Currently playing this
>immaculate ost
>charming visuals
>amazing story/writing
Only negative is the goofy combat, but once you level up some of your skills it gets a lot better.
Currently playing this
>immaculate ost
>charming visuals
>amazing story/writing
Only negative is the goofy combat, but once you level up some of your skills it gets a lot better.
it's the best one
The writing in Fallout 1 isn't actually as good as people think it is. It's the retroactive impact of Fo2 that makes people assume the OG Fallout games have great writing, but it's partially an illusion.
Fo1 has one or two great moments - the Master in particular is rightly remembered as a fantastic villain, with both great writing and presentation, but outside of him and maybe the leader of the Mutan base, the rest is kinda shallow and just silly.
The world has FANTASTIC atmosphere, but does not have much depth, and the game is also actually quite small and short.
It's a great little game, and a fantastic primer for Fo2. I always play both games back to back for the best experience.
But a lot of what people praise it for is actually just Fo2's influence.
But I prefer Fallout 1 to 2
>But I prefer Fallout 1 to 2
OK?
Fo2 is literally just more and (mostly) better Fallout 1. Maybe you got bored of the formula. It makes sense - Fo1 can be finished in like 15 hours easily, while Fo2 is a MONSTER in size and content. If you aren't entirely on board with the gameplay or themes, I can easily see Fo2 exhausting you and losing your interest.
You can spend more time exploring New Reno alone, than you spend exploring the entirety of Fo1.
>Fo2 is a MONSTER in size and content.
Fallout 2 has barely any content and you can do all of it in 15 hours easily if you know what you're doing
>Fallout 2 has barely any content
What in god's name possesses people to be this desperately contrarian? I don't get it.
>you can do all of it in 15 hours easily
You can absolutely rush the game in that time, but you'd be skipping on majority of the stuff in the game.
You can also finish Morrowind in under 4 hours, but what is the point of playing games like that?
>Fallout 2's world is just not as interesting as Fallout 1's. The writing is worse
That is objectively false. Firstly, Fallout 2's world is fundamentally concieved as a system - a world where each individual elements exists being defined by it's relationship to other elements. Fo1 still has a very theme-park structure - a bunch of individual locations with a funny theme existing almost in vacuum to the rest.
Fo2 does not work like that, the world is dramatically more complex. Each location also has much stronger and more nuanced themes.
Finally, both in numbers, and in personal complexity, the character writing in Fo2 is leagues above Fo1. There are more people with more complex motives and stronger individual characterization. The dialogue also has a lot more flare.
Objectively, that constitutes superior writing.
I'm starting to seriously suspect none of you actually played any of the Fallout games.
>Fallout 2's world is fundamentally concieved as a system - a world where each individual elements exists being defined by it's relationship to other elements. Fo1 still has a very theme-park structure - a bunch of individual locations with a funny theme existing almost in vacuum to the rest.
Am I living in Bizarro world? The literal opposite is true.
>Am I living in Bizarro world? The literal opposite is true.
Are you high? Fo2's world is literally entirely about politics and economics. It's a fight between three major political bodies manipulating minor locations under their influence due to presence of strategic resources.
The frick are you smoking?
You might be clinically insane. I have no other explanation. What is wrong with you people?
Have you considered that you might be wrong?
I'm a big Fallout fan, I've played the games a lot, I've played Fallout 2 like 20 times. My last playthrough was 12 hours
New Vegas on the other hand is a long game. It might take 50 hours to do all the content, even without the DLC
>It might take 50 hours to do all the content
45 hours of it being walking between quest markers and looting garbage out of containers.
New Vegas has a boatload of quests
The OG Fallouts have barely any, and they're spread way too thin, many of them being locked behind skill / reputation / choice requirements that mean a lot of players won't see them
>Have you considered that you might be wrong?
Yes, I always consider that possibility.
However, you are claiming that Fo2 is a small game where you can see all content in 15 hours. Fo2 features location called "New Reno". It's admitedly the most fleshed out location in the game, but not by that much.
New Reno features six mafia families. Bishops, Mordins, Salvatores, VanGraffs, and two other I can't remember the name off right now.
Four of these can be joined. Each feature at least 4 hours of their own quest lines. You can't even complete all these quests, because with each, final two quest lines require you to antagonize the other families, preventing the ability to switch between them.
There is AT LEAST 15 hours worth of content in New Reno ALONE. Obviously, if you know exactly what to do, don't read anything and speedrun, you can cut that down to minimum, but that is hardly an argument. Speedrunning isn't a relevant measurement of game's content.
No, I'm not wrong. You are making shit up.
>Fallout 2's world is literally a series of theme parks
I don't think you know what those words mean, and the fact that you must slap "le" in front of your assesment shows what an obnoxious homosexual without a point you really are.
Also, your own moronic logic can be used on Fo1.
"the le farming town!"
"the le trader town!"
"the le bunker town populated by zombies!"
"the le weapon trader town!"
It's an idiotic line of reasoning as well as objectively false.
>FO1 feels more concise and focused, while in FO2 every location feels very gimmicky.
You are actually contradicting yourself. It's either focused, or generalized. Fo1's world is focused, but that results in each locations being isolated from others, not a part of larger economic or political systems - as each is focused pretty much on one single thing.
That is a themepark design.
Fo2 is about the wider contexts and interactions between these locations. The opposite of a theme park.
>There is AT LEAST 15 hours worth of content in New Reno ALONE
That depends if you know what you're doing, like I said
There is 15 hours of content in Fallout 2 if you know what to do
It's a stretch to say that there's 15 hours of New Reno content even if you don't know what to do because most of the families quests are pretty short
That is not a lot, if you compare it to other RPGs, like New Vegas, or Baldurs Gate 2
>New Vegas, or Baldurs Gate 2
Because it takes a minute just to move from one map to the other? I love FO:NV and BG2 but it's bad to compare the amount of content by how much time it takes to move from one dialogue to the next.
As an aside to this I would be interested to see someone calculate how much time is spent on just movement (including backtracking) in various RPGs.
Traversal time doesn't make a big difference. BG2 takes place on seperated maps just like Fallout 2
New Vegas has an open world, but it also has fast travel, it doesn't actually have that much traversal time
>There is 15 hours of content in Fallout 2 if you know what to do
In that case, there is only 4 hours worth of content in Morrowind, and only 10 in New Vegas. This is an idiotic line of reasoning. Most people don't measure game's content wealth by speedrunning strategies, that is just a pointless attempt at insecure bragging about how you totally know the game.
>Those are all relatively normal, grounded locations. They are not that different from one another.
Kid, you have NOT played Fallout 2. Let's take a glance at some towns from Fo2:
Broken Hills = mining down,
Redding = mining town
Klamath = Farmer town,
NCR = Farmer town
Modoc = Farmer town
There is New Reno, city build on Vice, Vault City (town build on the Vault tech), the undeground farm town whose name I don't remember, a small community of ghouls that are literally sustained by radiation, taking advantage of an old nuclear reactor, and SanFran, which is admitedly the worst location in the game, simply because it's completely unfinished.
The main story of the world then revolves specifically around conflict of the three major political players (new reno, vault city and NCR) over the remaning golden mines and agricultural settlements. Such as the case of Van Graffs and Salvatores flooding Redding with cheap drugs to subjugate their population.
Meanwhile, in Fo1, the locations have a gimmick and NOTHING ELSE. Hub is trade. Who do they trade with? Nobody knows. Arroyo is "the farmers". That is it. Necropolis is "ghouls". NOTHING. ELSE.
You have clearly not played Fo2. Are you a Fallout 3 fan by any chance?
15 hours total content. As in you're doing literally everything you can do in the game, not you're heading straight for the finish line
>Hub is trade. Who do they trade with? Nobody knows.
They trade in water for one. I agree with most of your post however.
>They trade in water for one.
We know what they trade in.
Just not who do they trade with. Or even where they get their water.
Now - again: My intention isn't to actually shit on Fo1, I still love that game. My point is merely that Fo1 has a much more theme-park approach to it's world design, something that Brian Fargo is actually well known for (see Wasteland 2 and 3 for that regard).
Which is fine, especially for such a relatively small game. I can live with the economy and political scene of the world being relatively shallow since unlike say, Fo3, it's not insulting and the game's limited scope hardly allows for more in-depth exploration anyway.
But people who pretend that Fo2 was less of a living, breathing world than the first game, are objectively wrong, and frankly, might be mentally ill.
>and frankly, might be mentally ill.
I have long suspected that the "Fo2 haters" on Ganker are children who have only played either game in passing and latch on to what they think is an opinion that makes them look like an OG.
In my experience, the VAST majority of the anti-2 hate comes from Fo3 fanbase.
There is this actually really idiotic narrative Fo3 fans have been cultivating about Fo3 being a lot like Fo1, and New Vegas a lot like Fo2, and as part of that rivalry, a memetic culture of shitting on 2 has been born.
It is.
> Every F3/4 threads are dead threads or becoming to F1/2/NV discussion thread eventually.
>But people who pretend that Fo2 was less of a living, breathing world than the first game
Nobody is saying that. You seem to have misunderstood everyone in this thread.
For some reason you keep bringing up the interactions between towns in FO2, when that has nothing to do with what is being discussed.
The point is that many locations in FO2 vary in theme to a degree that starts to get a bit jarring. In FO1, even if the interactions between towns is not explicitly stated, the entire world carries a very consistent theme. In FO2 you suddenly have these places that are warped so much around their own individual theme, like the dedicated casino town with mafia families, or the dedicated chinese town with martial artists, that they stand out a bit too much from the rest of the game.
>For some reason you keep bringing up the interactions between towns in FO2, when that has nothing to do with what is being discussed.
It literally has everything to do with what is being discussed, this may be the most pathetic attempt at moving your goalpost imaginable.
The discussion was about Fo2's world being designed as a system, where each location is defined as a part of greater network of political and economical relationships.
As stated here:
And you, you absolute clown, just straight up said:
"that is not true, in fact it's the opposite".
Here:
You are lying, AGAIN. We clearly established what we mean by the concept of theme park (where each location has no functional role or relationship to the rest of the world), and a systems-driven design.
>The point is that many locations in FO2 vary in theme to a degree that starts to get a bit jarring.
That is another lie. Firstly - I have given you a list proving that more than half of the locations in the game are straight up basic mining or agricultural communities, nothing jarring there.
Second of all - in reality, if you aren't brain-damaged, you'll also notice that even the more unique locations are actually still plays on the game's central themes:
The fact that the self-destructive tendency of humanity is inherent and natural to us, that - things don't change in that regard.
It's not jarring, it is variety but still thematically entirely consistent.
Tonally, it's a bit less coherent, but really, there are only few locations that widely diverge from the tone of the rest of the game, such as the famous and awful Vault 13, but that is an outlier.
The problem is that you did actually realize there is more to the world than New Reno and Vault city. Because you have not really played the game in the first place.
>You seem to have misunderstood everyone in this thread.
See above. You lie, because you lost an argument. Grow up and own up to your error.
I'm not moving any goalposts, we are just arguing past each other. I have remained consistent in my argument, you have remained consistent in your, we are just repeating ourselves and not finding middle ground because we are talking about different things.
>I have remained consistent in my argument,
No, you have not remained consistent. I quoted your own words proving you wrong. You have claimed that Fo2's locations fail to create a network of relationships (again, I cited SPECIFIC POST WHERE YOU CLAIM THAT EXACT THING), you have claimed that the locations are too disparate and silly in their premises - I have proven that wrong, and you have claimed that they are thematically inconsitent, which I also proved wrong.
You moved the goal posts three times and every single time, I have proven you wrong.
No I have remained quite consistent. My whole point is disputing your statement that
>Fo1 still has a very theme-park structure - a bunch of individual locations with a funny theme existing almost in vacuum to the rest.
because that applies more aptly to FO2. Kung fu fighters are exclusive to their own dedicated location and aren't an integrated part of the overarching world. The same happens with the mafiosos, the aliens, the talking deathclaws. FO1 has their dedicated gimmick locations, but there is far less wild variation in themes than in FO2. "funny theme existing almost in vacuum to the rest" describes more things in FO2 than in FO1. This has been my point since the beginning and I have not moved any goalposts.
>because that applies more aptly to FO2.
I've literally proven that wrong, child. What kind of learning disability to do you have?
Here and here
I disprove that claim. Why do I need to repeat myself?
You do realize that the lines you quoted actually directly contradict those accussations you present, right?
Can you not read? Am I bullying a fricking short bus expedition here?
you can really tell what kind of game fallout 2 is by the crowd it draws.
