Creator of Yu-Gi-Oh was found dead in a snorkeling accident

https://twitter.com/insidejp/status/1544946844727648256?s=21&t=9KIIuuDpFeu-D4pRN0ja1g
OH NO NO NO

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  1. 2 years ago
    Anonymous

    >Dead in a "snorkeling accident"
    Sounds like the way you'd find someone after they lost a shadow game alright.

    • 2 years ago
      Anonymous

      Well put. This is very suspect.

    • 2 years ago
      Anonymous

      >snorkeling accident

      Konami assassinating people now?

      • 2 years ago
        Anonymous

        Takahashi had the ultimate say in anything that Konami could do with the game so I wouldn't be surprised if they had it out for him

        • 2 years ago
          Anonymous

          >snorkeling accident

          Konami assassinating people now?

          Yugioh Pachinko is coming.

          • 2 years ago
            Anonymous

            Know Konami, they're gonna waste the fox engine on that one too. I hope they don't frick this one up, but I won't be surprised if they do.

            More like incoming PR disaster.

      • 2 years ago
        Anonymous

        Well put. This is very suspect.

        It's really not suspect at all, the ocean is a fricking hellscape, one accident can easily snowball to death.

        • 2 years ago
          Anonymous

          Say what you want about Lovecraft, but his fear of the sea is perfectly reasonable.

          This arc was special to me too.
          That and capsule monster chess made me sad their respective games didn't actually exist.

          There's a video game. Monster capsule breed & battle. Capsule monsters did have a board game, and the GB Capsule monster coliseum, but it's not the same.
          I also did like Dungeon dice.

    • 2 years ago
      Anonymous

      >Sounds like the way you'd find someone after they lost a shadow game alright.

      I think he knew what he was looking for.

      • 2 years ago
        Anonymous

        Yes he was searching for A Legendary Ocean using Warrior of Atlantis but found only Umi.

        • 2 years ago
          Anonymous
  2. 2 years ago
    Anonymous

    >Doesn't have a floating effect.
    I'm sad now.

    • 2 years ago
      Anonymous
  3. 2 years ago
    Anonymous

    Mako had his revenge for the moon bullshit

    • 2 years ago
      Anonymous

      Rofl.

    • 2 years ago
      Anonymous

      Ironic how Mako Duelist Kingdom themed support had only recently been released in the west. Even made Kairyu-shin a proper boss

      • 2 years ago
        Anonymous

        Its effect even mimicked how it had a tsunami attack that only left a tiny island small enough to fit one monster on the field.

        • 2 years ago
          Anonymous

          This card is peak soul, never thought I would see the anime effects apply

    • 2 years ago
      Anonymous

      Mystical Moon is the lamest attempt to translate an effect into a real life card. Really? An equipment card?

  4. 2 years ago
    Anonymous

    5

    • 2 years ago
      Anonymous

      not funny

    • 2 years ago
      Anonymous

      What 5?

  5. 2 years ago
    Anonymous

    The black from his customers must have rubbed off on him.

    • 2 years ago
      Anonymous

      Underrated

    • 2 years ago
      Anonymous

      The what now?

      • 2 years ago
        Anonymous

        Anon's making a joke that black people like yugioh and black people also can't swim.

      • 2 years ago
        Anonymous

        Afircan-americans, can't swim almost universally.

  6. 2 years ago
    Anonymous

    STICKY

    • 2 years ago
      Anonymous

      >implying janny cares about traditional games

    • 2 years ago
      Anonymous

      It's on Ganker

      • 2 years ago
        Anonymous

        Either we'll get a sticky or we won't, but he had at least as much an effect on tabletop as he did manga/anime.

        • 2 years ago
          Anonymous

          Definitely. He's a major reason why TCGs became popular. He himself was inspired by MTG, and LOVED all sorts ofngames and especially RPGs.

          It was fricking kino

          F

          The manga had a mini arc about a miniature TTRPG. Made me beg a Bugbear miniature of my cousin.
          First mini I ever painted.

          Itnwas nadass. The mamga had a simple version of it that people could use. I actually made my own version when it first came out here back in tje early 2000s. The first TTRPG I actually ever played.

          Its effect even mimicked how it had a tsunami attack that only left a tiny island small enough to fit one monster on the field.

          Playes this deck for a while on YGOPRO. It's really good too. Plenty of anti-meta. A bit inconsistent but good.

          Something you never draw into when you need it

          Ooofff. And your opponent always has it. ALWAYS. Can't even play my fricking Cardigans in peace.

          Know Konami, they're gonna waste the fox engine on that one too. I hope they don't frick this one up, but I won't be surprised if they do.

          More like incoming PR disaster.

          YGO RPG? I'd like to see that honestly. Would be shit probably, but using the cards foe an RPG beyond just making encounters seems fun. I'd love it.

          • 2 years ago
            Anonymous

            Either we'll get a sticky or we won't, but he had at least as much an effect on tabletop as he did manga/anime.

            Reminder that he was still designing games up to the end.

            [...]

            • 2 years ago
              Anonymous

              >Reminder that he was still designing games up to the end.
              RIP
              F
              He had interesting ideas for sure.

          • 2 years ago
            Anonymous

            I use my Yugioh cards for monster encounters, I just take the stats of whatever the monster seems most similar to, it actually really helps avoid metagaming by preventing experienced players from recognizing a monster (when their character shouldn’t).

      • 2 years ago
        Anonymous

        Should have been here as well.

  7. 2 years ago
    Anonymous

    well shit

  8. 2 years ago
    Anonymous
  9. 2 years ago
    Anonymous

    Even though it's been half a lifetime since I was into Yugioh, this was still really sad to hear. Bizarre way to go, certainly.

  10. 2 years ago
    Anonymous

    Good
    Yami was a fricking cheater anyway

  11. 2 years ago
    Anonymous

    ITS TIME TO D-D-D-D-DDROWN!

    • 2 years ago
      Anonymous

      You made me laugh but I hate you for it.

    • 2 years ago
      Anonymous

      Holy shit, that's dark/funny af

  12. 2 years ago
    Anonymous

    If only he had some sort of Christian Magic to save himself but instead he died without the Dignity of the moronic.

  13. 2 years ago
    Anonymous

    they found his body face down in defence mode

    • 2 years ago
      Anonymous

      Damn you, I laughed harder than I should've at that.

  14. 2 years ago
    Anonymous

    I'm sorry for your loss, Yugibros.
    I haven't played the game since I was a kid but it's a time I like to look back on fondly.

  15. 2 years ago
    Anonymous

    /tg/ is an MTG chad board, frick off back to Ganker

    • 2 years ago
      Anonymous

      do you have a playset of Bearscape anongayg?

