I thought Crash 4 flopped and killed the franchise guys. What happened?
CRIME Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
CRIME Shirt $21.68 |
I thought Crash 4 flopped and killed the franchise guys. What happened?
CRIME Shirt $21.68 |
Shopping Cart Returner Shirt $21.68 |
CRIME Shirt $21.68 |
bought by activision higher ups
Not good enough for Activision, back to the CoD mines you go.
Cool, now can we just fricking admit that if this character wasn't in the game then 4 would be better received on Ganker?
I don't like Crash or Dingo's designs and 100%ing would still be obnoxious and terrible. But you are probably right
I admit the game is shit regardless of the characters
I modded sexy tawna in the game and I still couldnt finish it because it fricking sucks its so boring
Both her and Coco's designs in 4 are terrible but at least Coco's design isn't obnoxious.
coco at least looks like coco.
Her stages were still the worst. She had the worst side stages in the game. At the very least dingo and cortex had alternate platforming and mobility while she had less mobility and a grappling hook that was just a one button teleport to the next part of the stage. Also she's a remade character who nobody wanted remade in a game that wanted to tug at your nostalgia. Regardless of what anyone thinks, the game would have genuinely been better without her.
Why do people fixate on her hair when she's thicker than Grandma's oatmeal after Sunday morning church?
>Neon yellow and blue dyke pixie cut
>Proportionate scale of the face is fricking massive to draw attention to it
>Why are people noticing that instead of her left foot??
>/pol/speak
>muh pol
>thicker
shes built like a chubby quirky dyke
people are so starved for attractive modern female characters that even a slight bit of ass is considered thick as frick.
The real issue is that she's a stronk woman who doesn't give a frick about Crash rather than his girlfriend
I like this Tawna design and personality more the her original look, same goes for Crash.
That boring twig bimbo shit does nothing for me, at least this girl has a fat ass.
Nothing will top those mutant games for trash Crash character designs.
>anon doesn't care about a literal danger-hair SJW as long as it has LE THICC UNGNGNHGHNH THICC
>personality
Yeah, that's the best part. She shows up as a stereotype of girl power and then the rest of the game is about how incompetent she is and how the ego was a front. It's comedy gold.
I will admit nothing because Crash 8 fricking blows.
Throwing out all the work Vicarious Visions and Beenox did restablishing near the entire cast with updated visuals is just diarrhea icing on shit cake.
Should of made her fatter tbeqh
Should have learned English first, homosexual.
The biggest sin of this design is her realistic proportions within a 3D platformer about breaking boxes to jump on them
I like the late 80's punk look
This single fricking character DESTROYED crash discussions on this board. I have no problem with her but I hate her because of what she done to this website. You cannot have a discussion anymore without some fricking anon bringing her up like right now.
>This single fricking game DESTROYED crash discussions on this board.
FIFY. Fricking no one can talk about any other Crash game without someone bringing up this piece of shit
>Gameplay would still suck
>game would have less porn
nah
The art style would still suck
Dingodile would still pander to fat fetishists
The alternate character stages would still be bad
The levels would still be too long
The box placement would still suck
The bonus rounds would still be filled with way too much trial and error
The story would still suck (albeit less so without her subplot)
The music would still be forgettable
If she wasn't barking the stupidest shit and saying things like "kawaii" I wouldn't mind her. Game had too many c**ting boxes, thoughever.
Why are the characters so ugly now?
>be character that's just there, the devs didn't really care
>"This is problematic"
>hand off to such-and-such because still no-one cares
>5 million+ units
a drop in a bucket compared to spoderman so it's a flop in execs' eyes
if only we'd had aussie shitposter tawna.
That is a flop when they expected 10
>they expected 10
Source? That sounds ridiculous.
I bought a copy but I wasn't very happy with it.
>bought a copy but I wasn't very happy with it.
Can someone tell me what’s wrong with the gameplay compared to 1-3?
The problems start to occur when you try to 100% it. Levels are just way too long for how often they make you play the stages over and over again.
If you simply play it from start to finish, it's serviceable. No better or worse than Wrath of Cortex if you play this way.
>No better or worse than Wrath of Cortex if you play this way.
Don't be ridiculous, it's much better than Wrath of Cortex purely by virtue of not being filled with shitty vehicle levels.
That's offset by the dogshit Tawna and Cortex levels, which are worse than the vehicle levels in Wrath.
