Does anyone on Ganker like this game? I'll even take an "it's alright, I've played worse"
What makes it the worst title for most people?
Does anyone on Ganker like this game? I'll even take an "it's alright, I've played worse"
What makes it the worst title for most people?
>What makes it the worst title for most people?
The popular youtube video game reviewer, matthewmatosis made a video calling the game shit. Instead of actually playing the game people just copy paste this opinion, and that's how it got the reputation of being 'the shit dark souls game'.
It's my favourite game of all time and is easily the best souls game.
Not only that but Matthewmatosis was a moron and he played this game like as if it was Dark Souls 1 trying to backstab fish everything. He was also one of those player types who just rush in without paying attention to their surroundings without realising he himself was being a shitter. Most of his "review" consists of his shortcomings as a shit player.
Matthew never said the game was shit.
>was also one of those player types who just rush in
That's the exact opposite of his playstyle. Did you even watch the video?
>imagine being so much of an e-celeb drone to the point you believe in your own headcanon
He is a fricking homosexual and he plays like a moron. You seem to be the one who didn't watch it clearly.
>I'm dead wrong so I'll double down and call you a e-celeb drone.
He had some complaints about Dark souls 2, mostly how the world didn't feel connected, and the burning of the windmill comes to mind. When it comes to his playstyle I remember him clearly saying Dark souls is a game that rewards you if you don't rush in blindly, and it rewarded players who could keep relevant things in the back of their mind (Helkite on the bridge being foreshadowed was his example)
>He is a fricking homosexual and he plays like a moron
I've never played DS2 nor did I watch Matthewmatosis gameplay, so I would be a good control group.
Can you provide an exact link where he plays poorly?
With a timestamp and the explanation.
I want to see.
He doesn't.
Watch Mauler's videos to see how broken this shit game is.
Please shut the frick up. I remember the threads on here and on gamefaqs when the game came out and people were livid about the downgrade and shitty combat.
>shitty combat.
But we know for a fact that it isn't.
And downgrade was apparent before the launch.
And both Ganker and Gamegays are full of morons, they aren't an indicator for anything.
>But we know for a fact that it isn't.
great reply sis
>they aren't an indicator for anything.
They're an indicator that there was backlash before some gay on youtube made a video about it lmao. You're a newbie if you genuinely believe Dark Souls 2 wasn't a polarizing game among core fans.
If you'd rather believe gaming journalists who who started the series with Dark Souls (yet never actually completed the game, or 2 for that matter) then do as you will
>You're a newbie if you genuinely believe Dark Souls 2 wasn't a polarizing game among core fans.
Those mechomos spend more time fiddling with damage spreadsheets than playing their shit games which consists of dodge/shoot. Who gives a flying frick what they think lol.
>zoomer npcs on Ganker have no opinions of their own so they think anyone with an opinion must have gotten it from one of their ecelebs
This post is full of shit.
Ganker was rightly disappointed with the state of the game before it was even released. Some BR played an earlier copy somehow like 2-3 days beforehand and you could tell the game was complete shit. I think most people started actively trashtalking it during Dark Ornstein. I also remember a lot of shitting on Black Gulch, the shitty Mirror Knight fight and how butchered the lighting was. Dark Souls 2 fanboys can't fathom anyone criticizing their game for being worse than the others so they fall back on the e-celeb boogeyman because it's an easy way to dismiss all criticism without addressing any of it.
>I also remember a lot of shitting on Black Gulch, the shitty Mirror Knight fight
Those are good parts. Actually, I'm pretty sure you aren't remembering correctly because Mirror Knight is one of the cooler and more atmospheric bosses with a strong theme. People definitely complained about Black Gulch even if I don't agree.
Yeah it's a gimmick, pretty normal for a souls boss. The crash kills the chariot driver, then you fight the horse. Being a gimmick isn't an issue when the concept is unique and fun with the dash up while fighting off skeletons and killing necromancers, it's quite engaging.
Nope, Mirror Knight got a lot of shit but that was mostly due to the terrible lighting downgrade that makes him look kinda washed out. The fight was just another shitty summon fight.
The other criticism I also rememberwere all the shockwave giants down in those holes, especially that one hole that has 2 giants you had to go through for something related to a memory or soul or someshit, and that other giant filled memory with the guy whose stomps shockwave you from three kilometres away.
I don't doubt criticism of Mirror Knight, but it is a good boss fight.
>shitty summon fight
Most of the fight isn't even about summons, and yeah, the summon gimmick if it gets a real player is awesome. Don't know what that would be an issue since it's already a solid fight even before that point
>Stone giants
Yeah they are not well designed enemies. Some weird hitboxes, but then you tie that to potential one shot hits and that really makes it drag on you.
The memories themselves are interesting, but the Giants are not good enemies.
>Don't have the drive or time to spend time just bashing mobs for a chance I'll have enough estus to deal with the boss or make it there at all.
It's over
Honestly, you are not wrong, I'm just not that invested in vidya anymore. Don't have the drive or time to spend time just bashing mobs for a chance I'll have enough estus to deal with the boss or make it there at all.
Only fricked place in DS3 was Twin Princes as you had shitload of mobs leading up the stairs.
I just started playing Nioh 2 and I prefer that approach better. I have a shrine right next to the boss and maybe a mob or two in the way. So I can grind the boss until it clicks for me.
Twin princes has a shortcut.
It filters casuals with the graphics and punishing mechanics
It’s my favorite overall dark souls game but has my least favorite area.
Shrine of mana fricking sucks
DaS1 has the most replayability
DaS2 has my favorite atmosphere and world
DaS3 looks the best graphics wise and feels the best to play
If I wasn’t so biased because I find DaS2 the most comfy I’d say DaS1 for replayability alone
DS2 is definitely the worst, but i agree with this post. theres something kinda comfy about it
I have played worse, but the amateurish and laughably bad level design for most of the game made it a mediocre experience. It felt like Dark Souls 1 second part again, pushing forward through a gauntlet of disjointed encounters
It has broken controls. It isn't a glitch, they designed it to be bad for some reason.
It feels like an ai made a fake souls game using assets from the unity store.
Every Souls game has broken controls. All but DS2 have a shitty queue bug that delays inputs, ER in addition has broken the lockon system to constantly mess up.
I take DS2s odd but consistent controls over the horrid randomness of the DS engine any day.
If it had better graphics, animations and other minor things fixed it would be my favorite souls game
as it stands dark souls 1 is my favorite, ds2 close second and didnt like the rest (sekiro, bloodborne, dark souls 3, elden ring, demon for ps3)
I think it was/is just too different for most souls fans and thats why they dont like it. for me its a diamond in the rough
Its actually my favorite DaS game. Every nitpick i see is on every other FS game in the same exact fashion and way. But DaS2 feels special from the others. Combat is nuanced and slow paced, stats actually mean stuff, items are consumables and a resource, builds are interesting, and the world and lore is the darkest without being edgy sickdark fedora.
It has the only true good ending from the games but to get it is a true challenge. A real adventure that makes you look back when you first arrived to Majula to the end of the world. And the dynamic lightning makes it the only immersive one for me.
It was my 1st Souls and it left such a bad, piss poor taste in my mouth that it scared me away. Now? I retried it recently and after killing Ruin Sentinels and my Third Pursuer, I feel like I actually understand the combat and how to maintain forward progression. I'm really enjoying it and the slower paced combat. This sense of adventure is unmatched and Im glad to be giving this game a proper chance now that it has clicked.
I didnt enjoy Dark Souls 3. and I thought 1 was okay. 2 has this really neat and grand sense of exploration that I got from Elden Ring so Im excited to play the ER prototype, despite its flaws (which right now are just enemy quantity but its OK, just take it slow)
Entire game is slower paced until you get to the dlc. That’s when it feels like dark souls 3
It's good overall, but it has so much dumb shit.
>Like what?
>Like odd hitboxes, shit controls, unfair enemies, obtuse quests, dubious asset flips, unfinished areas and cut content
>... Like every FS game 7 in a row?
>N-no!
Not OP, but soul memory is my only complaint with the game
SM is the most divisive aspect of this game IMO. I love it because it adds so much depth to character building for online purposes, planning even the boss order.
I understand why other people don't like it. It's too punishing for newbies, like World Tendency.
It's just not well implemented period. Having done lots of DS2 PvP, it's a drag. I think you can make it work for most of the game, then it just falls apart once you hit later or start PvPing. You can salvage it by letting it only effect earlier levels maybe, but the ring they added is just a bandaid acknowledging that it did not work out how they wanted.
Like I said, it's a matter of taste. As someone who actually likes to PvP, it's perfect for me.
