i mean, he was part of the suicide squad after all
jokes aside. fricking bizarre to watch happen. he was the biggest name for me growing up lmao. i robot, i am legend, independence day and what have you
also the pure kino in distilled form, suicide squad lmao
so, if you're a wehrmacht player. are you supposed to spam the med kit on grenadiers to heal all your infantry? that seems super unoptimal. or are you supposed to go back into battle with 1 model with half life or barely any life left? what was relic thinking? someone clue me in
Are you talking about coh2? If so, you're supposed to build a bunker near your HQ and upgrade it to a medical bunker.
In coh 3 it's just an HQ upgrade iirc
>Are you talking about coh2? If so, you're supposed to build a bunker near your HQ and upgrade it to a medical bunker.
but why design it to make that optimal? like what were they smoking at relic HQ when designing launch wehrmacht to make it cost munitions to heal models of infantry lmao. always struck me weird as shit
The medkit is more of a tool to let your infantry stay on the frontline longer. It's very good if you want to apply pressure with your squad or blob after forcing the enemy to retreat.
As for the bunkers, I guess they decided to let it pull double duty because you can put them anywhere on the map, so puting it inside your base is quite logical.
You can think of it as your fifth base structure and as a bonus it can be built by your grens.
>It's very good if you want to apply pressure with your squad or blob after forcing the enemy to retreat.
i only play like 4v4 and shit. i can't imagine that being useful for longer than a few minutes at the start with those low stakes engagements
Yeah in 4v4 its usefulness is limited since late game infantry is usually just fodder to throw at the point while tanks and arty do the fighting
3 months ago
Anonymous
yeah, logical. but still, i watched like, 5-10 ish 1v1 comp matches from like the most "recent" tournament back in early 2020. and i don't think i saw anyone use those medkits tbh
3 months ago
Anonymous
I only play team games, can't really comment on 1v1
3 months ago
Anonymous
right right, so another team game player. the way you were talking made me think you were also a 1v1 player
>I guess they decided to let it pull double duty because you can put them anywhere on the map, so puting it inside your base is quite logical.
yeah i know, it just feels so jank. game design wise, you feel me?
Not really, but maybe I'm just so used to it that I can't see it any other way
3 months ago
Anonymous
you don't see anything wrong with having to build a fortification you're supposed to use to build all over the map to pull of shit in your own base to make it possible to heal your own soldiers?
compared to the soviets who simply has to buy the upgrade at HQ
both of those options result in misc healer npcs standing at your base healing anyone hurt
3 months ago
Anonymous
Not really. It's a mechanic pulling double duty. But as I said, maybe I'm just too used to it
3 months ago
Anonymous
just looked it up and damn. medic bunker costs 60 munitions, along with slightly above 100 mp for the bunker. that's kinda expensive just to be able to heal your own troops
3 months ago
Anonymous
Not really, all the healing sources are equalized. Wehrmacht has a manpower bottleneck, so you get the choice to invest an upgrade to save some of it. OKW and US have a more fuel intensive healing because of their bottleneck to rushing light vehicles for example
3 months ago
Anonymous
fair dude. you'd know more than me about this shit
also what gun is that dude in your pic holding? the body that protrudes after the magazine looks plastic like lego or some shit
3 months ago
Anonymous
m42h i think
3 months ago
Anonymous
yeah i figured it was some form of that AK prototype gun. just its body is fricking with me unless it's some optical illusion lmao
3 months ago
Anonymous
Yes, it's more recource intensive then the soviet heal. But I can't remember if the soviet heal cost more manpower.
Still the brits HAD it worse, since they had to upgrade their HQ to then upgrade an infantry squad with medkits as an active ability or build a forward assembly. Now they just buy a medic squad
3 months ago
Anonymous
You're not supposed to really spread them out all across the map. Maybe even one out there and one in your base.
3 months ago
Anonymous
yeah i figured. shit's way too expensive
3 months ago
Anonymous
Save your MGs and MG models, they're the backbone of the Ostheer army.
3 months ago
Anonymous
>MG models
you referring to the mg crews? or the inf model holding the mg42?
3 months ago
Anonymous
The model. MG crews will carry the MG no matter what.
