Is Tamriel Rebuilt going to be finished this decade? When will we finally get to go chill with our woefully lore neglected n'wahs of House Dres? Fricks me up that I first discovered this mod as a kid and now I'm very nearly 30.
2030 is overly optimistic. Here's the potential future release map. Assume 1-2 years per release but maybe 3 if especially slow. Thirr Valley is now going to mostly be included in the Narsis release, with a smaller area being released after Dominions of Dust, along with a redo of the area east of Old Ebonheart.
>2030 is overly optimistic
Not really, development has sped up thanks to things like the Blender nif plugin which makes new assets far easier to create. based on the pic posted areas like 2a and 3a were just layouts, now they are cluttered zones, and 1a didn't have npcs or quests, or interiors for most locations, now it does, within the next 3 years all of the locations depicted on this map will have a full release, by that point most of the Dres overworld would have been detailed and the east of the map will have been overhauled and a release will be planned, 2030 really isn't out of the question, if anything doesn't hit 2030 it will be Almalexia, I know there are lans to change parts of the mainland, but I don't remember if there were plans other than maybe adding a 6th house quest.
Of course something could happen in the future that stops the project in it's tracks, I personally plan on throwing a giant wrench into all Morrowind extended mods, but that's just me.
yes. whether or not I have to strangle the other devs to do so. you will see dres before it finishes. progress on the citadel assets is moving quickly and then it's a matter of time. the last two years was a speed bump as the old morons got pushed out
>the last two years was a speed bump as the old morons got pushed out
Tell us more.
Personally I think they should have started on the redoran content first, it hurts that a completed blacklight with quests and NPCs will be presumably one of the last pieces of content released
Is there a mod to fix the Redoran stronghold quests so you don't get an incel problem in the first place?
Do you guys try to get x5 in three attributes on level-up or just go with the flow?
Just dump a point into Luck every level, and maybe powerlevel Endurance by paying a trainer early on.
Or you can use a 5x mod.
>
I should add that the move speed makes me want to commit war crimes, but it seems like it's something you could get use to
Current encumbrance / maximum encumbrance adds a speed debuff, and certain race/sex options are markedly slower than others.
High Athletics and/or Speed also make you run faster, though I prefer using hoptoad.
Recommended items would be the Boots of Blinding Speed and the Redas Robe of Deeds. You can find the second one south of Molag Mar, in a tomb next to the athletics master trainer
Mods exist as a way of breaking into the gaming industry. They're for the benefit of developers, not users.
Some of them (especially the big ones) will never be finished, and the devs are quite happy with that.
yes. whether or not I have to strangle the other devs to do so. you will see dres before it finishes. progress on the citadel assets is moving quickly and then it's a matter of time. the last two years was a speed bump as the old morons got pushed out
Its fine if they never finished it tbh. It adds so much shit that you can't ask for me. Nobody ITT finished more than 25% of the current content anyway.
It's an extremely ambitious mod and also a very autistic one. They're taking a lot of care with making it as lore appropriate and "fitting" as possible with what little lore there is to go on and filling the planks where they can. Also filling it to the brim with quests, unique NPC's and factions and making it feel like a seamless extension of Morrowind. Also the actual landmass of the mainland is like 5-6 times the size of Vvardenfell if not bigger.
Because unlike nu-RPGs like new vegas you can create your own story only through the RPG mechanics, you don't depend on a woke writer to make a story for you.
Don't ask for permission. Just release your quests in a separate mod.
Yeah, I will focus on my own personal projects from now on.
>he was an ineffectual leader
Yes, and that's why he was the perfect character to be the leader of the Mages guild.
A bureaucratic and ineffectual organization that prioritized loose and general understandings of magic rather then mastery, and politics over actual study.
Not only that, but the fact that working for him is completely optional and that his bullshit jobs are actually completable makes him more fun to interact with. In Oblivion they made the Archmage an idiot to again but you HAVE to work for him and follow all his orders to a tee for half the questline which makes him a lot more annoying, and you don't even get the satisfaction of killing him or deposing him yourself, he makes some bullshit unearned heroic sacrifice.
Hlaalu are basically n'wah. Reject the Empire, reject taxation, grow a mushroom tower and spend your time researching immortality or hot cloned daughter-wives.
Morrowind NPCs are strange in that I can only really remember them for the functions they provide, with a couple of exceptions like Trebonius and Caius Cosades. Trebonius' character is really cool though. >extremely powerful royal battlemage >gets sent to Morrowind >instantly inherits the title of Guildmaster because he outranks everyone >powerful enough in the magical arts that nobody dares to challenge him for the title >hideously inept at actually running the guild for a combination of reasons
I always felt like House Redoran had the most boring characters in comparison to Hlaalu and Telvanni. Every single Telvanni Master is fascinating from the pragmatic Aryon to the batshit insane like Therana. Hlaalu has Crassius Curio who props them up single-handedly in the weird department. Redoran meanwhile has who exactly? Can't think of a single memorable NPC.
I actually kinda liked Miner Arobar. Most of the other councilors were forgettable but I like that he expounds - at length - about the virtue of brevity, and swings from dismissive to obsequious at the drop of a Redoran Master Helm. It also helps that his daughter keeps a stash of skooma and depraved Daedric pornography.
Snowy Granius. I give him reasonably-scheduled beatings with all kinds of weapons, just power trained many points in Axe last night. He takes it like an absolute champ. Snowy Granius will never give up, never surrender.
If I were me and wanted this guy dead on day 1 >give fargoth his ring >break mercantile get a stack bunch of cold damage scrolls and 1 almsivi from arille >use almsivi in the shop >search Vivec enchanters for +personality, paralyze, & more damage scrolls >pray taunt works with buffed Per
>>pray taunt works with buffed Per
If you position the dialogue window correctly you can just spam click Taunt until it works. If that's too cheesy you could always just make a Frenzy spell. Trebonius is only level 23, so you'd be looking at something like Frenzy 23 points for 5 seconds on touch, which should be pretty trivial to cast.
The spoiler-in-OP way of opening threads is really my favorite.
I recently started a playthrough as an unarmored spear lad using restoration for the first time and it's great. With mods the game honestly looks really good, even if the animations are rather dated. I can't get over how amazing the worldbuilding is and for the first time in 20 years I'm really digging into the books as well.
You should read the books, what's cool is that most of the things written in those exists in the game. I remember thinking vampires were just flavor text and then I stumbled upon an eerie tomb.
Provides the complete vanilla experience, I just wish I was more intelligent and understood how to add mods to it. Graphics are great but that should be obvious.
All you do is go to documents > my games > openmw > data and drop folders like meshes, textures, icons, etc and .esp files in there. If the data folder doesn't exist you just make one
they fixed them in the most recent update. also the only broken birthsign was the lady because of the endurance thing, all the other signs were more powerful cause their fortifications would go past 100
Play TES Redguard if you like Morrowind's world. The combat sucks and the tomb raider style segments are overly long but it's the only other game that shares anything in common with Morrowind while taking place somewhere else.
To be fair - they doomed themselves by not finishing off daggoth ur. If they had been more thorough they would still be dabbing on daedra and shit. mehrunes dagon wouldn't have been allowed to get loose in oblivion if the tribunal were still working. Losing them helped lose the empire
They thought he died. He actually died, no one expected him to rise up again.
2 years ago
Anonymous
But didn't they achieve Chim? I admit I'm unclear on the whole dream of the godhead and Dagoth Ur's relation to that. But if they can achieve oneness with creation through "sleep" where everything happens at once, seems like a wiener up to me. Plus you can scout the place out and not go in unprepared for an ambush. They seemed to get wienery. It's godhood, the most tempting target for anything capable of fricking with you
2 years ago
Anonymous
>But didn't they achieve Chim?
No. Neither of them did. Yes, they tapped into the heart, yes, they got semi-divine powers, but none of them are royalty. Vivec desperately wanted to be more than he is, but it's not enough, and never will be, he loves himself too much. Seht could've go for it, but he lacks love for himself, and he's too close to zerosum already. He chose, or rather was forced to play along by the script, AND is aware of that, to stick to his role until the end. And Alma is simply moronic, and an actress.
And don't forget there are different stages of godhood in TES. From mortals' perspective, even aedra/daedra are gods, though they are not.
In any event, Ur's powers are greater than all three of theirs combined. He may be a false god, but so are they.
2 years ago
Anonymous
Did he use the tools on himself before or after the rest did? Alamalexia is certainly just a Theodora and you're right vivec loved himself too much. Sotha Sil was based cause he spent his time dabbing on daedra but I agree he couldn't forgive himself. But what made Ur so special?
And remind me how daedra aren't gods? Aren't they like sentient Aedra creating within instead of without?
2 years ago
Anonymous
Battle of Red Mountain is a big ass dragon break. Everything that happened here is debatable, but none of the sources say that Ur ever used the tools, he was actually strongly against using them since they're dangerous in wrong hands (that's true) and desperately asked Nerevar to destroy them. But, he died inside the Heart Chamber, and his essence was there when the Tribunal tapped into the powers of Lorkhan, and either that, or Heart's "influence" over the ages changed him as well. We don't know. I'm not gonna dig into Five Songs of King Wulfharth since it's yet another tale of those events, but there are things connecting Ur to Lorkhan is in Shezarrine sense too, before he died.
Anyway, he slept till 2E 882 AND was able to send dreams just several years after the events of the RM took place, meaning he already had powers in his slumber.
>But what made Ur so special?
Seething, really, and dying in a good spot. He was betrayed, Nerevar was betrayed, his people, his house were betrayed, and he's also a pseudo-Shezarrine. At least according to nords.
To quote sermons on Sharmat (aka AntiCHIM), >"There is no true symbolism of the center. The Sharmat will believe there is. He will feel that he can cause years of exuberance from sitting in the sacred, when really no one can leave that state and cause anything more but strife."
He's an arrogant shut-in who thinks he knows the best. That he's a center of the world, and the world is he. That's it. That's the concept.
>And remind me how daedra aren't gods? Aren't they like sentient Aedra creating within instead of without?
They're just et'Ada. Primordial spirits. There's no real difference between Aedra, Daedra, Magne-Ge etc. Lorkhan, ruler of Space, is an et'Ada too, but overpowered, since he's a child of Sithis. Just like Akatosh, ruler of Time, is a child of Anui-El, who is also overpowered. The current Dreamer aka Godhead aka Anu is the only one who deserves a title of WE-God.
2 years ago
Anonymous
Yeah the nord version is a kick in the gnads cause everything is backwards and they were actually around so may have reliable records even the elves don't.
What's your take on azura? Is she looking out for the little guy or being a devious b***h the whole time?
2 years ago
Anonymous
>Is she looking out for the little guy or being a devious b***h the whole time?
It's a matter of perspective. Azura is a very active daedra, and she almost property roleplays as an aedric mother-goddess with benefits. She's extremely obsessive possessive about her followers, and taking the whole nation from her patronage was a huge blow, not to mention a massive humiliation that came with it. She's even willing to fight other prince if the need arises (see khajiiti mythos and her "versus namira" quest in eso). She never left those mers who were willing to listen to her and her prophecies (see ashlanders), and took dunmers back under her wing when Vivec left and refused to elaborate further after events of MW. That being said, is she doing it out of benevolence? Or to please her ego? Who can say, but at least she doesn't treat her followers like an utter shit like >Merid-Nunda.
The same can be said about Nerevarine. We know that Azura operates through dreams, and the first opening dream of TES3 was most certainly of her creation. Did it help you to pick up the mantle of Hero? Were some of Sixth House dreams her work as well? Naturally, she cannot interfere directly because of Coldharbor Compact, but I'd say that she indeed helped you here and there to fulfill her goal and get her revenge. One can even assume she "helped" Ayem with her madness, but that's just my speculations.
2 years ago
Anonymous
Well Vivec (and this is why I blame the fall of the tribunal entirely on Daggoth Ur/the tribunal betraying the nerevarine (depending on whichever moral theory one prefers)) seemed to blame the madness on Azura during his trial and subsequent dabbing on her. She could only facilitate the madness thanks to them losing their godhood but I don't really blame her for going crazy. I know I would if I lost my divinity and had angry other gods constantly fricking with me. But she does seem to be forgiving of her followers themselves for being led astray which is the character trait of a worthy patron.
How did coldharbor work exactly? Cause it was broken a couple of times. I know the details are intentionally hazy but it seemed like they made a deal of some sort and then whenever someone broke it - sotha sil could bannish them in one on one combat. But I don't think he had the power to get all of them to agree at once. Do we think he just said - right - one on one I can take any of you on. And you won't cooperate against me cause you're daedra. So behave or I'll smack the first who steps out of line and no one wants to be first? It must have been more cause the nerevarine is powerful enough to kill at least alamalexia by that point so idk how he could threaten a deadra
2 years ago
Anonymous
>How did coldharbor work exactly? Cause it was broken a couple of times.
Here's one example of the punishment >"Daedra empowered to unleash destruction upon the mortal realm and make it easier for Mehrunes Dagon to conquer Nirn. Did you know he's tried before? Dagon broke an agreement and the doors between the Deadlands and Nirn were sealed. He can't use them." >- What agreement did Mehrunes Dagon break? >"Sotha Sil supposedly made a pact with various Daedric Princes to protect Nirn. I don't know the details, but Dagon broke the pact. Sotha Sil slammed the doors and closed off Dagon's connections."
Now, from Secrets Overheard in Apocrypha >In truth, the Scryer enters into many pacts with mortals—but never before has he made a pact [with every mortal on Nirn.] >the Inevitable Knower had agreed to a pact, [to cease all direct interposition in Mundial affairs.] >But why? To meddle with mortals and wrest from them their knowledge is the Ur-Daedra's favorite pastime. >He seems to have been paid a great price, something he dearly desired, but I could not clearly hear what. >It is knowledge, of course. Some great secret. It is ever so. >So I deem it as well. And [it seems this compact binds in both directions,] which is why the mortals come here no more.
Also, don't forget that not every Prince has joined the Compact. Only Azura, Boethia, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath did, then later Mephala and Clavicus Vile. That leaves Nocturnal, Jyggalag, Meridia, Namira, Peryite, Sanguine, and Vaermina.
What exactly did happen there is unknown. It seems like a mutually profitable agreement, and according to 2920 that hell of a ride took a long time to complete, and left even Seht weary. My personal theory is that it has something to do with their proto/egonymics. Considering Seht knowledge of tonal magic and secrets of the universe, I wouldn't be surprised if he knew things deadric princes don't about themselves.
2 years ago
Anonymous
At the risk of being a dullard; is it possible the price sotha sil paid, the thing he "dearly desired", was desire itself? It seems odd that someone would go from not just seizing divinity for himself - but then having the initiative to then formulate and implement a scheme to ban the entities that have used Mundas as their playground for as long as we have reckoning (including mehrunes and molag - the closest to "evil gods" that exist) - to all of a sudden having no ambition to the point that he had actionable foreknowledge of the how and when the tribunal would fall and did nothing. That's quite a shift in perspective. Remarkably so. Maybe this was explained elsewhere but that stands out as something that did not just casually occur
2 years ago
Anonymous
>including mehrunes and molag - the closest to "evil gods" that exist
Play eso. They both have the greatest desire to get Mundus for themselves and are desperately trying to get around the compact. See Planemeld and Blackwood story. They also tried to frick with Tribunal during daedric wars year (Morrowind + CWC + Summerset), so yeah. And that's all 2nd era, 200 years before even Tiber was born.
Dagoth Ur wasn't responsible for the return of Mehrunes Dagon. You can blame Almalexia for murdering Sotha Sil, which ended the Coldharbour Compact
2 years ago
Anonymous
>which ended the Coldharbour Compact
Nope. No proofs of that. And Dagon broke it several times in the past anyway.
2 years ago
Anonymous
Well sure but didn't she go crazy after daggoth ur made her god powers dwindle?
>which ended the Coldharbour Compact
Nope. No proofs of that. And Dagon broke it several times in the past anyway.
Yeah he broke it but anon is right he got smacked around like a b***h when he did and Sotha Sil sealed him up tight after
2 years ago
Anonymous
Did Vivec and Sotha Sil go insane and murder their peers? No?
Almalexia being unable to cope with the prospect of growing old does not absolve her of responsibility.
Dagoth Ur dreaming up himself back from death isn't really something anyone could expect tbh. Moreover, Dagoth Ur is intimately connected with the Heart, so the only way they could stop him is by cutting off their own source of power. They were fricked from the start.
2 years ago
Anonymous
I think it (cutting him off from the heart) could've been possible with nymic surgery, but I'm not sure if NPCs are capable of that. There are certain limits of what they can do outside of their script. And Prisoners don't need mumbo-jumbo like that, hence Nerevarine & the prophecy are more than capable of dealing with this kind of dream anomaly.
Okay I checked, and only if you Command them first. If they're in combat, they'll flee if you get somewhere "unreachable" as they usually do, and since AI doesn't have nodes in the sky they don't know they can levitate to you. This was done in OpenMW by the way, so it might not work even with Command in the base game at all.
You could probably do it with Dispel. I think the hardest part would be getting the NPC over a large enough gap because they don't know how to handle levitation.
>Who was Dagoth Ur
Salty betrayed mer who lost his best friend and faith in mortals.
>what was he trying to do
a) Free his homeland from outlanders,
b) become an egoistical god, trying to wrap everyone into 1 that he is, ignoring WE and focusing solely on I, aka Anti-CHIM, which obviously failed because divinity, royalty, doesn't work like this in tes world. For better or worse, he died and stood up again near the heart of Lorkhan, basically the heart of the world, that allowed him to have some powers to spread his influence (aka invading dreams with semi-brainwashing) and illnesses.
Is a combined spell of fire ,frost, shock and poison with weaknesses to all the strongest damaging spell I can make? And how wide should my area be so that I don't accidentally murder everyone in the vicinity?
I don't remember what the maximum number of effects in a spell is, but you'll definitely want Weakness to Magicka in there because it boosts other Weakness spells. >radius
I think something like 25 is practical for most combat. It can hit grouped enemies but you won't accidentally murder a random NPC on the upper floor.
I'm using a mix between these 2 lists plus some of my own choices to mod OpenMW for the first time.
https://modding-openmw.com/lists/graphics-overhaul/
https://modding-openmw.com/lists/expanded-vanilla/
Feels like this will take multiple days at the rate i'm going through it and i'm still lost about merging mods or how to find out the correct load order.
Is that normal or am i doing something terribly wrong and modding is easier?
Sounds like you should check out the Getting Started and Resources pages. There's also plenty of videos on Youtube thay go over modding Morrowind/OpenMW.
>200+ mods >That whole graphics overhaul list
Let me help make your life a bit easier. Only get mesh replacers from the Mesh/Performance section and only use MET for textures. There's a new mod up on Nexus for TR textures as well called Tamriel Textures Reloaded that I haven't tried but it might be good. Ignore bb, ignore Peterbitt's models, ignore all the little texture mods that don't mix well with each other.
I dont like morrowind. What is search from an rpg is:
1-Good history wich i could care about when moving on the world
2-Getting resources for an ingame system that i like. Feeling that im becoming more powerful by each action i take in a significant maner
3-Feeding the loop of i see so i want to do X i do X so get rewarded
In skyrim im guaranteed that every single thing i do will give me one of those 3, resources of an economy/item system that i give a frick about, getting to satiate my curiosity and hearing and interacting with a history.
