Isn't he basically responsible for everything cool that happened with Megaman, after the classic era though?
Don't know why people are so desperate for it to be all one thing or another. >Noooo! He didn't create the original design, which was a hastily drawn copy of Astro Boy! He's a hack! Nooooo!
Because it became cool to shit on him, so somehow he never actually did anything at all, kinda like how Jared indulging in the forbidden fruits somehow negates the fact that he lost a lot of weight while eating Subway, or how Donald Trump becoming president somehow negates his large portfolio of successful business endeavors. Maybe he didn't come up with the original idea of the game or character, but he gave the series its signature art style and guided it for longer than anybody else involved.
Except he didn't. He just made drawings based on sprites.
He did create Elec Man and at least one other character but I can't remember which one.
>he gave the series its signature art style
He drew the early art for the series but that's all been redone and surpassed by far more talented artists.
Which he's fine with. When he was interviewed for G4's Icons docu-series, he literally said that if a new artist handed him the designs for the original Robot Masters, he'd reject them outright and tell him to learn how to draw.
>He drew the early art for the series but that's all been redone and surpassed by far more talented artists.
That's entirely subjective. Plenty of people prefer the art of the earlier games over what style they've been using for the past 20 years.
He was managing the franchise, and he managed it cleverly. It was his call that Megaman should reinvent itself for every console generation, and tackle other genres like RPGs.
What are they doing with Megaman now that he's not there? Literally nothing, except a bit of token Megaman Classic representation here and there.
I think it's safe to assume that X, Legends, Zero, Battle Network, those were all products of Inafune's shepherding of the franchise, and that was the stuff that was actually interesting past the 80's.
>It was his call that Megaman should reinvent itself for every console generation, and tackle other genres like RPGs.
Source? >What are they doing with Megaman now that he's not there?
They waited for him to do his Mighty No 9 bullshit and when they finally finished they made the best-selling game in the history of the franchise. They put our various collections to determine the popularity of the various sub-series, and currently there's a new game in development. It's been in development for a few years already, so it's clearly a big project and not something small like MM9 or MM10.
What do you mean "source"? He was in charge of the franchise. All of that was his call.
But if you need it, there are specific interviews where he talks about staying up to date on what the kids are into, so he can keep updating the franchise. At the time he was talking about how Pokemon influenced Battle Network.
>they made the best-selling game in the history of the franchise
MM11 is creatively flat, and lame. I don't care how well it sold. The classic series in general was tired after the first four entries.
There's a point at which this should have stopped (and that was in the early 90's, when MMX came out).
Have you ever worked on a large project before? Just because someone was managing the project doesn't mean that it was their idea. Everyone else comes up with the ideas, the job of the manager is to keep them on track so they don't miss deadlines on fall out of the scope of the project. It's not the project managers job to say "ok for our next project we're going to make Mega Man fight viruses in an rpg", that's literally someone else's job. >there are interviews where
He has literally lied his ass off in previous interviews. You need to cite actual sources. >MM11
Is a great game. >The classic series in general was tired after the first four entries.
5 is literally the best on the NES. 7, 8, Forte and 9 are all fantastic games, and 10 is quite memorable due to its fun ideas. Get out, fake fan. >There's a point at which this should have stopped (and that was in the early 90's, when MMX came out).
Many of the best games in the franchise came out years after X1. Again, get out fake fan.
8 months ago
Anonymous
I didn't say "it was all his idea", I said it was his call. He successfully ran that franchise for like 20 years. > 7, 8, Forte and 9 are all fantastic games
They're regressive. >Many of the best games in the franchise came out years after X1
Didn't say they didn't.
8 months ago
Anonymous
What the hell is regressive about 7, 8 and Forte? The latter in particular introduced many of the X series concepts (or even concepts that would later influence the X games) into the classic series, was a 32-bit esque game on the SNES and had an entire secret character library documenting almost everyone in the series, along with changing how some stages are even handled. Hell, I am pretty sure Inafune was also the one who even approved RM&F's development in the first place, and was also the director of 8.
