Gameplay > Aesthetics
It aged like milk, and it's gameplay was terrible.
I'll take corporate slop like fortnite over dog ass """""soul""""" like shenmue any day, and if you had any honesty in your heart you'd know I'm right to do so.
>im looking for the gay bar >huh? >*conversation ends* >"Bro it's kino you just don't get it"
Shenmue is a product. A piss poor product. Your parents purchased it for you and the sunken cost fallacy demanded you enjoy your full priced tech demo. That is the full breadth of your reasoning.
It is not soulful. It is not beyond my comprehension
It has bad gameplay
Bad voices (comedically)
Bad graphics ("for the time" is irrelevant)
Bad story
And the music is okay.
There is not a single doubt in my mind that purchasing this game as an adult was one of the worst financial decisions I've ever made.
>Shenmue is a product. A piss poor product. Your parents purchased it for you and the sunken cost fallacy demanded you enjoy your full priced tech demo. That is the full breadth of your reasoning.
I first played Shnemue in 2009. Bought with my own money.
And I still think the game is kino.
>Bad graphics ("for the time" is irrelevant)
weak bait. everyone thought it looked amazing, leagues ahead of MGS' flat texture faces
12 months ago
Anonymous
Not bait at all homosexual
Graphics never impress me because I don't want to watch a movie and be wowed with spectacle
I want to play a game
If tetris is more enticing than your game, you are a terrible game developer
12 months ago
Anonymous
Go learn to play chess or hold em. You sticking your nose up pretending to have superior taste because your bing bing wahoo has better gameplay that old bing bing wahoo makes you look like a coping man child.
12 months ago
Anonymous
I have yet to see a single argument for this game being good that isn't graphics or nostalgia
12 months ago
Anonymous
it's an open ended adventure that promised a level of realism not seen yet, and it hadn't been.
there was a mystery to solve, activities to perform and a job to do.
12 months ago
Anonymous
>promised realism
Graphics >you can solve a mystery
By talking to people and doing QTEs.
That's what you write on the back of the box. That says little of whether any of that was executed well.
12 months ago
Anonymous
>Graphics
daily routines for characters, ability to pick up and examine objects, day/night cycles and the passage of time
>By talking to people and doing QTEs.
what about the punching
12 months ago
Anonymous
>daily routines for characters
Which doesn't matter if nothing they do is interesting. Not to mention most simply pop into the environment at X hour rather than be somewhere in the world you normally would see people doing people things. >ability to pick up and examine objects
I mean that's cool but it's like going muh hekkin PS3 has tilt controls! It's neat to do but utterly useless outside where they forced in place >day/night cycles and the passage of time
Okay? is this suppose to be a new feature plenty of other games had this, hell Zelda on the N64 had it
12 months ago
Anonymous
>Which doesn't matter if nothing they do is interesting.
one of them is a tattoo artist for the fricking triad what are you on >muh hekkin PS3
teh kaos 1999 PS3 lol lol x333333 >Zelda on the N64 had it
did zelda have full voice acting
12 months ago
Anonymous
>one of them is a tattoo artist for the fricking triad what are you on
Wow awesome, the payoff in satisfaction is so cool. The others are fricking garbage bin time sinks that either don't mean shit or simply are a clusterfrick of logic that no normal person would consider.
>teh kaos 1999 PS3 lol lol x333333
The point here is that both were basically forced to implement some part of the consoles tech in favor of practical use to make the game and story more fluid.
>did zelda have full voice acting
Not the point I was making. My point was that the features Shenmue 3 had weren't all that important to the actual overall gameplay or making the story coherent.
12 months ago
Anonymous
>The others are fricking garbage bin
you get in to bar brawls and get attacked by fricking gollum, what are you on
>forced to implement some part of the consoles tech
you've taken the bit too far, now you're unhinged.
>Not the pointrrrrrrrr frt frt frt hhhhhhaa grubbbbbb Shemue 3 hupytulala brap
you're just hitting random keys at this point. you just want to hate shen mue 1 for some reason.
12 months ago
Anonymous
>you get in to bar brawls and get attacked by fricking gollum, what are you on
Yes I know but I am talking about sidequests in the regards to what other games had at the time. Take FF for example, generally investing in any sidequest there would result in you gaining actual useful items or powers to the main story. Shenmue, wowie it devolves to a QTE anyways so lol. Suck at fighting, you got enough health items to button mash to the last boss anyways just keep mashing Ippo- I mean Ryo.
>you've taken the bit too far, now you're unhinged.
Item inspection and some of the first person controls along with the world were specifically added to show of da powah of da sega.
>you just want to hate shen mue 1 for some reason.
Where did I say I hate it? I'm pointing out it's shortcomings and being critical but the game isn't bad. The game is just a mess that until you play it over 1-3 times and know the niche parts without a strategy guide, it can be seriously a chore to play.
12 months ago
Anonymous
attention to detail. every npc had a name and a schedule. every space had a purpose in the world of the game. this was see-that-mountain exploration except with sock drawers.
