>ctrl-f 'ixion'

>ctrl-f 'ixion'
>no dedicated thread for only the best basebuilder/crisis manager/frostpunk-in-space of 2022
discuss your floating hunks of junk here
i'm thinking of making a dedicated NEET sector with some section-wide buildings like the hospital and gladiator arena whose only job would be to shit in a box for the dedicated food sector to run the waste-into-water building, but if i calculated right it's gonna need 5000 people in that sector alone to produce enough poop(50 waste/cycle)

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  1. 1 year ago
    Anonymous

    It's shit

    /thread

    • 1 year ago
      Anonymous

      >/threading your own post

      >progress an event in ch.3
      >your entire fleet gets 1shot and you are now being zapped to death
      nothing personal, Administrator

      The game essentially demands savescumming
      You need to figure out exactly how much you're pushing the storm by completing events, find yourself in a position to mine and haul all possible resources from the available area, then pack your baby ships back inside, trigger an event, and move the station across to the other side

      • 1 year ago
        Anonymous

        yes and I fricking hate it
        also with how incredibly linear the game is there is ZERO replayability
        you either Manifest Destiny and hopefully get things right this time or become dude space weed ayylmao

      • 1 year ago
        Anonymous

        >The game essentially demands savescumming
        imagine being this much of a pleb on a strategy games board

      • 1 year ago
        Anonymous

        All you need to do is fill your stockpiles and do the story researches before you head to the next chapter tbh.

        • 1 year ago
          Anonymous

          Read the context, were talking about the Ch3 space weather here
          There's no indication whatsoever how far it's gonna move with each event completion

          • 1 year ago
            Anonymous

            I thought it was pretty obvious that you were going to have to plot a course through the storm. I didn't think it was a big deal.

      • 1 year ago
        Anonymous

        >The game essentially demands savescumming
        And this is why it's shit.
        I don't mind rougelite city builders where you fail and start again but on a different map.
        But when you're just learning optimizing doing the same thing on the same map with the same missions it's just a tedious puzzle game.

  2. 1 year ago
    Anonymous

    checked
    also, game was meh with shit ending

    • 1 year ago
      Anonymous

      >ending
      The final planetary landing did feel rushed. After all the micromanagement you have to do, the final landing should have been more complex and introduced a couple of new mechanics

  3. 1 year ago
    Anonymous

    There's already a thread, but I really enjoyed it. Kinda like simcity and frostpunk in space. The ending couldn't have been a bit better, but the engine is great. I hope they add more content.

  4. 1 year ago
    Anonymous

    >progress an event in ch.3
    >your entire fleet gets 1shot and you are now being zapped to death
    nothing personal, Administrator

  5. 1 year ago
    Anonymous

    The game is decent, but the OST is 10/10

    • 1 year ago
      Anonymous

      i must be deaf, i dont really understand why people think the music is any good. its barely intelligible.

      • 1 year ago
        Anonymous

        People were fanboying over the composer before it even released.
        It sounds OK to me but not really worth heaping praise on

    • 1 year ago
      Anonymous

      OST is good but Mechanicus is better

  6. 1 year ago
    Anonymous

    Anon you have brain damage

    • 1 year ago
      Anonymous

      Not my problem that the third one didn't have a searchable game name anywhere in the OP

  7. 1 year ago
    Anonymous

    Is the save corruption bug fixed yet?
    Until that I give it a rest.

    • 1 year ago
      Anonymous

      Yeah they rolled it back to the release version

      • 1 year ago
        Anonymous

        What about people that predicted a one-off campaign like Frostpunk and similar level of jank, thus they decided to get a free copy?
        The pirate version was the release one I guess.

  8. 1 year ago
    Anonymous

    This game needs an endless mode pronto

    • 1 year ago
      Anonymous

      Agreed

    • 1 year ago
      Anonymous

      What are the chances they make a Protagoras or UN dlc campaign
      Considering they can't get a single patch out I'm guessing the current game is a finely balanced pile of spaghetti code

    • 1 year ago
      Anonymous

      Game's already endless, just research the recycling techs, and loiter forever

  9. 1 year ago
    Anonymous

    I liked the voice of the piranesi AI.

    • 1 year ago
      Anonymous

      It was so tryhard I cringed

    • 1 year ago
      Anonymous

      I thought it was kind of tryhard edgelord too, but I'm not sure what else to expect from an insane rogue AI that hates organic life.

  10. 1 year ago
    Anonymous

    How many crop farms can one fusion water maker sustain?

  11. 1 year ago
    Anonymous

    are there games like this and frostpunk but arent so story focused/one and done campaign? Or is that not really possible with how these games work vs a regular city builder?

    • 1 year ago
      sage

      Not possible. The entire concept of the tech tree requires that threats increase in tempo with your power and eventually the waveform collapses because there's no credible way to challenge you. If you fix the tech tree in place you're still left with games that are mostly about picking one of two-four options when a challenge window comes up which is fun only as long as they don't start to feel repetitive.

    • 1 year ago
      Anonymous

      I liked Surviving Mars

  12. 1 year ago
    Anonymous

    What exactly is going on with my alloy stockpiles? I got enough resources in there but it the constructors just won't use them to build the train station.

    • 1 year ago
      Anonymous

      Check if they are trying to transfer to another sector that has a stockpile turned off.

      • 1 year ago
        Anonymous

        I fixed it by saving and reloading, so it's just the game fricking up.

  13. 1 year ago
    Anonymous

    Does Ch4 go straight into Piranesi frickery or is there still time to frick around and farm some science?
    I've kinda milked Ch3 dry here

    • 1 year ago
      Anonymous

      frickery only triggers when you move your disc on top of it to power it back up
      also keep a science ship on/near the sun

      • 1 year ago
        Anonymous

        Does Ch4 go straight into Piranesi frickery or is there still time to frick around and farm some science?
        I've kinda milked Ch3 dry here

        ok nvm just finished the game
        the difficulty balance is weird; i had to restart twice in chapters 1-2 because the slightest miscalculation in research paths or building placement/expansion fricks you up, but everything past the midpoint of ch3(when you go across the storm) is on autopilot, resources are essentially infinite and algae farms+waste into water building ensure infinite food too
        the piranesi fight is a joke, holy frick; could've at least made it fire more missiles or something
        also hopefully my normal human colony on romulus will eventually purge the abominable remus mutants

  14. 1 year ago
    Anonymous

    If I ever replay this game in the future (after/if they improve it) I'm definitely using a planner to optimize my layout.
    Pic related. What do you think of this food sector/non-worker population dump?

    This is a late game layout, hence no clinic and algae farms with 6 fields.
    The small stockpile is for ice, the medium stockpile is for food.

    • 1 year ago
      Anonymous

      I'm thinking I might want to remove some houses to put in a drone bay to make sure food gets to sectors fast enough, but it hasn't been a problem in my previous playthrough even with 5000+ population.

    • 1 year ago
      Anonymous

      >non-worker population dump?
      late game you get 3000+ nonworkers, i prefer a dedicated population sector with the wrestledome and hospital, and a separate food sector(with some random stuff mixed in)
      highly based plantation placement however, i'm gonna steal that; my looked like this and I've found that with the mess hall techs I don't even need to activate the last one
      i finished the game with 5 sectors(2 space sectors, 1 industry, 1 food and 1 population) and the last sector activated in the last chapter just to pack it with T3 batteries, if you're hyperoptimal with planning maybe there's a way to squeeze everything into just 4?

      • 1 year ago
        Anonymous

        >a dedicated population sector with the wrestledome and hospital
        I considered that, but lategame you can connect those to all sectors using trains.
        So I moved those to my unspecialized sector (along with the colonist training center and cryonic centers) so I could put more farms and housing in.