Black Isle Studio not really getting the setting readily apparent. They were a bad studio that went out of business for a reason
No you have not proven me wrong. I have given examples of the self-contained thematic variations in FO2 locations that stand out. In your quoted posts, in the first one you point out how most locations remain tame, which is irrelevant because my whole point is in talking about the ones that stand out glaringly, and then you sneakily (and dishonestly) talk about these stand out locations as if they where just as banal as the rest. And in the second post you even begrudgingly admit
>Tonally, it's a bit less coherent
Which is a concession that you fully understand what I am talking about, but after admitting that there is this noticeable incoherence in FO2 you keep trying to tone it down and dismiss it. But it's too glaring to dismiss, which is my whole point, and you refuse to agree with this.
But this has already boiled down to being a subjective discussion and we're just going to endlessly butt heads if we keep going, as I am firmly set in saying that I perceive it one way, and you are firmly set in saying that you perceive it another way.
>I have given examples of the self-contained thematic variations in FO2 locations that stand out.
Kid, you were wrong. Firstly, you listed few towns and added "le" in front of them. That was not an argument to begin with.
You claimed that towns in Fo1 have more mundane reasons to exist.
I gave you a list of more than half settlements in the game having being mining and agricultural centers, proving your claim wrong.
You claimed that the towns are not connected to others. I gave you concrete examples of how the story is actually entirely pre-occupied with a complex economic and political play.
>my whole point is in talking about the ones that stand out glaringly,
Your point is an endless chain of pathetic goal post moves, you moron.
You went from "locations in Fo2 are not connected into greater system" (I've proven that to be wrong) to "all locations in Fo2 are cartoony" (I've proven that wrong) to "there TWO settlements that aren't entirely mundane and that is somehow a bad thing".
The fact that they came up with a few settlements that have more complex story than mining, agriculture or trade - is not a bad thing. These concepts - Vault City and New Reno, the only outliers - are still entirely fitting within the themes and logic of the settings, and are interconnected with other settlements and general overarching themes and structures.
This is PATHETIC. You are a dishonest, moronic child.
>there was a time when r*ddit spacing morons like you were ignored,
I wish you could appreciate the irony of what you just said.
>literally the second post
Where does the post mention ANYTHING about Fallout 1 being obsolete, you absolute dishonest c**t?
90% of the people ITT just watched a playthrough of Fallout 2 on twitch and are just regurgitating whatever the streamer said about it. Why are you wasting your time?
what a gay cope. this is just the standard reaction for anyone not blinded by nostalgia goggles
Nobody fricking streams this game, moron.
Explain the stream that I watched yesterday then.
It had 5 viewers
Wrong, it had 100+. Camgirls aren't going to be streaming it to 10k people but retro streamers play it all of the time. I can tell people here are watching those streams too because threads always pop up here soon after they end.
That's nothing, dude.
>Firstly, you listed few towns and added "le" in front of them.
>You claimed that towns in Fo1 have more mundane reasons to exist.
That was a different poster.
>You claimed that the towns are not connected to others.
>"locations in Fo2 are not connected into greater system"
>"all locations in Fo2 are cartoony"
>"there TWO settlements that aren't entirely mundane and that is somehow a bad thing".
I never said any of that. Go ahead and try to quote the posts where I said these things. You cannot because I never did.
You are shamelessly strawmanning me, and have the gal to say that I am the dishonest one here?
>"the le farming town!"
>"the le trader town!"
>"the le bunker town populated by zombies!"
>"the le weapon trader town!"
I'm surprised you didn't notice yourself demonstrating my point while typing this post out. Those are all relatively normal, grounded locations. They are not that different from one another. They all serve identifiable real-world purposes. I forgot to mention Fallout 2 also has a city where everyone is separated into a blue and red team and is obsessed with kung fu for no reason.
>for no reason.
they're chinese
>It's not a themepark bro, it's just chinese themed
What we are calling theme park design is each location having its own dedicated gimmick, much like the different rides in a big amusement park. FO2 is like that far more than FO1.
See
That is actually a lie.
there is not 15 hours of content in fricking new reno dude shut the frick up
Fallout 2's world is literally a series of theme parks
>This is le casino town
>This is le slavery town
>This is le spooky haunted farm town
>This is le nuclear power plant populated by zombies town
The towns in Fallout 1 are not so sharply distinguished from one another. Also the Fallout 2 devs literally admitted that each location was written separately and that they didn't have enough time to integrate them into a coherent, tonally consistent whole.
>Fo2's world is literally entirely about politics and economics.
What the frick does that even mean? A game being "about" some particular topic does not mean that it handles the topic well. And why does the subject matter make it superior to the previous game?
No, you can do ALL the content in Fallout 2 in 15 hours, excluding mutually exclusive stuff. It's a small game. Your first playtrhough of Fallout 2 will be much longer because it does a very poor job of guiding the player, but fundamentally there's not a lot of content in the game. Fallout 1 just has even less
>I'm starting to seriously suspect none of you actually played any of the Fallout games.
no argument
don't know what a tardis is
>no argument
If you'd read the rest of that post, you'd find all the arguments you need.
no argument. I've beaten fo1 and fo2, stop the shitposts
>don't know what a tardis is
and you'll never see it first playthrough, whereas fallout 2 is more referential than a new season of south park
>Fallout 2's world is fundamentally concieved as a system - a world where each individual elements exists being defined by it's relationship to other elements. Fo1 still has a very theme-park structure - a bunch of individual locations with a funny theme existing almost in vacuum to the rest.
I feel the exact opposite way. "Theme park" is how I would describe FO2. FO1 feels more concise and focused, while in FO2 every location feels very gimmicky.
Fallout 2's world is just not as interesting as Fallout 1's. The writing is worse.
>The writing is worse.
what's "writing"
NPC dialogue, quest construction, story cohesion, etc.
Fallout 2 has better quests overall
Fallout 2 just has problems with its tone which isn't really writing, it's narrative design
wrong. fo1 is much better. much less goofy writing like native tribal mysticism shit out of nowhere, chosen one that can mind read messages from miles away, pop culture references out the ass, and also fo1's world is better.
Fallout 1 literally had a tardis in it.
shut the frick up, moron
He's right you stupid zoomer.
he (You) has the typical zoomer viewpoint of "more equals better", and lacks the critical thinking to realize why something is just not as good as a similar thing.
>Conductor we have a problem
That looks like a relatively new image, source?
>"Undo Rating" button
I loved Fallout 1 but got maybe halfway through Fallout 2 before I got bored and never finished
>the game is also actually quite small and short
Much better to have a tight and refined experience over the bloated diarrhea-spewing mess of 2
>Much better to have a tight and refined experience over the bloated diarrhea-spewing mess of 2
You are a Fallout 3 fan, I presume.
I'm a Fallout 1 fan
>I'm a Fallout 1 fan
You clearly haven't played Fo2, which makes me very much doubt your claims.
>Much better to have a tight and refined experience over the bloated diarrhea-spewing mess of 2
Absolutely this. Fallout 1 may be open world but it's structured more like the classic RPGs that preceded it, it's more like a structured, semi-linear adventure than an open world game. Fallout 2 on the other hand is an open world RPG in the sense that genre is commonly understood to be nowadays. Despite being played in an isometric perspective FO2 has more in common with 3 than with 1.
Fallout 2 story sucks lol
oh yeah? which faction have you sided with and why?
there was a time when r*ddit spacing morons like you were ignored, frick nuGanker and frick off back
You aren't going anywhere so shut your whiny prostitute mouth.
learn to format your posts and make them concise then maybe i'll read your dreck, r*dditBlack person. until then, seethe homosexual. fo2 sucks btw.
You will adapt to me or you won't. I will give you that choice.
>crying about line breaks
Stfu
go back homosexual
Shut the frick up
>rddit spacing
another newbie baited by the shitty threads on /b/ and /misc/, fricking go back to your containment board and to twitter most likely
ranting this much about how much better 2 supposedly is falls kinda flat when several of 2's own developers have talked about how much weaker and lacking in direction it is compared to 1
literally the second post
Btw, in terms of writing, New Vegas is the best one. I'm trans if that matters
FO2's writing is all over the place. FO1 is shorter but its writing is also much tighter. I like how seemingly unrelated things end up tying together in the end (for example how the BoS relates to the main plot). Meanwhile a lot of stuff in FO2 is there just because.
Frick off, FO1 is the better game. FO2 is just a bunch of whacky wasteland bullshit disguised as a Fallout game.
>It's the retroactive impact of Fo2 that makes people assume the OG Fallout games have great writing, but it's partially an illusion.
other way around. the existence of 2 and the sequels in general do nothing but damage the narrative of Fallout (1997).
>memelands 2 (1998) better than fallout 1
Fo1 has better writing than Fo2, what the frick are you talking about?
it's better if you only focus on the 1 or 2 places where it's good like uhhh
Fallout 1 is basically a demo. Towns are basically copy/pasted NPCs with one generic line of dialogue with two or three quests.
>and the game is also actually quite small and short
only correct part
It's short, sweet, doesn't stay any longer than it has to, leaves you wanting more.
I watched a bit of Fallout 2 after playing 1, lost interest in 2. The writing and humor I saw was completely moronic. 1 was very dark and serious, and 2 was HURR ecksdeeee
Maybe someday I'll play 2, but meanwhile I'll just look at people like you as moronic or having shit taste
FO1's writing is fantastic, fricking what? Every location is memorable because something interesting happens there, you don't need a two-hour sidequest in every single part of the game for it to be "deep."
The only gripe I have about FO1 is the lack of chat heads. Garl Death-hand, the Gun Runner leader (Gabrial?), and Iguana Bob all should have had chat heads, as well as Ian and Katja.
FO2 has the same issue, NPCs you see on numerous occasions, such as the mafia heads and even party members like Vic, inexplicably don't have chat heads
It's the only good one.
>But a lot of what people praise it for is actually just Fo2's influence.
Fallout 2 does absolutely nothing better than Fallout outside of some QoL stuff.
i'd much prefer it had diablos combat
that's weird because in its time it was ignored for everything except the combat gameplay
Best voice acting in the series
I like all of them except for tandi, she sounds like a nickelodeon cartoon character.
Because she was. She's the voice of that one black girl from Rugrats.
>the voice that one black girl
cree summer, who is a prolific voice actor
For me? It's Set.
Tandi my beloved
>Talk to Set
>Tells me to frick off
>Offer to deal with the Mutants for him
>"Okay."
>Deal with the mutants, even fix the water pump.
>Return and talk to Set
>"Here's 200 caps, now frick off and don't talk to me again."
Did I miss something? That can't be all there is for him?
>t. smoothskin
That is absolutely all there is to him. Because really you killing the mutants there basically means the supers will now return to kill every single ghoul in that town. Not that all those ghouls weren't going to die anyway.
can you save them if you destroy the facility quickly enough?
I believe so, yes. But if you grab the water chip and return it to the vault then the supers will wipe out the town. So you pretty much have to destroy Mariposa and kill the Master before the vault runs out of water for that ending to happen.
I had a strange revelation when I was talking to the Brotherhood woman and realised I was listening to CCH Pounder. "God damn it Dutch, how many errands do you have us running for the DA?!"
Actually true
It has a good claim based off David Warner doing a passable american accent alone
>spongeboy me bob
My love for the works of Tony Jay are undying.
>final game never to be made
Are you playing the Caveman route? It's the only way to go. Also this game is one of the few that got more scary as time went on because the graphics went from impressive to uncanny.
Is that where you max out strength and have 1 intelligence? I just did 10 luck 5 everything else.
Fallout 1 delivers a more compressed game and story which is good.
Fallout 2 is much larger in all aspects and mechanically superior with some of the most satisfying weapons. It's my go to if I get an itch for some classic Fallout. I have probably played FO2 at least 10x more than FO1.
I have also replayed 2 far more than 1, because it simply does have more replay value due to having more content. But if I had to pick a single one of them to be the definitive Fallout game, I would pick 1.
You honestly don't need to have super high skills for early combat because unlike FO2 enemies have fairly low HP and AC and it was before FO2 fricked the accuracy formula in the ass.
For me, it's Laura.
Me too, laurabro
Me too
Played this after Fallout 3. I feel bad for the anons that grew up having to play games like this.
i dropped 2 for the theme park shit that guy described. you can't say it about the whole game, that's true. but i went from scorsese parody (hated every second) to talking deathclaw vault and finally i just dropped out at kung fu land because it just felt like it was coming off the rails at that point. it's one of those sequels where they already had most of their assets so production just let them go fricking nuts and it shows.
the autist obviously likes fallout 2 because it's more wacky and extreme (autists can't detect sublety)
I see you kids are starting to lose your shit.
Good. It's fun to watch you boil.
Everyone preferred F2 back in the day.
This F1 love is a zoomer thing (I mean everyone loved F1 too, but F2 was just better).
Might be related to the amount of content. F2 was a perfect time waste. Lots of towns, 10+ quests in every town, a lot of replayability. While F1 was pretty straightforward. Nowadays F2 probably just seems too tiresome for most.