We're talking about non-100% completion and you only have to play the short introduction level for the other three playable character plus the last one that uses all three. Also no, none of them is nearly as bad as stuff like the dune buggy, the flying mosquito or the submarine.
true
>none of them is nearly as bad as stuff like the dune buggy, the flying mosquito or the submarine.
Yes they fricking are.
>The problems start to occur when you try to 100% it.
Fricking this. I liked Crash 4 a lot, however the N. Verted stages are absolute trash and the levels are a bit too long. Some of the crates are ridiculously hidden as well. A Crash game didn't need this kind of artificial padding, I can clear Crash 1, 2 or 3 within a few hour maximum, but Crash 4 will take fricking 70 hours or something to clear 100% just because of the N. Verted stages and other bullshit.
Game is good,
Terrible level design from developers who wanted to see people make multi hour youtube videos
Powerup system is a total downgrade from 3 where instead of your moveset organically expanding across the entire game you have very specific power up suits you can get for a single level speed shoes has been replaced with an obnoxious move meant to mimic being able to slide and spin in crash 2 to go faster but it's way more annoying to do
No playable world hub
Directly inspired by the barely alive "crash Kaizo" they have obnoxious puzzle stages that are meant to "be like the brio/cortex ones"
I’ve never heard people complain about secrets. Have you not played retro games where you had to swipe at every corner to find one?
>Choice of getting raped or being locked in a vault never to be seen again. At least Banjo got out if only for a little while.
>On that note, why the frick isn't Rare Replay on Steam? Just fricking why?
Does Microsoft have a history of selling off any of their properties? If they exit games, will they sell or keep it forever?
They've never had to sell anything before.
>They didn't release shit in 2020 to capitalize on the first movie.
Probably because they rightfully feared it would bomb.
Given the original design, Sega wasn't wrong to assume that. Just what the hell was Paramount smoking?
In their own words "Yeah, fans will hate it, but the average movie goer will get used to it. Just like when we did Transformers and Ninja Turtles."
They all would have after they got tired of the hyperbole memes
>Have you not played retro games
Black person the only people even remotely in Crash 8 would have been the people that originally played the first 3.
There was a singular offscreen box in crash 2
>buying games from companies that are le evil, while complaining about the quality
Gamer moment
Spyro Reignited Trilogy also sold 10 million copies but we didn't get Spyro 4. Maybe Activision just really hated Toys for Bob.
They're unironically working on it.
Its a "I believe it when I see it" situation. It does make sense when you think about it. Now that Microsoft owns the IP, TFB can talk directly with them to work on the IPs instead of Activision breathing down their neck and demand to move resources towards COD. The partnership went through if I remembered correctly but do not expect Spyro 4 to come out by next year, ESPECIALLY in TFB's current state.
Yeah 5 million at what price tag?
This game is worse than Hitler.
Thankfully I got all the N. Sanely Perfect Relics.
Are Platinum Relics that much harder?
Platinum relics aren't that bad as long as you're willing to check speedruns of levels to copy the skips and shortcuts. I assume you checked the most bullshit crates too so same deal.
The fact that their hasn't been a mod to reduce every levels required boxes by 10% shows just how non-existent crash fans are.
Eh, I think it more shows there was like, zero organic popularity for IAT.
N. Sane trilogy gets mods.
Which is pretty hilarious since N. Sane trilogy was made on the fricking Skylander's engines so brand new mod tools had to be made for it, and Crash 8 is Unreal Engine? I think? So ostensibly it'd be way easier to make mods for.
much easier than the Dev relics
The only platinum I struggled with was the last Cortex one because it requires you to do some bullshit i-frame abuse
The amount of resources it took to make that game could have been put towards something more potentially successful for ActiBliz at the time.
Same reason THPS1+2 sold like hotcakes relative to its own series, but ActiBliz rewarded Vicarious Visions by dismantling them and sending them over to the D2:Resurrection mines to unfrick that project.
Hope that means we get crash 5 sooner or later
This series is from the time where games were made to be fun. They can't shove enough propaganda with this ip so they made one final shitty cashgrab after 4 and send it back to its grave. I'm just happy the remake and specially Nitro Fueled happened. I wasn't expecting much after that.
Time to update this then.
>wrath of cortex sold that much
How and why
It's fun
my guess it's because it was the first multiplat.