8 months ago
Anonymous
>What the hell is regressive about 7, 8 and Forte?
Boring. No one wanted to go back to fighting "Potato Man", after they had been exposed to the X series, and how much cooler it was.
They might be broadly good games, but continuing to hash out classic Megaman after a certain point is still franchise stagnation.
8 months ago
Anonymous
That's like saying "nobody wanted to go back to jumping on turtles after the cooler Sonic was introduced, and nobody wanted Sonic after we got some real graphics and real games with FPS games". Sure, you're not exactly wrong that people wanted that, but what ended up mattering in the long run is good games, not endlessely jumping between fads and trying to be cool.
8 months ago
Anonymous
That IS like saying that because NSMB is broadly the same thing. It's safe, and boring, and not pushing the series forward.
Handled correctly, things like that should be side games, for people who specifically want the classic formula, but they shouldn't be the main body of the franchise.
That was all handled cleverly throughout the 90's and 00's, but now all we have is Megaman 11, and that's boring.
The Megaman franchise is crying out for something now that can be what Zero or Battle Network were at the time, in terms of refreshing the brand, and tapping into modern tastes a little more.
8 months ago
Anonymous
Well, the thing is, 7, 8 and Forte all pushed the series forward than X2 or X3, or even Zero 2 or 3 which still introduced their own things but were still same engine sequels with the same style and design idea. 7 and 8 are radically different from both older classic games and the X series, and 8 outright goes so far it's barely even a Mega Man game in some sections. Forte makes up for that by doing visuals really close to 8 (a 32-bit game) on the SNES, going back to more classic Mega Man with artwork done by a different artist outside of the game and introducing a ton of new gameplay mechanics, some of which ended up influencing other, later games and some that were forever forgotten. I get your point about only having 11 being disappointing, and 9 can certainly be seen as a regression as it's focus is to take 2 and make a highly polished sequel to it, nothing more, but 7 or 8 weren't just retreads, neither was Forte.
8 months ago
Anonymous
I'd say that was a misstep, and all of the effort should have been going into X or Legends by that point, instead of doing anything with Classic.
You can argue that 7 is a better game than X3, and maybe it is, but who really cares? It got a lukewarm reception, because it's conceptually boring.
And now all we have is that. Conceptually boring Megaman 11, which I'm sure is fine, but I have no desire to play.
8 months ago
Anonymous
I don't really like Megaman 11, mainly due to the abysmal soundtrack and the game being balanced around the gears. But that's the thing, the gears are more of a mechanical shakeup that anything in 7 or 8.
8 months ago
Anonymous
I mean, sure, but then there's many people who only like Classic and want something like 7 instead, and even 11 sold pretty well and got good reception all things considered, even if I don't think very highly of it.
8 months ago
Anonymous
Mega Man 7 was made by the same team that made Mega Man X and X2; X3 was handed off to the b-team.
8 months ago
Anonymous
>Many of the best games in the franchise came out years after X1. Again, get out fake fan.
"Many"? Not if you like platformers, no.
8 months ago
Anonymous
7, 8, 9, Bass, the entirety of the Legends, EXE, Star Force, Zero, and ZX series'. 10 of those are platformers, 3 are free-running, and 9 are among the best RPGs ever made.
An offline version of a mobile game that just got yanked from storefronts. The mobile game had a decent following so Capcom didn't want to completely abandon it, but there wasn't enough to keep it going so they shut down the servers and released that.
>It was his call that Megaman should reinvent itself for every console generation, and tackle other genres like RPGs.
What a moronic decision. Dilute the brand, make Megaman a meaningless term.
not really
mario can manage multiple genres while still mostly being a platformer series
and it had even different characters in different settings within 2d platformers like with mega man
I can respect him for Dead Rising alone. He had the balls to push through with an unpopular time mechanic that later pussy devs removed, therefore killing the series. It may have been unpopular but it was critical to creating the sense of urgency and finality that is critical to making DR work.
Oh and MN9 wasn't remotely as bad as people pretend it was, it was a fun little game.
