>chud seething about being buttfricked by Gale because he's too incel and autistic to get obvious romantic cues detected
Check the stats bro, whatever you think about it this game was obviously not a failure.
It's been fricked for over a decade now. Arguably longer. Baldur's Gate 3 is just another drop in the ocean of bad modern writing. This doesn't affect just RPGs or even just video games, it's been ruining most media for a long time.
Eh, it will probably be fine. There's this baseline level of people who play a lot of RPGs and then you have big games that come along that attract folks who won't likely play another for a long time.
It's like in JRPGs. You have big players, but the Atelier folks are doing fine.
Its a successful rpg that actually has rpg mechanics. Shame companies like Bethesda won't be influenced by it. I'm betting tes6 will strip away any remaining rpg mechanics that skyrim had left
>has rpg mechanics
Besides representing percentage chances as dice rolls, which is just a different way to display something every game does, what other RPG mechanics does it have that other RPGs don't?
>This game makes every other mainstream CRPG look embarrassing
BG3 is literally the only mainstream CRPG so far though, the next most popular is like Pathfinder with a max 40k concurrents compared to 800k+ from BG3.
I was being lenient because Inquisition came out 9 years ago. I'm not saying it's good/bad, but that was the last time the franchise has been anything. It's been sat on.
Here are the problems I had
1. Zero info on class progression
Pillars had this, so did Pathfinder, there is no excuse especially since changed the 5E system so knowing the rules doesn't help you.
2. Needlessly restrictive classes and options
College of Lore Bard can't pick skill proficiencies, they're forced to pick Arcana, Sleight of Hand, and Intimidation. If you have a background or race that gives you any of these they're worthless, because you can't respec your race or background. There's no way for you to know this and this isn't how 5E works, tying back to point 1.
Arcane Trickster's Legerdemain skill is useless and doesn't fit the class well at all, they can't use their Mage Hand to pick locks, pickpocket, or disable traps. The feature's description is complete garbage too, it doesn't TELL you what you can do with it, just that your mage hand "can do other things". This ties back to point 1.
Pact of the Tome for Warlock can't pick their extra cantrips. Again, no idea why this is, it's just a restriction for the sake of a restriction.
In general, cantrips (again Mage Hand) and ritual casting that have short rest restrictions. If Larian is afraid of Mage Hand being abused with the Shove Action, then make Shove a full action for Mage Hand instead of a bonus action or limit what Mage Hand can do in combat. Ritual Casting is already limited by the fact that a number of spells can't be cast in combat, there's no reason to just restrict it again
3. Too much damn rolling
There are too many rolls that are unnecessary and could've been replaced with a flat check. The more you roll a d20, the greater the odds you get a nat 1 which means you WILL autofail a check, which is also not how 5E works. There's no way for your party to help either, which is strange, because there already is a system that lets you apply bonuses to your checks like for Guidance. Pillars let your party members give you a bonus, Pathfinder let whoever had the highest skill perform the check
Pretty much agreed on all fronts. The only weird rule change I ran into myself was the Pact of the Tome one, which I mostly found to be fine since they give you useful cantrips. Didn't realize how bad the others got it. The overall lack of information really is terrible. They should have shipped the game with a player's handbook like the previous Baldur's Gate games did. I personally skipped out on the Thief subclass until I reread its features where it gives you an entire extra bonus action instead of a conditional one like it did originally. Later on when when I got Karlach, I also almost missed out on Berserker no longer having Exhaustion and just has a much more agreeable "strain" mechanic.
The party rolling was also the first thought I had when I got into the ruins into at the beach, and my character was holding a book he had to do a check for, and my party members were just standing there, oblivious. "Why can't I just hand them the book?" It's bizarre how much QoL the game has but still somehow missed out on some really sore ones.
