, then it just means the pawn system IS shit and not having co-op merely makes people not think about it.
Also disclaimer for people who can't read that I'm not saying actually saying either that the singleplayer isn't done well or that the pawn system is shit.
>If people think the pawn system is shit only because they have access to co-op, then it just means the pawn system IS shit and not having co-op merely makes people not think about it.
Of course it's shit when compared to an actual fricking player, it's still just an NPC companion.
This is why co op won't fundamentally work, thanks for understanding.
>Of course it's shit when compared to an actual fricking player
>This is why co op won't fundamentally work
Why do you want the option that by your own account is objectively worse?
>Simcity 4 is an objectively bad racing game
>Therefore we should add racing to make it better
>Why do you not want to add racing to Simcity 4?
Adding a new mode of play would require a lot more dev time than making one already existing pseudo-player character controllable with input.
But given an infinite amount of resources, sure, why NOT add a racing mode into Simcity? Imagine if you could construct a racetrack and then use it.
Or not use it, if you don't want to. Wouldn't affect the rest of the game.
Given an infinite amount of resources there is no point in arguing about anything because everything is permissible.
The reason I said that is because otherwise it's a false equivalence.
The reason not to add a racing mode to Simcity would be because they'd basically be building a second game at that point, time-wise. The same is not true of adding a co-op mode.
Oh shut the frick up you dumb discord troony, people have told you directly why Co-op hampers the core gameplay.
All you have done is whine and offer shitty bandaid solutions to an issue YOU want to cause.
>people have told you directly why Co-op hampers the core gameplay
Because it'd make people think the pawn system is bad?
Sounds like not adding co-op is a bandaid solution to an issue that already exists.
The "Issue" is the game being designed to be that way, you're a fricking moron.
>abloo bloo bloo muh co-op ;_;
go play one of fifty trillion other co-op games and leave this one alone, homosexual
Wrong anon silly boy
>we designed the game with a bad system on purpose
>we can't add co-op because it would make people think our purposely badly-designed system is bad
Do you hear yourself?
Sure takes you a long time to figure out that NPCs are inferior to players.
>Sure takes you a long time to figure out that NPCs are inferior
And yet you're the one clamoring for them.
But it does do one side well. It captures the feel of an adventuring party better than any other game has ever done in the past.
The ME or DA squads are diddly shit compared to pawns and the fact that you can train pawns to be absolutely monsters enhances this further.
Why would you want to dilute that?
YES.
YES. IT IS.
THAT IS EXACTLY CORRECT.
CHRIST.
(YOU)
is a deal of perception, you can't just say "it's the same but with co-op" because it's not the same when you add co-op, the relative understanding of the pawn system will completely crash and burn.
so what you're saying is DD is a bad game but people like it because they don't realize. LOL.
It's a bad game for you if you value games based on your ability to do things in them that DD doesn't offer, such as co-op.
Simple as, moron.
>...Why?
I'm REALLY trying to be patient with you here.
I can tell you haven't played the first game, so let me explain something to you. Players and their pawns form a weird bond during the game. Nobody is going to want their pawn taken over by a person. Its like having your younger sibling taken over by your ugly coworker. It detracts from the intended experience of the pawn system, heavily.
You only make 1 pawn though, they could very easily have them be the 3rd or 4th
No, they couldn't, because those are pawns you've borrowed from some other player with the express purpose of training them while that player isn't in game. Having them taken over by a human player erases that completely.
But you'd always have 1 other pawn, and even if not you could just consider that a bonus for playing single player
>I can tell you haven't played the first game
I beat the first game and made it some distance into Bitterblack Isle, at least to the beholder.
>Players and their pawns form a weird bond during the game. Nobody is going to want their pawn taken over by a person
You can't possibly know this of every single person who's ever played the game.
But let's say this is the case. Fine, Player 2 spawns a randomly-generated stock pawn to control as long as you have room in your party rather than taking over the main pawn.
Problem solved.
>Fine, Player 2 spawns a randomly-generated stock pawn to control as long as you have room in your party rather than taking over the main pawn.
Problem solved.
How fricking shit. Now instead of playing a character you are familiar with, you get strapped to random shit, with potential to have a completely neutered kit, or a class you have no experience with.
Thank god gays like you have no say in actual game design
Why are you so adamant to squeeze Co-op into a game that doesn't need it?
Also
>Talks about how people are stupid at game design
>Is literally trying to fit a round peg into a square hole.
>Now instead of playing a character you are familiar with, you get strapped to random shit, with potential to have a completely neutered kit, or a class you have no experience with
If it wasn't clear, I meant randomly-generated appearance.
It wouldn't be hard to have Player 2 pick a class when they spawn in.
No, problem not solved, because now you have the problem of the randomly generated pawn being shit.
did you even read what I said, what does that have to do with anything
Yes I read it, you're saying the player isn't engaging with the training system for other people's pawns even though you'd still have recruited one pawn from someone for that purpose
Ok, but what about the pawn taken over by the player moron
Now what's the fricking point of recruiting pawns from other players at all?
The depth of the training system doesn't depend on them, you're still interacting with it and now you've got the added systems that co-op brings
So the Pawn just learns by being directly controlled instead of actually interacting with the other Arisen?
What's the point?
No? I think I wasn't clear, only pawn 3 is controlled, pawn 4 would still be recruited, that way you still have the main pawn feature for player 1 and the recruitment feature
What is the point? Why are you so desperate for Co-Op? What does this add at all?
All I see is you desperately wanting attention in a game that does not provide it for you.
I like playing with my friends? The different classes and game mechanics seem built around co-operative elements instead of relying on the AI
That's right, co-operating with your AI companions.
And what exactly is lost via another player interacting with those elements instead of an AI
You get less control over them. With a full pawn party, the mechanics are there for me to interact and control every aspect of them.
With Co-Op it's not. You are not the main character controlling 3 others, you are one guy and another guy with 2 being controlled.
Hmm, the appeal of the game for me was never that I was in control of the pawns though, in fact the opposite, I like the idea that they do what they want, you know like another player would. If you like it that way I could see why but this discussion is for a hypothetically optional mode, if you want to control everyone you'd be able to play alone
But you have the choice to tailor your team to fit your tactics, even the most basic choice of making a support pawn.
I always prefered making my pawn the same vocation as I am, so it learns advanced techniques better, but giving it more support focused skills so it can be shared and useful to other Arisen.