This. I know its not retro, but Might Gunvolt Burst is LITERALLY the game people wanted Mn9 to be. Turns out, if you just tell Inticreates to make a Megaman game, they'll fricking make a Megaman game.
MN9 would be alright if not for releasing in a broken state and being abandoned soon.
Not to mention the delays and other blunders.
The lore is really intriguing though, especially the position of Ray in it.
He only created cool things when Capcom kept a leash on him. And even then he was starting to rebel by making homosexual shit like MMZ in later years.
His "contribution" to the making of megaman was suggesting that he should be blue.
Were you born moronic or did it take a few glue bottles for it, schizo?
8 months ago
Anonymous
Why are women so defensive when people expose how super gay MMX fangirls are?
8 months ago
Anonymous
You'll never be a real woman even if you try to research them.
Living proof that MMZooms are deranged homosexuals.
8 months ago
Anonymous
Nice try Xsister, but a good chunk of fujoshits are TERFs as well.
You're not getting your based badge either.
8 months ago
Anonymous
What the frick are these terms? Way to prove my point.
It eludes me how you mongrels manage to find your way here. Either way, go back.
8 months ago
Anonymous
We got a fresh gen z homosexual here folks.
8 months ago
Anonymous
Yeah I've been replying to they/them for a while now. They should really frick off back to whatever shithole they crawled out of.
8 months ago
Anonymous
This won't change the fact X are ridden with same bunch of homos lusting over gayest shit yet they screech at Zero looking more youthful than heman garbage.
8 months ago
Anonymous
I really don't know what possesses you creatures to obssess over, let alone even think about weird degenerates instead of just liking the games.
Those same people breathe oxygen. Are you gonna swear off it because of them and have a nice day? Please do.
It's also undeniable MMZ was designed for them, down to making Zero look like a teenaged homosexual in a fricking crop top and thong, not to mention other ridiculous fruitcake shit like cyber elves, literal fairies. Can't make this shit up. What a disgrace.
8 months ago
Anonymous
>I really don't know what possesses you creatures to obsessed over
Oh the irony >down to making Zero look teenaged
Literally any shonen anime for kids
Still has less women lusting over and feminizing X and Zero,just because Zero looks more younger, lol.
>writes up useless wall of shitxt just to prove there's no fujoshittery in his favorite game
You sound like some American DBZgay who's unaware of all the gayshit happening behind the scenes.
8 months ago
Anonymous
>unaware of all the gayshit happening behind the scenes
Willingly. I'm here for videogames. Same can't be said about you, apparently.
Now go back.
8 months ago
Anonymous
>I'm here for videogames >brings up "homosexualry" out of no where
women like to lie
Every time someone influential in the series get's ousted for controversy people work overtime to downplay their efforts in cope about why they love the series, they can't just admit that the guy who was influential just lost his edge
>Put Capcom in the red with circle strafe legends >Almost bankrupts the company when he began outsourcing out of the ass for every new title giving us garbage like sausage arm commando and totally not rocketeer, despite Capcom having a lot of great in house talent >Wanted to frick the Megaman franchise completely and had to be reined in when he wanted Zero to totally replace Megaman and other bullshit changes, when he got what he wanted with Megaman Zero those games failed hard and were the death of the series as a 2D scroller >Claimed he CREATED Megaman only to sell his garbage of MN9 >Scammed the shit out of every investor with Red Ash
He's done some questionable things and around the late 2000s it seems like the only decisions he can do are moronic, but despite not being the "true" creator of Mega Man, he did help shape a lot of the series games and some of those were pretty good (such as his first fully directed game is Mega Man 4, one of the most polished in the series).
The Zero fandom is for online edgy yet ironic e-girl-shota gays, nothing else should be said further there.
The X fandom is for online baratards who ship anyone with Colonel or Zero or self insert with Iris for even more homosexual shit.
Kinda funny it's just Classic fanwank homosexualry at separate extremes.
Same thing happened with BN/SF, but seems like both parties are able to coexist and not naw at each other constantly.
