Has there been an artist boss? They could draw/paint stuff that comes to life to fight for them like Adeline in the Kirby games.
Or a 60s drive-in resturaunt level where the food attacks you like burgers, fries, etc.
>greenhouse gardener boss that plants shit around the stage >apple tree boss where you fight living apples and worms until you go straight for the tree itself >lava monster boss, uses 3D background, vaguely based on Chilli Billi from Banjo Tooie >alien invasion on a cow farm, a sort of boss compliation like the root pack. Also an airplane level >a living pencil based on Duck Amuck where you fight the artist itself
Enough ideas to fit a whole island
A ghost fought in a haunted mansion possessing various objects with each phase ending with the floor collapsing under you and dropping you into a different room with new things to possess. In the final phase the ghost possesses the entire house while you’re still inside it and shooting anywhere at all will deal damage
A “time traveler” boss that causes the artstyle to change each phase. First phase is normal, second he goes to the future and makes everything Cal-Arts, third phase he goes back in time and turns everything to cave paintings
A king made out of coal named “Old King Coal” fought in a mine. Attacks with various rocks and mining equipment. Gets crushed by a ton of rocks during the fight only to re-emerge for the final phase as a diamond
Dinosaur themed bosses focused on those outdated depictions of dinosaurs from the time period (animation influences should be Gertie and Fantasia).
Level starts off with a Parasaurolophus breathing fire and trying to scorch Cuphead and Mugman. Icythosaurs jump out of the water alongside the Parasaurolophus.
Second phase, the Parasaurolophus is knocked away by a massive Brachiosaurus. It sticks its head out of the water, trying to eat Cuphead and Mugman.
Final phase, the Brachiosaurus gets out of the water and is shown to be gigantic. Cuphead and Mugman jump on its back, while a Tyranosaurus Rex jumps on the back too to fight and eat the brothers. Gimmick is that the brachiosaurus battle arena is so big the screen scrolls, creating in effect a very wide battle area. Pterodons guard the edges and most of the air, while the player jumps under and sometimes over the T-Rex to try and defeat it.
Based. What would Cu'phead aliums look llike? That's really a 50's thing.
War of the World's radio drama was 1938, and crop circle stuff happened in the 30s. I don't know exactly what kind of ayy lmaos were popular, but they definitely existed.
Plane boss fight against a giant tree inspired by a combination of Whispy Woods and the shoot em up boss from Dynamite Headdy. He has four phases based on the four seasons, starting with Sprig where he uses basic attacks of blowing gusts of wind and grabbing at you with his branch hands, which he keeps using for the rest of the fight with some variation. The next phase is Summer where he starts growing various different fruit which fall from his leaves and split into pieces in different ways based on the fruit. The next is Fall where his leaves start rapidly falling and drifting down in tricky ways. The final phase is Winter where he loses all his leaves but now he has ice powers just so this would be fitting as a final phase, dropping icicles from his branches and throwing snowballs at you and sending frosty blizzards at you.
>attempted murder and harvesting of immortal souls is punished with a few weeks of community service >law enforcement uses chemical warfare and is led by a 40-foot minotaur who's somehow also a wanted criminal >organized crime runs rampant with a mafia and a cult within walking distance of each other >air force uses child soliders >king just sits around his magic sky castle paying people to beat the shit out of his wife >also there's a large guy who eats people
Isle IV is kind of a shithole
>the perspective flip on the howling aces fight
It's not even hard at all but it fricks up my brain hard.
Otherwise good DLC so far though if your expectations were beyond 'this is more Cuphead' I can't see you liking it. The fights themselves are very top notch though, the fakeout ending in the mob fight on top of the whole stage layout was very nice a particular. Miss Chalice is fricking absurd though in terms of balance, for the low cost of taking your charm slot you get a 4 health character with an arguably better parry, double jump, and an invincibility dodge roll. I really prefer the dash parry to the somewhat jank regular parry system of Cuphead so I can't complain too much but it feels overtuned compared to the base game characters.
I thought S ranking the base game boss fights would prepare me for the dlc, but I just spent an hour fighting the fricking giant. If the rest of game maintains or even surpasses that level of difficulty, then I'm in for a long night.
The graveyard puzzle is actually based off of a very simple logic puzzle, ala the "two guards one lies" etc. variety. It should be very easy for anyone to solve. Especially if you're an adult.