>The medkit is more of a tool to let your infantry stay on the frontline longer
i'm not gonna sit and pay munitions to heal up line inf at the front line past minute 5 lmao
It has its niche uses and I have used it to great effect defending staggered pushes, usually in a 2v2 enviroment
3 months ago
Anonymous
fair enough dude, i guess i'll have to believe you and take your word for it. not that i'm saying it's completely 100% useless. since nothing in this game is that (i don't think, i don't remember)
because it lets you stay on the fight, giving you field presence
>It's very good if you want to apply pressure with your squad or blob after forcing the enemy to retreat.
i only play like 4v4 and shit. i can't imagine that being useful for longer than a few minutes at the start with those low stakes engagements
it's definetly a 1vs1 and 2vs2 tool
>I guess they decided to let it pull double duty because you can put them anywhere on the map, so puting it inside your base is quite logical.
yeah i know, it just feels so jank. game design wise, you feel me?
not really, it's a choice. When you have a faction design based around the concept of a single model carrying 80% of your squad dps with the mg42, it makes sense that you may want to heal 2 or 3 models in your green cover covering a pak42 and protecting fuel, instead of retreating
>When you have a faction design based around the concept of a single model carrying 80% of your squad dps with the mg42
you know what, i forgot about that completely. yeah then it kinda starts making sense
>80% of your squad dps with the mg42
is it really that good? i don't think i felt impressed by it when i tried wehrmacht once. felt more like a 10-20% increase in dps
It's absolutely fantastic, whatever you are doing is wrong, like massive micromanaging blunders or whatnot
the mg42 is the best upgrade in game, an upgrade that caps its effectiveness at long range synergizing with the high durability of grenadiers in green cover. It also applies the veterancy of grenadiers, which includes the best bonuses for mainline infantry
3 months ago
Anonymous
i'll have to believe you
3 months ago
Anonymous
you don't have to, look at any wehrmacht 1vs1 match in competitive and you will see the power of grens A-moving to burst enemies at max range
3 months ago
Anonymous
haven't played since spring, even then i was never into it enough ot watch comp 1v1 actively. i just know i racked up like 500hrs in 1 month or some shit and i never was super impressed by mg42. seemed kinda like a "if you can afford it, buy it. makes your unit better in every way" kind of thing
if a game is released by sega and it has a MP component. it's going to be p2w. but in all honesty, iirc the top tierest commanders and shit were shit you started with or something. as long as you have the getting enemy intel one and the upgraded t84, you're golden for competetive sweat play lmao. go figure shit's just that strong
>i don't know, never played it
so, you're more of a coh1 fan then?
plebbit post
no? also go back
you autistic or some shit? ofc i don't think it was you
gotta do something while waiting for life to breathe into my thread
>so, you're more of a coh1 fan then?
yeah
coh1 is fantastic and the mods are pretty fricking awesome
modern combat, europe at war, blitzkrieg, eastern front, the great war 1918
then why engage with the CoH community at all? isn't like 98% of it just fricking with coh2/3 at this point?
you're more than welcome here, i'm just curious
3 months ago
Anonymous
because I don't give a shit?
what a weird question
3 months ago
Anonymous
>what a weird question
ngl, says the dude that's here but only likes the first game
3 months ago
Anonymous
i saw a coh thread, i clicked
nothing weird about that
3 months ago
Anonymous
yeah alright, and that's normal
3 months ago
Anonymous
glad you agree
3 months ago
Anonymous
is the calliope any good outside of stomping infantries? can the gun even fight anything remotely threatening?
3 months ago
Anonymous
It's literally a better version of the Panzerwefer and Katyusha
3 months ago
Anonymous
right, putting it that way i can see its use.