I'm surprised that one anon that eternally seethes about Inafune and Kato hasn't shit the thread up yet. Maybe he finally got his much needed medication
> Created the Rockman (later Mega Man) logo > Created half of the Robot Masters for Mega Man 2 > Had the idea for the Slide > Created Rush (Which he was inspired by the anime Casshern and his robot sidekick Friender, which Inafune also named after and homaged in Mega Man 2's Wood Man stage mid boss) > Created Proto Man (Which he was inspired by Cyborg 009 and a mixture of the anime tropes from Speed Racer / Racer X) > Created X, Zero and most of the later X characters > Created most of the Legends cast > Helped deeply with the development of the EXE series
Isn't he basically responsible for everything cool that happened with Megaman, after the classic era though?
Don't know why people are so desperate for it to be all one thing or another.
>Noooo! He didn't create the original design, which was a hastily drawn copy of Astro Boy! He's a hack! Nooooo!
Because it became cool to shit on him, so somehow he never actually did anything at all, kinda like how Jared indulging in the forbidden fruits somehow negates the fact that he lost a lot of weight while eating Subway, or how Donald Trump becoming president somehow negates his large portfolio of successful business endeavors. Maybe he didn't come up with the original idea of the game or character, but he gave the series its signature art style and guided it for longer than anybody else involved.
Except he didn't. He just made drawings based on sprites.
He did create Elec Man and at least one other character but I can't remember which one.
>he gave the series its signature art style
He drew the early art for the series but that's all been redone and surpassed by far more talented artists.
Which he's fine with. When he was interviewed for G4's Icons docu-series, he literally said that if a new artist handed him the designs for the original Robot Masters, he'd reject them outright and tell him to learn how to draw.
>He drew the early art for the series but that's all been redone and surpassed by far more talented artists.
That's entirely subjective. Plenty of people prefer the art of the earlier games over what style they've been using for the past 20 years.
By his own recent actions you can very well declare him a hack, scammer, and a piece of shit.
He was managing the franchise, and he managed it cleverly. It was his call that Megaman should reinvent itself for every console generation, and tackle other genres like RPGs.
What are they doing with Megaman now that he's not there? Literally nothing, except a bit of token Megaman Classic representation here and there.
I think it's safe to assume that X, Legends, Zero, Battle Network, those were all products of Inafune's shepherding of the franchise, and that was the stuff that was actually interesting past the 80's.
>It was his call that Megaman should reinvent itself for every console generation, and tackle other genres like RPGs.
Source?
>What are they doing with Megaman now that he's not there?
They waited for him to do his Mighty No 9 bullshit and when they finally finished they made the best-selling game in the history of the franchise. They put our various collections to determine the popularity of the various sub-series, and currently there's a new game in development. It's been in development for a few years already, so it's clearly a big project and not something small like MM9 or MM10.
What do you mean "source"? He was in charge of the franchise. All of that was his call.
But if you need it, there are specific interviews where he talks about staying up to date on what the kids are into, so he can keep updating the franchise. At the time he was talking about how Pokemon influenced Battle Network.
>they made the best-selling game in the history of the franchise
MM11 is creatively flat, and lame. I don't care how well it sold. The classic series in general was tired after the first four entries.
There's a point at which this should have stopped (and that was in the early 90's, when MMX came out).
Have you ever worked on a large project before? Just because someone was managing the project doesn't mean that it was their idea. Everyone else comes up with the ideas, the job of the manager is to keep them on track so they don't miss deadlines on fall out of the scope of the project. It's not the project managers job to say "ok for our next project we're going to make Mega Man fight viruses in an rpg", that's literally someone else's job.
>there are interviews where
He has literally lied his ass off in previous interviews. You need to cite actual sources.
>MM11
Is a great game.
>The classic series in general was tired after the first four entries.
5 is literally the best on the NES. 7, 8, Forte and 9 are all fantastic games, and 10 is quite memorable due to its fun ideas. Get out, fake fan.
>There's a point at which this should have stopped (and that was in the early 90's, when MMX came out).
Many of the best games in the franchise came out years after X1. Again, get out fake fan.
I didn't say "it was all his idea", I said it was his call. He successfully ran that franchise for like 20 years.