In morrowind there is a history in theory but that is hidden under the most horrible dialogue system ever. To read something that could or couldnt be significant i have to click and read walls of tiny ugly ass text only to realize that 90% of dialogue options are repeated over all npc and irrelevant most of the time. They should just deploy one dude on the entrance of vivec that explains you the place and everybody else being just relevant things about themselves/others or nothing at all. There is stuff like the dude that gives you the key in the tavern in vivec but i dont know that its there and i have taken so much bullshit before that stop speaking to people whatsoever. Not even fixable by mods that turn font more readable and less ugly since system is still trash. Also talking punishes you since it unlocks a trillion of options that make me lose the focus.
Second, im blind and cant see shit. In order for me to wanting to do something i need to be aware of its existence at some point. In morrowind its a miracle realizing that X thing is a thing that exists even when having it on the front of your nose. In skyrim you see the map with a big chungus mountain in the middle and 9 enormous cities, map show you unexplored markers that are close so you always have things to explore on the sight and its a constant flood of stimulus that encourage curisosity and is hard to miss something when you pass
Cont
you pass next to it. In morrowind my senses are numbed and the only way i have found to surpass it is metaknowledge about stuff being there so going for it directly to that thingy instead of going blind. I look at the map and i seriously dont give a frick about all that plain that is mostly empty, and in case of not being empty and having interesting stuff there is no algorithm that can make you discern wich of the two cases is other than delving into a 95% of dungeons that have nothing relevant inside
And last, the game system is broken wich doesnt make it fun. Its just the same as the pokemon games, they give you a tool but you are constantly thinking if you should use that tool or not because its designed in a way that could break the game and take out all the fun. There is a way to break skyrim but im unable to do it in a short of accidental manner and even trying it as a normal non-degenerate speedruner that do normal things i need at least a several hours to break it with the alchemy thingy. Morrowind system is broken in a way that doesnt allow you to have fun with it in a manner that is not breaking it. Money literally means nothing and 90% resources are irrelevant because the only use is converting them to money wich is inflated like venezuelas one. In skyrim even if whiterun bandits camping outside the walls of the city are not the most exciting thing to do well, they give you gold israeliteels soulgems etc each one of those having its own unique utility that cant be replaced because well, to skill up enchanting you need soulgems and daggers and to skillup smithing you need ingots and israeliteels to craft valuable ring and neckleacles and there is no way to substitute smithing and enchanting with something else. Even in the worst cases you always get some reward for exploring and getting lost because gold and resources dont fall from sky and every bit of gold contributes into buying a house and pimping it up. In morrowind money is broken and so is cont
and so is everything that touches it. That leaves you with most of the resources from dungeons being completely irrelevant, why should i click 15 times in this dungeon to get 200 gold if im able to get 200k in half an hour making trips to mudcrab merchant creeper or mournhold? Why should i bother collecting the arrows i find if i can buy a trillion of them with my monopoly venezuelan money and also dont care about archery because its poo poo? And if i start talking about skills then i will grab a shotgun and shot my chets. In skyrim you can do only magic trash and be ok, do only warrior and fine, doing only rogue and be fine. In morrowind you cant do it since rogue is trash and mage is trash if you don blow up the game with it. Redguard with atronatch sign that delves into magic stuff mid-late is just apex predator, everything can be substituted by a spell that does the same thing rendering rogue into the trash pile. You have more options to do flavour characters on a generalist system like skyrim that you have on morrowind, its ridiculous.
Only stuff better than skyrim is that is a memorable game (you make memes about jiub but about ciceron) and that bloodmon and tribunal are better than the average experience outside them. Its a vast land full of nothing that has a history wich is better discovering by reading the wiki
>Tribunal is better than the base game
lmao But I see your point. I personally still rate Morrowind over all other TES games because it manages to create a well-realized world full of culture and has some cool metaphysics, but to me Morrowind always feels like a good game to think about, not actualy play. Oldgays may seethe about the dumbing-down in the following games, but it's not like Bethesda's mechanics were ever actually good. As a game, Morrowind has a completely static, dead world, filled with wikipedia-NPC, fedex-quests and shitty dice-roll combat. And that movement speed, my God. Skyrim may be a shitty casualized theme-park, but at least it can provide you with some mindless fun, whereas Morrowind is just tedious most of the time.
Morrowind is a masterpiece if you evaluate it based on its ideas if you're going to try and make your own Morrowind
standing on its own as a game that you play it's less than satisfying
you pass next to it. In morrowind my senses are numbed and the only way i have found to surpass it is metaknowledge about stuff being there so going for it directly to that thingy instead of going blind. I look at the map and i seriously dont give a frick about all that plain that is mostly empty, and in case of not being empty and having interesting stuff there is no algorithm that can make you discern wich of the two cases is other than delving into a 95% of dungeons that have nothing relevant inside
And last, the game system is broken wich doesnt make it fun. Its just the same as the pokemon games, they give you a tool but you are constantly thinking if you should use that tool or not because its designed in a way that could break the game and take out all the fun. There is a way to break skyrim but im unable to do it in a short of accidental manner and even trying it as a normal non-degenerate speedruner that do normal things i need at least a several hours to break it with the alchemy thingy. Morrowind system is broken in a way that doesnt allow you to have fun with it in a manner that is not breaking it. Money literally means nothing and 90% resources are irrelevant because the only use is converting them to money wich is inflated like venezuelas one. In skyrim even if whiterun bandits camping outside the walls of the city are not the most exciting thing to do well, they give you gold israeliteels soulgems etc each one of those having its own unique utility that cant be replaced because well, to skill up enchanting you need soulgems and daggers and to skillup smithing you need ingots and israeliteels to craft valuable ring and neckleacles and there is no way to substitute smithing and enchanting with something else. Even in the worst cases you always get some reward for exploring and getting lost because gold and resources dont fall from sky and every bit of gold contributes into buying a house and pimping it up. In morrowind money is broken and so is cont
and so is everything that touches it. That leaves you with most of the resources from dungeons being completely irrelevant, why should i click 15 times in this dungeon to get 200 gold if im able to get 200k in half an hour making trips to mudcrab merchant creeper or mournhold? Why should i bother collecting the arrows i find if i can buy a trillion of them with my monopoly venezuelan money and also dont care about archery because its poo poo? And if i start talking about skills then i will grab a shotgun and shot my chets. In skyrim you can do only magic trash and be ok, do only warrior and fine, doing only rogue and be fine. In morrowind you cant do it since rogue is trash and mage is trash if you don blow up the game with it. Redguard with atronatch sign that delves into magic stuff mid-late is just apex predator, everything can be substituted by a spell that does the same thing rendering rogue into the trash pile. You have more options to do flavour characters on a generalist system like skyrim that you have on morrowind, its ridiculous.
Only stuff better than skyrim is that is a memorable game (you make memes about jiub but about ciceron) and that bloodmon and tribunal are better than the average experience outside them. Its a vast land full of nothing that has a history wich is better discovering by reading the wiki
Insane walls of text with nothing to say. I gave you a chance by reading all of it but all I can say is that you got extremely filtered. Enjoy your new citizenship,
How in hell did i got filtered if i played 100 hours through it and did mournhold and bloodmon? The dlcs were the best part for me, did a god job on selling me stuff that i would want to do. Ypu cant counterargument anything that i say with something that is not ad-hominem, its technically inferior
[...]
[...] >brain damaged moron dislikes game in which basic English literacy is a prerequisite.
damn, mind-blowing stuff.
Im more proficient in english than you probably are you fricking moron. I understand every single word that comes from any english speaker, its not my mother language and my problem is trying to map complex syntax in my mother language into english when i just dont have the tools (wich happens to denote a brain that apreciates complexity and embraces it instead of running from it like a b***h). Also, it has traduction to multiple idioms and doesnt matter in wich one it is written the system is still horrible in english portucheese spanglish croissant or whatever. No real arguments on your side only ad-hominem, its technically inferior to games contemporary to it and the only thing redeming it is nice dank 8.5/10 memes and internet e-celebs telling 8 yo fortnite kids that they have to like it
you pass next to it. In morrowind my senses are numbed and the only way i have found to surpass it is metaknowledge about stuff being there so going for it directly to that thingy instead of going blind. I look at the map and i seriously dont give a frick about all that plain that is mostly empty, and in case of not being empty and having interesting stuff there is no algorithm that can make you discern wich of the two cases is other than delving into a 95% of dungeons that have nothing relevant inside
And last, the game system is broken wich doesnt make it fun. Its just the same as the pokemon games, they give you a tool but you are constantly thinking if you should use that tool or not because its designed in a way that could break the game and take out all the fun. There is a way to break skyrim but im unable to do it in a short of accidental manner and even trying it as a normal non-degenerate speedruner that do normal things i need at least a several hours to break it with the alchemy thingy. Morrowind system is broken in a way that doesnt allow you to have fun with it in a manner that is not breaking it. Money literally means nothing and 90% resources are irrelevant because the only use is converting them to money wich is inflated like venezuelas one. In skyrim even if whiterun bandits camping outside the walls of the city are not the most exciting thing to do well, they give you gold israeliteels soulgems etc each one of those having its own unique utility that cant be replaced because well, to skill up enchanting you need soulgems and daggers and to skillup smithing you need ingots and israeliteels to craft valuable ring and neckleacles and there is no way to substitute smithing and enchanting with something else. Even in the worst cases you always get some reward for exploring and getting lost because gold and resources dont fall from sky and every bit of gold contributes into buying a house and pimping it up. In morrowind money is broken and so is cont
and so is everything that touches it. That leaves you with most of the resources from dungeons being completely irrelevant, why should i click 15 times in this dungeon to get 200 gold if im able to get 200k in half an hour making trips to mudcrab merchant creeper or mournhold? Why should i bother collecting the arrows i find if i can buy a trillion of them with my monopoly venezuelan money and also dont care about archery because its poo poo? And if i start talking about skills then i will grab a shotgun and shot my chets. In skyrim you can do only magic trash and be ok, do only warrior and fine, doing only rogue and be fine. In morrowind you cant do it since rogue is trash and mage is trash if you don blow up the game with it. Redguard with atronatch sign that delves into magic stuff mid-late is just apex predator, everything can be substituted by a spell that does the same thing rendering rogue into the trash pile. You have more options to do flavour characters on a generalist system like skyrim that you have on morrowind, its ridiculous.
Only stuff better than skyrim is that is a memorable game (you make memes about jiub but about ciceron) and that bloodmon and tribunal are better than the average experience outside them. Its a vast land full of nothing that has a history wich is better discovering by reading the wiki
>brain damaged moron dislikes game in which basic English literacy is a prerequisite.
damn, mind-blowing stuff.
Binary quest choices are still better than Oblivion's purely linear quest progression.
I made the switch and now I don't think I could ever go back to vanilla MW even with the MCP as the combat AI and pathfinding are miles better than the vanilla game.
It's too bad that so many mods aren't compatible with OpenMW atm. It'll be a good day when they do.
Lua is still ages away and even then most modders arent interested in openmw, so most major lua mods will never be ported, even hd asset modders arent interested in moving over to openmw due to preferring mgexe.
>multiple parts in the main quest where despite the realm about to crash and burn sheogorath doesn't just command people to do things and has you perform some fetch quest or combat gauntlet and the reason is almost always "because sheo's CRAZY bro!"
yeah it's fricking shit. "the character is insane that's why" is the laziest hack writing tool I think there is
I played through the game about a year or so ago and had a blast but I've been struggling to get back into it recently. Any fun builds or roleplaying ideas to jump back into it?
Make a really easy mod giving scrolls and paper the best enchant capacity (like 400 or 500).
Play an enchanter that has to prepare their spells and carry them around. Or capture souls on the fly.
Avoid making rings that can cast spells forever i guess. Passive enchantments on equipment are fine.
I made the switch and now I don't think I could ever go back to vanilla MW even with the MCP as the combat AI and pathfinding are miles better than the vanilla game.
You don't need any. No graphical mods actually look any better than the base game because they have no artistic vision in the slightest. Everything clashes, looks too clean. They never pay any mind to the art style of Morrowind and thus look like shit. -100 respect to anyone who uses that shit.
I get 10 year olds that put uber high poly meshes and texture replacers that buttrape the aesthetic because I used to do that as a kid but I don't get grown adults that can't appreciate a cohesive aesthetic and uniform fidelity.
No, the head replacers for this game are just complete fricking shit and the moronic underages who download them should be skinned alive. Nothing pretentious about it
Mackoms head are really good, they have a consistent visual design and his texture work is good, the geometry was even redone, but it's still living on Morrowinds terms, they are basically the defacto these day, and showing "better" heads as if anyone still uses it pretty disingenuous. Better bodies is still being used and that's a serious problem, it even ships by default with Mackoms races dedone, anatomically it's a mess, and I wouldn't recommend anyone use it, but the way that things have been done in Morrowind is just a mess in general, the characters proportions are horrible, the arms are too short, the legs are too tall, their pelvis is too big, the male and female use the same skeleton giving females awkward proportions, it sucks, and it sucks for later games too, even Starfield looks off with it's poorly faked SSS.
I have been working for a while now on a vastly improved character base that's designed to be pretty extensive, I keep improving and making things look better, but it's advanced enough that all I need to do is complete the animations to have characters that can be put into Morrowind, I have a few outfits but I'm not satisfied with any of them, I just don't have a good workflow to add in the detail I want for clothes. Once I sort all the base content needed for this mod I still have the problem of physically getting the characters into Morrowind which will be a whole mess in and of itself, and then there's the other issues of extended features that would require changes to Morrowind, things like fully body/head customization, FACS for expressions and phonemes for lip syncing.
Mackom's heads are modeled well but they look like clay and are completely unfitting when put next to other Morrowind assets (they flat out don't match the color of the original bodies sometimes). Also, despite vanilla using the same mesh for multiple heads and only changing the texture/UV, the vanilla heads look more varied compared Mackom's which have a serious case of sameface. Also Tamriel Rebuilt uses the vanilla head style and shapes so installing other head mods usually won't work with them without hideous clipping and clashing. And for some reason every head modder for Morrowind really hates how the orcs look in vanilla and completely changes them, Mackom included. They're almost always warcraft-ified. As for your mod, it's just like Mackoms, modeled competently but completely unfitting for the original game's style. Just about the only modded heads I've seen that take the vanilla aesthetic and actually stay consistent with it are Tamriel Rebuilt's, though they can be a bit hit or miss. They're overhauling some of their old Imperial heads, and I have to say the new ones look great overall.
>but completely unfitting for the original game's style
The original game doesn't really have a style, things kind of just exist, and they are slaves to the limitations of the engine as well as the technical abilities of the artists, things like the segmented bodies, the stubby arms, the elongated legs, the seam heavy textures, there's a clear disconnect between the people who handled the art, someone made the models and someone else did the textures although with little knowledge of how a texture works so they are always square, the textures themselves look alright but even for the time Morrowind was ugly, Arx Fatalis came out just over a month later, but the art is far better for everything. Monsters aren't segmented in Morrowind but their textures are still made in parts, the textures for monsters in Arx Fatalis are just one thing, and the shading is well beyond what you could get from Morrowind.
The original art style for Morrowinds characters is a complete and utter mess, initially I had planned to adapt the art style but everything looked bad no matter how many times I iterated on it, so I just stopped and decided to head more towards a sane art direction. As for the assets not fitting with the original games asset quality, that's an inevitability, and something I don't care about, the base game assets could do with an overhaul too, thankfully even just using a shader to generate normals can make a lot of the games assets look a lot better.
Number crunching isn't really worth it unless you're autistic and want to see 100 in every attribute (but you can just go to prison for that). Even if you pick x2's every single level up you'll become a god anyway around lvl 15-20.
Since everyone in this thread is so welcoming of mods, here's my modlist for OpenMW. Been a few months since I checked Nexus.
The bulk are new things/npcs/quests/zones.
https://pastebin.com/Cb2uT5Qp
>Armors of tamriel A lore-friendly armor integration
Oh nice, didn't realize that someone made a mod to incorporate stuff from TR and HotN to mainline.
I've been playing for an hour, very first time. Is the forced missing issue just a meme? I can not see how this is a big enough problem for someone to drop the game over
I just jump everywhere. Even unaided it's a lot faster than walking/running, at the cost of your fatigue. Make sure to rest/drink a potion before engaging in combat though.
I expect it's because people expect to just hit with whatever weapon they have on hand while being at zero fatigue, not realizing that your character needs to have some level of skill with the weapon they're wielding and can't have just run a marathon.
Dice roll for melee is fine but its fricking moronic for ranged. Getting attacked by 4/5 cliffshitters and my arrows not dealing any damage uses to make my blood boil
Magic rings are a fantasy staple, but I always saw the first quest centring around a ring (Fargoth's hiding place) being foreshadowing for the rings Azura gives you. I don't know why they had to foreshadow the idea of enchanted rings, but whatever.
That being said, why do these games only ever let you equip two rings? It should be at least eight.
But you can enchant your own anyway. Besides, Morrowind never seemed to care much for balance. You can enchant every individual piece of armour (chestpiece, both pauldrons, both gauntlets, grieves, helm and both boots) anyway
>I don't know why they had to foreshadow the idea of enchanted rings
I think it's less foreshadowing rings and more about giving fresh characters a zero-cost healing method. Just giving every character a healing spell doesn't work in Morrowind because the characters with 5 restoration and 30 INT would never be able to cast them, so they went with a ring instead.
I just heard of Dread Delusion, a Morrowind/Kings Field-like on Steam.
Anybody here play it? It's early access, so I refuse to try it myself on principle.
expansion delay, tribunal rebalance, bloodmoon rebalance, beware the sixth house
alternatively skip the two expansion rebalances and the expansions themselves because they suck
Barilzar's Mazed Band Expanded
Linoras Leveling Mod
Minor Redoran Concept Art Inspired City Enhancement
Shrine of Azura
Marandus Rebuilt
Vivec's Muatra
Welcome Home
Improved Temple Experience
Concept Art Palace (Vivec City)
MDMD - More Deadly Morrowind Denizens
LDM - Context Matters
Weapon Sheathing
Vanilla friendly creatures and undeads expansion
Yet Another Guard Diversity
Umbra - Blademaster
Concept Art Scrib
FMI - Misc
FMI - Service Refusal and Contraband
FMI - Hospitality Papers Expanded
Eclipse of the Crescent Blade
Tamrielic Lore
FMGS - Unique Items Compilation
The Publicans
Passage of Prayers - High Fane Corridor Overhaul
Barilzar's Mazed Band Expanded
Linoras Leveling Mod
Minor Redoran Concept Art Inspired City Enhancement
Shrine of Azura
Marandus Rebuilt
Vivec's Muatra
Welcome Home
Improved Temple Experience
Concept Art Palace (Vivec City)
MDMD - More Deadly Morrowind Denizens
LDM - Context Matters
Weapon Sheathing
Vanilla friendly creatures and undeads expansion
Yet Another Guard Diversity
Umbra - Blademaster
Concept Art Scrib
FMI - Misc
FMI - Service Refusal and Contraband
FMI - Hospitality Papers Expanded
Eclipse of the Crescent Blade
Tamrielic Lore
FMGS - Unique Items Compilation
The Publicans
Passage of Prayers - High Fane Corridor Overhaul
Phases of the Moon and Different Breeds of Khajiit
There are many different types of Khajiit across The Elder Scrolls, with the shape a Khajiit takes being determined by the positioning of the Masser and Secunda moons at the time of their birth. The differences can be rather drastic, with the major change being determined on what phase the larger moon, Masser, is in. A full moon results in a large quadruped, waxing results in a large biped, new results in a small biped, and waning results in a small quadruped. This means that Khajiit can range from the more human-like that players are used to interacting within The Elder Scrolls to mountain lions and small domestic house cats.