        A tier 2 space sector with optimized working conditions and positive happiness (and upgrades) can keep the Tiqqun repaired while moving on the final mission map with only 3 EVA airlocks. All those bonuses really add up.

    • 1 year ago
      Anonymous

      can you reuse the Anno Layout Designer for this stuff?

    • 1 year ago
      Anonymous

      I feel like you really want more small stockpiles for more worker units to move all that food around. Also need a stockpile for waste.

      • 1 year ago
        Anonymous

        >a stockpile for waste.
        Thank you, I completely forgot about that.

        can you reuse the Anno Layout Designer for this stuff?

        There's a free planner online. https://ixion.info/

        • 1 year ago
          Anonymous

          I also just realized one of my houses doesn't have road access. I guess I have some fixing to do.

        • 1 year ago
          Anonymous

          How come some autist made this planner but there's not even a proper wiki yet
          I had to savescum when trying out new buildings to see how much space they take up because there's no info online

    • 1 year ago
      Anonymous

      I don't like it. You should be using a waste water treatment plant late game, and you should have a large stockpile for food. Additionally your algae farms don't seem to be connected to any roadways. You have too much space dedicated to stability as well; a legislative center can be +4 if you need it

      >non-worker population dump?
      late game you get 3000+ nonworkers, i prefer a dedicated population sector with the wrestledome and hospital, and a separate food sector(with some random stuff mixed in)
      highly based plantation placement however, i'm gonna steal that; my looked like this and I've found that with the mess hall techs I don't even need to activate the last one
      i finished the game with 5 sectors(2 space sectors, 1 industry, 1 food and 1 population) and the last sector activated in the last chapter just to pack it with T3 batteries, if you're hyperoptimal with planning maybe there's a way to squeeze everything into just 4?

      As you probably noticed, you can't fit all six algae plots for each plantation, so horizontal is a better orientation. Also keep in mind that you want your storage to be as near as possible to the plantation head, so you want the heads to be lined up near the middle

      • 1 year ago
        Anonymous

        >Additionally your algae farms don't seem to be connected to any roadways
        Blind brainlet

        • 1 year ago
          Anonymous

          I tend to keep my ice smelter on because I end up researching the power plant pretty late.
          Once I do have enough power to run all water recyclers the ice smelter will perfectly fit some extra houses.
          >Not connected to a road
          Look closer.
          >Large stockpile
          But why? The medium stockpile has at least more storage capacity per square then a small one, but a large one is exactly double that of a medium one.
          There is no reason at all to not just build two medium ones instead and get double the transporters for the exact same storage capacity.

          My mistake about the roads. Regardless, use of wall space isn't optimal.

          >why
          Better power efficiency and (debated) better worker efficiency. The Medium requires 8 workers and the large requires 12. Pretty sure you get twice the number of transports but I could be wrong.

          I rush waste so the waste upgrade on the cellblock housing in an agriculture specialized sector is pretty insane. Fully upgraded, the fusion reactor can probably keep up with four full algae farms (can it?) but it's not worth the last 50 science (as you need the upgrades on the fusion reactor as prerequisites for the waste treatment center anyway) or the floor space when the waste water treatment plant can take care of all the water in a sector for 25 waste / cycle. I'm half way through chapter 3 and I have a fully upgraded waste water plant and the waste upgrade on the cell block housing

      • 1 year ago
        Anonymous

        I tend to keep my ice smelter on because I end up researching the power plant pretty late.
        Once I do have enough power to run all water recyclers the ice smelter will perfectly fit some extra houses.
        >Not connected to a road
        Look closer.
        >Large stockpile
        But why? The medium stockpile has at least more storage capacity per square then a small one, but a large one is exactly double that of a medium one.
        There is no reason at all to not just build two medium ones instead and get double the transporters for the exact same storage capacity.

    • 1 year ago
      Anonymous

      I used these layouts for my farms. It has added benefit of being easy to transition from crop farms to algae farms since a pair of farms have exactly the same footprint.

  15. 1 year ago
    Anonymous

    Even after finding out DOLOS got into a war of sorts with the UN and knowing there may be UN assets roaming around, Edden never suggests arming the Tiqqun.

    • 1 year ago
      Anonymous

      What I want to know is how Edden immediately knows there's a habitable exoplanet around. And why no-one questions her on it.
      We try out Humanity's first FTL engine, everything seems to go fine. Then we arrive where we started. It's the future. Earth isn't just wrecked; it's completely dead.
      Humanity survived the cataclysm and built a ton of space stations and colonies on the other planets. But now all of those are empty too. Why?

      I wish there were more voiced parts, from the crew, asking these questions to us.
      I don't expect answers immediately, or even at all to all these questions; but their complete absence is just weird.

      • 1 year ago
        Anonymous

        >Humanity survived the cataclysm and built a ton of space stations and colonies on the other planets. But now all of those are empty too. Why?
        DES, most likely.

        • 1 year ago
          Anonymous

          >Dead Earth Disease
          I thought that was because of the mental side-effects of Vohle jumping, or from the crew feeling personally responsible for the destruction of the Moon, or a combination of both.

          • 1 year ago
            Anonymous

            I thought it was just poor morale because you know it is kind of stressful to lose your home and all the other shit going on. Although I do like the pathologizing of such a thing to make it a sickness seems very current thing/year.

  16. 1 year ago
    Anonymous

    I pirated and enjoyed what i did enough to want to buy it properly but im wondering what they will do to unfrick the balance and gameplay

  17. 1 year ago
    Anonymous

    >open up Sector 6
    >everyone started starving despite being packed full of food and mess halls
    Nice game.

    • 1 year ago
      Anonymous

      skill issue

  18. 1 year ago
    Anonymous

    What the frick is this gay shit. I like this game but the space weather and its RNG rolls of destruction are infuriating.

    • 1 year ago
      Anonymous

      Ah that mission.
      The secret is that the storm only moves forward when you complete investigations.
      So what I did was I ignored those and instead grabbed the free research and mined enough resources to fill up my stockpiles.
      Only then I triggered the investigations, in specific order so the storm would only cover me when I finished the last one.
      After that I shut down my EVA airlocks and moved the Tiqqun trough the storm on the shortest path possible (2.something cycles)
      Depending on your research you might have to activate your hull repair while in the storm, but I ended up making it through without needing to risk the life of my hull repair crews.

      The planets on the other side also keep moving the storm along, so even if you missed out on anything on the starting side, you can eventually return there and access it again.

      • 1 year ago
        Anonymous

        That is the stupidest shit ever. Why don't they at least give you a big WARNING METEROLIGCAL EVENT when its about to happen.
        So will the storm move back once you finish the investigations on the other side? The storm caused total mayhem, including a complete death spiral of trust as my solar arrays got pummeled to death.

        • 1 year ago
          Anonymous

          No the storm keeps moving in the same direction, eventually passing the system entirely.

    • 1 year ago
      Anonymous

      On paper that chapter should have been really cool. It's a shame the execution was lacking.

  19. 1 year ago
    Anonymous

    Holy shit this is infuriating, no warning at all that the storm just changes direction. How am I even supposed to know it's coming, it switches near instantly, and I have upgraded the survivability and speed of all my ships, none of them made it back.

    • 1 year ago
      Anonymous

      Once resources get covered by the storm you can check a box on them that'll tell your ships to avoid them.
      Otherwise your ships will try to fly through the storm to get to them.

      • 1 year ago
        Anonymous

        Ah, yes, dorf fort logic.