>As someone who actually likes to PvP
Huh? Yeah that's also me, I love DS2 PvP. Moslty it just gets in the way. I wouldn't say matter of taste as much as does not accomplish what the majority of the players wanted and the devs also don't think it works how they wanted. I would say "objectively bad" in this case, and yes, there are some people who might enjoy it and it's not all bad, but overall it's just not a great system when you want to keep PvPing at a similar level range or co-op in the same manner.
I don't think you really like PvP
>I'm reading your mind
Okay anon, I won't talk about all the dicks you have been sucking either.
Sorry, but it's just the truth
That's gross bro
We DS2bros accept gays, you should NOT use that as a joke.
yeah it's the best game i ever played
the Ganker approved e-celeb said so, so i parrot his opinion
I replay it at least once a year, it's unironically my favorite Souls game. No, I am not saying it's a good game, but it's the only one that I never get bored with. DS3 I always drop after the church from boredom, and DS after Ornstein and Smough (though I usually do the DLC at least).
I can't even explain why really. There's just something about Majula, and the NPCs, and the branching paths that I really enjoy.
I like it a lot
>it's the only one that I never get bored with
Same, that's crazy
Based, I've spent literally 10x time in Dark Souls 2 than in Elden Ring.
Cause its a good game you apologetic coward
Just say it
He cant youtube said so
Honestly I can't, the same way a lot of Eurojank is objectively clunky but I enjoy the frick out of it anyway.
Beat it, loved it. My first Souls game.
I really like emerald herald, and some bosses
didn't like grinding though
the pvp was god like.
god i miss it..
i played nearly every day for 3+ years, constantly dueling on iron bridge, heide's tower and occasionally bell bro's.
bloodborne was a pvp disappointment
dark souls 3, delayed r2 was perfect, but lack of interesting covenants and too much stamina ruined it.
sekiro, frick off this is not a souls game but a rhythm simulator.
elden ring, great but too many ranged options.
DS1 is my favourite pvp
But DS2 is awesome as well
I think DS1 could have had perfect PVP if backstabs had a connecting hit first like 2. I understand why they didn’t do this since they wanted people to be able to catch runners.
Oh, and power stancing.
The Remastest Mod fixes a ton of issues.
>DS1 is my favourite pvp
Fricking how. The good part is the invasions, but all the actual mechanics make it awful when you get down to actually just fighting someone.
>and everything after O&S is actual steaming dogshit
Nah, frick off. This line has been repeated and exaggerated to a comical level where now this iteration of "everything past O&S is shit" and that is a complete lie. The quality "falls off" after O&S, as in, it's not as consistent or not as good pre that point. But there is plenty of great stuff to enjoy and for many people in a normal playthrough, there is plenty of content that is not strictly past the Lord Vessel barriers that they still need to finish up, not too mention the DLC is also post O&S content.
Name 1 thing worth experiencing past O&S that isn’t Gwyn or Duke’s Archives
>name one thing besides the things
How about no:
Gwyn
Duke's Archives
Traversing to Seath
Tomb of Giants
Some parts of lava land, but that's where most of it is indeed shit
All of the DLC
Only Bed of Chaos and lavaland has the true "this is dumb unfinished shit" feel. I guess if you want to add in the pointless transition from the Duke's Archives to Seath's crystal hidey hole, but it is literally just a traversal zone. But as you can see, I already listed most of "post O&S" material.
But I am a DS2 fanboy. This lie is certainly part of the moronic fights, but I see it commonly quoted all the fricking time now. Most
People dump on Tomb of the Giants but I think it's a great change of pace from the rest of the game. Not saying that it's flawless or anything but the problems people usually have with it don't make much sense to me: The area is pitch black but that's the whole point. They weren't trying to do anything else. Also, the DLC comes after O&S, so I guess that counts. Even though Dark Souls 1's second half is far less consistent than its first, it doesn't come close to ruining the game because the level and world design remains committed to the game's central philosophy, which is to create a believable world for the player to explore. From a narrative sense, Dark Souls 1's second half also comes together way better than any other game in the series as the player might actually have some semblance of an idea of what's going on.
>From a narrative sense, Dark Souls 1's second half also comes together way better than any other game in the series as the player might actually have some semblance of an idea of what's going on.
Ah yeah good point to bring this up as well. Looping around to realizing you are going to do directly deal with all those big giga gods from the amazing opening sequence feels really great.
It's strange that people don't talk about it more. Dark Souls 1 does a way better job of actually communicating the narrative to the player in an efficient way. Dark Souls 2 did a worse job of it, but I would say every game in the series, aside from Demon's Souls and Dark Souls 1 have overly convoluted narratives. I seriously understand how anyone is supposed have any fricking idea what's going on in Bloodborne, even after a couple of playthroughs.
I mean, DS3 literally just says at the start that you need to kill 3 dudes and also kill Lothric later to save the world.
It takes a while for DS1 to get to there, there's really no good justification for you to want to ring the bells other than it's supposed to be something undeads do or shit.
> The area is pitch black but that's the whole point.
and that point makes it unfun shit, unless you have the sunlight maggot, then it's just merely annoying
Necromancer's lantern is more than enough.
>stealing your 2H/shield
Yeah no.
Changing tactics to overcome a challenge is something I enjoy in every souls game.
Is the game supposed to be fun all the time? To be honest, I would rarely describe the feeling I have with the Souls games as being 'fun'. 'Satisfying' would be the word I'd use. And if you want to talk about areas that aren't fun, Dark Souls 2 has at least ten areas that are horrifically bad.
Tomb of Giants is great and whatever area you think is meme unfun in DS2 probably isn't unless you specifically mean the DLC co-op meme gauntlets, then nevermind
>'Satisfying' would be the word I'd use
Which still doesn't apply to Tomb of the Blinded.
>Dark Souls 2 has at least ten areas that are horrifically bad.
That's just being unfair.
Why doesn't it apply to Tomb of the Giants? You're telling me people don't feel some sense of satisfaction when they make it past all the skeleton dogs to the second bonfire? It's literally the same cycle that's in the rest of the game except with a twist.
>That's just being unfair
Why?
>repeated and exaggerated to a comical level
You'll never guess what shitty sequel's autistic fanboys did/do this constantly.
Almost like it's a terrible game that delusional homosexuals can only try to defend by lying about how ackshually the other games are just as bad but ackshually worse but ackshually DS2 has no faults at all.
It's shit and not just because of the gameplay (although the downgrade is very obvious), but the world is trash. It feels like Dark Souls: The Chinese Bootleg.
ahhhh yes... running to belfry sol as a level 13 and getting invaded by red rapier spammers...
seed of giantsing that son of a b***h there is satisfying
Maldron best boy
>What makes it the worst title for most people?
for me, it was the downgraded graphics, the floaty unresponsive movement and the uninspired level design. the latter is the worst offender. I could ignore the other flaws but this game's ugly and soulless world is a place I don't want to be in. not even once did I feel a sense of awe and wonder, and in this particular series that shit's unforgivable. I don't know how they managed to suck the soul out of it but yeah, the common criticism that it feels like a chinese knock-off is completely accurate.
>this game's ugly and soulless world is a place I don't want to be in
Nailed it. Even the so called great hub never felt like home, despite being way more comfy than 3's.
the hub is fricking SHIT. how anyone pretends it is better than nexus is beyond me
the nexus is mediocre, only grace is being better than that soulless shithole in elden ring
it's beautiful, it's a little spooky, it feels ancient and magical and it's got perfect atmosphere and it's the best.
a hub that's not part of the 'world' is and always will be inferior.
that's stupid
I never got the hard-on for majula. what is it, is it the sunset? big whoop.
and for frick's sake it's a hub that has hostile enemies in it. not comfy.
>What makes it the worst title for most people?
Garbage made by the B team, buggy mechanics and ugly downgraded graphics.
Elden Ring?
it is alright. compared to miyazaki's masterpieces Demon's Souls and Dark Souls it was a huge letdown in every aspect. ugly textures, forgettable ost, slowest combat, horrible bosses, ugly character and environment designs
The only thing I don't like about it is the floaty hitboxes and the heal over time shit. It was the best in terms of NG+ by having it actually have new enemies in places you originally thought were safe as apposed to just hurr durr more health more damage
DeS: Have yet to play.
DeSR: Have yet to play, too poor to justify getting a PS5.
DaS: Have yet to play.
DaSR: Pretty fun.
DS2: Have yet to play.
DS2 SotFS: SOVL OVERLOAD except for farming the fricking Loyce Souls.
DS3: Have yet to play, edgy gaylord aesthetic turns me off.
BB: Have yet to play, edgy gaylord aesthetic turns me off.
Elden Ring: Have yet to play, too poor to justify getting a PS5 and not sure if PC can run it well enough.