>[From.Religion.GetHighGodName] reigns supreme for a mere brief seconds, as the whole concept of existence starts to fade away. You feel your body relax more and more until you can't feel anything at all. Are you dead or are you free?"
kino
Trying to finish up my Tamriel conquest, but Morrowind is such a fricking slog, holy shit. The Archcanon is this campaign's personal archenemy, I've spent like 70 years fighting against him an his wienersuckers and he just won't give up. His big protagonist energy is threatening me.
Yeah, there's a reason why no one starts or wants to go to war with Morrowind. Fricking moron fake gods. I don't like uniting Tamriel, but it's usually the way the game goes. Pic related is the time I decided to do so as my typical reach game
Current game is pic related: I started as a custom baroness of Tulune that manage to conquer a good bit of High Rock. Second ruler finally conquered enough to forge the kingdom. Current one is probably the most cursed. With a distinct lack of available men, I married my daughter to a tsaeci. She produced Christophe, who started out as a middling warrior who lost his leg in some random incident. He reigned in peace until the Khanatean Flu happened. To survive, he committed cannibalism as his snake people were said to do so and emerged from his castle, hated and despised by all.
To put his efforts into something constructive, he decided to deal with the frick off kingdom Orsinium had become (like, the redguards are almost extinct) and conquer the rest of High Rock. He became a legendary warrior, gladiator, and general. He is currently the greatest warrior alive and responsible for the executions of countless orcs.
Current game is pic related: I started as a custom baroness of Tulune that manage to conquer a good bit of High Rock. Second ruler finally conquered enough to forge the kingdom. Current one is probably the most cursed. With a distinct lack of available men, I married my daughter to a tsaeci. She produced Christophe, who started out as a middling warrior who lost his leg in some random incident. He reigned in peace until the Khanatean Flu happened. To survive, he committed cannibalism as his snake people were said to do so and emerged from his castle, hated and despised by all.
To put his efforts into something constructive, he decided to deal with the frick off kingdom Orsinium had become (like, the redguards are almost extinct) and conquer the rest of High Rock. He became a legendary warrior, gladiator, and general. He is currently the greatest warrior alive and responsible for the executions of countless orcs.
So, as it turns out, this guy is also my first wife's father. So, basically, he became a leader of a successful peasant uprising near Mournhold a the age of 100, became a baron, ruled in peace for 200 years despite being pretty much the best general in the entirety of fricking Nirn, got one of his daughters married to the Empire's heir and once he sees her get executed by her husband he suddenly gets elected Archcanon only 10 years later and starts leading the Anti-Empire coalition. He keeps getting Morrowind involved in every single offensive war I wage, shrugs off every single assassin that I send after him year after year, the health debuffs that I cast are nothing to him, he even becomes a member of the Elder Council just to shit on me.
I fricking kneel.
Trying to finish up my Tamriel conquest, but Morrowind is such a fricking slog, holy shit. The Archcanon is this campaign's personal archenemy, I've spent like 70 years fighting against him an his wienersuckers and he just won't give up. His big protagonist energy is threatening me.
It has a lot of cool stuff likethe guilds, magic, daedric princes, the Empire mechanics, etc. It's also not really finished, with many provinces, especially in Akavir, not having any CoA, and almost all devs left for EK2. There's also a lot of jank that comes with being a CK2 mode, like Orgnum getting killed by a random hobo or pic-related stuff.
You can kill Hjalti tho so 10/ 10.
Start in the interregnum. The higher bookmarks kinda suck outside playing the major characters. Highlight of it is you and a bunch of other NPCs starting from nothing and likely forming several life-long rivalries with them.
It has a lot of cool stuff likethe guilds, magic, daedric princes, the Empire mechanics, etc. It's also not really finished, with many provinces, especially in Akavir, not having any CoA, and almost all devs left for EK2. There's also a lot of jank that comes with being a CK2 mode, like Orgnum getting killed by a random hobo or pic-related stuff.
You can kill Hjalti tho so 10/ 10.
IIRC Valenwood somehow got land in there back when I was trying to unite Cyrodill. Then they started to wage holy wars n shiet and established a really big presence there. By the time I got there they were already dominant and I basically enabled the redguard genocide by appointing the biggest bosmer ruler the viceroy of Hammerfell.
I'm trying to at least get them to follow a more sensible religion, but they keep insisting on following the Green Pact in a fricking desert.
>The entire race is a product of the Nedes being bred by big Altmer bulls >Despite being the most magically inclined of the Mannish races Bretons barely produced any mages of note >Despite their Merish ancestry and magic inclinations Bretons fail at being anything other than generic fantasy humans >Breton """culture"" is supposedly famous for political intrigues, but almost any other race either matches or outdoes it in this regard >A race cucked on such a deep level that it ends up being cucked out of lore for decades >A race so cucked that fricking Orcs get more exposure at their expense
Imagine being a M*nmer...
What's a good TR area progression? I have been following this mod since before the Oblivion side projects got canned but I never installed it and want to try it on a new character.
What am I supposed to do with all this treasure...? This is the overflow from all of the containers in the Council Club. Is there anything stupid expensive I could barter for, or what? Something in the expansions? Not as familiar with them as I am with the base game.
What are some of the coolest enchantments you guys have made? Something more interesting than constant effect restore 20 points of fatigue, or 5 points of health, or sanctuary, etc., something that really complemented your playstyle in interesting ways. I need some inspiration.
I wouldn't call it interesting, but I had a necromancer character who would cycle through a few amulets that would summon skeletons. My character himself didn't do a whole lot of the fighting, so he would constantly be surrounded by like 9 skeletons, greater bonewalker, bonelord, and some other undead.
I'd say they are worth playing at least once, but the quality is much lower than the base game. Some of the trends there were an early sign as to how Oblivion would turn out.
Prepare to have sewer goblins that are stronger than pretty much everything you've fought in Vvardenfell.
I liked them but a lot of people don't. Tribunal involves a lot of traversing through sewers (definitely a weakpoint), Mournhold is neat to see, the story is pretty much a direct continuation, and I like some of the smaller additions like weapons/armor, the museum, and goofy trained scribs. Bloodmoon is about Hircine and takes place on an island tundra (I didn't mind how barren it seemed but a lot of people hate it), has some cool new weapons/armor, werewolves, and a mini-settlement building segment.
They're low effort and shit compared to the main game. Tribunal's addition of the Dark Brotherhood assassins breaks any semblance of game balance and the capital city of Morrowind is just a couple of interior cells like Oblivion's towns. At the very least it fits with Morrowind's theme while Bloodmoon doesn't really have anything going for it. The island of Solstheim is extremely ugly and rushed and both of these expansions suffer from Oblivion tier level scaling. The goblin club generic enemies get in Tribunal is stronger than Chrysamere and other endgame artifacts in Morrowind. If you're going to play them at least check out these mods:
thoughts on this https://www.nexusmods.com/morrowind/mods/45713
https://www.nexusmods.com/morrowind/mods/45714
https://www.nexusmods.com/morrowind/mods/46036
[...]
Balmora Mage's guild for me as well. There's a lot of room downstairs and it's an easy travel hub.
Same. Also, when I was young I liked climbing to Mages Guild roof, piling up unread books there and reading them one by one (implying I understood even half of them)(implying I can parse Kirkbride's schizo texts even decades later)
I'm gonna play Morrowind for the first time since I have nothing better to do. Anything important to know or should I just hop straight in and see how it goes?
Use the weapons you built your character for. Magic is useful, but there are multiple ways to get the spell effects you need, each with their advantages and disadvantages.
Jumping will make you faster.
If you're playing vanilla, consider unchecking the expansions until you're about 10-20 levels in. This solves Tribunal's Hidden Fun Stuff without needing a crappy mod.
Know that fatigue affects everything you do. Using T to sleep or wait is a good way to replenish fatigue.
Weapon skills do not translate to other weapons, but high luck and/or agility can compensate for a poor weapon skill.
Endurance is the attribute that gives health per level. It does not retroactively add health.
It railroads the player into completing a large chunk of the main quest before being able to start the Tribunal content and puts the flag to disable Almalexia's nightly visitors at the moment you talk to a guard(which is a hair trigger to avoid) instead of just going to Ebonheart(which is a minor detour at worst).
The only good aspect about that mod is the Solstheim rumour fix. Which has its own mod.
It makes perfect sense for the assassins to appear only after you've gained some fame. And there's no reason to want to fight the assassins multiple times other than extra loot, which is a stupid reason in a game where the economy is ridiculously easy to break.
Almalexia is old, insane, and very well informed whereas the player is not the first Nerevarine candidate the Empire has sent to Morrowind. It makes perfect sense for the assassins to appear shortly after a prison barge offloads exactly two people. It makes no sense for the assassination attempts to stop just because you talked to a random guard.
Also, the talking to guards trigger is there explicitly because the modder understands that some people just enjoy fighting the assassins but somehow thinks "just don't talk to the guards ever lol" is a more reasonable solution than "assassination attempts only happen X times ever/per month/per year."
2 years ago
Anonymous
Helseth sends the dark brotherhood not Almalexia.
2 years ago
Anonymous
Don't care. Still someone with plenty of reasons to be keeping tabs on Imperial activity, with him being insecure in his position as an adequate substitute for Almalexia's insanity.
Get Transport to Mournhold then. Playing purely vanilla is a funny thing to post about for the sake of contrarianism but in all honesty, playing without any mods at all is kind of moronic.
Transport to Mournhold is not the issue. The issue is that the mod makes it too easy to accidentally stop the assassination attempts.
Vanilla is mostly fine once you fix mercantile(sell value going down on higher skill bug), sneak(make direction more important), and unarmored(remove the 1 armour piece requirement). At most, you might want a QoL change like Maryon Reducto's Shrinkwand to get past npcs in doorways.
this is why you die and lose anon
i bet you played magic in skyrim and thought it was underpowered in comparison to enchanted and tempered melee, you fricking potion-let
2 years ago
Anonymous
Do you even enchant, bro?
2 years ago
Anonymous
i spellbomb you before you reach me
you fail
i win
i reanimate your corpse and have a daedra frick it
2 years ago
Anonymous
Do you?
2 years ago
Anonymous
Your inventory is triggering me
2 years ago
Anonymous
WhT a qt3.14 woodelf
2 years ago
Anonymous
>Lvl 1 >Wood Elf >those Skills >those spells
2 years ago
Anonymous
I tried to think of something interesting for a playthrough, and decided to clear the game and the expansions at lvl 1 with magic rings. I had some deaths though, so... eh
Just realized that you can finish the game even if you don't have wraithguard.
I didn't even talk to Caius Cosades but everyone calls me the nerevarine now.
Hell yeah, there's in fact an official way to activate Wraithguard even if you kill Vivec, by bringing it to Divayth Fyr.
Yeah. Wraithguard is technically optional if you can tank the mortal wound for a second or two. You still need to fulfil the prophecies unless you're okay with glitching through the door, though.
[...]
Yep. Weakness to Magicka affects almost all debuffs, including ones from items. It also includes Keening/Sunder's mortal wounds IIRC, but I'm less certain of that.
>It also includes Keening/Sunder's mortal wounds IIRC, but I'm less certain of that.
I never heard of resistance affecting the mortal wounds, though I didn't test it either. I just assumed there was no way around that damage.
2 years ago
Anonymous
>I never heard of resistance affecting the mortal wounds, though I didn't test it either. I just assumed there was no way around that damage.
Looking at the script, it seems I was wrong about it being increased/reduced by magicka weakness. It just messes with your health directly.
>katana with restore health on strike
Does that restore the enemy's health or yours?
2 years ago
Anonymous
That anon screwed up and made it restore the target's HP. You can make swords that restore your own health on strike, but you have to make sure that it's an On Self effect and not an On Target effect.
2 years ago
Anonymous
Lol, as I thought.
You could also enchant it with absorb health to make a good weapon that deals damage and restores your health.
>Warrior instead of Thief >Mercantile yet Armorer >No ranged damage option >No Sneak or Illusion to get close to your enemy >Random Conjuration instead of using Alteration to fly, jump, and unlock doors.
You should always pick STR and END for higher starting health, the rest you can level later.
>Female Breton >40 STR, 40 END
He did.
The STR is not essential though. 5 health doesn't matter a lot in the long run. Taking either LCK or AGI besides END would've been competely fine.
i spellbomb you before you reach me
you fail
i win
i reanimate your corpse and have a daedra frick it
>i reanimate your corpse and have a daedra frick it >have a daedra frick it
I'm worried. Will it be gentle?
Conjuration instead of using Alteration to fly, jump, and unlock doors.
Not that anon, but Conjuration might be for Bound Dagger; when using it, the character's Short Blade skill would be treated as 10 points higher. And IIRC, Bound Dagger is almost as good as the very best short blades you can get, both damage- and speed-wise, while also being weightless(?).
Conjuration instead of using Alteration to fly, jump, and unlock doors.
Not that anon, but Conjuration might be for Bound Dagger; when using it, the character's Short Blade skill would be treated as 10 points higher. And IIRC, Bound Dagger is almost as good as the very best short blades you can get, both damage- and speed-wise, while also being weightless(?).
Scratch that, it's probably not a runner-up for being the best Short Blade damage-wise because there are enchanted daggers/swords, but still a pretty good choice until you get them.
Even without enchantments, the Daedric dagger lags behind the Ebony shortsword, the Daedric tanto, the shortsword, and the wakizashi, and arguably glass daggers.
Does anyone know if there's a way I can tweak my OpenMW config files so as to make it that I can't raise an attribute by more than, say, 3 points per level up? I've been installing some mods to make things a bit tougher and generally more reasonable (more exclusive factions, higher faction requirements, etc), and I feel like this is the last thing I need for my more "hardcore" vanilla+ playthrough. Being able to raise my attributes by 15 points a level is just absurd when you've played the game for years.
Don't know it it works for OpenMW but in the normal construction set, you can go to the gameplay tab -> pick settings -> select the gameplay tab inside the game settings -> and change the iLevelUp01Mult through iLevelUp10Mult values to 1-3.
>Warrior instead of Thief >Mercantile yet Armorer >No ranged damage option >No Sneak or Illusion to get close to your enemy >Random Conjuration instead of using Alteration to fly, jump, and unlock doors.
[...] >Female Breton >40 STR, 40 END
He did.
The STR is not essential though. 5 health doesn't matter a lot in the long run. Taking either LCK or AGI besides END would've been competely fine.
[...] >i reanimate your corpse and have a daedra frick it >have a daedra frick it
I'm worried. Will it be gentle?
I think any non-mage breton is a niche/aesthetic character in tes3. He can do what he damn well pleases I guess. I don't know how to rate it.
Morrowind seems like it could be a real cool game but how the frick am I supposed to actually enjoy it? I tried playing it for the first time recently, went in totally blind, and ended up breaking the game inside of 10 minutes just by visiting an alchemy merchant.
Just do the main quest the first time through to learn the game's mechanics and avoid breaking stuff until afterwards. There's definitely other ways to break Morrowind that's not just pot spam.
Does anyone know if there's a way I can tweak my OpenMW config files so as to make it that I can't raise an attribute by more than, say, 3 points per level up? I've been installing some mods to make things a bit tougher and generally more reasonable (more exclusive factions, higher faction requirements, etc), and I feel like this is the last thing I need for my more "hardcore" vanilla+ playthrough. Being able to raise my attributes by 15 points a level is just absurd when you've played the game for years.
I've been stuck for years on how to really solve the issue. No I do not want to swim in a corner for 100 hours "playing" the game while I do something else in another room of my house so my character is not gimped. Equally, yes, once you know what you are doing 5x3 is a hell of a lot of points.
There is a master trainer for athletics. Or you could just edit the fMinWalkSpeed(+Creature) and fMaxWalkSpeed(+Creature) and fBaseRunMultiplier settings in the editor so everything moves faster.
Yo, is it bad if I level up too fast? I'm doing the mage guild quests and I guess I don't have enough stats to advance myself. Does it really matter? I'm level 10 now and still haven't really done much in the main quest because I've just been fricking around with all these mage quests. There's a surprising amount of them.
There is no wrong answer on this. You could powerlevel, but you could just as easily put your Mage Guild activity on hold and join the Imperial Cult or something.
No it doesn't matter, you will just get better loot lists from generic containers and more enemies will be around the overworld with diseases and blight.
>better loot lists from generic containers
Also part of the merchants' restocking inventory.
Ultimately I wonder if the real solution isn't something along the lines of accepting alchemy and enchanting 'abuse' in to your life to make up any gap improper leveling causes.
The real solution is to not give a shit about your imperfect character. The game's not balanced around 3x5 stats every level, and it's certainly not balanced around 100s in all stats.
Pretty much, surreal reading people talk about how they HAVE to run in a wall for 10 hours when my argonian that can't use the boots of blinding speed already zooms around at level 19.
MUSE got some pretty good stuff, like the Tamriel Rebuilt soundtrack. It's lua-based though, so no OpenMW for now. I guess you can use the music itself without MUSE, but context-awareness is a hell of a drug.
If you're fine with not Soule-like stuff, I recommend trying my personal favorite: https://www.nexusmods.com/morrowind/mods/46312?tab=description
Yo, is it bad if I level up too fast? I'm doing the mage guild quests and I guess I don't have enough stats to advance myself. Does it really matter? I'm level 10 now and still haven't really done much in the main quest because I've just been fricking around with all these mage quests. There's a surprising amount of them.
No it doesn't matter, you will just get better loot lists from generic containers and more enemies will be around the overworld with diseases and blight.
I guess some people really don't like the idea of spending money for some reason, even in a game where the economy is laughably easy to break. Some would also likely see them as a crutch, but those people probably wouldn't autowalk themselves in Balmorra.
The real weirdos hough are those who level up acrobatics solely by bunnyhopping. Just visit a trainer for frick's sake, they're in the game for a reason.
The MGE, while mainly used for distant land and shaders, has a side function for hammering keys. Before you pick up Fargoth's ring you get the ability to jump, so I walk back inside jump 100x/second against a basket for a few minutes to max out acrobatics. I then stride out of the Census and Excise Office like a god damn champ ready to do Morrowind.
The only thing that's bothering me about this is why the frick would you do that instead of just cheating outright. You're wasting the stat points as well.
Once I start using Trainers, there's nothing left to be done in the game. No meaningful progression. I try not to use them beyond bumping up weapon skills to about 25 or so if I feel like using something my character wasn't built for.
I guess some people really don't like the idea of spending money for some reason, even in a game where the economy is laughably easy to break. Some would also likely see them as a crutch, but those people probably wouldn't autowalk themselves in Balmorra.
The real weirdos hough are those who level up acrobatics solely by bunnyhopping. Just visit a trainer for frick's sake, they're in the game for a reason.
>The real weirdos hough are those who level up acrobatics solely by bunnyhopping.
Why use a trainer when it's pretty fast to level and what I'll be doing anyway?
I'd argue that finding the master trainers(especially the enchant master trainer) is itself a type of progression, and that paying for 50+ athletics(and any x5 speed multipliers) is a decent alternative/addition to the boots of blinding speed.
The first few playthroughs though? Definitely recommend not using any trainers. Makes you appreciate what you have.
Because the training is unlimited it's always easy and tempting to trivialize the game. People who walk into walls or whatever are being ridiculous and should just pay though if they're that impatient and unwilling to simply progress naturally.
Just realized that you can finish the game even if you don't have wraithguard.
I didn't even talk to Caius Cosades but everyone calls me the nerevarine now.
Yeah. Wraithguard is technically optional if you can tank the mortal wound for a second or two. You still need to fulfil the prophecies unless you're okay with glitching through the door, though.