One of the first platform games out on the sixth generation of consoles.
first PS2 crash game, fancy new graphics, came after warped/CTR so people had a lot of good thoughts about the series
Because despite what Crash purists may tell you, it's a good game.
Battle Network 4 Syndrome.
Frist three games instill a lot of goodwill into the audinece, so when the fourt entry makes some "big changes" (in Wrath of Cortex's case, multiplatform), it usually ends up being the most successful entry (of that time) in the franchise.
But then the fourth entry is also very divisive and basically kills all the goodwill the IP built up over the years, and the following entries sell substantially less, even if some of them are better than the fourth one.
It's a fun game, and most of the issues with it are technical issues that wouldn't bother you if you were actually playing the game.
Like, there's two actual issues that you don't have to actively go out of your way to make a problem for yourself.
The massive fricking load times, and how fricking slow the climbing speed is.
Honestly for a game that had to restart most of it's development 6 months before release because a Universal exec was being moronic, it's legitimately impressive the game isn't actually any more broken.
Same reason why Diablo III initially broke records to then have the worst attach base conversion to its expansion of any Blizzard game: extremely good word of mouth of the previous entries.
Didn't they say in Twinsanity that WoC didn't do very well? Or was that just critically?
It's joke at the development cycle of both. Also universal underpaid traveler's tales allegedly
The fall between TWoC and Twinsanity in genuinely unreal. Imagine how bad a game has to be that 6.7M people out of the ones who played it just vanish in the sequel
Nitro Kart and the GBA games were released in-between WOC and Twinsanity so you're narrative falls flat.
>spin offs
>He said in a series famous for it's quality ass Kart Racer That unfortunately doesn't have good enough autist deterrent
Where are you getting these numbers from? Wrath sold ~1.4m on the PS2, where the brand lives and dies.
So do you think crash is still gonna die again for years or he’ll get something new sooner or later?
Give me NST volume 2
>crash wrath of cortex
>crash twinsanity
>?
What would be the third game?
Eh, I can't see microsoft NOT robbing the grave again.
Especially since they still, you know, have the freebies on the shelf of just making Twinsanity and Wrath without the technical problems. Two already good, well liked games that just have issues because universal was being moronic in the early 2000s
Bro he's already dead.
The only developer who wanted to work on the Crash series left Sloptavision and the higher ups will never opt to put developers on a Crash game when they could instead be sent to work on CoD.
Considering crash team rumble ended just a few months ago, I wouldn’t say he’s dead quite yet
Vicarious Visions definitely wants to work on Crash, they're just not allowed to.
Weren’t they even working on crash during the gba days?
They made the two GBA sidescrollers and Nitro Kart.
Yeah, it’s sad how they seem like the perfect devs for crash yet aren’t allowed to work with him for some reason
lol, Most fans of this game are gay zoomers on twitter in a weird parasocial relationship with the developers and bought like 3 copies each.
I really hope they remake twinsanity one day, between it and wrath of cortex, it seems like the one with more potential for a remake
the level design sucked ass but otherwise it was pretty good
didn't like them turning crash into coco's sidekick
didn't like cortex being a bumbling assclown
harkening back to the level design issues, cameo stages make zero fricking sense since you just have to play a harder version of the original level at the end of the fricking cameo stage anyway
hidden crates are a blight
levels are too god damn fricking long
photoshop filter reverse stages are a waste of time
"do this entire stage without breaking a single crate" can frick off
"do the entire stage getting every crate without dying" can frick off as well
Why did Ganker want this game to flop so badly?
deviated too hard into bullshit difficulty
Mainly alt tawna and no vicarius vision
So Crash can finally rest in piece. Still not as bad as the shit they smeared on spyro.
The game is notorious for it's stupid difficulty grind for 100%ing very unlike the other entries. Making it not fun to replay. It also came out at the same time as a bunch of woke designs in other games. As well as FOMO on Crash Team Racing Nitro-Fueled for the PCOs.
Just a perfect storm of shit.
4 isn't hard, but it is tedium incarnate. It wants you to spend hours grinding each level in slightly different variants until any sane person would be sick of them.
I think all of Ganker owes this game an apology now. It's only fair after behemently saying it flopped when it's sold more than most games the last few years
lol, no
Lol, yes.
Make me
It killed the studio.
surprise, crash 4 was on the dull side and bullshit about 100% but had enough marketing and post-trilogy hype to do decently well
fricking tortanic homosexuals
That means Crash 5 is just around the corner... r-right? Xbox wouldn't just sit on a popular and successful series, they wouldn't be THAT moronic, would they?