Emulated DeS and DaS PTDE (modded) are worth playing, I'd say even DS3 is worth at least one playthrough since it's basically a series of references to DaS. Assets got pulled from BB but that's about where stylistic similarities end.
Average dark souls 2 fan
I don't think that's an average anything
>has only played remakes/releases and no original games
>not even any of the new ones
????
What an incredibly pathetic list. Why did you post this? Are you proud not to have any fricking idea what you're talking about?
Amateurish presentation. Areas are ugly as shit, animations don't have impact, and for some reason they decided to use worse sound effects. There are a lot of stuff to like, but it was obviously rushed out the door.
I genuinely like it. It has a lot of flaws, but also a lot going for it in terms of atmosphere and general strangeness. It feels more like a grindy rpg than a rolling simulator too, and I like rpgs.
dark souls 2's featureless square levels have no atmosphere to me
That shit felt so empty and lifeless
>isolated and desolated forgotten castle should be full of life!
DS2 detractors everyone..
Lifeless as in "the guys who made this obviously didn't give a shit and it doesn't look like anyone ever lived there".
behold... his majesty's throne
HAHAHAHAHAHAHAHAHHHHAHAHAHAHAAH
Someone on the team actually looked at this and thought it was good enough to leave it as is for the final release.
ds2 bros...zanzibart did us dirty on that one...
i will NEVER forgive him
as a ds2 liker I hate the design of this area with a passion
It's not the worst title to me but it's only better than demons
the animations are awkward
certain sfx are just terrible (character footsteps are horrible)
bosses are a bunch of easy jokes, cheap looking and have little to no reason to exist half the time
game overall feels and looks cheaper than dark souls 1
but i still love it because i like the variety it has in regards to enemies, locations and weapons
especially the weapons which even elden ring can't compete with and the dlcs are great
Your pic related is exactly where I uninstalled the game on my second play trough. What a shit fricking level.
You pass the garden with butterflies up the hill, over the bridge are two enemies, then a skeleton iirc and 6 more strong enemies right before the bridge.
Then when you have dealt with that bullshit there are planks missing on the bridge. You know, to get you if you don't pay attention or try to run for the other side.
AND THEN you have a red phantom on the other side of the bridge, where there is frick all space and you can fall off if you back off to the bridge.
That's like so fricking fun.
>That's like so fricking fun.
Yes. The only problem with that section is the shitty red phantoms bs tracking. That entire section is a challenge that leads into a great boss as well.
That boss is a gimick, you just have to make it crash and that's it. Don't think it even dismounts, beat it once on my first play trough.
>shitting on boss that provides alternative challenge that isn't just dodge roll + R1
go fight another magma whyrm
Yeah that is fun. Sorry you're soft and bad.
damn, I hadn't thought about that area in a very long time, you gave me shitty flashbacks. it really wasn't fun. those necromancers who were chilling on the poles, you had to be careful to not agro 2 at the same time or else it was game over. the red phantom had an UGS iirc that would flatten you in one hit. I kinda liked that boss though.
>you had to be careful to not agro 2 at the same
Oh yeah lol, inching forward slowly until one jumps and then you back off to fight him in the back. Rinse and repeat. Made it so time consuming
It's the best fromsoft product
DeS and DS1 are close though
DS3 isn't
Elden ring enjoyers
can you compare magic to ds3?
Ds3 magic is atrocious, everything oneshots me and i know for a fact everytime i cast a spell that would do more damage as pure melee while having more armor and health which kills all the enjoyment of pew pew for me.
as someone who basically never plays magic in any souls game, but does a little pyro and int/fth scaling weapons, my understanding of it is like this;
magic is not viable unless you have already played the game or are following a guide. You need to know exactly where to get the good spells, exactly where the next bonfire is (and by extension how much 'ammo' either in terms of 'count' or effective count [cost/sp]) and what all other specific gear and stats you want for casting which is all extremely specific and restrictive and basically not going to work on a blind initial run because while you can just pick up any random sword and make it work, unless you combo incredibly specific stuff for magic it's going to suck, not to mention essentially 'ammo management' and not knowing when you're going to be able to reload or how many enemies you can even afford to attempt fighting until you do
Love Dark Souls 2.
why?
Nice slow pace, challenging levels (many levels have sparse bonfires and can be quite challenging to navigate), very varied on the levels/level design/enemies, lots of interesting traps and encounters that work quite differently depending on the gear you bring, a good selection of different ways to go, very nice build variety in weapons and stats, not afraid to use very different gimmicks for every single level, three amazing dlcs. Actually interesting NG+, the funnest PvP in the series, a very nice hub, great power stancing fun, full left hand movesets etc. etc.
I've done rapiers, bows, whips, longswords, Greatsword, Power stance greatswords, maces, katanas, all felt very nice (having whips being viable and really strong weapons is pretty awesome).
Having left-handed weapons with full movesets adds so many options.
I much prefer the slower pace of souls1 and 2, but 1 had brokenly bad pvp mechanics, while 2 still has that slower pace but didn't have moronic pvp backstab or even parries. Didn't like the parry changes for the main game though. Covenants in DS2 were also quite fun, and the Bell areas were great fun the entire way through for getting in pvp fights during your singleplayer.
I only wish the invasion items weren't locked behind tryhard arena, that sucked, but duels and bell fights made up for that, it just would have made the game even better.
Oh and the NPC invaders are the best in the series, though that's mostly DLC, but still worth noting.
Unironically best in the series.
Biggest complaint shitters have is that they changed up all the movesets slightly. So their weaponfu didn't work well. They got owned. "Shitty" game comments ensue.
II > III > I > DeS
Objectively
I like it. Powerstancing ultra greatswords is always fun and there's an easy rune farm at the end to get your endurance up if you need it. DLC bosses were mostly great too. There are too many mobs in almost every level so oneshotting them is crucial, the game is just a slog otherwise.
it's the worst one, but it's playable
it was fun, but I have no interest in playing it again.
if anyone was wondering my other weapon is guts
Fact that Vigor and Vitality were seperate, and ATN and ADP exist always made my head hurt. Building is your character was twice as frustrating there even with respec items.
I love it. It's not the best Fromsoft game but it's a proof that even at their worst (downgraded, forced to change directors and practically remake the whole game in less than a year) they were still able to deliver something interesting and fun to play. I like that they were forced to make use of limited time and resources to make the game playable and it was still one of the best non-indie releases of that year.
it wasn't directed my Miyazaki. be was working on bloodborn at the time
Yeah, it was originally Shibuya's game but it was going nowhere. Tanimura was invited mid-development to salvage the whole thing, I think they had nothing really finished other than what they've shown for marketing purposes.
Thing is its not just "ok" and people downplays it to downright dismiss it as shit, when its impressive how actually good it is. I really don't get the meme of DaS2 is bad or the worst when it may be the actually best. Every corner cut or every complaint is in the same fashion in any other, but people seem to turn a blind eye to DS3, or DS1, or BB, or ER...
Because they're all the same exact thing.
So what's so different or "bad" in DS2 then?
The only thing i can think of is the botched launch but SotFS fixed a lot, and the fact that its less spastic in its action and more RPG like. Its got more emphasis on resources and rooms sre more like a puzzle approach. Enemies force you to switch weapons often in certain areas and not stick with a Zweihander moveset for 80 hours. Everything else is pretty much the same. But this approach to game design did FILTER people early, and filter is a word i dodnt thought i would use as a fact. It assumes you're a veteran of DaS1 and starts harder than it should.
But little things are really polished. The menu in DaS2 is the cleanest of them all, the item swapping and the bonfire jumping. Its got a frickton of content an lore. Its the only one with dynamic lightning. And overall, its a good adventure.
So i don't just think its a good game, but its the first ambitious one short of Elden Ring
I personally enjoy most of the changes in DS2 but a lot of hate boiled down to two things at the time:
>it's different from DS1
>it's downgraded visually
That never really bothered me but some people treated DS1 as the holy bible and that got signal-boosted by e-celebs whose whole thesis is based on the assumptions that Dark Souls did everything right and its design decisions were always done on purpose, which is of course total nonsense, but gets parroted to this day.
Bottom line is, for people who expected an exact replica of DS1 it just looks worse, plays different, doesn't have Miyazaki's name but has reused assets. Nobody sane should agree that those are valid points of criticism yet here we are after almost of decade of repeating them.
Exactly right, and maybe it looked worse at release but Scholar has beautiful places (some ugly DS1 tier ones) but it does have a lot of content.