This is true. I was there for the threads back in the day when I didn't play any CRPGs back then. Everyone and their mom preferred and recommended 2. I believe it was because of the content. It's kind of recent that 1 is now being preferred and I suspect it's because the players now prefer a mote consistent, more artistic experience.
It's because their only experience was Fallout 2 is by watching streamers and most of those streamers have to install the restoration mod in order to get the game to work in a window without stuttering.
Those streamers then complain about the game being filled with bad writing because they can't differentiate the actual game from the modded content.
Yeah bad writing like a single magic tribal steamrolling a massive advanced civilization with no help
or the Chinese
or the Scientologists
or really all the random encounters
It has charm, like all your interactions with the Enclave but its much dumber and less interesting and thematic
Look at the direction Van Bruen was going by being the FO2 to FO2, it was becoming ridiculous. There was an all male faction combating an all female faction.
Fallout 1 has shitty writing, too. Most of the villagers say generic one liners and the master is just a ripoff of Shodan. Fallout 2 is at least self aware and comes off more like an actual spiritual successor to Wasteland which was goofy.
>Most of the villagers say generic one liners and the master is just a ripoff of Shodan.
That is absolutely fricking moronic too.
Fo1's writing isn't great, but there are few very bright exception. And Master is one of them.
Master still remains by far the best and most interesting villain in the franchise, and Supermutants the best threat they could come up with.
Fo2 has overal much better writing, but there are some areas in which it drops the ball completely, and enclave and Horrigan are the worst cases. Those are awful villains, which is made even worse by the comparison to how good Master was.
FO1 is far more consistent, even if it is more primitive. In FO2 the writers got a confidence boost and went all over the place; FO2s plot is actual garbage, most of the characters played seriously do not behave realistically and stylistically it has a lot of things which were in a way entirely abandoned by all future FO games (except maybe BoS didnt play it). Of course I can't say its the worst when FO4 exists, but it tries too many new things at once and fails at half of them.
yeah and people used to think adam sandler was funny. people at one time actually purchased nickelback records. boomers still claim seasons 1 and 2 of south park still hold up because they haven't watched them in 20 years.
Plus F2 is not feeling as revolutionary nowadays as it felt back then.
Having a vehicle or getting laid in a game won't surprise a gamer nowadays.
For 13 y.o. me that shit felt wild!
>I suspect it's because the players now prefer a mote consistent, more artistic experience.
Nah, it's because they haven't played either of the game. Most of them are Fo3 fans who think that criticizing Fo2 will make Fallout 3 look less like garbage. Rest are chronic online contrarians who parrot shit that used to be said at RPGCodex and NMA.
The thing about complaints about Fo2 that most people don't understand, is that they originally came from an understandable hipsterism that formed at places like NMA, places populated by obsessive, old fans of the franchise.
And as it tends to happen, when you have these kind of extreme fans gathered for a very long time, a trend to question common wisdom (which was that Fo2 was the better game) as a sign of EXTRA fanboism.
So after the initial agreement that Fo2 was a major step forward, some people started to propagate a more purist approach. These people would point out that Fo2 did go a bit overboard with the references, that the world feels a bit less serious etc...
Now, these arguments were actually fine, and justified. Fo2 has some very weak elements to it, it is a bit too silly at times - it's by no means perfect, and Fo1 has still in some ways hold primacy.
But these complains were originally based in mutual understanding that they are minor. That Fo2 is still a fantastic game.
The issue is that idiots started parroting those claims, but without context. They started acting as if Fo2 was NOTHING but references. That it means Fo2 must be shit.
And that is where we are now. People who never played these games parroting the same epic NMA complaints without realizing they missed the point entirely. That they were said by people who still actually loved Fo2, they just did admit some blemishes.
Could you be any more of a newhomosexual coward, child?
tl;dr
This is all nonsense word vomit.
The reason Fallout 2 isn't so praised anymore is because the majority of players now are too young to have played it when they were 12-16 year old children, and have no nostalgia goggles for it.
To a 12 year old mind, Fallout 2 was more fun than Fallout 1, for the same reasons that an adult would find it cringeworthy and all over the place.
>This is all nonsense word vomit.
Truth hurts, doesn't it?
Realizing that the shit you blindly parrot actually never meant what you thought it means? Must suck.
Go back to Fallout 3, child. You know, the game YOU played when you were 12, and which actually constitutes your only connection to this IP.
What's your obsession with using child as an insult? Is it some kind of pedo freudian slip? It just makes you sound like a adolescent redditor or a third-worlder. Embarrasing.
>What's your obsession with using child as an insult?
He's imitating this embarrassing fat waste of space
The use of child is not to affect you. It is to build themselves up in their own mind. They are adopting a position of superiority in their mind.
It is in the same vein as chud.
Wrong again, stalker
You'll hear the knock
so did you or did you not play fallout 2 when you were 12-16 lol
>feel like playing classic fallout
>only replay fallout 1 as a prologue to fallout 2 and spend way more time in 2 dicking around with the build i went with
ever notice how everytime there's a fallout thread some homosexual shows up to say how 2 is SOOOO much better that 1 is basically obsolete?
>fallout thread some homosexual shows up to say how 2 is SOOOO much better that 1 is basically obsolete?
Can you point out that person in this thread?
yeah it's you Black personhomosexual
>The writing in Fallout 1 isn't actually as good as people think it is. It's the retroactive impact of Fo2 that makes people assume the OG Fallout games have great writing, but it's partially an illusion.
>It's a great little game, and a fantastic primer for Fo2. I always play both games back to back for the best experience.
But a lot of what people praise it for is actually just Fo2's influence.
I enjoy replaying the first game. Playing Unarmed is so comically overpowered.
ost
No wonder, most of the tracks are plagiarized.
fake and gay
All art is theft, dumbass.
Cool video though.
interesting
ITT: zoomers that were filtered by Fallout 2 after leaving Arroyo but pretend that they played the game anyway
i got to kung fu land like i said
It's baby's first crpg. Ideally from here you move on from fallout and never touch the franchise again
2 is better
fallout 1 = STALKER (Ganker)
fallout 2 = borderlands (reddit)
This plays in my head when I’m walking through a poor neighbourhood
>This is PATHETIC. You are a dishonest, moronic child.
take your pills
>literal 12 year old shitposting on Ganker
>I wish you could appreciate the irony of what you just said.
>Could you be any more of a newhomosexual coward, child?
Keep dancing for me, monkey.
>FO2's writing is all over the place.
True, but it's kinda inevitable with just how much of it there is.
I will absolutely not deny that Fo1 has overal better atmosphere, because it does not have anything PARTICULARLY jarring. I will happily admit that Fo2's main plot is pretty weak and the villains are straight up bad. I will happily admit that there are some really stupid ideas (talking supermutants) and some things that cleary weren't finished (SanFran).
At it's worst, Fo2 is worse than Fo1. But the number of actual lows is vastly overstated. The MAJORITY of Fo2's writing is great. The world-building is at it's absolute best in the franchise.
Fo1 has only handful of well written moments, but also very few really weak ones.
Fo2 has a shitton of great writing, but it also has a few moments that are really weak. Not as many as people claim, but they are there, nobody is denying that.
Fo2 is game of higher highs and lower lows. But the ratio of highs to lows is massively skewed in favor of the game.
>I never said any of that.
I've already quoted your posts before, child. You can deny that as much as you wan't, it won't help you for shit.
>But the number of actual lows is vastly overstated
It's not though. The whole main plot is kinda moronic when you really think about it, because your only able to defeat the Enclave on a convenience
Fo2 has constant pop culture references, 4th wall breaking, lore inconsistency moments, silly wacky shit
It may be mechanically better than 1, but 1 is much a better tighter experience that's peak Fallout in everything
Also, 1 was slightly less bugged
>It's not though. The whole main plot is kinda moronic when you really think about it
Enclave is not a great antagonist faction, Frank is a terrible villain, sure. And the shift towards saving Arroyo people from Enclave is pretty weak too.
The first half - search for GECK, is fine enough on it's own.
But most importantly, all of that is just an excuse. You really only interact with the main plot for like 3 hours combined through out the main plot.
The game shines at the actual world. The individual settlements, their individual histories, they interactions, the greater politics of the world, the individual people you meet.
The main problem with Enclave and Frank is that they exist outside of this world. They are extremely inorganic. Everything in the world proper is actually driven by the the three big players, the gold rush, the left-over SM population - the world succumbing back to it's exploitative original form. The enclave does not really drive any of this.
And that is a definite writing issue. But then again: it's not a major issue because most of the time you spend interacting with the good stuff.
>Fo2 has constant pop culture references, 4th wall breaking, l
It's absolutely not "constant", this is exactly the kind of moronic exaggeration that people make because they haven't played the games. It's also very important to realize how integral was humor to the first game.
Dark comedy was literally the tone Fo games always aimed at. Fo1 had you come across wacky shit just as commonly as in Fo2, it's just that Fo2 is several times larger.
>What's your obsession with using child as an insult?
It's not an insult, it's merely a response to your utter childishness.
You want to be treated like an adult? Then start acting like one.
I first played it around that age. That is to say, I played that game before you were even born.
>It's absolutely not "constant",
If we ignore the time spent playing the game combat/exploration/object interaction wise and focus only on narrative interaction with the game it is constant. Perhaps not the majority of the time, but between the times the game is narrative wise either
>boring and thus ignored/seen as filler or padding
>interesting
>wacky crazy proto-Borderlands 2 tier
the third is more common than the second
>If we ignore the time spent playing the game combat/exploration/object interaction wise and focus only on narrative interaction with the game it is constant.
Why are you lying, child? To what point? You do know that I've actually played the game, right? that this kind of shit does not work when you are talking to someone familiar with the game?
Seriously, what do you think you'll achieve.
You are going to tell me the whole plot line of Vault city, consisting of slavery, eugenics and hidden genocidal desires is "whacky references?"
Are you going to tell me that the story of Redding, the city being slowly enslaved by New Reno through drugs and prostitution, is just "whacky references"? Are you going to tell me that Broken Hills, a story about a dream of overcoming racial predjudices that is slowly but inevitably falling apart because human tribalism is not that easily resolved, is "whacky references and shit?"
You are an idiot. You haven't played the games. You parrot shit you heard other people say, and you have no clue why. Just stop. Have some dignity.
>Broken Hills
broken hills is the most generic shitty "racial prejudice" story in games that Americans love to make.
Super Mutants exist, fought for the master committing genocide and being partially lobotomized. Then suddenly, most of the mutants have a change of heart and act pure, while the evil humans judge them as if they were genocidal savages. All the "good" guys are muties, are the evil ones humans and anything the muties may have done wrong turns out to have been because of the evil bigots. It is an absolutely awful story.
>broken hills is the most generic shitty "racial prejudice" story in games that Americans love to make.
Firstly, no, and secondly, I don't give a frick about your fee-fee on the subject of racial tensions, child. You claimed that all narrative content is just silly jokes and references. You were wrong. QED.
>You claimed that all narrative content is just silly jokes and references
I claimed its either shit/boring, interesting or memes. Broken Hills falls into the first, not second.
>I don't give a frick about your fee-fee on the subject of racial tensions
You literally said the most generic, one sided and hypocritical "Noble Savage dindu"is good writing lmao
>Firstly, no
What fantastic argumentation
The master didn't believe that what he was doing was evil, though. He thought he was eliminating petty racial differences and squabbles by creating one race of mutants to progress humanity. Broken Hills just exists to drive the point home that the Master may have been correct.
The master has nothing to do with it, the muties still have free will. Also racial differences should be even higher between Mutants because half of them are literally moronic. Saying Broken Hills proves the master correct is like saying Stalin was right for Holodomor because of the Russia Ukraine war.
>The master has nothing to do with it, the muties still have free will.
The master does, though. The entire plot line of Broken Hills is just The Master's rationale played out from his perspective. The game even hammers that into the player's head when you speak to Marcus. It's fine to not like it but in doing so, you're bashing the writing of Fallout 1 at the same time.
The Master was an "ends justify the means" guy. The means were what lead to broken hills, except in that case its made to seem like the means were completely fine because Muties were killing humans under extremely contrived circumstances while being presented as justified; this in turn goes against the whole "Ends justify means" thing.
Neither plot line is black and white and arguments can be made for both siding with the master and against him or siding with the mutants in broken hills or with the humans. That's the point. The mutants aren't all goody goody in broken hills, either. One even rapes you.
>or siding with the mutants in broken hills or with the humans
You literally can't, outside of self preservation which can be made for literally every antagonist ever. The writing is a moronic allegory for racial issues and if it were released today, it would be panned by everyone due to how one sided it tries to present the obvious killers while making the racists (only evil because of racism and no other crime) get a justified killing.
