Correct ROM Formats

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  1. 7 months ago
    Anonymous

    >no virtual boy

    • 7 months ago
      Anonymous
  2. 7 months ago
    Anonymous

    >ignorance: check
    >autism: check
    >(You)s: check
    Achievement Cringy newbie unlocked

  3. 7 months ago
    Anonymous

    Your OTHER section only has four systems in it, you casual frick.

  4. 7 months ago
    Anonymous

    Atari Lynx = .lnx
    ColecoVision = .col
    Game Gear = .gg
    SG-1000 = .sg
    Virtual Boy = .vb
    WiiWare = .wad

    PPSSPP recently added support for CHDs, so you can add that too.

    • 7 months ago
      Anonymous

      Nice

      • 7 months ago
        Anonymous

        A couple more, checking what I have.

        Sammy Atomiswave = .zip
        Sega Model 2 = .zip
        Sega Model 3 = .zip
        Commodore Amiga CD32 = .bin .cue / .chd
        NEC PCFX = .bin .cue / .chd
        Phillips CD-i = .bin .cue / .chd
        Sharp X68000 = .hdm (floppy) / .dim (floppy) / .hdf (hard drive)
        Neo Geo Pocket Color = .ngc
        NEC PC-9800 = .hdm (floppy) / .hdi (hard drive)
        Bandai Wonderswan = .ws
        Bandai Wonderswan Color = .wsc

        • 7 months ago
          Anonymous

          Ackshually .pkg is a PS3 network installation package. A ripped PS3 Bluray disc is an ISO file.

          No-Intro sets tend to have MD games as either .md or .bin rather than .gen

          We did it.

          • 7 months ago
            Anonymous

            Xbox 360 is weird. You have either an ISO file, or loose folders with an XEX (Xbox Execute) file, you know, like a Windows game with loose folders and an EXE file.

  5. 7 months ago
    Anonymous

    Ackshually .pkg is a PS3 network installation package. A ripped PS3 Bluray disc is an ISO file.

  6. 7 months ago
    Anonymous

    No-Intro sets tend to have MD games as either .md or .bin rather than .gen

  7. 7 months ago
    Anonymous

    >.chd

    • 7 months ago
      Anonymous

      >.chad

    • 7 months ago
      Anonymous

      Chad files.

      You wouldn't know.

  8. 7 months ago
    Anonymous

    PS1 games also had CD-DA, so you forgot .bin+cue for the PS1

    also there is not a standard archive format you can literally use whatever you want,
    many emus support 7z, also pcsx2 uses .tar.gz, ppsspp can use .ciso
    leave the archive format empty, as it is emulator dependant

    • 7 months ago
      Anonymous

      For PS1, if you look on the list underneath .iso you'll see .bin+.cue. It's hard to see cus it's compacted to fit in the column.

  9. 7 months ago
    Anonymous

    What the frick are you guys even talking about

    • 7 months ago
      Anonymous

      You'll see... you'll see...

      • 7 months ago
        Anonymous

        Are you gonna host actual game roms or...?

      • 7 months ago
        Anonymous

        Theres like a million different SNES extensions.

        • 7 months ago
          Anonymous

          >million
          There are two. .sfc, which is a proper dump, and .smc, which was a holdover of Super Magic Card dumps.

          • 7 months ago
            Anonymous

            What about .fig and .ufo?

            • 7 months ago
              Anonymous

              >.fig
              Super WildCard or GoldFinger.
              >.ufo
              Super UFO or Game Doctor.

      • 7 months ago
        Anonymous

        PC-FX is a CD-based console. It's bin+cue.

      • 7 months ago
        Anonymous

        >archive
        >.chd
        >chode file
        seems about right

      • 7 months ago
        Anonymous

        You're missing .wup for Wii U Packages, and .gci for GCN. But gci is depreciated anyways.
        Switch also supports xcz/nsz but no emulator supports it since it's a custom format.
        PCSX2 supports .iso.gz too, maybe this isn't used anymore though.

        • 7 months ago
          Anonymous

          Chd supports lzma and flac compression. Gzip is zipped ISO. Does it even change the file size?

          • 7 months ago
            Anonymous

            .iso.gz only strips blank data since they're 4.3gb disk images

  10. 7 months ago
    Anonymous

    I'd say Jaguar CD .cue .cdi, since emulatiin on that is possible now. Not a lot of games, but it works now, so why not.

  11. 7 months ago
    Anonymous

    You can't have Colecovision without Intellivision. Close my eyes with a Double Vision...

  12. 7 months ago
    Anonymous

    >everything: .7z

    • 7 months ago
      Anonymous

      People still use .rar files in 2023 and it's maddening.

