Damn...grinding in the old games kinda sucks. Every other RPG I've played just levels up all your party members.
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Damn...grinding in the old games kinda sucks. Every other RPG I've played just levels up all your party members.
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That's the point zoomzoom, collection is meant to be harder
Some games aren't meant to have party exp like Fire Emblem
It's just tedium. It wouldn't be so bad if the EXP share was given to you earlier but they like to hide it, so it's pretty obnoxious. It just makes more sense to give everyone EXP.
yeah, I used to hate the new exp share until I replayed the old games and realized how fricking moronic it is to have to manually train up multiple party members. It makes using more than 1 pokemon literally pointless.
clicking A against trainers or wild pokemon repeatedly isn’t difficulty
>clicking A against trainers or wild pokemon repeatedly isn’t difficulty
Clicking A against trainers or wild pokemon repeatedly isn't collection either, dummy.
Time consumption directly correlates to difficulty
If it wasn't difficult OP wouldn't be here whining about it
Hard disagree
Tediousness isn't a factor related to difficulty.
A 4 years old can spam A, it doesn't require anything, it's easy.
That's why the goal of QoL is to reduce tediousness
Complexity and difficulty aren't the same thing
If you need to rake Backyard A and Backyard B clean of leaves,
And Backyard A takes 1 hour
Backyard B takes 2 hours
Which was the more difficult to clean?
If there's no other factors and one just arbitrarily takes more time for the sake of argument, then neither would be more difficult. Difficulty is a measurement of effort and skill needed to complete a task, taking more time doesn't necessitate needing more effort or skill if the complexity for both tasks is identical but one is simply prolonged.
>Strawman
>Literally your EXACT argument being applied
Nice concession.
>arbitrarily
Let's say Backyard A is simply smaller than Backyard B in size
>Difficulty is a measurement of effort and skill needed to complete a task
Hardly
There are numerous tasks in life that don't require "skill" but filter people in execution, like if you'd need to heave three boxes of bricks as opposed to just one
>Literal definition
>H-hardly
Shut the frick up if you're not going to actually say anything.
Is it harder to clean a backyard filled with leaves that's 100 inches long or 200 inches long?
No deflections this time
What if someone uses different tools for Backyard B?
Like someone just doesn't need to use more than a rake for A but pulls out the leafblower for B.
>like if you'd need to heave three boxes of bricks as opposed to just one
That's more effort, moron.
Ok let's just make every type of ball have a 100% catch rate :^) frick man! It's so tedious to have to spend your money on them all the time, frick man it's so tedious that this arceus wont get into my premier ball! Frick it's been 100 tries now! Frick wow now i have to walk back to a pokemon center to heal my pokemon? Wtf why doesn't my party just get all health back after every fight. Frick! Why do random pokemon keep stopping me from progressing! Now i have to fricking hit more buttons to run!
You get the point homosexual. Tedious shit is needed for every single game or else it isn't a game.
You're tying to talk to a zoomer who's been proven to use speed-up, save-states, and injections in order to play an "older" game like Emerald
>Game progresses by having you idle for 90 cumulative hours
>Boy that game sure was hard!
People can criticize things for being bad, not just because they're hard. Fricking moron.
Whoa epic strawman bro you got me, I'm dead in real life
>Time consumption directly correlates to difficulty
What the frick are you trying to say? That doesn't make grinding difficult. What that stat is trying to say is that more difficult games lead to higher time consumption, but that doesn't mean having higher time consumption makes something more difficult you blubbering moron
It literally does you fricking moron
If I tell Person A to collect 50 seashells and Person B to collect 100 seashells, who was given the harder task?
If you say they’re of equal difficulty, guess what, you’re a dumbass
That doesn’t translate to “complexity” or “skill”
No, because you can actually enjoy the games with a full party without grinding at all.
Grinding is an option if you're having issues, and making it take time is to make you not want to do it, and just get better at the game.
>No, because you can actually enjoy the games with a full party
Why would I use a full party when it’s slower and far less efficient than only using one Pokemon? Playing like a moron just for the sake of playing like a moron isn’t fun.
If you're playing Pokemon just to beat the Champion and turn the game off, you're playing like a moron
You’re right. Which is why I play Pokemon for battle facilities and PvP instead of being a moron like most of the smoothbrains in this thread who pretend not having exp share is good design.
You only use one Pokemon for battle facilities and PVP?
Shit, storytime?
Why shouldn't we be allowed to turn it off?
I'm almost impressed by how easy it is for you to get bait responses in every thread you post.
>zoomzoom
removing Exp. All was a mistake. We all had things to do, which was homework and studying. This is why i learned to clone 5 more exp. shares, because not all of us had THAT much time to waste
Pokemon lets you switch out your party members freely. Leveling them up one by one means you can add a new addition to the team and keep it in the front while it's underleveled so it can catch up.
If they all leveled up together, the new mon will always stay behind and never catch up.