    • 2 years ago
      Anonymous

      Lmfao

    • 2 years ago
      Anonymous

      frick off moron, Takahashi was a huge MtG nerd in the first place

    • 2 years ago
      Anonymous

      Frick off back to ChildpornERA.

  16. 2 years ago
    Anonymous

    Not even a Yugioh gay, but this is sad to hear, and I definitely would have put both Nosewater and Gavin in his place any day of the week.

  17. 2 years ago
    Anonymous

    F

    The manga had a mini arc about a miniature TTRPG. Made me beg a Bugbear miniature of my cousin.
    First mini I ever painted.

    • 2 years ago
      Anonymous

      It was fricking kino

      • 2 years ago
        Anonymous

        This arc was special to me too.
        That and capsule monster chess made me sad their respective games didn't actually exist.

      • 2 years ago
        Anonymous

        a simple overview.
        D100 system. the lower number, the better.
        if you get a 99, you get a SUPER FAILURE
        if you roll a 00, you get a SUPER CRITICAL
        the DM rolls, too and if he rolls low, he can summon more powerful monsters that can evolve aswell.

        races: human,elf, crossbreed, halfling. fairy, dwarf, anthro
        classes: warrior, mage, priest, paladin, ranger, animal tamer, bard, warlock, occultist, illusionist, bandit, merchant
        you can take one weapon, one armor piece and one use-item.
        stats are strength, agility, intelligence and courage.
        (the first 3 stats look simple, but i don't know what courage does. maybe luck or team attacks?)
        dodging and attacking has really low chances, like 1 in 3. pushing magic and item attacks into the meta.

  18. 2 years ago
    Anonymous

    FRICK

  19. 2 years ago
    Anonymous

    WHY

    • 2 years ago
      Anonymous

      Time.

      • 2 years ago
        Anonymous

        And possibly tiger sharks.

  20. 2 years ago
    Anonymous

    RIP and thanks for the memories.

    Like the time Joey killed with a guy with a yo-yo.

  21. 2 years ago
    Anonymous

    Wtf is snorkeling??

    • 2 years ago
      Anonymous

      its when you float at the surface of the ocean face down and look at shit through your snorkling goggles.
      thats kind of why the death does seem a bit weird , I can understand dying scuba diving since that has legitimate risks but snorkling seems pretty benign and not much of a risk of drowning unless something external happen, like maybey he had a heart attack or a stroke.

      • 2 years ago
        Anonymous

        Do they have any venomous sea life around Okinawa?
        Could have been a Ray or Jellyfish sting...

      • 2 years ago
        Anonymous

        A big wave and an undertow could pull you down. If its shallow you hit your head om something and thats pretty much game over.

      • 2 years ago
        Anonymous

        Depends on what the water conditions were like and how strong of a swimmer he was. He could of gotten pulled into a rip current.

        • 2 years ago
          Anonymous

          >He could of gotten pulled into a rip current
          >rip current
          >rip

          boys I think we have a suspect

        • 2 years ago
          Anonymous

          >https://twitter.com/insidejp/status/1544946844727648256?s=21&t=9KIIuuDpFeu-D4pRN0ja1g
          the question still gets me, did he go alone? and if he did then why? isnt the golden rule of snorkeling or scuba diving not going alone?

      • 2 years ago
        Anonymous

        The Yahoo article mentions damage to his body that looks like it may have been a shark attack, the area is apparently know for tiger sharks.
        https://news.yahoo.co.jp/articles/a972ee14c593a50b5d5ec6ad916eda2116e3c1cb

        • 2 years ago
          Anonymous

          couldnt it just be because a dead body was around.

      • 2 years ago
        Anonymous

        https://en.wikipedia.org/wiki/Shallow-water_blackout

  22. 2 years ago
    Anonymous

    rest in peace.

  23. 2 years ago
    Anonymous

    Looks like he activated the Riptide trap card

  24. 2 years ago
    Anonymous

    PENIS

  25. 2 years ago
    Anonymous

    >still isn't a fricking sticky
    RIP TO THE FRICKING KING OF GAMES

    • 2 years ago
      Anonymous

      >local card ruins everything
      You posted the wrong picture.

      • 2 years ago
        Anonymous

        That's not ashblossom

  26. 2 years ago
    Anonymous

    Takahashi was a pretty cool dude. Loved all traditional games but ended up having to write just about card games because he threw in an MTG homage and that's what made him take off. All fa/tg/uys should check out the original Yu-Gi-Oh manga, it's a fun read. RIP.

  27. 2 years ago
    Anonymous

    Let me guess - combination of climate change and bacteria in water that caused a heart failure?

  28. 2 years ago
    Anonymous

    F

  29. 2 years ago
    Anonymous

    Too all you anons going >snorkling accident
    Yeah the sea is actually dangerous and accidents happens all the time because of a simple lapse of judgement about something or something unexpected like a strong current that is hard to spot.

    • 2 years ago
      Anonymous

      Also the guy was in his 60s

  30. 2 years ago
    Anonymous

    He believed in the heart of the cards but not in the heart in his body.

  31. 2 years ago
    Anonymous

    [...]

    >MTG the gayest card game in the world
    >Yu-gi-oh the best selling card game in the world
    Really makes you think.

  32. 2 years ago
    Anonymous

    [...]

    Man you people must be miserable.
    A game creator dies and you mock it because you can't even sympathize with it's players? You go right to circlejerking?
    I know we're Ganker and you're allowed to say what want but Jesus Christ you must be the most fun person to meet at locals.

  33. 2 years ago
    Anonymous

    [...]

    Yep. Top right card. Chads enjoying a hot spring.

  34. 2 years ago
    Anonymous

    >According to the fire department, Takahashi’s abdomen and lower body had been damaged by sharks and other marine life.
    interdasting

  35. 2 years ago
    Anonymous

    [...]

    What is a handtrap?

    • 2 years ago
      Anonymous

      Something you never draw into when you need it

  36. 2 years ago
    Anonymous

    Does anyone have difficulty telling the difference between Mexicans and asians, I went to Thailand once and it was pretty difficult for me for a lot of the people especially men and older ones.

  37. 2 years ago
    Anonymous

    >it's real
    what a fricking surreal way to die

  38. 2 years ago
    Anonymous

    F

  39. 2 years ago
    Anonymous

    [...]

    This is the most schizo post I've seen all month and I occasinally visit /x/

  40. 2 years ago
    Anonymous

    [...]

    Ganker please leave and never come back, you are probably a realismshitter

  41. 2 years ago
    Anonymous

    [...]