The "moronic allegory for racial issues" was present in both games. You'd know that if you actually spoke to the Master. The problem seems to be that the issue isn't totally black and white in either game but you're only capable of understanding things as such. Since "racial issues bad = liberal" in your head, you completely shut down and ignore everything else happening during the plot line.
fo1 had an ends justify the means theme for the master genociding humanity
fo2 had a dindu theme that would be called out as pandering if released today
FO2 being a sequel to FO1 doesn't change this. And I don't consider the Master a genius in the first place, he is someone who was broken and hopeful due to his circumstances but his plan was still silly.
It's not a dindu nuffins theme because the mutants are buttholes in Broken Hills and so are the humans. The only "dindu nuffin" mutant there is Marcus and even he says that he'd dip his best friend against his will.
The Mutant doing the killing was presented as acting in self defense and just wanting peace, and I'm 90% sure the good karma outcomes are the anti racist ones for all related quests. Its made worse by the racist's anti human actions leading to the mines being unusable even though they're incredibly important
>Marcus: will not join anyone with evil Karma.
Nice job Black Isle
>The Mutant doing the killing was presented as acting in self defense and just wanting peace
Yeah, they say this but they treat the player like shit so you feel like the humans are justified or at least I did. They openly hate humans.
The Master was clearly wrong, as exemplified by the fact that the biggest conflicts in FO history (NCR vs Legion) have nothing to do with racial differences but rather ideological. And a race of half-morons would be even easier to manipulate in that case.
I'm not sure where you got the idea that Master's problem was the risk of racial conflicts.
Masters problem was generalized propensity to self-destruction, caused by both physical, and mental faults of human biology.
Supermutants were supposed to free of all kinds of problems that plague humanity, not just racial predjudices.
The context of the convo was about the racial allegory in Broken Hills, but just for you:
>The Unity will bring about the master race. Master! Master! One able to survive, or even thrive, in the wasteland. As long as there are differences, we will tear ourselves apart fighting each other. We need one race. Race! Race! One goal. Goal! Goal! One people... to move forward to our destiny. Destiny
not only is it a lazy story but it doesn't even make sense for humans to be able to oppress mutants when a mutant can effortlessly kill a human with his bare hands if he wishes
The Nightkin subplot in NV >>> Broken Hills
Definitely, because instead of trying to preach racial bullshit it's just a fun homage to Jacob's Ladder
>The Nightkin subplot in NV >>> Broken Hills
I don't agree personally, but NV was overal a pretty decently written game too. The differences in preferences between those two games are going to boil more to personal preferences than anything else. I personally found that NV is a bit too much of threading old water, there wasn't much new to it, the themes were already mostly explored in Fo2, that is honestly my biggest complaint about that game.
On the other hand, I really do like Fo2, so NV being very similar is not a terrible complaint. And there are some new concepts. I quite like the direction in which they took Brotherhood, I quite enjoyed how they handled the various gangs of Mojave.
I'm really not keen on Legion, they are not as bad as Enclave but they are still clearly very unfinished faction and maybe somewhat questionable in very nature... but again - much like the issues of Fo2, these problems are fairly marginal.
Kid, at this point it really does not matter what you claim, because you are a moron talking about a game you never played.
the only valid opinion is that FPS Fallouts are not fallout games. They are parodies of fallout games.
this means - f3, f4, nv are NOT fallout games.
they are pure trash.
and if anybody thinks otherwise - you are wrong and i will not care to elaborate.
you're just wrong.
You are just going for the prize of most stereotypically desperate contrarian that have ever lived, don't you?
3, 4 and NV are parodies of the fallout franchise.
the stories are shit, the music is shit, the dialogues are shit, the aesthitics are shit.
there is nothing to elaborate, they are just trash.
lets summarise the endings of 3, 4 and NV:
>i am the super duper mega evil bad 2000 IQ boss
>[SPEECH:100] Stop being bad. Go away.
>[SPEECH: SUCCESS] OK 🙁
>end credits roll
dogshit fricking trash.
>F1
>you can speech check the boss, but only if you did several criteria, like finding evidence
>because, lol, obviously a fricking 10,000 IQ endgame boss wont just go away and leave when you ask him to
awesome.
>F2 ending, Horrigan
>cant SPEECH this motherfricker at all, all you can do is SPEECH a squad of goons in the other room to help you
fricking fantastic.
>>cant SPEECH this motherfricker at all, all you can do is SPEECH a squad of goons in the other room to help you
You talk like that's a merit
>You talk like that's a merit
of course it is.
Horrigan was a fanatical murdering motherfricker and no armount of googly SPEECH:100 eyes would convince him to frick off.
don't level speech then 🙂
awesome speech options are what made Fallout.
>well yeah but 3, 4 and NV have dogshit writing, so please dont use speech
its easier not to play these shit games at all.
i only NV and you can still level it to 99
funny, this guy
said him and the art director talked about hoping fallout would go fps one day while developing 1
Based 0 IQ moron making moronic claims and pre-emptively telling people he cannot explain his reasoning
yeah I did, I got it for free on GOG almost a decade ago
>But most importantly, all of that is just an excuse
No, it isn't. It's the mina plo, you can't just dismiss it and say "oh it's fine because it doesn't matter"
>It's absolutely not "constant", this is exactly the kind of moronic exaggeration that people make because they haven't played the games
It 100% is. The fact that you deny something even the devxs said they regret and keep accusing others of not actually playing is starting to sound like projection.
Almost every city or encounter has reference or a 4th wall breaking joke. I think Modoc is the only that doesn't.
>No, it isn't. It's the mina plo, you can't just dismiss it and say "oh it's fine because it doesn't matter"
Kid, I explained myself very clearly.
>It 100% is.
See
I gave you clear and easily verifiable examples that prove you wrong.
Stuffing your fingers in your ears and going "NU UH NUH UH" isn't going to help you.
I've played the game. You did not. That is all there is to this.
yeah and then bring sulik to all those places and he sings red wine while motherfrickers are dying in the street
>Kid, I explained myself very clearly.
Yes, and your explanations were poor, stalker
>I gave you clear and easily verifiable examples that prove you wrong.
You didn't though.
>Vault city
Has John Cassidy in it, a reference to Proinsias Cassidy from Preacher
>Redding
Rattray is very obviously Frankenstein's Igor.
>Broken Hills
There's a guy literally named Doc Holliday.
Gee, guess I was right and you're just a moron that haven't played the games
>Yes, and your explanations were poor, stalker
No, they were not.
You are just an idiot who will not admit defeat even when obviously faced with it.
>You didn't though.
You said that every narrative element is just random references and jokes.
I have you examples of major storylines being dark as all frick.
>Has John Cassidy in it, a reference to Proinsias Cassidy from Preacher
Oh. A character who is a reference. That totally undoes 5 hour long subplot, child.
Is this how desperate you are?
>Rattray is very obviously Frankenstein's Igor.
I guess it is.
Also, while you have that Fallout Wiki list of references for Fo2 open, scroll back and look up the one for Fo1. You'll be very unpleasantly surprised.
>No, they were not.
They were.
>You are just an idiot who will not admit defeat even when obviously faced with it.
Wrong again, stalker. Enjoy prison.
>You said that every narrative element is just random references and jokes.
No, I didn't my illiterate monkey. Let me quote it for you since you're too much of a newbie to find it on your own
>Fo2 has constant pop culture references, 4th wall breaking, lore inconsistency moments, silly wacky shit
"Constant" is not "every narrative element" please learn to read.
>Oh. A character who is a reference. That totally undoes 5 hour long subplot, child
Lmao
>there's no constant pop culture references
>nooooooo! this one doesn't count!
Are you really this pathetic?
>I guess it is.
Yes, maybe if you had some media literacy you would have know that already.
>Also, while you have that Fallout Wiki list of references for Fo2 open, scroll back and look up the one for Fo1. You'll be very unpleasantly surprised
>Nooooooooooo! Fallout 1 did it too!
Keke. I can smell the desperation
>"Constant" is not "every narrative element" please learn to read.
Your words, child:
>If we ignore the time spent playing the game combat/exploration/object interaction wise and focus only on narrative interaction with the game it is constant.
There is a good 5 hours worth of narrative interactions in Vault City alone. There is one guy whose name is a reference to something.
In fact, you name one per each settlment. Do you know how many in-jokes and references there are in Fo1?
No, you don't. Because you haven't played either of these games, you only know about the Fallout 2 shit because it's what you heard oldgays talk about, and now you have the Fo2 pop culture reference list open.
>Lmao
>Wrong again, stalker. Enjoy prison.
>They were.
>Keke. I can smell the desperation
>Are you really this pathetic?
You really are completely losing your shit, aren't you?
>looking at both, what's most surprising is how comically longer the list for fallout 2 is.
Yeah, because Fo2 has more than three times as much content. The density is the same, it's just that the raw amount of text is so massive.
>Your words, child:
Kek no they aren't
That's clearly some other guy,
He already replied to you and you answered. Learn to read.
>In fact, you name one per each settlment
Exacly as I said they were and you said it was wrong. Thanks for admitting defeat.
>You really are completely losing your shit, aren't you?
Lmao, the smell of desperation gets even stronger
>That's clearly some other guy,
Come the frick on child, seriously? That is how low you are going to go?
OK then. You are the one who has to live with himself. Have fun with that shit.
why do you like arguing with children so much weirdo
>has genuine difficulty understanding that more than one person has replied to him throughout the thread
is this the dementia kicking in?
>Come the frick on child, seriously? That is how low you are going to go?
Hahaha. Finally peak cope.
>Nooooooooo, everyone disagreeing with me is the same person
>and don't send me any screenshots with (You)s. They'll be photoshopped"
>Hahaha. Finally peak cope.
Says the kid that literally has to deny his own posts to keep himself in this discussion? Sure, sure.
Let me remind that the rest of your contribution so far was:
>Lmao
>Wrong again, stalker. Enjoy prison.
>They were.
>Keke. I can smell the desperation
>Are you really this pathetic?
>Lmao, the smell of desperation gets even stronger
An entirely serious question.
How old are you? You genuinely argue and post like a 10 years old.
>Says the kid that literally has to deny his own posts
Still on the peak cope
>You genuinely argue and post like a 10 years old.
Nice projection, child
>Nice projection, child
You do realize you are literally just copying my posting style at this point, right? Do you seriously not have that part of a brain that tell's you "stop, this is pretty damn embarrassing now?"
I get the "your words hurt me so maybe if I repeat them to you it will hurt you too" logic, but again... that is something we normally grow out of around that age of 10-12.
>You do realize you are literally just copying my posting style at this point, right?
>Thinks he invented calling others child
Embarassing, child.
I love the good old "If I'm going to be relentlessly annoying, it will make him leave and that is like winning the argument" logic you have.
Reminds me of when I used to work in kindergarden.
Keep at it, you clearly need this more than I do.
>If I'm going to be relentlessly annoying, it will make him leave and that is like winning the argument
There's that projection, again. Keep at it, Patrick.
Are those twitter posts supposed to mean something to me?
>Are those twitter posts supposed to mean something to me?
>I'm the inventor of adding "child" to the end of sentences
>I'm the inventor of adding "child" to the end of sentences
The frick are you talking about? And again - why would you think some twitter screencaps would be relevant?
Once again - how fricking old are you, child? You do realize I'm actually using that word because you make it entirely warranted, right?
Did it seriously not occur to you that I'm calling you a child because of what you do? Even after you purposefully post shit like this:
>Lmao
>Wrong again, stalker. Enjoy prison.
>They were.
>Keke. I can smell the desperation
The whole concept of "communication" is kinda lost on you, isn't it?
>how fricking old are you, child?
lmao he literally can't stop himself
>lmao he literally can't stop himself
You zoom-zooms are really fricked in the head, aren't you? You have literally lost the ability to talk like a person.
You literally need to post twitter screencaps to "communicate"... something, I don't think even you know what you are trying to say.
>I don't think even you know what you are trying to say.
Not my fault you're a moron, stalker
>Not my fault you're a moron, stalker
Says the person who literally communicates by obsessively referencing some who-gives-a-frick twitter account?
>Says the person who literally communicates by obsessively referencing some who-gives-a-frick twitter account?
Says someone who imitates the speech patterns of said literal who twitter homosexual whines when others mock him for it
>Says someone who imitates the speech patterns of said literal who twitter homosexual whines when others mock him for it
Is that what you SERIOUSLY think? Are you this fricking brain-dead? Do you think everyone obsesses about some fricking tards on twitter like you do?
Jesus you really are absolutely fricked, aren't you?
You see, this is EXACTLY why I'm calling you a child, you absolute fricking mongoloid.
>suddenly starts sperging when being called out
lol, lmao even
Kid, if you literally did not even consider that someone may not be a twitter troony like you are, if you actually thought that being called a child after acting like a child has to be mimicking someone on social media: You are DISTURBINGLY fricked in the head, and also, really in the worst possible place.
How much of your life do spend on that shitpile? And fricking why?
