A lot of the people in these threads haven't even played the game. The travel needs to be streamlined with Quicktravel options. It has nothing to do with loading screens. They're just reciting Sony's propoganda guide sheets.
there's a lot of slow animations during travel (docking, takeoff, landing, waiting for airlocks to cycle, getting in/out of ship's pilot seat) which are effectively unskippable cutscenes. it gets really tiresome.
Bethesda needs to redo Starfield in a better game engine. Creation Engine 2(which is essentially an updated Gamebryo engine that Morrowind used in 2002) is so horrible that even 1000 patches / mods / DLC cannot fix the game.
Starfield like any Bethesda game has space for many updates, new systems and interesting overhauls but Bethesda as a developer are incapable of doing so. Not just from lack of skill but from a internal culture that doesn't self reflect and has had no reason to with the success that Skyrim was sales wise. It would take a genuine feeling of failure from Todd to actually fix the game and unless he sees it as a failure of design and not just a ''gamers expect too much'' it will never happen.
>Maybe vehicles
Just shows you never actually played the game. No one gives a frick about vehicles. Not only that, but the rocky landscapes make it impossible to use them in the first places.
What are you going to do it? I mean, seriously? 90% of the landscapes are littered with rocks just tall enough to block vehicles. Not to mention all the hills, craters, plateus, etc. The jet pack is more than capable of providing the transport needed.
The problem isn't surface travel. It's that space is fricking boring.
Fallout 4 took in well over a billion dollars. There are a thousand studios that would kill for a flop like that.
If you put the sales from every game Obsidian made it wouldn't hit a billion.
More like normies jumped on the hate bandwagon because normies are sheep.
Its like Nickelback, hating them was a meme, then people took it to far and it became genuine hatred and it wound up affecting them.
Even if they did dlc with 5 or 6 interesting areas of different planets there’s still the problem that the lore is boring as shit. Still, would be a vast improvement.
If they fire all the writers and maybe get people that can make interesting characters and lore then it is possible. But there is only like a 5% of that happening.
I know exactly how you could fix the game but everyone else is a dumbfrick that has stupid suggestions like radio or vehicles.
1. More interactive space systems >model star map as a graph of nodes >freighters, pirates, UC/freestar patrols, etc. fly routes through the star map >pirates try to attack freighters, patrols try to intercept pirates, etc. >visibility on star map has fog of war mechanic, the higher the scanning level the further away they can be seen
2. Exploration and quest interface changes >mission boards embedded into the wienerpit instead of planet-side >more quests that start with the player discovering a McGuffin randomly placed in a POI container a la Miridia's Beacon >replace the three dots for unique POI with "signal detected" replaced with "signal investigated" and "signal explored" for partial and full completion >signals can be seen from the wienerpit view without opening the map >adjacent systems and signals can be seen from the wienerpit view
3. Content additions >add a planet codex so scanning is actually meaningful >convert bounty hunters and trade authority into full-fledged factions >and a proper ocean biome and atmospheric pressure >space walking >more planet features like cryo-volcanos
Nothing can fix Starfield. I've clocked in 850 hours and must say, it's unfixable. I'll give you a status report later this week to see if that changes, but something tells me that it won't change
They bare minimum they can do is create at least one handcrafted planet the size of Skyrim with semi unique locations. That would likely satisfy parts of the playerbase. Also add a vehicle.
No. Starfailed has massive fundamental flaws. Patches fix bugs. DLCs just add more of the same.
Just look at other series for examples. GTA 1 wasn't very good. TES 1 wasn't very good. Eventually, those series were made better with new versions as the devs learned what the public hated and what the public wanted more of in those games.
Starfailed 2 will be much better than Starfailed 1. You're just going to have to wait eight to ten years for it.
Make landing zones like delves where it gets harder the farther you get with better rewards. 40 second rule.
Bring in the hazard system and multiple suit types, and ammo/weapon crafting, plus a better medical system with short and long term diseases. Integrate with the hazards, and make rare crafting materials the "good loot" of the hard delve zones.
Add minor factions with a "Harry Potter House Cup" system and a couple of quests so at least you have something to DO with the copypaste assets like, either: attack, protect, trade/rob.
Then fix stealth, piracy, companion romance with more people.
AT LEAST add Va'ruun as a 1.5 sized major faction.
Finally, create a "I can rule this star system" thing that makes outposts matter.
Then add fleets so your many ships fight alongside you. Now you can attack other star systems to control them.
Then there's a frickton more they can do but this is the minimum.