> 7, 8, Forte and 9 are all fantastic games
They're regressive.
>Many of the best games in the franchise came out years after X1
Didn't say they didn't.
What the hell is regressive about 7, 8 and Forte? The latter in particular introduced many of the X series concepts (or even concepts that would later influence the X games) into the classic series, was a 32-bit esque game on the SNES and had an entire secret character library documenting almost everyone in the series, along with changing how some stages are even handled. Hell, I am pretty sure Inafune was also the one who even approved RM&F's development in the first place, and was also the director of 8.
>What the hell is regressive about 7, 8 and Forte?
Boring. No one wanted to go back to fighting "Potato Man", after they had been exposed to the X series, and how much cooler it was.
They might be broadly good games, but continuing to hash out classic Megaman after a certain point is still franchise stagnation.
That's like saying "nobody wanted to go back to jumping on turtles after the cooler Sonic was introduced, and nobody wanted Sonic after we got some real graphics and real games with FPS games". Sure, you're not exactly wrong that people wanted that, but what ended up mattering in the long run is good games, not endlessely jumping between fads and trying to be cool.
That IS like saying that because NSMB is broadly the same thing. It's safe, and boring, and not pushing the series forward.
Handled correctly, things like that should be side games, for people who specifically want the classic formula, but they shouldn't be the main body of the franchise.
That was all handled cleverly throughout the 90's and 00's, but now all we have is Megaman 11, and that's boring.
The Megaman franchise is crying out for something now that can be what Zero or Battle Network were at the time, in terms of refreshing the brand, and tapping into modern tastes a little more.
Well, the thing is, 7, 8 and Forte all pushed the series forward than X2 or X3, or even Zero 2 or 3 which still introduced their own things but were still same engine sequels with the same style and design idea. 7 and 8 are radically different from both older classic games and the X series, and 8 outright goes so far it's barely even a Mega Man game in some sections. Forte makes up for that by doing visuals really close to 8 (a 32-bit game) on the SNES, going back to more classic Mega Man with artwork done by a different artist outside of the game and introducing a ton of new gameplay mechanics, some of which ended up influencing other, later games and some that were forever forgotten. I get your point about only having 11 being disappointing, and 9 can certainly be seen as a regression as it's focus is to take 2 and make a highly polished sequel to it, nothing more, but 7 or 8 weren't just retreads, neither was Forte.
I'd say that was a misstep, and all of the effort should have been going into X or Legends by that point, instead of doing anything with Classic.
You can argue that 7 is a better game than X3, and maybe it is, but who really cares? It got a lukewarm reception, because it's conceptually boring.
And now all we have is that. Conceptually boring Megaman 11, which I'm sure is fine, but I have no desire to play.
I don't really like Megaman 11, mainly due to the abysmal soundtrack and the game being balanced around the gears. But that's the thing, the gears are more of a mechanical shakeup that anything in 7 or 8.
I mean, sure, but then there's many people who only like Classic and want something like 7 instead, and even 11 sold pretty well and got good reception all things considered, even if I don't think very highly of it.
Mega Man 7 was made by the same team that made Mega Man X and X2; X3 was handed off to the b-team.
>Many of the best games in the franchise came out years after X1. Again, get out fake fan.
"Many"? Not if you like platformers, no.
7, 8, 9, Bass, the entirety of the Legends, EXE, Star Force, Zero, and ZX series'. 10 of those are platformers, 3 are free-running, and 9 are among the best RPGs ever made.
btw what the hell is Mega Man X DiVE Offline?, I almost pirated this
An offline version of a mobile game that just got yanked from storefronts. The mobile game had a decent following so Capcom didn't want to completely abandon it, but there wasn't enough to keep it going so they shut down the servers and released that.
If it's not Legends 3i don't give a frick
>It was his call that Megaman should reinvent itself for every console generation, and tackle other genres like RPGs.
