>Heightened Hearing
Permanent +1 to evasion but takes double damage from sound based moves
>Illuminate [reworked]
Intimidate but for accuracy
>Deep Freeze
Ice type move, Hypnosis but for Freeze
>Dust Storm
Ground type move, special damage, Power Punch but for evasion
Double team
Minimize
these would make vgctards seethe more
Ice-type Stealth Rock
Another day thankful that /vp/ isn’t in charge of the games
Ability
>Ambient Tune
Every turn it has a 30% chance to put the opponent to sleep. Cant be resisted or block, except by abilities that block sleep (insomnia/comatose)
Move
>Funeral Veil
Pokemon reduces its HP by 75% but maxes out evasion
Item
>Baton
The pokemon holding this will use automatically use Baton Pass if they max out any stat.
Tune
>Every turn it has a 30% chance to put the opponent to sleep. Cant be resisted or block, except by abilities that block sleep (insomnia/comatose)
Jigglypuff needs this
>The pokemon holding this will use automatically use Baton Pass if they max out any stat.
kek you could belly drum and then immediately pass it on. thats hella broken
>Last will
Pokemon suicides and next Pokemon that swaps in gains plus 2 all stats
get help. it's not ok to think about suicide.
Honestly, could be cool. Probably a bit overpowered compared to memento, but if any decent hazard stacker got this it would have a strong niche.
>Ultimate Shield
Immune to all physical attack
>Anti magic
Immune to all special attack
>Twitchy
increase evasion each turn
>Stressful
intimidate but for special attack
>Stressful
>intimidate but for special attack
Kinda weird how this is not a thing in the actual game. Does gf hate physical attackers?
yah. getting back at all those stupid jocks for pushing them in the lockers
>Hyper Intelligence
Can use man made item
>Ambidextrous
Can held two items
>Moot point
Ignores terrain, weather, stat changes, status, & held items both when giving and receiving damage
Sacrifice
- KOs both the user and receiver instantly, always goes first no matter what, cannot be blocked in any way
Scrambler
- randomizes each of the enemy's stats, anywhere from 0-200
Mind Hack
- on the next turn, you get to see what your opponent is going to do before you decide your turn
Reckless
- Allows your pokemon to get +12/-12 in stat modifiers
Pinpoint
- +2 to a stat of your choice
Exploit
- -2 to an opponent's stat of your choice
>Reckless
Gotta give it another name, Anon. We already got that.
>Impatient
Sharply raises attack and speed if the fight lasts longer than 10 turns
>N-NOOOOOOOOO! WHAT DO YOU MEAN I CAN'T PP STALL MY OPPONENT??
>Let’s make moves/abilities that would cause smogtards to seeth
>Smogon just bans these while VGC players have to deal with gambling addicts forcing everygame into being slot machines
>Deep Throat
Sound-based moves do double damage. If hit by Throat Chop, you get +1 to Special Attack
>Hollier than Thou [Ability]
Copies any opponent's stat increase +1 additional stage
>Cripple [move] 60 BP PHYS, 100 ACC, Dark
When an opponent is hit by this attack it applies a unique condition wherein the target is poisoned, has the attack drop of burn, and the speed drop of paralysis. The ailment cannot be removed upon switching out or overriding it with Rest. This move deals double damage if the opponent is holding Leftovers or Assault Vest.
>Furious [ability]
If an opponent gains 3 or more stat raises in one turn or uses a OHKO move, the holder of this ability has their highest offensive stat doubled against that specific Pokemon.
>Black Ice [ability]
The holder of this ability has doubled defense in snow.
>Filthy Terrain [move] [field effect] status, - ACC
The battlefield is overwhelmed with a disgusting air. Poison and Bug moves deal increased damage, Fairy and Ground deals decreased damage, and all affected Pokemon are unable to be flinched. All moves able to poison will instead inflict badly poisoned.
>Filthy Terrain [move] [field effect] status, - ACC
>The battlefield is overwhelmed with a disgusting air. Poison and Bug moves deal increased damage, Fairy and Ground deals decreased damage, and all affected Pokemon are unable to be flinched. All moves able to poison will instead inflict badly poisoned.
This one is pure kino
Taunt on switch in ability
A held item that gives Super Luck effect.