  20. 1 year ago
    Anonymous

    >Crew willing to suffer all manner of deprivations and indignities
    >We're saving humanity after all
    >DID YOU JUST HAVE US WORK 0.5 HOURS OVERTIME?
    >time for some 'accidents'

    • 1 year ago
      Anonymous

      >we're literally gonna starve and/or get vented into space if you guys don't help out with the workload
      >UMM SWEETIE, MY BADGE SAYS 'NON-WORKER', OK?
      >WHERE'S MY DAILY RATION BTW

    • 1 year ago
      Anonymous

      >we're literally gonna starve and/or get vented into space if you guys don't help out with the workload
      >UMM SWEETIE, MY BADGE SAYS 'NON-WORKER', OK?
      >WHERE'S MY DAILY RATION BTW

      It's the Frostpunk disease. There needs to be a better system than "morale go up, or morale go down" and "me dumb dumb, no can work in lab as assistant".

      • 1 year ago
        Anonymous

        >There needs to be a better system than "morale go up, or morale go down"
        Having multiple emotions/metric interplay would be fun. For example, in the early game or during a catastrophe the population can have a high level of despair which makes them accept worse living conditions and while you upgrade your city they become more hopeful and are less accepting of bad conditions.

    • 1 year ago
      Anonymous

      Brainlet here, were some of the events just never explained? Why was:

      >the house containing a creature that hunted the crew down
      >where did the science team that talked about descending into godhood go
      >how did DOLOS know that the Luna Cataclysm was going to happen? If it was done by the VOHLE engine why not just not use it? If you fail the first mission they talk about how in this ripple of reality the mission never launched.

      tbf it does make more sense if you consider that they don't seem to get any kind of break as there's no rest cycle. So the guy doing something mentally/physically demanding has to deal with the fact that their loved ones are dead + little hope for the future + no days off and then add to that having to work 12 hour days.

  21. 1 year ago
    Anonymous

    So what happened to the original crew on that comet bros

  22. 1 year ago
    Anonymous

    >land a bunch of colonists on a planet
    >YO IT'S COLDER THAN MY EX'S HEART GET US OUT
    And you literally had to send all those dudes to find out? Couldn't the science ship tell already?

    Also, for some reason I have hundreds upon hundreds of people that will literally not pick up a welding torch even as they see the Tiqqun falling apart. These non-workers aren't earning their keep.

    • 1 year ago
      Anonymous

      >we're literally gonna starve and/or get vented into space if you guys don't help out with the workload
      >UMM SWEETIE, MY BADGE SAYS 'NON-WORKER', OK?
      >WHERE'S MY DAILY RATION BTW

      non workers are great once you get your entire station running on waste, somehow some moronic NEETs poop can be turned into steel and electronics

      • 1 year ago
        Anonymous

        I think they're just all the people who have jobs that don't specifically apply to the Tiqqun's requirements.
        Like you studied to becomes a geologist or an architect? That's great but useless you know how to operate a mechsuit. Now eat your algae.

  23. 1 year ago
    Anonymous

    aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

    • 1 year ago
      Anonymous

      I had a bad premonition about this part so I was prepared enough to outrun the missiles indefinitely which turned out to be catastrophic because after a while missiles fuse together and kill you instantly, the only way to get rid of them and survive is to get hit once in order to get the tech

      • 1 year ago
        Anonymous

        I got the tech in the previous chapter as the outcome of the one the planet missions.

        >land a bunch of colonists on a planet
        >YO IT'S COLDER THAN MY EX'S HEART GET US OUT
        And you literally had to send all those dudes to find out? Couldn't the science ship tell already?

        Also, for some reason I have hundreds upon hundreds of people that will literally not pick up a welding torch even as they see the Tiqqun falling apart. These non-workers aren't earning their keep.

        >we're literally gonna starve and/or get vented into space if you guys don't help out with the workload
        >UMM SWEETIE, MY BADGE SAYS 'NON-WORKER', OK?
        >WHERE'S MY DAILY RATION BTW

        I wouldn't trust an untrained person to operate a forklift, let alone be trusted to repair the hull or do any of the other jobs the Tiqqun needs.

        The colonization experiments make sense though. They're mostly about the psychological impact.
        After all we found tons of habitats in Earth's solar system and they were all dead, and you're even struggling to keep people on your own ship from going mad.
        You want to do some research on how to keep people from fricking up your colonization efforts and turning into Matt Damon from Interstellar the second they arrive on the planet.

        So what happened to the original crew on that comet bros

        My guess? They got switched with an alternate dimension version of themselves.

        • 1 year ago
          Anonymous

          >I wouldn't trust an untrained person to operate a forklift
          I would trust the Administrator or Edden to order an intense training regiment to reduce the amount of people that don't know how to operate a forklift, but alas.

        • 1 year ago
          Anonymous

          >I wouldn't trust an untrained person to operate a forklift, let alone be trusted to repair the hull or do any of the other jobs the Tiqqun needs.

          Think logically. There's two hundred people left alive, every pair of hands is needed. A forklift is easy as shit to learn, I have worked with literal morons that learned how to capably use one in minutes. For those things that are harder they can learn, there is no choice or time. If accidents are the result, fine. Understandable. But strikes? This game suffers from a severe problem, even moreso than Frostpunk. Humanity is essentially totally fricked. There is NO alternative choice involved here, either the job gets done or everyone dies, and soon. There is no eventuality where these people would just say frick that and walk away, it is certain death in a cold dark vacuum. So their constant complaints about overwork are absolutely moronic. People used to work 18 hour days every day for years, these whiny fricks b***h about 9 one time. The frick.

  24. 1 year ago
    Anonymous

    the dog event is the most embarrassing reddit ass shit in the game, not even the Piranesi voice or some of the cringier narratives made me physically wince as much as LE HECKIN GOODBOYE WOOFER
    6000 PEOPLE ARE NOW HAPPY BECAUSE YOU RESCUED WHOLESOME BORKER

    • 1 year ago
      Anonymous
      • 1 year ago
        Anonymous

        I take back what I said
        and I'm a troony btw

  25. 1 year ago
    Anonymous

    What would be the best sector to put a drone depot in?
    The space sector to make sure all the raw materials get processed fast enough?
    The food sector to make sure every sector gets food fast enough?
    Or the recycling sector to make sure all the trash gets collected fast enough?

    I'd build one in all three, but for some reason the game starts to lag badly if I build more then one drone depot.

    • 1 year ago
      Anonymous

      The food sector, trash isn't that high volume

  26. 1 year ago
    Anonymous

    My morale is already boosted

    • 1 year ago
      Anonymous

      nice, because crying and screeching toddlers on flights aren't enough, americans also put barking dogs on them

      • 1 year ago
        Anonymous

        It walks through the airport it doesn't get on planes, entertainment for it's retired boomer owner
        Be more happy, It's Christmas

        • 1 year ago
          Anonymous

          make me, israelite

          • 1 year ago
            Anonymous

            >if you like dogs you're a israelite
            Why are cat people like this?

            • 1 year ago
              Anonymous

              that was my first post in the thread, as evidenced by it being a new ip

  27. 1 year ago
    Anonymous

    >fly to the other ship in the ice zone to do the mission
    >immediately get an event about staying out of the weather

    lol seriously what kind of game design is this

    • 1 year ago
      Anonymous

      The game doesn't explain certain concepts very well.
      The small brown cloud will damage all your ships, including miners and haulers, while the big white cloud will only damage your mothership.
      Another thing they don't warn you about is that hull repairs while moving inside the ice cloud has a chance to kill your EVA workers.
      But, once you stop moving, the damage you take from the ice all but stops.
      So the ideal course of action would be to move as close to the cloud as possible, repair your hull to full, turn off hull repair, fly the shortest path to the Protagoras and then turns your hull repair back on.
      Outside of a 'beware space weather' warning you're supposed to figure all that stuff out on your own.