12 months ago
Anonymous
Yes but enough about Elder Scrolls...
Protip: this shit doesn't matter if 99% of the time goes
10:59AM
"Huh Ryo... I don't have time for this right now"
11:01AM
"Oh hey Ryo... I've been looking for you all over you need to hurry and get to the docks! Quickly!
12 months ago
Anonymous
12 months ago
Anonymous
And does immersion make a game good?
Immersion alone?
12 months ago
Anonymous
yes
12 months ago
Anonymous
>immersion
As someone who's worked in rural Japan what's actually immersive about it.
Actually curious other than "shops closed at different hours" and "Lawsons+gacha" rippoff
12 months ago
Anonymous
>As someone who's worked in rural Japan
oh wow. you lived in japan?!? you must be really cool.
12 months ago
Anonymous
Just asking for reference to the immersion claim.
12 months ago
Anonymous
oh i'm sure nothing compares to the adventures of your lived life.
12 months ago
Anonymous
Nah, I was just giving context as to my question. What immersion does it have? At the time, sure I guess it was one of the first games to depict the streets of Japan somewhat. Then what, most the stuff still feels weirdly limited and placement for story progression or player engagement is all over the place.
12 months ago
Anonymous
There were literally no other games like Shenmue back in 1999.
12 months ago
Anonymous
>the PC game market didn't exist
Okay anon time to go to bed.
12 months ago
Anonymous
morrowind didn't come out for another few years
12 months ago
Anonymous
no the same anon, but i'm already in bed, I'm just watching you two anons arguing but not getting any point across
12 months ago
Anonymous
Name one game that does the same thing as Shenmue in 1999.
12 months ago
Anonymous
Shenmue 2
12 months ago
Anonymous
12 months ago
Anonymous
Phantasmagoria >day and night >voice acting >local towns to walk around in >inspect objects >QTE
just off the top of my head, plenty of others if I had to look. Think P2 had a bit of VA as well at release which was about the same time IIRC
12 months ago
Anonymous
>Phantasmagoria >a fricking point and click fmv game
this is a shitpost
12 months ago
Anonymous
>no combat >no hot tub
nice try, robertta
12 months ago
Anonymous
Lego Island
12 months ago
Anonymous
>As someone who's worked in rural Japan
oh wow. you lived in japan?!? you must be really cool.
Just asking for reference to the immersion claim.
oh i'm sure nothing compares to the adventures of your lived life.
>This conversation between two terminally moronic anons is some funny shit
12 months ago
Anonymous
>Graphics never impress me
then play my fat wiener in your mouth, sally
>promised realism
Graphics >you can solve a mystery
By talking to people and doing QTEs.
That's what you write on the back of the box. That says little of whether any of that was executed well.
there’s real combat not just qte’s
you didn’t play it
I actually did, but it was funnier to only mention the QTEs. You're the first to mention it, so it's either a stronger point than you give credit for, or nobody else played it.
From what I remember the fighting was all story based and pretty spaced out.
Might as well have been a mini game, and it's far from the core gameplay loop of talking to children who mutter something that is poorly translated.
I tried out Yakuza last year and hated the combat but loved everything else. Tried it again a month ago and was reminded of that fact. I said man I wish I could play this game without the terrible combat and then I remembered Shenmue exists.
It wasn't the game was about the experience. The reason many will think it "aged poorly" is because it was pretty much a game made to wow players with its presentation a lot more than anything about gameplay. For its time it was a very special unique video game in how detailed it was. Therefore it made for a unique experience.
This, you had to be there to know why Shenmue was good. People hate it now because the realize they can never experience that moment and as zoomers usually do, they lash out from frustration, instead of simply accepting that they can't and never will understand.
It did, but only among those who had taste. Shenmue is hurt though by being so story heavy, yet never actually wrapping its story up and having zero chance of every doing so after the blunder that was Shenmue 3.
I actually like Shenmue even more for not having an ending, it's more evocative that way.
Shenmue 3 was a mistake and shouldn't have existed at all. Hell! Even Shenmue 2 shouldn't have happened.
Sometimes the unfinished things are more powerful than the completed ones. It echoes much more in our imaginations.
because you could all ready see the series was going down with 2.
i still have mad nostalgia for 1 and think it's a good game. look at how far yakuza ran with the formula.
Nooooooooooo! It needs to have a conclusion!
Everything I consume has to have a beginning, middle and end.
I must know!
I must know!
I must know!
There should be no room left for imagination!
I must know!
How it ends!!!!!!!!???
Because it was basically unplayable unless you bought the strategy guide. The problem was feature creep in much of the game trying to show off "wow this console can do THIS" and various other weird content.
Yakuza 3 is the way I feel it was suppose to be done. Y3 you can get a shit ton of the game done and complete it with a satisfying ending and doing some of the side content is just a benefit.
