new trailer just dropped
I assume it looks a tad half baked because they wanted to ride the "mimimi is dead" wave
Shopping Cart Returner Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
new trailer just dropped
I assume it looks a tad half baked because they wanted to ride the "mimimi is dead" wave
Shopping Cart Returner Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
>sniper shooting someone from 5ft away
>not a single "Ein verletzer! Alarm! Alarm!"
Not sure about it chief. I need to wait and see more.
>all men, all white
I guess there's nothing to complain about yet. How boring.
So Silent Storm for normies?
game better end with Duke shaving his head and a new officer getting assigned to the team
>irish accent
dropped
wasn't he always Irish?
Anon, Green Beret is Irish, how didn't you know this about him?
YES YES YES
Amazing news to see today.
Looks not bad. I hope they understand what it takes to make a commandos game and how different it is from Mimimi game unlike how all the moronic fans keep parroting
>gritty ww artstyle
>driveable and npc vehicules
>gadget/equipement instead of offensive skills/borderline magic.
>every map can have many cool special interaction / you are not supposed to find the same rock edge to push on every map
>inventory system if they want to feel like a continuation of the series effort
I think Mimimi games are 9.5/10 especially with other things they brought etc but that doesnt change the fact that a commandos game by them would have felt so wrong if they didnt change their approach.
>inventory system if they want to feel like a continuation of the series effort
Frick off. They should either stay within Beyond the Call of Duty limits or don't even fricking bother. 2 and on was way too bloated and characters didn't feel unique because inventory blends the kits of them too much.
the idea of inventory system is pretty great.
It just needed better execution.
But finding different item/equipement as you play different level could be such great way to make your tactics not feel repetitive. It is just a avoidable extension of the "special interaction in each map" thing if the genre wasto continue evolving.
>I think Mimimi games are 9.5/10
If you ignore Shadow Gambit..
Shadow gambit included unless you are one of those who hate the aesthetic or setting. Shadow gambit got some flaws but in same time it got such neat new idea so it kinda balance out.
If we were to rank the games , I would say desperados 3 is closest to perfect. You got the quality of life improvement and the big classical levels.
For me shadow gambit might not stick the landing with the mission style in island thinggy because how unsatisfying some mission are when finished in few minutes.Also frick that final mission, it was so uninspiring/forgettable.
But on other side , we got some great additions.
>great number of characteres with upgradable abilities
The "pick your own squad" is such great idea. It feels so good when you find synergies between your characters (and there are a lot of them).
>the talk at camp/character quests
I would overall it is success. Characters like toya, teresa, john mercury, pinkus and afia had fun dialogue and moments despite them not being present in every mission to banter.
>The "pick your own squad" is such great idea. It feels so good when you find synergies between your characters (and there are a lot of them).
Wish more games would do that. Partisans 1941 did something similiar but it was pointless since you only needed Morozov who could whistle and some other dude to back him up and you were golden
>it was pointless since you only needed Morozov who could whistle and some other dude to back him up and you were golden
Because that's what happens when you give the player that kinda freedom. You use whatever overpowered duo to bruteforce through every obstacle.
Like in ST, where clearing multiple badges in Matsuyama City was a challenge mostly because Hayato and Aiko had redundant abilities with little synergy. With Kuma, everything would become stupidly easy.
This is probably just for the trailer, I hope there will be a swastika toggle like they had in the Commandos 3 remaster instead of just keeping them replaced with the balkenkreuz on the flags.
Swastikas confirmed.
well at least their not being cowards this time
I repeat, swastikas confirmed.
>From the icy plains of the Arctic to the vast deserts of Africa, from the western coastlines of Europe to the Eastern front, it’s up to you to lead your commandos to success in high-risk missions. Guide them in their fight against the growing Nazi occupation which is menacing the free world.
No japs this game.
Boring, you know how the games end. I want to fight for Third Reich and change the course of history.
I wonder if the Thief will make a cameo in this game or he's completely out.