    Bro I hate Trump too.
    Talk about projection.
    You really are a miserable bastard.

  42. 2 years ago
    Anonymous

    Rest in peace King of Games.

  43. 2 years ago
    Anonymous

    the original yugioh was a celebration of gaming as a whole, Kaz loved all tabletop games. he was more /tg/ than any of us. Rest in Peace.

  44. 2 years ago
    Anonymous

    I bet the same stingray that killed the Crocodile Hunter got him!

  45. 2 years ago
    Anonymous

    RIP

    Was he fooled to take the pfizer clot shot by any chance?

    • 2 years ago
      Anonymous

      Japan had their own vaccine IIRC.

  46. 2 years ago
    Anonymous

    We're really not doing a sticky? He created the top-selling TCG ever.

  47. 2 years ago
    Anonymous

    I will always believe in the heart of the cards...

  48. 2 years ago
    Anonymous

    [...]

    >mtg be like "muuhh infinite mana" "I attack with one quatrillion 1/1 soldiers muuhhh"
    >yugi never go infinite

    think anon think!!

  49. 2 years ago
    Anonymous

    Damn, he was dead for several days before they found him. I'm kind of surprised they identified him so fast. Maybe they at least knew he was missing and were looking for him.

  50. 2 years ago
    Anonymous

    Where's the sticky? Rest in power.

  51. 2 years ago
    Anonymous

    F

  52. 2 years ago
    Anonymous

    5

    • 2 years ago
      Anonymous

      witnessed

  53. 2 years ago
    Anonymous

    Take this a lesson in why you never snorkel, dive, or even swim alone.

  54. 2 years ago
    Anonymous

    Rest in peace.
    F

  55. 2 years ago
    Anonymous

    And now Shinzo Abe has been shot. Who's next?

    • 2 years ago
      Anonymous

      Ah frick.

  56. 2 years ago
    Anonymous
    • 2 years ago
      Anonymous

      A novel with boring art vs bade game's card with awful art.

  57. 2 years ago
    Anonymous

    >sticky, finally

    Finally this Magic troony board gets something right

  58. 2 years ago
    Anonymous

    [...]

    If that shit was actually contractual, then it should? At least, for as long as it was meant for, and as long as whoever gets legal control of his intellectual property doesn't decide to cancel or renegotiate said contract.

  59. 2 years ago
    Anonymous

    If they will cremate his body, does urn with his ashes becomes a Pot of Greed, which allows the user to draw 2 more cards from their deck and add them to their hand?

  60. 2 years ago
    Anonymous

    [...]

    what were those?

    • 2 years ago
      Anonymous

      Everything you need to know about the card should be on the card, so keywords like trample, flying, etc. can't ever happen, and It's why ygo cards read like novels.

    • 2 years ago
      Anonymous

      >No normal monster can have more ATK than the Blue Eyes White Dragon
      >No normal monster can have more defense than the Millennium Shield
      >No monetary prices
      >Kaz art will not be used for videogames or localized ever
      >Despite the name, Exodia will not be on the forbidden list ever
      >Only outside accessory needed to play will be 1d6
      >Everything you need to know about the card should be on the card
      >Cards made by Kaz cannot be reprinted without his consent
      >Cards do not come with expiration dates

      • 2 years ago
        Anonymous

        what does "monetary prices" mean?

        and I think they can localize his art, they just can't censor it. I was also told one of his terms was "dark magician girl can never have her art censored" which is why there are versions of her card with Japan exclusive art

        • 2 years ago
          Anonymous

          No cash prizes, that's why prizes are cards, accessories or other stuff.

        • 2 years ago
          Anonymous

          As stupid as it sounds, censorship comes bundled with the localization pack. That is why many localizers where prissy months ago when they were told to frick off and just translate things they localize.

          • 2 years ago
            Anonymous

            Well with YGO it's the worst of both worlds. Not only is there pointless censorship, but TCG changes card names to their "funny" ideas. Frick localizers.

      • 2 years ago
        Anonymous

        I also forgot to mention that there are the ones that we know of from people working inside Konami or slip ups during interviews.
        There might be more but the document in question has never been made public.

      • 2 years ago
        Anonymous

        >There might be more but the document in question has never been made public.
        what is your source on this?
        these are things that definitely appear to be done in yugioh by "tradition" but how do you know they are his own guidelines?

      • 2 years ago
        Anonymous

        >Everything you need to know about the card should be on the card
        Now this is just BS

        • 2 years ago
          Anonymous

          But it's true, why else do you think they need to constantly print the same wall of text for every spirit, union or gemini monster?

        • 2 years ago
          Anonymous

          Nah bro, Yugioh rulebook is tiny compared to the MtG one for a reason, and it is the same reason that the cards have 3 point font half the time. You need to know surprisingly few basic rules, even factoring in the several special summoning mechanics, piercing, banishing and the damage step. There are almost no keywords in yugioh that you have to learn before you play against certain cards, but in return it is printed each time the effect shows up on cards (hell, piercing damage wasn't even a keyword until relatively recently).
          For most players, the most confusing things about yugioh will continue to be "damage step" and everything around it, and inherent special summons. The rest is very simple.

          • 2 years ago
            Anonymous

            We did establish some keywords, eventually. But that was mostly because, like with Magic, sometimes it was making the text on cards really dense.

            The part where we fricked up is that instead of just shortening the text on cards and calling it good, we used it as an excuse to cram new text into the space that was freed up.

            • 2 years ago
              Anonymous

              I know we did, I mention it in the post. Piercing damage, GY instead of Graveyard, banish instead of "remove from play/the game", my point is that Yugioh doesn't have keywords for things like nomi, etb, "x by a card effect" and the like. As someone who has played both games for long periods of time (Magic from Onslaught to Time Spiral and then Mirrodin Besieged to Dragons of Tarkir, Yugioh from SD Joey/Pegasus to Elemental Energy and then Generation Force to the current day), I would say that Magic is harder to get into eternal formats due to the keyword burden, but the cards look cleaner as a result, while Yugioh frankly needs to be keyword light as eternal formats are the order of the day but it leads the cards to look clunky to an outsider who doesn't realise that PSCT greatly reduces the need for judge calls if the players are competent.

              • 2 years ago
                Anonymous

                Some of these cards do way too much stuff just for the sake of being good. That's the really lamentable thing about the text box squeeze.

              • 2 years ago
                Anonymous

                >Some of these cards do way too much stuff just for the sake of being good. That's the really lamentable thing about the text box squeeze.
                to be frank there should be a hard cap on how many distinct effects a single card can have, but honestly a lot of the issues the game has in it's current could only really be solved by a proper hard reboot(well that or making the Ban List a LOT larger than it currently is)

              • 2 years ago
                Anonymous

                I see the "hard reboot" idea get thrown around sometimes, but what would it even look like? Starting over creates an opportunity, but what exactly should be done with it?