3 months ago
Anonymous
No, it's overall much less efficient than actual tanks, or even dozers
Not awful, just not meta
Slightly worse at its job in echange for some extra durability
haven't played since spring, even then i was never into it enough ot watch comp 1v1 actively. i just know i racked up like 500hrs in 1 month or some shit and i never was super impressed by mg42. seemed kinda like a "if you can afford it, buy it. makes your unit better in every way" kind of thing
An mg42 will provide 80% of tmgrenadiers stationary dps
3 months ago
Anonymous
>No, it's overall much less efficient than actual tanks, or even dozers
yeah, that's what i thought >Not awful
you sure? name something worthwhile it can beat that makes it not awful
3 months ago
Anonymous
Against Wehrmacht's very limited squad size and reliancy on veterancy and weapon squads it can be very useful if your opponent is lacking in recon power (say, you destroyed its 222), especially since Wehrmacht is way less comfortable with double Panzer IV crutches for anti infantry
3 months ago
Anonymous
should've added. exclude infantry! because even i can beat inf by clown carring on them with a flamethrower equipped engineer
3 months ago
Anonymous
You are not going to do shit against a semi decent opponent at the stage in which the Calliope exist. The point of rocket artillery is the ability to instantly force infantry or risk a wipe. Wehrmacht's power resides in the late game proficiency of its mainline infantry and weapon squads when stationary, so rocket artillery can be a very powerful tool. The Calliope has lower alpha strike and range compared to the Katyusha, but can still heavily damage or wipe grenadiers and MG42s. The issue is a good player will hear/see and counter you unless you are very skilled and can fool him with truesight or overload its micro skills. This is why the Dozer or Sherman, more consistent, mobile and less prone to being punished, are overall far more efficient at countering enemy infantry.
3 months ago
Anonymous
yeah i figured >The Calliope has lower alpha strike and range compared to the Katyusha
why do you say that?
3 months ago
Anonymous
because that's true
3 months ago
Anonymous
i should've specified. why do you say the calliope has lower alpha strike potential than the katyusha? or did you mean lower range
3 months ago
Anonymous
It has both
Calliope delivers a payload over multiple seconds, and doesn't compare to the first burst of a katyusha
Katyusha also has creeping barrage, creeping barrage is always on target even at max range
3 months ago
Anonymous
>and doesn't compare to the first burst of a katyusha
and why is that? does the katyusha fire off more rockets per barrage?
3 months ago
Anonymous
Different stats with each rocket
The Katyusha rocket does 80 damage in a radius of 1.75 meters from the point of impact
The Calliope rocket in a radius of 0.75
80 damage is the 1 hit kill radius
3 months ago
Anonymous
yeah alright. don't think i ever thought that the calliope rockets doesn't have enough of AoE damage considering how fricking hard the tank lays it on them
3 months ago
Anonymous
Here are the statistics of the rockets for each
Left - Calliope
Right - Katyusha
3 months ago
Anonymous
why do you have this saved? do you refer to it often or something? why would someone sit on this info just like that?
3 months ago
Anonymous
It's not exactly hard to screenshot google
3 months ago
Anonymous
so, that's what you did. aight, then now i'm following
3 months ago
Anonymous
https://coh2.serealia.ca/
3 months ago
Anonymous
right, i remember that site. the info on there never told me much tbh, i just play based on gut feeling lmao
don't expect anything to release functional ever since like... 2016? give it 10 years and maybe they'll come up with something as obvious as being able to put gun crews inside a flak track like it took CoH2 lmao
>they made an half assed total war campaign, ending up cutting most of it too
gonna be real with you. i think it's more a case of "the natural evolution" of making a campaign for a RTS game. i've never looked at the coh3 campaign whatsoever so i don't know how similar it is to a total war campaign. but my point still stands >ending up cutting most of it too
bruh wtf
yo wtf, i just learned that you can no longer crush your enemy's inf models. that fricking sucks
what are your guys thoughts on it though? too abusable?
yeah and i don't blame you coming from coh1 as well. like no one really relates to having to play the soviets and shit. saving private ryan isn't named saving private pyotr
>and thinking RTS isn't a dead genre yet.
what's your opinion today? considering that spiritual sequel to starcraft/warcraft is being made by former blizzard employees
The return of RTS won't come from Blizzard and their employees, the mentality they have in making games is somewhat flawed imo. If anything, if RTS were to have a resurgence it'll come from pic.
>The return of RTS won't come from Blizzard and their employees
yeah i don't think so either. anyone who does is just huffing copium tbh >If anything, if RTS were to have a resurgence it'll come from pic.
why do you say that? first time i've heard of it
Nor only is it free it's also open-source and have a very tight-knit community that can only grow AND a healthy number of pro players emerging from the scene globally (usually just Germans and Americans). That's a recipe for success, only matter is when.
