Just found out that Frank Klepacki remade all classic CnC songs, and they sound great. Heart-warming to see that Klepacki cares more about the series than EA does.
Just found out that Frank Klepacki remade all classic CnC songs, and they sound great. Heart-warming to see that Klepacki cares more about the series than EA does.
Not trying to defend EA here, but the CnC remaster blows any other remastered game out of the water.
not really a high bar considering theyre up against this
high bar or not, the remaster was really well done.
JESUS FRICK BLIZZARD GET A ROPE AND HANG YOURSELVES
Starcraft Remastered was done so well how in the frick did they botch the Warcraft 3 remaster so badly?
outsourcing to china
HotS was done by Blizzard in-house and their models for Warcraft heroes and maps+map actors blow reforget out of the fricking park.
It really wasn't the studio's fault more so it was Blizz's fault for completely mismanaging it from get-go.
Hell, it's the same studio that worked on C&C Remastered, so they can do good work if they have a clear direction.
SCR was very good, but a couple of the portraits were inferior to the originals
I imagine Jim was just given money and told to do whatever
Christ C&C remastered was seriously the best remaster in the last decade and had so much heart put into it and made by people who really did love the games and had a video vault and had extras and all the expansions I wish more games were made like that today. I would love a Red Alert 2 / TibSun remaster in the same vein but I think it would have less passion and a lesser experience then C&C Remastered did but these games are unplayable nowadays and Ive gotten so used to the UI of the new game I cant even go back.
moronic zoomer
TibSun and RA2 werent made for Windows 10
>Classic WC3 made unplayable
THIS right here is why I fricking HATE reforged the most.
The funny gag is that they were both done by the exact same company. Warcraft Refunded was entirely Blizzard's fault.
Warcraft Refunded was outsourced, it wasnt really done by Blizzard
IT WAS OUTSOURCED TO THE EXACT SAME COMPANY THAT DID THE CNC REMASTER AND THE STARCRAFT.
https://en.wikipedia.org/wiki/Lemon_Sky_Studios
Blizzard completely fricked them up. They were originally given a scope much larger than a simple remaster, which was walked back, then the release was rushed.
Refunded was entirely Blizzard's fault.
damn thats fricking crazy
But whats weird is that the initiative of the CnC remaster seemed to come from the fans mostly, rather than a cheap cash-in from EA.
It really does. The Brood War remaster is almost as good though
EA was hands off that project.
It was heavily community driven.
It was the closest we've seen to a AAA passion project in many years.
It was made by people who actually care.
>Those red alert archives
Holy frick, what a god damn gold mine. There's no fricking way they don't remaster red alert 2/Yuri's revenge when they have access to all the archives.
I HATE FRICKING FILTERS
>doesn't know about the technical difficulties of the original FMVs
Pleb.
it was the only option, as the original original recordings were lost to time.
Too bad Jim completely vanished two years ago. Not much hope left for the future of C&C.
>any other remastered game out of the water.
For the RTS genre sure, shadow man remastered was extremely good as it uncensored content, added cut content and made the controls so much better. Once again two different genres but top tier remasters.
What's the closet mod to the original light-hearted humor of Red Alert 2 and not the bleakness of Tiberium Wars? Pic unrelated
>closet mod
rote might be up your alley
>There's a CnC remastered
i didnt know
yeah it way pretty rad
well Petroglyph is working with an unknown publisher on a project, time will tell it seems
how's the gameplay?
Quite similar to the original with some slight QoL improvements, mainly Shift+clicking units will put 5 units in production
I'm still waiting for red alert 2 + tiberium sun remastered
i hope they're making C&C Remastered Collection 2 with the same level of care.
How could they fricking made this even better than the original game?
everything is better with a touch of anime
I don't like MO because of their edgy Nod-like take on Yuri misses the point, and the new faction is gay as frick, and it shoulda been Nazis.
>Nod-like take on Yuri misses the point, and the new faction is gay as frick, and it shoulda been Nazis.
Hard disagree, Yuri is the Fascist faction for the setting and he fits perfectly
>Everything within the reach of Yuri
>Nothing against Yuri
>Nothing outside of Yuri
He fits perfectly
>New faction is gay as frick
Kinda agree though. I think the whole anime schoolgirls shit needs to go and stay go.
>Hey can we have a game about war
>Sure
>Grea-
>With anime school girls
>YOU NI-
At least Twisted Insurrection didn't fall into that shit.