THAT is a huge part of DD. I want to share pawns.
They're built around using your pawns effectively, something Co-Op would have less of.
If the game was built around co-op, it would be co-op.
>Play alone with Pawns
>Can pick and choose every one to suit my tactics.
>Play with friends
>Need to accept his choices even if he goes full moron.
are you that fricking socially inept that you can't ask your FRIEND to do something for you, or maybe are you the friend in question that's too moronic to cooperate
And what if my friend doesn't want to be say.. a support pawn? Or take Springboard so I as the strider can leap up onto the Wyvern?
I now need to tailor MY playstyle to fit my Co-Op partner instead of having full control. You know, the literal point of being the Arisen.
You sound like a psychopath.
You sound like you have no rebutal
>Don't want to force my friend into a role they may not like
>Sociopath
You wanting people to be around you constantly seems more sociopathic.
Do sociopaths generally like being around people?
They don't like people. But they do enjoy emotional manipulation and superiority. You know, social stuff, ironically enough. Very rarely will you find a sociopath away from society.
Psychochads dunking on normalgays
>you might have to play sub optimally if another human being is introduced into the mix
a small price to pay. if you want total control you would just not play coop
>Destroying the premise of the game to fill a need for constant online social attachment is a small price to pay
Why is your constant need for attention the sole driving factor in your choices?
the premise of the game
clearly not the premise considering out of 2 games so far 1 one of them was a coop centric experience
>Why is your constant need for attention the sole driving factor in your choices?
why are you writing fanfiction about me weirdo?
>one of them was a coop centric experience
and was designed from the ground up to be played this way. The pawn system is a big part of what made the first game unique and they're clearly sticking with it
Has it ever crossed your mind that humans are social creatures and someone would have made a compromise in order to have a good time together? Or that coop would've been ENTIRELY OPTIONAL?
>Humans are Social creatures
How about this, the entire ability to be social within a game is Optional, you can choose to play games with Social options added.
This is not one of them.
I have a question for you. Why is the Sims not multiplayer?
The one on PS2 was, I used to play it with my sister, it was fun
It should be.
No, it would not be "optional coop." In any popular game that has coop, you can't just "play by yourself." Indeed it's exactly what you say, humans are social creatures, and friends would guilt trip each other into playing coop. In a game that has coop, you would have to be a dick to say to one of your friends "no, I want to play this game with you, I want to play it by myself." And suddenly, the game becomes online-only and requires friends to play entirely because of peer pressure and social obligations.
I'm tired of this FOMO, this obligation, this downright emotional manipulation that are the existence of coop games. I'm sick of them and I'm sick of how everyone "wants" coop when it's just a platform to hang out with your friends, when you could do that anywhere else you social lobotomite.
>No, it would not be "optional coop."
Yes it would. Just disconnect your internet.
Ganker in charge of reading posts in full
How did your friends feel about you playing by yourself when they wanted to play it too and it had coop? You're a pretty shitty friend for not inviting them. You know you don't talk to them enough, and you go and play X game by YOURSELF? Rude, man. Stop neglecting your buddies, pal, and play this new flavor of the month game you'll never touch again.
>In any popular game that has coop, you can't just "play by yourself."
I play by myself in GW1. Did so even 15 years ago.
Why do you lie?
To be fair, guild wars is an mmo and companions are also pretty good. It's closet something like Divinity: Original Sin 2 , where probably like 5% of people that started a co-op campaign actually finished the game together. I know I preferred to play it solo
Did you just make that stat up to prove your point? I played Divinity with friends until the end, honestly can't imagine playing without
I did, since your post is the first time that I ever read about a coop campaign making it all the way through, All the campaigns I have started myself or that I started watching from other people usually stopped after the 2nd or 3rd session, since you basically need the commitment of a dnd group for a pretty long time.
>sorry bros I wanna play alone for a bit
Wow that was hard, have you even had friends, frick just make one character for solo and another for co-op if you really want
That concession is already a sign of how it would ruin the experience.
>In any popular game that has coop, you can't just "play by yourself."
This isn't my experience.
Maybe you're just weak-willed or have shitty friends or something, I don't know.
I think he's saying that there would be one less pawn in the party being trained (one non-main AI pawn instead of two) and this is somehow a tremendous injustice to the random player in the world whose pawn would have been in that party slot because they're being robbed of potential valuable training time.
What about that players pawn? He would be a pawn-less Arisen? That's fricking stupid.
He wouldn't be an Arisen at all.
You'd have one Arisen, his main AI pawn, a player-controlled pawn, and potentially a fourth AI pawn.
>because now you have the problem of the randomly generated pawn being shit
You mean like, appearance-wise?
It would not be hard to restrict the sliders to the degree that the player-pawn comes out looking like a normal NPC.
Or are you going to argue that it's shit because you the player (who by the way, in this scenario is actively choosing to utilize the coop system at all) didn't have the opportunity to choose a specific appearance for the pawn out of a bunch of player-made ones, any of which by the way could also easily look like shit?
Because then your friend who is not an NPC basically stomps everything.
Clearly the solution is to get friends that are just as good as pawns, or, should I say, act identically to pawns.
There we go!
And why should you, as a singleplayer chad, care?
Let those who want co-op have fun stomping with their friends in an easy game. It makes no difference to you.
Because I don't want constant balance tweaks and resources pulled into netcode teams and online support.
I want my game with as much development time put on the gameplay.
This is the kind of moron who thinks artists working on art things takes away from gameplay devs working on gameplay.
No, this is the kind of moron who knows adding a whole new team needing to work within a project extends the duration oft he project and makes it harder to run.
Look, I get it, you're some seething terminally online moron who demands to have their Discord friend #TransfairyBlack person join them in ironic hack and slashing across the game as you talk in your epic twitter memes.
But I do not want that shit. Look at how much post-release tweaking Elden Ring needed because of the Online.
The funniest thing is that you think a great amount of work would need to be done when next to nothing has to change. It already has a co-op and online system built in.
No, it has an NPC generating Online Database you fricking idiot.
It would require far more development for an actual Online system.
>I don't want constant balance tweaks and resources pulled into netcode teams and online support
Who said anything about balance tweaks, netcode, and online?
Plug a second fricking controller in.
>Open world RPG focused on movement
>In split screen
I'm starting to think you've not even played multiplayer games.
