The original joke was that the image had a rom of Super Mario Bros embedded in it.
Now the joke is that software to produce an image is smaller than the image it produces.
I know OP is just shitposting but if anyone is sincerely interested, this speech from David Crane explains how they crammed in so much shit in a tiny space back in the day.
>reusing the same sprites(the clouds and the bushes use the same sprite, just a different pallete >colors are stored in palletes to save memory. Every pixel on a sprite is a pallete color number(2 bits), not an RGB value(3 bytes)
Indie devs who reuse sprites like that have no excuse
The bastards think every little stat tweak means "change the RBG sliders!"
No, make something new you lazy daisy
in modern files each pixel has subpixels, and those can in turn have their own subpixels. it is these chains that make them very large, and most of it is used to just track user behavior.
>create pokemon gold/silver >have like 4kb left over on the cartridge >"frick it, i'll just throw the pokemon red/blue map on there why not haha"
does it get more based bros?
It's because nu-programmers don't know how to abstract so they just plop gigabyte diarrhea onto your cpu and expect it to handle it while charging 100 bucks pre order + DLC.
I never understood the purpose of these threads
To show how lazy and poor optimization has become
making image compression jokes.
Bots or morons who can't just search YouTube and watch one of the hundreds of videos on how old games were coded.
Could just be good ol' fashion autism.
https://arch.b4k.co/v/search/image/KH5U8Euq1wnoJpGfrdZm-w/
in this case OP is a bot
idk I thought it was a funny the first couple of times
First
First couple of times 🙁
you're right, it was funny the first few times back in 2007
Well usually OP converts the image to a smaller or larger file format then we all have a good laugh about how stupid the message is.
The original joke was that the image had a rom of Super Mario Bros embedded in it.
Now the joke is that software to produce an image is smaller than the image it produces.
1 kb
Because an 8x8 tile is only 16 bytes.
2.54KB
I know OP is just shitposting but if anyone is sincerely interested, this speech from David Crane explains how they crammed in so much shit in a tiny space back in the day.
I wish GDC was still like this instead of endless struggle sessions
because they weren't using image formats, they were using text instructions to tell the CPU/GPU to draw pixels to the screen.
isn't that what an image format is?
>Damn. Just HOW did they do it back in the day?
S O V L
O
V
L
THE FUTURE!
>game can be beaten in 2 minutes
kek did boomers really pay for this trash?
>image is actually 283kb
this is the first time I've seen this happen
C programming you subhuman python scrip kiddy brained soi brain.
C deez nuts
Python isn't a real programming language
Unity devs aren't real game devs
Trannies aren't real women
>C
>Image is really 283 kilobytes
how did he know what size the file was going to be before he made it?
he's from the future
>reusing the same sprites(the clouds and the bushes use the same sprite, just a different pallete
>colors are stored in palletes to save memory. Every pixel on a sprite is a pallete color number(2 bits), not an RGB value(3 bytes)
Indie devs who reuse sprites like that have no excuse
The bastards think every little stat tweak means "change the RBG sliders!"
No, make something new you lazy daisy
NES had a 6-bit palette, not 3 bytes, are you moronic?
I'm annoyed that this isn't a compressed PNG.
They had to.
in modern files each pixel has subpixels, and those can in turn have their own subpixels. it is these chains that make them very large, and most of it is used to just track user behavior.
>create pokemon gold/silver
>have like 4kb left over on the cartridge
>"frick it, i'll just throw the pokemon red/blue map on there why not haha"
does it get more based bros?
no bc pokeman is cringe only woman and manchildren like it
It's because nu-programmers don't know how to abstract so they just plop gigabyte diarrhea onto your cpu and expect it to handle it while charging 100 bucks pre order + DLC.