>i talk exactly like this twitter homosexual as a complete coincidence
Kek
>Kid
Someone's feeling it
Kid, you seem to be convinced that being condescending to obnoxious little homosexuals is an invention of some twitter troony you seem to obsessively follow.
That is just... fascinating. Aside from the fact that it tells me you were literally obsessed with twitter before you came here - and the fact you must have been here for maybe two weeks top - it's just such an unbelivably brain-dead, social-media washed idea, I cannot think of anything more embodying the spirit of the worst of the zoomer generation than this.
And it gives some really amusing context to you trying to talk about Fallout games - games that very clearly are at least 15 years older than you are.
Kid, you really need to go back to twitter. This is absolutely no place for you.
>Kid
>Kid
Really, really feeling it
You are really completely stuck, aren't you? When you don't find an answer on someone else's twitter account, you literally can't speak, do you?
>Fo1 has better writing than Fo2, what the frick are you talking about?
Read the chain of replies, I'm not going to repeat myself.
>You are really completely stuck,
>kid
I see the fact that I called you a child just straight up broke you. That is literally all you can fricking think off now. Again, not the best fricking thing to admit in public. And really proving my point.
I see the fact that I called you for imitating a twitter homosexual has broke you.
That's literally all can think of.
Really proving my point.
Im here too
>while you have that Fallout Wiki list of references for Fo2 open, scroll back and look up the one for Fo1. You'll be very unpleasantly surprised.
nta but what is the surprise supposed to be? looking at both, what's most surprising is how comically longer the list for fallout 2 is. the fallout 1 list has 28 entries while the fallout 2 list has 149.
i'm just going to say it: san fransisco is worse than ANY location in 3. it's so fricking gay it gives IRL SF a run for its money.
they made fricking skynet a companion
>You are shamelessly strawmanning me, and have the gal to say that I am the dishonest one here?
falllut 2 lets you suck dudes off for money
that's why it's the superior game
figures YOU would say that
It also lets you get raped in the ass by a super mutant.
"lets" is a strong word. for the unwise it's more like it forces them
it sucks
Both 1 and 2 have a lot of problems in writing that New Vegas does not but for some reason morons (NMA users) act as if the classics are superior.
Never really understood why classic Fallouts and F3+ are compared in the first place.
Totally different types of RPGs.
Classics are hub-based. F3+ are open world Oblivion reskins.
they made the primary antagonist interesting the first time you meet him and never again. after that he's just a guy with a headache swearing. benny was good. house was great. i'm trying to come up with more but it's really corny for the most part. DLCs ALL beat you over the head with their themes...
Lanius strikes a much better impression than Caesar
But the game is filled with interesting characters that are very memorable, like war veteran Kris Kristofferson or the Elvis impersonator leading a gang of classically liberal post apocalyptic religious imitators of Elvis Presley
true, there is greatness sprinkled throughout. i think it probably suffers from the voiceacting in many places which 1 and 2 didn't have to worry about. most ncr are such fake tough guys i can't stand them, ESPECIALLY the women. an example of a really good mean b***h from the same game is gloria van graffe
Yeah, there's a general problem with the repeated voice actors and a lot of times there's not doing a great job, likely because Obsidian wasn't used to handling that many like Bethesda was at that point.
And even if the performances were all good, repetition doesn't allow for uniqueness
The guy that voices Graham also voiced every Dark Elf in Skyrim and it's a night and day difference on the impact his voice has.
As unfair as it may be, they really need more VAs doing exclusively "Additional Voices" and anyone in a decent sized quest should have their own VA
>ESPECIALLY the women.
Yeah, I think it was Betsy, the raped lesbian sniper, came off so fricking artificial.
>an example of a really good mean b***h from the same game is gloria van graffe
Oh yeah she's great. They got her to voice the female fo4 protagonist
I think its unfair to judge NV by that light as the factions and their politics themselves take on the role of antagonists due to NV more open nature. Tbh by narrative design, NV is more of a sequel to Alpha Protocol than FO2 in a lot of ways
>DLCs ALL beat you over the head with their themes...
I like that they tried to make the DLC feel like their own novel writing wise by giving a lot of context and focus to the themes personally. I much prefer it to FO3 DLC or something as sloppy as Knights of the Nine/Tribunal although a Shivering Isles would be my preferred expansion format.
This is true--neither games are written all that well. I still like the originals but I don't act like either of them are some ground breaking shit. I just enjoy the isometric pseudo sandbox and the combat as simple as it is nowadays.
I play and enjoy all three
NV is a lot more replayable with its still-active mod community but 1 and 2 are very atmospheric, and a bit more challenging even when you're familiar with them.
In terms of writing I'd rank them pretty equally, they just have different tones
1 is basically mad max 1/2
2 is kind of weird and flip-flops between serious and goofy too often to take too seriously, kind of like Thunderdome
NV is sort of a middle ground between 1 and 2, but when it goes goofy it's a little more restrained, outside of OWB which is its own thing.
>I've already quoted your posts before, child. You can deny that as much as you wan't, it won't help you for shit.
The combat is so souol draining slow for me nowdays for me
Set the combat speed to max in the options.
At some point people have to acknowledge that turn-based combat is outdated but it's very nature, because it's supposed to be DnD combat in a computer medium that couldn't do anything more
Real Time with Pause can serve the same tactical role without the frustrations
RTWP plays much worse than both Turn Based, Diablo style and pesudo-RTS (like WC3 custom maps).
It doesn't though. It's a nice compromise
Seethe
Lmao. I bet you're thetype to insist physical media is so much better
I find the "sluggish combat" complaint odd when I play modern turn based games like Expeditions: Rome, WotR, and the Original Sin games. Hour long combats in those aren't unheard of. Modern turn based games are even slower especially with all of the tactical opportunities they provide you. In F1 and F2, you turn the combat speed to max and either heal, burst fire, or aim for the eyes.
Its sluggish because it only exists to break the pacing of the atmosphere but on its own, FO1/2s combat is some of the worst in vidya because it has nothing going for it. It is incredibly uninteresting, it might possibly be the most boring combat of all time, even VtMB is better
It also requires you to often tediously retreat out of a lot of combat/random encounters depending on your build/circumstances.
I like the combat and don't have to "tediously retreat" because I usually know whether the combat is winnable or not during turn one. If the enemies are too strong/are too numerous I immediately head to the exit grid. I can see how newer players wouldn't be able to gauge that instinctively, though.
Real Time with Pause is fricking garbage
Books are outdated because mobile phones with tiktok videos weren't possible at the time
I went to bed and woke up and these homies are still going at it. LOL
>Hey guys I'm enjoying this Fallout game, it's pretty cool
>BUT FALLOUT 2 THOUGH!!!
This fanbase is a fricking disease
its a video game image board we're here to talk not to gawk
it's just cursed dude. the key figures from 1 all left by the time 2 really kicked off development, 3 isn't even the same company or genre really, NV returns the Fallout 2 guy but he really only makes major contributions for the DLCs, 4... lol. no subsequent game had the same focus as the game that came before it, it's basically an anthology even though it was never intended to be.
he earned them dicks
>actual gay makes the least gay and most well written Fallout game
Crazy stuff. What's even crazier is that all of the worst stuff in Fallout 2 that's apparent at a quick glance (the tutorial, the humor, the entire ending sequence) are things Cain said he didn't have any part in deciding.
ost
pretty much every single game developer in the last 15 years forgot that games need to have music and sound.
sound is quite literally 50% of all stimulae our body gets while playing a video game.
sound is literally half of the game.
thats why i love games with perfect sound, like nu-DOOM or Death Stranding, Diablo 1+2, Fallout 1+2, Baldurs Gate 1+2.
>play nu-Diablo 4
>literally no fricking sound or music, just some ChatGPT made placeholder of a noise
>you run around in total motherfricking silence, just falling asleep from boredom
i just dont play new game, unless is a fricking diamond in an ocean of shit, like DS.
The story is shit you're moronic
this fallout 2 autist is almost as cancerous as the fallout 3 pajeet
actually, he's more cancerous. the fallout 3 pajeet is at least funny
So what exactly makes you so insanely insecure about Fo2?
have some respect, it's the integrity of his childhood that's in jeopardy here
Like others have said the Fo3 one is at least funny
This one is just sad
Why did FO2 have so fewer talking heads if it had so much more content
https://fallout.fandom.com/wiki/Talking_head
note that the same enclave head is listed 3 times
Their ambition outstripped their budget obviously.
Best song on the ost you can’t refute this
>Clicked expecting Metallic Monks
>mfw
>charming visuals
It's fricking brown and grey sludge
That's by design so it's not bad, but it's not "charming"
I think he's talking about the neat atompunk retrofuturistic asthetic which the sprites did their best to communicate
>which the sprites did their best to communicate
Not really, only really The Cathedral and Vault 13 have anything visually going on other than crusty sprites of craters and rubble.
Again, it looks like shit on purpose so it's not bad, but it still looks like shit.
tim cairn himself said fallout 2 is a good game but not a good fallout game, unlike fallout 3 his favorite fallout game
I've been watching his videos where he talks about Fallout 1's development. Where does he talk about Bethesda Fallout?
I like how dipshits that call themselves fans hate every single Fallout game except for the first one. Just admit that you actually hate this series and move on.
You sound like the braindead Fallout 2 homo.
People can appreciate 2 and recognize it's problems and why 1 is better
This entire thread is b***hing about Fallout 2's writing with Fallout 1's writing was just as shitty outside of the Master. Nearly every NPC says one line of Dragon Quest tier dialogue. It feels like a 10 hour demo.
you know what's bad writing?? your fricking post lol
Imagine b***hing about a typo. You know I'm correct, moron. Fallout 1 is barely a fricking a game.
>Fallout 1's writing was just as shitty outside of the Master.
It wasn't shitty, but a lot of it was just kinda bland. The locations weren't insultingly non-sensical like in Fallout 3, but they were often just a very simple function - Hub is a trade hub, necropolis is the place with ghouls, Junktown was the town made of junk... there is nothing wrong with it, but compared to the second game it is quite sparse and basic. The same applies to most characters.
Keeping it small-scale does help the atmosphere though. And unlike every other Fallout game, the villains are well thought out and actually a very tangible threat. It works better as a story, but worse as a world to explore.
Fo2 is on the exact opposite side of things - AWFUL villains and terrible main plot that feels utterly disconnected from the world, but the world itself is really good.
New Vegas is sort of a relatively healthy middle place.
More of just repeating exactly what I said because if it hurts you, it must work the other way around, right?
OK, child. You do you.
More of just imitating twitter homos
You do you, stalker
>More of just imitating twitter homos
You are the only person that seems to follow these, in your words "twitter homo's" obsessively. Why are you following them exactly?
In fact it seems that is literally the only source of human communication you've ever seen.
>You are the only person that seems to follow these
>I, who, imitate their speech patterns, don't know about them at all, child
>I, who, imitate their speech patterns, don't know about them at all, child
Do you SERIOUSLY believe that who-ever-the-frick is that is the one who invented using the word "child" as a sign of lack of respect?
Because that seems to be something you genuinely believe. Is that right?
>I AM THE INVENTOR OF USING THE WORD CHILD IN AN INSULTING MANNER
>I HAVE TO COPIED THIS homosexual AT ALL EVEN IF I DO IT EXACTLY LIKE HIM
OK, this is just sad now.
Kid, I don't have twitter. And I think you should really try going without one too. It's very clear it has rotted your brain away.
>Apparently there is an issue with my instructions.
Yeah, because you posted gibberish. Look, are you going to make a point on the subject - the claim that Bethesda's writing serves the gameplay, or not?
Because I've explained quite clearly how I do not see that, in fact I see the opposite. Things like narrative logic giving player relevant and helpful cluess about the gameplay (e.g. don't mess with supermutants if you are a whimp), and how the lack of story complexity detracts from weight of player-made mechanical decisions related to his character build.
Now your time. Make a point about how you think Beth's absolutely stupid writing enhances the gameplay experience.
Or don't, by which you admit that you are an idiot who never had any point to begin with.
Your choice, kid.
Yes you were quite clear you did not understand the concepts involved.
>Yes you were quite clear you did not understand the concepts involved.
So... you never had a point and you are just posting dumb shit for attention, gottcha.
Hope this little exchange was everything you wanted. There is not going to be much more happening because you are very boring. For being this addicted to attention, you might want to work on how to actually get it.
I wanted someone who understood the concepts involved. I did not get that so No I did not get what I wanted.
>I wanted someone who understood the concepts involved.
No, kid, you wanted attention and the only way you know how to ask for it, is by being deliberately very dumb and annoying.
>I watched a bit of Fallout 2 after playing 1, lost interest in 2. The writing and humor I saw was completely moronic. 1 was very dark and serious, and 2 was HURR ecksdeeee
Holy shit the zoomhomosexualry in this thread is amazing.
