Did I get everything?
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Did I get everything?
Shopping Cart Returner Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
>no virtual boy
>ignorance: check
>autism: check
>(You)s: check
Achievement Cringy newbie unlocked
Your OTHER section only has four systems in it, you casual frick.
Atari Lynx = .lnx
ColecoVision = .col
Game Gear = .gg
SG-1000 = .sg
Virtual Boy = .vb
WiiWare = .wad
PPSSPP recently added support for CHDs, so you can add that too.
Nice
A couple more, checking what I have.
Sammy Atomiswave = .zip
Sega Model 2 = .zip
Sega Model 3 = .zip
Commodore Amiga CD32 = .bin .cue / .chd
NEC PCFX = .bin .cue / .chd
Phillips CD-i = .bin .cue / .chd
Sharp X68000 = .hdm (floppy) / .dim (floppy) / .hdf (hard drive)
Neo Geo Pocket Color = .ngc
NEC PC-9800 = .hdm (floppy) / .hdi (hard drive)
Bandai Wonderswan = .ws
Bandai Wonderswan Color = .wsc
We did it.
Xbox 360 is weird. You have either an ISO file, or loose folders with an XEX (Xbox Execute) file, you know, like a Windows game with loose folders and an EXE file.
Ackshually .pkg is a PS3 network installation package. A ripped PS3 Bluray disc is an ISO file.
No-Intro sets tend to have MD games as either .md or .bin rather than .gen
>.chd
>.chad
Chad files.
You wouldn't know.
PS1 games also had CD-DA, so you forgot .bin+cue for the PS1
also there is not a standard archive format you can literally use whatever you want,
many emus support 7z, also pcsx2 uses .tar.gz, ppsspp can use .ciso
leave the archive format empty, as it is emulator dependant
For PS1, if you look on the list underneath .iso you'll see .bin+.cue. It's hard to see cus it's compacted to fit in the column.
What the frick are you guys even talking about
You'll see... you'll see...
Are you gonna host actual game roms or...?
Theres like a million different SNES extensions.
>million
There are two. .sfc, which is a proper dump, and .smc, which was a holdover of Super Magic Card dumps.
What about .fig and .ufo?
>.fig
Super WildCard or GoldFinger.
>.ufo
Super UFO or Game Doctor.
PC-FX is a CD-based console. It's bin+cue.
>archive
>.chd
>chode file
seems about right
You're missing .wup for Wii U Packages, and .gci for GCN. But gci is depreciated anyways.
Switch also supports xcz/nsz but no emulator supports it since it's a custom format.
PCSX2 supports .iso.gz too, maybe this isn't used anymore though.
Chd supports lzma and flac compression. Gzip is zipped ISO. Does it even change the file size?
.iso.gz only strips blank data since they're 4.3gb disk images
I'd say Jaguar CD .cue .cdi, since emulatiin on that is possible now. Not a lot of games, but it works now, so why not.
You can't have Colecovision without Intellivision. Close my eyes with a Double Vision...
>everything: .7z
People still use .rar files in 2023 and it's maddening.
RAR is the superior format, it has the same level of compression as 7z but it decompresses 5 times faster. For small files there is no difference, but start compressing folders over 500mb and you'll see why 7z sucks.
non-free
Not everything is compatible with .rar and .7z.
.zip remains king.
>each containing .bin only
this
PSP had several different archive formats: cso, zso, jso, dax
>chd
that only works on emulators
no tarballs?
also, extensions are just a conventional part of a pathname. practically they are both optional and arbitrary
You forgot the Atari Lynx
adding an "archive" field is completely pointless unless it's a compressed archive produced using that machine. also chd? an archive? it's more of a compressed container of a hard drive/disc image than anything
> amiga
native archive formats are .lha and .dms. zip was rarely ever used on the amiga.
Native and Archive are referring to formats for emulators on Windows/Mac/Linux. Emulators can load .zip without you having to manually extract it.
"Native" just means the normal uncompressed type of file the emulator reads.
"Archive" just means a file created by an Archiver program like 7-Zip.
Is there any reason why you're using zip rather than any other archive format?
>it's just a list
eh who cares
have fun though
So this is just autism right?
this serves no purpose
Correct. But now you have a list to call your own.
.zip can be created by Windows by default, while .7z requires users to install 7-Zip to create or extract them. Though emulators usually come with .7z support built in to read them. I just chose the simplest format. .7z is probably the better format with higher compression.
Here is the new list
>Why .z64 and not .n64?
There's 3 formats with different encodings, .z64 (Big Endian), .n64 (Little Endian), .v64 (Byte Swapped). N64 games are Big Endian on the cartridge. You will have to look up what difference it makes (probably none).
These are the correct formats, as many others have oddities like proprietary closed source, strange compression, stripping out data, different encodings, not compatible with emulators, .etc.
serves no purpose and op just refuses to listen to anyone or take advice.
> Emulators can load .zip without you having to manually extract it.
not all emulators, homosexual. i don't know what drugs you're smoking. i said .lha and .dms for amiga specifically because amiga emulators support it. did you add it?
> no.
well done, homosexual.
I save all unheadered rom files with *.bin extension.
ppsspp also added support for ".CHD" recently a couple of months ago, OP.
>not using .7z
ngmi
>PS2
OPL 1.2 supports .zso lz4 compressed iso, last I read pcsx2 planned to support it but don't now if they actually do
Why .z64 and not .n64?
those aren't formats anon, they're just file extensions, most of those are just raw binaries
I know it's not technically correct but I like changing my Nintendo 64 file extensions to .n64.
>Did I get everything?
autism: check
downs: check
cancer: check
old enough for Ganker: fail
Oh, so close.
kkkkkkkkk Você é tão engraçado
for MSX2 you should also consider .dsk, which is the format for disk games
this is overly simplified as frick. for instance, MAME versions change affecting other romsets. Are you gonna use N64 ByteSwapped or BigEndian? Are you gonna use headered or non-headered ROMS? and why?