It could legitimately go either way, though. We can't be sure Sally will notice the lump in the basket is gone, or be dissuaded from checking the basket first regardless.
The only big problem I can think of is Ms. Chalice. She's just an overstuffed easy mode character and her unique moves feel like they should have been separate charms instead. The only time I ended up using her at all were for the Chess Gauntlet starting with the moronic Knight boss and Chef Saltbaker because I forgot to turn it off before entering and figured it would be fitting with the story to finish with her anyways and I completely forgot the dodge roll existed until writing this. I wouldn't mind if she was another alt skin to play as from the title screen like Mugman but giving her that much just feels like a waste.
Aside from that yes the DLC is good.
The graveyard puzzle is randomized for each save file, you need to figure it out on your own.
Is it possible to replay tthe secret boss fight? or would I have to make another save before fighting them first time
Make another save.
So what the hell is the deal with the secret boss?
What boss would (You) design if Chad Cuphead himself hired you to do so?
A jarring rotoscoped character like Disney's Snow White or Gulliver from Fleischer's Gulliver's Travels film.
>beat every single boss as Ms. Chalice for that cactus b***h on isle 4 >reward is a chalice reskin >doesn't even have an effect on other characters or filter the screen in general
Why? It's not written or presented like a classical cartoon, which Cuphead tries to mimic. It's just a modern cartoon with a vague 1930s aesthetic slapped on.
We all know the presentation is going to be top tier, so I'll only be talking about it from a complete gameplay standpoint
The gameplay was very uninspired, and it shows from how at least one phase of every boss is unfun bullshit (Anteater, snowflake, girl dog, the first two from gnomes) and especially saltbakers fight sucked. The first phase of his fight is the most bored I've ever felt playing Cuphead, with 100 different projectiles in front of the screen while a looping cutscene plays in the background as you hold X
>at least one phase of every boss is unfun bullshit (Anteater, snowflake, girl dog, the first two from gnomes) and especially saltbakers fight sucked
What about the cow?
I just beat it and it was only when I fricking realized I could shoot it and I didn't have to just parry him to death, my mind was just stuck in the mindset of the Chess challenges but I feel so fricking moronic.
Dude Crackshot is nothing, I did Converge for the whole DLC and it feels fricking nuts, great focused damage across the whole arena when locked on and a good spread for big or multi target encounters.
I stopped giving a shit about cuphead five years ago.
My sides left orbit seeing this game over quote. I appreciate the references.
They are making fun of soulshit?
morons
?t=8
idgi
Yeah fighting game players do get pretty salty
What's the easiest boss to not kill minions on?
Do the Aces even have minions?
I did it on the cowgirl boss since she only has minions in the first phase, but it's probably not the easiest one.
I think it counts the fire hydrants as minions
Cowgirl. Get the timing down on the horse spawns and never fly high enough to hit the buzzard.
The Epilogue song is pretty jammin
What boss would (You) design if Chad Cuphead himself hired you to do so?
Has there been an artist boss? They could draw/paint stuff that comes to life to fight for them like Adeline in the Kirby games.
Or a 60s drive-in resturaunt level where the food attacks you like burgers, fries, etc.
60s is way too modern
>greenhouse gardener boss that plants shit around the stage
>apple tree boss where you fight living apples and worms until you go straight for the tree itself
>lava monster boss, uses 3D background, vaguely based on Chilli Billi from Banjo Tooie
>alien invasion on a cow farm, a sort of boss compliation like the root pack. Also an airplane level
>a living pencil based on Duck Amuck where you fight the artist itself
Enough ideas to fit a whole island
Based. What would Cu'phead aliums look llike? That's really a 50's thing.
A ghost fought in a haunted mansion possessing various objects with each phase ending with the floor collapsing under you and dropping you into a different room with new things to possess. In the final phase the ghost possesses the entire house while you’re still inside it and shooting anywhere at all will deal damage
A “time traveler” boss that causes the artstyle to change each phase. First phase is normal, second he goes to the future and makes everything Cal-Arts, third phase he goes back in time and turns everything to cave paintings
Cuphead is designed as if it existed in the 1940s, having calarts stuff would radically destroy that vision.
You're right. They should add Hitler as a boss.