Karmic Dice doesn't fix that problem, that is inherent to using a d20. The more you roll a d20 the greater the odds you will get a nat 1 at least once. The big problem is that nat 1 is an autofail because that means you will inevitably autofail. There's a reason why nat 1 = fail is not a thing in the 5e rules
I have no idea what you mean by mods fixing any of that, the only one I can think of is maybe the skill overlap issues (ie you miss out on skill proficiencies if they overlap) and that's more by using a trainer or something to fix the problem yourself. Everything else is intrinsic to the game
yea Starfield is going to be the typical Bethesda Engine game where towns will have 8 people in them and be about 4 buildings and that's a Capital City.
they just can't do scale, they can't do good combat, they just can't and won't.
>int check >playing as dumb woman >decide to cast healing touch on mind blender with shadowheart >mind blender dies
So, this is the so called freedom of WRPG games
Pretty fricked. BG3 exposed that a lot of them are just phoning it in when they started complaining about this game setting unrealistic expectations for other developers to meet.
The standard for RPGs just rose exponentially. It also shows there is a real market for AAA turn based RPGs so SquareEnix in particular got blown the frick out.
We might actually get more turn based RPGs from big devs though so that'd be a very cool outcome from the success of BG3.
they're probably going to do pretty well considering the game fricking sucks and is not fun at all
>chud seething about being buttfricked by Gale because he's too incel and autistic to get obvious romantic cues detected
Check the stats bro, whatever you think about it this game was obviously not a failure.
who the frick are you quoting you moronic homosexual?
no meme arrow so you are a moronic homosexual doeeverbeit
Filled with bearsex-tier wacky marketing campaigns
Considering the best rpg released in years just came out, I'd say in pretty good shape.
This game won't change anything. RPGs have already been swarmed by degenerates inserting their fetishes all over the place.
It's been fricked for over a decade now. Arguably longer. Baldur's Gate 3 is just another drop in the ocean of bad modern writing. This doesn't affect just RPGs or even just video games, it's been ruining most media for a long time.
Sawyer would have unironically done a better job
I'm the first one to shit on Bear Gaper 3 but Josh would have killed Larian if he were to direct a game of this size.
Eh, it will probably be fine. There's this baseline level of people who play a lot of RPGs and then you have big games that come along that attract folks who won't likely play another for a long time.
It's like in JRPGs. You have big players, but the Atelier folks are doing fine.
Its a successful rpg that actually has rpg mechanics. Shame companies like Bethesda won't be influenced by it. I'm betting tes6 will strip away any remaining rpg mechanics that skyrim had left
>has rpg mechanics
Besides representing percentage chances as dice rolls, which is just a different way to display something every game does, what other RPG mechanics does it have that other RPGs don't?
They just got buttfricked by Larian with no lube
This game makes every other mainstream CRPG look embarassing
>This game makes every other mainstream CRPG look embarrassing
BG3 is literally the only mainstream CRPG so far though, the next most popular is like Pathfinder with a max 40k concurrents compared to 800k+ from BG3.
What is dragon age?
An IP that hasn't been relevant in almost a decade.
Anon Origins came out 14 years ago....
I was being lenient because Inquisition came out 9 years ago. I'm not saying it's good/bad, but that was the last time the franchise has been anything. It's been sat on.
What are disco elysium and pillars of eternity?
Here are the problems I had
1. Zero info on class progression
Pillars had this, so did Pathfinder, there is no excuse especially since changed the 5E system so knowing the rules doesn't help you.
2. Needlessly restrictive classes and options
College of Lore Bard can't pick skill proficiencies, they're forced to pick Arcana, Sleight of Hand, and Intimidation. If you have a background or race that gives you any of these they're worthless, because you can't respec your race or background. There's no way for you to know this and this isn't how 5E works, tying back to point 1.
Arcane Trickster's Legerdemain skill is useless and doesn't fit the class well at all, they can't use their Mage Hand to pick locks, pickpocket, or disable traps. The feature's description is complete garbage too, it doesn't TELL you what you can do with it, just that your mage hand "can do other things". This ties back to point 1.