Sheogorath's Signet Ring drains 14 points of willpower instead of 10. Is it because I took the sign of the apprentice?
Yep. Weakness to Magicka affects almost all debuffs, including ones from items. It also includes Keening/Sunder's mortal wounds IIRC, but I'm less certain of that.
I just opened the door using this crank, there's no need for glitches (it's there from the start of the game, you can fight dagoth ur as a level 1 character if you manage to get there)
Why do zoomers love this game so much? They are literally ruining it for me
Everytime I see some dumb meme about this game I die inside.
Can't these idiots go back to skyrim
I tried contributing to Tamriel Rebuilt with quest design and writing. Nobody gave a shit and everyone just ignored me.
I think I will not join a community project in my life.
You don't even need to look at the 3D models, the writing quality is really questionable at times. Cliches, references, and rehashing out the ass and they do that "describe something that's happening with text cause we don't want to or can't script or animate it" thing too much
You don't even need to look at the 3D models, the writing quality is really questionable at times. Cliches, references, and rehashing out the ass and they do that "describe something that's happening with text cause we don't want to or can't script or animate it" thing too much
Old TR's stuff is bad and most people within and outside the project have no problem recognizing that. Currently there is an overhaul of the imperial areas in the Telvanni district, with a bunch of questionable quests being either axed or reworked from the ground up, and the same will be done with some Indoril areas. This, of course, side by side with new content in the Thirr Valley and DoD.
While not perfect, TR's modern standars are pretty good.
Also don't forget they erroneously retconned Tarhiel to be the court mage of Old Ebonheart castle
2 years ago
Anonymous
They seriously think the megalomaniacal enchanter conducting reckless research while wearing the Telvanni style extravagant robe is an Imperial shill?
2 years ago
Anonymous
Although there seems to be some loose logic as to what faction members were, I really don't think his robe is a good indication of anything. Pic related being a good example and also the Guild Guide for Vivec wearing the robe with the bug wings on it. You could just as easily say that he's a mage from the Empire since he's wearing a colovian fur hat.
2 years ago
Anonymous
He clearly references the Telvanni and wears a Telvanni robe. Calling that a coincidence is like saying LeBron James wearing a lakers jersey is a coincidence
2 years ago
Anonymous
By that logic isn't Galbedir's a Telvanni robe too? And by clearly do you mean just his mention of towers and nothing else? The Telvanni don't have a complete monopoly on the word. Honestly, where the hell would he have been trying to jump to if he was Telvanni? Sadrith Mora to Tel Aruhn? Where would he even have been aiming for?
He's basically just an easter egg a dev threw in and they probably had no idea where he jumped from. TR devs thought it'd be silly to place his point of origin in Old Ebonheart so they did. Simple as that.
2 years ago
Anonymous
Galbedir isn't relevant to the Telvanni in any way. >And by clearly do you mean just his mention of towers and nothing else
Frick off straw grasper. Yeah I'm sure he actually meant the white gold tower. Or maybe the empire state building. I mean they use levitation there all the time! >TR devs thought it'd be silly to place his point of origin in Old Ebonheart so they did
Yeah and it's fricking stupid. Simple as that.
2 years ago
Anonymous
>Galbedir isn't relevant to the Telvanni in any way
I'm saying it's fricking dumb to assign faction ownership to clothing when there are robes that you'd clearly associate with the Telvanni or some sort of Dunmer faction on literal whos. >Frick off straw grasper.
Stop being assmad anon. Up to this point, I really didn't associate that robe with the Telvanni up to this point and I'm wondering where the frick he'd have jumped from if he was a Telvanni. Besides levitation is barely mentioned in his journal aside from an aside that his scroll avoids the side effects of it. It's not outside the realm of possibility that I don't understand "teh deep lore" about an NPC added as a reference to some devs university.
2 years ago
Anonymous
In TRs version he literally jumped from Ebon Tower which is a bunch of towers.
2 years ago
Anonymous
In the real version Ebon Tower didn't exist yet, so I wonder what towers Tarhiel was talking about in his journal. Maybe it was the Telvanni, or maybe the developer could see into the future.
2 years ago
Anonymous
Literally could be any tower TR devs just filled in the blank.
2 years ago
Anonymous
>By that logic isn't Galbedir's a Telvanni robe too?
Exquisite robes only come in one variety, so no.
2 years ago
Anonymous
Tarhiel wears the extravagant_robe_01_t
Other extravagant robes are regular 01, the a, b, c, h, r models, and 02.
Morrowind actually does verisimilitude well in this aspect See picrel.
2 years ago
Anonymous
I think the main reason they put Tarhiel in Ebonheart is because if you jump using the Scroll of Icarian Flight from the Ebon Tower and you point yourself at Seyda Neen, you land about where Tarhiel falls.
2 years ago
Anonymous
That depends on a shit ton of factors
2 years ago
Anonymous
I know this poster and he's an autist, but not necessarily an authoritative autist.
2 years ago
Anonymous
Nothing he said there is untrue
2 years ago
Anonymous
Was taking a shit and didn't read the whole post and assumed it was regarding Tarhiel.
My understanding is that they already have quest designers and writers coming out the gills, what they really need are people to do the unsung b***h-work of designing interiors and scripting quests.
Shippers gonna ship. Dagoth Ur calling you "sweet Nerevar" and being almost naked doesn't help. Those fricking abs man
People ship Nerevar with the ALMSIVI, with Voryn, with Dumac even. Sometimes with all of them at the same time. Sometimes there's even some actual basis behind it.
Are there any mods that make the game more difficult and challenging? Already beat the game on 100 difficulty three times, never used the fortify intelligence exploit (although I did abuse bonus strength from corpus).
Beware the Sixth House + More Deadly Morrowind Denizens + any mod that helps curb how easy it is to cheese the game like Morrowind Anti-Cheese and BTBs Game Improvements (Necro Edit). If you want something completely different you could try Morrowind Zombie Apocalypse, it's like DUST but for Morrowind.
I've heard good things about Pax Redoran but the stuff in the Telvanni isles I played seemed juvenile. I was hoping for some more wizard hijinks and the first time I see anything from it, it's the orc foreman from my stronghold bluntly warning me that dunmer women are mad about sex. From what I've heard I get the impression a lot of what they add is just fetish shit.
>But that's the case with real people as well
It's really just the case with open world RPGs in general. The NPCs are pretty boring in the sense that they don't do anything though. Not even talking about schedules necessarily, NPCs barely ever move around or do anything other than talk to you and stand still. It'd be nice if the quests made NPCs move around and interact with each other and stuff ,and if they also could've made it so the NPCs could sit, read, hammer weapons, talk to each other, etc.
Rise of House Telvanni is iffy. One of the first quests you get is to put a self-insert half dunmer half chimer in charge at Tel Aruhn and she gets more quests about how she was blessed by Azura and speshul she is. I vaguely remember there being another quest where she gets one over you without any option for reprisal, but I may be misremembering.
The quests themselves are of intermittent quality and I thought that Edwinna Elbert's quests were irredeemably shitty. They even had a never before seen daughter of Fyr they pulled out of their ass. Compatibility is a huge issue too since one of the first quests you'll get will involve the near-complete destruction of the mages guild and one of the final ones is a plot to assassinate Duke Dren. I never finished that quest, but there's really a lot of permenant shit that can happen to your game.
There is a mod that supposedly fixes some of these things, including editing the main self insert to be more normal, but as much as I want to give the dude that made it the benefit of the doubt, I don't think he did enough to redeem the it.
Uvirith's Legacy IMO is a much better pick, but there are some hurdles to get over. There's again a character that seems self-insert-ish, but she's relatively compartmentalized so you can ignore her entirely if you wish to. Some interactions can be overly cutesy/cringey with the apprentice and maid and I could see somebody being annoyed by them.
That being said, I found the majority of quests in it to be good. Stuff like finding the undead Uvirith whose grave your tower is built on or uncovering a rival's conspiracy to tunnel into your tower. Last time I played I found an entirely new line of quests where you can get an eggmine off of Neloth and then manage it. I thought it was pretty fun overall, but you might get less out of it. From a purely utilitarian standpoint I can't play without the teleportation pads it adds between Towers, that even includes TR last time I checked.
Started Bloodmoon tonight, last leg of the game after playing nearly nonstop since the start of May. Kinda glad I played Oblivion and Skyrim first, cause if I played Morrowind first I'd have hated the other two for being monumental downgrades.
Oblivion would've hands down been the best game of all time had they had the same dev team (with more employees) and really built off of what they had with Morrowind. God why do we have to live in this timeline. Instead it's one of the most awkward and unintentionally funny games ever made. Elder Scrolls went from pushing the boundaries of video game world building to literal joke in one game.
>giving vivec a weapon
Nah, miss me with that shit. One of my favorite Morrowind memories is finishing up my Khajiit monk playthrough by getting into an epic fistfight with a god. Dodged all his magic with my nonsensical acrobatics skill and then rushed that mfer
I’d make a legend of this netch longhook. Make no frown that this will be my weapon in your guard, however low its station. We all drink from the milk of our fathers.
https://www.nexusmods.com/morrowind/mods/45879
Here you go, I've used this in the past so I know it works. Two versions, one that doesn't let you level Minor or Misc skills, and one that only prevents Misc skills from leveling.
https://www.nexusmods.com/morrowind/mods/45879
Here you go, I've used this in the past so I know it works. Two versions, one that doesn't let you level Minor or Misc skills, and one that only prevents Misc skills from leveling.
I like this one:
https://www.nexusmods.com/morrowind/mods/49421?tab=description
Solstheim is kino and no one will convince me otherwise.
Bro look at it. Compared to Vvardenfell the terrain is so flat, dull, and uninteresting.
What's dull is Bethesda's sad attempt to use unscalable hills to try and divide up Vvardenfell. Its illusion of immersion lasts as long as you don't levitate or Hoptoad to see how artificial the boundaries between different environments look.
It's flat and empty as shit. Glad Dragonborn gave it a much deserved facelift.
I think the snowy areas look alright, but they didn't pull off the half-snowy parts very well. It ends up just looking messy.
The frozen lake is the nicest looking feature I've found so far, the southern coast can look nice in cloudy, misty weather too, but overall both plugins don't use the engine well.
Morrowind's DLC where made only as a cashgrab while morrowind itself was the last hope of the company at that time, they needed it to be fricking good.
How the mighty have fallen.
Empty is the word I would use, almost liminal.
In morrowind you feel in a whole new planet, so you never notice the lack of trees and shit because it's supposed to be different. In solstheim the technical limitations of the time and engine appear more obvious.
STANDING HERE
I REALIZE
YOU ARE JUST LIKE ME
TRYING TO MAKE HISTORY
BUT WHO'S TO JUDGE
THE RIGHT FROM WRONG
WHEN OUR GUARD IS DOWN
I THINK WE'LL BOTH AGREE
THAT VIOLENCE BREEDS VIOLENCE
BUT IN THE END IT HAS TO BE THIS WAY
I'VE CARVED MY OWN PATH
YOU'VE FOLLOWED YOUR WRATH
BUT MAYBE WE'RE BOTH THE SAME
THE WORLD HAS TURNED
AND SO MANY HAVE BURNED
BUT NOBODY IS TO BLAME
YET STARING ACROSS THIS BARREN WASTED LAND
I FEEL NEW LIFE WILL BE BORN
BENEATH THE BLOOD STAINED SAND
BENEATH THE BLOOD STAINED SAND
Dude this part where you gotta go around talking to the councilors so you can be chosen as Horchata is kinda tedious. I'm about to go buy some personality potions somewhere and just chug them before talking to every single one of these idiots.
Is there ANY fricking idea cooler than the Nerevarine piloting Akulakhan and facing down Numidium at the end of the world? Say whatever you want about C0DA and Kirkbride, this happening will FOREVER be my headcanon. This is always how I imagine my super broken demigod player characters dying.
I really love the idea of homosexuals stopping jerking off to their big robots, seriously numidium was supposed to be a golem, have the mind on his own, not be "piloted" by some troony homosexual
Numidium was probably a golem in the same way ashlanders thought heavy armored dwarves were robots.
Numidium is an artifact of infinite complexity, who know what the frick it is? Some say the dwarfs mantled it, which implies it is a god to some extent.
None of it is real. 0% of it. There is no mystical isle of Vvardenfell. No bitter cold land of Solstheim. No grand city of Mournhold. How can anyone have ownership over something completely fictitious, which has no substance outside of the imagination and the limited representation of simulator software? The whole idea of "canon" is a commercial one. It exists purely to distinguish Bethesda products from those of third parties and elevate them in the eyes of consumers. If the third party content is more interesting, why privilege Bethesda's material? There is no canon, only levels of good ideas.
2 years ago
Anonymous
Really funny how Kirkbride went full "there's actually no canon, it's all free estate" mode when he basically blackmailed Imprerial Library into deleting the Douglas Goodall interview who was saying much the same.
There are good ideas, and then there's >But then the Hist-Jilian wars spilled out of a Wheelian rip into the SubSys slice of 'brane-space, and things changed for Kinmune. With the outer colonies separated from Nu-Mundelbright chronoculic sync-net anchors, maintenance of space-time beyond the F-Shores faltered. As the barely-there Hist blink-root-ship armada fired an artillery barrage of 16th-dimensional mathematics at their Jilian enemies, impossipoint detonations stippled across the Ix-Egg and its clutch-satellites like some garish TalOSian hologram, only without the irony. Kinmune's synthetic body, caught in one of the blasts, suddenly found itself in the Ysgramorim, her mind an aggregate of the residual personalities of her last several users.
shit.
2 years ago
Anonymous
I still feel like his "Pelinal was and is an insane collective swarmfoam war-fractal from the future, you betcha" comment really shaped all future discourse regarding Pelinal, and not in a good way. If you just read the Song of Pelinal, you'll see "Armor made from a future-time" and "hand made of a killing light" and might go "ha ha that's funny kinda like the terminator" but when the author just goes and says it, I feel like the mystique is completely ruined.
2 years ago
Anonymous
Stuff like that is inevitable when you have an author directly interacting with his audience, especially when you have one who does (or, at least, did) that pretty frequently. Kirkbride often does that in a kinda "obscurantist" way at least, but having an Author's Word has pretty disastrous consequences on a lore that rides as heavily on ambiguity as TES.
A personal pet peeve of mine with him is how a lot of his out-of-game works have that "declarative truth" tone to them. It's not an in-universe opinion or perspective, it's just THE truth.
Another thing that bugs me with his stuff, and is kinda tied to the previous one, is how many people like to treat it as a Gospel in lore discussion. The cyborg Pelinal is dominating the discourse around him, the world-destroying Thalmor do that as well. Amaranth is a very big discussion topic now and is a major influence on the way people view the TES universe, but it's really something that Kirkbride conceptualized after leaving Bethesda and there isn't really anything even referencing it in the actual games, unless you count Sermon 37
2 years ago
Anonymous
One of the main advantages he has is that he communicates more directly to the fanbase. Kurt and Ken have contributed just as much to the lore over the years but they're a lot more private - some of their contributions we only know about because Kirkbride himself told us that they did [x].
2 years ago
Anonymous
>A personal pet peeve of mine with him is how a lot of his out-of-game works have that "declarative truth" tone to them.
Yeah that's pretty boring and goes against a big part of what made the first pocket guide and lots of works in Morrowind cool. The conflicting accounts of what happened at Red Mountain, the way the daedra are framed as the anticipations for the Tribunal and everything make it feel like a living world where everything isn't clear cut.
2 years ago
Anonymous
Kirkbride certainly doesn't own the series either, and he's produced a lot of garbage over the years, but some of his stuff is gold and my headcanon.
I really love the idea of homosexuals stopping jerking off to their big robots, seriously numidium was supposed to be a golem, have the mind on his own, not be "piloted" by some troony homosexual
Is Tamriel Rebuilt going to be finished this decade? When will we finally get to go chill with our woefully lore neglected n'wahs of House Dres? Fricks me up that I first discovered this mod as a kid and now I'm very nearly 30.
2030 is overly optimistic. Here's the potential future release map. Assume 1-2 years per release but maybe 3 if especially slow. Thirr Valley is now going to mostly be included in the Narsis release, with a smaller area being released after Dominions of Dust, along with a redo of the area east of Old Ebonheart.
It hurts.
>2030 is overly optimistic
Not really, development has sped up thanks to things like the Blender nif plugin which makes new assets far easier to create. based on the pic posted areas like 2a and 3a were just layouts, now they are cluttered zones, and 1a didn't have npcs or quests, or interiors for most locations, now it does, within the next 3 years all of the locations depicted on this map will have a full release, by that point most of the Dres overworld would have been detailed and the east of the map will have been overhauled and a release will be planned, 2030 really isn't out of the question, if anything doesn't hit 2030 it will be Almalexia, I know there are lans to change parts of the mainland, but I don't remember if there were plans other than maybe adding a 6th house quest.
Of course something could happen in the future that stops the project in it's tracks, I personally plan on throwing a giant wrench into all Morrowind extended mods, but that's just me.
>the last two years was a speed bump as the old morons got pushed out
Tell us more.
Personally I think they should have started on the redoran content first, it hurts that a completed blacklight with quests and NPCs will be presumably one of the last pieces of content released
Is there a mod to fix the Redoran stronghold quests so you don't get an incel problem in the first place?
Just dump a point into Luck every level, and maybe powerlevel Endurance by paying a trainer early on.
Or you can use a 5x mod.
>
Current encumbrance / maximum encumbrance adds a speed debuff, and certain race/sex options are markedly slower than others.
High Athletics and/or Speed also make you run faster, though I prefer using hoptoad.
Recommended items would be the Boots of Blinding Speed and the Redas Robe of Deeds. You can find the second one south of Molag Mar, in a tomb next to the athletics master trainer
Mods exist as a way of breaking into the gaming industry. They're for the benefit of developers, not users.
Some of them (especially the big ones) will never be finished, and the devs are quite happy with that.
yes. whether or not I have to strangle the other devs to do so. you will see dres before it finishes. progress on the citadel assets is moving quickly and then it's a matter of time. the last two years was a speed bump as the old morons got pushed out
No, they're staring from scratch with the unreal 5 engine
Its fine if they never finished it tbh. It adds so much shit that you can't ask for me. Nobody ITT finished more than 25% of the current content anyway.
Isn't it like 40+ hours of content? That's pretty insane considering how much more content we'll be seeing.
Why is it taking so long?
It's an extremely ambitious mod and also a very autistic one. They're taking a lot of care with making it as lore appropriate and "fitting" as possible with what little lore there is to go on and filling the planks where they can. Also filling it to the brim with quests, unique NPC's and factions and making it feel like a seamless extension of Morrowind. Also the actual landmass of the mainland is like 5-6 times the size of Vvardenfell if not bigger.
Why would anyone play this dogshit game?
Not for the combat surely, also not for the writing...
Ah, nostalgia and contrarianism, I see. No thanks.
You seem mad that other people enjoy something for reasons incomprehensible to you. Sounds a bit like jealousy, in fact ...
Posing as a Romanian schizo is probably a symptom of an even greater mental illness. Ignore these gypsy fetchers, seros.
Hehe i like geim
Gamu funi
Because its good
Because unlike nu-RPGs like new vegas you can create your own story only through the RPG mechanics, you don't depend on a woke writer to make a story for you.
Yeah, I will focus on my own personal projects from now on.
What was one of your quest ideas?
Why can’t I download this shit on the psn store and only on xbox
>not the PC master race
ngmi
Because it was never on any Sony platform? When it came out it was only an OG Xbox and PC release, and it never got a rerelease.
>Console Morrowind
Is this how you honor the Sixth House and the tribe unmourned?