Some areas look pretty bad due to severe lack of assets laying around and bad lighting that doesn't hide repeating textures From usually tries to get out of direct view. On the other hand the diversity in zones makes up for it even if they're often inconsistent with one another, which is an issue for me since I prefer cohesive world design of Dark Souls, Bloodborne and Sekiro, but not really a dealbreaker. I can only imagine the kind of world we'd get if DS2 was finished in its original form. I guess Elden Ring is the closest we have now.
I mean diverse areas are meant to be diverse biomes. Its big world and had lots of different enemies and lore behind each place.
>Some areas look pretty bad due to severe lack of assets laying around and bad lighting that doesn't hide repeating textures From usually tries to get out of direct view
they didn't even get better in their next gen game, but nobody complained
Due to 90% of the game being dirt-colored it's easy to miss.
Bro stop this is Miyazaki's game y-you cant...he wouldn't r-right?
>DSII's callbacks are pretty well hidden and you don't get a bunch of them until NG+
Could someone please give some examples of this? I never played NG+.
I think this in particular is related to the Great Souls. Since major bosses only give you DS1 Souls on NG+, opening up another item/spell you can get with them. Like the Duke's dear Freja has the Old Paledrake soul for Crystal Soul Spear and the actual Moonlight Greatsword.
"plays different" is a nice way to put it. character movement is borderline PS2 tier. I think it's valid criticism.
Pro-tip, when you say something is "ps2 tier", as in reminiscent of the best most innovative era of 3D gaming, it's a compliment, not criticism.
yeah because when people compare a game's controls to goldeneye it's actually a massive compliment
Sure but nobody is moronic enough to compare DS2 controls to it.
what if I compared it to prince of persia?
Then I'd lament that there was barely any cool parkour in the base DS2 despite zones being built for verticality like Earthen Peak.
>PS2
>Goldeneye
You mean better in every way than what came before? With better mobility options like free sprinting, faster sidestep and strafing, improved backstep, directional rolling, and further distance rolls? You litterally cant move like this in DS1. And movement since hasn't meant anything in lieu of roll spam iframe gameplay. DS2 has the best movement.
admitedly some of the issues are mitigated when you're locked on but simply traversing the land felt like shit. stuff like not being able to fine-correct your pathing, or your character reacting to a simple push of the analog stick like they were hit by lightning. just didn't feel good and also got you killed often.
Wrong it has best traversal. And it made jumping actually good. Traversing terrain never felt shittier than in DS1. Sorry.
the fact that he survived is based. in ds2 you'd have died just by looking at that cliff funny.
Your cliff drop survival is a game of chance in Souls games
that's a misplaced kill plane, it's a known frickup in ds1
>You mean better in every way than what came before?
>DS2 has the best movement.
https://www.nexusmods.com/darksouls2/mods/786
>controller players
>struggling with movement
Never saw that one coming.
>he plays dark souls with m+kb
what in the frick
PTDE had wonky mouse input even with the fix but other than that it's nothing special. Souls don't have enough buttons to press to be hard to control.
hell yea
yes of course I move the camera with a mouse instead of a joystick
it's objectively superior
Took a while to learn but every game can be moused.
all of these benefits, sadly trapped in a bad game 🙁 boo hoo anon
I love it, I just don't talk about it because Soulslikes have been near impossible to talk about for years now
Either the best or the worst souls game depending on who you ask. For me it was a very fun game.
>only Souls game that had historically accurate 2-hand wielding swords
>two status effects that were never brought up again, wet and oiled
>only Souls game that gave you different rewards/changed enemy placement in NG+
>best hub and hub music compared to 1 and 3
>most challenging game and increase the difficulty further with a certain covenant
I don't get the hate
so many good ideas, such a neat open ended start. just trips over itself a lot. Very nasty when it comes to ambushing players.
Personally, I think it's great.
it's the best
>Motion capture
Garbage, absolute garbage.
Demon's Souls Demake used motion capture
That should give the idea of why it is floaty and unresponsive
It's objectively responsive. More so than any other souls game. It has the quickest input response. I immediately feel it coming from Elden Ring and that game feels like you're underwater it's so bad. Floaty is just an interpretative buzzword that doesn't really mean anything. But responsiveness isn't a matter of opinion. It being responsive is just a matter of fact.
is this true? how the frick does your character look like a walking plank if they used mocap?
they used really lazy mocap, DS2 was their attempt to make DS2 but finished, which is why every single area is lazier than the last and they skimped on all the animations (really skimped on every aspect of the game)
to make DS1 but finished*
It's mocap, but not a great one, in spite of the sheer variety of moves
very fashionable
it's definitely the worst souls game but that still means it's pretty decent assuming you like the genre.
SotFS is my favorite Souls game, so yes there are DS2 gays on /vee/. it's problems are outweighed by its unique upsides, such as of course powerstance, New Game+ being worth playing, cool weapons that aren't in other games, dodge distance and iframes being on a sliding scale, as well as little things like invincible backsteps and weapons having their best moves hidden in their moveset, not every weapon specializes in R1, R1. it does have problems that I wish it didn't but moreso it had good ideas that I wish had carried over into 3 and ER
I like it. Admittedly I didn't like it at first though.
it's the Kindred Blades of Dark Souls
I like it but I will not deny that its an objectively broken piece of shit. Nobody will deny how broken it is unless they're shitposting.
>What makes it the worst title for most people?
>shit level design
>hitboxes
>terrible enemies vastly outnumbers the okay ones
>Adaptability stat
>too many terrible bosses
>"You will die and die and die again XDD"
If it wasnt for the title and developers name, I would've thought it was your run of the mill janky european game.
AND HOW CAN I FRICKING FORGET THE CONTROLS BEING 8 DIRECTIONAL RATHER THAN OMNI. WHAT THE FRICK.
>I would've thought it was your run of the mill janky european game.
That's what I thought about Dark Souls 1 when I first started it, you know the game's gonna be pure SOUL with jank like that.
Complete made up nonsense that doesn't mean anything.
>die and die and die again XDD
go back to youtube
None of these are issues for me (level design is worse than 1 but miles better than the hallway that is 3 so I can deal with it)
My issues with 2 are:
>Soul Memory
>Spell Swap shit that lets you use 99 forbidden suns
>Couple of annoying enemies, mostly in DLCs like the ice hedgehogs, statue shell things
>A few lame bosses (not as many as 3 though, I hate gimmick bosses like Wolnir and Wyvern
Everything else I like about it and think it’s about equal a game to 1 because I like slower methodical rpg souls rather than shit like DS3 that larps as an action game. I even dropped BB because it felt like more of 3, and while 3 was okay it was so linear and the artstyle was so lanky and muddy I barely feel the want to replay it.
unironically my all time favorite mmo
Good thing about the DLCs:
>Cool vertical level design
>Burnt Ivory king was cool (even if soul farming was dogshit)
>Sinh was an enjoyable fight
>Maldron was a cheeky c**t
Everything else was mediocre to outright shit, with pvp balance being especially ruined for a long while by the likes of flynn, ice rapier etc. But man, the biggest offenders were the gauntlet areas and the bosses, they're incredibly, incredibly overrated
>aava was a shitty notsif with an invisibility gimmick
>frigid outskirts sucked dick and had rehashed sanctuary guardians from dark souls 1 as the sole enemy and aava x 2 as a rehashed boss
>frozen eleum loyce
>brume tower full of those buttholes that randomly spew lava on you
>90% of fume knight's moves can be dodged by walking to the right while he slowly moves his sword around, sword still has a colossal hitbox even when it stops moving so dont ever stop moving right
>ser alonne spammed a wonky grab attack and quite possibly the laziest copypasted "gauntlet" full of 2 move knights
>Iron Passage was indefensible dogshit complete with a rehash boss at the end
>velstadt rehash
>gauntlet area doesn't even have a unique boss, you just fight 3 npcs whose AI shits itself the moment you climb a small ledge
ie a bunch of filtered cope
jesus frick, the absolute butthurt lmao
Save it, it's just morons who think having the 5000th pretend dark souls 2 war thread is funny in any way, shape or form.
>I am a little b***h and need attention
(You)
The game does get more hate then it deserves but to say the game is flawless or the best of the Souls games would be a lie.
The Good
>New Game+ is actually something different not just a %HP and damage increase for enemies
>Tons of weapon and Armor variety
>Majula is a really nice hub(all the games had nice hubs)
>powerstancing
>Better weapon upgrade system than 1
>bonfire intensity is a cool mechanic
>The DLC areas and bosses are really good
>Doesn't use DS1 as a crutch
>I like the PvP in all the Souls games but 2 does allow for a lot of experimentation with weapon/spell combos, the game is still as laggy as any other souls pvp.
>more ring slots
The Bad
>Soul memory, this system was a pathetic attempt to stop twinking but it didn't solve anything and punishes legit co-op/pvp players. An awful system that never should be brought back
>The base game level design, most of the areas in the base game look unfinished or made in the Quake level editor. It doesn't help that a lot of the levels don't feel connected.
