"content"
"influencers"
"playtesting"
"dopamine"
"market studies"
"our metrics show..."
"consumer engagement"
"audience retention"
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"content"
"influencers"
"playtesting"
"dopamine"
"market studies"
"our metrics show..."
"consumer engagement"
"audience retention"
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whats your point anon? every media ever made was created with at least a few of these in mind, just under different names.
you think the guys who made pong or tetris did "focus testing" and hired behavioral psychologist consultants because they were concerned with things like "economy of attention", "the algorithm" and "optimizing brand awareness"?
those games both suck what’s your point
no but the creator of pong probably got some of his buddies at university to play it and thought "this game should be fun" which are just different ways of saying those things.
this thread is pointless, what are you criticizing? capitalism? it seems like you have nothing to add to this conversation.
do you think people who are addicted to mmos, gachas etc are having fun?
is that your point?
read "addiction by design" it's not "fun" it's "zoning out" and it doesn't work on everyone, these people seek out that feeling and predators take advantage of it.
and yes it's cancer but I think everyone already agrees with that and it's certainly not a new thing.
you might as well as made a thread titled "hey do you guys think cancer is bad?"
Yes Black person fun is fun.
People choose their addictions. Don't want to be addicted to heroin? Don't use it. Don't want to be a gambling addict? Don't gamble. Don't want to pathologically grind in a MMO? Don't play it. If you don't do something in the first place then you'll never find yourself addicted to it.
This. The truth is harsh. Drug addicts have a negative effect on society just like gacha addicts have a negative effect on vidya.
>People choose their addictions
That means it's morally correct to get rid of addicts of any kind without trying to help them. I agree with you then.
Pong in its raw state is a million times more fun than garbage heaps like Suicide Squad or Nu-Spiderman.
They were concerned with all those things they just didn't call it that. "The algorithm" for example is the gameplay loop. The "economy of attention" is keeping the player engaged through elements like scoring or whatever. Optimizing brand awareness, wew Atari and Tetris absolutely did that after they formed a company. They trademarked their names after all.
No it's not, games were games you stupid frick.
>games were games
genius insight and well said I kneel in awe at the wise words of one of the greatest thinkers and writers of our era I shall frame your post
>gameplay loop
You should be flayed alive.
Goon
Game
Repeat
This is nu-gaming and sadly these marketing israelites have infiltrated every aspect especially now that they want to make every single game about GAAS.
GAAS is about making dumbest fricking moron mechanic and force feeding it to the User just like feeding monkey in a cage etc.
>engagement
>flow state
>churn
Seriously. Frick the word content and everyone that uses it. Games were made for fun or to show off cool stuff, publishers pushed profits and all that other shit that killed the hobby in 1983. Once the hobby was revived, they continued the bullshit.
maybe that's why they suck so fricking much?
psychologists are clueless midwits that don't know what they're doing not brainwashing masterminds
And yet thousands of people are fricking miserable playing games they don't like for reasons they don't understand.
No, thousands of people are low IQ morons who cannot create, and therefor choose a hobby that costs them loads of money, like drinking, gambling or drugs. These people weeds themselves out, and if it wasn't for gatchashit, they would just join the next degenerate hobby.
There are people on this world that are so utterly devoid of ideas or even basic thinking, they cannot have fun as long as they aren't controlled and guided by an outside force. Those are the slaveminds, the eternal workers, the morons that clean your streets and canals, drive your groceries, build your homes and fight in your wars. Their existence is a reality filled with nothing but pain, boredom and the rush of consuming their favorite drug.
They suffer and they will never realize why, so you can enjoy a more comfortable life.
That's a lot of words to pretend companies aren't hiring people to manipulate other people and have been for the past 10 years at minimum.
Again, it doesn't matter. morons will always seek addiction, because morons know only suffering.
If you ever got addicted by consumption alone, then you are a slave who is unable to create or think for himself. You are not interesting in building yourself up, but in forgetting yourself. You are literal trash.
>it doesn't matter
If it really didn't you wouldn't be trying to convince me.
It doesn't matter, anon. If it wasn't for gatchashit, you would be playing MMOshit. If it wasn't for MMOshit, you would be gambling. If it wasn't for gambling, you would be drinking, etc pp.
No matter how much you try to deny reality, the harsh thruth is that there a billions of people on this earth who would gladly consume dogshit if it would mean that they feel a little less pain. Hell, in Africa they literally inhale fermented feces because they are so trapped in their slaveminds.
If anything, you should be thankful that some of the biggest morons on earth are just playing addictive video games instead of having to meet them on your streets.
Pac-Man
>For his next project, Iwatani chose to create a non-violent, cheerful video game that appealed mostly to women, as he believed that attracting women and couples into arcades would potentially make them appear to be much more family friendly in tone. Iwatani began thinking of things that women liked to do in their time; he decided to center his game around eating, basing this on women liking to eat desserts and other sweets.
This right here is why education should be illegal to people under 120IQ.