Counterpoint: This is what Microsoft produces with old famous and still viable IPs.
Hot
>wide squished face
>not the slightest bit of skin
>no fishnet stockings
>fugly cheap flash calarts artstyle
not hot at all
That means no more Crash doomposts
>Rumble
T4B is no longer under activision, they aren't legally allowed to keep making content for the game
good
What was even the point of CTRumble existing in the first place? Who asked for a competitive arena battlet with a Crash Bandicoot skin slapped over it?
Activision
why you people keep asking dumb questions
Because their decisions continue to boggle the human mind.
Fact they skipped out on Switch really hurt them with Crash Team Rumble haven't they been radio silent with content on that game?
>haven't they been radio silent with content on that game?
Yeah, cuz its dead.
Game's dead, Season 4 was meant to be a regular season but it's just a EoS battle pass that lasts for infinity. It contains all the previous BP content and event items. You can't even skip the items you already own. Season 4 was also meant to give us.
>Nina Cortex
>Pinstripe
Party Mode was good fun and is why I think they should've made a party platformer game instead of a PvP game.
>Party Mode was good fun and is why I think they should've made a party platformer game instead of a PvP game.
They had a chance to make Crash Bash or least a spiritual successor and cause they got greedy and when no one bit their seasonal BP cause they can't do loot boxes anymore they just folded.
Nonsense. The Doomposting will continue until the inevitable Crash reboot.
So why'd the studio laid off a ton of employees and slimmed down then? Not many studios go independent if they had successful sales.
The studio spent several year in the CoD mines after Crash 4. As did basically all of Activision save for Blizzard. They destroyed their own studio
>So why'd the studio laid off a ton of employees and slimmed down then
That was Activision anon
Fired dev pulling shit out of his ass. Here's the source of this number.
https://www.linkedin.com/in/toby-schadt-3929632
My take: Selling the game at a discount for four years plus Playstation plus freebees. These numbers make sense when you think about discount bins. See Sonic Forces selling 2.5m
>Playstation plus freebees
Now it all makes sense.
5M releasing twice after 4 years on 5 different platforms… numbers are as unimpressive as we thought. Context is key here.
I’m pretty sure most 3d sonic games have struggled that number so I wouldn’t call it a flop
Sonic is immortal. His games continue to sell perpetually hence he'll just do 5m units in a year where nothing releases due to his backcatelog alone.
Don't bring Sonic into this. It's just a bad idea.
Didn’t sonic have like two games that year as well as one from last year at that time?
Sonic sold 4 fricking million in a year that didn't even release a new game? based Godnic
>5m units in a year where nothing releases
Both Frontiers and Origins released that year anon, are you moronic? And in 2021 Sonic Colors Remaster released if you are gonna go with that, which would be dumb since it's closer to 4M than 5M
I would like to know where 4 million sales came from in 2021, did colors ultimate really sell that well or are they just counting every sonic game bought that year whether new or old?
These numbers include his back catalog yes. Not just new games.
Probably colors ultimate + Old backlog, which is fricking insane for doing bare minimum
Very fricking insane. That's why if you're a Crashgay, don't invoke the meth hog. Just don't.
>Sega actually releases Sonic games in the same year as a movie
>they sell
Can't believe it took them until the second movie to figure that one out.
Except Sega releases things yearly so line always goes up. That's Sonic autism for ya.
They didn't release shit in 2020 to capitalize on the first movie. Just Sega Ages Sonic 2 on Switch and the Olympic phone game. The opportunity cost was massive, now that we have the data on what happens when you do ship games in the same year as a movie.
Even this year, they don't have shit after releasing proper games in back to back years, so they throw together a Shadow mini game to staple onto Sonic Generations so they're not just standing around with their dicks in their hands when the movie with Shadow is in theaters.
Only frontiers was really successful. Sonic persevered because sega is stubborn and sonic fans are way more autistic about the character than anyone on earth, but those are lackluster numbers for Crash after the complete bangers that were the reignited trilogy and nitro fueled.
That’s more than Megaman 11’s 1.7 Million 🙁
you now realize 3d platformers never became unpopular, devs just wanted more than 2 million copies sold so they stopped making 3d plats
And yet, that will amount to nothing...
Kys namegay
Thats a tripgay.