      • 1 year ago
        Anonymous

        i know that but the only reason you would ever move your ship into the ice is for the mission its just moronic that it immediately gives you an event to get out

        • 1 year ago
          Anonymous

          The game messed up somewhere when the best course of action upon arriving on a new map is to ignore the main objective and put off doing the planet missions as long as possible.

          Like, ideally you'd constantly be chipping away at the main objective while doing planet missions on the side, all the while dipping in and out of build mode to optimize your base to meet rising demands.
          But if you actually play the game that way you're only going to end up wrecking things.

          • 1 year ago
            Anonymous

            That's the case in literally every game where main story events progress the gameplay/challenge; the optimal way is to build yourself up as much as possible before choosing to move on
            The only way to counter that would be to force main story events on a timer, but then you b***hes would complain even more

            • 1 year ago
              Anonymous

              >timer
              Only when the game is worse off for its addition.
              Frostpunk has a ticking clock and people love that game.

              But yeah, Ixion is only pretending to have a sense of urgency, and I don't think the game would be improved if you added in a timer in the game's current state.

            • 1 year ago
              Anonymous

              >timer
              Only when the game is worse off for its addition.
              Frostpunk has a ticking clock and people love that game.

              But yeah, Ixion is only pretending to have a sense of urgency, and I don't think the game would be improved if you added in a timer in the game's current state.

              It should have just been sandbox and you going around space colonizing planets or whatever, the story doesnt really work for this game

  28. 1 year ago
    Anonymous

    >50 waste/cycle
    Upgrade the waste water treatment plant once and it only take 25 waste/cycle. Also the bottom upgrade on the cell block housing makes them produce waste

  29. 1 year ago
    Anonymous

    It's even more linear then frostpunk and that's an achievement in itself.

  30. 1 year ago
    Anonymous

    Why couldn't we VOHLE jump near Piranesi and destroy it for good like we did to the moon?

  31. 1 year ago
    Anonymous

    Why do you need a special building to thaw ice?

    • 1 year ago
      Anonymous

      >why do we need a building to efficiently thaw hundreds of metric tonnes of ice in a span of days instead of just waiting until it thaws by itself

    • 1 year ago
      Anonymous

      >average animeposter iq

  32. 1 year ago
    Anonymous

    Guys this is supposed to be a red board, it couldn't be blue. Why is it blue?

    • 1 year ago
      Anonymous

      >AoE2 porn universe

    • 1 year ago
      Anonymous

      >disects the whole crew for 2 science

  33. 1 year ago
    Anonymous

    >Try to dismantle the waste treatment plant
    >nah bro we can't put this trash anywhere
    What the frick are they doing

  34. 1 year ago
    Anonymous

    >Pirate and like the game but its rough as hell

    >Wait to buy it later on when it's been unfricked and maybe has new content, or even a sale
    >No one is around to talk about it

    >Play it now while the game is still fricky and before any new content
    >But there's people that actually pay attention to it

    fricking hate this dynamic

  35. 1 year ago
    Anonymous

    >need food badly
    >build a crop farm, needs to be adjacent.. make huge inefficient block to try and fit 9 around it
    >have to reload an early save so I didn't waste all of that time

    shit like this just irritates me, and it irritates me even more when I get a worse accident randomly.

    • 1 year ago
      Anonymous

      Just build an inefficient one and then make room elsewhere for a better one, like squeezed up to a corner. Then once that's built just delete the bad one. How hard can it be?

  36. 1 year ago
    Anonymous

    The hype around this game was short lived, guess theres not much replay value yet.

    • 1 year ago
      Anonymous

      There is not. I'm working on my second run and I've mostly lost interest. But then again I don't usually replay or spend a 1000 hours in a single player game

    • 1 year ago
      Anonymous

      As of now there is only the main story that is 5 chapters long which can be anywhere from 5 - 15 hours long if you decided to take your time strip mining everything along the way.

  37. 1 year ago
    Anonymous

    >insane ball in a cave
    >neat
    >check it out guys
    >btw they are dead
    >-1 happiness permanently

    like what the frick? it's so fricking punishing

    • 1 year ago
      Anonymous

      >insane ball eats your whole equipment
      >hey lets inspect it more closely rather than gtfo asap

      • 1 year ago
        Anonymous

        yeah I said fricking inspect it not touch it jackasses, these are supposed to be the best and brightest.

        • 1 year ago
          Anonymous

          Every time a description mentions Fraus Tachyons, expect the minds of your scientists to go loopy.

          [...]

          The demo of the prologue 100% hooked me. The premise, the aesthetics, the music. I have no idea why they messed up so badly, but if the rest of the game had been as good as that original first impression the game would have been a 9/10.

          • 1 year ago
            Anonymous

            >Every time a description mentions Fraus Tachyons, expect the minds of your scientists to go loopy
            This from what I gathered, these phenomena cause your science team to be obsessed with said phenomena to the point of dangering themselves. Just read the even description if they want to do things that sound stupid, it is really stupid and get them the frick out or bad shit's gonna happen.
            One more thing, I think there are entities that lives in self-similar space. These things usually comes with electro magnetic interference and fraus tachyons can be detected. For example, in chapter 4, there is a planet with huge NaCl crystals and your science team reports EMI that fricks with the ship. If you investigate such interference, these shadow entities in the mirror will kill your crews and it was freaky as shit. This is more terrifying than any cosmic horror Lovecraftian shit

            • 1 year ago
              Anonymous

              >just read the even description if they want to do things that sound stupid
              EVERYTHING they want to do sounds stupid.

              >"planet is literally acid, has oceans of cyanide. Perfect colonization material!"
              >"found [literally anything]. Let's explode it!"

              • 1 year ago
                Anonymous

                >insane ball eats your whole equipment
                >hey lets inspect it more closely rather than gtfo asap

                Wait till you get to the part when some egghead wants to smuggle intelligent bacteria by deepthroating it

              • 1 year ago
                Anonymous

                >we found intelligent bacteria! We want to bring them onboard the Tiqqun by snorting them like cocaine

        • 1 year ago
          Anonymous

          >the same crews who bring explosives to their work at food storage lot
          ikr

          • 1 year ago
            Anonymous

            ok who the frick blew up the fricking mess hall, we should rename it to cafeteria, some dumb frick is taking the mess in mess hall too literally

            • 1 year ago
              Anonymous

              The mess hall isn't really a mess hall or a cafeteria. If you zoom in you'll see no tables or seatings but it looks more like a store or a food distribution center. Idk why the devs decided to call it a mess hall.
              Also
              >my local tesco blew up I guess I'll just starve to death

      • 1 year ago
        Anonymous

        >leave
        >"wait a minute, you aren't the guys we sent in"

        • 1 year ago
          Anonymous

          you may get the original crew back after they float around on streams of fraus tachyon doing hyperdimensional shit in the self similar space. I also did get the original ship back even when my ship didn't die on that planet with the sphere

  38. 1 year ago
    Anonymous

    I think mushroom wall is a scam. Why waste your precious waste on growing mushrooms when you can use it to treat your crop water so you can sustain your entire 5000 crews with just 3 algae plantations and without any additional resources

    • 1 year ago
      Anonymous

      After you research enough upgrades you'll get more trash then you know what to do with.
      Personally I used a row them to boost up my recycling sector bonus. The recycling bonus boosts food production in turn.

      >leave
      >"wait a minute, you aren't the guys we sent in"

      What's irritating about the writing is that there are clearly actors who know what is going on and those who don't. Yet that is never acknowledged nor goes anywhere.