>Yuri is the Fascist
loooooooooooool
Alright brainlet; explain the fascist state to me and give your sources, because the person I paraphrased was Benito Frickin' Mussolini
Is MO actually worth playing then? I watched a few videos of it and it looks very difficult compared to the vanilla game.
No
Absolutely. The anime shit is easy to ignore and doesn't start until the end of the campaign.
But is it hard as balls?
Only on Mental difficulty
Fair enough. Gonna give it a try then, thanks anon
Levels are hard cause they just spam map full of enemy units and sometimes they make units spawn from edges of the map ad infinitum
yeah it's still the best C&C mod out there
Let me put it this way, whenever I have nothing else to play I always end up playing Mental Omega.
It's great.
I have a strong suspicion that I'm gonna get diddled by the AI, but I'll give it a shot since it has an insane amount of content. Also, the lack of Yuri campaign in the original YR has literally left a itch since the original release.
The problem with MO was that the difficulty spike is immediately noticeable if you haven't been playing RA2/C&C competitively the past ten years.
Yeah, this is basically the impression I got when watching videos of it, and what put me off. I play RTS games because they're comfy, I never do competitive play. However, these kinds of mods take so long to make that they're inevitably going to be made by and for the hardcore fans (like how doom wads are mostly insanely hard), so I can't complain. Gonna try it anyway.
>I play RTS games because they're comfy, I never do competitive play
I'm not the best player in the world, but I can still barely trim things out in 2v3v3 medium AI skirmishes. So, it's not that hard.
I hate to say that the appeal of the original C&C games is that they are "casual", but Mental Omega is a complete autism fest. It's just total ass with way too much going on and none of it is properly explained.
Yuri being 'fascist' is just about the only thing he has in common with Nod. He's a pop60s sci-fi megalomaniac super villain complete with the pulp horror elements. The MO take on his faction gets rid of all the fun shit Yuri has in terms of flavor and adds several spoonfuls of much unneeded realism.
RA universe is not the place to be bringing in real life politics. Yuri is as much of a fascist as pic related, or Mojo Jojo for that matter. If you wanted to add fascists to the game, then why not add the actual fricking Nazis? It's not fricking hard to come up with some cookoo fantasy occult conspiracy shit for why they're dimension hopping abd invading the RA universe. Especially in fricking Red Alert. Its the turn for darker realism that makes MO leave a very sour flavor in my pallete when playing it, despite the effort. It's more like bad fan fiction that misses the point of RA2 and tries to make it too much like TibSun.
Pic forgotten.
>realism
>MO
sorry what?
Honestly? I like what they did with Yuri, it keeps him insane while also making him an actual villain rather than 'And now he's got a moon base'.
It justifies why he's such a threat, because he's a fantastic manipulator with a mind like a bag of butchers knives.
Post bangers
These are great, post more please
GDI or Nod?
Nod has more soul
I've recently been playing through C&C3 skirmish maps, and the jump from Medium to Hard AI is filtering me. I can just roll over medium AIs, but the hard ones macro way better and somehow find the resources to pressure me with early tanks. Considering just sticking to medium and stacking teams against me.
Nod is always more fun to play, and you get to watch Kane in the cutscenes. I like the Ion Cannon more than Nod's various missiles, though.
It's fun to be bad.
Interestingly, if you look at the campaign achievements, more people prefer playing GDI/Allies.
its like that pretty often. Back in vanilla WoW, people overwhelmingly played Alliance. In Total Warhammer, the most played factions are the 'bland' good ones like Empire and High Elves.
People are just unimaginative
KANE LIVES
Nod has a thousand times more soul but I prefer the GDI's 'military-industrial complex gone crazy' gameplay style.
For me, it's GDI. But there's no denying Kane's charisma.
GDI because they had the heavy machinery as opposed to Nod's more lightweight but technological equipment.
Scrin.
[chittering intensifies]
Kane.
Always.
>Globohomosexual initiative
or
>KANE
Always bet on Kane
Klepanski is a musical genius.
I really wonder why games these days dont have memorable sound tracks anymore
Only recent exception is maybe MGR
Anyone got the gigachad pic of the CnC cover?
thanks senpai
no problem
Btw, C&C4 is dead as a doornail. No way to play it. So that should be of some comfort for us.
C&C4 is not real silly.
I still have the disk/box of it...
You'll bear that mark of shame until the day you die
I kinda want to play it again. I liked some aspects of it (mobile bases, some units), but overall it was trash.
