Damn. Just HOW did they do it back in the day?

Damn. Just HOW did they do it back in the day?

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  1. 3 weeks ago
    Anonymous

    I never understood the purpose of these threads

    • 3 weeks ago
      Anonymous

      To show how lazy and poor optimization has become

    • 3 weeks ago
      Anonymous

      making image compression jokes.

      • 3 weeks ago
        Anonymous
    • 3 weeks ago
      Anonymous

      Bots or morons who can't just search YouTube and watch one of the hundreds of videos on how old games were coded.

      • 3 weeks ago
        Anonymous

        Could just be good ol' fashion autism.

      • 3 weeks ago
        Anonymous

        https://arch.b4k.co/v/search/image/KH5U8Euq1wnoJpGfrdZm-w/
        in this case OP is a bot

    • 3 weeks ago
      Anonymous

      idk I thought it was a funny the first couple of times

      • 3 weeks ago
        Anonymous

        First
        First couple of times 🙁

      • 3 weeks ago
        Anonymous

        you're right, it was funny the first few times back in 2007

    • 3 weeks ago
      Anonymous

      Well usually OP converts the image to a smaller or larger file format then we all have a good laugh about how stupid the message is.

    • 3 weeks ago
      Anonymous

      The original joke was that the image had a rom of Super Mario Bros embedded in it.
      Now the joke is that software to produce an image is smaller than the image it produces.

  2. 3 weeks ago
    Anonymous

    1 kb

  3. 3 weeks ago
    Anonymous
  4. 3 weeks ago
    Anonymous

    Because an 8x8 tile is only 16 bytes.

  5. 3 weeks ago
    Anonymous

    2.54KB

  6. 3 weeks ago
    Anonymous

    I know OP is just shitposting but if anyone is sincerely interested, this speech from David Crane explains how they crammed in so much shit in a tiny space back in the day.

    • 3 weeks ago
      Anonymous

      I wish GDC was still like this instead of endless struggle sessions

  7. 3 weeks ago
    Anonymous

    because they weren't using image formats, they were using text instructions to tell the CPU/GPU to draw pixels to the screen.

    • 3 weeks ago
      Anonymous

      isn't that what an image format is?

  8. 3 weeks ago
    Anonymous

    >Damn. Just HOW did they do it back in the day?
    S O V L
    O
    V
    L

  9. 3 weeks ago
    Anonymous

    THE FUTURE!

    • 3 weeks ago
      Anonymous

      >game can be beaten in 2 minutes
      kek did boomers really pay for this trash?

  10. 3 weeks ago
    Anonymous

    >image is actually 283kb
    this is the first time I've seen this happen

  11. 3 weeks ago
    Anonymous
  12. 3 weeks ago
    Anonymous

    C programming you subhuman python scrip kiddy brained soi brain.

    • 3 weeks ago
      Anonymous

      C deez nuts

      • 3 weeks ago
        Anonymous

        Python isn't a real programming language
        Unity devs aren't real game devs

        • 3 weeks ago
          Anonymous

          Trannies aren't real women

    • 3 weeks ago
      Anonymous

      >C

  13. 3 weeks ago
    Anonymous

    >Image is really 283 kilobytes

    • 3 weeks ago
      Anonymous

      how did he know what size the file was going to be before he made it?

      • 3 weeks ago
        Anonymous

        he's from the future

  14. 3 weeks ago
    Anonymous

    >reusing the same sprites(the clouds and the bushes use the same sprite, just a different pallete
    >colors are stored in palletes to save memory. Every pixel on a sprite is a pallete color number(2 bits), not an RGB value(3 bytes)

    • 3 weeks ago
      Anonymous

      Indie devs who reuse sprites like that have no excuse
      The bastards think every little stat tweak means "change the RBG sliders!"
      No, make something new you lazy daisy

    • 3 weeks ago
      Anonymous

      NES had a 6-bit palette, not 3 bytes, are you moronic?

  15. 3 weeks ago
    Anonymous

    I'm annoyed that this isn't a compressed PNG.

  16. 3 weeks ago
    Anonymous

    They had to.

  17. 3 weeks ago
    Anonymous

    in modern files each pixel has subpixels, and those can in turn have their own subpixels. it is these chains that make them very large, and most of it is used to just track user behavior.

  18. 3 weeks ago
    Anonymous

    >create pokemon gold/silver
    >have like 4kb left over on the cartridge
    >"frick it, i'll just throw the pokemon red/blue map on there why not haha"
    does it get more based bros?

    • 3 weeks ago
      Anonymous

      no bc pokeman is cringe only woman and manchildren like it

  19. 3 weeks ago
    Anonymous

    It's because nu-programmers don't know how to abstract so they just plop gigabyte diarrhea onto your cpu and expect it to handle it while charging 100 bucks pre order + DLC.

  20. 3 weeks ago
    Anonymous

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