>pure Panzerfusilier start
most based strat ever
basically a huge bet that you have massive advntage with knowledge of map and micro but I love it, it pays off when I have 4 vetted g43 panzerfusiliers
>and micro
what micro? point at one panzerfusilier g43 spammer doing this one thing called micro
at the level I play, blobbing is the weakest possible strategy. panzerfusilier stats is the opposite, I have to carefully pick any engagement in order to be at best possible position to mp drain the opponent and keep field presence with my very underpowered early game squads.
most players mix them with volksgrenadiers because of how weak their early game is
>at the level I play, blobbing is the weakest possible strategy
yeah i figured lmao, no way that playstyle can be sustainable vs people who actually know what they're doing
It isn't. I usually have to call an early mg34 before the 4th panzerfusiliers not to get crushed
Sometimes I will get in the zone and perfectly position with utmost efficiency my panzerfusiliers in a map with very convenient garrisons/cover, and manage to go for a 4th pf into flaktrack.
post your dankest ww2 memes while at it
>commits career suicide
kek
i mean, he was part of the suicide squad after all
jokes aside. fricking bizarre to watch happen. he was the biggest name for me growing up lmao. i robot, i am legend, independence day and what have you
also the pure kino in distilled form, suicide squad lmao
did you just decide to post that and move on because you saw the pic in the OP or have you actually touched company of heroes ever?
i'm out of facebook tier memes boyos. someone back me up
you did NAZI that coming! le ha le ha le ha
no love for Company of heroes huh? THE ww2 strategy game?
alright this one got me lmao
yo, what happened to hardcore Ganker? where they'd instantly hop on a company of heroes thread?
damn, this is actually sad
So if Germany never invaded Russia would Nazi Germany still be around?
hey hey hey, wait a minute. don't turn my thread into a alt history thread or some shit. history happened, this time line is the only history
Frick off morons. Post gameplay instead of facebook memes then maybe I'll take your shit thread seriously
that's the thing, i don't have any gameplay related memes or shit like that. i haven't even touched the game since like spring
>Post gameplay instead of facebook memes
>implying that those memes aren't the creme of the crop
*POW
MOOT. GIVE ME BACK MY LEGIONS!
damn, i took a shower because i thought it was gonna get archived. but it's still up
appearently got bumped to the first page but still no takers. why wouldn't dank ass mamas get anyones interests?
so, if you're a wehrmacht player. are you supposed to spam the med kit on grenadiers to heal all your infantry? that seems super unoptimal. or are you supposed to go back into battle with 1 model with half life or barely any life left? what was relic thinking? someone clue me in
Are you talking about coh2? If so, you're supposed to build a bunker near your HQ and upgrade it to a medical bunker.
In coh 3 it's just an HQ upgrade iirc
>Are you talking about coh2? If so, you're supposed to build a bunker near your HQ and upgrade it to a medical bunker.
but why design it to make that optimal? like what were they smoking at relic HQ when designing launch wehrmacht to make it cost munitions to heal models of infantry lmao. always struck me weird as shit
The medkit is more of a tool to let your infantry stay on the frontline longer. It's very good if you want to apply pressure with your squad or blob after forcing the enemy to retreat.
As for the bunkers, I guess they decided to let it pull double duty because you can put them anywhere on the map, so puting it inside your base is quite logical.
You can think of it as your fifth base structure and as a bonus it can be built by your grens.
>It's very good if you want to apply pressure with your squad or blob after forcing the enemy to retreat.
i only play like 4v4 and shit. i can't imagine that being useful for longer than a few minutes at the start with those low stakes engagements
Yeah in 4v4 its usefulness is limited since late game infantry is usually just fodder to throw at the point while tanks and arty do the fighting
yeah, logical. but still, i watched like, 5-10 ish 1v1 comp matches from like the most "recent" tournament back in early 2020. and i don't think i saw anyone use those medkits tbh
I only play team games, can't really comment on 1v1
right right, so another team game player. the way you were talking made me think you were also a 1v1 player
Don't like 1v1 rts. Too sweaty
never was into 1v1's in coh either. so i feel you
>I guess they decided to let it pull double duty because you can put them anywhere on the map, so puting it inside your base is quite logical.
yeah i know, it just feels so jank. game design wise, you feel me?