Yeah, but it won't because it's Bethesda. It'd take a massive amount of effort to rework this shitheap into something that's even on-par with Skyrim, and it'd end up delaying their next game by a couple years probably. This will not get the CP2077 or No Man's Sky treatment, and even if it did that might not be enough anyway.
You'll get the standard DLC offerings from them. Small DLC with shit like outpost items and new points of interest, a moderately sized storyline using existing locations and one larger release with a hand crafted location featuring new factions, quests, weapons and armor. The game will remain fricked.
They need to add a significant more number of points of interest and curate them better, on top of more unique points of interest.
Also, add a hypercruise and spacewalking mode.
Would probably fix a bunch of its issues.
>create game with multiple departments >each department doesn't know what the other is doing >create ending first >takes an extra year to mash it all together
it's hopeless
no
no
no
they would need to completely revamp exploration and space travel in general. too many loading and bullshit unnecessary cutscenes.
What they're are hardly any cutscenes at all
A lot of the people in these threads haven't even played the game. The travel needs to be streamlined with Quicktravel options. It has nothing to do with loading screens. They're just reciting Sony's propoganda guide sheets.
there's a lot of slow animations during travel (docking, takeoff, landing, waiting for airlocks to cycle, getting in/out of ship's pilot seat) which are effectively unskippable cutscenes. it gets really tiresome.
nah
Nobody cares about this shitty game, stop posting about it
Seethe 🙂
also kys
how emotional are you right now?
Give one planet the full Bethesda. treatment. Give me something to explore you fricks.
Bethesda needs to redo Starfield in a better game engine. Creation Engine 2(which is essentially an updated Gamebryo engine that Morrowind used in 2002) is so horrible that even 1000 patches / mods / DLC cannot fix the game.
Starfield like any Bethesda game has space for many updates, new systems and interesting overhauls but Bethesda as a developer are incapable of doing so. Not just from lack of skill but from a internal culture that doesn't self reflect and has had no reason to with the success that Skyrim was sales wise. It would take a genuine feeling of failure from Todd to actually fix the game and unless he sees it as a failure of design and not just a ''gamers expect too much'' it will never happen.
> They can't see what is wrong since the games are selling so well.
You aren't wrong.
no
You watch Nakey Jakey too?
>Maybe vehicles
Just shows you never actually played the game. No one gives a frick about vehicles. Not only that, but the rocky landscapes make it impossible to use them in the first places.
A rover would be fun if the map wasn't locked to 5kmx5km
What are you going to do it? I mean, seriously? 90% of the landscapes are littered with rocks just tall enough to block vehicles. Not to mention all the hills, craters, plateus, etc. The jet pack is more than capable of providing the transport needed.
The problem isn't surface travel. It's that space is fricking boring.
Like Elite Dadgerous, game isn't for zoomies like rdr2
Faster boostpacks is all you need.
if you have to ask, you wouldnt understand the answer anyway
NMS, cyberpunk, 76 were all absolute putrid on release, and they all got better. starfield isnt even nearly as bad. exploration is just dogshit.
it's a Fallout 4 tier flop
you should have listened to Shadzamposters
Fo4 is the only passable game bethesda ever made.
Fallout 4 took in well over a billion dollars. There are a thousand studios that would kill for a flop like that.
If you put the sales from every game Obsidian made it wouldn't hit a billion.
>Flop
>Sold 15 milly
Man Shazam trannies really should pick better targets
>>Sold 15 milly
>literally making shit up to own le troonz living in your head rent free
Cope and mald is palpable here LOL LMAO
Shazamposters are almost always wrong.
You'd have to completely redesign the game from the ground up to fix Starfield.
Starfield won
Starfield is already good. Outside ofGanker most people like the game. People on this website just need to hate on the newest thing.
>Outside ofGanker most people like the game.
lol
even normies are clowning on your game todd just pack it up
>t. unhumble saar
More like normies jumped on the hate bandwagon because normies are sheep.
Its like Nickelback, hating them was a meme, then people took it to far and it became genuine hatred and it wound up affecting them.
people also like gacha and capeshit, why would the existence of people who like this make it good
Even if they did dlc with 5 or 6 interesting areas of different planets there’s still the problem that the lore is boring as shit. Still, would be a vast improvement.
If they fire all the writers and maybe get people that can make interesting characters and lore then it is possible. But there is only like a 5% of that happening.
No. The main problem is the procedural generation which can never be fixed.
I know exactly how you could fix the game but everyone else is a dumbfrick that has stupid suggestions like radio or vehicles.