>Enemy placement, I don't remember this being an issue in the orignal release of DS2 but in Scholar of the First Sin they like to throw large gank squads of enemies at the player. Personally I don't mind but it does feel lazy and it shows that the devs fell for the "Hardcore Prepare to Die!" meme that people were pushing.
>ADP. I personally don't mind the ADP/i-frame mechanic in DS2 but I can understand why people dislike it. Due to how the hitboxes/i-frames works there are many times where you look like you managed to dodge a hit/grab only to take damage or be "pulled" into it. This can be frustrating as unlike in DeS/DS1/DS3 it feels that the i-frames are not consistent. This is bad design as they should've changed the animations for dodges to reflect the i-frames. In the other games you can always know how big your window of safety is based on the type of roll you have while in 2 you can't tell based on the roll alone.
Ganks are and will always be a part of these games. Scholar has more avoidable ganks than vanilla. The enemies in ganks are designed to be fought in ganks. That's where the fun of the game is and what makes the levels fun. If they wanted the game to be bullshit hardcore prepare to die hard you'd fight ganks of the dragon shrine knights. Which you dont.
Another thing I like to add is that a lot of people including me were let down by the graphical downgrade, I feel that this put a sour taste in people's mouths. You should look up the development history of the game as it was a fricking nightmare and it's a miracle that the game even came out as is, the hastily scrapped together look of the levels are a clear sign of a troubled development.
I will defend the DLC areas as I really enjoyed them and believe they are one of the best levels in the series. I really liked Brume Tower and the underground city.
Overall the game isn't as bad as people make it out to be and I personally consider it a diamond in the rough.
>"Doesn't use DS1 as a crutch"
>kill 4 lords for 4 souls
>great ones reincarnated lord souls
>manus kids
>old dragonslayer
>Vendrick is not-Gwynn
>ackshually link the flame UwU
you what
The graphical downgrade is from DS2 to DS3
>DS2 victim complex thread #504820
Yes, it's a good game.
It's terrible because it was a massive downgrade from DS1. It's tied for last place with DS3.
It's DS1 on steroids
please stop calling them mobs this is not an mmo
hmm
ER is last place. I can't believe how people just accept lazy copypaste just because it has a few good moments.
ER is not only the best game, it's so far ahead of the rest of the games that it's in a class of it's own.
elden ring feels like a prototype for post-souls games. a game that wants to not be a souls game but still uses souls mechanics for no reason other than tradition.
6/10
please dont pretend that Elden Ring isnt the most wildly beloved game Fromsoft has ever released. No amount of revisionism will change the truth discord-kun
why so fragile?
they're fake fans who didn't understand the point of souls games and probably never played them so they are like... le bosses are good
Massive downgrade form ds1 how? It's objectively better in every way other than the world design of it's first half.
I like it and it genuinely has the best replay value in the trilogy
>World: 1 > 2 > 3
>Replay Value: 2 > 1 >3
>Bosses: 3 > 1 > 2
world 1>3>2
replay value 1>3>2
bosses 1>3>2
>3
>world
it's literally a straight line bro lmao
I like 1 well enough, but its bosses are just so undeveloped even when compared to 2.
By far and away the easiest bosses in Souls excepting Demon's which I haven't played.
Ehh I don't think so. I like 2 but bosses are not it's strong point. I respect them for trying to have a unique boss encounter in every area of the game, but goddamn it feels like areas like Harvest Valley, Shaded Woods, Grave of Saints/Gutter, ect really didn't need bosses and they probably only took dev time away from other encounters. Unironically should have taken the Elden Ring approach with bosses
I agree many DS2 bosses are stinkers too, it's just that DS1 bosses seem to never get any criticism around here, even though most are pretty bad as well.
3 has the best bosses and also the smallest amount of shitty ones.
because DS1 has at least 5 good bosses
DS2 has like 50 bosses and none of them are good
Name 5 good bosses in DS1 that aren't DLC.
>Name 5 good bosses in DS1 except these specific three because I say so.
okay let's play with your arbitrary rules:
>Gargoyles
>Sif
>Nito
>O&S
>Gwyn
Those are all shit except Gargoyels which was better in 2. Way to expose yourself.
you're not answering honestly so why should I bother discussing further?
>which was better in 2.
lol, now I know you are baiting. DS2 gargoyles are a meme and a half.
It's the same thing but better. You might just be bad.
You're trying too hard, troony
Nito is dogshit and laughably easy. Literally stand in front and hit him til dead.
Nito and Gargoyles are ass, Manus and Artorias should be on there.
Why are these good? Is it because of gameplay or because of presentation? Every one of these fights, the hardest part is actually just corpse-running or getting to the boss. Dark Souls 1's presentation is still unmatched by most of the future titles. Elden Ring had some nice gimmicks but it's still not as substantive or meaningful.
>Gargoyles (slow and easy fight after being mogged by hollows)
>Sif (slow and easy fight after being chipped by brocolli bros on the way in)
>Nito (Slow and easy fight after being mogged by literally everyone including gravity)
>O&S (tough 2v1 probably the best in the game, spent mostly running so you can land an attack)
>Gwyn (the easiest boss in the game, but the most memorable in the franchise)
that statement is equally applicable to 2.
valstadt and who else???
executioners chariot
skeleton lords
smelter demon
looking glass knight
Pursuer
Ruin Sentinels
There's too many good ones and best of all NO bad ones. Unlike Bed of Douchebag and Moonlight Butterfly
>Moonlight Butterfly
I like Moonlight Butterfly.
Honestly after typing multiple response, there are plenty of DS1 and 2 bosses I enjoy and like.
You stand there for minutes at a time just waiting for it to do something. At least something mediocre like covetous demon you kill it in 25 seconds and move on.
Yeah, admittedly it's not dynamic. But the music and presentation is excellent and the fight is interesting to figure out the first time. Also has a tailored summon to discover that is very helpful.
But I love poise stacking. DS1 is the best when it comes to having good heavy armor builds that do what they should do. Other games should have the same.
Poise in ds1 is ridiculously overpowered. It feels nice because it's basically easy mode.
Skeleton lords is a bad boss. If it was in 1 you'd hate it.
BBC dragon, 2cat and ganksquad are legitimately terrible as well.
Skeleton lords is amazing just for the sheer number of enemies. And the dlc ganksquad is the best gank fight they've ever done. Probably a top 3 boss in the game.
>picks shitties bosses
>"good"
holy shit the delusion
the only ones here that are better than fights like sif are chariot, pursuer, ruin sentinel smelter and demon of song
royal rat authority is worse than nearly every fight from 1 except bed of chaos
whats so good about sif
nothing really aside from the thematics but it's a lot better than most of the bosses from 2
Ok well you're just an emotional gay than. Don't have time for your feelings. Boss sucks. Sorry.
>DS2gay reeing at a good game
lmao never seen that one before
go make a ds1 thread if you like it so much
we're having fun btw, unlike DS2gays
This is a laugh at DS2's cancerous fanboy thread. Every thread about the game itself agreed it's shit.
look at you reeeing at a good game
>No u
Rapier wit DS2gay, lmao
> at a good game
You're not a good game homosexual, and neither is DS2.
disregarding any cutscene or narrative implications sif is still a better boss than 80% of DS2 fights considering it doesn't look like it was made in an mmo
Sif may be better than 80% of ds1 bosses. But not 2's bosses
Well I wasn't saying anything about better, just good bosses. I'll add the rat fight to it too, the good one.
It feels great because it aligns with the fantasy of having heavy armor
>overpowerd
Don't care. I want to be heavy chunky when wearing heavy armor, and light and zippy when not.
Demon of Song, Vestaldt, Scorpion Queen, Nashandra, Mirror Knight, Last Giant, Duke's Dear Freyja, Lost Sinner, Ruin Sentinels, Executioner's Chariot might be some more.
I know people will disagree on some of these.
I'm fine with tactics hard countering a boss I guess.
I don't even mean a strategy for every boss, I mean that poise stacking a bk weapon is the ONLY strategy you'll ever need and it works on everything.
O&S
Sif
Quelaag
Gargoyles
Priscilla
DS1 doesn't have any good bosses. All DS2 bosses are at least good.
DS2troons really are brain rotted huh
I think 2 is the worst game in the series, but in all fairness it does have a few good bosses.
Some of the DLC fights are good, I like lost sinner and smelter.
The Lost Sinner isn't a DLC boss you chucklefrick monkey
There's a comma separating two thoughtlines in the sentence.
