Could there be such a thing as a horror strategy game?

Could there be such a thing as a horror strategy game? I've practically been jumpscared when a beefy enemy unit appears during a mission when I don't expect it, what if it was actually scary too? Or maybe a less visceral kind of fear, more overwhelming despair as you struggle to survive against seemingly impossible odds while the world burns around you. DEFCON comes close I think, just needs a proper campaign to hammer home how fricked it all is.

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  1. 2 years ago
    Anonymous

    I think there was a furry cannibalism game about the Russian civil war but that wasn't horror.
    There was a flash game about surviving the zombie apocalypse (had to reclaim tiles on the map, game ended with finding a cure or moving to a new place) which made my skin crawl but only when I had the music turned on.

    So yes, you could but it'd rely heavily either on atmospheric tension or require you to not be the eye-in-the-sky god who lords over everyone - for example take FNaF but instead of watching merely CCTV cameras you're commanding soldiers and you will get a jumpscare death if you let someone breach the line and get to your HQ.

    • 2 years ago
      Anonymous

      >and you will get a jumpscare death if you let someone breach the line and get to your HQ.
      Had this idea of something like Duskers but as an RTS. You're stuck in a vehicle and you have to direct unreliable robots (or maybe cyborgs) through schematic views overlayed with grainy radar imaging against an alien threat you only get a vague impression of and doesn't sit still. But you can also hear stuff going on from your position, distantly. Sometimes not so distantly.

      • 2 years ago
        Anonymous

        imagine being the head of planetary security on a world undergoing a xenomorph/flood/zerg/necromorph outbreak. Constant timer in the corner of every mission depicting the planet's population steadily ticking downward. Nuclear strikes as a delaying action.

      • 2 years ago
        Anonymous

        >Radio Commander but it's freaky fricking flesh aliens and you're closer to the front.
        >"This is Command to 2nd Platoon, I need you to head 400 meters south"
        >Nothing but flesh being torn from bone and muffled screams
        >Radio in the 1st Armored Platoon
        >Nothing but the quiet whimpers of the driver, the last surviving crewman
        >The sounds of battle get closer and more visceral the more your troops are pushed back
        >Your command room gets emptier and emptier the more Staff Officers leave to round up as many men as they can to hold off the swarm
        >Until it's only you, alone in a dimly lit bunker.
        >You can hear them, outside the sealed blast doors
        >Scratching, clawing, trying to imitate human speech patters.
        >You unholster your service pistol and place it to your head. You know why they try to speak.
        It could probably be done better but it was just off the top of my head. I think a key component is making the player a real person on the field, in danger too.

        • 2 years ago
          Anonymous

          I'd play that. That sounds rad as hell.

        • 2 years ago
          Anonymous

          Sounds similar to Deadnaut.

          • 2 years ago
            Anonymous

            or Dusker

        • 2 years ago
          Anonymous

          >move your units right or le spooky monsters jump scares you
          literally fnaf

          • 2 years ago
            Anonymous

            Thank you for your input, Reddit.

        • 2 years ago
          Anonymous

          That's kinda my idea that I just wrote up, needing to monitor both the actual strategic element, and your own base/security.

          Maybe a cosmic horror one? Filled with a bunch of enemies that break rules?

          Also enemy factions, each faction of cosmic horrors should have their own goals, some might be exterminating everything, others taking over, some just taking some humans for study?

          I imagine something xcom like, having to try and figure out what the enemies goals are, what their abilities are, and how to stop both of them.

          Also it should have a more personal element, maybe a tactical screen where you have to monitor the base your stationed in, or it can be invaded/infiltrated, which can have multiple effects, such as an instant game over.

        • 2 years ago
          Anonymous

          I would genuinely throw money at this.

      • 2 years ago
        Anonymous

        That sounds awesome

    • 2 years ago
      Anonymous

      >I think there was a furry cannibalism game about the Russian civil war but that wasn't horror.
      You're talking about Tooth and Tail, right? It's a fun little game, but IIRC the only even slightly disturbing scene is in the beginning where that one dude's son get chosen for the "harvest" and turned into food. Although I guess the underlying theme of a society fighting each other to decide who gets turned into livestock is pretty neat. It's a pretty fun game besides all that.