Who are some of your guys' favorite NPCs?
I like Archmage Trebonius, he's the perfect character to have at the top of the Mages Guild in Vvardenfell.
creeper
Dude... yuck... he was an ineffectual leader, I think killing him in the Rise of House Telvanni, or becoming him is what's up.
I raise you one Orvas Dren.
>he was an ineffectual leader
Yes, and that's why he was the perfect character to be the leader of the Mages guild.
A bureaucratic and ineffectual organization that prioritized loose and general understandings of magic rather then mastery, and politics over actual study.
Not only that, but the fact that working for him is completely optional and that his bullshit jobs are actually completable makes him more fun to interact with. In Oblivion they made the Archmage an idiot to again but you HAVE to work for him and follow all his orders to a tee for half the questline which makes him a lot more annoying, and you don't even get the satisfaction of killing him or deposing him yourself, he makes some bullshit unearned heroic sacrifice.
Mages Guild was a mistake. Frick Vanus.
Crassius Curio obviously. How could you choose anyone but Uncle Crassius? Now apologize and remove your garments :3
Hlaalu are basically n'wah. Reject the Empire, reject taxation, grow a mushroom tower and spend your time researching immortality or hot cloned daughter-wives.
>hot cloned daughter-wives
>not even hotter lusty Argothian maid
ngmi
>wasting time on Argonian maids
Buying pet pleasure lizards is servants' work.
>just realized the other day that the fighters guild quest to get the mythical eggs of gold for a telvanni client was for therana
*sobs*
Morrowind NPCs are strange in that I can only really remember them for the functions they provide, with a couple of exceptions like Trebonius and Caius Cosades. Trebonius' character is really cool though.
>extremely powerful royal battlemage
>gets sent to Morrowind
>instantly inherits the title of Guildmaster because he outranks everyone
>powerful enough in the magical arts that nobody dares to challenge him for the title
>hideously inept at actually running the guild for a combination of reasons
I always felt like House Redoran had the most boring characters in comparison to Hlaalu and Telvanni. Every single Telvanni Master is fascinating from the pragmatic Aryon to the batshit insane like Therana. Hlaalu has Crassius Curio who props them up single-handedly in the weird department. Redoran meanwhile has who exactly? Can't think of a single memorable NPC.
Because they're honest people and usually go unnoticed. You got a couple oogabooga tribe warlord-types who will duel you to the death though.
Off the top of my head, Bolwyn Venim was pretty cool.
They are Dunmer driven by creeds and deeds. Not godless clonefrickers.
I actually kinda liked Miner Arobar. Most of the other councilors were forgettable but I like that he expounds - at length - about the virtue of brevity, and swings from dismissive to obsequious at the drop of a Redoran Master Helm. It also helps that his daughter keeps a stash of skooma and depraved Daedric pornography.
Dondos (notorious bum) Driler
Snowy Granius. I give him reasonably-scheduled beatings with all kinds of weapons, just power trained many points in Axe last night. He takes it like an absolute champ. Snowy Granius will never give up, never surrender.
I know it's the obvious choice, but there isn't anything you can't love about a crack smoking old man built like a brick shithouse
my start to any new game is to taunt kill this guy right away so i can have his incredible ring and staff
What's you're battle plan for killing him so early?
If I were me and wanted this guy dead on day 1
>give fargoth his ring
>break mercantile get a stack bunch of cold damage scrolls and 1 almsivi from arille
>use almsivi in the shop
>search Vivec enchanters for +personality, paralyze, & more damage scrolls
>pray taunt works with buffed Per
>>pray taunt works with buffed Per
If you position the dialogue window correctly you can just spam click Taunt until it works. If that's too cheesy you could always just make a Frenzy spell. Trebonius is only level 23, so you'd be looking at something like Frenzy 23 points for 5 seconds on touch, which should be pretty trivial to cast.
That's good to know. I had assumed taunt didn't work once disposition bottomed out
The dremora that says he'll rape your corpse after you insult him.
For me, its Balyn Omavel. I always pretended he and my character were old friends.
Ranis Athrys
I have nearly jerk offd as often to her as to that naked woman in the Seyda Neen lighthouse.
Xbox, Morrowind, summer holidays. What more does a boy need?
>inb4 Skyrim fetchers who don't know how to role-play
The spoiler-in-OP way of opening threads is really my favorite.
I recently started a playthrough as an unarmored spear lad using restoration for the first time and it's great. With mods the game honestly looks really good, even if the animations are rather dated. I can't get over how amazing the worldbuilding is and for the first time in 20 years I'm really digging into the books as well.
You should read the books, what's cool is that most of the things written in those exists in the game. I remember thinking vampires were just flavor text and then I stumbled upon an eerie tomb.
>it's one of these "I lost my friend somewhere there quests"
>keep walking
Aside from that, love this game and not having a quest marker.
All the naked Nords. Some without axes.
how is the current state of OpenMW?
Decent
Provides the complete vanilla experience, I just wish I was more intelligent and understood how to add mods to it. Graphics are great but that should be obvious.
All you do is go to documents > my games > openmw > data and drop folders like meshes, textures, icons, etc and .esp files in there. If the data folder doesn't exist you just make one
I think he means source code modification and LUA mods.
In that case I wish I was more intelligent too
>complete vanilla experience
They fricked over birthsigns, The Lady is basically useless in OpenMW.
A critical component of the game is broken, like I said, the complete vanilla experience.
I'm joking of course, I was not aware.
they fixed them in the most recent update. also the only broken birthsign was the lady because of the endurance thing, all the other signs were more powerful cause their fortifications would go past 100
I just looked it up and thankfully it's getting fixed for 0.48.
I want to make a morrowind spiritual clone. With all the jank that made it such a fun game.
good luck, morrowind took 100 years of work to create
Am I right in saying that there is a small resurgence of interest in Morrowind recently (like past 2 years or so)?
Definitely, especially the modding, Morrowind mods are higher quality than they've ever been.
Dagothwave has like 7 million views
All me.
If you shrink the heart of Lorkhan and put it in your chest instead of your own heart, will you die?
Ask the ~~*Dwemer*~~
It would be extremely grand and intoxicating.
You're a big god
For WE
It doesn't look like an actual biological heart (made of stone), so probably not, unless you are also made of stone.
Like others said, it's not a heart. Kargenac and Dagoth have the right (and wrong) idea when building Numidium/Akulakhan to harness its powers.
many questions were asked before
If only the map didn’t have scribbles when you explored, it would be the perfect game
Seen any Romanian gypsies? Hahahahaha.
Play TES Redguard if you like Morrowind's world. The combat sucks and the tomb raider style segments are overly long but it's the only other game that shares anything in common with Morrowind while taking place somewhere else.
I have never gotten over someone spoiling that the PC was the reincarnated Nerevar.
Pretty sure the opening cutscene before the game even starts spells it out for you.
I think tes games are kinda better with spoilers
Is c0da a spoiler? Is loveletter?
It's fanfic, and not the good kind of fanfic like TR.
a non canon spoiler i think
But Anon, he's not. He became the Nerevarine during the main quest.
Did he? or was it all a lie by Azura to get rid of the Tribunal?
Azura has no power over prophecies. Tribunal doomed themselves by picking an easy way for pseudo-divinity.
To be fair - they doomed themselves by not finishing off daggoth ur. If they had been more thorough they would still be dabbing on daedra and shit. mehrunes dagon wouldn't have been allowed to get loose in oblivion if the tribunal were still working. Losing them helped lose the empire
They thought he died. He actually died, no one expected him to rise up again.
But didn't they achieve Chim? I admit I'm unclear on the whole dream of the godhead and Dagoth Ur's relation to that. But if they can achieve oneness with creation through "sleep" where everything happens at once, seems like a wiener up to me. Plus you can scout the place out and not go in unprepared for an ambush. They seemed to get wienery. It's godhood, the most tempting target for anything capable of fricking with you
>But didn't they achieve Chim?
No. Neither of them did. Yes, they tapped into the heart, yes, they got semi-divine powers, but none of them are royalty. Vivec desperately wanted to be more than he is, but it's not enough, and never will be, he loves himself too much. Seht could've go for it, but he lacks love for himself, and he's too close to zerosum already. He chose, or rather was forced to play along by the script, AND is aware of that, to stick to his role until the end. And Alma is simply moronic, and an actress.
And don't forget there are different stages of godhood in TES. From mortals' perspective, even aedra/daedra are gods, though they are not.
In any event, Ur's powers are greater than all three of theirs combined. He may be a false god, but so are they.
Did he use the tools on himself before or after the rest did? Alamalexia is certainly just a Theodora and you're right vivec loved himself too much. Sotha Sil was based cause he spent his time dabbing on daedra but I agree he couldn't forgive himself. But what made Ur so special?
And remind me how daedra aren't gods? Aren't they like sentient Aedra creating within instead of without?
Battle of Red Mountain is a big ass dragon break. Everything that happened here is debatable, but none of the sources say that Ur ever used the tools, he was actually strongly against using them since they're dangerous in wrong hands (that's true) and desperately asked Nerevar to destroy them. But, he died inside the Heart Chamber, and his essence was there when the Tribunal tapped into the powers of Lorkhan, and either that, or Heart's "influence" over the ages changed him as well. We don't know. I'm not gonna dig into Five Songs of King Wulfharth since it's yet another tale of those events, but there are things connecting Ur to Lorkhan is in Shezarrine sense too, before he died.
Anyway, he slept till 2E 882 AND was able to send dreams just several years after the events of the RM took place, meaning he already had powers in his slumber.
>But what made Ur so special?
Seething, really, and dying in a good spot. He was betrayed, Nerevar was betrayed, his people, his house were betrayed, and he's also a pseudo-Shezarrine. At least according to nords.
To quote sermons on Sharmat (aka AntiCHIM),
>"There is no true symbolism of the center. The Sharmat will believe there is. He will feel that he can cause years of exuberance from sitting in the sacred, when really no one can leave that state and cause anything more but strife."
He's an arrogant shut-in who thinks he knows the best. That he's a center of the world, and the world is he. That's it. That's the concept.
>And remind me how daedra aren't gods? Aren't they like sentient Aedra creating within instead of without?
They're just et'Ada. Primordial spirits. There's no real difference between Aedra, Daedra, Magne-Ge etc. Lorkhan, ruler of Space, is an et'Ada too, but overpowered, since he's a child of Sithis. Just like Akatosh, ruler of Time, is a child of Anui-El, who is also overpowered. The current Dreamer aka Godhead aka Anu is the only one who deserves a title of WE-God.
Yeah the nord version is a kick in the gnads cause everything is backwards and they were actually around so may have reliable records even the elves don't.
What's your take on azura? Is she looking out for the little guy or being a devious b***h the whole time?
>Is she looking out for the little guy or being a devious b***h the whole time?
It's a matter of perspective. Azura is a very active daedra, and she almost property roleplays as an aedric mother-goddess with benefits. She's extremely obsessive possessive about her followers, and taking the whole nation from her patronage was a huge blow, not to mention a massive humiliation that came with it. She's even willing to fight other prince if the need arises (see khajiiti mythos and her "versus namira" quest in eso). She never left those mers who were willing to listen to her and her prophecies (see ashlanders), and took dunmers back under her wing when Vivec left and refused to elaborate further after events of MW. That being said, is she doing it out of benevolence? Or to please her ego? Who can say, but at least she doesn't treat her followers like an utter shit like >Merid-Nunda.
The same can be said about Nerevarine. We know that Azura operates through dreams, and the first opening dream of TES3 was most certainly of her creation. Did it help you to pick up the mantle of Hero? Were some of Sixth House dreams her work as well? Naturally, she cannot interfere directly because of Coldharbor Compact, but I'd say that she indeed helped you here and there to fulfill her goal and get her revenge. One can even assume she "helped" Ayem with her madness, but that's just my speculations.
Well Vivec (and this is why I blame the fall of the tribunal entirely on Daggoth Ur/the tribunal betraying the nerevarine (depending on whichever moral theory one prefers)) seemed to blame the madness on Azura during his trial and subsequent dabbing on her. She could only facilitate the madness thanks to them losing their godhood but I don't really blame her for going crazy. I know I would if I lost my divinity and had angry other gods constantly fricking with me. But she does seem to be forgiving of her followers themselves for being led astray which is the character trait of a worthy patron.
How did coldharbor work exactly? Cause it was broken a couple of times. I know the details are intentionally hazy but it seemed like they made a deal of some sort and then whenever someone broke it - sotha sil could bannish them in one on one combat. But I don't think he had the power to get all of them to agree at once. Do we think he just said - right - one on one I can take any of you on. And you won't cooperate against me cause you're daedra. So behave or I'll smack the first who steps out of line and no one wants to be first? It must have been more cause the nerevarine is powerful enough to kill at least alamalexia by that point so idk how he could threaten a deadra
>How did coldharbor work exactly? Cause it was broken a couple of times.
Here's one example of the punishment
>"Daedra empowered to unleash destruction upon the mortal realm and make it easier for Mehrunes Dagon to conquer Nirn. Did you know he's tried before? Dagon broke an agreement and the doors between the Deadlands and Nirn were sealed. He can't use them."
>- What agreement did Mehrunes Dagon break?
>"Sotha Sil supposedly made a pact with various Daedric Princes to protect Nirn. I don't know the details, but Dagon broke the pact. Sotha Sil slammed the doors and closed off Dagon's connections."
Now, from Secrets Overheard in Apocrypha
>In truth, the Scryer enters into many pacts with mortals—but never before has he made a pact [with every mortal on Nirn.]
>the Inevitable Knower had agreed to a pact, [to cease all direct interposition in Mundial affairs.]
>But why? To meddle with mortals and wrest from them their knowledge is the Ur-Daedra's favorite pastime.
>He seems to have been paid a great price, something he dearly desired, but I could not clearly hear what.
>It is knowledge, of course. Some great secret. It is ever so.
>So I deem it as well. And [it seems this compact binds in both directions,] which is why the mortals come here no more.
Also, don't forget that not every Prince has joined the Compact. Only Azura, Boethia, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath did, then later Mephala and Clavicus Vile. That leaves Nocturnal, Jyggalag, Meridia, Namira, Peryite, Sanguine, and Vaermina.
What exactly did happen there is unknown. It seems like a mutually profitable agreement, and according to 2920 that hell of a ride took a long time to complete, and left even Seht weary. My personal theory is that it has something to do with their proto/egonymics. Considering Seht knowledge of tonal magic and secrets of the universe, I wouldn't be surprised if he knew things deadric princes don't about themselves.
At the risk of being a dullard; is it possible the price sotha sil paid, the thing he "dearly desired", was desire itself? It seems odd that someone would go from not just seizing divinity for himself - but then having the initiative to then formulate and implement a scheme to ban the entities that have used Mundas as their playground for as long as we have reckoning (including mehrunes and molag - the closest to "evil gods" that exist) - to all of a sudden having no ambition to the point that he had actionable foreknowledge of the how and when the tribunal would fall and did nothing. That's quite a shift in perspective. Remarkably so. Maybe this was explained elsewhere but that stands out as something that did not just casually occur
>including mehrunes and molag - the closest to "evil gods" that exist
Play eso. They both have the greatest desire to get Mundus for themselves and are desperately trying to get around the compact. See Planemeld and Blackwood story. They also tried to frick with Tribunal during daedric wars year (Morrowind + CWC + Summerset), so yeah. And that's all 2nd era, 200 years before even Tiber was born.
Dagoth Ur wasn't responsible for the return of Mehrunes Dagon. You can blame Almalexia for murdering Sotha Sil, which ended the Coldharbour Compact
>which ended the Coldharbour Compact
Nope. No proofs of that. And Dagon broke it several times in the past anyway.
Well sure but didn't she go crazy after daggoth ur made her god powers dwindle?
Yeah he broke it but anon is right he got smacked around like a b***h when he did and Sotha Sil sealed him up tight after
Did Vivec and Sotha Sil go insane and murder their peers? No?
Almalexia being unable to cope with the prospect of growing old does not absolve her of responsibility.
Dagoth Ur dreaming up himself back from death isn't really something anyone could expect tbh. Moreover, Dagoth Ur is intimately connected with the Heart, so the only way they could stop him is by cutting off their own source of power. They were fricked from the start.
I think it (cutting him off from the heart) could've been possible with nymic surgery, but I'm not sure if NPCs are capable of that. There are certain limits of what they can do outside of their script. And Prisoners don't need mumbo-jumbo like that, hence Nerevarine & the prophecy are more than capable of dealing with this kind of dream anomaly.
>Azura has no power over prophecies
not entirely true and ALMSIVI know it.
Wrong. You will see.
Can you kill enemies by having them levitate with you and then dropping them?
I haven't playedMW in ages can someone confirm.
Let me check
i think levitating enemies just plain out dont attack
Okay I checked, and only if you Command them first. If they're in combat, they'll flee if you get somewhere "unreachable" as they usually do, and since AI doesn't have nodes in the sky they don't know they can levitate to you. This was done in OpenMW by the way, so it might not work even with Command in the base game at all.
Thank you
You can't "drop" them, only letting the effect of the leviation wear off. And yes, they will die.
You could probably do it with Dispel. I think the hardest part would be getting the NPC over a large enough gap because they don't know how to handle levitation.
I literally just started a I heart vanilla directors cut run. Think I want to make ANOTHER Atronarch signed magic user.
Who was Dagoth Ur and what was he trying to do? Its been so long since I played. Didnt he have a giant as his disposal?
>Who was Dagoth Ur
Salty betrayed mer who lost his best friend and faith in mortals.
>what was he trying to do
a) Free his homeland from outlanders,
b) become an egoistical god, trying to wrap everyone into 1 that he is, ignoring WE and focusing solely on I, aka Anti-CHIM, which obviously failed because divinity, royalty, doesn't work like this in tes world. For better or worse, he died and stood up again near the heart of Lorkhan, basically the heart of the world, that allowed him to have some powers to spread his influence (aka invading dreams with semi-brainwashing) and illnesses.
Is a combined spell of fire ,frost, shock and poison with weaknesses to all the strongest damaging spell I can make? And how wide should my area be so that I don't accidentally murder everyone in the vicinity?
I don't remember what the maximum number of effects in a spell is, but you'll definitely want Weakness to Magicka in there because it boosts other Weakness spells.
>radius
I think something like 25 is practical for most combat. It can hit grouped enemies but you won't accidentally murder a random NPC on the upper floor.
I hate Vivec so much. Every time I see his smug face I want to cave it in.
Silence Azura
Then kill him
Do it.
I'm using a mix between these 2 lists plus some of my own choices to mod OpenMW for the first time.
https://modding-openmw.com/lists/graphics-overhaul/
https://modding-openmw.com/lists/expanded-vanilla/
Feels like this will take multiple days at the rate i'm going through it and i'm still lost about merging mods or how to find out the correct load order.
Is that normal or am i doing something terribly wrong and modding is easier?
all those mods are homosexual shit
Sounds like you should check out the Getting Started and Resources pages. There's also plenty of videos on Youtube thay go over modding Morrowind/OpenMW.
>200+ mods
>That whole graphics overhaul list
Let me help make your life a bit easier. Only get mesh replacers from the Mesh/Performance section and only use MET for textures. There's a new mod up on Nexus for TR textures as well called Tamriel Textures Reloaded that I haven't tried but it might be good. Ignore bb, ignore Peterbitt's models, ignore all the little texture mods that don't mix well with each other.
I've spent 500+ hours on Morrowind and I've played only vanilla
consolemoding
How does TR handle npc and creature levels? Which areas are harder than others?