>just ignore logistics and consoles catching on fire trying to run the game as it is bro
>consoles
Didn't I mention? PC-exclusive feature.
>local multiplayer
>PC
Sure, sweaty.
Yup. Before your time, zoom zoom?
I remember when I would play this shit, we had everyone else leave the small PC room so you couldn't be a c**t and sneak other people's turns.
Yeah, you're gonna pull a LAN party and everything. Is there no limit to your larping?
Only extremely simple, single or nearly single screen games.
>most multiplayer PC games support that, right?
Buuuuullshit, consoles killed split screen.
>Yeah, you're gonna pull a LAN party and everything
No need for LAN, HoMM 3 has hot seats.
You know you can plug multiple controllers into PCs and that most games multiplayer PC games support that, right?
So what, your friend just needs to make it a point to stay in view at all time? Or do you expect a split screen situation? What happens to the UI? Can your friend pause or can only player 1 pause? Do they half the frame rate or drop the quality of the effects / models? Can player 2 talk to NPCs? How do you determine who to scale/direct the audio to?
There are many other factors that need to be considered and tested. Not to mention once you add that second player the time required to check for bugs just fricking triples.
I already babysit frickers at work and in Left 4 Dead.
Because for some reason most morons believe co-op means no pawn system.
It is not even that I am satisfied. Others must seethe.
>game balance is fricked
>more resources used for it
These pro coop Black folk can continue seething btw
They can seethe all they want, Itsuno is making the game he wants to make and the game we want to play.
Normalgay status: Gatekept.
>>game balance is fricked
A coop game would nerf it
they know everybody was hoping for co-op
my best bet is that they don't actually know how to implement it
We live in an era where people defend companies because they have branding attachement, instead of asking for a better game.
Co-op should've been a given, seeing how that was the premise of Dragons Dogma Online.
But oh well. Hopefully an action game with co-op comes out soon.
The whole point is that it's a singleplayer game.
nobody is contesting that moron. nobody would be talking about how they wanted the game to be coop if it had coop, obviously.
>but why would you actively WANT no optional co-op?
cause it wastes dev time?
moron
you're right it's not like capcom has any action games with coop functionality running in the RE engine or experience making a dragons dogma game with coop functionality. it would simply be too hard for capcom to do these things
The game is gonna have co-op within 2 days of the PC release because some autistic modder will implement the function within a night. Dev time isn't an excuse. Especially since capcom devs spend more time walking to the nearest コンビニ to buy their 9th can of red bean soup for the day than they do actually making games.
you are absolutely correct and most of the replies to you are pure seething and coping
dont worry though - mods will fix it
How successful have modders generally been with adding online multiplayer to games that have no form of it at all? Just Cause 2 is the only one I know of.
>"lets make cool ai companions for the player's party"
>"hold on why not just add co-op at that point?"
>"well it will take a lot of time and budget to implement"
>"nonsense, just Player Player2 = new Player()"
>"it's not that simple and also it'll be hard to balance"
>"nonsense, you don't have to balance around it, just do what you did and tack this on"
>game comes out
>coop is way busted compared to AI
>"did the devs even balance their own game? people with friends have a huge advantage over pawn users etc you didnt beat the game etc etc"
thats basically saying that the game is designed poorly because it relies on bad AI to not break
>people with friends have a huge advantage over pawn users
Advantage how? The game isn't PvP. It's not "unfair" because you're not competing with anyone.
You might as well complain about difficulty settings in games because people who play on Easy have a huge advantage over people who play on Hard.
because its more work
said work could be put into actual content instead
they would have to scale down the combat system too because of sync issues if 2 players climb on the same enemy
there's a reason why multiplayer games always have the most basic combat EVER
>because its more work
>said work could be put into actual content instead
you're talking about the same studio that completely reanimated a playable character because she's left handed (RE5 Sheva)
I don't give a shit about others
Le evil for the sake of evil. Crabs in a bucket mentality
i would have really liked split screen coop but sure, better not waste resources on online coop homosexualry
i dont give a shit if it has coop, but why did they make such a big deal about
>DUDE IT FEELS LIKE YOU'RE PLAYING WITH OTHER PLAYERS
it sounded like a massive cope, like they tried to add coop but couldnt do it so this was the best they could do
Because the Pawn sytem is one of the major things that make the game unique.
I'll be really blunt. The vast majority of players would simply not be able to co-ordinate the kind of attacks we saw the pawns perform in unison to take down that Cyclops. Go have a look in the nexus. People can't even build a pawn right most of the time. That's reality. You want co-op? Go join a guild in WoW. This game is not for online shitters. Frankly I don't even trust you gays to not frick up my pawns training with how that's a thing now. She's not available. Frick you.
Based.
I love coop games. This is not a coop game.
Pawns have always been trained by other people. Specifically, they learn from your main pawn. There are emergent behaviors that spread between pawns without the Arisen's intervention, like deer catch. Which is why co-op would ruin the joy of DD.
Playing with my friends would be fun, but that's a positive decision since they can focus on the actual content instead.
Why did they rebrand shitty NPC into AI?
Do they really think we're that stupid?
truth is you don't have as good a grasp on what AI means or how NPCs work.
oh thank god frick these normal homosexuals you low iq morons will play slop like diablo 4 because
>FUN WITH FRIENDS
so go do that not every game needs co op
they keep talking about AI, but are they doing it just because they want to make the game look different from other RPG, or they doing it because they're really using advanced AI like gpt and shit ?
>or they doing it because they're really using advanced AI like gpt and shit
No I don't think Capcom have managed to bypass the laws of physics and run a LLM entirely contained within an Xbox.
>broadband internet connection required
Do you seriously think Capcom has the infrastructure to handle rapid requests from potentially hundreds of thousands of players all over the world to run containerized LLMs that drive AI controlled characters and make it a relatively smooth experience for free?
No. It's gonna be a disaster
>advanced AI like gpt
gpt is not ai techlet
moron
What is this dumb cope now?
They mean AI in the "old sense". It's not a fricking neural network running inside the game.
The term "ai" was not invented last year, and has existed in video games since literally the entirety of the history of single player video games, Rajheet.
That was always the selling point of DD, you fricking secondary c**t
wasn't that the point of the previous DD, where you had AI team mates and shit
Good, co-op would defeat the whole point of the pawn system. There are plenty of other games for a more generic multiplayer experience
Perfect
just say yall dont have friends irl
>modders inevitably add co-op anyway
>singleplayer "chads" stomp their feet and piss their pants
Should I just go as deep as I can in Bitterblack Isle? Im playing on hard and am level 28 right now.