Shenmue it's like "Oh you didn't realize that doing X, needed for Y? Welp that's just ~realism~" without really feeling too applicable to the game.
The game itself feels like it was meant to sell a strategy guide alongside it. Like DQ or FF where you wanted the full expirence? Oh guess you didn't buy the latest GameInformer for the cool secret or didn't cough up the funds for the strat guide gamer!
You can basically play the game try to explore and shit but unless you do things in exact orders during X window you basically can colossally frick up the enjoyment.
Both games are a chore to play, however Y3 has a coherent storyline where Shenmue goes "Hmm I better speak to myself about what to do... but vaguely".
Y3 has a shit ton of faults and I also think it was meant to also sell a strat guide, but it's still enjoyable based off the clues in game to have a fun time. Shenmue just kinda akwardly throws you from set piece to set piece not really putting thought into what the world has to offer.
>I also think it was meant to also sell a strat guide
did you never actually play y3? its a very straightforward game and always tells you where to go or drops waypoints on the map. pretty sure you could complete it with little issue in a language you dont even know.
However, if you only do waypoint to waypoint you're going to miss many fun parts of the game and overall experience. There are context clues of people looking around, small hints here and there, use of firstperson working for you, and character dialogue.
Shenmue, on the other hand has a horrible translation with very vague to almost non existent clues to random fun things you can do to help build the world that's there. Unless you have prior knowledge going in or willing to replay it 3-4 times and save reload a lot of fun things to do are glossed.
>correctly identified as a moron >starts bot-posting his soijaks and incoherently ranting
Every time. Half this board is twelve, the other half might as well be.
It literally is an all time classic on par with OoT, actually in my opinion it's better, and everyone who's ever played it will tell you how much of an experience it is.
If you think it's shit you're a zoomzoom that needs the game to tell (You) how to have fun playing it and can't comprehend the fun coming from the experience itself. What a sad generation this is.
That schizo is me
And I barely even remember it but these guys are just super shit at defending a supposed "classic"
It was neat for its time, nothing more.
I only like yakuza games for the combat and Japanese theme and style
I have my gripes with the franchise and I can't stand for the life of me the yakuza "communities"
Yakuza might have some stupid shit moments but at least every game has managed to carry me along in wondering what's coming next in the story.
Shenmue, 1+2, always kept me wondering if I have enough time to hit the objective and what the frick should I be doing in the mean time. I ended up getting bored and just finding ways to cheese the minigames rather than play it.
I think its major mistake was being a saga that was never finished. It should have been one comolete game and Shenmue 2 should have been its own seprate thing, same style and gamelmay but just new characters and a storyline. Fun fact, did you know at one Shenmue 2 was supposed to take olace in the boat ride between 1 and 2, that was scrapped and instead just became a manga, i believe.
Shenmue 1 could have worked with a cliffhanger ending, Shenmue 2 on the other hand really couldn't afford that and at the end of the day flopped it for the series. The saddest thing is S3 could have fixed it all quite easily given the fact the MC and pals all got to a point where they could fight back only to go "heh maybe someday"....
don't know nor care, but i understand this
video games, despite their flaws, should be fun to whoever play its
most anons here don't even play game For Real, most of them are here to argue just to argue and for nothing
i can play lots of games including bad ones, the only games i will never tolerate is unplayable games and garbage pretending to be a game
Games can be bad, but that is more tolerable than a "game" just pretending
never heard of "safe horny", maybe because I'm so far away from the LGBT community, but "soul vs soulless" means basically the warmth biscuits your mom made you as a kid versus the pre-packaged ones you buy on a shelf, the soulful games will make you feel like your best memories from when you were a kid, same kind of warmth, while soulless will make you feel the complete opposite, many people never experienced soul in their lives so they have no idea, soul is something you can just feel, statistically speaking 50% of Ganker cannot understand "soul" because they never had one aka they are NPCs and they have no value
I could, but I won't, and I'll give you a succinct and serious explanation: serious discussion requires two parties who invest the time, and investing any kind of time here is foolish because any random anon is one lost argument away from posting soijaks and "I accept your concession" and inane babble like that. There's no point in trying to have serious discussion here. This is a glorified porn site and a refugee camp for banned redditors to come and have their personality replaced with reflexive contrarianism, not a place for serious discussion of any kind. Even taking the time to give you this answer is probably foolish.
it's understandable, however, i do tend to have a little bit of hopeum and at least take my shoots and try to discuss at least something with any anon who might try to take a little seriously
- sold on a failed console
- story and voice acting was kinda weird even for the time
- time of day system's speed felt frustrating to what it was trying to do
- combat was seriously boring
- ending gave little reason to replay over keeping you waiting to replay it before the sequel
Really the MC was hard to care about without maybe some more backstory as to how close he was with his father was. Sure it's a video game but at the same time the whole mystic plot kinda got more convoluted with all the things going on that it gets messy. If the pacing was a bit better I think it would have been far better.