What a moronic decision. Dilute the brand, make Megaman a meaningless term.
not really
mario can manage multiple genres while still mostly being a platformer series
and it had even different characters in different settings within 2d platformers like with mega man
Releasing about 10 megaman games in like 4 years was not a good move
since when was the mn9 stuff recent
i think he apologized for it too at least which is more than some devs
>knowing homosexual terminology
>calling anyone else a fujo
ngmi
>since when was the mn9 stuff recent
>i think he apologized for it too at least which is more than some devs
>Gomen nasai, internet-kuns.
>Prease accept disu 2022 scamu asu gratitude no NFTokenu.
He lost his way that's for sure.
I can respect him for Dead Rising alone. He had the balls to push through with an unpopular time mechanic that later pussy devs removed, therefore killing the series. It may have been unpopular but it was critical to creating the sense of urgency and finality that is critical to making DR work.
Oh and MN9 wasn't remotely as bad as people pretend it was, it was a fun little game.
This. I know its not retro, but Might Gunvolt Burst is LITERALLY the game people wanted Mn9 to be. Turns out, if you just tell Inticreates to make a Megaman game, they'll fricking make a Megaman game.
>Gunvolt
shame about the big enders though
MN9 would be alright if not for releasing in a broken state and being abandoned soon.
Not to mention the delays and other blunders.
The lore is really intriguing though, especially the position of Ray in it.
He only created cool things when Capcom kept a leash on him. And even then he was starting to rebel by making homosexual shit like MMZ in later years.
His "contribution" to the making of megaman was suggesting that he should be blue.
>homosexual shit like MMZ
Xfujo detected
Zero looks like a twink in MMZ. If anything MMZ is the fujo series
That's not how fujoshittery work, you clearly haven't seen 70% of any Mega Man fanart produced by stupid ol women
>Immediately thinks of fujoshit
>Mentions MMX specifically for no reason
MMZ's gay as frick, zoomie. And so are you.
yeah yeah we get
Now go back to goosh session with your Signas ship homo
Were you born moronic or did it take a few glue bottles for it, schizo?
Why are women so defensive when people expose how super gay MMX fangirls are?
You'll never be a real woman even if you try to research them.
Living proof that MMZooms are deranged homosexuals.
Nice try Xsister, but a good chunk of fujoshits are TERFs as well.
You're not getting your based badge either.
What the frick are these terms? Way to prove my point.
It eludes me how you mongrels manage to find your way here. Either way, go back.
We got a fresh gen z homosexual here folks.
Yeah I've been replying to they/them for a while now. They should really frick off back to whatever shithole they crawled out of.
This won't change the fact X are ridden with same bunch of homos lusting over gayest shit yet they screech at Zero looking more youthful than heman garbage.
I really don't know what possesses you creatures to obssess over, let alone even think about weird degenerates instead of just liking the games.
Those same people breathe oxygen. Are you gonna swear off it because of them and have a nice day? Please do.
It's also undeniable MMZ was designed for them, down to making Zero look like a teenaged homosexual in a fricking crop top and thong, not to mention other ridiculous fruitcake shit like cyber elves, literal fairies. Can't make this shit up. What a disgrace.
>I really don't know what possesses you creatures to obsessed over
Oh the irony
>down to making Zero look teenaged
Literally any shonen anime for kids
Still has less women lusting over and feminizing X and Zero,just because Zero looks more younger, lol.
>writes up useless wall of shitxt just to prove there's no fujoshittery in his favorite game
You sound like some American DBZgay who's unaware of all the gayshit happening behind the scenes.
>unaware of all the gayshit happening behind the scenes
Willingly. I'm here for videogames. Same can't be said about you, apparently.
Now go back.
>I'm here for videogames
>brings up "homosexualry" out of no where
women like to lie
MMZ is literally the coolest Megaman.
Zero was always homosexual shit the day they decided to give him giant green breasts and girly hair.
even Bass knew what's up
Every time someone influential in the series get's ousted for controversy people work overtime to downplay their efforts in cope about why they love the series, they can't just admit that the guy who was influential just lost his edge
>Put Capcom in the red with circle strafe legends
>Almost bankrupts the company when he began outsourcing out of the ass for every new title giving us garbage like sausage arm commando and totally not rocketeer, despite Capcom having a lot of great in house talent
>Wanted to frick the Megaman franchise completely and had to be reined in when he wanted Zero to totally replace Megaman and other bullshit changes, when he got what he wanted with Megaman Zero those games failed hard and were the death of the series as a 2D scroller
>Claimed he CREATED Megaman only to sell his garbage of MN9
>Scammed the shit out of every investor with Red Ash
>totally not rocketeer
kek, that's a good one.