I got to the room with the chained up giant, but a huge dragon showed up so I grabbed the key and ran.
You'll get to shortcuts back to the surface eventually, just keep exploring
BBI is endgame. Beat the game before you go there. otherwise you're going to get OP items and make the rest of the game a breeze.
Also beware of """"""Hard mode"""""". Its not really hard at all, just different. On one hand, enemies do more damage and you'll die more. On the other hand, enemies give so much gold and XP you'll have virtually unlimited wakestones and curatives, as well as be overlevelled.
you go as far as you can until you get bbi lv1 items to purify, then you go deeper to lv2, then you kill daimon and get lv3 stuff
I don't know how people can do low level bbi unless you're just using exclusively throwblasts for everything. Now I can't even do earlier levels anymore because when I do it summons a big dog that I can't damage and that oneshots me and any of my pawns.
>DMC4 WAS RUSHED BY CAPCOM ITSUNO JUST NEEDS MORE TIME
>DD1 WAS RUSHED BY CAPCOM ITSUNO JUST NEEDS MORE TIME
>DMC5 WAS RUSHED BY CAPCOM ITSUNO JUST NEEDS MORE TIME
How long will gays makes excuses for this hack?
>3 godlike games
idk moron maybe when he flops and makes something shit like your fav
why would you list 3 good games and make up stuff about dmc5 which everyone loves 0/10 bait apply yourself
2 of those games actually were rushed you moron
>actually rushed, Dante's half is just Nero's again but backwards
>actually rushed, has like 30% max of what he originally wanted in
>lucky to have been made at all, despite flaws it ended up legitimately fantastic
what is the argument here
b***h looks like the cooking with dog granny.
RIP Francis
They fricking advertised that the FIRST game would have Co-Op years ago, frick off with this shit why?
There will be coop for geat Chinese playrs onry!!!
But i dont want it to feel like coop i want a single player game 🙁
>play co-op game
>don't use co-op feature
>feels like single player game
There, problem solved.
Or make a single player game and use the resources to polish the single player instead of wasting with multiplayer.
How many dev resources would it actually require to hook up local controller input to an already-existing onscreen entity that accompanies the player character everywhere anyway and already has player-like abilities?
Doesnt matter capcom seens to really needs any resources possible if you see how pragmata is taking to be made.
Want multiplayer? play MH or exoprimal
>Want multiplayer? play MH or exoprimal
Those play completely differently. Just because someone wants multiplayer doesn't mean the ONLY thing they want is multiplayer and they don't care what the rest of the game is like.
Even if multiplayer DD is unattainable, MH or Exoprimal aren't substitutes for it any more than fricking Pong is.
Not much but irrelevant to the discussion since we don't talk about some fan made mod but a feature in a professionally made game. If coop is in the game the entire game has to be build around it.
>If coop is in the game the entire game has to be build around it
No it doesn't. See
.
Yes it does. It just invites a hoard of seething coop homosexuals to talk shit about the game 24/7 and ironically they are actually justified in this case since they received a bullshit product even though they expected a coop game.
The only way your wish could come true without making anyone mad is if capcom made the game easy to mod and someone made a barebones coop mod.
Small indie company, please understand
Wrong, coop games are lazy and never scale properly
They probably don't wanna put co-op so they don't compete with MH or because it doesn't fit Itsuno's vision or something, but it honestly would have been a good commercial decision, they could tap into that "souls-like" market that exploded with elden ring, even if the game is not really similar. DDON was fun, they just had to make it less about farming bosses and more focused on exploration.
No one actually cares about wanting co-op in DD. It's just morons baiting other morons into replying.
Wow, just like the first one.
Just give me a fricking DEMO or the Character creator Itsuno-sama
also
the co-op will be on DLC season 2 like ddo mongoloids, but its optional no need to play with homosexuals like fromsoulsgays, just double date with your e-girl pawnfu and your best friend amazon mmmy pawnfu
Yeah ff they made a co-op mode limited to one other arisen+pawn that would be fine by me, still fine with it being singleplayer though.
Pawns are a dogshit mechanic I will not be buying this
Pawns are an amazing mechanic pre-ordered.
>this restaurant is great, but I wish there was more than one chair per table
>DEAL WITH IT, THIS RESTAURANT'S NOT FOR YOU
>HOW ARE THEY SUPPOSED TO BALANCE THE FLAVORS IF MULTIPLE PEOPLE ORDER DIFFERENT DISHES?
>THINK OF THE FRACTION OF WASTED BUDGET FROM BUYING CHAIRS THAT COULD HAVE GONE INTO INGREDIENTS
>SOLO DINER CHADS WIN AGAIN
>food analogy
>completely inaccurate analogy
The analogy would be like going to a restaurant that has mexican and then complaining they don't serve steak. Fricking morons can't even bait correctly.
>and then complaining they don't serve steak
That's dumb, but so is the mob of people parading around the restaurant shouting about how much they hate steak.
If the Mexican restaurant DID serve steak, they could still order their Mexican food even if they didn't personally like steak.
I like both Mexican food and steak. Are you going to demand I be thrown out because I comment that a little steak might be nice with my rice and beans?
>having an autistic fit and ruining people's meal because you want steak
Lmao, you are literally an autist.
>Black person if anything it's like going to a burger place and being served a vegan patty
Not really, why would you buy a burger at first without knowing what's in it? You know the game doesn't have co-op so why would you put money down when you know it's vegan? You gays literally don't understand how analogies work.
>say to the other people at my table that some steak might be nice
>guy at the other end of the restaurant complains that I'm "having a fit and ruining his meal"
It seems like you're the autist here, friendo.
Also you forgot to reply to the other guy's post.
A taqueria without carne asada is one I won't be coming back to, I assure you.
Your entire example actually does apply to certain quality restaurants. Not every place is a Denny's you low rent jive turkey.
>this early into the thread and someone is already dropping moronic food analogies
AMERIGOBLIN GENOCIDE, WHEN?
I'll fix this for you
>nice little restaurant serves thing you like
>gets a mixed drink machine
>suddenly filled with shitload of families, morons, birthday parties, etc.
>now restaurant caters directly to these people that detract from solo dining experience
>just wanted a fricking quesadilla
The game having optional co-op will somehow cause other players to forcibly inject themselves into your game while you're playing?