              • 2 years ago
                Anonymous

                >I see the "hard reboot" idea get thrown around sometimes, but what would it even look like? Starting over creates an opportunity, but what exactly should be done with it?
                well most of the basic rules* don't really need changing beyond maybe making a couple things a bit more streamlined or at least worded better, I'd even keep more or less all of the extra Special Summon types, no most of the changes would be for the specific cards being made for this reboot, considering how large of a card pool the game already has I'd picture this reboot mostly consisting of existing cards being remade to account for several things; 1) an overall reduction in complexity and power(most cards should only have one or two distinct effects, and should probably not go over four at the very most), 2) at the same time a better overall balance(no card should exist that is literally just useless pack filler, but at the same time no card should be so powerful as to be meta defining), and 3) tying into the first two points, one of the overall goals for this reboot would be to overall slow down the game's pacing, while it probably wouldn't be possible to completely eliminate One/Two Turn KO's, doing so should be incredibly hard to do so intentionally

                *indeed pretty much the only specific one that comes to mind is more a flavor related one than anything, which would be tinkering with Types but I don't have the space to go into that in this post

                They already made a more streamlined and less complicated version of Yu-Gi-Oh. It called Rush Duel.

                >They already made a more streamlined and less complicated version of Yu-Gi-Oh. It called Rush Duel.
                eh that's just a side thing that will probably be dead and forgotten within a couple of years(it's telling that it has yet to make it out of Japan for one thing), it needs to be the main focus for it to work properly

              • 2 years ago
                Anonymous

                >(it's telling that it has yet to make it out of Japan for one thing)
                It has, in Duel Links at least. Trying to get kids to play with actual cards in 2022 is another story.

              • 2 years ago
                Anonymous

                They already made a more streamlined and less complicated version of Yu-Gi-Oh. It called Rush Duel.

  61. 2 years ago
    Anonymous

    REEEEE

  62. 2 years ago
    Anonymous

    How would you go about designing a Yu-Gi-Oh RPG? I'm not sure how you could go about simulating an abstracted version of the card hand

    • 2 years ago
      Anonymous

      I've seen people toss around the idea of doing it before, but it's pretty difficult to do unless you're actually dueling and simply restricting the players and enemies to a more limited card pool in order to have proper progression and keep things interesting.
      Otherwise you'd have better luck using the cards themselves as inspiration for a more standard RPG where you have dinosaurs and wizards fighting cybernetic dragons.

      In some ways it might just be better to go for something more based upon the original manga, where it's more about continuously getting into a variety of games with death as the stakes, and use magical ancient egyptian artifacts to help add intrigue and justify why most conflicts are being resolved by games of chance. Could work as a Call of Cthulhu premise, depending on how dark you wanted to get, since a magical relic that contrives death games on a weekly basis is certainly San-loss inducing.

    • 2 years ago
      Anonymous

      I've seen people toss around the idea of doing it before, but it's pretty difficult to do unless you're actually dueling and simply restricting the players and enemies to a more limited card pool in order to have proper progression and keep things interesting.
      Otherwise you'd have better luck using the cards themselves as inspiration for a more standard RPG where you have dinosaurs and wizards fighting cybernetic dragons.

      In some ways it might just be better to go for something more based upon the original manga, where it's more about continuously getting into a variety of games with death as the stakes, and use magical ancient egyptian artifacts to help add intrigue and justify why most conflicts are being resolved by games of chance. Could work as a Call of Cthulhu premise, depending on how dark you wanted to get, since a magical relic that contrives death games on a weekly basis is certainly San-loss inducing.

      yeah pretty much the way I was thinking is to use a slightly abridged form of the actual card game(kind of in the vein of Duel Links and Speed Duels) as the game's "combat" system to resolve any major conflicts(probably bolt on some super light system for handling anything not important enough to have a Duel over), and yeah character progression and customization would mostly be in the form of furthering the ways one can customize and improve their decks(a starting character would probably have a deck in line with how shitty most decks circa Duelist Kingdom, and only gradually over time be able to use better cards) as well as unlocking special skills(as the Skill systems both Duel Links and Speed Duels use is a fun way of codifying some of the more goofy/cool things people do in the anime)

      honestly most of this could probably be whipped up pretty fast, only major hiccup would be the need to devise some sort of points system for cards and deck building

      • 2 years ago
        Anonymous

        I've seen people toss around the idea of doing it before, but it's pretty difficult to do unless you're actually dueling and simply restricting the players and enemies to a more limited card pool in order to have proper progression and keep things interesting.
        Otherwise you'd have better luck using the cards themselves as inspiration for a more standard RPG where you have dinosaurs and wizards fighting cybernetic dragons.

        In some ways it might just be better to go for something more based upon the original manga, where it's more about continuously getting into a variety of games with death as the stakes, and use magical ancient egyptian artifacts to help add intrigue and justify why most conflicts are being resolved by games of chance. Could work as a Call of Cthulhu premise, depending on how dark you wanted to get, since a magical relic that contrives death games on a weekly basis is certainly San-loss inducing.

        How would you go about designing a Yu-Gi-Oh RPG? I'm not sure how you could go about simulating an abstracted version of the card hand

        You just play the millennium blades RPG, Duel Questers

        • 2 years ago
          Anonymous

          Even the character sheet is a card!

        • 2 years ago
          Anonymous

          >You just play the millennium blades RPG, Duel Questers
          nah the whole point is specifically to have an RPG where you play the actual Yu-Gi-Oh card game as it's combat mechanic, not some unrelated game

          • 2 years ago
            Anonymous

            I've been working on a DOGS hack that does anime-style card games, which my test players seem to have liked so far.

            I can speak from experience on this one. You can't just play the card game as the game's combat mechanic 1:1. That takes time, relies a lot on RNG, and often leaves players excluded from combat situations in order to avoid making really slow or really convoluted conflicts. You need some way to expedite things by making the kinds of actions you take in a duel have representation without having to play them all the way out.

            • 2 years ago
              Anonymous

              Is DOGS good? Would you always use it over DitV?

              • 2 years ago
                Anonymous

                DOGS is just DitV with the setting stripped away, and some rules for if you wanna have additional powers.

                If you like Playing DitV and want to adapt stuff for it, a read of the DOGS system will easily help you out. The purpose the publisher had for doing those revisions was so they could run JoJo's games.