Midwits are what killed our civilization.
Helldivers thread
You WILL use the newspeak and you WILL be happy.
this isn't newspeak, it's corporate market research speak that's been in use since the 60s. But now that all aspects of society have been corporatized it is leeching into the common lingo
It's funny how almost every modern game designed with these in mind flopped in some way. There's COD of course, but then there are your Anthems, your Suicide Squads, your Hyenas, your Overwatch 2's and so and so.
MCDONALDS
reminds me of that "dog beats dark souls shit"
when it just boiled down to, press button owner says to press and gets treat, shit wasn't impressive what so ever
https://web.archive.org/web/20120109174903/http://insertcredit.com/2011/09/22/who-killed-videogames-a-ghost-story/
this seems interesting, i'll have to finish it later.
one concrete example: why are "pop up numbers" a trend in every big game now, all of a sudden? they are literally designed for zoomerbrains with adhd and fried dopamine receptors who need constant "number go up" stimulus and nonsensical flashy color spamming (it's the same zoomerbrain now addicted to tiktok, that can't focus for longer than 30 seconds video bits, with multiple cuts per seconds editing etc), they saw morons responded positively, so devs are now just mindlessly shoving this unreadable braindead mess into every game even if it's just lowest common denominator pandering, and the end result is shit like a complete disconnect between what market testing tells devs, and what real audiences actually enjoy, thus leading to suicide squad being played by 400 people despite having paid off all the reviewers
no one is making this because they think it's "fun", they're purposefully just chasing trends based on milking the most money off the most easily manipulated of consumers, it's so predatory and cynical and ruining the industry at large
Wtf are you even going on about?
The first game I played with damage numbers outside a menu was Super Mario RPG.
yeah totally the same thing
>japanese games as an example
I agree with you anon but thats dumb japanese games have always had numbers pop up constantly
shit from 2000 hell even earlier has damage numbers do you even play games
Mainly in JRPGs and it was one of the tropes of the genre that was mocked back in the 00s
Zoomers look at this and are all
>this is the exact same as mario rpg and chrono trigger get over yourselves boomers
They know it's not the same thing. They're just being dishonest.
fightinggames.jpg
Bill Hicks is a millennial buzzword and hated by young people because he spoke the truth
>a pretentious narcissist tries too hard to sound intelligent, the thread
Many such cases!
>noooo you can't do anything with the expectation of receiving a stimulus from it! If you do you're a subhuman monkey/rat/dogbrain!
you made this thread expecting this (you) so you lost to your own argument before you began.
>the most popular games on Ganker are FOTMs, highly-marketed releases and Nintendo games
>the most popular games on /vg/ are all garbage addiction shit like nu-MMOs and gacha
I would love to shill the obscure games I like on Ganker, but I would rather gatekeep.
Most of this image applies to Ganker with good threads and bad threads
>playtesting
You DO know that is an integral part of game developement, right?
You actually have to play the levels you design to make sure they work as they should, and maybe make sure they are fun too.
fun for whomst
This is an extremely good post.
video games are a massive investment and need a decent ROI to be worthwhile, so they cast a wide net to make more money.
books can be written basically for an authors own self fulfillment and a few people out there somewhere will enjoy it enough for the author to be reimbursed enough.
This explains why the only good games these past few years have been indie games.
in a way
the reason indies are good lately is because AAA has stagnated, with the market downturn studios are making safer bets (rehashes, franchise titles, remasters) so everythings boring - these games are also really expensive now for the average joe.
indies by comparison are cheap and usually try to have some interesting hook or design because they cant match AAA on "quality" so they have to compete on concept.
Yeah a lone person can write a book on welfare, meanwhile games today need to invest hundreds of people and millions.
If I was hired to invest years of my life into something, I would wish that some thought went into it. Who is it for and how to appeal to them.
A badly designed book is just a boring read, a badly designed game is unplayable garbage. Play some non AAA jank and you'll understand
If a book is bad I put it down and read something else. If a game is bad I do the same and play something else. The end result is the same.
You know all this stuff works because new games have literally never been better.
We are living in a golden age
2023~2024 was pretty ok for fighting games. don't really know about none-fighting games though
Fighting games have a decent barrier of entry.
>t.never played one
They do. Your average normie is filtered hard by the competitiveness and even the slightest hint of any form of skill requirement.
>Your average normie is filtered hard by the competitiveness
yet they love to play MOBA's and FPS. also button mashing and spamming works very well in low level, zero effort needed, especially when a new fighting game/DLC just came out and othet noobs flood the game
>yet they love to play MOBA's and FPS
those arent 1v1
>fighting games
The genre that nobody plays
"content creators"
"consume media"
"medial literacy"
"aave"
"problematic"
"reclaiming slurs"
The gays who say this shit will soon enter game development. Hell, they might already have their grubby fingers on it.
>The gays who say this shit will soon enter game development
How are you able to post into the future?
if companies talk like this you know to run as far away as possible