If a restaurant has a party room, you don't have to choose to go inside it.
>>HOW ARE THEY SUPPOSED TO BALANCE THE FLAVORS IF MULTIPLE PEOPLE ORDER DIFFERENT DISHES?
High end restaurants. The TRULY high end. The ones you don't get a booking for because you are a nobody? Those restaurants are all set menu.
OUR GAME, LEAVE. NOW
Who the frick cares about the ''pawn system?''
>you can hire a character...SOMEONE ELSE CREATED
Really homie? Why would anyone want that? I'd rather just create the pawns myself. If you're going to add multiplayer, add least add actual fricking multiplayer.
>pawns are literally meant to mimic other humans including doing all the things you can do
>somehow it would be a great effort to make them playable by humans
Well, netcode can be a headache.
Also I think more and more modern AAA games tend to struggle with splitscreen performing well due to the whole "rendering the entire game world twice" issue.
>netcode can be a headache
anon this is 2023, not 2003, most people have gone past 128 kbps internet and netcode doesn't require you to experiment and hope shit works
Black person if anything it's like going to a burger place and being served a vegan patty, it's a bad emulation of the real thing, just like pawns are a bad emulation of actual people you could play with
>netcode doesn't require you to experiment and hope shit works
The amount of modern games with dogshit online multiplayer stability would beg to differ.
How many games these days even implement splitscreen? Back in the day slowdown or resolution drops were either expected, or we didn't notice.
I wanted co-op
pawn AI is funny sometimes but when you're fighting against harder enemies they're just more of a nuisance.
I really hope you can give pawns specific commands this time around.
Even 2 player co-op would have been fine, each with their own pawn they created
I've long suspected that DD fans on here are among the lowest of the low and this thread confirms it
Good. Name an action game not made worse by co-op.
Would've been an amazing co-op game. Not buying it now.
Nothing of value was lost
>turns out Dragon's Dogma "fans" are just bitter friendless pedos
wow who would have guessed
Why did you think a sequel to Reddit's Shitma would be good in the first place? It tops the "bad games Ganker tricked you into playing" for a reason.
Don't like it? Go play monster hunter instead.
Ah that's too bad, I only bother playing couch-coop these days. Guess Baldur's Gate 3 will have to do for the rest of the year. Hopefully Death Trash comes out end of year also.
My dudes why they be so many antisocial peeps here? Like that's so cringe??? Who lets these losers onto our internet????
Came to laugh at co-op gays
>farm RC
>hire ironic e-girl pawns
>throw them to brine, give them rank fishes, and rate them 1 star
yep, doing my part
What if there's no brine?
throw them to a pack of wolves
no brine no buy
>throw them into the brine
>rank them
>give them
moron
you can't gift or rate brined pawns dummy
pawns that die get default 3 stars
Seriously imagine being antisocial and playing video games. That's so dumb. If you have friends you play video games and spend all day on the interwebs. Friendless losers go out and do stuff instead. Video games and the internet are not for people without a social circle.
>I WANT A MECHANIC THAT WILL RUIN AND INVALIDATE THE MAIN MECHANIC OF THE GAME
>there's no way that you could have co-op and pawns at the same time
You "people" are seriously deranged.
yeah
im saying exactly that
the game would be made too easy with that
the only way to balance it would be making all enemies damage sponges
Literally couldn’t be more happy, multiplayer in all forms is the aids killing video games. Also pawns are the defining feature off DD which is pointless with multiplayer.
>doomposters gays are already malding in their shit and piss
based Capcom
based Itsuno
Pawns are shit
None of the character of a real party member but not as good as a real human
>Ganker plays dd
>hey this is fun, shame about no coop
>Ganker plays ddon
>hey this is fun, coop really added to it
>Ganker sees dd2
>REEEEEEEEEEEEEEEEEEEEEEE FRICK COOP NO ONE WOULD EVER WANT COOP
I legitimately think I got berenstein'd into a different worldline, the frick is going on with these threads lately
nice revisionism moron
good
Coop ruined dark souls
Why are there so many multiplayer normalgays on this board? Do you people not have the ability to play on your own? frick off
Anyone who wants co-op missed the entire point of DD1. Unironic brainlets.
>years before DD2 is announced
Man, if Capcom just adds coop to the sequel it'll be the perfect game.
>"no Coop, gomenasorry
DERP, didn't want it anyway!
This is your brain after a decade of consooming.
>co-op gays and no co-op gays are the same people
Pure copium
honestly not surprised. i worry for you people over hyping yourselves though. game will be good either way but you might want to get your expectations in check
>co-op trannies are STILL seething
>it will feel like coop
lmao, cope
I don't think you know how to use "cope" properly newbie
cope
an you imagine how many obnoxious homosexual british 'content creators' would be making gay little videos with their friends on YT
>"HAHAHAHAA I fell off the platform im so silly ahaha"
no one cares about these fricking queers who hate singleplayer games. Sekiro wants a word
completely forgot about youtube Black folk
game not having multiplayer/co-op is a major blow for those subhumans
ITSUNO, I KNEEL
Why are japanese so antisocial? The overwhelming majority of their games are single-player. Nintendo is basically the only one who has consistently pushed for co-op and multiplayer games. It kind of makes me see MGSV and Death Stranding in new light. I wonder if Kojima had the same realization about Japan, their games and how they play them?
Fricking sweet, pawns were cool so I hope they make the system even better in this game.
>coop gays discovering no one likes them or wants to play with them
Ganker is healing.
It fricking kills games so hard.
Can't buy a game later because uh oh the online is dead now you have a sub-par experience.
And without co-op, you'll have a subpar experience at launch, enjoy.
get fricked moron, go suck your boyfriends dick in a noose.
Thank fricking god, wouldn't have it any other way.
>games without co-op are a subpar experience
Glad you finally admitted it.
It's healing over their mutual hatred of Dragon's Slop.
lol at all the co-ophomosexuals absolutely buttblasted that they'll have to actually play the game instead of just using it to feed their social addiction.
Frick coop
Why do people dislike single player so much? I saw a few morons in a Discord server talking about how only multiplayer games are fun. It was almost always a British guy or a Swedish guy saying dumb shit like this too.