      I reckon that horror in the traditional sense wouldn't work in a strategy game, since you're usually pretty disassociated from whatever is happening on the ground. Though that does allow for the game to unload some grander, maybe existential horror and stuff like that on the player.

      • 2 years ago
        Anonymous

        Yes that's the one.
        >the only even slightly disturbing scene is in the beginning where that one dude's son get chosen for the "harvest" and turned into food.
        And that's why I didn't think about buying it.

      • 2 years ago
        Anonymous

        >red faction lower left corner

        • 2 years ago
          Anonymous
      • 2 years ago
        Anonymous

        >Although I guess the underlying theme of a society fighting each other to decide who gets turned into livestock is pretty neat.
        for being a silly little RTS this concept was incredibly bleak, i loved the campaign for it but wonder how it would land if they nixed the furry angle and just made all the factions humans living in, like, a resource-depleted earth or something. Just really frick that shit up.

    • 2 years ago
      Anonymous

      >There was a flash game about surviving the zombie apocalypse (had to reclaim tiles on the map, game ended with finding a cure or moving to a new place) which made my skin crawl but only when I had the music turned on.
      Rebuild. It was kino

    • 2 years ago
      Anonymous

      Executive Assault has that last bit but it isn't really horror oriented

  2. 2 years ago
    Anonymous

    >Or maybe a less visceral kind of fear, more overwhelming despair as you struggle to survive against seemingly impossible odds
    Hoi3
    Set difficulty to Very hard
    Select June 1941 scenario
    Let AI manage your production and technology.
    You control everything else.
    Play as Soviet Union
    Despair.
    Despair a lot.

    • 2 years ago
      Anonymous

      i tend to get an erection when im slowly losing a war in grand strategy games

  3. 2 years ago
    Anonymous

    rattenreich

    • 2 years ago
      Anonymous

      Hitler lost, chud.

      I would genuinely throw money at this.

      moron

  4. 2 years ago
    Anonymous

    I feel like ufo defense and xenonauts can capture that vibe at some times, and xcom2012 definitely did a number on me as a kid
    playing it gave me nightmares

    • 2 years ago
      Anonymous

      >ufo defense
      X-COM was my initial thought as well. And in a similar vein, Incubation.
      I've been jumpscared a few times when playing against the Zerg in StarCraft too.

    • 2 years ago
      Anonymous

      X-COM Files does horror pretty well. Those early deployments where you only have a couple of guys and handguns and know *something* is in the dark waiting for you are very tense and can lead to great organic horror movie situations. Monsters can get the drop on you, zombies can push you back and overwhelm you because you can't get out enough firepower to kill them before they reach you if your deployment is unlucky. These scenarios are so good. The closest experiences I've had in gaming to the Resident Evil 3 opening cutscene, which is my idea of how a great horror strategy game would play out.

      There's that Cepheus Protocol game in development now, waiting to see how that works.

    • 2 years ago
      Anonymous

      X-COM Files does horror pretty well. Those early deployments where you only have a couple of guys and handguns and know *something* is in the dark waiting for you are very tense and can lead to great organic horror movie situations. Monsters can get the drop on you, zombies can push you back and overwhelm you because you can't get out enough firepower to kill them before they reach you if your deployment is unlucky. These scenarios are so good. The closest experiences I've had in gaming to the Resident Evil 3 opening cutscene, which is my idea of how a great horror strategy game would play out.

      There's that Cepheus Protocol game in development now, waiting to see how that works.

      Third for XCOM. Easily the best part of XCOM:Piratez was when the Star Gods had their really glitchy, hacky version of invisibility that was based on sightlines. Because half the time it wouldn't work right and they would just STAY invisible- it lead to situations where no matter how good you are, if you thought an Ethereal was in that building you had to bomb it. No way around it.

      It felt like fighting Cthulhu, and all you had was conventional weapons. You actually felt like you were fighting an enemy that was beyond you.