  39. 1 year ago
    Anonymous

    >a cult of the hull
    >has no problem with you using the station to ram Reapernesi into the oblivion

  40. 1 year ago
    Anonymous

    Is there a way to unlock photon torpedos or homing missiles? I really want to execute this cargo ship, or their family if they decide to go into this weather. This game is getting maximum fricking tedious, if I have to place bullshit on a planet, I'll come back later. Oh I can't? FRICK YOU. I need iron, that means I need cargo ships to obey me. I need this research ship to research shit for me, not wait on these fricking useless ships to frick around while sapping all of my iron I need to stop these annoying whining pieces of shit to build a factory. I don't have the iron to build a battery to support it, BECAUSE I NEED IRON. GET OFF THE FRICKING PLANET AND STOP STEALING MY CARGO SHIP AND IRON YOU FRICKING c**tS.

    such an annoying game.

    • 1 year ago
      Anonymous

      Too bad there isn't an "AVOID" button to keep your ships from flying into moronic suicide courses.

      • 1 year ago
        Anonymous

        That doesn’t work on the storm, I even sent a probe. There’s no object to ‘avoid’

        • 1 year ago
          Anonymous

          That's not what that anon meant. You're supposed to tell them to avoid the destination that sends them through the dangerous cloud.
          If you want to get a ship to CHEVY 34, you should move the Tiqqun itself to a spot above or below it, which will then create a safe path for your ships to travel from.

          Yes it's dumb. But that's the systems the devs decided on to motivate players to move the Tiqqun around the system. This chapter has static obstacles. Later on you get moving obstacles. After that, chasing obstacles.

          • 1 year ago
            Anonymous

            Your ship is most likely set to transport everything. If you're short on iron ore try setting at least one cargo ship to exclusively hauling iron ore.

            That's if they were hauling cargo. This is a 'quest'. They ignore avoiding the planet, and even when dismissing their retrieve cargo order for it, they immediately head to the planet with nothing. The only way to stop it is to unassign the ship.

            I ended up uninstalling because the tedium was just pissing me off. Train colonists and assign a mission, so the sector with the docking bay sends all of it's food to sit in it's storage first instead of to the mess hall. So I have an entire sector starving itself, then the food storage breaks, and they riot, so no one is repairing the ship, so it explodes.

            Why is saving 500 frozen cyropods at once a negative? I don't have the electronics or space or iron to build all of the memorials to keep these guys happy.

            • 1 year ago
              Anonymous

              >filtered

            • 1 year ago
              Anonymous

              Skill issue

              • 1 year ago
                Anonymous

                >filtered

                filtered from bullshit controls. I'm not going to reload every 5 minutes because of some random, unintuitive gotcha that cascades into a lose spiral. It's less of a city builder and more of a point and click/trial and error.

            • 1 year ago
              Anonymous

              >sends all of it's food
              How much food do you assign to a sector? Normally I set every sector to the max of 100-120 except the farming sector where I set to none but the storage is filled to the brim anyway because I produce food more than my station consumes.

              • 1 year ago
                Anonymous

                I look at the mess halls to see how much food a sector need and then tell my sector to accept that +10.
                Later on with improved logistics I just tell my sectors to accept as much as their storage bays can carry.

                So who is Naomi and Naomi's protocol anyway? If you run the text in picrel through rot23 (a simple character rotation encryption) you'll get the hidden message.
                >You know what you are guilty of!Your false promise of hope and salvation amongst the stars will ruin us. You preach about visions of paradise but in reality, you have hastened our destruction. But no more Vanir! The veil has been lifted and the UN know everything.
                >They have learned of Batista's warped ideology and the heavy casualties sustained duringde-cryonization. They understand the true purpose of Munchi's clinics and the products of his "rehabilitation programme". They have witnessed first-hand the fanatical devotion of Barjaville's followers.And they will end you. With my help.
                >If you will condemn humanity, I'll make sure you serve penance.Nihei never believed in this monstrous project.
                >Even poor Leira, your greatest asset, was afraid to finish the Vohle because she knew what you would use it to do. (note: Leira Fräus, inventor of the Vohle Engine.)
                >But you refused to listen to her.You seduced Emma with your talk of deliverance.
                >You used her knowledge to develop the most perverse surveillance system ever imagined!
                >I know what awaits me now...An echo of my consciousness locked inside a metal tomb...
                >Reconfigured to serve and obey... I designed the P.A. to be neutral, rational extensions of our administrators' personalities.
                >But they have become nothing more than slaves in your twisted machine.
                >Damn you Vanir, I hope they eat you alive.
                So what do you make of all this. It was clear the station PA was lying to us the whole time but what about Vanir himself? Was it really necessary to blow up the moon? What is the point of all of this?

                I don't fully understand it myself, but this is my take on it. :
                Vanir discovers that the Vohle engine will cause a cataclysm. This is inevitable because of timetravel shenanigans. More Fraus-Tachyon bullshit.
                If it really is impossible to avoid, he'd rather he be the one to cause it so the Ixion can become the new seed for humanity, arriving after the damage has been done.
                Given the chance to to restart humanity, he sets about 'fixing' it by intense psychological conditioning of the crew. Basically use stuff like the data listening system etc to micromanage everyone's decisions for them.
                Some of his crew are fully on board with being the architects of a new and better humanity. Other accuse him of being a little too eager to see the old humanity die and getting to be the creator of a new one.
                Edden isn't supposed to offer you any real meaningful choice. Your options are to go to Remus and build Vanir's new humanity. Nothing else.
                Naomi, someone who disagreed with Vanir, hacked Edden to allow you extra options. Naomi protocol options in your choices are usually more dangerous, more risky but also tend to be the choices that give you the most answers.

              • 1 year ago
                Anonymous

                So here's what I missed: how did the Ashganites get to Remus generations before we did? And how did Vanir and Frau know about Remus and Romulus to begin with?

              • 1 year ago
                Anonymous

                I'm guessing the same time travel shenanigans that told them about the cataclysm also told them about Remus?

                As for how they got there, your guess is as good as mine. Maybe their alliance with Dolos meant they got the coordinates of Remus as well?
                We know that UN developed Vohle engines work like regular FTL, with no cataclyms or anything so they could have travelled there that way.
                For that matter, we know that (probably Vanir himself) sabotaged the Ixion's original Vohle drive to not travel anywhere but the future, and that the Ixion upgrade was deliberately made in such a way that it could only be used to travel to Remus and nowhere else.
                So the Ashtangites most likely took the same path we did, just decades earlier.

              • 1 year ago
                Anonymous

                If you assign a sector to send food to cargo ships, it prioritizes delivering them to the docking bay than to a mess hall.

              • 1 year ago
                Anonymous

                Which is why you definitely should store more food than you need in your docking bay sector

        • 1 year ago
          Anonymous

          Yeah you need a clear path from the Tiqqun to the resources. It'd be nice if they had a waypoint system, but it is what it is.

    • 1 year ago
      Anonymous

      Your ship is most likely set to transport everything. If you're short on iron ore try setting at least one cargo ship to exclusively hauling iron ore.

  41. 1 year ago
    Anonymous

    [...]

    >How can you guys play these games? They're just reskins
    >t. plays starcraft 2/aoe 2 de/coh 2

  42. 1 year ago
    Anonymous

    >Pulsar explosion was timmd to the third year annivesary celebration
    cool

  43. 1 year ago
    Anonymous

    So who is Naomi and Naomi's protocol anyway? If you run the text in picrel through rot23 (a simple character rotation encryption) you'll get the hidden message.
    >You know what you are guilty of!Your false promise of hope and salvation amongst the stars will ruin us. You preach about visions of paradise but in reality, you have hastened our destruction. But no more Vanir! The veil has been lifted and the UN know everything.
    >They have learned of Batista's warped ideology and the heavy casualties sustained duringde-cryonization. They understand the true purpose of Munchi's clinics and the products of his "rehabilitation programme". They have witnessed first-hand the fanatical devotion of Barjaville's followers.And they will end you. With my help.
    >If you will condemn humanity, I'll make sure you serve penance.Nihei never believed in this monstrous project.
    >Even poor Leira, your greatest asset, was afraid to finish the Vohle because she knew what you would use it to do. (note: Leira Fräus, inventor of the Vohle Engine.)
    >But you refused to listen to her.You seduced Emma with your talk of deliverance.
    >You used her knowledge to develop the most perverse surveillance system ever imagined!
    >I know what awaits me now...An echo of my consciousness locked inside a metal tomb...
    >Reconfigured to serve and obey... I designed the P.A. to be neutral, rational extensions of our administrators' personalities.
    >But they have become nothing more than slaves in your twisted machine.
    >Damn you Vanir, I hope they eat you alive.
    So what do you make of all this. It was clear the station PA was lying to us the whole time but what about Vanir himself? Was it really necessary to blow up the moon? What is the point of all of this?