I dont like morrowind. What is search from an rpg is:
1-Good history wich i could care about when moving on the world
2-Getting resources for an ingame system that i like. Feeling that im becoming more powerful by each action i take in a significant maner
3-Feeding the loop of i see so i want to do X i do X so get rewarded
In skyrim im guaranteed that every single thing i do will give me one of those 3, resources of an economy/item system that i give a frick about, getting to satiate my curiosity and hearing and interacting with a history.
In morrowind there is a history in theory but that is hidden under the most horrible dialogue system ever. To read something that could or couldnt be significant i have to click and read walls of tiny ugly ass text only to realize that 90% of dialogue options are repeated over all npc and irrelevant most of the time. They should just deploy one dude on the entrance of vivec that explains you the place and everybody else being just relevant things about themselves/others or nothing at all. There is stuff like the dude that gives you the key in the tavern in vivec but i dont know that its there and i have taken so much bullshit before that stop speaking to people whatsoever. Not even fixable by mods that turn font more readable and less ugly since system is still trash. Also talking punishes you since it unlocks a trillion of options that make me lose the focus.
Second, im blind and cant see shit. In order for me to wanting to do something i need to be aware of its existence at some point. In morrowind its a miracle realizing that X thing is a thing that exists even when having it on the front of your nose. In skyrim you see the map with a big chungus mountain in the middle and 9 enormous cities, map show you unexplored markers that are close so you always have things to explore on the sight and its a constant flood of stimulus that encourage curisosity and is hard to miss something when you pass
Cont
you pass next to it. In morrowind my senses are numbed and the only way i have found to surpass it is metaknowledge about stuff being there so going for it directly to that thingy instead of going blind. I look at the map and i seriously dont give a frick about all that plain that is mostly empty, and in case of not being empty and having interesting stuff there is no algorithm that can make you discern wich of the two cases is other than delving into a 95% of dungeons that have nothing relevant inside
And last, the game system is broken wich doesnt make it fun. Its just the same as the pokemon games, they give you a tool but you are constantly thinking if you should use that tool or not because its designed in a way that could break the game and take out all the fun. There is a way to break skyrim but im unable to do it in a short of accidental manner and even trying it as a normal non-degenerate speedruner that do normal things i need at least a several hours to break it with the alchemy thingy. Morrowind system is broken in a way that doesnt allow you to have fun with it in a manner that is not breaking it. Money literally means nothing and 90% resources are irrelevant because the only use is converting them to money wich is inflated like venezuelas one. In skyrim even if whiterun bandits camping outside the walls of the city are not the most exciting thing to do well, they give you gold israeliteels soulgems etc each one of those having its own unique utility that cant be replaced because well, to skill up enchanting you need soulgems and daggers and to skillup smithing you need ingots and israeliteels to craft valuable ring and neckleacles and there is no way to substitute smithing and enchanting with something else. Even in the worst cases you always get some reward for exploring and getting lost because gold and resources dont fall from sky and every bit of gold contributes into buying a house and pimping it up. In morrowind money is broken and so is cont
and so is everything that touches it. That leaves you with most of the resources from dungeons being completely irrelevant, why should i click 15 times in this dungeon to get 200 gold if im able to get 200k in half an hour making trips to mudcrab merchant creeper or mournhold? Why should i bother collecting the arrows i find if i can buy a trillion of them with my monopoly venezuelan money and also dont care about archery because its poo poo? And if i start talking about skills then i will grab a shotgun and shot my chets. In skyrim you can do only magic trash and be ok, do only warrior and fine, doing only rogue and be fine. In morrowind you cant do it since rogue is trash and mage is trash if you don blow up the game with it. Redguard with atronatch sign that delves into magic stuff mid-late is just apex predator, everything can be substituted by a spell that does the same thing rendering rogue into the trash pile. You have more options to do flavour characters on a generalist system like skyrim that you have on morrowind, its ridiculous.
Only stuff better than skyrim is that is a memorable game (you make memes about jiub but about ciceron) and that bloodmon and tribunal are better than the average experience outside them. Its a vast land full of nothing that has a history wich is better discovering by reading the wiki
>Tribunal is better than the base game
lmao
But I see your point. I personally still rate Morrowind over all other TES games because it manages to create a well-realized world full of culture and has some cool metaphysics, but to me Morrowind always feels like a good game to think about, not actualy play. Oldgays may seethe about the dumbing-down in the following games, but it's not like Bethesda's mechanics were ever actually good. As a game, Morrowind has a completely static, dead world, filled with wikipedia-NPC, fedex-quests and shitty dice-roll combat. And that movement speed, my God. Skyrim may be a shitty casualized theme-park, but at least it can provide you with some mindless fun, whereas Morrowind is just tedious most of the time.
Morrowind is a masterpiece if you evaluate it based on its ideas if you're going to try and make your own Morrowind
standing on its own as a game that you play it's less than satisfying
Insane walls of text with nothing to say. I gave you a chance by reading all of it but all I can say is that you got extremely filtered. Enjoy your new citizenship,
How in hell did i got filtered if i played 100 hours through it and did mournhold and bloodmon? The dlcs were the best part for me, did a god job on selling me stuff that i would want to do. Ypu cant counterargument anything that i say with something that is not ad-hominem, its technically inferior
Im more proficient in english than you probably are you fricking moron. I understand every single word that comes from any english speaker, its not my mother language and my problem is trying to map complex syntax in my mother language into english when i just dont have the tools (wich happens to denote a brain that apreciates complexity and embraces it instead of running from it like a b***h). Also, it has traduction to multiple idioms and doesnt matter in wich one it is written the system is still horrible in english portucheese spanglish croissant or whatever. No real arguments on your side only ad-hominem, its technically inferior to games contemporary to it and the only thing redeming it is nice dank 8.5/10 memes and internet e-celebs telling 8 yo fortnite kids that they have to like it
Ignore the yelping moron. It's a lost cause, getting filtered by Morrowind seems to turn them into mindless drones. Fascinating.
>brain damaged moron dislikes game in which basic English literacy is a prerequisite.
damn, mind-blowing stuff.
>the most horrible dialogue system ever.
Books?
he looks adorable
Would you say that if he took off the mask
>dragonborn worse than dawnguard
hello seranagay
>Shivering Isles worse than Oblivion
First indicator that this image was b8 tbqh
shivering isles is pretty shit full of moronic binary quest choices that don't matter, but then again oblivion is also shit
Binary quest choices are still better than Oblivion's purely linear quest progression.
It's too bad that so many mods aren't compatible with OpenMW atm. It'll be a good day when they do.
I'm a purist at heart which is why I was so reluctant to switch and none of those LUA mods interest me.
Lua is still ages away and even then most modders arent interested in openmw, so most major lua mods will never be ported, even hd asset modders arent interested in moving over to openmw due to preferring mgexe.
None of those matter unless you're some sort of fudge packer that turned morrowind into an early access survival crafting game.
You bet your ass I did, and I love it
Shivering Isles lost point for all the EPIC RANDOMSAUCE!!! LOL CHEESE!!! Bullshit.
>multiple parts in the main quest where despite the realm about to crash and burn sheogorath doesn't just command people to do things and has you perform some fetch quest or combat gauntlet and the reason is almost always "because sheo's CRAZY bro!"
yeah it's fricking shit. "the character is insane that's why" is the laziest hack writing tool I think there is
Daggerfall needs to be above Morrowind
>Oblivion higher than anything
>TESO being above Skyrim
Absolutely shit opinion actually have a nice day
>Daggerfall
>Good
>Dragonborn
>Bad
Excellent bait.
Wrong. Miraak saved Skyrim, best TES villain since Dagoth. Also Tribunal is not that good, certainly not better than Bloodmoon.
>oblivion higher than skyrim
Swap Skyrim and Oblivion's positions and we'll be simpatico.
https://lagbt.wiwiland.net/index.php?title=Pocket_Guide_to_the_Empire,_1st_Edition/Preface
I love how all the new fan expansions are taking from the original pocket guide and ignoring Bethesda's changes for the worse.
I played through the game about a year or so ago and had a blast but I've been struggling to get back into it recently. Any fun builds or roleplaying ideas to jump back into it?
Roleplay a devout temple pilgrim.
Manipulator/charmer pacifist.
Make a really easy mod giving scrolls and paper the best enchant capacity (like 400 or 500).
Play an enchanter that has to prepare their spells and carry them around. Or capture souls on the fly.
Avoid making rings that can cast spells forever i guess. Passive enchantments on equipment are fine.
Is it worth switching to OpenMW for land expansion mods? It doesn't have rain collision unlike MCP which bothers me.
Also I only play with MCP, MWSE, MGE XE without distant land, and expansion delay.
Also curious if anyone here has any experience with Beware the Sixth House, Tribunal Rebalance and Bloodmoon Rebalance.
I made the switch and now I don't think I could ever go back to vanilla MW even with the MCP as the combat AI and pathfinding are miles better than the vanilla game.
finally figured out the mod from the MGSO that added all the fireplaces. It was Barabus' Fireplaces. iq 310 here
>MGSO
go back
I'm not using it anymore. I was trying to fish up some desirable mods from it.
Any idea why I'm getting expelled while successfully sneaking? I'm playing on OpenMW by the way.
pic related
Nevermind turns out I was failing a dice roll.
>use magic in the mages guild
>get expelled for it
wtf
He's tried to steal, you jogger.
god damn
Average handholding tutorial fan vs Average tutorial proxy paternal figure NPC enjoyer
why did we ever move on from this graphical style? It easily mogs everything humanity has ever made since
imagine installing mods
>no patch for purists
>no expansion delay
Enjoy your typos, broken quests, and oblivion tier game design with the expansions
Yes, I already do
everyone that uses better bodies and better faces needs to be shot
Srsly all you need is races redone and vsbr
>races redone
ha... no. those are just mackom's ugly unfitting heads with different hair
>vsbr
still has issues the original bodies don't.
>Races Redone
Soul vs Soulless
You don't need any. No graphical mods actually look any better than the base game because they have no artistic vision in the slightest. Everything clashes, looks too clean. They never pay any mind to the art style of Morrowind and thus look like shit. -100 respect to anyone who uses that shit.
Cope and seeth
>C- cope and s- s- seeth-
Shit mod list.
>Passive Cliffracers
what a grand and intoxicating Black person
I get 10 year olds that put uber high poly meshes and texture replacers that buttrape the aesthetic because I used to do that as a kid but I don't get grown adults that can't appreciate a cohesive aesthetic and uniform fidelity.
I'm just glad that MGSO isn't regarded as the norm anymore and the community has come to appreciate the native aesthetic more than in the past.
me on the left
I need me an altmer mommy gf
>muh vanilla purity
I knew there was no shortage of pretentious morons on this rock but today my horizons have been broadened
cool story bro
No, the head replacers for this game are just complete fricking shit and the moronic underages who download them should be skinned alive. Nothing pretentious about it
What did they do to my boy Caius
That looks hilarious, all of the vanilla styles ones are fine however.
Is that the house wars mod?
Mackoms head are really good, they have a consistent visual design and his texture work is good, the geometry was even redone, but it's still living on Morrowinds terms, they are basically the defacto these day, and showing "better" heads as if anyone still uses it pretty disingenuous. Better bodies is still being used and that's a serious problem, it even ships by default with Mackoms races dedone, anatomically it's a mess, and I wouldn't recommend anyone use it, but the way that things have been done in Morrowind is just a mess in general, the characters proportions are horrible, the arms are too short, the legs are too tall, their pelvis is too big, the male and female use the same skeleton giving females awkward proportions, it sucks, and it sucks for later games too, even Starfield looks off with it's poorly faked SSS.
I have been working for a while now on a vastly improved character base that's designed to be pretty extensive, I keep improving and making things look better, but it's advanced enough that all I need to do is complete the animations to have characters that can be put into Morrowind, I have a few outfits but I'm not satisfied with any of them, I just don't have a good workflow to add in the detail I want for clothes. Once I sort all the base content needed for this mod I still have the problem of physically getting the characters into Morrowind which will be a whole mess in and of itself, and then there's the other issues of extended features that would require changes to Morrowind, things like fully body/head customization, FACS for expressions and phonemes for lip syncing.
Mackom's heads are modeled well but they look like clay and are completely unfitting when put next to other Morrowind assets (they flat out don't match the color of the original bodies sometimes). Also, despite vanilla using the same mesh for multiple heads and only changing the texture/UV, the vanilla heads look more varied compared Mackom's which have a serious case of sameface. Also Tamriel Rebuilt uses the vanilla head style and shapes so installing other head mods usually won't work with them without hideous clipping and clashing. And for some reason every head modder for Morrowind really hates how the orcs look in vanilla and completely changes them, Mackom included. They're almost always warcraft-ified. As for your mod, it's just like Mackoms, modeled competently but completely unfitting for the original game's style. Just about the only modded heads I've seen that take the vanilla aesthetic and actually stay consistent with it are Tamriel Rebuilt's, though they can be a bit hit or miss. They're overhauling some of their old Imperial heads, and I have to say the new ones look great overall.
>but completely unfitting for the original game's style
The original game doesn't really have a style, things kind of just exist, and they are slaves to the limitations of the engine as well as the technical abilities of the artists, things like the segmented bodies, the stubby arms, the elongated legs, the seam heavy textures, there's a clear disconnect between the people who handled the art, someone made the models and someone else did the textures although with little knowledge of how a texture works so they are always square, the textures themselves look alright but even for the time Morrowind was ugly, Arx Fatalis came out just over a month later, but the art is far better for everything. Monsters aren't segmented in Morrowind but their textures are still made in parts, the textures for monsters in Arx Fatalis are just one thing, and the shading is well beyond what you could get from Morrowind.
The original art style for Morrowinds characters is a complete and utter mess, initially I had planned to adapt the art style but everything looked bad no matter how many times I iterated on it, so I just stopped and decided to head more towards a sane art direction. As for the assets not fitting with the original games asset quality, that's an inevitability, and something I don't care about, the base game assets could do with an overhaul too, thankfully even just using a shader to generate normals can make a lot of the games assets look a lot better.
>The original game doesn't really have a style
stopped reading there
>The original game doesn't really have a style
>original game's style.
Morrowind? That ugly turd? "Artstyle" is generous, frankly.
I like it's art style it's cool. It's like everything was crafted from wood.
t. nostalgia homosexual
t. homosexual
you're gay
This shit is why I refuse to use anything but AI upscaled textures.
>One comment is all it takes to send modgays seetheposting
Eat shit
This is funny because Dagoth Ur is kind of a weirdo who has that strange stance and movement, I can totally see him being like this.
WHEN YOU SLEEP YOU SEE ME
DANCING AT THE CORE
>Tfw modders don't even bother making BB armor anymore
Do you guys try to get x5 in three attributes on level-up or just go with the flow?
I try to get the x5 even if it's not really necessary. It just feels wrong to waste good character improvement potential for no reason at all.
I make up the difference with the console, to get what I'm owed.
Number crunching isn't really worth it unless you're autistic and want to see 100 in every attribute (but you can just go to prison for that). Even if you pick x2's every single level up you'll become a god anyway around lvl 15-20.
There's no point to powergaming in Morrowind. I just do whatever I feel like and pick the big numbers at levelup.
yes
I plan what level I want stop at with the character then plan the attribute increase accordingly.
Morrowind becomes too easy as you level up anyway, why would I make it even easier on purpose?
Since everyone in this thread is so welcoming of mods, here's my modlist for OpenMW. Been a few months since I checked Nexus.
The bulk are new things/npcs/quests/zones.
https://pastebin.com/Cb2uT5Qp
>Armors of tamriel A lore-friendly armor integration
Oh nice, didn't realize that someone made a mod to incorporate stuff from TR and HotN to mainline.
> Wares
never heard of it, looks pretty interesting
"Skooma?! I would never buy such a thing! Ooh, is that raw ebony?"
FRICK you, Nalcarya.
I've been playing for an hour, very first time. Is the forced missing issue just a meme? I can not see how this is a big enough problem for someone to drop the game over
Some people are really that dumb, y'know
I should add that the move speed makes me want to commit war crimes, but it seems like it's something you could get use to
I just jump everywhere. Even unaided it's a lot faster than walking/running, at the cost of your fatigue. Make sure to rest/drink a potion before engaging in combat though.
I expect it's because people expect to just hit with whatever weapon they have on hand while being at zero fatigue, not realizing that your character needs to have some level of skill with the weapon they're wielding and can't have just run a marathon.
Dice roll for melee is fine but its fricking moronic for ranged. Getting attacked by 4/5 cliffshitters and my arrows not dealing any damage uses to make my blood boil
Why are there so many amazing rings in this game? Surroundings, of the Wind, Phynaster's, Vampiric, Marara's...
>Surroundings
Wait til you find the Amulet of Shadows
I still can't believe how easy it is to find.
The best ring is worn by the King of Morrowind. The ring of "frick you easy mode time".
The ring of "I don't want my OC to die"
Magic rings are a fantasy staple, but I always saw the first quest centring around a ring (Fargoth's hiding place) being foreshadowing for the rings Azura gives you. I don't know why they had to foreshadow the idea of enchanted rings, but whatever.
That being said, why do these games only ever let you equip two rings? It should be at least eight.
B-but muh balance!
If it was eight rings, they would all be shit and nowhere near as good as they are.
But you can enchant your own anyway. Besides, Morrowind never seemed to care much for balance. You can enchant every individual piece of armour (chestpiece, both pauldrons, both gauntlets, grieves, helm and both boots) anyway
>I don't know why they had to foreshadow the idea of enchanted rings
I think it's less foreshadowing rings and more about giving fresh characters a zero-cost healing method. Just giving every character a healing spell doesn't work in Morrowind because the characters with 5 restoration and 30 INT would never be able to cast them, so they went with a ring instead.
In the middle of hircine's maze and I forgot to bring repair hammers...
I just heard of Dread Delusion, a Morrowind/Kings Field-like on Steam.
Anybody here play it? It's early access, so I refuse to try it myself on principle.
What mods should I get?
expansion delay, tribunal rebalance, bloodmoon rebalance, beware the sixth house
alternatively skip the two expansion rebalances and the expansions themselves because they suck
Morrowind Comes Alive adds random transient NPCs to the towns so that they no longer seem lifeless. It's the best mod I've ever gotten.
shit mod
also terrible
I really like the watercolor texture pack.
Barilzar's Mazed Band Expanded
Linoras Leveling Mod
Minor Redoran Concept Art Inspired City Enhancement
Shrine of Azura
Marandus Rebuilt
Vivec's Muatra
Welcome Home
Improved Temple Experience
Concept Art Palace (Vivec City)
MDMD - More Deadly Morrowind Denizens
LDM - Context Matters
Weapon Sheathing
Vanilla friendly creatures and undeads expansion
Yet Another Guard Diversity
Umbra - Blademaster
Concept Art Scrib
FMI - Misc
FMI - Service Refusal and Contraband
FMI - Hospitality Papers Expanded
Eclipse of the Crescent Blade
Tamrielic Lore
FMGS - Unique Items Compilation
The Publicans
Passage of Prayers - High Fane Corridor Overhaul
MCP, MGE, PfP, and Expansion Delay.
I'll never understand why Tamriel Rebuilt isn't everyone's immediate first mod recommendation. In my opinion it should be.
I managed to get a khajit wife today 🙂
A farming tool you can shag, nice.