They tried to say that there's not even one single player game that's good and they were literally trying to make gay little Destiny arguments for it
>morons in a Discord server
There you have your answer. Autistic morons can't form real relationships with real interactions so they just rely on discord and online activities.
they seemed pretty confident and smug and one of them was allegedly a gaming artist for a major dev in texas (he streamed his work)
It's not really hard to be a major gave dev when you're an industry rat anon.
whats an industry rat?
Someone who snuck their way in by aligning to the radical political beliefs instead of their own talents.
Most people don't like playing videogames, so they need a social carrot at the end of the stick, be it the bought reviews and awards or "fun with friends" where one side just steamrolls the game while the other side struggles to care at all.
I pity people who can't enjoy single player games
Seems kind of shitty, the fact they're trying to act like the pawns are "just like playing co-op" shows they know people would want it
coop balancing is dogshit because devs hate tryhards.
>co-op dogma
>daimon drops 50RC per run
It's a good decision. Co-op would devalue the pawn system, which was one of the first game's most interesting aspects. They can dig up that old DD1 concept for a co-op exclusive dungeon in an expansion later on
As it should be. Frick off with your Co-op nonsense.
Do people that want coop have even played the first game? With not much effort your character felt ridiculously powerful in the very best sense. Just imagining how they balance the game and try to make monsters grindy instead of melting health bars melt away with one ridiculous attack would fricking kill the game.
>sequel to a singleplayer game is a singleplayer game
I don't understand, why am I supposed to be mad at this? Where did all of you idiots even come from, is Ganker being extra moronic because reddit decided to have a fricky-wucky today and all the mongloids from there all falling back on this site?
It's good bait, it brings in a LOT of (you)s.
giving me the same vibe
Capcom Survey
https://cloud.event.capcom.com/showcase/survey?lang=en
THE WIND IS PUSHING MEEEE, INTO THE CLOUDS AGAIN
I FEEL THE BLOOD IN MY VEINS
TIME IS RUNNING FREEEE, I FEEL LIKE LETTING GO
JUST LIKE THE DAAANGAAAANN
Damn how based can one man be to make the discord trannies seethe this much.
Good
Based but color me surprised. I figured the online stuff in DMC5 was foundation for DD2.
why doeshe look like an 80 year old cosplaying as that one persona guy
Let me explain why I do not want Co-OP in DD using both DD1 and Diablo 2 remastered as an example.
In DD1, the pawns were the ones who spoke to me, with their cute silly accents and mostly useless but endearing dialogue about trees, wolves and roads.
in Diablo 2 remastered I played with my friend, and we just blitzed through the game ignoring basically everything, chatting to each other about our real life shit and the game mechanics.
While both were fun, DD1 immersed me in the world more, and my party felt more like an actual group of travelling adventuerers.
in Diablo 2, I felt like Me, playing a game.
Why are you comparing two completely different genres, no shit Diablo isn't immersive
Diablo 2 is very immersive when you play it solo though. It's sound design and voice acting is amazing.
But Co-op overrides that.
Good. The original wasn't intended to have coop until post game anyway. It literally doesn't make sense plotwise to have multiple arisen running around until post game/BBI.
It also doesn't fit the atmosphere and coop completely wrecks RPGs and turns them into complete clownfests
>make decision to not have co-op
>constantly try to sell that pawns will make it feel like there's co-op
cope for weak development team that clearly isn't capable of implementing it
He could literally walk across the building to get the Monster Hunter and Street Fighter teams.
I guess he's too prideful to admit he needs help.
So you basically don't know the Dev at all. The reason DMC was such a flop is he was too soft and open to others suggestions.
Good. That's what DDO is for.
>insufferably pathetic fanboys defending the lack of co-op
I will now pirate this game.
>meme example depicts multiplayer
Unbelievably based. Love this timeline.
The quiet guy was so cool
That's him and his pawn playing cards anon. The pawn is bad at bluffing but he still has a good time.
No, that's Dogma chads trading cute catgirl pawns.
>multiplayer is normalgay
this is gamer's equivalent of I'm not like other girls, you're not special in anyway. Well except for special ed maybe.
>multiplayer is normalgay
This, but unironically.
Ok. Stay gatekept.
No, this is the gamer equivalent of not wanting Co-Op taking up time for a game people want to play.
You have yet to point out what Co-op ADDS to the game, only that it will waste time.
>two players playing the same game
>post refuses the idea that coop would be a good idea for DD2
ironic
Sorry, we're enjoying our kitty-pawn trading game. :3
Trading? You mean brining. I do hope the brine likes cats. It's going to be getting a whole lot of them soon.
Bold of you assuming thats a player
This conversations is more fun with difficulty settings because there it's a true schroedinger's cat. With coop it feels like there are just a small group of seething morons pretending to be moronic or straight up shitposting because no one can be actually moronic enough to think coop or not doesn't change a game significantly.
DD already has co-op. Online co-op would change nothing negatively.
>DD already has co-op
No.
Based. While we desperately need more co-op games, I don't want Dogma to be tainted by it.
Mods will fix it.
Having a robust, opt-in, pawn training/trading system was the best part of DD1. Some days I want to train my harem to kill hydra while I rotate buffs, other days they all get brine'd and I fly solo. it's a great optional system, unlike co-op which is never great.
>unlike co-op which is never great
Spoken like someone with no friends.
>unlike co-op which is never great.
lol
That's PvP, and L4D PvP community is among the most cancerous communities you could ever find in any video game ever. I agree that actual L4D co-op is god tier.
>That's PvP
That's one team co-oping versus another team or one team co-op versus AI.
>one team co-oping versus another team
So PvP? Also that's clearly Versus mode since the infected are real people with actual nicknames.
You missed a spot
>or one team co-op versus AI.
But you can't play as infected against bots. Playing as infected is only possible in versus, and that screenshot clearly has real people playing as infected. You can't play versus 4 bots in versus, the server will shut down when there's no players on either side.
But you can play as humans vs zombies
Yes, but that's not what's happening on that screenshot.
That's okay, it's the game that matters since apparently
>co-op which is never great.
>I agree that actual L4D co-op is god tier.
But think of how many more resources Valve would've had to improve the campaign if they'd just made it singleplayer-only with AI companions!
When Valve are making games they have all the resources in the world. Yet no amount of resources is enough to make a proper AI companion for co-op shooter, it wasn't possible back in 2000s and it's still not possible even with all the modern neural networks bullshit.