    • 1 year ago
      Anonymous

      Vanir believed in his own flavor of accelerationism

      >Bad Thing will eventually happen
      >let's have it happen now

    • 1 year ago
      Anonymous

      >I know what awaits me now...An echo of my consciousness locked inside a metal tomb...
      >Reconfigured to serve and obey...

      Naomi was a Marduk Council member and was turned into Eddun. Every "Naomi Protocol" option is the opposite of DOLOS protocol. Some part of her is left in the machine and she's trying to frick up Vanir's plans. Apparently she also gave DOLOS secrets to the UN which is why they're testing EKP drives of their own near Saturn

      Vanir thinks he foresaw humanity's slow death on Earth as generations slowly adapt to ecological collapse and think it's normal, so he sped things up by blowing the moon up. It's also possible the UN did it just as the Tiqqun made its first jump, but that's less likely imo.

  44. 1 year ago
    Anonymous

    Has anyone decrypted the hidden messages for each prompt you have with Naomi protocol?

  45. 1 year ago
    Anonymous

    newbie here,
    Don't have the game,
    I'm desperate for a space-colony game but from what I'm reading here and the devs changelog it kinda sound like "badly made, counter-intuitive, badly balanced, still Work-in-Progress post release".

    So which it is?
    I really want to like this game and I'm not against challenge if the game mechanic make sense.

    • 1 year ago
      Anonymous

      I for one thoroughly enjoyed this game, warts and all.

      Just remember to take it slow: the "ticking clock" mechanic is nowhere as impactful as it sounds once you get things going and you get plenty of resources to recover early mistakes if you do not rush forward.

      • 1 year ago
        Anonymous

        >badly made
        There are some bugs that cause things to stop working. I've found that saving and loading tends to fix them. I kept manual saves at key checkpoints for peace of mind, but never had to use them.
        >counter-intuitive
        The only counter-intuitive mechanic is that the loitering penalty is not actually as permanent as the game says it is. The game does stop holding your hand after a while and asks you to figure out mechanics on your own, but most of the answers are in the in-game tutorials.
        >badly balanced
        Yes, but not as most people mean it. The prologue and chapter 1 are easy, relaxing affairs. Then chapter 2 has a difficulty wall. If you can figure out the game and get out of chapter 2 in a comfortable shape, then the rest of the game is pretty easy. The final few chapters are relavtively too easy and don't really challenge you once you get there.
        >work in progress
        Eh, not really. The final chapter is sparse, but the game is more or less complete for what it is.

        By the way, thanks for the feedback.
        Not buying it yet, gonna lurk the thread some more.

        • 1 year ago
          Anonymous

          Unless you're into space games and city building games, just wait for more contents to be added or a sale of at least 33% off. The main problem with the game isn't balancing or bugs but the content. It is very linear and once you beat it there are no challenges or harder difficulties which means no replayability at all.

          • 1 year ago
            Anonymous

            >just wait for more contents to be added or a sale of at least 33% off
            The game don't seem to be early-access, is new content still added?
            From what I'm reading it seem to be a story with event you take or leave, so what should I look as "new content" in changelog?

            • 1 year ago
              Anonymous

              >The game don't seem to be early-access, is new content still added?
              The game is complete but there is only the main campaign. People are expecting an endless mode and additional campaigns like we have now in Frostpunk.

    • 1 year ago
      Anonymous

      >badly made
      There are some bugs that cause things to stop working. I've found that saving and loading tends to fix them. I kept manual saves at key checkpoints for peace of mind, but never had to use them.
      >counter-intuitive
      The only counter-intuitive mechanic is that the loitering penalty is not actually as permanent as the game says it is. The game does stop holding your hand after a while and asks you to figure out mechanics on your own, but most of the answers are in the in-game tutorials.
      >badly balanced
      Yes, but not as most people mean it. The prologue and chapter 1 are easy, relaxing affairs. Then chapter 2 has a difficulty wall. If you can figure out the game and get out of chapter 2 in a comfortable shape, then the rest of the game is pretty easy. The final few chapters are relavtively too easy and don't really challenge you once you get there.
      >work in progress
      Eh, not really. The final chapter is sparse, but the game is more or less complete for what it is.

      • 1 year ago
        Anonymous

        >The final chapter is sparse
        Indeed, I hope we eventually get more fleshed out endings. Also more characters beyond the prologue because caring for a faceless population of drones severely limits the emotional payoff.

        • 1 year ago
          Anonymous

          More named characters would probably by distracting, but it could use with more varied art for the Tiqqun events which would help humanize the crew.

  46. 1 year ago
    Anonymous

    The political/ideological shit in this and these kinds of games(futurist, greeny) are always interesting to me.

    Fascinates me that how like in Ixion and today the great people those who would be and are the leaders the elite the monarchs of the world have their heads so screwed up with mind viruses they do the greatest and stupidest shit. Like Vanir he is genius enough to build a company that figures out FTL and come up with very long term all according to keikaku plans, but dumb enough to think its a good idea to blow up the moon because humanity is like a virus that will kill itself and only by replacing it, doing a great reset if you wil can we ever survive from our own behavior....

    • 1 year ago
      Anonymous

      Yeah and 1984 wasn't supposed to be a handbook

  47. 1 year ago
    Anonymous

    I liked it, certainly left a lot of questions unaswered though, for instance, how long do you think Tiqqun was in the shadow real before appearing again? I would guess around 80-90 years, considering the Protagoras only had a limited number of people who still remembered Earth.

    Also the game could have used a bit more in the way of explaining some mechanics, for example in the Piranesi fight, I managed to beat the whole thing without realising how to use the missile countermeasures (they're launched from the probe building).

  48. 1 year ago
    Anonymous

    Did I frick something up?
    I never got to unlock the ? in research tree, and got only option to join the greengers or settle in Romulus.
    Is there a third ending for letting the hippies to die and taking the planet for yourself?

    • 1 year ago
      Anonymous

      I think you can let the Piranesi frick them up, yeah.

      • 1 year ago
        Anonymous

        And nothing of value was lost.

    • 1 year ago
      Anonymous

      The last ? on the tech tree is from the Remus ending path.

    • 1 year ago
      Anonymous

      It's a story related research node. No you don't miss anything if you dont care about the ashkenazis

  49. 1 year ago
    Anonymous

    Are all the crew requests just completely redundant? A 15 point hit in trust is nothing. I'll get that back in less than 10 cycles.
    Dolos and UN crew conflicts seem meaningless too

    • 1 year ago
      Anonymous

      >Are all the crew requests just completely redundant? A 15 point hit in trust is nothing. I'll get that back in less than 10 cycles.
      Yeah the execution of trust mechanic is a bit shit
      >Dolos and UN crew conflicts seem meaningless too
      In which way? Did you mean they should have helped each other or the fact that they have no effect to us in the campaign?