Phases of the Moon and Different Breeds of Khajiit
There are many different types of Khajiit across The Elder Scrolls, with the shape a Khajiit takes being determined by the positioning of the Masser and Secunda moons at the time of their birth. The differences can be rather drastic, with the major change being determined on what phase the larger moon, Masser, is in. A full moon results in a large quadruped, waxing results in a large biped, new results in a small biped, and waning results in a small quadruped. This means that Khajiit can range from the more human-like that players are used to interacting within The Elder Scrolls to mountain lions and small domestic house cats.
https://en.uesp.net/wiki/Lore:Khajiit_Cuisine
sup, b***hes
hows your TES play?
any game and or mod really
>[From.Religion.GetHighGodName] reigns supreme for a mere brief seconds, as the whole concept of existence starts to fade away. You feel your body relax more and more until you can't feel anything at all. Are you dead or are you free?"
kino
Trying to finish up my Tamriel conquest, but Morrowind is such a fricking slog, holy shit. The Archcanon is this campaign's personal archenemy, I've spent like 70 years fighting against him an his wienersuckers and he just won't give up. His big protagonist energy is threatening me.
Yeah, there's a reason why no one starts or wants to go to war with Morrowind. Fricking moron fake gods. I don't like uniting Tamriel, but it's usually the way the game goes. Pic related is the time I decided to do so as my typical reach game
Current game is pic related: I started as a custom baroness of Tulune that manage to conquer a good bit of High Rock. Second ruler finally conquered enough to forge the kingdom. Current one is probably the most cursed. With a distinct lack of available men, I married my daughter to a tsaeci. She produced Christophe, who started out as a middling warrior who lost his leg in some random incident. He reigned in peace until the Khanatean Flu happened. To survive, he committed cannibalism as his snake people were said to do so and emerged from his castle, hated and despised by all.
To put his efforts into something constructive, he decided to deal with the frick off kingdom Orsinium had become (like, the redguards are almost extinct) and conquer the rest of High Rock. He became a legendary warrior, gladiator, and general. He is currently the greatest warrior alive and responsible for the executions of countless orcs.
oh goddammit
So, as it turns out, this guy is also my first wife's father. So, basically, he became a leader of a successful peasant uprising near Mournhold a the age of 100, became a baron, ruled in peace for 200 years despite being pretty much the best general in the entirety of fricking Nirn, got one of his daughters married to the Empire's heir and once he sees her get executed by her husband he suddenly gets elected Archcanon only 10 years later and starts leading the Anti-Empire coalition. He keeps getting Morrowind involved in every single offensive war I wage, shrugs off every single assassin that I send after him year after year, the health debuffs that I cast are nothing to him, he even becomes a member of the Elder Council just to shit on me.
I fricking kneel.
You killed his daughteru. Prepare to suffer.
Is it good?
yes
lots of stuff to do and they made magic as broken as it is in lore
Alright
Start in the interregnum. The higher bookmarks kinda suck outside playing the major characters. Highlight of it is you and a bunch of other NPCs starting from nothing and likely forming several life-long rivalries with them.
It has a lot of cool stuff likethe guilds, magic, daedric princes, the Empire mechanics, etc. It's also not really finished, with many provinces, especially in Akavir, not having any CoA, and almost all devs left for EK2. There's also a lot of jank that comes with being a CK2 mode, like Orgnum getting killed by a random hobo or pic-related stuff.
You can kill Hjalti tho so 10/ 10.
>bosmer hammerfell
frick happened here
IIRC Valenwood somehow got land in there back when I was trying to unite Cyrodill. Then they started to wage holy wars n shiet and established a really big presence there. By the time I got there they were already dominant and I basically enabled the redguard genocide by appointing the biggest bosmer ruler the viceroy of Hammerfell.
I'm trying to at least get them to follow a more sensible religion, but they keep insisting on following the Green Pact in a fricking desert.
the cacti are very important, anon
>Morrowind modding in a nutshell
Maybe if you werent moronic and knew wtf u were doing
https://www.youtube.com/watch?v=pRErZ4PTY70
THE EVER BRILLIANT GOLDMASK
Thinking of starting in the Reach. Not sure whether to keep the Old Gods or try and be civilized though.
I have just broken through my limits. 20 whole push-ups in a row... I feel like my hero.
this time, i will keep my bloodline pure
>Pure bloodline
>Br*ton
You've already lost.
manmer superior race
frick off, snake elf
>The entire race is a product of the Nedes being bred by big Altmer bulls
>Despite being the most magically inclined of the Mannish races Bretons barely produced any mages of note
>Despite their Merish ancestry and magic inclinations Bretons fail at being anything other than generic fantasy humans
>Breton """culture"" is supposedly famous for political intrigues, but almost any other race either matches or outdoes it in this regard
>A race cucked on such a deep level that it ends up being cucked out of lore for decades
>A race so cucked that fricking Orcs get more exposure at their expense
Imagine being a M*nmer...
so superior they need no author fiat
What's a good TR area progression? I have been following this mod since before the Oblivion side projects got canned but I never installed it and want to try it on a new character.
I haven't gotten too deep into the project myself but from the little exploring I have done, Old Ebonheart seems like a good place to start.
What am I supposed to do with all this treasure...? This is the overflow from all of the containers in the Council Club. Is there anything stupid expensive I could barter for, or what? Something in the expansions? Not as familiar with them as I am with the base game.
You could train all your skills to 100.
Make some dope enchanted shit.
What are some of the coolest enchantments you guys have made? Something more interesting than constant effect restore 20 points of fatigue, or 5 points of health, or sanctuary, etc., something that really complemented your playstyle in interesting ways. I need some inspiration.
I wouldn't call it interesting, but I had a necromancer character who would cycle through a few amulets that would summon skeletons. My character himself didn't do a whole lot of the fighting, so he would constantly be surrounded by like 9 skeletons, greater bonewalker, bonelord, and some other undead.
Exquisite Shirt of Freedom (50% resist paralysis) and Exquisite Pants of Freedom (50% resist paralysis)
Just finished the main game. Are the expansions worth playing?
I'd say they are worth playing at least once, but the quality is much lower than the base game. Some of the trends there were an early sign as to how Oblivion would turn out.
Prepare to have sewer goblins that are stronger than pretty much everything you've fought in Vvardenfell.
I liked them but a lot of people don't. Tribunal involves a lot of traversing through sewers (definitely a weakpoint), Mournhold is neat to see, the story is pretty much a direct continuation, and I like some of the smaller additions like weapons/armor, the museum, and goofy trained scribs. Bloodmoon is about Hircine and takes place on an island tundra (I didn't mind how barren it seemed but a lot of people hate it), has some cool new weapons/armor, werewolves, and a mini-settlement building segment.
Sounds like I'll enjoy it, especially Bloodmoon.
They're low effort and shit compared to the main game. Tribunal's addition of the Dark Brotherhood assassins breaks any semblance of game balance and the capital city of Morrowind is just a couple of interior cells like Oblivion's towns. At the very least it fits with Morrowind's theme while Bloodmoon doesn't really have anything going for it. The island of Solstheim is extremely ugly and rushed and both of these expansions suffer from Oblivion tier level scaling. The goblin club generic enemies get in Tribunal is stronger than Chrysamere and other endgame artifacts in Morrowind. If you're going to play them at least check out these mods:
thoughts on this https://www.nexusmods.com/morrowind/mods/45713
https://www.nexusmods.com/morrowind/mods/45714
https://www.nexusmods.com/morrowind/mods/46036
As other anons have said, they are both clearly lower quality than base game Morrowind, but I think Tribunal makes the main story feel more complete.
Where do you store your stuff in the early game?
For me it's the roof of Caius' house.
Balmora Mage's Guild
Same. Also, when I was young I liked climbing to Mages Guild roof, piling up unread books there and reading them one by one (implying I understood even half of them) (implying I can parse Kirkbride's schizo texts even decades later)
most of the wacky shit isn't in the game and came years later as a way to rationalize oblivion taking a steamy dump on the lore
Same but inside. Just feels right to keep coming back even when he's gone.
Vivec, St. Delyn Waist North-Two
The corpse in Balmora
ghorak manor
home
Balmora Mage's guild for me as well. There's a lot of room downstairs and it's an easy travel hub.
I anchor a propylon chamber; my favorite is valenvaryon
Ralen Hlaalu's corpse, Balmora. Has never failed me
I'm gonna play Morrowind for the first time since I have nothing better to do. Anything important to know or should I just hop straight in and see how it goes?
All you need is the expansion delay because Bethesda is moronic.
Use the weapons you built your character for. Magic is useful, but there are multiple ways to get the spell effects you need, each with their advantages and disadvantages.
Jumping will make you faster.
If you're playing vanilla, consider unchecking the expansions until you're about 10-20 levels in. This solves Tribunal's Hidden Fun Stuff without needing a crappy mod.
Know that fatigue affects everything you do. Using T to sleep or wait is a good way to replenish fatigue.
Weapon skills do not translate to other weapons, but high luck and/or agility can compensate for a poor weapon skill.
Endurance is the attribute that gives health per level. It does not retroactively add health.
You can discover the rest for yourself.
If you uncheck tribunal you also don't get the much improved journal. just get the mod, it's not crappy this guy's just a homosexual
It railroads the player into completing a large chunk of the main quest before being able to start the Tribunal content and puts the flag to disable Almalexia's nightly visitors at the moment you talk to a guard(which is a hair trigger to avoid) instead of just going to Ebonheart(which is a minor detour at worst).
The only good aspect about that mod is the Solstheim rumour fix. Which has its own mod.
It makes perfect sense for the assassins to appear only after you've gained some fame. And there's no reason to want to fight the assassins multiple times other than extra loot, which is a stupid reason in a game where the economy is ridiculously easy to break.
Almalexia is old, insane, and very well informed whereas the player is not the first Nerevarine candidate the Empire has sent to Morrowind. It makes perfect sense for the assassins to appear shortly after a prison barge offloads exactly two people. It makes no sense for the assassination attempts to stop just because you talked to a random guard.
Also, the talking to guards trigger is there explicitly because the modder understands that some people just enjoy fighting the assassins but somehow thinks "just don't talk to the guards ever lol" is a more reasonable solution than "assassination attempts only happen X times ever/per month/per year."
Helseth sends the dark brotherhood not Almalexia.
Don't care. Still someone with plenty of reasons to be keeping tabs on Imperial activity, with him being insecure in his position as an adequate substitute for Almalexia's insanity.
Get Transport to Mournhold then. Playing purely vanilla is a funny thing to post about for the sake of contrarianism but in all honesty, playing without any mods at all is kind of moronic.
Transport to Mournhold is not the issue. The issue is that the mod makes it too easy to accidentally stop the assassination attempts.
Vanilla is mostly fine once you fix mercantile(sell value going down on higher skill bug), sneak(make direction more important), and unarmored(remove the 1 armour piece requirement). At most, you might want a QoL change like Maryon Reducto's Shrinkwand to get past npcs in doorways.
What the FRICK was her problem?
Jumped-up alchemist with delusions of grandeur.
Every Telvanni is a petty megalomaniac, even the outlanders.
Especially the outlanders, they have to work harder to fit in.
Black
Is the version of Morrowind on Game Pass OK or does it have issues
It's like $5 on GoG and Steam. Please don't tell me your playing it on c*nsole.
There's probably quite a few console players in this thread, considering how upset they are about mods.
Morrowind Enhanced Textures or Intelligent Textures?
Unmodded.
Watercolor.
Morrowind uncompressed textures
MET, easily.
R8 my Morag Tong assassin
>physical abilities
>the warrior
you failed
BECOME A BRETONNIC MAGE GOD
You should always pick STR and END for higher starting health, the rest you can level later.
get potions if you're concerned about health, potion-let
I never carry any consumables.
this is why you die and lose anon
i bet you played magic in skyrim and thought it was underpowered in comparison to enchanted and tempered melee, you fricking potion-let
Do you even enchant, bro?
i spellbomb you before you reach me
you fail
i win
i reanimate your corpse and have a daedra frick it
Do you?
Your inventory is triggering me
WhT a qt3.14 woodelf
>Lvl 1
>Wood Elf
>those Skills
>those spells
I tried to think of something interesting for a playthrough, and decided to clear the game and the expansions at lvl 1 with magic rings. I had some deaths though, so... eh
Hell yeah, there's in fact an official way to activate Wraithguard even if you kill Vivec, by bringing it to Divayth Fyr.
>It also includes Keening/Sunder's mortal wounds IIRC, but I'm less certain of that.
I never heard of resistance affecting the mortal wounds, though I didn't test it either. I just assumed there was no way around that damage.
>I never heard of resistance affecting the mortal wounds, though I didn't test it either. I just assumed there was no way around that damage.
Looking at the script, it seems I was wrong about it being increased/reduced by magicka weakness. It just messes with your health directly.
>Velothian
It's just velothi
Explain this:
https://en.uesp.net/wiki/Morrowind:Generic_Magic_Apparel#Velothian_Helm
>katana with restore health on strike
Does that restore the enemy's health or yours?
That anon screwed up and made it restore the target's HP. You can make swords that restore your own health on strike, but you have to make sure that it's an On Self effect and not an On Target effect.
Lol, as I thought.
You could also enchant it with absorb health to make a good weapon that deals damage and restores your health.
>30 AGI
I GET KNOCKED DOWN
BUT I GET UP AGAIN
YOU AIN'T NEVER GONNA KEEP ME DOWN tier build
>Warrior instead of Thief
>Mercantile yet Armorer
>No ranged damage option
>No Sneak or Illusion to get close to your enemy
>Random Conjuration instead of using Alteration to fly, jump, and unlock doors.
>Female Breton
>40 STR, 40 END
He did.
The STR is not essential though. 5 health doesn't matter a lot in the long run. Taking either LCK or AGI besides END would've been competely fine.
>i reanimate your corpse and have a daedra frick it
>have a daedra frick it
I'm worried. Will it be gentle?
no
Conjuration instead of using Alteration to fly, jump, and unlock doors.
Not that anon, but Conjuration might be for Bound Dagger; when using it, the character's Short Blade skill would be treated as 10 points higher. And IIRC, Bound Dagger is almost as good as the very best short blades you can get, both damage- and speed-wise, while also being weightless(?).
Scratch that, it's probably not a runner-up for being the best Short Blade damage-wise because there are enchanted daggers/swords, but still a pretty good choice until you get them.
Even without enchantments, the Daedric dagger lags behind the Ebony shortsword, the Daedric tanto, the shortsword, and the wakizashi, and arguably glass daggers.
Don't know it it works for OpenMW but in the normal construction set, you can go to the gameplay tab -> pick settings -> select the gameplay tab inside the game settings -> and change the iLevelUp01Mult through iLevelUp10Mult values to 1-3.
I think any non-mage breton is a niche/aesthetic character in tes3. He can do what he damn well pleases I guess. I don't know how to rate it.
Morrowind seems like it could be a real cool game but how the frick am I supposed to actually enjoy it? I tried playing it for the first time recently, went in totally blind, and ended up breaking the game inside of 10 minutes just by visiting an alchemy merchant.
Just do the main quest the first time through to learn the game's mechanics and avoid breaking stuff until afterwards. There's definitely other ways to break Morrowind that's not just pot spam.
Does anyone know if there's a way I can tweak my OpenMW config files so as to make it that I can't raise an attribute by more than, say, 3 points per level up? I've been installing some mods to make things a bit tougher and generally more reasonable (more exclusive factions, higher faction requirements, etc), and I feel like this is the last thing I need for my more "hardcore" vanilla+ playthrough. Being able to raise my attributes by 15 points a level is just absurd when you've played the game for years.
If you play the game normally you will probably only raise it 2 points a level.
I've been stuck for years on how to really solve the issue. No I do not want to swim in a corner for 100 hours "playing" the game while I do something else in another room of my house so my character is not gimped. Equally, yes, once you know what you are doing 5x3 is a hell of a lot of points.
There is a master trainer for athletics. Or you could just edit the fMinWalkSpeed(+Creature) and fMaxWalkSpeed(+Creature) and fBaseRunMultiplier settings in the editor so everything moves faster.
There is no wrong answer on this. You could powerlevel, but you could just as easily put your Mage Guild activity on hold and join the Imperial Cult or something.
>better loot lists from generic containers
Also part of the merchants' restocking inventory.
Ultimately I wonder if the real solution isn't something along the lines of accepting alchemy and enchanting 'abuse' in to your life to make up any gap improper leveling causes.
The real solution is to not give a shit about your imperfect character. The game's not balanced around 3x5 stats every level, and it's certainly not balanced around 100s in all stats.
Pretty much, surreal reading people talk about how they HAVE to run in a wall for 10 hours when my argonian that can't use the boots of blinding speed already zooms around at level 19.
What tracks do you guys personally use to expand your game's soundtrack?
The MUSE expansions.
MUSE got some pretty good stuff, like the Tamriel Rebuilt soundtrack. It's lua-based though, so no OpenMW for now. I guess you can use the music itself without MUSE, but context-awareness is a hell of a drug.
If you're fine with not Soule-like stuff, I recommend trying my personal favorite: https://www.nexusmods.com/morrowind/mods/46312?tab=description
Yo, is it bad if I level up too fast? I'm doing the mage guild quests and I guess I don't have enough stats to advance myself. Does it really matter? I'm level 10 now and still haven't really done much in the main quest because I've just been fricking around with all these mage quests. There's a surprising amount of them.
No it doesn't matter, you will just get better loot lists from generic containers and more enemies will be around the overworld with diseases and blight.
Why don't people lovingly embrace using trainers in Morrowind? I can't even imagine walking in a wall for an hour.
I guess some people really don't like the idea of spending money for some reason, even in a game where the economy is laughably easy to break. Some would also likely see them as a crutch, but those people probably wouldn't autowalk themselves in Balmorra.
The real weirdos hough are those who level up acrobatics solely by bunnyhopping. Just visit a trainer for frick's sake, they're in the game for a reason.
The MGE, while mainly used for distant land and shaders, has a side function for hammering keys. Before you pick up Fargoth's ring you get the ability to jump, so I walk back inside jump 100x/second against a basket for a few minutes to max out acrobatics. I then stride out of the Census and Excise Office like a god damn champ ready to do Morrowind.
Does this ruffle your feathers?
The only thing that's bothering me about this is why the frick would you do that instead of just cheating outright. You're wasting the stat points as well.
Once I start using Trainers, there's nothing left to be done in the game. No meaningful progression. I try not to use them beyond bumping up weapon skills to about 25 or so if I feel like using something my character wasn't built for.
>The real weirdos hough are those who level up acrobatics solely by bunnyhopping.
Why use a trainer when it's pretty fast to level and what I'll be doing anyway?
I'd argue that finding the master trainers(especially the enchant master trainer) is itself a type of progression, and that paying for 50+ athletics(and any x5 speed multipliers) is a decent alternative/addition to the boots of blinding speed.
The first few playthroughs though? Definitely recommend not using any trainers. Makes you appreciate what you have.
Because the training is unlimited it's always easy and tempting to trivialize the game. People who walk into walls or whatever are being ridiculous and should just pay though if they're that impatient and unwilling to simply progress naturally.
I use trainers in every Elder's Scroll game. Some people like to grind.
Trainers are fine in your first playtrhough when you don't know how to make 20k+ gold in 20 minutes.
Just realized that you can finish the game even if you don't have wraithguard.
I didn't even talk to Caius Cosades but everyone calls me the nerevarine now.
Yeah. Wraithguard is technically optional if you can tank the mortal wound for a second or two. You still need to fulfil the prophecies unless you're okay with glitching through the door, though.
Yep. Weakness to Magicka affects almost all debuffs, including ones from items. It also includes Keening/Sunder's mortal wounds IIRC, but I'm less certain of that.
>glitching through the door
What door? I went straight for Dagoth Ur and destroyed the heart, Azura gave me the ring and i saw the ending cutscene.