>a level where you beat the shit out of Hitler like those old WW2 propaganda cartoons
FUND IT
A king made out of coal named “Old King Coal” fought in a mine. Attacks with various rocks and mining equipment. Gets crushed by a ton of rocks during the fight only to re-emerge for the final phase as a diamond
Precarious Cretaceous
Dinosaur themed bosses focused on those outdated depictions of dinosaurs from the time period (animation influences should be Gertie and Fantasia).
Level starts off with a Parasaurolophus breathing fire and trying to scorch Cuphead and Mugman. Icythosaurs jump out of the water alongside the Parasaurolophus.
Second phase, the Parasaurolophus is knocked away by a massive Brachiosaurus. It sticks its head out of the water, trying to eat Cuphead and Mugman.
Final phase, the Brachiosaurus gets out of the water and is shown to be gigantic. Cuphead and Mugman jump on its back, while a Tyranosaurus Rex jumps on the back too to fight and eat the brothers. Gimmick is that the brachiosaurus battle arena is so big the screen scrolls, creating in effect a very wide battle area. Pterodons guard the edges and most of the air, while the player jumps under and sometimes over the T-Rex to try and defeat it.
War of the World's radio drama was 1938, and crop circle stuff happened in the 30s. I don't know exactly what kind of ayy lmaos were popular, but they definitely existed.
11/10.
Plane boss fight against a giant tree inspired by a combination of Whispy Woods and the shoot em up boss from Dynamite Headdy. He has four phases based on the four seasons, starting with Sprig where he uses basic attacks of blowing gusts of wind and grabbing at you with his branch hands, which he keeps using for the rest of the fight with some variation. The next phase is Summer where he starts growing various different fruit which fall from his leaves and split into pieces in different ways based on the fruit. The next is Fall where his leaves start rapidly falling and drifting down in tricky ways. The final phase is Winter where he loses all his leaves but now he has ice powers just so this would be fitting as a final phase, dropping icicles from his branches and throwing snowballs at you and sending frosty blizzards at you.
Burning Building where you fight the fire while avoiding torrents of water from the firefighters.
Yo jammer lammy and Ren and Stimpy comes to mind.
>attempted murder and harvesting of immortal souls is punished with a few weeks of community service
>law enforcement uses chemical warfare and is led by a 40-foot minotaur who's somehow also a wanted criminal
>organized crime runs rampant with a mafia and a cult within walking distance of each other
>air force uses child soliders
>king just sits around his magic sky castle paying people to beat the shit out of his wife
>also there's a large guy who eats people
Isle IV is kind of a shithole
Absolutely shit.
Why?
He didn’t play it.
>calls something shit
>hasnt played it/knows jack shit about it
>does not elaborate on why it's shit
Sounds pretty based to me
The cow is frickable
Your point being?
Just here, waiting for the porn.
am I shit or is there just an inordinate amount of random bullshit compared to the base game?
Nah, some of the bosses want you to activate the schmup part of your brain. You need to tap into the matrix to dodge some of that shit.
perfecting the first 2 bosses on normal took me 5ish hours
I love slamming my head against a wall, but geez
>took 5 years to come out
>no one is talking about it
so it really was flavor of the month after all...
I expected more from it but its was fun I guess. Kinda short and I miss the non-boss stages, as forgettable as they were in the base game.
Same, having two run and dash's missing from an island felt lacking
>the perspective flip on the howling aces fight
It's not even hard at all but it fricks up my brain hard.
Otherwise good DLC so far though if your expectations were beyond 'this is more Cuphead' I can't see you liking it. The fights themselves are very top notch though, the fakeout ending in the mob fight on top of the whole stage layout was very nice a particular. Miss Chalice is fricking absurd though in terms of balance, for the low cost of taking your charm slot you get a 4 health character with an arguably better parry, double jump, and an invincibility dodge roll. I really prefer the dash parry to the somewhat jank regular parry system of Cuphead so I can't complain too much but it feels overtuned compared to the base game characters.
How are you supposed to get 9 HP?
A game genie
I thought S ranking the base game boss fights would prepare me for the dlc, but I just spent an hour fighting the fricking giant. If the rest of game maintains or even surpasses that level of difficulty, then I'm in for a long night.
The giant was only the second hardest boss for me. Save the cow for last, she's a fricking nightmare on the same level as the robot, if not worse.