Pact of the Tome for Warlock can't pick their extra cantrips. Again, no idea why this is, it's just a restriction for the sake of a restriction.
In general, cantrips (again Mage Hand) and ritual casting that have short rest restrictions. If Larian is afraid of Mage Hand being abused with the Shove Action, then make Shove a full action for Mage Hand instead of a bonus action or limit what Mage Hand can do in combat. Ritual Casting is already limited by the fact that a number of spells can't be cast in combat, there's no reason to just restrict it again
3. Too much damn rolling
There are too many rolls that are unnecessary and could've been replaced with a flat check. The more you roll a d20, the greater the odds you get a nat 1 which means you WILL autofail a check, which is also not how 5E works. There's no way for your party to help either, which is strange, because there already is a system that lets you apply bonuses to your checks like for Guidance. Pillars let your party members give you a bonus, Pathfinder let whoever had the highest skill perform the check
Pretty much agreed on all fronts. The only weird rule change I ran into myself was the Pact of the Tome one, which I mostly found to be fine since they give you useful cantrips. Didn't realize how bad the others got it. The overall lack of information really is terrible. They should have shipped the game with a player's handbook like the previous Baldur's Gate games did. I personally skipped out on the Thief subclass until I reread its features where it gives you an entire extra bonus action instead of a conditional one like it did originally. Later on when when I got Karlach, I also almost missed out on Berserker no longer having Exhaustion and just has a much more agreeable "strain" mechanic.
The party rolling was also the first thought I had when I got into the ruins into at the beach, and my character was holding a book he had to do a check for, and my party members were just standing there, oblivious. "Why can't I just hand them the book?" It's bizarre how much QoL the game has but still somehow missed out on some really sore ones.
>The more you roll a d20, the greater the odds you get a nat 1
turn off Karmic dice
Rest of what you said is already fixed by mods.
Karmic Dice doesn't fix that problem, that is inherent to using a d20. The more you roll a d20 the greater the odds you will get a nat 1 at least once. The big problem is that nat 1 is an autofail because that means you will inevitably autofail. There's a reason why nat 1 = fail is not a thing in the 5e rules
I have no idea what you mean by mods fixing any of that, the only one I can think of is maybe the skill overlap issues (ie you miss out on skill proficiencies if they overlap) and that's more by using a trainer or something to fix the problem yourself. Everything else is intrinsic to the game
Is the story of this game really good? Or it's only carried by its marketing?
Probably won't get another game like this for a very long time if ever. BG3 juxtaposed next to Starfield is going to be hilarious.
theyre both shit
Your skin is the color of shit lol
nope im a straight caucasian male, your worst enemy, troony
yea Starfield is going to be the typical Bethesda Engine game where towns will have 8 people in them and be about 4 buildings and that's a Capital City.
they just can't do scale, they can't do good combat, they just can't and won't.
>int check
>playing as dumb woman
>decide to cast healing touch on mind blender with shadowheart
>mind blender dies
So, this is the so called freedom of WRPG games
>See Lae'Zel trapped.
>Decide to "help" the tieflings so I don't have to kill them
>Turn on "non-lethal attacks" to knock off Lae'Zel
>She dies
wow...
>Accidentally miss click in Druid's Grove
>Apparently I stole something
>Have to murder Aradin and his crew
>Nobody cares afterwards
wow
They were getting kicked out already and Zevlor was fuming at them.
They're a bunch of unapologetic buttholes
Should i pirate this game? Is there an online coop so i can play with friends?
CRPGs and fancy graphics and animations don't mix
So, in an AAA sense, very very fricked.
Pretty fricked. BG3 exposed that a lot of them are just phoning it in when they started complaining about this game setting unrealistic expectations for other developers to meet.
The standard for RPGs just rose exponentially. It also shows there is a real market for AAA turn based RPGs so SquareEnix in particular got blown the frick out.
We might actually get more turn based RPGs from big devs though so that'd be a very cool outcome from the success of BG3.