>Versus mode
Argument doko?
that pic reminds me of wildspire waste from mhw
>desert reminds me of desert
that is correct.
>oh god what am I supposed to do with my hands
>e-girls are still not confirmed
who the FRICK gives a single FRICK about co-op
This is literally my make or break, everything else be damned.
But anon it's confirmed to have 4 times the e-girls.
Good! Frick you stupid homosexuals wanting to replace Pawn kino with generic muh friends multiplayer shit.
Dragons Dogma 2 is a game made for ME.
As such, it does not include mechanics that I don't care for, such as Co-Op.
Sorry, but get your own game, that's all I can say!
The real reason they don't have co-op is because they're using RE Engine, and Capcom has not implemented co-op for the engine yet, just AI companions.
MH Rise
DMC5 had coop for a couple of missions. Easiest was to coop Mission 13 back when it was released, but I think you could coop mission 7 if you actually got a V player.
I've never seen a game garner this much ire before for not being co-op, what the frick?
Why are so many people so mad this game specifically doesn't have it?
Because it was a game that would've been perfect for coop, if anything I'm more surprised at how big the pushback would be for coop
>Online co-op
Fricking cringe.
>Single player; Online
Cancer Incarnate
>Single player; Offline
Good
>Couch co-op
Based beyond belief
Check my 2.
based based based! and bonus based if you meant Dragon's Crown for couch co-op
>This whole thread
Wait a minute... It's single player!
>Coop gays want coop
>None of them played DDO
Explain this
people here are lazy fricks that coudln't be arsed to google is the sky is really blue, any barrier of entry to any game is going to stop them from playing.
great but i still aint buying a ps5
also if you didnt reach lvl 200 in the first game you cant say shit
STOP ASKING FOR COOP
>VIDEO GAMES WERE NOT SUPPOSED TO BE GIVEN SCHEDULES
>YEARS OF COOP IMPLEMENTATIONS yet NO REAL-WORLD USE FOUND for arguing about when you can leave Gran Soren
>Wanted to have your time wasted by someone else anyway for a laugh? We had a tool for that; it was called "FORGERIES"
>"Yes please require my playthrough die if one of me or my friends get bored. Please make me unable to progress on my own without pissing every one of my friends off" - Statements dreamed up by the utterly Deranged
Im okay with no co op, it being a thing would have been cool but it was only ever a cherry on top type of deal
What I find weird is the rabid hate for the very idea, like the game would have to be fundamentally altered by it existing when that's not the case for tons of games that have had co op tacked on and been fun, not everything is a live service grind a thon balancing nightmare and i would be 100% on the bandwagon doomposting the game if it was
Walking back your shitposting already? We are rabid against it because it would be a pointless addition, only argued by the braindead morons who were never here for the first game.
No thats my first post but feel better soon
>because it would be a pointless addition
But it's fun.
Is your pic AI? It looks kind of uncanny.
lads, estimated release date when?
I would say early next year.
Their big release this year seems to be SF6 and Exoprimal, but maybe they could also release DD2 on November/December.
Good, frick forced multiplayer shit.
Ironic
>game designed around having a party
>with player created avatars
>with the same actions that a player can make
>with the same ruleset that a player must follow
>nooo you dont get it the game is designed around shitty AI a real player would break it
seems just like an excuse to either not bother designing the game accordingly or too lazy/stupid to implement working net code
and morons here eat it up by saying "m-muh dev resources!" because they got no other argument than to defend their multi-million dollar studio
>the game is designed around AI
Correct. Finally we agree on something
>its shit on purpose!
classic
>too lazy/stupid to implement working net code
its re engine moron. it already has baked in support for online play. all it takes is a mod to re-enable it.
Hmm, I wonder if it did eventually get modded in how many people in this thread would end up playing it
>You could have 2 player co-op where each brings his own pawn into it.
>Could become one of the best experiences in gaming.
>It gets announced that won't be happening and everyone immediately defends the devs for putting less content in the game
Ah yeah. I forgot japanese companies get a pass for being mediocre.
Wow, now there's NO REASON TO MAKE PAWNS WITH OTHER PLAYERS IN MIND AT ALL WOW FRICKING GREAT
God you frickers are so fricking stupid
>Here plx take my pawn on an adventure:~~*(
>Give her large nuts tihih
>My pawn is my waifuuuuu
That's literally all what pawn system is about. Absolute troony tier taste
>Dude I can play with #troonyhomosexual09 I found on Discord this makes the game so much better
Literally the only people who want Co-op in Dragon's Dogma are trannies. Prove me wrong.
Yeah because people play with random homosexuals on the internet coop games buddy. That's maybe it works for you (which didn't work out judging from your comment). Non-homosexuals play with their bros and friends.
Why would I want some random mong eyeing my pawn harem while I'm playing?
Having co-op wouldn't change your moronic fantasy.
> With co-op, you will want to swing both ways and take fat jogger wieners up the ass. And you'll like it.
Sounds like I really don't want co-op then.
why would you playing with randos if you don't want people to look at your ugly harem
Gate keeping does work after all
It's kind of funny watching the regular bog-standard Ganker bait and shazamposting just completely bounce off of the backs of DDbros. It's been a while since a new release has been as impervious as this.
All i'm seeing is people getting mad that someone asked for co-op.
>Sperg out they don't add co-op
>Askually its you guys
Do people unironically expect the "sequel" that's literally exactly the same game as the original to be different from the original?
based
frick coop losers
they probably can't even finish games alone
They'd definitely would have to make compromises to make it work that would detract from the single player experience
i want to thank Geoff Keighley and all exhibitionists at Keighleys variety hour for making Ganker almost unanimously seethe. mindbreak on a board wide level.
BRAVO GEOFF SAMA I KNEEL
DDO never existed of course. I love having less features in my games!
Made this the other day, decided to add to it with today's content. Use it as you wish.
Were people actually expecting co-op? I thought people were just discussing what it'd be like if it was in
>with pawns at your side it will feel like co-op
Why do people who want singleplayer want the game to feel like co-op?
There's a lot of people demanding it.
https://steamcommunity.com/app/2054970/discussions/0/3810655055435263174/
I like that there's no co-op because it shows Itsuno is literally just making the game he wanted to make the first time around, new vocations and shit is just icing on the cake
Wow, it's true, Crapcom has an army of shills
You only noticed now? Between them and the nu-fans they've been super rampant recently with all the REmakes. It's honestly amazing how easily it is to spot them.