Fallout 2 ruins any decent writing by shoving in so many references it's moronic. I'm sorry but having my companions talk about THAC0 and Big Trouble and Little China in random encounters and then going to town and having the Goodfellas script regurgitated at me ruins any kind of atmosphere. Fallout 2 is so blatantly unfinished in so many areas it makes Adytum look polished. I honest don't know how you can think it has better writing even in small areas
>my companions talk about THAC0 and Big Trouble and Little China in random encounters
Yeah, but having a direct quote from Pulp Fiction in the first 2 minutes of Fallout 1 wasn't a problem at all, sure. Characters doing entire monty python routines, paladins quoting batman or singing nine inch nail songs.
I get that you never played these games. But you HAVE to realize that we did. We know how many references there are in Fo1, and in Fo2, we can actually tell you are parroting someone's opinions without fricking understanding them, because you only played the shit beth games and watched on youtube vid.
>Characters doing entire monty python routines
You just mentioned FO2.
>You just mentioned FO2.
Yeah, it's in both of them, that is the point you failed abortion.
No, it's not. What monty python routine is in FO1?
The bridge keeper is a random encounter you can get. Holy hand grenade is 2 iirc
Bridge Keeper is from Fallout 2, the special encounters for 1 only references are Godzilla ( or just Kaiju in general ), Doctor Who, and I guess old MUDs with the "Moo, I say" brahmin
>The bridge keeper is a random encounter you can get
Yeah. In FO2, not 1.
Nta, but you're a moron.
Things can be tolerable and even good in small doses only to get obnoxious when they're too much
Godfather 2 and 3 is a good example. 2 had random characters showing up like you're supposed to know them if they've never appeared. It wasn't really a problem until 3 though, where it's half the cast
>Things can be tolerable and even good in small doses only to get obnoxious when they're too much
See
The reality is, this shit was almost just as prominent in Fo1 as it was in Fo2. There is like six other in the Brotherhood Vault, including random "You maniacs, you blew it all to hell", because that shit ain't cheezy at all.
The fact is: You think it's such a big problem in Fallout 2 EXCLUSIVELY because you were told to think that. Because you keep parroting ancient shit that you never had any context for, because as we established - everyone parroting this bullshit is a fricking zoomer now.
people dont just shit on FO2 for being BL2 of the 90s, they shit on it for bad writing, examples mentioned include the gimmick areas like the China one or Scientology, Broken Hills shitty racism and of course the premise and main plot being nonsense with no relation to the world
Memes are just a part of the problem
I like all the stuff that you mentioned. This is another case of "stop liking what I don't like" on Ganker nothing more.
If you like shit than that's on you but don't pretend it's good while not substantiating your claims. Look at how the Main Quest and Broken Hills issue was analyzed in the thread, then look at how you defend it.
What is wrong with broken hills? All I saw was some moron that didn't even play Fallout 1 chimping out about racism.
>The reality is, this shit was almost just as prominent in Fo1 as it was in Fo2.
No it fricking isn't
https://fallout.fandom.com/wiki/Fallout_cultural_references
https://fallout.fandom.com/wiki/Fallout_2_cultural_references
>The reality is, this shit was almost just as prominent in Fo1 as it was in Fo2
It wasn't though. Fo2 has far more constant and more prominently.
I mean, frick, entire questlines are references. The New Reno gangsters. The totally not Scientologists. There's a supercomputer called Skynet, man
>You think it's such a big problem in Fallout 2 EXCLUSIVELY because you were told to think that.
Told by who? What the frick are you talking about? Why do you imagine a vast conspiracy against the game you like? What level of delusion is that were people all the people that don't appreciate the constant references were brainwashed by this anti-Fallout 2 enterprise you made up?
>because as we established - everyone parroting this bullshit is a fricking zoomer now.
Post your fricking driver's license, oh venerable old man
Fallout is at its most funny when not doing references, the memes stick out like a sore thumb in comparison
>but having a direct quote from Pulp Fiction in the first 2 minutes of Fallout 1
You're still hearing the intro 2min in, what the frick are you talking about?
Stapleton, in Hub. Same place also has the Batman reference, the Dune joke, and let's not forget: "You killed Kenny, you bastard!" and "Prime Choice select is made of people!"
And that is just the shit I remember, and I never paid much attention to this shit in the first place.
>References aren't the problem it's how many and how often they are shoved into Fallout 2
Wonderful mental gymnastics, child, but Hub alone has as many jokes as locations four times as big in Fo2.
But keep making those mental sommersaults.
>Stapleton, in Hub.
It takes you more than 2min to get there.
Again, what are you talking about?
>Again, what are you talking about?
Are you asking that yourself? You literally posted nonsense.
>You literally posted nonsense.
Are you having a stroke?
>but having a direct quote from Pulp Fiction in the first 2 minutes of Fallout 1
Do you not know what 2min are?
>Hub alone has as many jokes as locations four times as big in Fo2.
The Hub has 4 cultural references in the entire town, all of which blend in perfectly and don't make the player feel like they are missing the joke if they don't understand the reference. The whole problem with references in Fallout 2 is how they are done, not the references themselves.
>um mental gymnastics XD
That's been my point the whole time
>The whole problem with references in Fallout 2 is how they are done, not the references themselves.
Yeah keep moving the goalposts some more child.
We have been over this. The game is more than three times bigger. Unsurprisingly, that translates into more than three times as many references. Again something you would have known if you PLAYED THE FRICKING GAMES.
>The New Reno gangsters. The totally not Scientologists. There's a supercomputer called Skynet, man
There is a fricking Hulk reference in Fo1's perks, the fricking medicine you take to increase your intelligence are called Mentats, the brotherhood is literally fricking space marines down to god damn servitors, the costumes are all take STRAIGHT out of Mad Max, the dog from Boy and His Dog etc...
Shocking that a video game would take inspiration from both real world and classic fiction, isn't it?
Do you even fricking play games at all? It's painfully obvious you haven't played Fo1/2, but now I'm starting to think you don't play any, because holy shit this desperate.
Stop desperately begging people for acknowledge how cool you are for your opinions on games you don't fricking play, and PLAY SOME GAMES FOR ONCE.
>Do you not know what 2min are?
Do you not know how to read, you fricking mongoloid?
>Yeah, but having a direct quote from Pulp Fiction in the first 2 minutes of Fallout 1
What part of that sentence completely melted your pathetic excuse for a brain?!
What the frick is wrong with you people?
>We have been over this. The game is more than three times bigger. Unsurprisingly, that translates into more than three times as many references. Again something you would have known if you PLAYED THE FRICKING GAMES.
read 5 random references in FO1 and then in FO2 and see where they're more egregious
>Again something you would have known if you PLAYED THE FRICKING GAMES.
Are you the moronic who claimed FO1 had monty python routine? And the bridgekeeper?
>Are you the moronic who claimed FO1 had monty python routine?
It has.
>And the bridgekeeper?
Fallout 2 has one as well. It's not standing out any more than a fricking Tardis in Fo1, you disingenious frickturd.
The Bridgekeeper isn't in Fallout 1 you dumbass
>The Bridgekeeper isn't in Fallout 1 you dumbass
Wow, you people are just completely melting down, aren't you?
>it's actually mindboggling seeing someone get so mad about a person saying FO2 is heavy handed on the references
That is absolutely not what the discussion was about, lying piece of shit.
Screenshot of bridgekeeper in FO1 plx 🙂
>Screenshot of bridgekeeper in FO1 plx 🙂
You can't read.
You didn't play either Fallout, tourist. Watching youtube videos isn't playing.
>You didn't play either Fallout, tourist. Watching youtube videos isn't playing.
Ah, back to mirroring I see.
So... is there anyone in this thread besides me who is actually old enough to drink?
You're old enough to drink cum, homosexual moron poser.
Don't ever talk about Fallout in my presence, you pathetic tourist piece of shit.
>That is absolutely not what the discussion was about
Yes, it was.
Goddamn, you're a weird little freak
I wonder if I can hunt you for sport
>Yes, it was.
No, you moron. that is dumb shit you projected because you do that, because that is the habitual bullshit you do without even knowing why anymore.
If you go back to any of my broader posts, including the very first one that send this thread into a vortex of absolutely seething fricking rage, you will find out that the point is that Fallout 2's had overal better writing, despite some faults, namely tone-wise.
I went into details on this, explaining how the tighter focus on Fo1 makes it more consistent and the atmosphere is purer, but the writing itself, in particular the world-building and characters and quests complexity, are something that only became really praised about Fallout's with the second game.
The rest of this discussion specifically flows from my point that the presence of the whacky shit is just exaggerated, and that it's something that was already present in the first game.
That does not mean the first game is bad. It does not mean that Fo2 does not have it's faults, including some tonal issues, some very stupid plot points and some needless jokes.
My point is merely that the negativity is exaggerated, because homosexuals like you only heard the negative things, and assumed that is the whole game, rather than those being few weaker moments in otherwise very well written game.
You are the only brain-dead homosexuals who think this has to be "Team Fallout 1 vs. Team Fallout 2, FIIIIIGGHT!"
My point, from the absolute start to the absolute end of this discussion, is that people have skewed opinions of Fo2 because they parrot things they heard, rather than play the game. Fo2's writing is mostly great. The jokes are nowhere as common as you people pretend, and they are a continuation of a trend that was already there with Fo1.
Those are facts.
Facts that you don't understand because all you know is:
"I'M ON TEAM FALLOUT 1 BECAUSE THAT MAKES ME LOOK COOL!!!!!"
>No, you moron
Yes, homosexual.
Stop sperging
Can you be any more pathetic, child?
When you lose an argument this badly, just leave the damn thread and wait for everyone to forget. Have some shred of dignity, for frick sake.
Goddamn, you're still larping as old. How very sad and pathetic.
You get btfo and start typing how you won and everyone is a zoomer or a child.
It's very sad, brah
>It has.
Such as?
And where is the bridgekeeper in FO1?
My, my, how ironic coming from an idiot who tries to go all
>Again something you would have known if you PLAYED THE FRICKING GAMES.
You pathetic poser.
If you're argument everytime is I haven't played the games I'm not going to bother debating anymore
>There is a fricking Hulk reference in Fo1's perks,
its a buff guy in a nuclear setting, hardly high contrast
>Mentats
come on son
>the brotherhood is literally fricking space marines down to god damn servitors
are you serious
>the costumes are all take STRAIGHT out of Mad Max
this is the only correct one and you still say "all"
you also forget everything you mentioned still applies to FO2 and FO2 has tons more on top
>come on son
Yeah, I should have realized that Dune references would fly right over your head.
>you also forget everything you mentioned still applies to FO2 and FO2 has tons more on top
I don't forget that, you absolute brain-dead monkey.
There is a fundamentaly misunderstanding here that you so handly pointed out.
You automatically assume that I'm claiming that Fo2 has less references than Fo1, because you are a tribal monkey who does not really understand that we are talking about real games, and not fictional identities in a fictional tribal war.
You literally just assumed that I'm trying to make Fallout 1 look bad because... well you don't understand any other form of communication.
I'm not. I very much love Fallout 1. I'm merely pointing that what you people think about Fo2 is based on shit you heard, and then cling to as part of you "I'm totally going to make everyone think I'm an oldgay by repeating these tired worn out clichés", while in reality, the situation is more complicated, and more nuanced.
You literally don't even understand what this discussion is about. You are just doing the exact same memorized dance you've been doing your whole life. You are braindead. You are an NPC.
You just demonstrated that absolutely perfectly.
>Do you even fricking play games at all? It's painfully obvious you haven't played Fo1/2, but now I'm starting to think you don't play any, because holy shit this desperate.
>Stop desperately begging people for acknowledge how cool you are for your opinions on games you don't fricking play, and PLAY SOME GAMES FOR ONCE.
it's actually mindboggling seeing someone get so mad about a person saying FO2 is heavy handed on the references
>There is a fricking Hulk reference in Fo1's perks
Dude, "hulking out" has literally become part of the English lexicon by that point. It's like saying 30 pieces of silver is a biblical reference. Your not wrong, but it's splitting hairs.
>fricking medicine you take to increase your intelligence are called Mentats
Which is a good name for something that enhances the mind. Imaginei thinking that's on the same level as "Hubbologists"
>the costumes are all take STRAIGHT out of Mad Max, the dog from Boy and His Dog etc...
Again, you're reaching. Mad Max, Earth Abides, Canticle for Leibowitz, Harlan Ellison. These are all works that formed the post-apocalyptic genre, their influence goes far beyond a reference.
>It's painfully obvious you haven't played Fo1/2,
Dude, do you have Alzheimer's? It's allyiu can say
>you didn't play it
>someone told you that
It's unhinged.
Go outside. Drink some water.
>Do you not know how to read, you fricking mongoloid?
Do you, you inbred moron?
2min in and you're still in the intro.
Where's the pulp fiction reference in the intro?