>shame
My whole life is one, whats one more added to the pile?
>that pic
what were they thinking
>thinking
They were not.
That game had some really shit unit designs. Strange as it is, it also had some nice ones.
They were thinking about an Asian focused F2P game that maybe they could port to mobile.
The remaster is godly in the amount of care that went into it and how good it really is.
I do hope for more remasters of the series RA2/TIB Sun etc, altough C&C3/KW is my fav and i would love to see those remastered i.e 60+FPS,4K etc etc.
C&C3 is your favourite? You are a rare fricking breed, no hate. I liked it too, I never see it get any love but I thought it was pretty great for a more modern C&C.
Yeah it is my fav, i do love Generals, RA2 etc, but there is something special with C&C3 to me.
I do love the other games but C&C3 just has this allure to it as a modern RTS game which i love, not to mention the countless mods etc which i have sunk thousands of hours into.
C&C3 is my favourite too. It's hard to go back to older C&Cs after getting used to having each production building with their own queue.
I also like that it took inspiration from Generals
>side bar construction like older C&Cs
>except every building gives you a new queue, so you can spam units from every production building like Generals
>support powers exist, but they're tied to buildings instead of exp and they cost money so you can't just spam them on cooldown
>upgrades are still a thing from certain buildings, but they're solely for lategame power spikes
It's like the best of both worlds, and if they'd had the foresight to not frick up the campaign balance it would literally be flawless.
Yeah, C&C3 and RA3 are better than they have any right to be. Not only were they published under EA, but they were both made when the entire genre was dying. Despite this, there's a clear case for them being the best games in the series.
Tiberian > RA
Playing C&C 3's GDI campaign lately and got to the Sarajevo mission. The Croatia one had me savescumming and seething like crazy, I'm not even below average at RTS'.
Give it to me straight anon, is it worth continuing or is the game gonna make me seethe more?
Croatia is the hardest mission iirc and you have been filtered successfully
As in I passed, or got filtered?
I'll continue on then, I saw that the multiplayer balance patch made that mission hell, if it's the hardest I can live with the rest.
It was jarring, didn't have to savescum once in all the missions that came before then it just got all crazy. Looking forward to the Nod campaign
The need for savescumming means you have been filtered. I'm sorry to break it to you, anon.
But for real,it's an unusual difficulty spike in the game, later missions aren't as difficult (save for perhaps some bonus objectives)
I reject the filtered label
I will not elaborate
I will savescum it again if the game pulls any similar bullshit on me and won't take it as proof that my skills are not high enough
Recently played through all the C&C3 campaigns, and for me the hardest mission was that bullshit where you have to destroy the Nod base with all the unmanned tanks and shit in the parking lots. Not sure why, but no-build missions make me so unreasonably fricking angry.
All engineers have died. Mission failed :^)
The fact that the AI knows at all times where your engineers are, and will fly a single chopper over to kill them if they're not guarded by anti-air made me so god damned mad.
That's honestly what I learned to do on some of the missions where there isn't a lot of tib around, and you can't afford to replace tanks. GDI missions feel a lot harder since you can't just spam choppers and cheese it like Nod generally can. Then again, I'm a Scringay, so what do I know.
Ye the AI rushed past the tanks and two deployed rigs (from the north east bonus objective) on a couple of occasions just to waste my engis lol. It's like the game is telling me to go frick myself
Played it like an butthole and kept redeploying/advancing with the rig bit by bit, then do air raids on the buildings that produce units. Took a while but after Croatia I didnt want anything going wrong again.
I just replayed the Nod campaign a couple weeks ago.
Largely it's not too bad, but there are 3 or 4 very difficult missions. Nothing as bad as Croatia imo. Ironically for the faction almost all of the Nod missions are relatively straightforward "Build base, destroy enemies", so most of the difficulty comes from winning before your tiberium runs out.
keep on going its worth it for the incoming plot twists
Latest patch fricked up campaign balance. It’s not supposed to be that hard
This, C&C3 is completely fricked now. You need to pirate 1.0 and then patch to 1.4 and crack that version. For Kane's Wrath, you literally need to use 1.0. You can get the cracks you need at gamecopyworld.
If you use the patched version of either game, harvesters return only half the credits they're meant to, and it makes the campaign insanely difficult as well as removing the satisfaction of building comically huge armies and steamrolling everything which is the backbone of C&C.