  5. 2 years ago
    Anonymous

    Homeworld Cataclysm is pretty much the only all around Horror RTS, it nailed it's atmosphere so well
    Some missions in Nexus:Jupiter Incident I found kind of unnerving
    Attila Total War is kind of apocalyptic (and everyone hates it because of it) but not really horror
    The first time you board a space hulk in Dawn of War 2 but it gets overused and played out in the expansions
    Battle Brothers maybe

  6. 2 years ago
    Anonymous

    Just play DEFCON

  7. 2 years ago
    Anonymous

    I think the hard part is combining the horror with an actual game
    If you want to have a le spooky monster wreck your shit it will stop being spooky the first time it forces you to start over

    • 2 years ago
      Anonymous

      I feel like instead it could be something like, every mission result is permanent. You fail a mission, the story continues with you having to deal with the consequences of town XYZ being overrun and violently disemboweled by horrors. The ending you get could depend on how many missions you succeed in. Fail them all and your guy dies horrible as a miserable failure, win a few and he blows his brain out, win a decent amount and you and your dudes make it at least, win them all to get the "there's actually hope for mankind" ending.

      • 2 years ago
        Anonymous

        I make games as a hobby and I actually want to tackle an horror RTS/RTT (I feel like the horror melts away if you can pause and asses the situation, gotta be real time) but knowing I can't count on top notch VA and professional music means the game would need an incredibly tight design to work as both a strategic game and a horror game

        problem is that if you mix that with the notoriously autistic strategy playerbase people would just start over until they get a perfect run.
        The multiple endings aren't out of the question but it can't be based on success, it has to be some other parameter that the player is unaware of

        For example the game could be something like World in conflict, where getting your whole army wiped out means nothing since you just get your deployment points back, but secretly the game is tracking your losses

        • 2 years ago
          Anonymous

          >> the notoriously autistic strategy playerbase people would just start over until they get a perfect run
          Ah, but we have a solution to that problem: don't let them start over. Do what One Shot did and be all in. You have one shot, you fail, your savefile get's deleted and you try again. Maybe do some taunting where the Aliens are invading a new world/contient and use the appearence of your previous guys? Their clothes, their voicelines, maybe have the first type of enemy, and the most numerous, you encounter be slightly shaped like your previous Commander to really drive it home you failed?
          A Rouge-like RTS horror game where the reason for being allowed to costumize your troops and Commander is because when you lose they come back to haunt as the Aliens wear them like flesh-socks.

      • 2 years ago
        Anonymous

        >I feel like instead it could be something like, every mission result is permanent. You fail a mission, the story continues with you having to deal with the consequences of town XYZ being overrun and violently disemboweled by horrors.
        I'd unironically love that. I love games that punish you for taking unnecessary risks (that fail). That whole aspect of the strategic thinking gets lost if you can just start the mission all over.

        I make games as a hobby and I actually want to tackle an horror RTS/RTT (I feel like the horror melts away if you can pause and asses the situation, gotta be real time) but knowing I can't count on top notch VA and professional music means the game would need an incredibly tight design to work as both a strategic game and a horror game

        problem is that if you mix that with the notoriously autistic strategy playerbase people would just start over until they get a perfect run.
        The multiple endings aren't out of the question but it can't be based on success, it has to be some other parameter that the player is unaware of

        For example the game could be something like World in conflict, where getting your whole army wiped out means nothing since you just get your deployment points back, but secretly the game is tracking your losses

        >problem is that if you mix that with the notoriously autistic strategy playerbase people would just start over until they get a perfect run.
        That's true too though. People are moronic.

    • 2 years ago
      Anonymous

      I think the trick is ultimately in creating the right atmosphere and sense of suspense. You can even play up the fear of the unknown by proper limiting information through fog of war mechanics.

      • 2 years ago
        Anonymous

        Yeah but imo there's a difference between a horror strategy game and a strategy game with a horror atmosphere
        Like I'm thinking of fear emanating from the gameplay itself, which is hard as balls when a free cam means you can miss the action at any time

        • 2 years ago
          Anonymous

          >a free cam means you can miss the action at any time
          I guess you go the Homeworld route, where you hear the screams of your fleet over the radio when they die.

  8. 2 years ago
    Anonymous

    I thought Wolfenstein was pretty scary first time I played it. Admittedly I was off my fricking tree at the time.

  9. 2 years ago
    Anonymous

    old UFO
    Myth

  10. 2 years ago
    Anonymous

    Achievable by robbing player so much of their omnipotent ability to keep them on edge, and leaving cues for horrible thoughts.
    Faulty and limited detection, such as limited field of view, refresh rate, accuracy and recognition, anomalies and deceiving IFF, ominous tracks and remain left behind, and their inconsistency(between different units and different times), making you paranoid of what you see and don't see.
    Faulty networks, such that part of your comm network can be cut out, or resort to radio silence to avoid detection. Again the inconsistency found after reconnection can really bring out the trust issue.
    Close ranged infection destroys safety in numbers as infection bomber will always get through and cascading the disaster.
    Through video and audio feed from the units to you and between themselves to further propagate the chill.

