I find the desperation of the businessman who took control of the IP laughable. It is as if to this day I could feel their anxiety, the cold sweat, the judgment drunk by ambition, unable to do anything. They only saw a pile of money in front of them and in the end that clumsiness led them to a stalemate where everyone ended up losing.
You have to wonder what was he seriously fricking thinking, there? I don't know that they actually had any idea of what they'd seized control of, let alone the sheer delusion behind thinking of franchising something like Disco Elysium.
I don't think they were thinking, really. They simply had the manual "Hostile Takeover: A Handbook Guide" and as soon as they saw the success the game was they started to work on the scheme. Ironically, serious authoritarian behavior. It's not how corporate leadership behaves.
You have to wonder what was he seriously fricking thinking, there? I don't know that they actually had any idea of what they'd seized control of, let alone the sheer delusion behind thinking of franchising something like Disco Elysium.
I don't think they were thinking, really. They simply had the manual "Hostile Takeover: A Handbook Guide" and as soon as they saw the success the game was they started to work on the scheme. Ironically, serious authoritarian behavior. It's not how corporate leadership behaves.
Maybe they looked at big publishers like EA and how they would completely frick over small studios, steal their IPs and make money hand over fist, and saw an an opportunity akin to it before then and took it. Only to later realize they might now have a new and untapped IP but they don't have the largesse of these big publishers necessary to actually tap said IP.
EA and similar corporate bug people can dick over a good small dev, steal their franchise and boss one of the other devs they enthralled beforehand to make endless soulless sequels for their IPs, but the guys who dicked ZA/UM over don't. They just saw an opportunity and took it, despite having no capacity whatsoever to leverage said opportunity. Like the other anon said, its a situation in which literally everyone is worse off.
>doing bad things then regretting doing them gives you honor points >if you get enough you get an internal thought that makes fun of honor being mental funny money
this game is too realistic bros...
Unintentionally becoming honorable on my first playthrough was so good and funny. Just stumbled right into it. I had to get Lena's stupid pin back that only got me like $3 at the pawn shop because she's nice and I felt bad. I also was very apologetic, drug-addled, communist, and an officer of the Remote Viewers Division
I could not take the pin. I could not take the medal from Rene. The problem is that now I'm stuck. I can't afford the room. Wild Pines Group woman won't give me the option to give me money either lol.
I love the pen-and-paper roleplay that permeates the game. A crazy Latvian man create a whole world with amazing characters. What is not to love about the whole work.
I'm not a fan of RPGs but this game made me do the effort.
funny bug but maybe he thinks you are still buzzed out from being high on speed and still digesting alcohol that you need to get screamed on your ear that there is indeed another way to enter the capeside apartments
>there will never be a game as good as DE ever again
so sad yet so real...
Maybe the OG devs will get control of the IP again and create new masterpieces in that settings...
I find the desperation of the businessman who took control of the IP laughable. It is as if to this day I could feel their anxiety, the cold sweat, the judgment drunk by ambition, unable to do anything. They only saw a pile of money in front of them and in the end that clumsiness led them to a stalemate where everyone ended up losing.
You have to wonder what was he seriously fricking thinking, there? I don't know that they actually had any idea of what they'd seized control of, let alone the sheer delusion behind thinking of franchising something like Disco Elysium.
I don't think they were thinking, really. They simply had the manual "Hostile Takeover: A Handbook Guide" and as soon as they saw the success the game was they started to work on the scheme. Ironically, serious authoritarian behavior. It's not how corporate leadership behaves.
Maybe they looked at big publishers like EA and how they would completely frick over small studios, steal their IPs and make money hand over fist, and saw an an opportunity akin to it before then and took it. Only to later realize they might now have a new and untapped IP but they don't have the largesse of these big publishers necessary to actually tap said IP.
EA and similar corporate bug people can dick over a good small dev, steal their franchise and boss one of the other devs they enthralled beforehand to make endless soulless sequels for their IPs, but the guys who dicked ZA/UM over don't. They just saw an opportunity and took it, despite having no capacity whatsoever to leverage said opportunity. Like the other anon said, its a situation in which literally everyone is worse off.
>doing bad things then regretting doing them gives you honor points
>if you get enough you get an internal thought that makes fun of honor being mental funny money
this game is too realistic bros...
Unintentionally becoming honorable on my first playthrough was so good and funny. Just stumbled right into it. I had to get Lena's stupid pin back that only got me like $3 at the pawn shop because she's nice and I felt bad. I also was very apologetic, drug-addled, communist, and an officer of the Remote Viewers Division
I could not take the pin. I could not take the medal from Rene. The problem is that now I'm stuck. I can't afford the room. Wild Pines Group woman won't give me the option to give me money either lol.
two days maybe
CUNO DOESN'T FRICKING CARE
I can hear it plain as day
>The first death is in the heart, Harry
Mr Evrart is helping me find my gun
Mr Evrart is helping me find my gun
I love the pen-and-paper roleplay that permeates the game. A crazy Latvian man create a whole world with amazing characters. What is not to love about the whole work.
I'm not a fan of RPGs but this game made me do the effort.
It was so beautiful, bros.
DETECTIVE
>creates masterpiece
>studio explodes
Part of me still can't get over it. This one is for the history books on software development.
ARRIVING
ON
What's the lore reason for Kim shouting in my ear when I try to enter that one building behind the Whirling in Rags?
funny bug but maybe he thinks you are still buzzed out from being high on speed and still digesting alcohol that you need to get screamed on your ear that there is indeed another way to enter the capeside apartments
Kim only sees the direct route to the murder because he has aphantasia. He lacks a certain jamrock shuffle.
Despite its humor it's still the most sincere game to come out in the past 20 years.