There's a dwemer door thing that blocks your way into the Dagoth Ur facility if you haven't fulfilled the prophecies.
I just opened the door using this crank, there's no need for glitches (it's there from the start of the game, you can fight dagoth ur as a level 1 character if you manage to get there)
I've never noticed it before. I thought there was a thing blocking you until a certain point in the quest.
Frick.
Morrowind is the only rpg I can tolerate playing. Crpgs are either anti fun or easy as frick boring jrpgs are dull and slow.
Why do zoomers love this game so much? They are literally ruining it for me
Everytime I see some dumb meme about this game I die inside.
Can't these idiots go back to skyrim
who cares, they aren't even playing the same game as me with all the homosexual survival crafting/face and texture replacement mods they install
the idea of someone I dislike enjoying the same thing I do pisses me off too much
Literally me
Sheogorath's Signet Ring drains 14 points of willpower instead of 10. Is it because I took the sign of the apprentice?
Does anyone know if the Morag tong grandmaster writs become available if you complete the main quest via the back path?
The only representation in media I get as a Romanian is the Gambling Debt schizo
I tried contributing to Tamriel Rebuilt with quest design and writing. Nobody gave a shit and everyone just ignored me.
I think I will not join a community project in my life.
It's strange tho, the mods are not very welcoming of strange and brave ideas, but at the same time, their headcannon is full of moronic takes.
It's okay anon, TR's extremely autistic level of standards is why the mod is good. We can't all dedicate that level of autism to work on something.
>TR levels of standars
kek
https://images.uesp.net/b/b6/TR3-creature-River_Strider.jpg
https://images.uesp.net/6/65/TR3-npc-Flaalsa_Irano.jpg
(those pauldrons lol)
https://images.uesp.net/9/9c/TR3-creature-Sky_Render.jpg
https://images.uesp.net/3/3d/TR3-creature-Ornada_Queen.jpg
You don't even need to look at the 3D models, the writing quality is really questionable at times. Cliches, references, and rehashing out the ass and they do that "describe something that's happening with text cause we don't want to or can't script or animate it" thing too much
Old TR's stuff is bad and most people within and outside the project have no problem recognizing that. Currently there is an overhaul of the imperial areas in the Telvanni district, with a bunch of questionable quests being either axed or reworked from the ground up, and the same will be done with some Indoril areas. This, of course, side by side with new content in the Thirr Valley and DoD.
While not perfect, TR's modern standars are pretty good.
That's from Old Ebonheart. A lot of what I saw was. It's very amateurish.
I guess it varies. The content of Almas Thirr and most stuff in the river is actually very high quality.
Also don't forget they erroneously retconned Tarhiel to be the court mage of Old Ebonheart castle
They seriously think the megalomaniacal enchanter conducting reckless research while wearing the Telvanni style extravagant robe is an Imperial shill?
Although there seems to be some loose logic as to what faction members were, I really don't think his robe is a good indication of anything. Pic related being a good example and also the Guild Guide for Vivec wearing the robe with the bug wings on it. You could just as easily say that he's a mage from the Empire since he's wearing a colovian fur hat.
He clearly references the Telvanni and wears a Telvanni robe. Calling that a coincidence is like saying LeBron James wearing a lakers jersey is a coincidence
By that logic isn't Galbedir's a Telvanni robe too? And by clearly do you mean just his mention of towers and nothing else? The Telvanni don't have a complete monopoly on the word. Honestly, where the hell would he have been trying to jump to if he was Telvanni? Sadrith Mora to Tel Aruhn? Where would he even have been aiming for?
He's basically just an easter egg a dev threw in and they probably had no idea where he jumped from. TR devs thought it'd be silly to place his point of origin in Old Ebonheart so they did. Simple as that.
Galbedir isn't relevant to the Telvanni in any way.
>And by clearly do you mean just his mention of towers and nothing else
Frick off straw grasper. Yeah I'm sure he actually meant the white gold tower. Or maybe the empire state building. I mean they use levitation there all the time!
>TR devs thought it'd be silly to place his point of origin in Old Ebonheart so they did
Yeah and it's fricking stupid. Simple as that.
>Galbedir isn't relevant to the Telvanni in any way
I'm saying it's fricking dumb to assign faction ownership to clothing when there are robes that you'd clearly associate with the Telvanni or some sort of Dunmer faction on literal whos.
>Frick off straw grasper.
Stop being assmad anon. Up to this point, I really didn't associate that robe with the Telvanni up to this point and I'm wondering where the frick he'd have jumped from if he was a Telvanni. Besides levitation is barely mentioned in his journal aside from an aside that his scroll avoids the side effects of it. It's not outside the realm of possibility that I don't understand "teh deep lore" about an NPC added as a reference to some devs university.
In TRs version he literally jumped from Ebon Tower which is a bunch of towers.
In the real version Ebon Tower didn't exist yet, so I wonder what towers Tarhiel was talking about in his journal. Maybe it was the Telvanni, or maybe the developer could see into the future.
Literally could be any tower TR devs just filled in the blank.
>By that logic isn't Galbedir's a Telvanni robe too?
Exquisite robes only come in one variety, so no.
Tarhiel wears the extravagant_robe_01_t
Other extravagant robes are regular 01, the a, b, c, h, r models, and 02.
Morrowind actually does verisimilitude well in this aspect See picrel.
I think the main reason they put Tarhiel in Ebonheart is because if you jump using the Scroll of Icarian Flight from the Ebon Tower and you point yourself at Seyda Neen, you land about where Tarhiel falls.
That depends on a shit ton of factors
I know this poster and he's an autist, but not necessarily an authoritative autist.
Nothing he said there is untrue
Was taking a shit and didn't read the whole post and assumed it was regarding Tarhiel.
My understanding is that they already have quest designers and writers coming out the gills, what they really need are people to do the unsung b***h-work of designing interiors and scripting quests.
Weird really, normally they are very open to new members.
Don't ask for permission. Just release your quests in a separate mod.
Why is there so much homoerotic fan content of nerever and dagoth, is it just because of the passionate voice acting?
They were good friends, so in the normalgay's mind that means they were in love.
Shippers gonna ship. Dagoth Ur calling you "sweet Nerevar" and being almost naked doesn't help. Those fricking abs man
People ship Nerevar with the ALMSIVI, with Voryn, with Dumac even. Sometimes with all of them at the same time. Sometimes there's even some actual basis behind it.
Are there any mods that make the game more difficult and challenging? Already beat the game on 100 difficulty three times, never used the fortify intelligence exploit (although I did abuse bonus strength from corpus).
4NM is pretty challenging. It's not very compatible with other gameplay mods and the documentation is machine translated though.
Beware the Sixth House + More Deadly Morrowind Denizens + any mod that helps curb how easy it is to cheese the game like Morrowind Anti-Cheese and BTBs Game Improvements (Necro Edit). If you want something completely different you could try Morrowind Zombie Apocalypse, it's like DUST but for Morrowind.
>I did abuse bonus strength from corpus
Based, that's no exploit, you were simply roleplaying as a hideous monstrosity.
Is there any mod more disappointing than LGNPC? [Frowns]
I've heard good things about Pax Redoran but the stuff in the Telvanni isles I played seemed juvenile. I was hoping for some more wizard hijinks and the first time I see anything from it, it's the orc foreman from my stronghold bluntly warning me that dunmer women are mad about sex. From what I've heard I get the impression a lot of what they add is just fetish shit.
The only good lgnpc mod is the secret masters.
Just read the description. Why would anyone want to bloat their game with shit fanfic filler?
I don't get the hate for morrowind vanilla npc's. Most of them are boring and useless, yes. But that's the case with real people as well.
>But that's the case with real people as well
It's really just the case with open world RPGs in general. The NPCs are pretty boring in the sense that they don't do anything though. Not even talking about schedules necessarily, NPCs barely ever move around or do anything other than talk to you and stand still. It'd be nice if the quests made NPCs move around and interact with each other and stuff ,and if they also could've made it so the NPCs could sit, read, hammer weapons, talk to each other, etc.
I heard about the wereguar and just ignored the whole mod from that point onward.
On a related note, how is Rise of House Telvanni and Uvirith's Legacy?
Rise of House Telvanni is iffy. One of the first quests you get is to put a self-insert half dunmer half chimer in charge at Tel Aruhn and she gets more quests about how she was blessed by Azura and speshul she is. I vaguely remember there being another quest where she gets one over you without any option for reprisal, but I may be misremembering.
The quests themselves are of intermittent quality and I thought that Edwinna Elbert's quests were irredeemably shitty. They even had a never before seen daughter of Fyr they pulled out of their ass. Compatibility is a huge issue too since one of the first quests you'll get will involve the near-complete destruction of the mages guild and one of the final ones is a plot to assassinate Duke Dren. I never finished that quest, but there's really a lot of permenant shit that can happen to your game.
There is a mod that supposedly fixes some of these things, including editing the main self insert to be more normal, but as much as I want to give the dude that made it the benefit of the doubt, I don't think he did enough to redeem the it.
Uvirith's Legacy IMO is a much better pick, but there are some hurdles to get over. There's again a character that seems self-insert-ish, but she's relatively compartmentalized so you can ignore her entirely if you wish to. Some interactions can be overly cutesy/cringey with the apprentice and maid and I could see somebody being annoyed by them.
That being said, I found the majority of quests in it to be good. Stuff like finding the undead Uvirith whose grave your tower is built on or uncovering a rival's conspiracy to tunnel into your tower. Last time I played I found an entirely new line of quests where you can get an eggmine off of Neloth and then manage it. I thought it was pretty fun overall, but you might get less out of it. From a purely utilitarian standpoint I can't play without the teleportation pads it adds between Towers, that even includes TR last time I checked.
nail your shoes to the floor a roma is on the loose
Started Bloodmoon tonight, last leg of the game after playing nearly nonstop since the start of May. Kinda glad I played Oblivion and Skyrim first, cause if I played Morrowind first I'd have hated the other two for being monumental downgrades.
Oblivion would've hands down been the best game of all time had they had the same dev team (with more employees) and really built off of what they had with Morrowind. God why do we have to live in this timeline. Instead it's one of the most awkward and unintentionally funny games ever made. Elder Scrolls went from pushing the boundaries of video game world building to literal joke in one game.
>giving vivec a weapon
Nah, miss me with that shit. One of my favorite Morrowind memories is finishing up my Khajiit monk playthrough by getting into an epic fistfight with a god. Dodged all his magic with my nonsensical acrobatics skill and then rushed that mfer
What the frick did you do to Vivi?
I’d make a legend of this netch longhook. Make no frown that this will be my weapon in your guard, however low its station. We all drink from the milk of our fathers.
Pic for next thread.
https://www.nexusmods.com/morrowind/mods/48989
Anyone know of an OpenMW compatible mod that functions like this?
https://www.nexusmods.com/morrowind/mods/45879
Here you go, I've used this in the past so I know it works. Two versions, one that doesn't let you level Minor or Misc skills, and one that only prevents Misc skills from leveling.
Bless you anonymous!
I like this one:
https://www.nexusmods.com/morrowind/mods/49421?tab=description
Seconding this, is there a way to make it so my misc skills cap at like 50?
Morrowbros, where did we go wrong?
Nowhere. Where did Daggerfall fans go wrong by linking to moronic literal who forum posts from the early 2000s to prove a point?
Hlaalu
Redoran
Telvanni
Get your uncanny valley, weaboo shit off my muddy brown, kino, game.
Why is there always a bridge?
What's the name of the face mod that's triggering the trannies?
they're all different flavors of bad, just browse the nexus and you'll find them
troony Overhaul
It's a custom face but I pulled the base texture from Children of Morrowind by Emma which isn't on nexus because it's so ancient but can be googled
>short blade as major
>can grab a jinksword and a fiend tanto for cheap right at the start
And it's not like it's hidden or anything.
Just met my first Draugr in Bloodmoon, Christ.
you can tell MK was no longer at bethesda with bloodmoon's wonky designs
Why is Solstheim so UGLY compared to Morrowind??
Compared to Vvardenfell*
Small indie studio please ubuy Skyrim
It's flat and empty as shit. Glad Dragonborn gave it a much deserved facelift.
I've seen the flat meme a lot recently. Where did it come from? Some eceleb?
Bro look at it. Compared to Vvardenfell the terrain is so flat, dull, and uninteresting.
I guess we're looking at different pictures.
By the time most people get to Solstheim, they can jump and fly over mountains. Of course it feels a lot flatter.
even back when it was new i knew solstheim was lower quality than vvardenfell
Solstheim is kino and no one will convince me otherwise.
What's dull is Bethesda's sad attempt to use unscalable hills to try and divide up Vvardenfell. Its illusion of immersion lasts as long as you don't levitate or Hoptoad to see how artificial the boundaries between different environments look.
>he has his view distance set high enough to take in a view of the whole island
ngmi; Solstheim is boring to explore, Vvardenfell isn't.
The frozen lake is the nicest looking feature I've found so far, the southern coast can look nice in cloudy, misty weather too, but overall both plugins don't use the engine well.
Morrowind's DLC where made only as a cashgrab while morrowind itself was the last hope of the company at that time, they needed it to be fricking good.
How the mighty have fallen.
I think the snowy areas look alright, but they didn't pull off the half-snowy parts very well. It ends up just looking messy.
Empty is the word I would use, almost liminal.
In morrowind you feel in a whole new planet, so you never notice the lack of trees and shit because it's supposed to be different. In solstheim the technical limitations of the time and engine appear more obvious.
>says this and immediately starts attacking you
Shit game.
This is false. Another filtered UESPWiki playthrough zoomBlack personhomosexual.
Is my Lusty Argonian maid build lore accurate?
i used some mods so the stats might be different from unmodded game
i picked endurance and agility as favored attributes
Get a mod to fix the birthsign
STANDING HERE
I REALIZE
YOU ARE JUST LIKE ME
TRYING TO MAKE HISTORY
BUT WHO'S TO JUDGE
THE RIGHT FROM WRONG
WHEN OUR GUARD IS DOWN
I THINK WE'LL BOTH AGREE
THAT VIOLENCE BREEDS VIOLENCE
BUT IN THE END IT HAS TO BE THIS WAY
I'VE CARVED MY OWN PATH
YOU'VE FOLLOWED YOUR WRATH
BUT MAYBE WE'RE BOTH THE SAME
THE WORLD HAS TURNED
AND SO MANY HAVE BURNED
BUT NOBODY IS TO BLAME
YET STARING ACROSS THIS BARREN WASTED LAND
I FEEL NEW LIFE WILL BE BORN
BENEATH THE BLOOD STAINED SAND
BENEATH THE BLOOD STAINED SAND
I'm going to install Beast Boots MWSE and there's nothing /vrpg/ can do to stop me.
I did and it's great. Because what's stopping an argonian or khajiit from cutting the shoe part off and using them as shin guards?
homosexuals
>not enjoying furry and scaly feet
Pleb
>Not the mod that makes beast boots separate items from normal boots
>not using the mod that makes everyone a beast race to even the score
>you have contracted black-heart blight
Dude this part where you gotta go around talking to the councilors so you can be chosen as Horchata is kinda tedious. I'm about to go buy some personality potions somewhere and just chug them before talking to every single one of these idiots.
>he didn't train speechcraft or illusion
Is there ANY fricking idea cooler than the Nerevarine piloting Akulakhan and facing down Numidium at the end of the world? Say whatever you want about C0DA and Kirkbride, this happening will FOREVER be my headcanon. This is always how I imagine my super broken demigod player characters dying.
I really love the idea of homosexuals stopping jerking off to their big robots, seriously numidium was supposed to be a golem, have the mind on his own, not be "piloted" by some troony homosexual
Numidium was probably a golem in the same way ashlanders thought heavy armored dwarves were robots.
Numidium is an artifact of infinite complexity, who know what the frick it is? Some say the dwarfs mantled it, which implies it is a god to some extent.
Seethe more, TES is /m/.
none of that shit matters, and it didn't matter in redguard or morrowind either it's just moronic fanfic
No no no you don't get it! Kirbride wrote some stuff for Bethesda once, so his alcohol-incuded psychosis ramblings are actually canon!
None of it is real. 0% of it. There is no mystical isle of Vvardenfell. No bitter cold land of Solstheim. No grand city of Mournhold. How can anyone have ownership over something completely fictitious, which has no substance outside of the imagination and the limited representation of simulator software? The whole idea of "canon" is a commercial one. It exists purely to distinguish Bethesda products from those of third parties and elevate them in the eyes of consumers. If the third party content is more interesting, why privilege Bethesda's material? There is no canon, only levels of good ideas.
Really funny how Kirkbride went full "there's actually no canon, it's all free estate" mode when he basically blackmailed Imprerial Library into deleting the Douglas Goodall interview who was saying much the same.
There are good ideas, and then there's
>But then the Hist-Jilian wars spilled out of a Wheelian rip into the SubSys slice of 'brane-space, and things changed for Kinmune. With the outer colonies separated from Nu-Mundelbright chronoculic sync-net anchors, maintenance of space-time beyond the F-Shores faltered. As the barely-there Hist blink-root-ship armada fired an artillery barrage of 16th-dimensional mathematics at their Jilian enemies, impossipoint detonations stippled across the Ix-Egg and its clutch-satellites like some garish TalOSian hologram, only without the irony. Kinmune's synthetic body, caught in one of the blasts, suddenly found itself in the Ysgramorim, her mind an aggregate of the residual personalities of her last several users.
shit.
I still feel like his "Pelinal was and is an insane collective swarmfoam war-fractal from the future, you betcha" comment really shaped all future discourse regarding Pelinal, and not in a good way. If you just read the Song of Pelinal, you'll see "Armor made from a future-time" and "hand made of a killing light" and might go "ha ha that's funny kinda like the terminator" but when the author just goes and says it, I feel like the mystique is completely ruined.
Stuff like that is inevitable when you have an author directly interacting with his audience, especially when you have one who does (or, at least, did) that pretty frequently. Kirkbride often does that in a kinda "obscurantist" way at least, but having an Author's Word has pretty disastrous consequences on a lore that rides as heavily on ambiguity as TES.
A personal pet peeve of mine with him is how a lot of his out-of-game works have that "declarative truth" tone to them. It's not an in-universe opinion or perspective, it's just THE truth.
Another thing that bugs me with his stuff, and is kinda tied to the previous one, is how many people like to treat it as a Gospel in lore discussion. The cyborg Pelinal is dominating the discourse around him, the world-destroying Thalmor do that as well. Amaranth is a very big discussion topic now and is a major influence on the way people view the TES universe, but it's really something that Kirkbride conceptualized after leaving Bethesda and there isn't really anything even referencing it in the actual games, unless you count Sermon 37
One of the main advantages he has is that he communicates more directly to the fanbase. Kurt and Ken have contributed just as much to the lore over the years but they're a lot more private - some of their contributions we only know about because Kirkbride himself told us that they did [x].
>A personal pet peeve of mine with him is how a lot of his out-of-game works have that "declarative truth" tone to them.
Yeah that's pretty boring and goes against a big part of what made the first pocket guide and lots of works in Morrowind cool. The conflicting accounts of what happened at Red Mountain, the way the daedra are framed as the anticipations for the Tribunal and everything make it feel like a living world where everything isn't clear cut.
Kirkbride certainly doesn't own the series either, and he's produced a lot of garbage over the years, but some of his stuff is gold and my headcanon.
Frick that guy, I think it's cool.
>Name: Bob
>Race: Imperial
>Class: Knight
>Sign: The Warrior
Time to game.
Primary attributes:
>Heavy armor
>Long sword
>Shield
>Athletics
>Armorer
Yup, it's gaming time.