              • 2 years ago
                Anonymous

                >The purpose the publisher had for doing those revisions was so they could run JoJo's games.
                Wow, never mind then.

              • 2 years ago
                Anonymous

                I mean. It's still the same gameplay. Just that now you can apply it to whatever setting you want. And if that setting has weird powers, you can add in the rules for that.

                Funny thing is, he had Vincent's permission to do it too. He was like "do what you want, just don't copy the text of the DitV book wholesale, because I technically own that."

              • 2 years ago
                Anonymous

                I was messing around. Sounds pretty good, thanks. Might not be as easy to get into as other rule-lite stuff but I can see the potential.

          • 2 years ago
            Anonymous

            That's never happening lol
            but thanks for showing that you have no eye or mind for game design.

          • 2 years ago
            Anonymous

            I've been working on a DOGS hack that does anime-style card games, which my test players seem to have liked so far.

            I can speak from experience on this one. You can't just play the card game as the game's combat mechanic 1:1. That takes time, relies a lot on RNG, and often leaves players excluded from combat situations in order to avoid making really slow or really convoluted conflicts. You need some way to expedite things by making the kinds of actions you take in a duel have representation without having to play them all the way out.

            That's never happening lol
            but thanks for showing that you have no eye or mind for game design.

            Not that anon, but couldn't it work with something like Speed Duel? Having specifically structured decks, and maybe a sort of stat system applied to cards could be really interesting. Think about the way that army lists are built for wargames. Doing the same for a card game, and using the speed duel format locks the whole interaction to maybe five or so turns. Super fast, with lots of space for crazy things to happen. Making custom player effects could be really fun, too.

            • 2 years ago
              Anonymous

              congratulations you've made the slowest conflict resolution system in history

              • 2 years ago
                Anonymous

                don't be so harsh on him, the idea is still faster than correspondence chess

            • 2 years ago
              Anonymous

              what if you took all of the worst most tedious parts of war games and applied them to card acquisition and deck buildinglol
              I think they did this in Forbidden Memories on the PS1. It was awful.

              • 2 years ago
                Anonymous

                First of all, list building is not the worst part of wargames. It's the players. It's always the players. Same thing with card games, really.

                Speed Duels ARE faster. If you do it literally though, your card pool is significantly more limited. I like your appreciation for having a character concept work as a unique mechanic though.

                Let me give you some examples of what I can achieve by shortcutting some things in my own various attempts to hack this card game into an RPG-viable conflict system:
                >No one has to fully flesh out their decklist. They just have and add various key cards that actually add value to a conflict.
                >I can say vague things like "I stall for three turns while counters accumulate for this card's effect" and the player will be able to say whether or not your plan works in their immediate response instead of having to play the entire thing out (or visa-versa, they can do this to me the GM).
                >I can shortcut adding lots of people into duels by giving them dice values representing their main strategies and signature card, instead of logistically trying to play them all or insert their cards into a duel.
                >Because the systems for dueling overlap with the stats used for other actions, people can contribute to dealing with problems in ways that aren't just dueling and it doesn't create more character sheet clutter.
                >Aside from their decks, everyone still has unique traits that empowers their various actions, when they become relevant. In and out of dueling.
                In the last run of my test games, I had the players and all of their npc friends stack up against a horde of enemy duelists. And it was dramatic, smooth, and didn't even take an hour. They felt the weight of every contributing enemy in the opposing dice pool, and also the reliability of their friends that were aiding theirs. It was a good time, and everyone was floored that it was that easy.

                I'm honestly all for the card pool being limited. I'm not actually going to ever learn how synchro or pendulum nonsense works. But I don't see how playing out a sort of 10 minute game of speed duel is any more tedious than the way most rpgs already handle encounters. I like the idea of bigger rules being applied to the game from outside it, as influenced by players stats or something. I guess I just really like the mechanical bit and how satisfying that can be. I don't even think juggling 3 concurrent cardgames is that ridiculous for the DM. Granted, for something like this I might limit the party to 3 realistically. It could be interesting to have card lines attached to character archetypes, and multiclassing would be necessary to add cards to your deck that are outside of your current path.

              • 2 years ago
                Anonymous

                Juggling three concurrent duels is a lot easier said than done. Trust me, the scatterbrain gets real. The main reason I'm trying to dissuade you from doing these things is because I have years of experience doing Yu-gi-oh related roleplays. Text. Text and the real card game. RPGs with various approximations. The best balance I have found, the most satisfying to actually do, is to be less literal and find ways to approximate the kinds of stories you want to tell. Enough that it still definitely resembles itself, or depictions of itself, but neither totally freeform, nor totally literal.

              • 2 years ago
                Anonymous

                I mean, I'm still talking in all hypotheticals, because even saying I put something like this together that worked, it'd be a whole other problem to get a party together. Generally, I wasn't thinking that the norm wouldn't be playing three games at once, but perhaps one player, being assisted by the rest of the party with their own little additions. Something like a team duel would be for a big boss encounter. There is something that rubs me the wrong way about abstracting something with such a rigid and easy to understand architecture as a card game. I'm not even saying that you're wrong or anything. Just that my instinct is to bitterly resist that. I think if we were keeping to the card game being the primary form of conflict resolution, I would also completely sidestep any regular conflict, too.

              • 2 years ago
                Anonymous

                Okay so, everybody duels then. If you're gonna sidestep any regular conflict, you're just kind of playing the card game, but with roleplay elements.

                Unless you have some unique rules about things like how you deckbuild and grow, it's not much of an RPG at that point. May as well just play the card game in character with people (which honestly, I think a lot of card game players would love to do and just won't admit).

              • 2 years ago
                Anonymous

                I think most people would be too ashamed to even attempt to play a character mid-card game or couldn't comprehend the limitations of an RPG layered over a game they already know.

              • 2 years ago
                Anonymous

                I already said that. Picking your "class" would involve being sort of set on a path with specific card availabilities. Basically, with Speed Duel being the core inspiration, and probably the vast majority of the limited card pool. In order to get access to certain cards, you'd need to toss levels into other "classes" in order to borrow from their tree.

                >First of all, list building is not the worst part of wargames. It's the players. It's always the players. Same thing with card games, really.
                having to reference a separate manual to be able to build anything is annoying and always will be
                It especially goes against the spirit of Yu-Gi-Oh having to consult a separate point guide. But the tedious point assignment instead of just building whatever you want is in fact the worst part of war games. You can't just use what you think is cool and it gets fricked to death between editions Even when you do find something lol

                Worst take. There would be literally no way possible to come even close to balancing something like this. Plenty of wargames are miniatures agnostic, and let you bring whatever you feel like to the table.