It was one of the most fawned over le hidden gems of all time until everyone actually played it with the HD collection and realised how shit it was. Also then Shenmue 3 came out and really drove the nail home with how shitty it was even compared to the first two
The Dreamcast wasn't as widespread as the PS1 and died too quickly.
The second reason is that it was a peculiar game, in Shenmue you are an ordinary person, almost a simulation of the life of a teenager, maybe for an adult it's unique and extraordinary but for a boy it's not very exciting.
It wasnt a full story. Theres hardly a build up, climax, or conclusion of any kind. You dont track down the Big Bad at all, you just find out where he was headed and the game ends with you jumping on a ship to persue. Theres no real side characters, the chick in the pic doesnt show up at all in the first game except in weird dreamlike unexplained cutscenes. Even his cute neighbor girl has a few speaking lines and thats literally it. The whole game is just Bread Crumb Trail and Forklift Simulator: The Game. And this is coming from a fan
For the same reason people are not buying FF16. The Sega 32x, CD, Game Gear, Saturn damaged the brand, so nobody bought the Dreamcast despite being Sega's best console yet.
When the game came on Xbox we already had more impressive games like GTA or Elder Scroll.
Shenmue is still considered an important game. I don't know why you don't think it wasn't, other than the fact that you post on a nintendo biased board that suck their wiener endlessly. It pushed the bar in the industry quite high and influenced many developers.
taken by itself, shen mue is pleasant enough and gives the player much to do and explore during the game. but it was all meant to be building towards something.
the sequel came out the same year the Dreamcast was cancelled, everything fell to pieces. the US didn't even see 2 until the xbox port.
shen mue was the last game yakuza creator toshihiro nagoshi worked on with the am2 team. he said he didn't like the direction the game was going, and when you play 2, i think you can see what he meant.
so as for why it did not go down as a classic, it was because people spent this whole time waiting for the payoff. and so people didn't forget shen mue, but they were still waiting on what it was alluding to.
It was heart breaking with what happened with 3. I wish Yu Suzuki got to work with Ryu Ga Gotoku or something to make the next game. Shenmue is a big part of my childhood that i still can't let go of.
There is a severe lack of interesting things to do in game unfortunately, I cant think of anything the game did that was revolutionary beyond looking nice. The dialogue and voice acting was shit and attained meme status for how bad it is. It also didnt help that it was the swansong of the losing console.
Cause it's a dogshit boring cinematic game that only gets a pass here because it's old. The only value this game has is laughing at the terrible dialogue.
Jeff Gerstmann made sure that was never going to happen and used his journalist connections to make sure everyone one of his buddies shit on it whenever it was brought up.
Nintendo shit is overrated I preferred sega’s willingness to create new things Nintendo gets way too much credit because of nostalgia the name is synonymous with video games but I find the libraries of sega consoles to be more interesting
>stuck on the Dreamcast for years >kind of a niche concept with gameplay that will not appeal to a lot of people
That's pretty much it. I remember there being massive hype around it and the fact that it was iirc the most expensive game at that time. I actually had a Dreamcast back in the early 2000s (still have it) and loved that thing, but I never got Shenmue for some reason. I tried it a few years ago, before the Remaster dropped, and could not really get into it. I should really give it another try.
>start game >you have X minutes to complete the game or else y- >turn off game
Same with Pikmin. I refuse.
It's a meme that should have died with arcade games.
This would be a valid complaint if not for the fact that the main story is really short and the time limit may as well not exist. You start at the beginning of December and by playing very casually you can be done before Christmas, the bad end happens halfway through April. You would have to spend 4 months of in game time fricking around doing nothing to get the bad end.
Knowing me, that's exactly what I'd do. Go for a 100% gachapon collection, etc.
Giving me a slice of life experience I'm a sleepy town only to then say "hurry up" is counter intuitive.
I'll give it another chance though.
because the Dreamcast flopped
It was a shit game period
Don't let anybody tell you otherwise
You just wait around for things to happen and then do qtes
Shemnue was peak comfy 90s.
The only ones who say it's bad are those who don't have a soul.
Gameplay > Aesthetics
It aged like milk, and it's gameplay was terrible.
I'll take corporate slop like fortnite over dog ass """""soul""""" like shenmue any day, and if you had any honesty in your heart you'd know I'm right to do so.
Oh man it really is summer isn’t it. Did you ace your finals? Excited for senior year?
you're dead, you just don't know it yet
>im looking for the gay bar
>huh?
>*conversation ends*
>"Bro it's kino you just don't get it"
Shenmue is a product. A piss poor product. Your parents purchased it for you and the sunken cost fallacy demanded you enjoy your full priced tech demo. That is the full breadth of your reasoning.
It is not soulful. It is not beyond my comprehension
It has bad gameplay
Bad voices (comedically)
Bad graphics ("for the time" is irrelevant)
Bad story
And the music is okay.
There is not a single doubt in my mind that purchasing this game as an adult was one of the worst financial decisions I've ever made.
