The hexagon is the strongest shape, at least in theory. It's why honeybees build their hives as a series of hexagons. The exact mechanics of the nanosuit never made a lot of sense, mind.
They're right. Crysis 2 is the best game in the series, and it's not even close. Crysis 1 is a mess. Crysis 2 is a well rounded game that feels like Half-Life 2 except with good gunplay and good AI. Crysis 3 is also better than Crysis 1 but feels too short.
The thing about Crysis is that it had trouble running on consoles not because it was doing something unprecedented, but because Crytek were completely incompetent. Very similar story with STALKER. PC hardware allowed devs with no fricking clue about optimization to ship games.
you've missed the point. Crysis 2, gameplay-wise, was casualized/consolized because they made it specifically for consoles first instead of PC first like the original
Speed was still there, as was strength. You can complain that it doesn't count because they work differently but you need to remember the suit you're wearing got damaged in the first game.
3 years ago
Anonymous
I think 1 had enhanced strength 2 just had it on by default. I could be wrong it has been awhile
>>Less suit powers
A year before release, Crysis reduced the suit powers from 8 to 4. Because there were too many suit powers and players weren't using them. The suit in Crysis 2 and the later versions of Crysis 1 is a natural evolution based on user feedback and playtesting which showed that most players cannot use the C1 suit effectively, making it completely counterproductive. The entire reason the nanosuit was added to Crysis was to make the game more casual friendly because Far Cry 1 was too hard. >Smaller maps >Far more linear maps
Urban environments are more resource hungry and have more complex design considerations. Homefront: The Revolution is essentially an open world spiritual successor to Crysis 2, and it has massive issues with the player being able to evade enemies by running down an alleyway and then through a building. >God awful HUD
The HUD is good, though. >Multiplayer literally went from Battlefield to COD
This is because CryEngine had terrible netcode. It's the same reason Homefront: The Revolution scrapped the Homefront 1-inspired multiplayer and replaced it with small scale co-op missions. People claim they wanted Power Struggle back, but they would have been livid at the shit latency and constant glitching.
>Less suit powers
There's way more suit powers. You must have just completely ignored the upgrades. >smaller maps
And now there's verticality and actually things in them besides 98% being empty space you spend most of your time in sprint mode, for all the 1.5 seconds of suit charge, between long stretches of generic objectives like going to hit use on some computer because crytek knew frick all about what to actually do with all that map space. Just making a big ass empty map with frick all in in doesn't constitute as super hardcore pc only gameplay. You wanna take that angle the far cry games have way bigger maps than any of 1's levels and no one is gonna argue that's some super duper hardcore fps.
>you've missed the point. Crysis 2, gameplay-wise, was casualized/consolized because...
player feedback said that Crysis 1's gameplay was fundamentally flawed. Nobody outside of a core contingent of C1 die-hards likes C1's gameplay. C2's design changes are pretty much universally preferred, and the revised nanosuit is the far more preferred way to play Crysis 1. This has nothing to do with consoles.
Crysis 1 was a great game, don't be misled by fox & grapes complaints from people who had average or worse PCs and got filtered by performance. Had a lot of replayability just running around and finding new ways to frick with things and break stuff. Crysis 2 on the other hand was some dogshit designed console-first and is really Crysis in name only. Upgrading the graffix won't fix that.
The original PC Crysis 2 almost reminds me of the "soulless remaster" meme. The PC version has realtime global illumination. The console versions don't (they bake it). As a result the console versions are darker, and have moodier character lighting.
The remaster for its part is seemingly going in its own direction lighting-wise.
Crysis 2 is the best one. Anyone mad it was made for consoles is ignoring the game ran at like 15-20 frames at all times. It was borderline not made to run on consoles anymore than 1 ended up being.
Crysis 2 is genuinely why I stopped pre-ordering games, I've never been more disappointed in my life after playing both Crysis 1 and Warhead for so many hours, and especially the multiplayer as well.
>DUDE HEXAGONS LMAO
why was this a thing
There is some actual sense to it.
why the frick are you triggered
The hexagon is the strongest shape, at least in theory. It's why honeybees build their hives as a series of hexagons. The exact mechanics of the nanosuit never made a lot of sense, mind.
Typical bee propaganda.
The problem is it's still Crysis 2.
and still a downgrade from the first crysis because its a shit console game
2 is the best game in the series. Stay mad.
Gonna have to try to be more believable.