>I get that you never played these games
Most pathetic response possible. The references in Fallout 1 aren't as invasive because they fit into the world without feeling like a reference, which was Tim Cain's rule for adding in references. Seeing "You see Ed, Ed's dead" doesn't feel like a joke reference you're missing if you've never seen Pulp Fiction, having characters say Austin Powers lines as random barks that make no sense in any context feels like a joke you're missing if you don't get it. References aren't the problem it's how many and how often they are shoved into Fallout 2
yeah a farmer getting robbed by bandits saying "TAKE MY WIFE...PLEASE!" is fricking stupid
>likes pants on head moronic humor
>calls others zoomer
>OK, this is just sad now.
Lmao
After whining endlessly about people "copying" "your" writing style you've been so thoroughly buck broken you're now copying me
>
This one is just sad
>This one is just sad
I wonder what new lows you'll reach
fallout 2 with the restoration patch is still by far the best fallout experience possible
honestly fallout 2 and NV are the only games in the series that are post post-apocalyptic. fallout 4 is kinda like that but for some reason the environments still look like the bombs dropped days ago
i think NV and 2 accomplish because they actually have history that occured after the bombs fell, like in 2 it's this ncr group that grew out of shady sands, and in vegas you see monuments for battles and pacts that remind you that life kept going. in 4, not so much. 250 years deep in the timeline and we're still supposed to feel like it's mad max out here.
Yeah, but in Fallout 2 there are jokes that aren't funny so it's bad.
oh yeah 2 fricking sucks i was just saying at least they got that part right and not much else lol
Fallout 2 doesn't suck. You're just a bitter, middle age moron that hates silliness. The humor is very wasteland like. Lighten the frick up.
also i think its because they're all set in pretty much the same region of california and nevada
its helps build a timeline,
bethesda keeps jumping around so it never feels like things move on from after the bombs dropped
This is genuinely the worst thread to have ever existed on an internet forum.
Cry more
hide by ip feature when
I think you'll be delighted to know there is an actual, fully fledged Internet forum website like this thread, it's called No Mutants Allowed.
Those guys actually played the games unlike most of the people ITT.
i thought saying fallout 2 had borderlands writing had died out, but no Ganker really didn't play either game
To be fair all the writing in non Bethesda Fallouts are sub par.
They were just throwing shit against the wall and it shows.
>To be fair all the writing in non Bethesda Fallouts are sub par.
If the writing in non-bethesda fallouts is subpar, what would you call the writing in the Beth ones?
Perfectky suited to video games. The writers at Bethesda understand writing serves gameplay not the other way around. Few writers can set aside their ego to enhance the medium they work in.
>Perfectky suited to video games.
Only if you consider "insulting fricking moronic" as a desirable part of videogames. They also don't enhance jack shit gameplay-wise. Fallout New Vegas plays better than Fallout 3, because it understands that character build choices as well as story-relevant decisions should be part of players actual arsenal of options, and makes narrative role relevant to things like player gauging the danger of an area, where as Fallout 3 makes player build irrelevant, story choices painfully bad and narrative and gameplay utterly divorced as you effortlessly slaughter a Supermutant behemoth, the threat that veteran Brotherhood paladin's fear, by a level 1 character that literally just fricking left a vault.
If you don't understand the concepts being discussed by all means don't respond.
It is better to not post and be thought a fool than to post and remove all doubt.
>If you don't understand the concepts being discussed by all means don't respond.
Do you have anything to actually say, or will you join the shortbus here with empty posturing and obsessing about twitter too?
If you have nothing to add add that.
>If you have nothing to add add that.
I'm sorry - what? Having a little trouble with language there, aren't we?
Apparently there is an issue with my instructions. I will chalk it up to your poor understanding of English.
>the only negative is gameplay, the most important thing in a game
I always liked how straight forward Fallout 1 was compared to the rest of the series.
It was a bog standard evil wizard threatens the kingdom story from any fantasy setting in a post apocalyptic one .
Hero from secluded village
Town with a monster proble.
Town with the good sheriff and evil prince
Knightly orders
Orc/Ogres
Oh and another thing I hate about Fallout 2 is those moronic outposts they have sticking out in the middle of every third town, that guard nothing, that no one ever mentions. w o r l d b u i l d i n g !
>fallout 1
a creative and very groundbreaking RPG game that explores humanity's relationship with violence through the lens of a retrofuturist society stylistically stuck in the 50s
>fallout 2
forced sequel that butchers the tone set in the first game with terribly aged jokes that were already outdated by the time the game released, luckily it didn't mess around with the gameplay
>fallout tactics
great spinoff based on the most interesting faction from the first game
>fallout: BOS
what in the everloving frick even is this game, pretty much the Redguard of the Fallout franchise
>fallout 3
an okay bethesda adaptation, dogshit as an RPG but otherwise immersive exploration game
>fallout NV
a desperate attempt at making a proper Post Nuclear Role Playing Game on bethesda's engine, it turned out pretty good for what they had to work with
>fallout 4
the only competent part of the dev team was the id software devs they brought along to fix the fricking gunplay
>fallout 76
garbage themepark game
did I miss something
>luckily it didn't mess around with the gameplay
how is this "luckily" the gameplay of FO's is the worst among CRPGs because there's 0 depth
I disagree and I'd think everyone who played the game at the time of it's release disagrees as well
Found the guy that never played Ultima 7, 8, and 9. Fallout combat is far from the "worst among CRPGs." It's not even in the bottom 20. The combat is very serviceable for the time.
Im a Might and Magic guy and their combat was always better than any top down piece of crap. Im guessing the perspective doesn't gel with the genre.
Might and Magic has excellent combat for a turn based dungeon crawler--at least if you're referring to M&M 3 - 5. That's near the top in its class IMO. The combat is serviceable in the first two games, also. They're decent enough Bard's Tale clones.
To be fair only a handful of people played those games. It is not a shocking revelation.
That was one of the most popular CRPG series of its time. You're another clueless moron ITT.
That is akin to being the tallest midget. Next to nobody played it when it came out so it is not surprising nobody gere played it. It wouldn't be surprising if most here never heard of it
>To be fair only a handful of people played those games
What drives a zoomer to say stupid shit like this?
Reported sales numbers mostly.
How much do you think nicher PC exclusive rpgs were supposed to sell decades ago?
My point was not many people have played it. I am not surprised a niche game did niche numbers.
One anon seems to think everybody should have heard of it for some reason
>what in the everloving frick even is this game, pretty much the Redguard of the Fallout franchise
Redguard is actually the turning point of Elder Scrolls, when the new weird lore was established and became the settings signature
BoS is so shit people warned Interplay they were moronic for doing it. Interplay laughed about the complains all the way to the failure of a release, their bankruptcy and losing the IP to Bethesda
> Signature
Didn't the weirdo crap get ditched after Morrowind? After that they went back to their roots.
>Didn't the weirdo crap get ditched after Morrowind?
Nah, it just got more muted for normies but it's still everywhere if you look
Heimskr is quoting directly from MK's Red Legions speech where Talos remakes reality with his breath
Heimskr means idiot in Icelandic. I think that puts that one to bed.
>I think that puts that one to bed.
Nah
>It has always been the prerogative of fools to point out that the Emperor has no clothes
Whoever wrote Heimskr's speech is the emperor in your analogy
>the author is the emperor
Nah.
Heimskr is a fool, but he's right about the importance of Talos.
He's the Nobark of his game
Fallout fans are so contrarian that they now claim 2 is bad while tactics is good. Hilarious.
It just wasn't a warranted sequel and it didn't do anything worthwhile as a sequel. It didn't improve upon what was presented in the first game in any way and it horribly missed the mark with it's tone and humour.
How is Tactics bad? It was a genuinely good spinoff. It branched out into another genre of role-playing games and it pulled it off well.
Hate to defend 2 in the same thread as the spastic homosexual, but it does improve and expand a lot on what Fo1 did
With better writing and tighter control on the team making it it could've been a phenomenal sequel, Half-Life level
As it is, it's still pretty good, but either New Vegas or 1 do what it does better than it, depending on what you're looking for
>horribly missed the mark with it's tone and humour.
As a spiritual successor to wasteland, it absolutely nailed the tone and humor. You're just spouting bullshit that you probably heard some clueless youtuber spew. Tactics is bad because the combat and pathfinding is fricking terrible. You can barely even walk up stairs in that game. Tactics and F2 also share very similar humor but I don't see you complaining about that. Why single F2 out?
>fallout
>spiritual successor to wasteland
Yeah, it was and is. No one expected Wasteland to ever get a true sequel in the late 90s.
Fallout was not inspired by Wasteland. It has nothing to do with Wasteland.
I never said it was inspired by wasteland. It plagiarized wasteland. There is a big difference been inspiration and stealing.
Wastelands plot is about an (AI) overlord that makes an army to replace humanity with a genetically pure version. sound familiar
Tycho from Fallout 1 references the Desert Rangers from Wasteland
>Fallout was not inspired by Wasteland. It has nothing to do with Wasteland.
Holy shit just... what the frick is wrong with people who talk about fallout on this board?
How can you be this fricking dumb?
The literal creators said it themselves
Interplay has described the first Fallout game as the spiritual successor to Wasteland. According to IGN, "Interplay's inability to prise the Wasteland brand name from EA's gnarled fingers actually led to it creating Fallout in the first place."[9] There are Wasteland homage elements in Fallout and Fallout 2 as well.[8][9]
Again. Why are people who talk about Fallout games mostly these absolutely brain-dead zoom-zooms literally half the age of these games?
leonard walked that back in his interview with tim. part 1 i think. he said they were inspired by it and what he meant was fallout never leaned into being wasteland (fargo was trying to brand fallout as wasteland but couldn't get the rights) instead they had their own ideas of what the game that would be fallout should be (50's aesthetic, vaults, mascots, GURPS, etc)
>did I miss something
A brain.
walked out of the vault, couldn't figure out how to atttack, uninstalled
c&s&d
>walked out of the vault, couldn't figure out how to atttack, uninstalled
Ladies and gentlemen, the future generation.
Posters saying they didn't like the combat in FO1/2 obviously never tried using the needle gun with fast shot trait, or a full unarmed run with martial arts, or the original - my one true love - the Bozar.
sniper crit build in FO2 is so fun
>Fallout1
>Fallout2
>Arcanum
what else? And no Baldur's Gate nor Icewind Dale fricking count
>what else?
There isn't much else. You can try the original Wasteland, or one of the new ones I suppose. I haven't played the OG one, and the newer ones didn't exactly grip me.
Other than that, you can try one of the overhaul mods. And New Vegas if you don't mind the awful engine.
Now you move on to actual crpgs, what do you mean "what else"? You're not supposed to play diaper games forever, imagine scraping the bottom of the barrel with garbage like arcanum.
That doesn't look anything like Hanekawa
I'd have guessed Kanbaru, but only if you previous comment told me it was a monogatari character
such as?
https://voca.ro/1npKNxuMvyJZ
>max Luck
>Jinxed
>Heavy Weapons
Best way to roll
story/writing
why do zoomers like to pretend they've played boomer crpgs
why are all frogposters moronic?
Look at how shitty this thread is and honestly tell me fallout was not an enormous mistake.
No one cares that 15 year olds ITT are arguing about games that they watched a streamer twice their age play.
But these are exactly who fallout is designed for, it's the FIRST modern CRPG, it didn't do anything unique other than dumb the genre down, the setting isn't even unique. A game for dumb teens back then is a game for dumb teens now, except now it's worse and has even more baggage.
>the setting isn't even unique
>
It's literally copy-pasted from wasteland, which fallout devs also ruined.
FO is more unique compared to wasteland than wasteland ever was unto itself
>FO is more unique compared to wasteland
It actually isn't, wasteland 1 is an extremely unique game. It's the sequels that are absolute vomit, because troony fallout devs made them.
Yeah I remember the giant bunny rabbits and crazed gardeners with shotguns in Fallout
>giant bunny rabbits and crazed gardeners with shotguns
I haven't played Wasteland. Is it based on A boy and his dog?
All games are for children, anon. It's a child's hobby. You're just a bitter manchild raging about stupid shit that doesn't matter.
>All games are for children
No, they definitely are not.
Yes, they definitely are.
Show me a child playing Gary Grigsbys War In The East 2
Show me anyone playing that. I've never ever heard of it. Video games are for children and everyone knows that, lol. It's a very juvenile hobby. You can keep deluding yourself if it makes you feel better, though. I've accepted that I'm immature.
Looks like you are coping now that you've been exposed for being a goyslop playing manchild that plays games for babies.
Yes, you are such a mature adult being pretentious about your juvenile hobby on a juvenile website as you post a picture of a juvenile cartoon character.
Do you still wear diapers as well?
Considering how modern Fallout is treated by the majority of it's fanbase (it should be a gritty and tactical apocalyptic shooter, like umm metro but in AMERICA!!!), it really was an enormous mistake.