The anteater in the bug level was hell for me on expert compared to normal
Is it possible to replay tthe secret boss fight? or would I have to make another save before fighting them first time
Fun as frick, though I wish there was a run n gun stage or two
I swear the "you're up" flash is going to give me a seizure soon
Is there a hint to the graveyard puzzle and/or what to do with the relic charm?
The graveyard puzzle is actually based off of a very simple logic puzzle, ala the "two guards one lies" etc. variety. It should be very easy for anyone to solve. Especially if you're an adult.
She'll look for it in the basket, right?r-right?
The basket has a bump with the ball in it so if she notices that she’s probably check the box I guess or ask the other girl.
>Ganker struggles with a puzzle intended for 5 year olds
It could legitimately go either way, though. We can't be sure Sally will notice the lump in the basket is gone, or be dissuaded from checking the basket first regardless.
easy mode, obviously the box
The only big problem I can think of is Ms. Chalice. She's just an overstuffed easy mode character and her unique moves feel like they should have been separate charms instead. The only time I ended up using her at all were for the Chess Gauntlet starting with the moronic Knight boss and Chef Saltbaker because I forgot to turn it off before entering and figured it would be fitting with the story to finish with her anyways and I completely forgot the dodge roll existed until writing this. I wouldn't mind if she was another alt skin to play as from the title screen like Mugman but giving her that much just feels like a waste.
Aside from that yes the DLC is good.
The graveyard puzzle is randomized for each save file, you need to figure it out on your own.
Make another save.
A jarring rotoscoped character like Disney's Snow White or Gulliver from Fleischer's Gulliver's Travels film.
There is no such thing as good DLC.
wrong
I beat 3 bosses and gonna call it a night. Stressful trying to get down all their timings but satisfying when you do. Cuphead is the best.
NO.
Ignored.
>beat every single boss as Ms. Chalice for that cactus b***h on isle 4
>reward is a chalice reskin
>doesn't even have an effect on other characters or filter the screen in general
just checked, didn't even get an achievement either
frick women
Watch the cartoon
I did, and season 1 wasn't that good even without considering the animation
Who asked for your gay opinion?
>watch garbage
no thanks
Why? It's not written or presented like a classical cartoon, which Cuphead tries to mimic. It's just a modern cartoon with a vague 1930s aesthetic slapped on.
Don't, animation aside it's painfully average, the 'there wasn't anything else to watch type of cartoon
>Watch the cartoon
is okay, like a 6/10
Yeah, its pretty good. However, I don't think there is enough content for it to be worth the 4 year wait though.
What do you need for 100%/200% for the DLC? I have 57% but 100% achievements, 1/6 expert. Is it just all experts?
So what the hell is the deal with the secret boss?
A cut second phase for Devil that they repurposed as a separate fight
We all know the presentation is going to be top tier, so I'll only be talking about it from a complete gameplay standpoint
The gameplay was very uninspired, and it shows from how at least one phase of every boss is unfun bullshit (Anteater, snowflake, girl dog, the first two from gnomes) and especially saltbakers fight sucked. The first phase of his fight is the most bored I've ever felt playing Cuphead, with 100 different projectiles in front of the screen while a looping cutscene plays in the background as you hold X
>at least one phase of every boss is unfun bullshit (Anteater, snowflake, girl dog, the first two from gnomes) and especially saltbakers fight sucked
What about the cow?
haven't played it but no
I've choked so many times to Saltpeter's final form now it's not even funny, and it's not even hard.
something that didn't occur to me is that his heart is shootable. partying it lowers its hp too, but it's not the only way to damage it.
I just beat it and it was only when I fricking realized I could shoot it and I didn't have to just parry him to death, my mind was just stuck in the mindset of the Chess challenges but I feel so fricking moronic.
it was kino but 5 years wasnt worth the wait
Where's the download?
Don't pirate that's stealing
Does anyone got any artworks of Esther Winchester? She looks cute as a button.
If you want more bosses play this
https://store.steampowered.com/app/961660/Nowhere_Patrol/
Nowhere Patrol
If you used crackshot, YOU DIDNT BEAT THE GAME
Dude Crackshot is nothing, I did Converge for the whole DLC and it feels fricking nuts, great focused damage across the whole arena when locked on and a good spread for big or multi target encounters.