I think the giant is the best introductory boss in all souls games
I love the Demon of Song, he's comfy to fight
The Sentinels are cool to fight because you can be smart about it and do them 1 by 1 and also try a few elements and find that lightning and strike do a lot of damage
The Procession is another comfy fight given how tense one gets while playing
That dude in the dark was a cool mechanic and so was the medusa poison.
In fact I just love how DS2 bosses are rarely the big bad annoying c**t preventing you from the new segment of the game and are instead more of a relaxing, use your head kind of deal. Like Demon's Souls
DS1 bosses are more interesting regardless of how tough or easy the fight is, or how interesting it is. DS2 does indeed have lots of people in armor, too much. DS1 has something like the gaping dragon. A very tough fight? Well when I first played DS1 (as my first souls game) and was moronic, kind of. But if you understand the game, no. Very interesting in how you fight it? Well the extra caster you want to kill ahead of time is interesting.
But I really like the design and spectacle, so I like the boss regardless.
DS2 bosses don't always have the spectacle, but I'll take Covetous Demon over a dragon rider.
Demon of Song is very bizarre, I like that.
I think for me it's more that 1 is the only souls game where there's a strategy that just hard counters every single boss in the game. 2 and 3 manage to keep their bosses fairly challenging.
PRO: Replayable, leans into its mechanics (feels very unique), tons of content, more ‘fun’ than people give credit
CON: ADP is mandatory first stat, Magic is busted, rapier and mace are the best weapons in game and immediately available, worst of all, they REALLY leaned into the ‘this game hard’ reputation DS1 got, so TONS of bullshit “I was walking through this area for the first time, now I’m dead for no reason”
This game is much more fun when you dont level adp
that enemy was really hard in one of the versions
it was the only elden ring style 90hit combo no cooldown enemies in the game
Frick that Black person in first sin. Also incredibly lame boss and horrendous run-up.
what is this webm supposed to show?
If there's a Dark Souls game that's "you walk into an area and die for no reason" it's DS1
what about those times when you try to open a door in dark souls 2 and a monster breaks it down and grabs you
>he didn't find the hidden path that leads around the ogre so you can skip it or sneak attack it from behind
lmaoing at ur life
i still beat the game easily despite its cheap gimmick deaths.
i got so fricking mad when i got to the first seath "fight" and it was a cinematic forced death sequence.
The lack of audio indicating that the dragon is coming.
Yeah that’s kino though. DS2 is a game full of “ah there’s an enemy to attack, let me swing at hi- oh there’s someone behind the corner to push me of the ledge while I’m in attack animation, now I’m dead :)” times 100
That's all of them. You missed an enemy and it got you.
DS2 is the only one that feels obnoxious.
No that's just you coping
git gud and quit being soft. Maybe Souls games aren't for you. Try Dynasty Warriors or Call of Duty.
>ah there’s an enemy to attack, let me swing at hi- oh there’s someone behind the corner to push me of the ledge while I’m in attack animation, now I’m dead 🙂
you mean like the two giant skeletons on the way to nito in ds1?
DS1 does have these moments yes, but they are certainly way more frequent in DS2
the sheer amount of ganks in places like no mans wharf and huntsman copse is absurd
There's nothing wrong with the ganks. They make the level exciting, challenging, and fun.
nah they suck ass because that's all the game has to offer
You're just bad and a whiny baby
That's why 2 is better. Because the ganks are plenty and threatening. Sorry you're soft.
You see now this is KINO. When DS2 does it in make believe imaginary mind it's b-b-baaaad!
that room is legit horror.
upon subsequent playthroughs, its really just a suicide run. its quicker and almost more efficient. but i dont think many people actually bothered with the divine path for weapon, since +15 will always be superior.
also, do the giant skeletons use the same animations as those big dudes in Valley of Defilement?
looks like it yeah
You have to learn to take responsibility for your mistakes and learn from your actions.
It boggles my mind people will foam at the mouth seething over this game being bad when DaS1 was literally shipped half complete and everything after O&S is actual steaming dogshit that you can plainly see was nowhere near finished.
At least DaS2 is a whole game. And frankly I think it captures the dark souls vibe better than dark souls itself did. It’s full of vibrant colors dulled by layers of grime and muck, perfectly showing the theme of a beautiful thing far past its expiration date. It’s also the only game of the 3 that directly tackles the question of the age of dark maybe not being bad or evil, just different. Ashes of Ariandel kinda did but it used the painted world as allegory instead of addressing the actual cycle.
All in all DaS2 feels like a very natural evolution of DaS1’s narrative and themes, and respects its audience by not spoonfeeding while still giving them more of a concrete story, kinda like Sekiro did.
DaS2’s not a perfect game but people will tear you apart if you claim it did things well which is just plain ridiculous
frick SOTFS though
The mechanics of the Souls series are inherently addictive so Dark Souls 2 so anyone who is a fan of the series is still going to enjoy the game and probably even replay it a few times. I think it is very clearly the worst Souls game but I've still played it to completion three times and have multiple unfinished playthroughs on it as well.
Having played some of the game casually without playing the other Souls game, I'd say it holds up as a standalone game and most of the hate comes from people who are very invested in the series. As someone who isn't autistically hyperfocused on every detail of the game, I thought it had some pretty good gameplay and a really cool atmosphere.
t. moronic homosexual who is bad at video games so take what I say with a grain of salt.
I think most Souls fans who 'hate' Dark Souls 2 actually agree with you to be honest. People just get caught up in fanboyism and feel they have to hate one game because they love the other one.
Yeah, that's kind of a thing on Ganker.
All the hate kind of makes me excited; if Dark Souls 2 "sucks," then imagine how awesome the other games are gonna be when I play them.
Ganker hates niche and loves mass appeal. Unless you're the same way, it's foolish to look for recommendations here.
There's definitely something endearing about the world of DS2. It's just some kingdom, randomly thrust into the consequences of the actions of beings who died a millennia ago, whose names aren't even remembered. The mythology of the first game is still very much at play, but that's exactly what it's become, a mythology. Aldia even acknowledges this when he vaguely describes the history of Gwyn and the darksign to the player character. Shame he wasn't utilized more in 3 but I still think he was the Scholar/Wiseman who convinced Lothric not to link the fire
>but that's exactly what it's become, a mythology.
the entire game is about linking the flame again, but the game is so abysmally bad at giving basic information that people think it's somehow not about doing the exact same shit as DS1
>the entire game is about linking the flame again
You either paid no attention or simply did not play the game. The linking of the flame is involved, yes, it is a Dark Souls game, that goes without saying. But DS2 goes out of it's way to inform the player of the deceptiveness of the fire linking cycle the very first time Aldia makes an appearance, even going so far as to give the player another choice at the end of the game, the choice to simply cure your own curse and ignore the cycle.
Listen to what he says before and after the fight again. He's not angry, or threatening. He's simply testing you. He couldn't be killed regardless seeing as he basically CHIM'd himself out of the physical world, pretty certain he could kill you if he wanted to. He doesn't condone the actions of Gwyn and the linking of the fire, but he educates the Bearer of the Curse that the cycle might bring brief comfort but it is a lie, and he asks you what you plan on doing fully knowing this information. He doesn't care what you choose as you've proven your right to make the choice through sheer might. He's not defending the throne
>You either paid no attention
No B, I paid attention, which is why I'm baffled you can talk about shit being so different, when it's just a bunch of underexplained bullshit, where it first starts about the curse, then for no reason you want to be a 'true monarch', never explains what that does or how that is supposed to help with the curse or why you'd want to do it. You are then sent to collect souls of DS1 bosses that you don't actually need and link "primal bonfires" that you also don't need and are told to meet Vendrick who is a moronic zombie you only needed his ring which is in the corner. Amazing. You have no clue wtf you're doing and are then told get a thing from the dragon to get a thing from the giant frick that will let you open a door.
Only for Herald to show up before the final boss just to say "lol it was about linking the flame". Then you realise that everything about was meant to be lead up to the same shit by getting the lord souls(which you didn't need FOR SOME REASON) so you can access the kiln, only the game fricking sucked at ever telling you any of it before the end of the game.
>Aldia makes an appearance,
you mean the thing added after the fact to the game a year after it came out?
lmao bet you didn't know that one, neither he or Vendrick's ghost memory was in the base game
all your heckin nuance was bolted onto it to impart some semblance of a plot, because the base game failed at it completely
and it's still a bunch of contradictory bullshit about the curse and the linking of the flame and free choice (that results in the same thing anyway)
Literally none of this refutes what I originally said.
>It's just some kingdom, randomly thrust into the consequences of the actions of beings who died a millennia ago, whose names aren't even remembered.
Also everyone knows Aldia was added as a physical character in Scholar you homosexual. Scholar is the definitive version of the game, cope.
>story was ackshually about thing this 1 [char] said!