  11. 2 years ago
    Anonymous

    Lobotomy Corporation is an obvious example.
    Othercide is a more obscure one. It's an X-Com-like roguelite with heavy horror themes. It's a very cool game that is unfortunately ruined by a lack of variety.

  12. 2 years ago
    Anonymous

    First-person RTT in a closed environment with poor information?

  13. 2 years ago
    Anonymous

    Darkest Dungeon, if the gameplay didn't suck.

  14. 2 years ago
    Anonymous

    Some examples come to mind

    > Modded OXCE (oldcom)
    > JA2 1.13 with zombies and crepitus settings tuned up
    > In a sense the new xcom as well
    > Hard West (it's pretty grimdark)
    > Templar Battleforce (a nice war40K clone)
    > Othercide
    > Mechanicus (although it is too easy going on)
    > Dead State

    I think there also was a lovecraftian tbs but i don't remember its name

    • 2 years ago
      Anonymous

      Sea Salt, but you are the monster and serve Dagon. So it's nothing to Geiger-ish. Also it's an ok game, but it feels more like an arcade game you play on and off.

      • 2 years ago
        Anonymous

        Sea Salt has some good lore and atmosphere.

  15. 2 years ago
    Anonymous

    Highfleet with the strike fleets hunting you.

    • 2 years ago
      Anonymous

      >*Thermal signature detected*
      >*Attention, visual contact!*
      >*Ti-ti-ti ti ti-ti-ti-ta ti-ta ti-ti-ti ta...*
      >"Dronish descent" starts playing

  16. 2 years ago
    Anonymous

    Why is everyone here talking tactics games when OP specifically asked about strategy games?

  17. 2 years ago
    Anonymous

    >Or maybe a less visceral kind of fear, more overwhelming despair as you struggle to survive against seemingly impossible odds while the world burns around you
    Frostpunk

  18. 2 years ago
    Anonymous

    There's Cepheus Protocol which is an absurdly janky but kind of interesting zombie apocalypse RTS/RTT thing. It's gonna have an FPS mode too, eventually.

  19. 2 years ago
    Anonymous

    Unironically shit like Defcon is the closest I can think of to a horror/scary strategy game.

  20. 2 years ago
    Anonymous

    It's been mentioned a few times in this thread before but I don't think most people realise just how horrific Homeworld Cataclysm was
    Imagine playing a strategy game where your opponent was The Thing or The Many and it had whole fleets at its disposal
    Forget scariest /vst/ enemies, The Beast is one of the scariest enemies in videogames, period

    >CUT US LOOSE

    • 2 years ago
      Anonymous

      Great game though I never understood why they made the Somtaw ships so whacky and out of scale with the existing factions.

      • 2 years ago
        Anonymous

        what exactly is whacky 2u?

      • 2 years ago
        Anonymous

        Unsure on the scaling, but the Somtaaw ships look different as they're either civilian ships pressed into service as combat units, purchased from the Bentusi, or copied from Bentusi designs, as they couldn't afford the licensing fees the other kiith charged to use their designs.

  21. 2 years ago
    Anonymous

    SMAC had a kind of creepy aspects to it as the game revolved around exploring different types of hellscape societies enabled by future technologies and extremist ideologies. And the alien planet itself was kind of a hellscape in itself with sentient fungi and worms that would literally suck people's brains out.
    But it I don't think it really gets deep enough in the juicy details to really qualify as horror.

  22. 2 years ago
    Anonymous

    Maybe a cosmic horror one? Filled with a bunch of enemies that break rules?

    Also enemy factions, each faction of cosmic horrors should have their own goals, some might be exterminating everything, others taking over, some just taking some humans for study?

    I imagine something xcom like, having to try and figure out what the enemies goals are, what their abilities are, and how to stop both of them.

    Also it should have a more personal element, maybe a tactical screen where you have to monitor the base your stationed in, or it can be invaded/infiltrated, which can have multiple effects, such as an instant game over.