>Shenmue is a product. A piss poor product. Your parents purchased it for you and the sunken cost fallacy demanded you enjoy your full priced tech demo. That is the full breadth of your reasoning.
I first played Shnemue in 2009. Bought with my own money.
And I still think the game is kino.
>Bad graphics
You weren't there, and it shows
>Bad graphics ("for the time" is irrelevant)
weak bait. everyone thought it looked amazing, leagues ahead of MGS' flat texture faces
Not bait at all homosexual
Graphics never impress me because I don't want to watch a movie and be wowed with spectacle
I want to play a game
If tetris is more enticing than your game, you are a terrible game developer
Go learn to play chess or hold em. You sticking your nose up pretending to have superior taste because your bing bing wahoo has better gameplay that old bing bing wahoo makes you look like a coping man child.
I have yet to see a single argument for this game being good that isn't graphics or nostalgia
it's an open ended adventure that promised a level of realism not seen yet, and it hadn't been.
there was a mystery to solve, activities to perform and a job to do.
>promised realism
Graphics
>you can solve a mystery
By talking to people and doing QTEs.
That's what you write on the back of the box. That says little of whether any of that was executed well.
>Graphics
daily routines for characters, ability to pick up and examine objects, day/night cycles and the passage of time
>By talking to people and doing QTEs.
what about the punching
>daily routines for characters
Which doesn't matter if nothing they do is interesting. Not to mention most simply pop into the environment at X hour rather than be somewhere in the world you normally would see people doing people things.
>ability to pick up and examine objects
I mean that's cool but it's like going muh hekkin PS3 has tilt controls! It's neat to do but utterly useless outside where they forced in place
>day/night cycles and the passage of time
Okay? is this suppose to be a new feature plenty of other games had this, hell Zelda on the N64 had it
>Which doesn't matter if nothing they do is interesting.
one of them is a tattoo artist for the fricking triad what are you on
>muh hekkin PS3
teh kaos 1999 PS3 lol lol x333333
>Zelda on the N64 had it
did zelda have full voice acting
>one of them is a tattoo artist for the fricking triad what are you on
Wow awesome, the payoff in satisfaction is so cool. The others are fricking garbage bin time sinks that either don't mean shit or simply are a clusterfrick of logic that no normal person would consider.
>teh kaos 1999 PS3 lol lol x333333
The point here is that both were basically forced to implement some part of the consoles tech in favor of practical use to make the game and story more fluid.
>did zelda have full voice acting
Not the point I was making. My point was that the features Shenmue 3 had weren't all that important to the actual overall gameplay or making the story coherent.
>The others are fricking garbage bin
you get in to bar brawls and get attacked by fricking gollum, what are you on
>forced to implement some part of the consoles tech
you've taken the bit too far, now you're unhinged.
>Not the pointrrrrrrrr frt frt frt hhhhhhaa grubbbbbb Shemue 3 hupytulala brap
you're just hitting random keys at this point. you just want to hate shen mue 1 for some reason.
>you get in to bar brawls and get attacked by fricking gollum, what are you on
Yes I know but I am talking about sidequests in the regards to what other games had at the time. Take FF for example, generally investing in any sidequest there would result in you gaining actual useful items or powers to the main story. Shenmue, wowie it devolves to a QTE anyways so lol. Suck at fighting, you got enough health items to button mash to the last boss anyways just keep mashing Ippo- I mean Ryo.
>you've taken the bit too far, now you're unhinged.
Item inspection and some of the first person controls along with the world were specifically added to show of da powah of da sega.
>you just want to hate shen mue 1 for some reason.
Where did I say I hate it? I'm pointing out it's shortcomings and being critical but the game isn't bad. The game is just a mess that until you play it over 1-3 times and know the niche parts without a strategy guide, it can be seriously a chore to play.
attention to detail. every npc had a name and a schedule. every space had a purpose in the world of the game. this was see-that-mountain exploration except with sock drawers.
Yes but enough about Elder Scrolls...
Protip: this shit doesn't matter if 99% of the time goes
10:59AM
"Huh Ryo... I don't have time for this right now"
11:01AM
"Oh hey Ryo... I've been looking for you all over you need to hurry and get to the docks! Quickly!
And does immersion make a game good?
Immersion alone?
yes
>immersion
As someone who's worked in rural Japan what's actually immersive about it.
Actually curious other than "shops closed at different hours" and "Lawsons+gacha" rippoff
>As someone who's worked in rural Japan
oh wow. you lived in japan?!? you must be really cool.
Just asking for reference to the immersion claim.
oh i'm sure nothing compares to the adventures of your lived life.
Nah, I was just giving context as to my question. What immersion does it have? At the time, sure I guess it was one of the first games to depict the streets of Japan somewhat. Then what, most the stuff still feels weirdly limited and placement for story progression or player engagement is all over the place.
There were literally no other games like Shenmue back in 1999.