The number might be fake so yeah. In comparison, the Sonic numbers come from Sega Sammy's investor reports i.e. lying is illegal.
I mean that Activision won't care. Its a game you buy once and never spend money again. They hates its.
Meanwhile, the Crash MOBA bombed spectacularly, forever tainting the IP in their eyes.
And all that is ignoring that he's owned by Microsoft now, where mascot franchises go to die.
>Microsoft IPs
Choice of getting raped or being locked in a vault never to be seen again. At least Banjo got out if only for a little while.
On that note, why the frick isn't Rare Replay on Steam? Just fricking why?
So they can say the Xbone has one good exclusive, perhaps.
Or they just have no idea how much people want it.
>why the frick isn't Rare Replay on Steam?
A major chunk of the games aren't playing within the application, instead closing the game and opening standalone releases from Xbox backwards compatibility. It would be a major amount of work, essentially porting about 9 standalone games on top of porting the Rare Replay suite itself.
>What happened?
I don't know, you tell me.
CB4 got terrible reviews, and the only thing that's been done with the CB series after it is that shitty party game literally no one asked for.
Something here's clearly fishy.
I can't really say that I care though.
I got the original trilogy, Bash and CTR for the PS1, and I bought the N-Sanity Trilogy too which I'm mostly satisfied with even if some aspects here or there are lacking.
If I ever decide to play the new CTR everyone wants to see ported to PC I'll just use Ryujinx and a 60fps mod lmao.
I'm pretty sure it was given in psplus
Lani-e-girl does not get enough shit. He was awful, the dialogue in this game is so fricking bad.,man.
Next games story just needs to be Crash and Aku Aku on a roadtrip or something.
I like Crash 4 but I think my biggest problem with the game, aside how repetitive it is, is that you need a guide to fully complete the levels instead of like- needing to search up only a few times for some secrets. I tried to blindly complete the game but was only able to complete half of it. I think the bosses are a huge downgrade from the trilogy too. Ntrophy didn't even get one despite being the main villain plot
Bosses are definitely not worse than 2's. Also, needing a guide for the most arbitrary shit was infuriating. If you haven't experienced
>268/272
on Run In Bayou then you wouldn't get it. You just wouldn't.
oops.
Eh, there was a good game buried underneath a pile of shit. TFB have the chops to make a good Crash game and everything about flashback tapes proves as much. They just need to trim all the fat down and let the core of the thing shine.
test
>"The gameplay is terrible."
>"What's so bad about it?"
>"It's too hard."
Never change, Ganker.
>It's too hard
No TFBshill, it's poorly designed. ONE crate in the whole of Crash 2 was despised since it was hidden off screen, in a bonus round. TFB then added 10-20 of those crates into every single fricking level.
No one's b***hing about Slippery Climb being hard, no one's b***hing about the full CHC run being hard(just that one box), they're complaining about poorly placed boxes which in a game about destroying boxes is a cardinal sin.
>This is objectively terrible
>Y-you're just bad
Nice strawman, alex. Nobody has ever said that.
I like how difficult it is, I dont like how tedious it is.
Not "too hard" hard, "bad design" hard.
The slide jump is fricked and completely halts your forward momentum making it unfun to use
The triple spin just isn't as fun as the crash dash
All three alternate characters suck to play as in different ways
Cortex feels like shit because they just slapped a front facing projectile onto a gimped version of Crash's control scheme making it impossible to aim
His dash feels like shit too
Dingodile now has a vacuum/leaf blower thing going on now for some reason and just plays like Luigi's Mansion if Luigi was obese
Has the exact same aiming issues as Cortex whenever you have to shoot a TNT so you just point vaguely in the direction of the target and hope the auto aim decides to work
Tawna is quite possibly the worst of the lot because she doesn't do anything new, she just controls like a worse version of Crash
Her wall jump is janky as shit
Once again the aiming on the grappling hook is shit for those moments when auto aim decides to take a break
Special mention to the Snaxx dimension's N-Verted stages for making long levels feel even longer by cutting the game's speed down to 1/3 of what it normally is
Dingo's playstyle was novel and great but otherwise your post is good.
>like Luigi's Mansion if Luigi was obese
So the sexiest thing imaginable got it
don't forget the speedtroony autism for time trials. instead of making sprinting the faster option, they turned embraced the glitch from Crash 3 where dashing and spinning is faster than sprinting.
>play the level
>now play the level again to get all the boxes
>now play the level again to get a good time
this game design philosophy should stay in the early 2000s
If only it kept to that.