                >But I don't see how playing out a sort of 10 minute game of speed duel is any more tedious than the way most rpgs already handle encounters.
                It's 10 minutes per player Anon or you're leaving people out. It's very different from normal RPG resolution. Have you played table tops or just Yu-Gi-Oh?

                Yeah, I totally get that, which is why things are being discussed ITT. Right now, I'm sitting on the idea of each encounter having maybe a primary player, with the others being in support roles, and this being on a rotation.

              • 2 years ago
                Anonymous

                >Unless you have some unique rules about things like how you deckbuild and grow, it's not much of an RPG at that point
                not the guy you've been talking to but that was indeed the idea, hence why in my initial post

                [...]
                yeah pretty much the way I was thinking is to use a slightly abridged form of the actual card game(kind of in the vein of Duel Links and Speed Duels) as the game's "combat" system to resolve any major conflicts(probably bolt on some super light system for handling anything not important enough to have a Duel over), and yeah character progression and customization would mostly be in the form of furthering the ways one can customize and improve their decks(a starting character would probably have a deck in line with how shitty most decks circa Duelist Kingdom, and only gradually over time be able to use better cards) as well as unlocking special skills(as the Skill systems both Duel Links and Speed Duels use is a fun way of codifying some of the more goofy/cool things people do in the anime)

                honestly most of this could probably be whipped up pretty fast, only major hiccup would be the need to devise some sort of points system for cards and deck building

                I was talking about needing to develop a points system, the idea being that a starting character's deck would be similar to the average early Duelists Kingdom one, mostly full of mediocre low stat Normal monsters plus a couple stronger monsters and maybe a couple spells and/or traps, and as the characters level up they'd not only unlock a wider array of cards, with the restricting factor being not only the card pool they'd have access to, but also the total amount of points worth of cards they'd be allowed to have in their deck, both of which would increase as characters level up, similarly certain character traits and skills would be designed to work around these limitations, like say picking a skill that plays a free Umi at the start of every game or one that gives you a discount towards Winged Beast type monsters to give a couple basic examples

              • 2 years ago
                Anonymous

                How would you justify any of that? Cards aren't skills, they're just pieces of cardboard that anybody can use

              • 2 years ago
                Anonymous

                >How would you justify any of that? Cards aren't skills, they're just pieces of cardboard that anybody can use
                think of it as representing things seen in the show, like the "start the match with Umi in play" skill representing how in Yugi's Duelist Kingdom duel against Mako the latter started out the match with his side of the field underwater

                it's essentially expanding upon the Skill concept that Speed Duels, VRAINS, and Duel Links all make use of; https://yugioh.fandom.com/wiki/Skill

              • 2 years ago
                Anonymous

                >Cards aren't skills
                This is something that my hack of DOGS gets around. Assets and traits you have in the core system are dice-valued, in accordance to how big a deal it is when you use them. Cards literally have dice values just like anything else, but to emphasize them, you can take traits that are related to your dueling style or the way that you milk certain cards for value as a part of your strategy.

                For example, someone can say
                >"My opponent's raise is forcing me me to discard cards, so I narratively accept that this is happening, then special summon Despair From the Dark in response, adding its dice to my pool"
                >This is part of my strategies, so I also activate my trait 'Shallow Graves' that's about how some of my Zombie cards come back to the field quickly after being sent to the Graveyard, adding these other dice to my pool as well"
                >"Doing both of those things gave me enough good dice to see/beat my opponent's dice for their raise, making it a dodge/reversal."

              • 2 years ago
                Anonymous

                NTA. I get the idea of skills, since that could be chalked up to a lot of things. I'm just having trouble grasping how these sorts of duel conflicts would work out in practice.

              • 2 years ago
                Anonymous

                Deckbuilding restrictions based on class/level are the way to go.
                Each class could specialize in a different type of card, you could have one for fusion summons, one for xyz summons, one for zombie monsters, one for dinosaur monsters, etc. The cards would slowly get better the more levels you took in the class, so a multiclassed character could play many different decks but not quite as good as a mono class character.

              • 2 years ago
                Anonymous

                >First of all, list building is not the worst part of wargames. It's the players. It's always the players. Same thing with card games, really.
                having to reference a separate manual to be able to build anything is annoying and always will be
                It especially goes against the spirit of Yu-Gi-Oh having to consult a separate point guide. But the tedious point assignment instead of just building whatever you want is in fact the worst part of war games. You can't just use what you think is cool and it gets fricked to death between editions Even when you do find something lol

              • 2 years ago
                Anonymous

                In my experience, assigning point values to cards is actually good for balance reasons in this sort of thing. It lets card that aren't as good be used on par with cards that are universally thought of as amazing, because how good they are is abstracted somewhat.

                Also yeah, edition changes can be a bit of a pain in the ass in war games, but if there weren't point-value comparison formats, games would be unsatisfying as frick most of the time for someone.

              • 2 years ago
                Anonymous

                >But I don't see how playing out a sort of 10 minute game of speed duel is any more tedious than the way most rpgs already handle encounters.
                It's 10 minutes per player Anon or you're leaving people out. It's very different from normal RPG resolution. Have you played table tops or just Yu-Gi-Oh?

            • 2 years ago
              Anonymous

              Speed Duels ARE faster. If you do it literally though, your card pool is significantly more limited. I like your appreciation for having a character concept work as a unique mechanic though.

              Let me give you some examples of what I can achieve by shortcutting some things in my own various attempts to hack this card game into an RPG-viable conflict system:
              >No one has to fully flesh out their decklist. They just have and add various key cards that actually add value to a conflict.
              >I can say vague things like "I stall for three turns while counters accumulate for this card's effect" and the player will be able to say whether or not your plan works in their immediate response instead of having to play the entire thing out (or visa-versa, they can do this to me the GM).
              >I can shortcut adding lots of people into duels by giving them dice values representing their main strategies and signature card, instead of logistically trying to play them all or insert their cards into a duel.
              >Because the systems for dueling overlap with the stats used for other actions, people can contribute to dealing with problems in ways that aren't just dueling and it doesn't create more character sheet clutter.
              >Aside from their decks, everyone still has unique traits that empowers their various actions, when they become relevant. In and out of dueling.
              In the last run of my test games, I had the players and all of their NPC friends stack up against a horde of enemy duelists. And it was dramatic, smooth, and didn't even take an hour. They felt the weight of every contributing enemy in the opposing dice pool, and also the reliability of their friends that were aiding theirs. It was a good time, and everyone was floored that it was that easy.