>the PC game market didn't exist
Okay anon time to go to bed.
morrowind didn't come out for another few years
no the same anon, but i'm already in bed, I'm just watching you two anons arguing but not getting any point across
Name one game that does the same thing as Shenmue in 1999.
Shenmue 2
Phantasmagoria
>day and night
>voice acting
>local towns to walk around in
>inspect objects
>QTE
just off the top of my head, plenty of others if I had to look. Think P2 had a bit of VA as well at release which was about the same time IIRC
>Phantasmagoria
>a fricking point and click fmv game
this is a shitpost
>no combat
>no hot tub
nice try, robertta
Lego Island
>This conversation between two terminally moronic anons is some funny shit
>Graphics never impress me
then play my fat wiener in your mouth, sally
>bad graphics
Sheeeeeeesh fellow zoomer, your take is no cap mid af on god
you got anymore buzzwords homosexual?
This. It's also peak late 80s Japanese experience.
It was soulful open world game, unfortunately this world is too gay so gta3 became popular
there’s real combat not just qte’s
you didn’t play it
>you didn’t play it
Starting to think at least 90% of the posts on Ganker are people talking about games they didn't really play.
I actually did, but it was funnier to only mention the QTEs. You're the first to mention it, so it's either a stronger point than you give credit for, or nobody else played it.
From what I remember the fighting was all story based and pretty spaced out.
Might as well have been a mini game, and it's far from the core gameplay loop of talking to children who mutter something that is poorly translated.
I tried out Yakuza last year and hated the combat but loved everything else. Tried it again a month ago and was reminded of that fact. I said man I wish I could play this game without the terrible combat and then I remembered Shenmue exists.
it was boring
It wasn't the game was about the experience. The reason many will think it "aged poorly" is because it was pretty much a game made to wow players with its presentation a lot more than anything about gameplay. For its time it was a very special unique video game in how detailed it was. Therefore it made for a unique experience.
This, you had to be there to know why Shenmue was good. People hate it now because the realize they can never experience that moment and as zoomers usually do, they lash out from frustration, instead of simply accepting that they can't and never will understand.
It did, but only among those who had taste. Shenmue is hurt though by being so story heavy, yet never actually wrapping its story up and having zero chance of every doing so after the blunder that was Shenmue 3.
I actually like Shenmue even more for not having an ending, it's more evocative that way.
Shenmue 3 was a mistake and shouldn't have existed at all. Hell! Even Shenmue 2 shouldn't have happened.
Sometimes the unfinished things are more powerful than the completed ones. It echoes much more in our imaginations.
I say this all the time
you have to be in a very specific mood to play shenmue.
because you could all ready see the series was going down with 2.
i still have mad nostalgia for 1 and think it's a good game. look at how far yakuza ran with the formula.
because nintendo cultists decide what is and isn't a classic.
if you're a normal nintendo enjoyer I'm not talking about you. I play mario like any other homie. I'm talking about those homies in the nintendo cult.
>I actually like Shenmue even more for not having an ending
jesus christ but the pseuds on Ganker are insufferable
Nooooooooooo! It needs to have a conclusion!
Everything I consume has to have a beginning, middle and end.
I must know!
I must know!
I must know!
There should be no room left for imagination!
I must know!
How it ends!!!!!!!!???
You know, except for the part where it was always supposed to have a beginning, middle and end as far as Yu Suzuki is concerned.
Shenmue in Japan of 1986 > any other possible location or story
>walking simulator
Because it was basically unplayable unless you bought the strategy guide. The problem was feature creep in much of the game trying to show off "wow this console can do THIS" and various other weird content.
Yakuza 3 is the way I feel it was suppose to be done. Y3 you can get a shit ton of the game done and complete it with a satisfying ending and doing some of the side content is just a benefit.
Shenmue it's like "Oh you didn't realize that doing X, needed for Y? Welp that's just ~realism~" without really feeling too applicable to the game.
>unplayable unless you bought the strategy guide
huh?
The game itself feels like it was meant to sell a strategy guide alongside it. Like DQ or FF where you wanted the full expirence? Oh guess you didn't buy the latest GameInformer for the cool secret or didn't cough up the funds for the strat guide gamer!
You can basically play the game try to explore and shit but unless you do things in exact orders during X window you basically can colossally frick up the enjoyment.
oh ok. you're just moronic.
>Yakuza 3 is th
oh for frick's sake.
Both games are a chore to play, however Y3 has a coherent storyline where Shenmue goes "Hmm I better speak to myself about what to do... but vaguely".
Y3 has a shit ton of faults and I also think it was meant to also sell a strat guide, but it's still enjoyable based off the clues in game to have a fun time. Shenmue just kinda akwardly throws you from set piece to set piece not really putting thought into what the world has to offer.
>I also think it was meant to also sell a strat guide
did you never actually play y3? its a very straightforward game and always tells you where to go or drops waypoints on the map. pretty sure you could complete it with little issue in a language you dont even know.