Not really, but maybe I'm just so used to it that I can't see it any other way
you don't see anything wrong with having to build a fortification you're supposed to use to build all over the map to pull of shit in your own base to make it possible to heal your own soldiers?
compared to the soviets who simply has to buy the upgrade at HQ
both of those options result in misc healer npcs standing at your base healing anyone hurt
Not really. It's a mechanic pulling double duty. But as I said, maybe I'm just too used to it
just looked it up and damn. medic bunker costs 60 munitions, along with slightly above 100 mp for the bunker. that's kinda expensive just to be able to heal your own troops
Not really, all the healing sources are equalized. Wehrmacht has a manpower bottleneck, so you get the choice to invest an upgrade to save some of it. OKW and US have a more fuel intensive healing because of their bottleneck to rushing light vehicles for example
fair dude. you'd know more than me about this shit
also what gun is that dude in your pic holding? the body that protrudes after the magazine looks plastic like lego or some shit
m42h i think
yeah i figured it was some form of that AK prototype gun. just its body is fricking with me unless it's some optical illusion lmao
Yes, it's more recource intensive then the soviet heal. But I can't remember if the soviet heal cost more manpower.
Still the brits HAD it worse, since they had to upgrade their HQ to then upgrade an infantry squad with medkits as an active ability or build a forward assembly. Now they just buy a medic squad
You're not supposed to really spread them out all across the map. Maybe even one out there and one in your base.
yeah i figured. shit's way too expensive
Save your MGs and MG models, they're the backbone of the Ostheer army.
>MG models
you referring to the mg crews? or the inf model holding the mg42?
The model. MG crews will carry the MG no matter what.
>The medkit is more of a tool to let your infantry stay on the frontline longer
i'm not gonna sit and pay munitions to heal up line inf at the front line past minute 5 lmao
It has its niche uses and I have used it to great effect defending staggered pushes, usually in a 2v2 enviroment
fair enough dude, i guess i'll have to believe you and take your word for it. not that i'm saying it's completely 100% useless. since nothing in this game is that (i don't think, i don't remember)
because it lets you stay on the fight, giving you field presence
it's definetly a 1vs1 and 2vs2 tool
not really, it's a choice. When you have a faction design based around the concept of a single model carrying 80% of your squad dps with the mg42, it makes sense that you may want to heal 2 or 3 models in your green cover covering a pak42 and protecting fuel, instead of retreating
>When you have a faction design based around the concept of a single model carrying 80% of your squad dps with the mg42
you know what, i forgot about that completely. yeah then it kinda starts making sense
>it's a choice. When you have a faction design based around the concept of a single model carrying 80% of your squad dps with the mg42
Couldn't have said it better
>80% of your squad dps with the mg42
is it really that good? i don't think i felt impressed by it when i tried wehrmacht once. felt more like a 10-20% increase in dps
It's absolutely fantastic, whatever you are doing is wrong, like massive micromanaging blunders or whatnot
the mg42 is the best upgrade in game, an upgrade that caps its effectiveness at long range synergizing with the high durability of grenadiers in green cover. It also applies the veterancy of grenadiers, which includes the best bonuses for mainline infantry
i'll have to believe you
you don't have to, look at any wehrmacht 1vs1 match in competitive and you will see the power of grens A-moving to burst enemies at max range
haven't played since spring, even then i was never into it enough ot watch comp 1v1 actively. i just know i racked up like 500hrs in 1 month or some shit and i never was super impressed by mg42. seemed kinda like a "if you can afford it, buy it. makes your unit better in every way" kind of thing
RTS chads, COHchads, where we at. what is your profession?
>mashing Y button
hello? anyone there?
post selfies. here's me
not even ww2 shitposters present today or some shit?
Scout, what do you see?