He should be lauded for his business acumen but la creatividad he is not
Never realized how much of a JUST FRICK MY SHIT UP haircut he has
what kinda deaf idiot knuckledragger doesnt like megaman?
He's done some questionable things and around the late 2000s it seems like the only decisions he can do are moronic, but despite not being the "true" creator of Mega Man, he did help shape a lot of the series games and some of those were pretty good (such as his first fully directed game is Mega Man 4, one of the most polished in the series).
>destroys the gaming industry
*creates Mega Man X7*
Still better than that hack Igarashi.
It's genuinely funny to me that people refuse to admit that they paid $4.5mil to Inafune because they were mad about Legends 3 not getting made.
Which is funny, because it was his fault it wasn't made to begin with.
I still remember when people were mind broken over this
>HOW DAAAAAARE YOU REPRESENT HIM LIKE THIS AFTER CANCELLING TITLES
>homosexual shit
But enough about Lumine
Robots don't have genders, so it's not gay.
Holy cope, Lumine is a dudechine
The Zero fandom is for online edgy yet ironic e-girl-shota gays, nothing else should be said further there.
The X fandom is for online baratards who ship anyone with Colonel or Zero or self insert with Iris for even more homosexual shit.
Kinda funny it's just Classic fanwank homosexualry at separate extremes.
Same thing happened with BN/SF, but seems like both parties are able to coexist and not naw at each other constantly.
so what's makes Legends?
Depressed hebebros
props to Light for having sex and creating a timeline where everyone looks 10/10 to geek and hardcore over.
it looks like he's holding a weenie between two fingers or am i the only one?
This is a woman.
not canon
Prove it.
Not convinced
show horsewiener
>not named centaur woman
false
>>*creates mega man*
But MegaMan is just Astroboy with some soul stealing powers.
>creates Mega Man
>fails at everything else in life
Wow. I aspire to be just like him
>creates pyramid schemes
Based. Megaman died when crapcom shit on him in favor of those terrible Pokemon ripoff games
look at this straight and hetero maverick gais
I like how when you search up his name, you get a ton of DeviantArt fetish trash by that one artist.
>the 5 "straight" Mega Man X fans when play any Igavania
We have gay slur at home.
>OH N-
>willyvaniagay tries to invent another meme word nobody will ever use
Name one "Willyzuma" that has the visual kei/androgynous rocker look for character design and tell me if that should count, aussie?
*destroys your career*
What did he do to Alie?
I'm surprised that one anon that eternally seethes about Inafune and Kato hasn't shit the thread up yet. Maybe he finally got his much needed medication
Capcom created Megaman. What are you on about?
Mr. Akira Kitamura is THE CREATOR OF MEGAMAN! Inafune let his pride get to him.
Cope
Frick off moron Inafune simp. Why are you bringing up Mario and Sonic in that pic?
Magus is Guile 🙂
He definitely created the best iteration of MegaMan which is Legends
I am eternally grateful to everyone in the direct chain of Megaman ancestry that led to the creation of my wife, Aile.
What he DID create
> Created the Rockman (later Mega Man) logo
> Created half of the Robot Masters for Mega Man 2
> Had the idea for the Slide
> Created Rush (Which he was inspired by the anime Casshern and his robot sidekick Friender, which Inafune also named after and homaged in Mega Man 2's Wood Man stage mid boss)
> Created Proto Man (Which he was inspired by Cyborg 009 and a mixture of the anime tropes from Speed Racer / Racer X)
> Created X, Zero and most of the later X characters
> Created most of the Legends cast
> Helped deeply with the development of the EXE series
But yes he didn't create Mega Man
>spreads misinformation