          • 2 years ago
            Anonymous

            A thought I just had for a way to potentially do conflict resolution by using actual effects of Yugioh cards would be to do something akin to what Inscryption does with Trials. Basically instead of actually playing the cards, you draw three from your deck and compare them against a certain quality, like total power or cost.
            I think you could take that a step further and let certain cards utilize their effects in order to affect things. Cards that let you draw or search could be removed from the pool of three for new card options, or getting a polymerization could let you swap it for a Fusion monster from the extra deck as long as you've got the materials in the deck somewhere.

            That could be the goal of hitting various thresholds like getting at least one Spell/Trap destruction or being able to beat over a monster of a certain size. Basically treat it like a mini duel-puzzle where you're basically trying to get rid of a minor opponent's very specific boss monster or floodgate in order to win.

            That would work best for cases where a player is trying to duel someone for more minor stakes that would bog things down if every player had to do a full duel for it every time.

            • 2 years ago
              Anonymous

              Yes you could always rewrite the entire game into a new game. You've now created a game that requires both Yu-Gi-Oh cards and a separate manual for every single one of their alternative texts for your powers and abilities that you've decided on. As a manual process this is unwieldy bad. If you could somehow integrate card recognition on a phone you'd cut some time off but it would still be rough.

              • 2 years ago
                Anonymous

                If you don't understand how Yugioh works, I suppose it could be confusing to search your deck using a card that searches your deck.

              • 2 years ago
                Anonymous

                anon, he suggested adding secondary effects to every single card That only work during conflict resolution rather than during actual gameplay.
                can you even read? You obviously have no idea how game design works just like the other guy

              • 2 years ago
                Anonymous

                I think you're reading things that aren't there

    • 2 years ago
      Anonymous

      There's a japanese card-battle shounen-anime style RPG called Card Ranker, but I don't know anything else bout it other than it's inspired by shows like YGO

    • 2 years ago
      Anonymous

      I ran into a this issue when I brought it up with a friend. He wanted to play something based on the manga and Duelist Kingdom, while I essentially wanted to take turns playing our decks against a themed antagonist's, where the roleplaying elements add context and a sense of progression to what would otherwise be a series of disparate duels. Unfortunately it fell through because of that. It seems a similar discussion has taken place in this thread.

      • 2 years ago
        Anonymous

        Instead of taking turns for each player you should have a DM type figure to pilot the rival/antagonists decks. This would probably work better as a 2-player game with just one player as the antagonist and the DM as the antagonist - although you could try to do 2v2 ‘tag team’ duels like they did in the manga/anime.
        Progression could be incorporated by slowly gaining access to better cards as you level up. Cards would be assigned a minimum level you would need to be at to play them, and each level would have a maximum total for all the cards in your deck (say, if all the game’s good cards are worth 5 points, meaning you need to advance to level 5 to get them, then the ‘combined deck number’ for level 5 could be something like 40, so you would be able to put 8 good cards in your deck at that level.)

  63. 2 years ago
    Anonymous

    [...]

    There are a lot of Autists on this website some people's flavors of autism are going to look similar sometimes.

  64. 2 years ago
    Anonymous

    >Creator of Yu Gi Oh dead
    >Former PM shot
    SOMEBODY MAKE SURE KOJIMA'S OKAY

    • 2 years ago
      Anonymous

      Who do you think is behind these mysterious deaths? Someone lock that madman up before he strikes again!

      • 2 years ago
        Anonymous

        I heard that the Abe shooter was someone called Sae Mou Haid

        [...]
        [...]
        You just play the millennium blades RPG, Duel Questers

        that would require me to own millenium blades, and I'd rather keep both of my kidneys

    • 2 years ago
      Anonymous

      He killed Abe dumbass

  65. 2 years ago
    Anonymous

    RIP
    never played his games
    never read the manga
    seen parts of the show and the abridged
    he sure left behind a legacy to behold

    • 2 years ago
      Anonymous

      honestly, if you liked the abridged series, I'm pretty confident that you'd enjoy the original run of the manga

    • 2 years ago
      Anonymous

      Atleast give volume 1 of the manga a try. It's an excellent read on its own and not about the cardgame. He was a brilliant writer

      • 2 years ago
        Anonymous

        Didn't the manga feature a lot of game ideas and not just the card game?

        • 2 years ago
          Anonymous

          Yes, that's why I say read volume 1 and see if you like it. Incredibly intuitive games he was able to think up. Many of them inspired by things we have now (tabletop RPGs, lasertag, digital pets) but with his own unique spin on them that are wholly unique. It really is the /tg/ of manga but with incredibly charming characters, before it became about duel monsters (which I don't exactly resent).

          • 2 years ago
            Anonymous

            The Monster World arc was always one of my favorites since it sparked my own interest in tabletop rpgs, and it says something that Takashi ended the story on what was essentially a far bigger sequel to it followed up one last card game. RIP Takahashi, dude was a true lover of games.

            One thing that I really wish we could have known was that one game Yugi was said to have made with help from Kaiba playtesting it. Shit looked so dope.

  66. 2 years ago
    Anonymous

    [...]

    Frankly, that wheelchair bound vegetable needed to be told to stay in his lane, but nobody wanted to talk back to the darling cripple when he was running his mouth, lest they be seen to be mean.
    He was pretty hot on physics.
    But when he went out of his area of expertise, frankly he was a rather unbalanced individual, and lacking a more generalized wisdom.
    Every time he modulated anything about ethics or the purpose of life I cringed.

    Dude would make a pretty good supervillain.

  67. 2 years ago
    Anonymous

    Abe didn't make it.

    • 2 years ago
      Anonymous

      I thought that you were joking, but Abe really got assassinated
      WTF is this clown world that we are living in

      • 2 years ago
        Anonymous

        The murder-clown world

    • 2 years ago
      Anonymous

      Yeah shotgun to the chest does that

    • 2 years ago
      Anonymous

      RIP

  68. 2 years ago
    Andrew Ayala

    Goodnight sweet prince

  69. 2 years ago
    DoctorGreen

    F
    Yu-Gi-Oh! will not be replicated.

  70. 2 years ago
    Anonymous

    Why the frick are so many people dying all of a sudden in Japan? Abe, this guy, it's weird.

    • 2 years ago
      Anonymous

      muira too
      some game dude is probably next, removing all pillars of constancy like that mangaka warned was happening in manga and anime, about the "foreign influence" that killed AoT
      oda or miyamoto or la creatividad maybe?
      stuff tends to happen when those european style socialists start shitting a place up
      old guard dying in accidents and leftoid assassinations while the media becomes a pozzed parody of itself
      i literally just watched it happen to four other powerhouses in 10 years

      • 2 years ago
        Anonymous

        Jesus christ dude, shut the frick up

        • 2 years ago
          Anonymous

          Don't invoke what you don't believe in to dismiss what you pretend not to see.
          You don't even have a fricking excuse to be so willfully moronic when we live in the information age, you have to straight up try to be a fricking moron.
          This very hobby board is a victim of the same dogshit that they are ACTIVELY b***hing about over there.
          The very thing that Ganker Ganker and Ganker are b***hing about as we speak, and have been for years.
          You being histrionic and slow witted doesn't make the wheel stop turning.

