considering all the shitposting that morrowind gets, do you think it was necessary for real time RPGs to completely phase out hit percentages?
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considering all the shitposting that morrowind gets, do you think it was necessary for real time RPGs to completely phase out hit percentages?
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no
why?
the vast majority of people seem to hate it when you swing your weapon, visibly connect with the enemy and deal no damage
if that happens a lot youre moronic and dont know how to play
>the vast majority of people
that's who matters
>
to game companies, it is
and 90% of the time you'll have to conform to what they voted for with their wallet
The AI in Oblivion/Skyrim is so braindead that it doesn't even bother to block or avoid your swings and you end up trading blows that look more like a moronic slap fight while the older games at least had an excuse due to limitations at the time.
theres something soulful about morrowinds combat. The missing without high skill and finally getting the satisfaction of the hitting sounds and the enemy recoiling, there's just something about it. It's satisfying.
It's not impossible to make the npcs react correctly by physically dodging, blocking, parrying, etc. based on the behind the scenes rolled numbers. It would probably make for incredibly good first person melee combat like we've never seen before. It'd be quite cinematic, but it's not like the combat in eg. Skyrim is engaging anyway, so might as well make it look interesting.
The biggest problem comes if you want to include ranged combat, but you could just do the same there, tbh.
If it's a miss, it should visibly miss
id take morrowind combat over oblivion or skyrim simply because your character build actually matters and the numbers do things
>numbers do things
Spoken like a true brainlet
Yes. Making a first-person action-rpg and keeping RPG abstractions is absolutely moronic. Make damage spread more randomized if you want to keep RPG elements organically.
'Real time' means what we now call 'action.' It means you have the perspective of being the character rather than directing them. This doesn't mean character skills must completely yield to player skill, but it does need to be communicated better. Morrowind lacks animations that reflect the dice rolls.
The real problem arises when you shift further across this spectrum - from 'RPG with action' to 'action with RPG.' When player skill becomes dominant with character skill only determining the options available to them, proper execution must have guaranteed results. The player needs to be able to commit without random failure.
So, at this point, dice rolls have to be gone, but you need something to replace them. RPGs are about strategy and planning, not skillful execution. You need new systems, not just strip it out and let it suck as happened with Oblivion. You need moves that work together. You need reactivity. You need it to not be two entities hitting Attack at each other until one dies.
Not at all, the shitposting is just that, shitposting. Barely any of the complaints have any weight to them beyond "there's no good feedback for when you miss" which is minor as frick and easily fixed by newer games having better tech.
>companies
and nothing of value was lost
>you'll have to conform
kek you wish homosexual
>buck status: broken
fail troll is fail
Replacing hit percentages with hitboxes is fundamentally a shift away from RPG mechanics to action mechanics.
Whether that's a good thing or not is up for debate. Morrowind combat is fine but it really, REALLY should have better conveyed to the player how important it was to start with the right skills and to not just run all the time and never have any stamina.
>Morrowind combat is fine but it really, REALLY should have better conveyed to the player how important it was to start with the right skills and to not just run all the time and never have any stamina.
Imagine if they actually did that, like 99% complaints about the combat wouldn't exist at all because everyone's so used to just making a dumbass build and mashing m1 on everything they see until it dies due to Oblivion and Skyrim allowing just that(well, in Oblivion's case it's only until you start leveling but that's another can of worms).
Really I think they could have just done away with Stamina bars entirely. Would have fixed the problem for the most part and gameplay wouldn't suffer.
Stamina Bar on Morrowind is there just to frick with you.
Fatigue affects pretty much everything in Morrowind, it's integral to the game, even outside combat.
Yes. It should have just been removed.
Or at least it shouldn't drain so fast when you're talking and running. Getting anywhere within the first 5~10 levels is a pain. You leave Balmore and by the time you reach the Dwemer bridge you're already out.
Until you are a practiced long distance runner, you walk. Idiot.
bring some restore fatigue potions on your run
you have tools to replenish your stamina
there's potions, scrolls or just rest for an hour
None of this is really explained to the player. If a kid is playing Morrowind for the first time without knowing the first thing about hard RPG mechanics, from his experience he's just swinging his weapon and not doing any damage.
I first played this game when I was like 9 or 10 on the xbox with my cousin. We had no problems figuring it out. Low sword skill mean no whaky whaky, make character with good sword skill, make OP spells, steal everything. I remember loving solstheim and the werewolf dreams.
Yes it is. You just weren't paying any attention you dumb Black person.
Morrowind was made when people read the manual and knew that RPGs required character effective building.
uuuuuuuUUUUUUUUUOOOOOOOOHHHHHHHHH
if an RPG is going to have you actually swinging a sword at things, it should remove the dice roll for hitting or missing. variable damage is fine
bruh is that a child?
no, it's a demon born in oblivion before the stars even existed
>My Little Girl Demon Can't Be This Cute!
>no
>game files say OOOUUHHH
>she is willing to give you "a nice present"
uhhh can daedra get pregnant asking for a friend
bratty little semen demon
"teensy trouble"
who wrote this?
like actually
definitely not Todd
>muh demon born in oblivion before the stars even existed
That's a new one
I'm convinced if you don't enjoy morrowind combat you simply don't understand it
you probably don't charge attacks
you probably use weapon you don't have skill with
you don't use directional attacks correctly
you don't fight with your stamina full
its only 3d tes game that you cant simply spam m1 to win and it is infuriating to brainlets
why not go full moron and revert to the complete opposite?
>initiate combat
>roll a natural 1
>accidentally slice my jugular while unsheathing my sword
I want failures like that but that they be something you deal with. A handful of shooters make you reload to clear random jams.
disco elysium has some nice and sometimes helpful failed roll states but that's le commie VN so it doesn't count
>picrel
>wipes sweat from brow
>Golly. I really want to see the SECRET parts.
I genuinely think anyone who like Morrowind's combat system is coping and/or a contrarian moron. Dice roll to hit makes no fricking sense in first-person action combat. It's not a bad system inherently, but it belongs in games with less player control. Yeah, you can get around it somewhat by speccing your skills right. Still doesn't make the system any less moronic when you swing a sword, the sword connects on screen, and """""misses""""" all because a dice rolled in the background. Save that shit for literally any other game genre where the player doesn't directly line up a hit.
>swing weapon
>*whoosh* when missing
>*thwack* when it hits
also you can hover over any stat and it'll explain you what each stat does
i played it when i was like 12 or 13 and figured it out
child, sexo
hot take: devs need to stop shoving RPG mechanics everywhere, especially in random action centric games where it's only purpose is to pad out the game with grinding
fricking god of war has numeric stats affected by gear now for fricks sake
>autosage
Black person what
Didn't you know? You aren't allowed to talk about video games on Ganker.
>stealth e-girl thread
>video games
anon... I...
Since when elder scrolls isn't video games?
read the thread moron
It's literally elder scrolls discussion, bootlicker scum. newbie jannies who did this need to be flailed alive.
Thank uuuoah crowd
>literally
read
the
thread
Read it yourself, blind Black person. People talk about combat.
>bait op
>uuuoooh spam
ishygddt