>which didn't exist in the game's story when they made it
>reee that doesn't change anything
lmao cope harder, you pretended the entire story was about something that wasn't even in the fricking game originally
yeah I'm sure it was totally about that, it's artistic design not to include your main plot in the game
Even before Aldia was added it should have been clear that all of the fire-linking cycle shit had faded into mythology ages ago. Even down to the inheritors of the great souls being watered down and degraded, to the point where if you don't even really need them to hit the power threshold needed to be allowed to approach the throne.
>>It's just some kingdom, randomly thrust into the consequences of the actions of beings who died a millennia ago, whose names aren't even remembered.
DS2 was always about this, cope.
>DS2 was always about this, cope.
lmao literally the ending of the game
>You, who link the fire, you, who bear the curse… Once the fire is linked, souls will flourish anew, and all of this will play out again. It is your choice…To embrace, or renounce this… Great Sovereign, take your throne. What lies ahead, only you can see.
It must be shocking to realise that all the bullshit you imagined was wrong and the game was just ungodly bad at telling you it's basic story.
>>It is your choice
lol you absolute moron
The Herald's referring to the DS1 choice you fricking moron lmao where you kill the lord of cinder but don't link the flame.
Jesus, you're a brainlet.
Holy shit so you're saying a game about
>>>some kingdom, randomly thrust into the consequences of the actions of beings who died a millennia ago, whose names aren't even remembered.
will eventually result in having to deal with the consequences of the actions of beings who died a millennia ago, whose names aren't even remembered?? Amazing I can't believe it!
>Holy shit so you're saying
That you're a butt hurt illiterate moron that can't let go of his fanfiction lmao.
She's talking about your REPEATING THE SAME THING AS THE FIRST GAME.
This is the ending of the game you dumb homosexual. Because the game's plot was just about linking the flame again.
>the game's plot INVOLVED linking the flame again
FTFY, the game's plot was about
>>>>some kingdom, randomly thrust into the consequences of the actions of beings who died a millennia ago, whose names aren't even remembered.
You literally cannot and have not disproved this. Cope, Seethe, Dilate
>FTFY, the game's plot was about
Becoming a true monarch.
Guess what the game reveals a "true monarch" is, homosexual?
LORD OF CINDER
Lmao you dumb frick, you didn't even play the game, go frick Vaati you gay.
>You literally cannot and have not disproved this.
You disproved it yourself by being a moron that doesn't even know what the frick you are talking about.
>no rebuttal
I accept your concession
>Dilates about games' plot
>Literally doesn't know a thing about it
Thank you for embarrassing your entire homosexual position. You dumb frick.
You already lost, did not read
>literally describes the game's plot
>literally quotes the game
>literally the same as DS1 and that's the point
>"no you are wrong, my fanfiction is right"
I love it, you going full moronic fanboy just makes everything you wrote be the product of a crayong eating moron that makes shit up.
Thank you for your help in fricking your shit up.
why do you fight aldia then?
Playing through the DLC at the moment and it's honestly pretty sweet
Dark Souls 2 good
Dark Souls 3 bad
It's my favourite DS.
I like it for its atmosphere, build variety, its looks (with a couple of exceptions).
3 > 2 > 1
2 has best world, I only like 3 better for gameplay/pvp
shit like all from games. now frick off already fromshart
Its a great game but definitely the worst Souls game.
The movement is floaty and weird, almost every weapon has an annoying moveset, halberd/reaper sweetspots was fricking stupid, ADP was stupid, the bosses are all largely extremely mediocre or downright bad, the artsyle and graphics suck, and the story completely ignored DS1 and added a bunch of lore that was fricking stupid and subsequently ignored by Miyazaki.
Its still good but its such a massive downgrade from the other entries in the series it is almost worth skipping entirely.
>ie im stubborn and bad
Yes that's 98% of 2 criticism. It's the best souls game.
gay
Stupid fricking DS2troon
you're a troony go make a ds3 thread
DS3 is shit but at least it's not DS2
We DS2bros respect all sexual diversities. There's no need to use "troony" as an insult, uncultured DS3 troglodyte.
DS2sister keep winning chuds.
have a nice day
sincerely
actual real gameplay
I can’t tell if i’ve finally lost my mind, but i’ve gone from disliking it to recently being addicted to it.
it’s a great game and a solid souls game.
welcome to the hive, brother
When I finished this game, I started to applaud while crying. What a magnificent game...
I love my life
Dark Souls 2 is pure kino
DS2's skill floor is DS1's ceiling. In other words, casuals
I genuinely liked it.
Except for the Frozen Outskirts. That part was legitimately terrible.
I love Dark Souls 2, and I'll never apologize for it. It's a shame that this board is so full of people who base their entire personalities off the opinions of some e-celeb no one's ever heard of, but here we are.
What pokemon does she use?
I like it, it's my favorite of the trilogy.
>IP count didn't increase
it literally did tho
Why are you shilling DS2? Stop editing images to make it look like it's popular
yea bro i edited and posted that image in 37 seconds, you caught me. take your meds
Same, I especially like how they veered more into straight fantasy than just doing demons and monsters like Berserk. DS2 has dwarves, fairies, wizards, women in lingerie.
> demons and monsters like Berserk.
>fairies, wizards
Both of those are in Berserk you ignorant gay.
>women in lingere
kek based
I also really like that. I think with a bit more time, Dark Souls 2 would have turned out more like Halo 2 than a Mass Effect 2. A flawed gem rather than dull gold. It's good, but you need to really take a look at it and experience it to get it's full value, at least in my opinion and experience. The more "esoteric" stuff they added to the lore and small narrative elements are also very fun in my opinion. Stuff like the milfanito, fenito, the entire idea of the curse and hollowing, the shrine of amana. It actually feels like a real fantasy, it goes beyond the surface. A great example, now that I think of it, would be the first Gears of War to the sequel. The first gives off an atmosphere of lost glory and decay, the second a glimmer of hope through despair, showcased with themes from the first game, on the backdrop of an entirely new adventure. I just wish the journey to the payoff was as good in Dark Souls as it was in GoW.
>What makes it the worst title for most people?
Nostalgia and being easily influenced by others.
I love it. Incredibly ambitious, cool covenants, power stancing, the BEST fist weapons moves in the trilogy. It's kind of jank and the hitboxes can be a bit shitty at times, but it's still a must play.
see
Synthetic Man does for sure, he stopped playing Foreskinned for DS2
still didn't read lol
>shits himself
>"I won"
Poetry.
>still hasn't refuted
FTFY, the game's plot was about
>>>>some kingdom, randomly thrust into the consequences of the actions of beings who died a millennia ago, whose names aren't even remembered.
You literally cannot and have not disproved this. Cope, Seethe, Dilate
It's over. You are coping hard. No more (You)'s.
Aww pissbaby is crying
Skullfricked so hard you've been scared of replying for 3 posts straight. Having your shitty fanfiction raped to pieces in front of you using DS2 seems to have cause an existential crisis.
I wish DS2 were good
*poof* your wish is granted
You just gave me Elden RIng.
yuck
Sadly it would take years and an insane amount of manpower to fix this trash.
Hello, how's the alternate dimension going?
But it is good, infact it's the best From game ever made
>Does anyone on Ganker like this game?
I do. Changing from a pure unga bunga STR build to a spellsword with stuff like blue flame and the sanctum shield for NG+ is the most fun I've had since first playing DeS.
funny and intended comedy relief in the middle of a battlefield, what a magnificent detail
An anon from another ds2 thread said this was because the enemies were made without the proper shield/blocking animations. is that true or what?
I don't know, maybe there's a tool that you can use to search it? Like uh Google? And you can also buy a rope on Amazon? Huh? Is that good for you?
You must suck dicks for a living
What made you so angry, little guy?
Why do you type like you have an axewound between your legs?
kek
just asked a simple question. are you seriously so upset by me being curious you had to cry out like this? its time to take a break, fren. not even joking.
dont bother replying, we both know what youre going to say. this is my last (You)
Since it looks like its a ds2 vs ds3gay reply chain, which is more meta? The DS2 troony coffin or the Ds3 ring being in voice and animation only, but leaving the body intact, much like how trannies can only imitate the opposite sex, but never achieve it truly?
Well the troony coffin does turn you into something that looks like one
Reasonable
Equally reasonable, and definitely agreed.
See? We can agree about stuff, just hate on trannies and Black folk, and maybe israelites.
DS3 ring for me. You can change your voice and act girly, but youll never change your actual body. youre stuck with it.
I think it's a really clever case of trans-game storytelling.
First comes the ring, the painful realisation that you'll never be a woman, and then inevitably the coffin.