There's literally an EXP curve like in every RPG that makes it so higher levels start to plateau and allow lower levels to reasonably catch up, and a gap exp mechanic to slow overleveling and let lower levels catch up to higher levels faster. Your low level Pokemon can't catch up if you're playing in a very specific and autistic way.
You're supposed to beat them without grinding.
>Every other RPG I've played just levels up all your party members.
So, you've played like almost no RPGs then?
Dragon Quest games do it.
Use Fast Forward, it's pretty much essential for all older JRPGs.
In other RPG’s the whole party fights along, what’s your fricking point
>In other RPG’s the whole party fights
No they don’t.
>SMRPG
>FFVII
>Persona 5
>DQXI
>SMTV
>Xenoblade 2
All level up your entire party even if you don’t use them in battle. Please tell me what magical badly designed JRPGs you’re playing that don’t share exp.
I’m a huge SMTfan, please don’t try to defend the shitty gameplay of the newer games using SMT as a false equivalency once again. It’s exactly how people got tricked into thinking PLA has good gameplay
>SMRPG
Shit
>FFVII
Shit
>Persona 5
Shit
>DQXI
Actually good
>SMTV
Shit
>Xenoblade 2
Shit
Any questions?
And none of that addresses what was said. Amazing how much autism can twist one's perception.
Keep your garbage mechanics from garbage games out of games where they don't belong
Blue
>Still can't address what was said
Is there a caretaker or handler you can bring in?
What's your favorite color?
All superior to pokemon
No one asked for your worthless opinion. And a single one of those is better than all pokemon games combined anyway.
Then go to the dedicated boards for those
Oh wait
Actually, FFVII was closer to the old Exp.All in that characters outside of the party only gained half of experience. Do note that no one ever complained about Exp.All.
>in that characters outside of the party only gained half of experience.
That’s exactly how Pokemon’s exp share works you dumbfrick. I’m starting to wonder if the ledditors who whine about this shit even actually play the games.
>Please tell me what magical badly designed JRPGs you’re playing that don’t share exp.
The good final fantasies and dragon quests.
You should probably just play more video games in general
I did that and that’s how I learned how horribly designed old pokemon games are
Unless it's something like the Red fight in GSC, who the frick needs to grind in a pokemon game.
You dudn't have to post this ugly abomination for anons to take the bait
I hate you so much.
EXP All is a cancer to the franchise, literally goes against its soul. The entire idea of some Pokemon being harder to level but rewarding in the end (Magikarp, Larvitar, etc) is completely ruined by it, leveling up "weak" Pokemon is the same as any other, soul = lost.
EXP used to be a resource, by using the old EXP share you had to give up half of that resource to another Pokemon.
But none of that matters now, just frick you zoom zoom bar goes up regardless, fricking exp out of thin air for everyone.
Cut the drama linda.
You’ll still have dead weight on your team and gen 7 proved that you can balance the game with the exp share
>and gen 7 proved that you can balance the game with the exp share
lol
lmao even
it literally didn't and is better played with it turned off
t. playing Ultra Sun right now
>I CLAPPED
>I CLAPPED WHEN I PUT THE MAGIKARP IN FRONT OF MY PARTY THEN SWITCHED IT OUT ON THE FIRST TURN
>SO MUCH EFFORT
>SO MUCH EFFORT
If it doesn't take effort, why are you crying for a shortcut?
SHUT UP IT'S EASY I JUST DON'T WANT TO DO IT OKAY?
PLEASE STOP MAKING ME DO THE THING THAT'S EASY AND I CAN TOTALLY DO IF I WANTED TO (WHICH I DON'T)
More effort than currently (nothing), and a turn spent every fight.
What a low quality rant. I hate EXP. Share too (because it messed up with my EV training) but what you said is stupid as frick.
>no argument
Go jump off a bridge anon.
I wish BDSP wasn't the only game with the Exp Share and the VS Seeker at the same time. Even grinding with the nu-Exp Share by itself is slow, it's like trainers give far more exp than wild pokemon.
You might as well just start injecting with an attention span this fried
in my emerald playthough i only used sceptile since it one shotted most of th mons anyway. i got to ever grand it was level 52 and the rest of my mons were levels 34-35 ish. i spent days killing hariyamas and golbats to get them all to 50
Exp all is made so you can enjoy the games by leveling up your party faster. This is not an issue but plebs will cry about it
Only if every other nu-Pokemon apologist does it with me. Imagine calling someone low IQ when you are incapable of understanding simple core aspects of this franchise and post a non-argument shitpost as a reply. Holy shit that's rough.
You fight with all of them at the same time though, that's why they all get the experience
>The older games
Oh, so the ones without running shoes? Makes sense why you'd be frustrated. Slows things down a lot, especially if you're stupid (like me) and forget the bicycle exists on both of your Red playthroughs.
I just play FireRed and LeafGreen now. All the SOVL but Magneton has a reason to exist and Sabrina's an easier fight.
If you need to grind, you are bad
I played Yellow, Crystal and Emerald this year and did not have to grind a single minute. What did you do that you had to?