They're right. Crysis 2 is the best game in the series, and it's not even close. Crysis 1 is a mess. Crysis 2 is a well rounded game that feels like Half-Life 2 except with good gunplay and good AI. Crysis 3 is also better than Crysis 1 but feels too short.
1 was a console game.
The thing about Crysis is that it had trouble running on consoles not because it was doing something unprecedented, but because Crytek were completely incompetent. Very similar story with STALKER. PC hardware allowed devs with no fricking clue about optimization to ship games.
No it isn't. I feel like anyone who says stuff like this is a seething PC-cuck who never played the console versions.
you've missed the point. Crysis 2, gameplay-wise, was casualized/consolized because they made it specifically for consoles first instead of PC first like the original
Yes the regenerating health with weapon limit original got consoe-girlzed with 2. Frick off you nerd.
>Less suit powers
>Smaller maps
>Far more linear maps
>God awful HUD
>Multiplayer literally went from Battlefield to COD
Which suit power was removed in 2?
Speed if I remember correctly.
Speed was still there, as was strength. You can complain that it doesn't count because they work differently but you need to remember the suit you're wearing got damaged in the first game.
I think 1 had enhanced strength 2 just had it on by default. I could be wrong it has been awhile
>>Less suit powers
A year before release, Crysis reduced the suit powers from 8 to 4. Because there were too many suit powers and players weren't using them. The suit in Crysis 2 and the later versions of Crysis 1 is a natural evolution based on user feedback and playtesting which showed that most players cannot use the C1 suit effectively, making it completely counterproductive. The entire reason the nanosuit was added to Crysis was to make the game more casual friendly because Far Cry 1 was too hard.
>Smaller maps
>Far more linear maps
Urban environments are more resource hungry and have more complex design considerations. Homefront: The Revolution is essentially an open world spiritual successor to Crysis 2, and it has massive issues with the player being able to evade enemies by running down an alleyway and then through a building.
>God awful HUD
The HUD is good, though.
>Multiplayer literally went from Battlefield to COD
This is because CryEngine had terrible netcode. It's the same reason Homefront: The Revolution scrapped the Homefront 1-inspired multiplayer and replaced it with small scale co-op missions. People claim they wanted Power Struggle back, but they would have been livid at the shit latency and constant glitching.
>Less suit powers
There's way more suit powers. You must have just completely ignored the upgrades.
>smaller maps
And now there's verticality and actually things in them besides 98% being empty space you spend most of your time in sprint mode, for all the 1.5 seconds of suit charge, between long stretches of generic objectives like going to hit use on some computer because crytek knew frick all about what to actually do with all that map space. Just making a big ass empty map with frick all in in doesn't constitute as super hardcore pc only gameplay. You wanna take that angle the far cry games have way bigger maps than any of 1's levels and no one is gonna argue that's some super duper hardcore fps.
>you've missed the point. Crysis 2, gameplay-wise, was casualized/consolized because...
player feedback said that Crysis 1's gameplay was fundamentally flawed. Nobody outside of a core contingent of C1 die-hards likes C1's gameplay. C2's design changes are pretty much universally preferred, and the revised nanosuit is the far more preferred way to play Crysis 1. This has nothing to do with consoles.
Crysis 1 was a great game, don't be misled by fox & grapes complaints from people who had average or worse PCs and got filtered by performance. Had a lot of replayability just running around and finding new ways to frick with things and break stuff. Crysis 2 on the other hand was some dogshit designed console-first and is really Crysis in name only. Upgrading the graffix won't fix that.
The original PC Crysis 2 almost reminds me of the "soulless remaster" meme. The PC version has realtime global illumination. The console versions don't (they bake it). As a result the console versions are darker, and have moodier character lighting.
The remaster for its part is seemingly going in its own direction lighting-wise.
I have all 3 versions, all look good
Crysis 2 was always a great looking game including on 360.
>Crysis 2
We already know the gameplay is going to be ass.
Crysis 2 is the best one. Anyone mad it was made for consoles is ignoring the game ran at like 15-20 frames at all times. It was borderline not made to run on consoles anymore than 1 ended up being.
t. has never played 1
>Crysis 1
>Sephs ruin the game
>Crysis 2
>Sephs save the game
Solid 6/10
Crysis 2 is genuinely why I stopped pre-ordering games, I've never been more disappointed in my life after playing both Crysis 1 and Warhead for so many hours, and especially the multiplayer as well.
it looks good but the game is mediocre at frick