1. More interactive space systems
>model star map as a graph of nodes
>freighters, pirates, UC/freestar patrols, etc. fly routes through the star map
>pirates try to attack freighters, patrols try to intercept pirates, etc.
>visibility on star map has fog of war mechanic, the higher the scanning level the further away they can be seen
2. Exploration and quest interface changes
>mission boards embedded into the wienerpit instead of planet-side
>more quests that start with the player discovering a McGuffin randomly placed in a POI container a la Miridia's Beacon
>replace the three dots for unique POI with "signal detected" replaced with "signal investigated" and "signal explored" for partial and full completion
>signals can be seen from the wienerpit view without opening the map
>adjacent systems and signals can be seen from the wienerpit view
3. Content additions
>add a planet codex so scanning is actually meaningful
>convert bounty hunters and trade authority into full-fledged factions
>and a proper ocean biome and atmospheric pressure
>space walking
>more planet features like cryo-volcanos
No. The game doesn't have seamless exploration, anything worth exploring, and the characters/lore aren't worth learning about
Nothing can fix Starfield. I've clocked in 850 hours and must say, it's unfixable. I'll give you a status report later this week to see if that changes, but something tells me that it won't change
>played starfield
>something is off
>played Oblivion music in the background
>Game went from a 4/10 to a 7/10
Shot answer: no
Long answer: noooooooo
Speeders/Skyrim Horses ported over and given an alien model that fits the Skyrim animations for the least effort.
Expansions taking place mostly on one planet and no procedurally generated shit on them. Less need for fast travel.
More variations of procedurally generated shit to make base game planets a bit less shit.
More outpost options and interior view and door/ladder placement for ships.
Hide some loading screens eg. Elevator ride instead of fade to black.
Add little sidequests for all traits/backstories, I wanted to hunt down whoever placed my bounty, not just pay someone to wipe it.
Followers that don't all have the same morality and opinions about your actions.
Not be Bethesda.
Starfield will be a 10-year project, they're just getting started.
They bare minimum they can do is create at least one handcrafted planet the size of Skyrim with semi unique locations. That would likely satisfy parts of the playerbase. Also add a vehicle.
>Could an update or DLC fix starfield
No. Starfailed has massive fundamental flaws. Patches fix bugs. DLCs just add more of the same.
Just look at other series for examples. GTA 1 wasn't very good. TES 1 wasn't very good. Eventually, those series were made better with new versions as the devs learned what the public hated and what the public wanted more of in those games.
Starfailed 2 will be much better than Starfailed 1. You're just going to have to wait eight to ten years for it.
Make landing zones like delves where it gets harder the farther you get with better rewards. 40 second rule.
Bring in the hazard system and multiple suit types, and ammo/weapon crafting, plus a better medical system with short and long term diseases. Integrate with the hazards, and make rare crafting materials the "good loot" of the hard delve zones.
Add minor factions with a "Harry Potter House Cup" system and a couple of quests so at least you have something to DO with the copypaste assets like, either: attack, protect, trade/rob.
Then fix stealth, piracy, companion romance with more people.
AT LEAST add Va'ruun as a 1.5 sized major faction.
Finally, create a "I can rule this star system" thing that makes outposts matter.
Then add fleets so your many ships fight alongside you. Now you can attack other star systems to control them.
Then there's a frickton more they can do but this is the minimum.
It feels like a game from 10 years ago. It should have a seamless open world, not a bunch of loading screens.
Oh, absolutely, they just have to redo the entire game in one update. As in, they need a completely new game. Start from scratch
Over 12 millions players and growing. We know its getting dlcs, so its just a matter of when when we'll get a new planet
Yeah, but it won't because it's Bethesda. It'd take a massive amount of effort to rework this shitheap into something that's even on-par with Skyrim, and it'd end up delaying their next game by a couple years probably. This will not get the CP2077 or No Man's Sky treatment, and even if it did that might not be enough anyway.
You'll get the standard DLC offerings from them. Small DLC with shit like outpost items and new points of interest, a moderately sized storyline using existing locations and one larger release with a hand crafted location featuring new factions, quests, weapons and armor. The game will remain fricked.
They need to add a significant more number of points of interest and curate them better, on top of more unique points of interest.
Also, add a hypercruise and spacewalking mode.
Would probably fix a bunch of its issues.
They bit off more than they could chew with 100 systems. if they had a handcrafted sector of space with less planets(smaller too) would be fine.
>create game with multiple departments
>each department doesn't know what the other is doing
>create ending first
>takes an extra year to mash it all together
it's hopeless