Zoomers consider battling more than one npc route trainer grinding
Damn.. I kinda don't care zoomer
Glaceon makes it all worth it. Use sex as fuel to grind levels. Beat elite 4 and then beat your meat.
Even worse they are shit at the games they play and then blame the game
And then they ape out because they can't win in a video game and start killing people in the streets and their parents blame the game for it.
so true
I unironically enjoy autistically tedious and time-consuming grinding. I don't even use xp-share on the old gens. Fight me.
You never have to grind in old Pokemon games. Unless you're playing Colosseum, but grinding is the name of the game there.
The only RPG I played that automatically levels up characters that don't take part in combat at the same rate as the ones that do is Pokemon.
You don't even know - grinding in the new games sucks as well! Every other RPG I played I could just use mom's credit card to max out levels of all party members in a few minutes.
>Every other RPG I've played just levels up all your party members.
You haven't played many RPGs then.
I just don‘t get why they aren‘t making it a fricking option. Leave it on and let me disable it. Only game where it made sense was in legends. I don‘t need it on any other game
Lame Freak used LGPE as a testbed to see what they could get away with. Forced EXP share, dexcut, movecut, shitty GO pandering that lead to raids, no held items or abilities that lead to Legends, ect. ect.
>Remove wild Pokemon giving EVs entirely (unless your Mon is holding a specific item that enables gaining EVs
>add other ways and items to raise EVs
>EXP Share can be obtained after the first gym and can be turned on/off >add certain limits to each Pokemon for every 20th level
>you can only go beyond level 20/40/60/80 if you beat the necessary gym and/or collected a specific amount of overworld items
>example: Your Zorua is stuck at level 20 until you beat the first gym and collected 5 Nightshade Violets which you have to give your Zorua, it can now gain EXP until level 40
These specific level items would exist for every type and be distributed in the overworld fairly common, but the amount you can collect in one real time day would be limited. You can, however, visit other players and collect them from their overworld. This would be a good incentive for multiplayer and still allow single player people to level up their mons (though it would take more days)
Bonus: remove IVs forever they suck. Frick Trickroom too.
>Remove wild Pokemon
>add other ways to get pokemon and items (gacha)
>EXP Share on adds 20 levels every time
>you can go beyond level 100 only if you pay
Now it's good.
NTA, but getting battle ready pokemon is easier than ever, there's almost no tedium left at this point. Its fricking great. In SwSh Instead of tossing your in game team aside like you'd usually do, you could easily get them all battle ready in just a couple hours in the battle tower. The DLC helps you gather items for the process for any pokemon even faster.
>SwSh allows pokemon to learn egg moves without breeding if there's an empty slot on the mon and it can learn it from the other
>Nature altering mints from the battle tower or DLC areas
>EXP candies and EV berries easily gathered from raid battles, allowing you to stockpile enough to have a team of 6 from level 1-100, and set EV investments in just minutes
>PLA's set it and forget it farming system for mints, easily gathered EXP candies from alphas and outbreaks, can even just buy candies directly
>While a different system, PLA's Grit values can easily by maxed out by just mass catching pokemon and receiving grit items for releasing them
Scarlet and Violet are pretty much guaranteed to either continue or have some form of most of the above.
>Soulless
>Soulless
>Soulless
>Soulless
>Soulless
The RPG is ruined to cater to competitive gays. Bravo Ohmori.
I never gave a shit about competitive, or the battle towers since it required endless grinding, getting lucky with RNG in some cases, and you basically having to throw away your in game team most of the time because you couldn't change certain things. I still don't give a shit about competitive, but now I actively play and enjoy the battle facilities in each game and get the ribbons for all my pokemon. You can stay mad, I'm enjoying this.
Anyone who complains about the principle of EXP Share is moronic, I understand wanting the option but it’s overhated.
The execution however… rough. Pokémon either needs to design its levelling (scale and pacing) better or craft the game with the expectation you’re using the share. Hell, most games we end at Level 60ish and there’s still another 40 to go. There’s little incentive to get to Level 100 in single player.
I think a good lazy fix they could do is make it so Pokémon who don’t battle only get 25%. Pokémon who did participate get like 50% (like old games) or 75% (if we want to minimise grind). Catching Pokémon should still reward EXP, but less than it does now.
Yeah because all your Party members or at least 4 of them are on the battlefield at the same time.
Majority of Pokemon are 1v1 battles with %10 having doubles after Gen 2.
Besides, who are you arguing with? You got what you want, all we are asking for is a switch to turn exp share off.
He's a delusional SMTgay who thinks people are calling his favorite game easy by disliking Party EXP
What he doesn't understand is that people aren't against the concept of it, just that it doesn't suit the game like it doesn't suit other JRPGs like Fire Emblem
It's not actually about its place in Pokemon he's just asshurt
Nobody needs to defend exp share, you have it already, getting mad that people want the option to turn it off makes you an autistic loser
You never need to grind in a Pokemon game, people who say this shit are fricked in the memory banks