>inb4 mission pack DLC including him
I tried to replay some commandos games but god after playing mimimi games I just cant stand them anymore and I am not talking about content/gameplay itself.
I know that they are amazing games and I still hold them to such high regard but they aged so bad and I am not talking about gameplay but quality of life/fan patches etc .
Almost every high mod or trick i tried break the games (behind enemy lines and 2), same thing for "HD" texture mods. And even when you ignore all that the quality of life is just not there
>no highlights for enemies or interactables which is super useful when zoomed out
>no shadow mode/use different characters different skills at same time to pull some cool plan.
>clunky movement
>no time speeding to reach the perfect moment to strike instead you have to do nothing and quick save even more
>not using hotkeyes for everything in the game is simply painful experience
>no clear alarm zone / npc reaction to alarm/detection is so random (this might be just me forgetting pattern that these games might have in that...)
Call me a casual or whatever you want but I beat all commandos games a decade ago or more but I just feel spoilt by mimimi quality of life stuff.
It is crazy how these games needed so bad a remake/remaster and the one they kalypso remaster i heared broke the games even more
almost every high resolutionmod or trick *
>>no highlights for enemies or interactables which is super useful when zoomed out
You literally have a hotkey for this. F7 I think. It makes enemies red and boxes orange.
for me that split the screen into 6 parts
>I never liked timestop,
I think you pissed what makes shadow mode great. It is not being able to stop time but rather to make elebarote plans with multiple characters and executing them easily. The timestop was just introduced to make planning easier (you know x enemies will in the vision range of y npc at some momennt etc) but it still can work without timestopping if you hate that.
But yeah the general idea is just these game could soo bad some a quality of life remake/remaster . And it didnt even require changing anything with the content itself. Just some highlights, some upscaling (ai or whatever), some resolution fix, some time speed, some UI improvement for it to be more ergonomic and it would have been such upgrade for anyone who want to play them nowadays..
I would have wished for less clunky movement and complete free rotation camera everywhere but I could live without.
I think it's F7 in like the original Commandos 3. Anyway, here's the hotkey in the remaster. But this isn't a remaster exclusive feature, you had this in the original 2 and 3.
I got GOG version of 2. Qnd F6 divide screen into 5 parts. In fact all Fx devide the screen into x1 camera
Side note do the HD remaster bring any improvement to quality of life ? I couldnt find a single person praising them outside the resolution/art upgrade
all Fx keys divide the screen into x-1 cameras*
Which game?
original commandos 2 on gog. And seams to be the same for behind enemies line on gog
BEL doesn't have highlighting. As for 2, found it. F10 and F11.
you need to hold them but yeah that works nice.
Thanks anon.
>>no shadow mode/use different characters different skills at same time to pull some cool plan.
I never liked timestop, I don't see this as a negative.
movement
It do be clunky at times.
>>no time speeding to reach the perfect moment to strike instead you have to do nothing and quick save even more
Fair enough, fast forward does sound like a neat mechanic.
>>no clear alarm zone / npc reaction to alarm/detection is so random (this might be just me forgetting pattern that these games might have in that...)
In BEL and BTCOD the Nazi flags tell you where the garrisons are, that's where the alarm is sounded, if you're far from those places you're good to go.
Now I remember what I disliked about Commandos 3 HD. It made me install Epic.
This looks better than many other 'new' Commandos games they released.
We're getting multiplayer this time, right? That was the best part of 2, despite all the desync errors.
Co-op multiplayer both online and split-screen confirmed.
Baptism of Fire is in 1941, you think they'll actually keep to the time frame or just disregard the other games and have missions all across the war
>The German blocking force, commanded by Rommel, at first consisted of a force based only on Panzer Regiment 5, which was put together from the second regiment of the 3rd Panzer Division. These elements were organized into the 5th Light Division when they arrived in Africa from 10 February – 12 March 1941.
That quite literally gives only a 10 day window, so expect some retcons to happen.
I miss Whiskey.
cute ratdog
There's not much more you can do with the franchise, every war theater involving Brits was done in the first two games