Jesus, where the hell is everyone? hello, gamers?
can you use Ganker while on VPN?
is there any love for coh3 at all on Ganker? not that i've touched it. i just know its launch was kinda a clown show
great, after 2 hours the only person that showed up was some alt history fan dude or some shit
>preferably 2
p2w garbage
if a game is released by sega and it has a MP component. it's going to be p2w. but in all honesty, iirc the top tierest commanders and shit were shit you started with or something. as long as you have the getting enemy intel one and the upgraded t84, you're golden for competetive sweat play lmao. go figure shit's just that strong
and what, 3 isn't p2w?
i don't know, never played it
>random plebbit post
no? also go back
>i don't know, never played it
so, you're more of a coh1 fan then?
plebbit post
no? also go back
you autistic or some shit? ofc i don't think it was you
gotta do something while waiting for life to breathe into my thread
>so, you're more of a coh1 fan then?
yeah
coh1 is fantastic and the mods are pretty fricking awesome
modern combat, europe at war, blitzkrieg, eastern front, the great war 1918
then why engage with the CoH community at all? isn't like 98% of it just fricking with coh2/3 at this point?
you're more than welcome here, i'm just curious
because I don't give a shit?
what a weird question
>what a weird question
ngl, says the dude that's here but only likes the first game
i saw a coh thread, i clicked
nothing weird about that
yeah alright, and that's normal
glad you agree
is the calliope any good outside of stomping infantries? can the gun even fight anything remotely threatening?
It's literally a better version of the Panzerwefer and Katyusha
right, putting it that way i can see its use.
No, it's overall much less efficient than actual tanks, or even dozers
Not awful, just not meta
Slightly worse at its job in echange for some extra durability
An mg42 will provide 80% of tmgrenadiers stationary dps
>No, it's overall much less efficient than actual tanks, or even dozers
yeah, that's what i thought
>Not awful
you sure? name something worthwhile it can beat that makes it not awful
Against Wehrmacht's very limited squad size and reliancy on veterancy and weapon squads it can be very useful if your opponent is lacking in recon power (say, you destroyed its 222), especially since Wehrmacht is way less comfortable with double Panzer IV crutches for anti infantry
should've added. exclude infantry! because even i can beat inf by clown carring on them with a flamethrower equipped engineer
You are not going to do shit against a semi decent opponent at the stage in which the Calliope exist. The point of rocket artillery is the ability to instantly force infantry or risk a wipe. Wehrmacht's power resides in the late game proficiency of its mainline infantry and weapon squads when stationary, so rocket artillery can be a very powerful tool. The Calliope has lower alpha strike and range compared to the Katyusha, but can still heavily damage or wipe grenadiers and MG42s. The issue is a good player will hear/see and counter you unless you are very skilled and can fool him with truesight or overload its micro skills. This is why the Dozer or Sherman, more consistent, mobile and less prone to being punished, are overall far more efficient at countering enemy infantry.
yeah i figured
>The Calliope has lower alpha strike and range compared to the Katyusha
why do you say that?
because that's true
i should've specified. why do you say the calliope has lower alpha strike potential than the katyusha? or did you mean lower range
It has both
Calliope delivers a payload over multiple seconds, and doesn't compare to the first burst of a katyusha
Katyusha also has creeping barrage, creeping barrage is always on target even at max range
>and doesn't compare to the first burst of a katyusha
and why is that? does the katyusha fire off more rockets per barrage?
Different stats with each rocket
The Katyusha rocket does 80 damage in a radius of 1.75 meters from the point of impact
The Calliope rocket in a radius of 0.75
80 damage is the 1 hit kill radius
yeah alright. don't think i ever thought that the calliope rockets doesn't have enough of AoE damage considering how fricking hard the tank lays it on them
Here are the statistics of the rockets for each
Left - Calliope
Right - Katyusha
why do you have this saved? do you refer to it often or something? why would someone sit on this info just like that?
It's not exactly hard to screenshot google
so, that's what you did. aight, then now i'm following
https://coh2.serealia.ca/
right, i remember that site. the info on there never told me much tbh, i just play based on gut feeling lmao
thanks dude
>also go back
hey, they're talking about the game there atleast. Ganker (you) 0 - plebbit 1
>they're talking about the game there atleast
are you stupid?
yes
this you?
https://gyazo.com/61bcd88071db77c4f677a5bc378898d7
>Missed a CoH thread
Damn
Any OKW flaktrack rush gigachad here besides me?
Favourite doctrine?
OKW - feuersturm
Wehr - encirclement
Encirclement. I ain't no b***h.
What the FRICK happened with COH 3, bros? It should have been awesome.
don't expect anything to release functional ever since like... 2016? give it 10 years and maybe they'll come up with something as obvious as being able to put gun crews inside a flak track like it took CoH2 lmao
wasted precious multiplayer resources to pander to total war homosexuals and consoleBlack folk
>pander to total war homosexuals
how is CoH3 doing that?