  23. 2 years ago
    Anonymous

    I feel like the only real way to make a strategy game actually horrific is to diverge from the survival horror kind of horror (since that relies on our inherent survival instincts to drive the horror) and go into more existential horror. Less, "oh god, they're going to eat me" to more "oh god, this is what people do to each other?"

    • 2 years ago
      Anonymous

      >oh god, this is what people do to each other?
      Eh whenever a strategy game tries doing "le horrors of le war" I never feel like it manages
      It especially doesn't work if you or your guys are the one doing the warcrimes

  24. 2 years ago
    Anonymous

    A million deaths becomes a statistic.
    Probably can't go beyond squad based command.

    • 2 years ago
      Anonymous

      Eh could easily see a much larger game. I think you could easily do it in a very difficult game where most actions are to delay. An overwhelming alien threat for instance while you sit in the furher bunker losing city after city in a desperate conflict. Like most people have already said it just needs a proper presentation and atmosphere. DEFCON already proves my concept I think of a "winning but at what cost" type war game. Horror typically goes for a more personal story and to get you closer to the character, such as dead space making UI elements in game. Many devs don't realize you can go the exact opposite way and make everything completely emotionally detached, such as DEFCON and Duskers.

      • 2 years ago
        Anonymous

        Could make creating the executive cabinet like creating an RPG party. And you're managing everyone's stress so the general doesn't decide to murder suicide everyone. Have to weight evacuating early against the hit in approvals.

  25. 2 years ago
    Anonymous

    strategy games are too detached from actual characters, units and environments to induce any feelings, horror included. That would have to be a small tactical scale and more of a squad RT Tactics game with RPG elements like X-COM or something closer to This War of Mine.
    Otherwise you're just watching an interactive movie.

  26. 2 years ago
    Anonymous

    Some RTS do feature bodyhorror/spooky ayy's as the race. But they not gonna do same justice without propper art + sound directon. This is solid 60-70% of horror.

  27. 2 years ago
    Anonymous

    A VR game where you're playing a strategic board game in a haunted house.
    Against a ghost.

  28. 2 years ago
    Anonymous

    An RTT version of Space Beast Terror Fright

  29. 2 years ago
    Anonymous

    There's an underutilized niche in the form of a zombie rts tbh. It could play out with an advanced version of the fog of war seen in CoH2 with urban environments with a timed survival and limited resource bent. Just trying to stretch out a limited pool of units as long as you can to survive.

  30. 2 years ago
    Anonymous

    I think it could be done by focusing on the inevitability of a death that slowly creeps into the map you play and your objective is either focused on prolonging your life as long as possible or perhaps fighting other factions to use the limited means of escape.

    Creeper World isn't explicitly horror, but it does this and it does mange to convey a since of urgency and dread as you watch the creeper slowly fill up the map. Another way you could do it would be like Mystcraft's Decay, which starts in unstable dimensions and slowly converts nearby material to itself, sometimes spreading through the air as well. You can physically destroy it yourself, but it's just a temporary delay since it grows faster than one person can remove it.

  31. 2 years ago
    Anonymous

    X-COM: UFO Defence and X-COM: Terror from the deep are both good games who cope with the task of scaring the player

  32. 2 years ago
    Anonymous

    Gemcraft (especially Labirynth and Chasing Shadow) seems to qualify.
    >you fight monsters who want to reach you and devour you
    >also, there's an ancient evil demon
    >who regularly screws with the interface, appears in the backgrounds and doesn't give a frick that you paused a game.

  33. 2 years ago
    Anonymous

    You could have a game where the out of combat preperation and upgrading was represented by a board game being played between you and SOMETHING in the shadows, and the in combat gameplay showing your very real soldiers facing up against that thing's horde.
    Inscription isn't a horror game and it's only sort of a /vst/ but it illustrates my idea well enough

  34. 2 years ago
    Anonymous

    For me it's Disciples 2. No other fantasy strategy game sold me on the undead and demons as grotesque and dangerous creatures like this. Everywhere else they are just some disposable fantasy monsters.

    • 2 years ago
      Anonymous

      I just bought it on gog.com but I can't start it. I've already tried the compatibility settings options.

      How are you running it? Is it because I am using Windows 11?

      • 2 years ago
        Anonymous

        >I am using Windows 11
        My condolences.

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