Metro is garbage but it should be contained to it's own series.
>(it should be a gritty and tactical apocalyptic shooter, like umm metro but in AMERICA!!!
Nobody wants that.
There's a reason Wild Wasteland is the most popular trait in New Vegas despite not offering any great benefits
>There's a reason Wild Wasteland is the most popular trait in New Vegas
The reason is most popular things and most people are moronic.
>There's a reason Wild Wasteland is the most popular trait in New Vegas despite not offering any great benefits
because it objectively has no downsides. All other traits have a visible downside that I guess leads to choice paralysis, while not offering a meaningfully distinct or interesting playstyle to the average person
>because it objectively has no downsides.
It has no benefits either. You're much better off with many other perks which are OP as all hell
That doesn't mean anything
Okay
>It has no benefits either.
It adds more content to the game while not removing anything (technically removes 1 unique gun that gets replaced with the alien blaster but whatever).
>It adds more content to the game
It adds wacky content to the game.
You can't claim people don't pick it for the wackiness and them say they're picking it for the content
>doesn't mean anything
It does though.
People pick it because they enjoy the wackyness
Or at least the ability to have it
>People pick it because they enjoy the wackyness
>The reason is most popular things and most people are moronic.
That doesn't make any sense with the context of the discussion
If the wackiness is moronic why did you jump on a series of posts that were in reply to a guy claiming that the wackyness was good?
the first time i picked it it was completely FOMO.
>That doesn't mean anything
Correct, it being "the most popular in new vegas" doesn't mean anything.
That's because New Vegas fans are the actual Fallout fans, the rest of the Fallout "fanbase" are people who mod the shit out of 4 with cawadoody mods. Those are the people I'm talking about.
>That's because New Vegas fans are the actual Fallout fans
If this is true then fallout doesn't deserve to be alive
Best case is there are 300k fans of the true Fallouts. That is assuming no overlap between the tites.
The true fans aren't a large enough group to sustain the IP. They can be safely ignored as losing them is statistically insignificant.
The first game is the superior one and you’re a homosexual if you disagree. That being said, Sonora is better that any of the original games.
Tactics is good, stop pretending morons
>tfw you'll never play Tactics multiplayer again
The trench map was the best
>LAN with friends
>Load up fallout tactics
>Everyone builds dog characters
>My dog is a sneaky alcoholic stealth runner
>Alcoholic dogs driving cars
Insane.
Probably the most underrated of them all, and the one given the most hate. But then that should be going to Brotherhood of Steel
holy frick I don't care if a homies gay
you shove that shit in my face as much as gays do
>Love 2D Fallout
>Every thread on Ganker about them is full of moron fights
Ouch.
>Every thread on Ganker is full of moron fights
Fix'd
Why are people responding seriously to a shitpost trying to claim Fallout 2's world and writing weren't wacky shit while calling everyone "kid"? Someone's trolling by doing an impersonation of the kind of moron that posts in old dead forums with a signature and thinks they're experts on games. Or it's actually one of those old (40+) morons. Either way, there's no reason to listen.
People need to feel above other people, that can't enjoy a game while admitting it's writing might have problems in a few places
>>The Bridgekeeper isn't in Fallout 1 you dumbass
>Wow, you people are just completely melting down, aren't you?
Are you just doubling down on being stupid?
>Are you just doubling down on being stupid?
I'm not the one who failed spectacularly on reading a single sentence, child.
Let me spell it out for you:
BOTH GAMES have monthy python routines. The Stapleton is in Fallout 1, the bridge keeper is in Fallout 2.
However, in Fo2 it's a comedy random encounter. Which makes it no less silly than the Tardis and the crashed aliens with photo of Elvis in Fo1.
This is the second time you absolute morons completely failed to read basic sentences.
Right after not being able to read this:
>Yeah, but having a direct quote from Pulp Fiction in the first 2 minutes of Fallout 1
You are absolutely losing your fricking shit here, literally too angry to read basic sentences.
It's very fricking telling.
>literally too angry to read basic sentences.
The irony
Not a good response when I caught you failing basic english for the second time...
>failing basic english for the second time
The irony
>basic english
>english
Ironic.
Back to school, ESLoid.
The games really didn't age well. I got a craving for some nostalgia and decided to play it yesterday for about two hours. I love the game to death but it plays very poorly especially in terms of how the character moves through the world. I really hate to use the term "clunky" because it has become a buzzword but there really is no better word to describe it.
The OST is great and the writing is decent for an RPG from the 90s. Everyone talks about a Fallout New Vegas reboot but what I'd love to see is a reboot of the original fallout games using the Divinity 2 engine or something similar.
>Everyone talks about a Fallout New Vegas reboot but what I'd love to see is a reboot of the original fallout games using the Divinity 2 engine or something similar.
That sounds terrible.
doesn't have to be that exact engine, just a modern isometric game engine
>I'd love to see is a reboot of the original fallout games using the Divinity 2 engine or something similar.
jesus frick, good thing it'll never happen
Fallout 2 is great, but I feel like Fallout 1 is more brilliant because it created the entire setting, music, art, atmosphere of the series while also being a small passion project. I also really like the small details of FO1 and I find its development to be fascinating. No hate on 2, it created lots of excellent moments itself.
Finally, a sane person ITT.
It's just one moron sperging
Samehomosexual kys
Here's another early screenshot. I'm pretty sure this was an early version of V15.
The Hub originally was intended to have a Vault in the early story draft
(Essential reading for FO1 fans:)
https://fallout.fandom.com/wiki/Vault_13:_A_GURPS_Post-Nuclear_Adventure_timeline
Fallout 1 just feel more special because it was made by a team with minimum interference from the higher ups at Interplay, it was just a small team that Fargo let run wild. Fallout 2 is still a great game but you can really feel lack of a tight passionate team doing because they want to
Fallout 2 was created only because the first one succeeded. Fallout 2 was basically created because Interplay saw the success of the first game and said "do it again except this time our marketing team gets to force features in". This is how we ended up with the temple of trials.
>Fallout 2 was created only because the first one succeeded
PSA: There are in fact people in this thread spewing actual lies like this. Just literally making shit up on the spot or regurgitating lies they read somewhere because it fits with their narrative.
Fallout 2 started production before Fallout 1 had launched.
>Fallout 2 started production before Fallout 1 had launched.
Because the QA team was coming in off the clock to playtest and Fargo realized they had a franchise on their hands. Cain and the team didn't want a sequel, Interplay did
I literally saw it in a video directly from Tim Caine
?t=21
>amazing story/writing
Why can't people just appreciate pulp? Why are FO fans up their ass so much?
Fallout has the worst fan base bar none. They make Baldur's Gate fans look sane and rational in comparison.
>Baldur's Gate fans
who
So I'm gonna kick you in the head 'til yer dead. Nyahahaha
Because hindsight blinds them. Fallout 3 was the only game to have an extremely gritty and gore like setting. But they hate 3 for reasons. So they ad-hoc rationalize that Fallout 1 and 2 must have been super serious games.
I mean, Sunny is still right.
All that shirt is much safer than giant radscorpions, cazadores and Deathclaws
The only actually safe path would be to stay in Goodsprings, buy a farm and find a wife to raise some kids with
Fallout 3 isn't really more gritty than the previous games. In a lot of ways, it's about the same level of edgy, kinada because they straight-up copied a lot of ideas from 1 and 2. But I think the music and art direction in 3 is more lighthearted generally speaking.
But Tim Cain did create the ideas for parts of Fallout 2.
>But I think the music and art direction in 3 is more lighthearted generally speaking.
lol which part? most of 3 is depressing
3 has upbeat military marches and more hopeful tunes, while 1 and 2 are generally all dark ambient.
>But Tim Cain did create the ideas for parts of Fallout 2.
Yeah because his boss made him, and they threw out the good ideas like the Enclave Colony ship but kept in shit like the ghost in the Den
Again
>some goofyness=/=complete goofyness
Also people are getting distracted because the Fo2 sperg is only mentioning the references but Fallout 2 also has a bunch of ridiculously lore additions like talking Deathclaws, nigh-immortal ghouls, magic super mutants, gays and even time travel
>gays
Worst easter egg.
I agree
Yes. It was cringe
>gays
God help us... there are G-A-Y-S in Fallout 2!?!? PEEEEWWWW
Why are those things bad
They aren't see
There's nothing wrong with having some of it. But "hardcore" fans think that Bethesda somehow started it.
Well Avellone has written entire paragraphs on why talking Deathclaws are bad beyond the fact that's it's too silly. Essentially, they don't really fit within the setting and the idea of talking Deathclaws brings the uncomfortable questions of how moral it is to kill Deathclaws if they can be raised to human intelligence, something he doesn't feel makes for an interesting theme and it's bad to have the player think about it if you're not gonna commit to it
Ghouls that don't need to eat or breathe kinda shits on a plot point of 1
Melchior was just fricking weird man
Gays usually spread disease
Time travel is like the multiverse, it breaks any stakes in a setting , not to mention how lazy it frequently is
Why is Avellone worshiped like he's the only dev responsible for everything in a game? I don't give a frick about him honestly. He's the most overrated dude ever.
He is both the best and worst writer in Fallout
I wasn't the biggest fan of Old World Blues or anything that came after so I'm taking what he says with a grain of salt.
He's the only one to speak openly about the problems at Black Isle and Obsidian.
Because while the Franchise was dormant he was working on the Bible, he clearly has a passion for the games to work on a project that basically only existed for fan fiction purposes. I do find it weird how desperately he wants to be the "fallout guy". He started another "bible" https://chrisavellone.medium.com/fallout-apocrypha-77c75954641a but it's weird to do while the franchise is active
Okay?
I wasn't really mentioning him as an authority so much as that I agree with his points about talking animals in Fallout and think they're good ones
His explanation was kinda shit though. He basically said something like "being able to talk means they can't be bad". Even though there's tons of raiders, mutants, ghouls in Fallout that are generic enemies that you can't talk to.
But yeah, talking deathclaws are still whatever. Apparently almost everyone of the dev team of 2 hated talking deathclaws too. The game really needed more dev time.
>the Fo2 sperg is only mentioning the references but Fallout 2 also has a bunch of ridiculously lore additions like talking Deathclaws,
I literally brought those up in my first post, you mongoloid.
The only person who thinks this is a "fallout 1 gays against fallout 2 gays" here is you.
You cannot deal with the fact that somebody pointed out that you are a just a monkey doing what he was told to do, and you project your own moronic tribalism all over this place.
I'm not a Fallout 2 gay - I'm a person who genuinely plays both of them, and loves both of them, for what they are, and not for what is "cool to repeat on Ganker."
VERY FIRST POST, the one that send you into absolute fricking hysteria, literally acknowledges the few very poor choices Fo2 made - the talking deathclaws, the entirety of San-fran - in subsequent posts I go into details on why Enclave does not work as an antagonist.
It's just you who is locked into this pathetic tribal war, and then projects it all over me.
Which is my point. That you are brain-dead. You are the one who associates his fricking entire identity with supporting one game over another, not me.
I have no idea what you're talking about, Fo2 sperg.
I didn't quote you on purpose, I'm not gonna feed your need for attention.
You're a dumb moron, who's been proven to make shit up and change arguments as it's get demonstrated you wrong
Please have a nice day so I can enjoy this thread without your autism oldgay larping
>I have no idea what you're talking about, Fo2 sperg.
I know. That is my point. You have no clue what we are talking about. You never understood anything about this subject matter at all. You don't actually play these games, you don't read what other people are saying, you have no capacity to hold an actual discussion.
You were doing what you always do. Just mindlessly parrot the same brain-dead shit, over and over like a fricking trained monkey.
That is literally my point here. Thanks for admiting it at last. Next time, just skip the bullshit and say "I have no clue what you are saying" at the beggining, please.
You are now free to frick off to whatever shithole you crawled in, zoom-zoom.
>have no clue what we are talking about.
Yeah, I don't speak autistic homosexual.
That's why I'm avoiding you and talking to everyone else
Seethe about it some more.
>Yeah, I don't speak autistic homosexual.
You don't speak english either. As we have seen several times through out this thread.
Lmao, you made Seve spelling mistakes, homo
I'm just a salty homosexual, so mad he got btfo, to count or mention them
Seethe some more
its a great game
The older I get the more I realize fallout is garbage.
I can really tell on this board who actually played classic fallout recently and who didn't. 2 is the better game.
2 plays like modern goyslop.
I don't know why people say the combat is a negative. I enjoyed it.
Someone make a new thread
Nah, let this one die out and the Fo2 gay with it
Do you think Avellone regrets the fact that Lonesome Road directly references Fallout 3 a lot? Sheesh, imagine thinking that's a good idea.
It does? When?
Also, I think Avellone has said he likes 3
ED-E is an Enclave robot and it mentions Colonel Autumn.