Y3 is a straight forward game, that's my point.
However, if you only do waypoint to waypoint you're going to miss many fun parts of the game and overall experience. There are context clues of people looking around, small hints here and there, use of firstperson working for you, and character dialogue.
Shenmue, on the other hand has a horrible translation with very vague to almost non existent clues to random fun things you can do to help build the world that's there. Unless you have prior knowledge going in or willing to replay it 3-4 times and save reload a lot of fun things to do are glossed.
>Y3 is a straight forward game
walk to the right swing sword
yawn what a shit game
lol how can you enjoy such a tedious and dull runny turd?
>correctly identified as a moron
>starts bot-posting his soijaks and incoherently ranting
Every time. Half this board is twelve, the other half might as well be.
high kino, low ludo. its a bunch of shit gameplay wrapped in top tier aesthetics.
>high kino, low ludo
It filtered zoomer redditors unlike Shitda
I actually chuckled, i'll keep that picture around for future shitposting.
I'm lumping in all Devil May Cry games.
It literally is an all time classic on par with OoT, actually in my opinion it's better, and everyone who's ever played it will tell you how much of an experience it is.
If you think it's shit you're a zoomzoom that needs the game to tell (You) how to have fun playing it and can't comprehend the fun coming from the experience itself. What a sad generation this is.
>17 posters, 49 replies
>most of the thread is one schizo hateposting at any praise of the game
it's one of those threads huh.
That schizo is me
And I barely even remember it but these guys are just super shit at defending a supposed "classic"
It was neat for its time, nothing more.
do you really think you're convincing anyone of anything here?
the yakuza games carried on its spirit
no they didn't. shenmue is a classsic. yakuza would've never been remembered if not for yakuza 0
being completely real, Shenmue 1 and 2 were Okay and I used to have serious hopes for the franchise, but 3 was straight-up Disgraceful
you don't even to finally kill lan-di
Yakuza humor is peak reddit
I only like yakuza games for the combat and Japanese theme and style
I have my gripes with the franchise and I can't stand for the life of me the yakuza "communities"
Yakuza might have some stupid shit moments but at least every game has managed to carry me along in wondering what's coming next in the story.
Shenmue, 1+2, always kept me wondering if I have enough time to hit the objective and what the frick should I be doing in the mean time. I ended up getting bored and just finding ways to cheese the minigames rather than play it.
it was for people with quite the refined tastes and hugely innovative for the time, though it was only on Dreamcast and lately ported to Xbox
>it was for people with quite the refined tastes
me (refined, smart, great)
you (boorish, dumb, unaccomplished)
crazy how that works
I think its major mistake was being a saga that was never finished. It should have been one comolete game and Shenmue 2 should have been its own seprate thing, same style and gamelmay but just new characters and a storyline. Fun fact, did you know at one Shenmue 2 was supposed to take olace in the boat ride between 1 and 2, that was scrapped and instead just became a manga, i believe.
Shenmue 1 could have worked with a cliffhanger ending, Shenmue 2 on the other hand really couldn't afford that and at the end of the day flopped it for the series. The saddest thing is S3 could have fixed it all quite easily given the fact the MC and pals all got to a point where they could fight back only to go "heh maybe someday"....
Do the people who say "soul vs soulless" actually think it means something or is it a meme like the omnipresence of "safe horny"
don't know nor care, but i understand this
video games, despite their flaws, should be fun to whoever play its
most anons here don't even play game For Real, most of them are here to argue just to argue and for nothing
i can play lots of games including bad ones, the only games i will never tolerate is unplayable games and garbage pretending to be a game
Games can be bad, but that is more tolerable than a "game" just pretending
never heard of "safe horny", maybe because I'm so far away from the LGBT community, but "soul vs soulless" means basically the warmth biscuits your mom made you as a kid versus the pre-packaged ones you buy on a shelf, the soulful games will make you feel like your best memories from when you were a kid, same kind of warmth, while soulless will make you feel the complete opposite, many people never experienced soul in their lives so they have no idea, soul is something you can just feel, statistically speaking 50% of Ganker cannot understand "soul" because they never had one aka they are NPCs and they have no value
serious question: can any of you anons invest in some serious discussion about the game and it's franchise and address what the OP is asking?
I could, but I won't, and I'll give you a succinct and serious explanation: serious discussion requires two parties who invest the time, and investing any kind of time here is foolish because any random anon is one lost argument away from posting soijaks and "I accept your concession" and inane babble like that. There's no point in trying to have serious discussion here. This is a glorified porn site and a refugee camp for banned redditors to come and have their personality replaced with reflexive contrarianism, not a place for serious discussion of any kind. Even taking the time to give you this answer is probably foolish.
it's understandable, however, i do tend to have a little bit of hopeum and at least take my shoots and try to discuss at least something with any anon who might try to take a little seriously
- sold on a failed console
- story and voice acting was kinda weird even for the time
- time of day system's speed felt frustrating to what it was trying to do
- combat was seriously boring
- ending gave little reason to replay over keeping you waiting to replay it before the sequel
Really the MC was hard to care about without maybe some more backstory as to how close he was with his father was. Sure it's a video game but at the same time the whole mystic plot kinda got more convoluted with all the things going on that it gets messy. If the pacing was a bit better I think it would have been far better.