      • 7 months ago
        Anonymous

        RAR is the superior format, it has the same level of compression as 7z but it decompresses 5 times faster. For small files there is no difference, but start compressing folders over 500mb and you'll see why 7z sucks.

        • 7 months ago
          Anonymous

          non-free

        • 7 months ago
          Anonymous

          this

          non-free

          Not everything is compatible with .rar and .7z.

          .zip remains king.

    • 7 months ago
      Anonymous

      >each containing .bin only

    • 7 months ago
      Anonymous

      this

  13. 7 months ago
    Anonymous

    PSP had several different archive formats: cso, zso, jso, dax
    >chd
    that only works on emulators

  14. 7 months ago
    Anonymous

    no tarballs?
    also, extensions are just a conventional part of a pathname. practically they are both optional and arbitrary

  15. 7 months ago
    Anonymous

    You forgot the Atari Lynx

  16. 7 months ago
    Anonymous

    [...]

    https://i.imgur.com/0Fpl3fB.png

    Did I get everything?

    adding an "archive" field is completely pointless unless it's a compressed archive produced using that machine. also chd? an archive? it's more of a compressed container of a hard drive/disc image than anything
    > amiga
    native archive formats are .lha and .dms. zip was rarely ever used on the amiga.

    • 7 months ago
      Anonymous

      Native and Archive are referring to formats for emulators on Windows/Mac/Linux. Emulators can load .zip without you having to manually extract it.

      "Native" just means the normal uncompressed type of file the emulator reads.

      "Archive" just means a file created by an Archiver program like 7-Zip.

      • 7 months ago
        Anonymous

        Is there any reason why you're using zip rather than any other archive format?

  17. 7 months ago
    Anonymous

    [...]

    >it's just a list
    eh who cares
    have fun though

  18. 7 months ago
    Anonymous

    [...]

    So this is just autism right?
    this serves no purpose

    • 7 months ago
      Anonymous

      Correct. But now you have a list to call your own.

      Is there any reason why you're using zip rather than any other archive format?

      .zip can be created by Windows by default, while .7z requires users to install 7-Zip to create or extract them. Though emulators usually come with .7z support built in to read them. I just chose the simplest format. .7z is probably the better format with higher compression.

      ppsspp also added support for ".CHD" recently a couple of months ago, OP.

      Here is the new list

      Why .z64 and not .n64?

      >Why .z64 and not .n64?

      There's 3 formats with different encodings, .z64 (Big Endian), .n64 (Little Endian), .v64 (Byte Swapped). N64 games are Big Endian on the cartridge. You will have to look up what difference it makes (probably none).

      those aren't formats anon, they're just file extensions, most of those are just raw binaries

      These are the correct formats, as many others have oddities like proprietary closed source, strange compression, stripping out data, different encodings, not compatible with emulators, .etc.

    • 7 months ago
      Anonymous

      serves no purpose and op just refuses to listen to anyone or take advice.

      Native and Archive are referring to formats for emulators on Windows/Mac/Linux. Emulators can load .zip without you having to manually extract it.

      "Native" just means the normal uncompressed type of file the emulator reads.

      "Archive" just means a file created by an Archiver program like 7-Zip.

      > Emulators can load .zip without you having to manually extract it.
      not all emulators, homosexual. i don't know what drugs you're smoking. i said .lha and .dms for amiga specifically because amiga emulators support it. did you add it?
      > no.
      well done, homosexual.

  19. 7 months ago
    Anonymous

    I save all unheadered rom files with *.bin extension.

  20. 7 months ago
    Anonymous

    ppsspp also added support for ".CHD" recently a couple of months ago, OP.

  21. 7 months ago
    Anonymous

    >not using .7z

    ngmi

  22. 7 months ago
    Anonymous

    >PS2
    OPL 1.2 supports .zso lz4 compressed iso, last I read pcsx2 planned to support it but don't now if they actually do

  23. 7 months ago
    Anonymous

    Why .z64 and not .n64?

  24. 7 months ago
    Anonymous

    those aren't formats anon, they're just file extensions, most of those are just raw binaries

  25. 7 months ago
    Anonymous

    I know it's not technically correct but I like changing my Nintendo 64 file extensions to .n64.

  26. 7 months ago
    Anonymous

    >Did I get everything?
    autism: check
    downs: check
    cancer: check
    old enough for Ganker: fail
    Oh, so close.

    • 7 months ago
      Anonymous

      kkkkkkkkk Você é tão engraçado

  27. 7 months ago
    Anonymous

    for MSX2 you should also consider .dsk, which is the format for disk games

  28. 7 months ago
    Anonymous

    this is overly simplified as frick. for instance, MAME versions change affecting other romsets. Are you gonna use N64 ByteSwapped or BigEndian? Are you gonna use headered or non-headered ROMS? and why?

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