Is there a way to fix the steam version? Would rather not go through all that pirating hassle tbh
No. Also, you can't even install the pirated versions as long as the steam one is installed, because it detects it. You need to uninstall the steam version before doing any of that.
Guess I'm in for some more seething lol
I'd definitely recommend just re-doing it and then keeping the pirated files around in case you ever want to play again. The campaign is fundamentally broken now. Yet another case of the RTS genre turning to shit by catering to multiplayer morons.
We need a RA2 and Generals remaster
>Just found out that Frank Klepacki remade all classic CnC songs, and they sound great. Heart-warming to see that Klepacki cares more about the series than EA does.
You're aware that these remasters were done for the remaster of the game that EA made, right? And that it was released open-source by EA after being put on sale?
What i miss about the new assisting AI's is that they dont have the personality of CABAL, and they wont trash talk you either.
But lore-wise it makes sense since they dont want another firestorm incident.
I've literally never heard most of these, especially the ones where he's giving you advice on what to build or what to do. Where are these used?
>Perhaps you need further strategic training?
>Untrained monkeys could've done better
CABAL was such an ass
Where's the generals remaster already?
Generals would be far too controversial nowadays
Just remaster the German version then :^)
its funny how i can compare on 2 pc the same campaing, where one had installed c&c3 from the dvd disc and other from steam. Booted the same croatia mission and while dvd abse one played normally, steam one just goes full bulldgog mode ignoring everything else and going straight for the kids (engineers)
also base have correct vision range, while on steam version they have complete vision of the map from the start.
Like i know AI rpetends to be blind, but you can ahck and see the start of the mission where base in base game enemy units act per script, while in steam they all point and try to attack you before going into scripted patrol mode
>no fifth faction that is centrist
>no sixth faction that is above the other five (or is centrist but much better)
Is there any hope for generals to get remastered? I loved that game to death but seems like there's no real market for it.
Your best bet would be the Red Alert 3 mod General's Evolution. It takes stuff from ZH, adds in some stuff and applies it all to the Red Alert 3 style of gameplay. It's still a work in progress but they're doing pretty well with what they have to work with. I'm not a fan of how RA3 handles the economy but at least they added internet center (no hackers but it still generates money), black market and supply pads to aid it a bit.
not really. sorry bud
>tfw actually liked Rivals' gameplay but hated the monetisasion scheme
>can't get into any proper RTS because they're too fast and difficult for me
pls send help
Supreme Commander should be slow enough
Supreme commander is only slow because the engine is bugged so that it slows down to a crawl no matter what your rig is after a set amount of time has passed in game.
i can't into it's economy and the scale scares me. plus the first game controls like a brick, and the expansion doesn't have any brakes or tutorial.
i did like Zero-K though, but that gets new balance changes every week or so, so you end up playing a completely different game after a while even if it looks the same
Unless Petroglyph is remaking Tiberian Sun as a FPS/TPS game (I don't want them to touch the original) I'm going to be very disappointed.
>remaking an RTS into a rooty tooty point and shooty
>when Renegade exists
stop being dumb
About that
CnC's combat is a macro grindfest. Who can make more waves of dudes to overcome the opponents towerse.
Brood Wars deserved its' dominance.
autistic micro-clicking is the reason RTS died to moba's
Id rather strategic/tech gearup and exploit environment to my advantage than either do micro or macro.
A lot of micro nonsense can be relegated to automation (so you have options for target priorities, doing specific things under specific circumstances etc). In the end its macro that makes thing interesting/engaging.
In the end, id rather have 6 teched up mammoth tanks and 6 juggernauts vs 50 avatars or 100s of flametanks and whatnot instead of 50 mammoths vs all of that.
Also, unit/AI pathfinding has to be good.
>be playing C&C3
>enemy harvesters stuck around 1 refinery
>they dont go to other refineries
>they just wiggle-jiggle around one harvester that is stuck there
No wonder they stopped their unrelenting assault on me - they ran out of money (because of bad pathfinding).
>enemy builds up whole tiberium field
>harvesters just get stuck between turrets, buildings and refineries
>units manage to block whole thing too
>enemy is paralysed
A good AI would make RTS games a treat (provided they dont get to cheat).
>big numbers!
sim city =/= strategy or tactics.
CoH2 > CnC's entire catalogue.
>ai
ai's worse now in videogames than it was when Halo and Half-life 2 came out. Poos can't code.
It's not CNC but it is related:
Anyone got a link to the Remastered soundtrack?
in the OP