It was one of the most fawned over le hidden gems of all time until everyone actually played it with the HD collection and realised how shit it was. Also then Shenmue 3 came out and really drove the nail home with how shitty it was even compared to the first two
The Dreamcast wasn't as widespread as the PS1 and died too quickly.
The second reason is that it was a peculiar game, in Shenmue you are an ordinary person, almost a simulation of the life of a teenager, maybe for an adult it's unique and extraordinary but for a boy it's not very exciting.
It wasnt a full story. Theres hardly a build up, climax, or conclusion of any kind. You dont track down the Big Bad at all, you just find out where he was headed and the game ends with you jumping on a ship to persue. Theres no real side characters, the chick in the pic doesnt show up at all in the first game except in weird dreamlike unexplained cutscenes. Even his cute neighbor girl has a few speaking lines and thats literally it. The whole game is just Bread Crumb Trail and Forklift Simulator: The Game. And this is coming from a fan
For the same reason people are not buying FF16. The Sega 32x, CD, Game Gear, Saturn damaged the brand, so nobody bought the Dreamcast despite being Sega's best console yet.
When the game came on Xbox we already had more impressive games like GTA or Elder Scroll.
Shenmue is still considered an important game. I don't know why you don't think it wasn't, other than the fact that you post on a nintendo biased board that suck their wiener endlessly. It pushed the bar in the industry quite high and influenced many developers.
taken by itself, shen mue is pleasant enough and gives the player much to do and explore during the game. but it was all meant to be building towards something.
the sequel came out the same year the Dreamcast was cancelled, everything fell to pieces. the US didn't even see 2 until the xbox port.
shen mue was the last game yakuza creator toshihiro nagoshi worked on with the am2 team. he said he didn't like the direction the game was going, and when you play 2, i think you can see what he meant.
so as for why it did not go down as a classic, it was because people spent this whole time waiting for the payoff. and so people didn't forget shen mue, but they were still waiting on what it was alluding to.
then shen mue 3 came out.
It was heart breaking with what happened with 3. I wish Yu Suzuki got to work with Ryu Ga Gotoku or something to make the next game. Shenmue is a big part of my childhood that i still can't let go of.
Not as many people played it
it did though, Shenmue for a long time was classic, time moves on though and no one humps Sega like they do Nintendo.
Dreamcast didn't perform well and it really only appeals to a specific audience.
There is a severe lack of interesting things to do in game unfortunately, I cant think of anything the game did that was revolutionary beyond looking nice. The dialogue and voice acting was shit and attained meme status for how bad it is. It also didnt help that it was the swansong of the losing console.
It didn't have splinter cell's camera.
Not popular in America.
The only reason.
Am I the only one who loved this game?
I like 1 & 2 but I wont pretend like they dont have issues preventing me from liking them more.
>considering when it was released why did shennmue not go down as an all time classic like ocarina of time?
It is an all time classic though.
Cause it's a dogshit boring cinematic game that only gets a pass here because it's old. The only value this game has is laughing at the terrible dialogue.
The dialogue is good, it was just badly translated like most Japanese games throughout history.
Jeff Gerstmann made sure that was never going to happen and used his journalist connections to make sure everyone one of his buddies shit on it whenever it was brought up.
Nintendo shit is overrated I preferred sega’s willingness to create new things Nintendo gets way too much credit because of nostalgia the name is synonymous with video games but I find the libraries of sega consoles to be more interesting
well it sucks, for one
>stuck on the Dreamcast for years
>kind of a niche concept with gameplay that will not appeal to a lot of people
That's pretty much it. I remember there being massive hype around it and the fact that it was iirc the most expensive game at that time. I actually had a Dreamcast back in the early 2000s (still have it) and loved that thing, but I never got Shenmue for some reason. I tried it a few years ago, before the Remaster dropped, and could not really get into it. I should really give it another try.
>start game
>you have X minutes to complete the game or else y-
>turn off game
Same with Pikmin. I refuse.
It's a meme that should have died with arcade games.
This would be a valid complaint if not for the fact that the main story is really short and the time limit may as well not exist. You start at the beginning of December and by playing very casually you can be done before Christmas, the bad end happens halfway through April. You would have to spend 4 months of in game time fricking around doing nothing to get the bad end.
Knowing me, that's exactly what I'd do. Go for a 100% gachapon collection, etc.
Giving me a slice of life experience I'm a sleepy town only to then say "hurry up" is counter intuitive.
I'll give it another chance though.
>experience I'm a sleepy
in a sleepy*
Because it was an exclusive for a console nobody bought