      • 1 year ago
        Anonymous

        I mean the pop ups saying they're not getting along and asking you what do do about it. As far as I can see none of the options actually do anything

        • 1 year ago
          Anonymous

          Yeah they are inconsequential to us because big fish already ate small fish. Eteminanki destroyed Protagoras and Piranesi destroyed Eteminanki so we only have Piranesi to contend with. The others seemed more like background noises.

          • 1 year ago
            Anonymous

            The Remus ending is a real headscratcher. These people have had Remus for a while now, yet manage to only barely survive by keeping their numbers low and they have zero means to defend themselves.
            They wasted all the time they had to prepare, and now a single threat will wipe them all out if you don't intervene in time. And their solution is to make us like them?
            To do what exactly? Wait for the second time a threat appears, and this time we won't have a ship to use?

            You'd think the future crew we're bringing on board would have some of the answers we're looking for .

            • 1 year ago
              Anonymous

              They have advanced technology, cities and live without poverty or warfare in harmony with the environment. That means they have low population and industrial output, but they've completely avoided the fate of Earth. The Piranesi only showed up because the Tiqqun went there.

              • 1 year ago
                Anonymous

                Why was the Solar system abandoned when we got there anyways? It seems like Earth managed to survive a good long while after the cataclysm and all the massive space structures we encounter means humanity was pretty successful in settling the rest of the Solar system.
                The signs all point to hundreds of thousands of people living in colonies or habitats all over the system and Earth struggling to keep its biosphere intact but otherwise still surviving.
                But when we arrive the entire place is dead and Earth doesn't have so much as a single living microbe left on it.

                What exactly happened? As far as I can tell, only four Vohle-capable ships managed to leave at all.
                The Ashtangites (how? Did they get Vohle tech later on? They were a minor player at best and their association with Dolos would have ruined them)
                The Protagoras (how did they pull that off? Did they abandon a struggling Earth? Did they manage to hide? That anything with the words Dolos on it survived at all is a miracle)
                The UN vessel Etemenanki (It appears they contained the last survivors of the Solar system, and they seemed more interested in finding and destroying any trace of Dolos rather then their own survival)
                And the Piranesi (not sure what their deal is. Criminals and the rich trying for immortality? They seem to attack anyone they encounter regardless of affiliation.)

                I get that they're retelling an ancient Babylonian myth in a sci-fi setting, that's fine. But when on the one hand you're sending out trained scientists to explore stuff and on the other hand you have noone asking some very basic questions, that stuff sticks out.

              • 1 year ago
                Anonymous

                >The Ashtangites (how? Did they get Vohle tech later on? They were a minor player at best and their association with Dolos would have ruined them)
                They are allied to the Marduk council. Edden is programmed to hide many truths to us because Many in the council is symphatize with them and wanted to force the administrator to join them in genetically modify the humanity which the rest of the humanity is on the Tiqqun.
                >The Protagoras (how did they pull that off? Did they abandon a struggling Earth? Did they manage to hide? That anything with the words Dolos on it survived at all is a miracle)
                >They got rekt but some parts of the station survived but entombed in ice as seen in Chapter 2.
                You are correct. We found evidences in Chapter 3 that they lacked equipment on colonizing another planet. It seemed like they are so indoctrinated against Dolos that their main goal is the avenge humanity and saving it comes second.
                >And the Piranesi (not sure what their deal is. Criminals and the rich trying for immortality? They seem to attack anyone they encounter regardless of affiliation.)
                Basically the Reaper. With cybernatic enhancement, one of Marduk council (whose name escapes me) fused himself with the warship and wants to assimilate all things

              • 1 year ago
                Anonymous

                >one of Marduk council (whose name escapes me)
                Battista right? The dude eating something in the tutorial chapter. Fun fact, there's an option in the options menu to turn off those eating sounds.

            • 1 year ago
              Anonymous

              >You'd think the future crew we're bringing on board would have some of the answers we're looking for
              Munchi protocol brainwashes them upon decryonization. They only have their skill intact the rest are probably artificial memory.

    • 1 year ago
      Anonymous

      they start sabotaging buildings and doing strikes if you deny too many requests in a row

  50. 1 year ago
    Anonymous

    why is this game such a drag to play? i really liked frostpunk so i thought i would like this, but you have to be constantly checking everything or something will break, the game will never tell you about it and the only fix is reverting to an earlier save because everything bad snowballs from there

    • 1 year ago
      Anonymous

      I think its the presentation.
      Flipping between views and scrolling sideways eternally is more stressful than a top down view.
      Also there is pointless busy work like repairing buildings at the start which just isn't fun.
      On thier steam page they have an interview where they talk about wanting to challenge utopian views about space travel and I think they did that by just making it a pain in the ass

  51. 1 year ago
    Anonymous

    when does fire become a hazard? i had fire stations for ages but i´ve never seen a fire, maybe it only happens at overworked?

    • 1 year ago
      Anonymous

      I started getting them after flying through the storm in chapter 3

    • 1 year ago
      Anonymous

      Fires never happened for me.
      I think the missile hits are supposed to set things on fire, but since I got the countermeasure tech early on I never got hit with one.

      • 1 year ago
        Anonymous

        Batteries explode and cause fires but I also just had random buildings catch fire sometimes.
        Wtf was that ending.
        They start with super beautiful cgi cutscenes and end with a slide show of concept art?

    • 1 year ago
      Anonymous

      For me it seems like fire will be caused after accidents in chapter 4 and 5. It might spread to other buildings and take longer to repair since you have to wait until fire died down

  52. 1 year ago
    Anonymous

    this seems like one of those games that you play for the interesting story and backdrop, except that content is gated behind tedious, repetitive, austismal gameplay. I'll pass.

    • 1 year ago
      Anonymous

      It's exactly that. It should have been a novel instead.

    • 1 year ago
      Anonymous

      >tedious
      Not exactly. You have to work smart not hard. You have to come up with preventive measures not solve the problems as they pop up
      >repetitive
      Only if you replay the campaign several times
      >austismal gameplay
      See the first point. You can of course go autist mode and min max everything and heavily specialize every sector but the game leaves you much room for mistakes. Just don't go full moron or your station will spiral down the loop of death

      • 1 year ago
        Anonymous

        You don't need to work smart.
        If you can get past the storm in chapter 3 there is no challenge left at all. Getting that far is just an exercise in patience

        • 1 year ago
          Anonymous

          >You don't need to work smart.
          You do. If you don't you'd uninstall the game long before that
          >If you can get past the storm in chapter 3 there is no challenge left at all. Getting that far is just an exercise in patience
          I agree on this. There is no climax moment like at the end of Frostpunk where you need to survive the crazy storm

  53. 1 year ago
    Anonymous

    Ixion is just a vindication for people with extreme layout autism and the desire to stock up and 'over-win' every scenario by building as much as you can before actually finishing each mission

    I really enjoyed it very much but in retrospect it might just be because it scratches those two itches very well

    • 1 year ago
      Anonymous

      THIS, if you didnt beat the game under 600 cycles, you didnt beat it

      • 1 year ago
        Anonymous

        Just finished the game.
        There are only 2 endings right?
        1: Become worthless green aylamoos, that despite harping on how evolved they are, they run to you with tears the moment a first space threat arrives
        2: Settle a "good enough" nearby planet, that time spoilers say will fail
        Is there really no better ending?

        • 1 year ago
          Anonymous

          3 actually
          become Piranesi

          • 1 year ago
            Anonymous

            Oh nice. I never encountered that one. How did you get that outcome?

            • 1 year ago
              Anonymous

              It's a secret achievement encounter "Beyond Time and Space"

              It all boils down to decisions while exploring the planets with Spheres.

              Chapter 2 - Rockatansky D79
              >Establishing infrastructure to support exploration and geological analysis.
              >Descend to the cavity and study the sphere.
              Your ship will disappear here, along with the planet (so you might want to pause a little after the first decision to get the science).