>and consoleBlack folk
wait, it's on console? why?
>how is CoH3 doing that?
they made an half assed total war campaign, ending up cutting most of it too
>wait, it's on console? why?
because publisher
>they made an half assed total war campaign, ending up cutting most of it too
gonna be real with you. i think it's more a case of "the natural evolution" of making a campaign for a RTS game. i've never looked at the coh3 campaign whatsoever so i don't know how similar it is to a total war campaign. but my point still stands
>ending up cutting most of it too
bruh wtf
is coh3 single player mode worth a playthrough?
yo wtf, i just learned that you can no longer crush your enemy's inf models. that fricking sucks
what are your guys thoughts on it though? too abusable?
Playing USF against Ostheer/OKW always seems very one sided for USF.
so, has anyone here bought coh3? like atleast touched it?
>Panther is taken out
>quit game
IT'S THAT SIMPLE
bitchmade
It only feels like yesterday I was watching the USF trailer and thinking RTS isn't a dead genre yet.
>saying that about a DLC trailer
that's wild lmao
Felt like a crime that US didn't come in the base game when German and US matches were god-tier in CoH.
yeah and i don't blame you coming from coh1 as well. like no one really relates to having to play the soviets and shit. saving private ryan isn't named saving private pyotr
>and thinking RTS isn't a dead genre yet.
what's your opinion today? considering that spiritual sequel to starcraft/warcraft is being made by former blizzard employees
The return of RTS won't come from Blizzard and their employees, the mentality they have in making games is somewhat flawed imo. If anything, if RTS were to have a resurgence it'll come from pic.
>The return of RTS won't come from Blizzard and their employees
yeah i don't think so either. anyone who does is just huffing copium tbh
>If anything, if RTS were to have a resurgence it'll come from pic.
why do you say that? first time i've heard of it
Nor only is it free it's also open-source and have a very tight-knit community that can only grow AND a healthy number of pro players emerging from the scene globally (usually just Germans and Americans). That's a recipe for success, only matter is when.
>it's also open-source
a open source game? must be the first time i've heard of that being a thing
damn, i just decided to look up on their site and shit. i looked up how many "infantry" units they had. and bro, that list is fricking stacked
about the t34 calliope sherman discussion. can anyone confirm this?
https://gyazo.com/1a9723851c39f677b73c65f95c170350
oh right, speaking of the king tiger. last time i was playing this, i saw a king tiger die thanks to a normal mortar shell lmao
hiroshimoot banned you or something?
you asking because i use gyazo links? i do it because i don't want to clutter up my hard drive with photos i'll never have use for again lmao
this is coh1
lmfao right
i'm thinking about going to bed. if this thread so be it
hey
i'm stealing your resources and you don't know where i am
FIND WHOEVER IS PULLING THIS SHIT. THE MAYOR'S UP MY ASS IN THIS ONE!
OPS, wrong pic. i'm tired as shit
FART INTO THE RADIO!
had to look it up and yeah, no shit, it's actually real lmao
>pure Panzerfusilier start
most based strat ever
basically a huge bet that you have massive advntage with knowledge of map and micro but I love it, it pays off when I have 4 vetted g43 panzerfusiliers
god, frick that strat lmfao. just one massive blob of attack moving all over the place
at the level I play, blobbing is the weakest possible strategy. panzerfusilier stats is the opposite, I have to carefully pick any engagement in order to be at best possible position to mp drain the opponent and keep field presence with my very underpowered early game squads.
most players mix them with volksgrenadiers because of how weak their early game is
>at the level I play, blobbing is the weakest possible strategy
yeah i figured lmao, no way that playstyle can be sustainable vs people who actually know what they're doing
It isn't. I usually have to call an early mg34 before the 4th panzerfusiliers not to get crushed
Sometimes I will get in the zone and perfectly position with utmost efficiency my panzerfusiliers in a map with very convenient garrisons/cover, and manage to go for a 4th pf into flaktrack.
>and micro
what micro? point at one panzerfusilier g43 spammer doing this one thing called micro
i knew it. you can't
i'm going to bed. thanks for showing up everyone