I hope they keep that moronic fast travel stone too
>if a game is balanced around having AI companions, co-op simply can't work
>"Co-op would ruin the balance"
>Hires level 200 pawn
>Goes to BBI immediately
>Collects 2 rings of perseverance by clipping though the wall
>Cheeses death with bomb arrows until level 200
>Oh yeah, it's time to play DD
Hopefully the 2 in dragons dogma is referring to the number of lines the pawns have for each trigger so I don’t have to learn that “wolves hunt in packs” and “we can get a good view from that tower” 50 times in a play session
I'm gonna laugh so hard when the infinite tower gets shown/released and it has co-op just like the first game was planned to have in it's infinite tower
>you can play through the whole game coop
>you can play a comparatively small part coop
These are the same
Co-op literally doesn't make sense in dragon's dogma outside endgame and BBI. Why would a human be playing a pawn? It literally goes against the thesis of the story. Why would there be two arison working together? Again it goes against the core story loop and just makes things messy as inevitably they'll be each other's beloved.
Coop makes sense in a post game infinite universe tower or BBI scenario (i.e. essentially being sucked into a different reality), but not in the base game.
In order to actually make a total work of art you have to ensure all aspects flow together consistently. Co-op goes flows against the base story of DD so it makes sense to exclude it otherwise there's a dissonance between the setting and the gameplay.
Nah they're fundamentally different from an aesthetics standpoint.
>Why would a human be playing a pawn? It literally goes against the thesis of the story
Are the humans controlling the player characters a canonical part of the story?
The controlled pawn would still just be a pawn.
Having a will and a soul is a part of the story, yes. A player being able to do whatever the frick they want regardless of the Arisen's guidance is not a pawn, that is a mercenary.
What if Player 2 is a hired mercenary instead of a pawn?
Then why are they strong. Again being an arisen or pawn makes you stronger than the average person who gets fricking yeeted by the monsters.
Again just another dissonance
>Again being an arisen or pawn makes you stronger than the average person
Stronger than the average person, but are there no people in the lands at all of comparable strength? Do assassins and mystic archers and mages and such not exist at all outside the context of arisens and pawns?
If the human playing the pawn isn't incorporated into the story, then it creates a dissonance. A major part of the game is that pawns are NOT human, by having a human play them like the arisen is being played breaks that canon and creates a dissonance in the story.
From a setting game flow standpoint it only makes sense for players to play arisen. You literally only control arisen.
Also humans being pawns don't make sense as learning and growing human is also a core story element
Doesn't matter
I will still laugh
> He expects people to hang around for the entire duration of his playthrough.
Co-op gays are delusional.
>drop in and drop out coop isn't a thing that has existed for decades now
>no having friends or family
sad
>ESL
sad.
He can't fathom play through a game with a friend
>literally any other single-player game is a single-player game
>...
>Dragon's Dogma 2 is a single-player game
>DUDE WHAT THE FRICK IS THIS HORSESHIT CAPCOM I HOPE ITSUNO CHOKES ON A SHARP DICK AND FRICKING DIES REEEEEEEEEEEEEEEEEEEEEEEEEE
I just don't get it, where do all of you frickers come from? This entire thread is so bizarre to me.
>why are people a little disappointed that the dragon's dogma game following up an MMO has no direct coop elements
I've been saying "man I wish this big open world RPG had coop" since fricking morrowind. exploring these big places and teaming up with a friend to do cool combat stuff is fun, simple as
There's not much to attack about DD2 other than the lack of co-op that very real™ fans always wanted and Ganker has to argue about something
>Woah, I like this game
>It would be fun to play through it with a friend
>...
>FRICKING KYS COOPBlack person
>YOU'RE A FRICKING troony FRICK YOU YOU NEVER PLAYED THE FIRST GAME REEEEEEEEEEEE
I just don't get it, where do all of you frickers come from? This entire thread is so bizarre to me.
Go complain about Starfield not having coop, then? Unlike DD, Skyrim has functioning coop as a mod.
>you can only complain about 1 game at a time
both games should have coop
The difference is that the existence of pawns makes it seem very easy to replace one of the pawns in the party with another player-controlled Arisen or pawn, vs most single-player games where you're generally totally alone.
That said, plenty of completely single-player games have had co-op modded into them, so it's not like people never care about it otherwise.
>DD threads devolved into coop baiting
discord homosexuals gotta discord i guess.
have fun and commit suicide for the betterment of the world.
I fricking love coop but this is a good decision still. Really can't wrap my head around you morons seething about it not having coop. It will be great regardless. Most definitely the most awaited game, for me at least.
I fricking love singleplayer games but this is a questionable decision still. Really can't wrap my head around you morons seething about people wanting it to have coop. It will be great regardless. Most definitely the most awaited game, for me at least.
CAPCOM WHAT THE FRICK. I HOPE DD2 DOESN'T HAVE THIS KIND OF SEXIST SHIT ANYMORE
If you want coop just play BG3 or Elden Ring seamless ffs
There are tons of coop games if you just look a little bit
>this chicken sandwich is good, but I'd prefer a spicy chicken sandwich
>if you want spicy just order a raw jalapeno or some flamin' hot cheetos ffs, there's tons of spicy food if you just look a little bit
The people who are asking for this don't just want "a coop game."
The pawns are a central part of Dragon's Dogma. They are tied up inextricably in the lore and tone of the game, along with its gameplay and flow. Their emergent behaviors mirror the idea that they become more human by mimicking the Arisen. Where in the FRICK is another unrelated human involved in that? I understand you want to play with your friends, but this is one game out of the many others that don't have these issues that it just doesn't work for.
>They are tied up inextricably in the lore and tone of the game
You know that there is some percentage of this game's audience that doesn't really care about that and just wants to climb around on a cyclops with their friend.
I think you're being too autistic about this.
Do other players elsewhere in the world not respecting the game's lore affect YOUR enjoyment of the game?
Who cares? Only place I'd ever want there to be co-op is a dungeon like Bitterblack Isle where's it's a fight or die gauntlet. No need to have your friend in your Cassardis 2.0 sitting around doing nothing while you're wading through story shit or beginner areas, or better yet fricking off somewhere you can't journey without getting the absolute shit kicked out of you, and if exploiting to reach high scale enemies was the goal anyway the pawn system exists for exactly that. So there's really no need for co-op in the main game.