>now play the level from the perspective of a friend, except it's actually 60% of the level you just played but now with more bullshit
>now play the level again but with a wacky filter on it and backwards
>now play the level again while doing a clean sweep perfect run
It makes those late 90s/early 00s game look conservative in comparison.
>Now play the level again with a new character
>But wait you still have to finish the level entirely
>Its mostly the same level
What are you talking about, anon? Don't you know it's a completely new level when you just add nitro crates fricking everywhere? Isn't that just the bee's goddamned knees?
wow that sounds fun I sure hope they dont add anything else to wear down it's enjoyment.
just give us a crash bash remake with more games and stfu
shit game
We should be asking where the fck is the CTR: NF PC port
>Beenox is dead
>Vicarious Vision is dead
>MTX out of the whazzo
the pc port literally can't happen
You have to blame activision for that
Too late for that, its better off waiting for a anniversary rerelease title since the Series X, PS5, (and soon) Switch 2 don't have native versions yet. Would be nice.
>Improved Online and optimization
>60 FPS (unlocked)
>Crash 4 + CotR content (female ntrophy, COTR / Crash 4 character skins, the alien dog, pink elephant)
>scrapped content
>Nitro Kart campaign (gives them an excuse to redo Hyper Spaceway)
>microtransactions removed and are part of a progression system minus leaderboard rewards
>Mr. Crumb
>Now Pink Elephant
Man, that game really had all the deep cuts huh. All that was left was Psycho Mandrake.
Shame the progression killed the game. I like having something crash related on my phone. King messed up badly, they were planning to rework the entire game but ended up ghosting the community for a year after realizing its too expensive and shutted it down. Seemed like a slam dunk for them but they overcomplicated the plan.
>Improved Online and optimization
What NF needs the most
>60 FPS (unlocked)
Would be nice
>Crash 4 + CotR content (female ntrophy, COTR / Crash 4 character skins, the alien dog, pink elephant)
Yes for COTR to add Crumb and weird shit like the elephant but IAT content should not be included in NF at all. The TfB designs would clash horribly with how everything in NF is designed with the faithful designs in mind
>scrapped content
Sure
>Nitro Kart campaign (gives them an excuse to redo Hyper Spaceway)
Would never happen but would be great
>microtransactions removed and are part of a progression system minus leaderboard rewards
Even more of a never ever but would be nice
When the game hits Game Pass it's possible it will get a PC port then. No idea if it'll hit Steam, but at least it'll get a port.
janny gonna FREAK
Reminder that the PS1 CTR port is 70% done
CTR kino this year, we still have a light ahead crashbros even with the damage TfB did it's not over yet
>Spawned over 5+ million copies with a development time of only 2 years
That's pretty insane for modern video game standards. I'm glad this news update successfully btfo the obnoxious doomposting surrounding this game's sales. Also the Tony Hawk remasters sold well too and a 3+4 compilation was briefly in the conceptual stages before Activision yanked the project altogether with no explanation why one dev said who worked on the remasters. Executive meddling also hurt Crash in the long run too despite his successes. People need to realize that just because something is successful doesn't mean the same thing as greenlighting the next installment for that thing. Executive meddling, poor scheduling, egos, and other misfortunes can cause entire projects to fall through. Shit happens all the time in the entertainment industry.
Good point. The reboot era was actually fine for Crash, his disappearance was because of bad budgeting that caused Activision to pull the plug.
>flexible
I blame office politics + microsoft mergerbbeing the nail in the coffin for this franchise temporarily. Like Wumpa League/Team Rumble was originally conceptualized as an add-on mode made for Crash 4 but got seperated into its own game only to get briefly canceled then rebooted again to just be live for little almost a year. We could've gotten another Crash or Spyro by this time if it wasn't for morons at the top enabling this. Crash/Spyro will obviously see the light of day again but the question will always be when the time goes comes which is pretty brutal in of itself.
You're faster than a chicken, right Ganker?
Its fun. But theres some things fundamentaly flawed with it. I 100% all three Crashs on N sane Trilogy and overall had a good time doing so except for some of the no death color gems in one. 4 i just cant bring myself to 100%. Ever. I finish the game, get all the color gems, get all the costumes I like than Im just burned out and shut the game off and go play literally anything else. For a game that has so much collectables, the process of getting them is miserable. A good looking swing, but a miss.