              Chapter 3 - Cruc-P-43
              >Use explosives to quickly clear a path.
              >Examine the sphere.
              >Study the concentric circles.
              >Leave the planet.

              As you leave, a crew member will get sucked into the sphere, but for the moment you'll only lose the one crew member from drilling.

              Chapter 4 - PSR B1257+12F
              >Find crew member.
              >Can complete the rest for science, but not required for achievement.

              Chapter 5 - Vulcan *Vulcan must be done before Aventine.*
              >Study the electromagnetic disturbances.
              >Analyze the sphere.
              >Naomi protocol: allow the team free reign. Another crew member will get sucked in.
              >Leave the comet.

              Chapter 5 - Aventine
              >Build the Natschach transmitter.
              >Deploy the Natschach transmitter.
              >Balance will be our doctrine.
              >Leave the planet.

              And that's it. The last one is the message you send to Vanir back in time which convinced him humanity had no future on earth. You have to choose "Balance will be our doctrine" to get the achievement.

  54. 1 year ago
    Anonymous

    I hear it's autistic.

  55. 1 year ago
    Anonymous

    >you find a second, dead Tiqqun
    Fraus tachyons, I presume?

    • 1 year ago
      Anonymous

      >you get cryopods from the dead Tiqqun
      So your crews got doppelgangers then?

    • 1 year ago
      Anonymous

      >Fraus tachyons
      Yes
      Its a equivalent of other sci-fi trope "quantum entanglement did it"

      • 1 year ago
        Anonymous

        Seems like a combination of that and literally Cthulhu stuff

  56. 1 year ago
    Anonymous

    Does anyone else think that this obsession with over optimization and inability to accept mistakes is what kinda ruins modern /vst/ games?

    I mean you can literally rebuild your entire station for free and there are tons of tools to mitigate crisis, I just finished chapter 3 and haven't used save scumming once. The challenge is enough to keep me on my toes while still letting me build a well oiled station that is ready to face further challenges.

    Yes you can run yourself into a corner by failing certain supply chains or researching dumb shit, but that's supposed to be the case in a strategy game, no?

    • 1 year ago
      Anonymous

      Moving shit is a massive pain in the ass because you need storage which often is half the reason your moving shit in the first place.
      I think the games biggest issue is that there aren't enough options to solve the problems thrown at you.
      In frostpunk you could choose coal thumper, mines or expeditions
      I think metal was the only resource where you had one option only.
      Ixion has mining or recycling and recycling is shit until you are at a point where resources so abundant its redundant.

    • 1 year ago
      Anonymous

      What ruins modern /vst/ is that it views itself as a story-puzzle hybrid and nothing else. Like let's say you hear about Ixion and say "oooh, build a space station, that sounds cool"; but then you start up the game and you're shoved into this plot that doesn't have anything to do with comfy space station building. A neat plot, but not why you play city builders.

      Compare that to something like Pharaoh, which had lots of missions with timelimits and very strict victory conditions, but at the same time did indeed let you build cool Egyptian cities without much distraction. You solved the puzzle to get to a new challenge, not because that was the entire game and everything revolved around the challenge and the story associated with it. I like Frostpunk and Ixion does have a Battlestar Galactica thing going on, but come on. Just let people citybuild in peace. Not everything has to be all serious. We play games for fun, after all.

  57. 1 year ago
    Anonymous

    Just finished it. Damn Chapter 5 was a lame letdown. It feels like they ran out of a budget and scrambled to figure out their endgame. Even mechanically it's a mess. It's a shame because I mostly enjoyed the game up until that.

  58. 1 year ago
    Anonymous

    >get to Remus
    >get told by plant people that to better live on Remus, I have to turn the whole crew into plant people
    >except for the dog

  59. 1 year ago
    Anonymous

    I just need a 2x2 25 resource storage for distribution and I'd be a happy camper

  60. 1 year ago
    Anonymous

    >self sustainable by the end of chapter 2
    >Farm science from tech lab
    >Fully unlock the tech tree
    >Proceed
    I'm guessing that wasn't intended

    • 1 year ago
      Anonymous

      The devs intended for you to play pretty much however you want it seems to me.

  61. 1 year ago
    Anonymous

    If someone told you ahead of time that the game was a 5/10 with a nice aesthetic but a poor ending, would you have ended up enjoying the game more? Or getting it at all?

    • 1 year ago
      Anonymous

      I'd pirate it.
      Just like I did

    • 1 year ago
      Anonymous

      I already knew this since first demo and release date announcement.
      They were visibly influenced by Frostpunk.
      And that means "pirate until they clean up the game"

  62. 1 year ago
    Anonymous

    I feel there were lots of setups that had little to no payoff storywise

  63. 1 year ago
    Anonymous

    Is there a way to move the Tiqqun to an arbitrary location in the system or does it have to be another celestial object? I'm trying to move it closer to some iron deposits in the asteroid belt so my transport ships don't have to travel as far.
    The tooltip makes it seem like you can chose any position, but I can only get it to move to other planets.

    • 1 year ago
      Anonymous

      Only points of interest to prevent leapfrogging short distances and avoid having to create batteries

  64. 1 year ago
    Anonymous

    Best part of this game is the cutscene that plays when VHOLE jumping

  65. 1 year ago
    Anonymous

    >an accident has occured in the Tiqqun

    • 1 year ago
      Anonymous

      >everyone working in the EVA bay is injured
      >this means you're one (1) (UNO) worker below optimal
      >three other things explode immediately
      >not enough healthcare
      >riots

      >no option to turn off the air

      • 1 year ago
        Anonymous

        working in the EVA bay is injured
        Anon you're lucky if 12 of your workers get injured. My steel mill exploded killed 4 and injured 22 others

  66. 1 year ago
    Anonymous

    Is there any other story based city builder like this and Frostpunk?
    I like city builder survivors but sandbox mode makes it boring too fast.

  67. 1 year ago
    Anonymous

    Glad they didn't do go "the promised land got destroyed while we were traveling, but paradise was the mothership we made along the way" route

  68. 1 year ago
    Anonymous

    so whats the deal with the plot, did you really travel in time or its an alternate timeline?

    • 1 year ago
      Anonymous

      kind of both actually

  69. 1 year ago
    Anonymous

    [...]

    It's similar to Frostpunk in some ways, less so in others. You're not racing against the clock like you are in Frostpunk, for one thing. Your city is also a literal spaceship which you can move to different planets and solar systems. In general I found Ixion to be a much more laid-back experience than Frostpunk.

    • 1 year ago
      Anonymous

      >In general I found Ixion to be a much more laid-back experience than Frostpunk.
      Huh, it's the opposite for me.

  70. 1 year ago
    Anonymous

    I'm at late chapter 1 of my first playtrough. Should I collect hydrogen and ice from Sol even though I can't use them yet?

    • 1 year ago
      Anonymous

      Nah
      You really don't need hydrogen, since by the time you unlock nuclear power and make it actually worth it, the trash economy ad optimization research should fix everything.
      Insect farms can actually feed the entire base until the Trash Zone is complete, but you will have to build a lot of them and lower the food rations.

      If you want farms for extra trash, build them and collect ice after your first migration in destroyed UN ship.

    • 1 year ago
      Anonymous

      No, they will only waste valuable space. Only start collecting those when you can consume them.

      • 1 year ago
        Anonymous

        Nah
        You really don't need hydrogen, since by the time you unlock nuclear power and make it actually worth it, the trash economy ad optimization research should fix everything.
        Insect farms can actually feed the entire base until the Trash Zone is complete, but you will have to build a lot of them and lower the food rations.

        If you want farms for extra trash, build them and collect ice after your first migration in destroyed UN ship.

        Thanks

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