          • 2 years ago
            Anonymous

            i wasn't that anon and you need to take your shitty blogpost and frick off leave, or reddit, whatever you prefer

      • 2 years ago
        Anonymous

        >la creatividad maybe?
        Kojima & Tarn Adams will live forever as cyborgs, they're clear candidates for AI replication

        • 2 years ago
          Anonymous

          I like Tarn but Kazuki was twice as brilliant as those two combined, and with not even an ounce of the pretentiousness hideo has

  71. 2 years ago
    Anonymous

    >day old thread
    >137 replies
    sad, yugioh is really dead

    • 2 years ago
      Anonymous

      More like /tg/ is dead.
      This is what happens when you have a board that cares more about fantasy cliches than actual games.

      • 2 years ago
        Anonymous

        why would anyone waste his time on a board without ID?
        I get Ganker it's for porn and memes but this?
        Without IDs you're wasting time 95% of the times.

      • 2 years ago
        Anonymous

        You wish that was the case! For every elf hate thread you see a dozen or so promoting stuff like combat wheelchairs.

        • 2 years ago
          Anonymous

          You're wrong, and more than that you're missing my point. People are obsessed with the aesthetics of fantasy and arguing over how it should be done instead of creating anything themselves.

  72. 2 years ago
    Anonymous

    >same day that Japans former PM is shot
    Pure coincidence right?

  73. 2 years ago
    Anonymous

    F

  74. 2 years ago
    Anonymous

    >147 posts in a sticky
    Embarrassing that they actually bothered to sticky this up. Clearly no one cares.

    • 2 years ago
      Anonymous

      Everyone already said their piece on Ganker, this board was just far too late to the party

    • 2 years ago
      Anonymous

      90% of this board are consumer dullards completely ignorant of things outside of arguing about what shit to buy from either GW/WOTC

  75. 2 years ago
    Anonymous

    It's amazing how he went from nothing to worldwide celebrity and billionaire just by putting pictures on cards.

  76. 2 years ago
    Anonymous

    F

    One day and two most recognisible Nips are dead

  77. 2 years ago
    Anonymous

    Him and Shinzo Abe in the same day?
    Japan is fricked....

  78. 2 years ago
    Anonymous

    Just special summon him from the graveyard

  79. 2 years ago
    Anonymous

    [...]

    Magic has countless fricking infinite combos and the stack is insane for allowing solitaire more than Yu-Gi-Oh's chain ever will.
    At least the chain stops you from adding to it once it starts resolving.

    • 2 years ago
      Anonymous

      YGO has its own problems but MTG's problems step from the most uninspired art ever imagined. I'm pleased I play YGO and not some shit game where every other creature is some smiling, confident pose minority in a digitally painted photobash.

      That aside, this shouldn't be about you homosexuals cardgames, but about this amazing legend who designed games and wrote stories that are undeniably precious to many and alot better than the paperback trash many of you probably read.

      • 2 years ago
        Anonymous

        Magic still has tons of good art, and they are far more inspired than the average cookie cutter generic e-girlbait or bland space robot dragon on Yu-Gi-Oh's side

  80. 2 years ago
    Anonymous

    Interesting how the Ganker sticky shows that according to his instagram the guy was still designing games with cardboard and a 3D printer. He really was an IRL Yugi, just a guy that loved obscure games. The friends he played those games with must be devastated at the loss of their friend.

    • 2 years ago
      Anonymous
    • 2 years ago
      Anonymous

      Anon… one of the callback lines to Yugi during 5ds was that he did another table top game that even blew Pegasus and Kaiba out of their minds, but Duel Monsters was so predominant to the entire planets culture and economy that nothing could ever flourish ever again not even that game with the backing of the 2 people who own the world.
      But there was also some to be said about Mako, and that Kaz personally asked Konami that Umi to remain relevant.

      • 2 years ago
        Anonymous

        He even had a short comic on his instagram about a fisherman that drowned. Man really found the ocean fascinating, probably would've killed him one way or the other even if he hadn't died the other day.

    • 2 years ago
      Anonymous

      shit that is heartbreaking. I wish he was still around to see how games evolve in the future. I know some of his stories involved VR, and I imagine he would have loved seeing how it developed over the years.

  81. 2 years ago
    Anonymous

    VIRTUAL SYSTEMS READY

  82. 2 years ago
    Anonymous

    So what would be the best way for Konami to honor this man? I want to say releasing Magi Magi as a shop promo should do it

  83. 2 years ago
    Anonymous

    RIP King of Games.

  84. 2 years ago
    Anonymous
  85. 2 years ago
    Anonymous

    If anyone is interested, I'm posting the manga right now.

    [...]

  86. 2 years ago
    Anonymous

    I think we should all stop playing Yugioh, out of respect. Let it die with him, y’know?

    • 2 years ago
      Anonymous

      >out of respect
      And also because frick Konami

      • 2 years ago
        Anonymous

        This is as good a reason as any, tbh. Why give those hacks your money when dorks on the internet will let you relive playing Yu-gi-oh with your friends online for free?

  87. 2 years ago
    Anonymous

    I want off of Hideo Kojima's Wild Ride

  88. 2 years ago
    Anonymous

    This game is shit so who cares

    • 2 years ago
      Anonymous

      What isn't?

  89. 2 years ago
    Anonymous

    F

  90. 2 years ago
    Anonymous

    [...]

    >Canadian Highlander?
    No. Not like Canlander. Canlander's point system is to limit how many high value cards you can put in a deck. My point system experience for this is "each card gets assigned values based on how many points its highest stat is, or what kinds of effects it employs." And those values set what kind/how many dice are rolled when you introduce those cards to the conflict. Cards with big bodies have bigger dice. Cards with longer-lasting or bigger-impact effects on the board have better dice than minor effects like "draw a card" or "increase attack points slightly."

    Because DOGS is a system where you bet what you roll from your dice pool, you want to have better quality dice to try to overwhelm or refute your opponent, but there's still value in playing weak monsters with add-on little effects to give you multiple small dice to your pool. It can help you shore up a less painful defense in terms of giving up better dice, and you don't ever want to run out during the conflict before your opponent gives unless you have a reason to accept losing.

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