Its feels way too sluggish in almost every aspect for me. Couple that with pretty much every encounter being a gank fest and it makes it my least favorite in the soulsborne series. That said it had some really interesting ideas I wish were brought back lik ng+ having new mobs and new weapons to collect and bonfire ascetics allowing you to refight bosses.
So fricking bad. At least I got used to it at some point
The hilarious thing is greatswords didn't have this problem in DaS2 at least it didn't seem like it. Its seems this bullshit only applied to rapiers and other dex weapons.
If you pause for a split moment with dex weapons you can still full rotate, but if you spam, you have limited turn rate.
and yeah, for heavy weapon you wanted to play unlocked and you can easily switch the direction of your swings.
There's no bullshit. That's how it should work. It makes sense for rapiers and spears to have a narrow turn and attack. Then you have broadswords which are all about wide sweeps and crowd control. They give you 180+ degrees of rotation.
this right here is what made ds2 great in multiplayer
you couldn't just attack 360 degrees around you so you had to be careful if someone got behind you
>t. never played ds1 multiplayer
And this is coming from a 2gay, in DS1 it doesn't matter if "someone got behind you", netcode and lagstabbing ensured that you were getting oneshot even if on your screen you were a kilometer away or if you were facing the opponent a nut hair from your face.
ok I was thinking mostly of ds3 there
but in ds1 caring about position was really artificial it was backstabs and that's it. very gimmicky
I really detest DS1 multiplayer for this reason, I'm sure I'm not alone but I also feel oddly about DS3 multiplayer.
kek based
>DS2 haters LITERALLY melting down posting their entire DS2 folder ITT
lmao
lmao project harder DS2gay
You got BTFO over and over in this thread, why keep offering your butthole so willingly?
>DS2troony literally shits out 200pics&webms about DS1&3 during dilation period
>"LITERALLY melting down posting their entire"
lmao project harder DS2gay
any plans to refute this
or are you just going to keep posting buttblasted underage "gotcha" shitposts?
never happened to me, maybe you need to remove that mod you installed?
funny in elden ring it would be the same but there would be some blurry dust coming out it would be "fine"
Well I love it. Ds2 was the title in the series that really gripped me, I had already played ds1 but had only made it to anor Londo before I got bored of it. I love the new item drops between ng+, I think the infusion system was great, I think that it has the comfiest vibes.
inspiration, more like literal copy lmao
miyazaki cucks will love the upcoming ai generated dark souls games lmao
seething
Can we just have one fricking thread about this game that doesn't degenerate into shitflinging and webm posting? If you don't like the game, make a thread about how shit it is on your own time.
kys DS2gay, I won't let you have a single good thread while I'm here
maybe you should have used your head when spamming DS3 threads
No one is making DS3 threads. Chill.
You'll never guess what happened the last time someone made one you disingenuous gay.
You are a deranged animal and you deserve to get beaten to death.
>spamming DS3 threads
Jokes on you Black person, I'm a newbie. I have never even posted in a DS3 thread because I hate you all so much, I do my utmost to avoid your bland, linear, rollspamming shitfest, scumbag invader, silver knight farming threads, and I don't feel bad about it.
I might be new, but you'll always be moronic.
Mad cuz bad
Skill issue
Gitgud
Smelly cuz shit
Constipation issue
Shitgud
Le ebin! upboated! xD
>larping as a newbie
lmao
even
as a newbie
LARPing? I've been browsing here since they added /vm/ I only remember that because it was released on my birthday.
Le shit! upsmellied! ;3
No one cares.
No toilet flushes.
So you're from India, then?
So you're shitting in the bathroom, then?
Why are you so obsessed with shit, you fricking freak?
Why are you so obsessed with shti, you smelly fart?
it's karma for rancid DS2homosexuals spamming pics&webms to shit up other threads
>what makes it the worst
nothing, you're asking a loaded question
it was a very successful and beloved game. it also sold better than the first and had about the same review marks
I've always wondered what that cover armor and weapon are?
Forlorn set
>*hits head*
Oh, duh. Although the game textures made it a bit difficult to see the resemblance outside of the silhouette of the shawl.
Thanks.
It has great atmostphere, fantastic PvP even though that isn't what I play these games for, and great spells and build diversity. I like it far more than DS3
there's a handful of areas like this and Dragon Aerie that have lighting close to what the preview bullshot trailers had
Cool, how many mods?
It's so beautiful
It's so shit
I liked it. It's the worst modern Fromsoft game but it's also the most experimental and unique. There are terrible, terrible aspects to it but it also has the endearing quality of being its own thing.
I could never figure out if that art is of someone looking upwards with the hood obscuring their upper face or if they're looking down.
Ha, I see what you mean. But still, they are clearly looking slightly down.
I don't like it, I love it.
There is something magical about DS2
time for a joke: what does DS2 stand for?
I don't know anon, what *does* DS2 stand or?
Darksiders 2
Dick Stroke 2: The Strokening
I love it. I've player every Souls game at least 5 times and this is my favorite to replay. Sure it has the most jank and a few questionable design decisions but it has way more soul than DaS3.
Stop changing IPs it's too fricking obvious. At least change your posting format.
The sheer variety of DS2 makes it fun to play. Tons of armor, tons of weapons and spells, quite a few paths you can take to complete the game (bar the final stretch which is admittedly pretty linear).
Does it have its problems? Sure, Soul Memory sucks. I'd rather not have ADP, but it's not a big deal when the game showers you with souls. The graphics aren't great I'll agree. Having to buy invasion items sucks. 2cat sucks.
I think DaS and ER are better, and that 2 is probably on par with DeS (both are rough-around-the-edges, 2 beats it in content, but DeS is a more 'cohesive' experience).
Not a fan of 3 due to its linearity and some of the combat changes. That, and I don't feel like it has a real 'identity' compared to the other Souls titles--I think it calls back to 1 too much. Not a bad game by any stretch, though.
The old lighting engine is actually still in the game, but for whatever reason it only activates when you use the torch. Some areas have it perpetually on, like
Majula, Things Betwixt, Cathedral of Blue, Belfry Sol, Undead Purgatory, Undead Crypt, Heide's Tower, Vendrick Castle, No-man's Wharf, Dragon Aerie, etc. But if you want it back you need a torch equipped.
Dark Souls 2 is easily the greatest Souls game.
you didn't play DeS and DaS then
even DS3 is easier on average
Read that post again anon
kys DS2tard
?
You illiterate brainlet. You subhuman, uneducated swine. You mongrel.
Nice mod
How'd they regress so fricking hard? The lighting in 3 and ER is so static and basic.
>another DS2 thread reaching bump limit
why is it always like this? why do DS1 and 3 threads die with less than 20 replies while DS2 threads don't suffer from the same problem?
Easiest way to keep a threat bumped and on page 1 to gather more attention is shitflinging.
Because you spam post, samegay and autistically F5 whenever it gets to page 10 you transparent homosexual.
You literally make the same posts over and over in every one, including you dilating about how these threads reach bump limit, you stupid fricking DS2troony.
Who do you think you're fooling?
Dark Souls 2 is the only souls game that appreciates in value year after year. Every other Souls game has the symptom of becoming stale when you remember what bullshit has to happen in each playthrough. In DS2 those types of areas have the opposite effect. They become less bullshit and more exciting to revisit when you master the encounters. Each phase of the game from early to mid to endgame and DLCs has a different priority for success.
in order of most enjoyable to replay, to least:
>Dark Souls 2
>Dark Souls 1 (pre-lordvessel)
>Demon's Souls (Boletaria, Latria, SoS)
>Bloodborne (post-Rhom)
>Dark Souls 3 (early Dancer)
>Sekiro (Senpou onward)
>Elden Ring (Limgrave, Volcano Manor)
>no new IP
Shut up homosexual
really blatant
That's the thing.
That's the Miyazaki effect.
Miyazaki has a massive ego problem and he "directs" everything. He designs areas by thinking of what he wants to happen then spends weeks thinking of every possible mechanic in the game and how to disable/minimize it. So if Miyazaki says this room it's hard then by god it's hard and you have to do what he wants.
The slave-minded love this but any thinking person notices the pattern and feels the annoying constraints.
>you have a horse, but only when I say so
>you have ashes, but only when I say so
>you have bleed but half the bosses are immune
>you have spells, but limited flasks and enemies dodge half of them so better use some melee. no I won't bring back the DeS or DS2 systems those are gay because I didn't make them, I only want you to do melee. here have weapons skills you filthy gaijin
>samegayging
>muh DS2 gets bettur
>dilating about Miyazaki
Lmao brainrotted DS2troony here again.
just cuz you see 2 blocks of text roughly the same size doesn't mean it's samegayging
even though there are many aspects that are "cheap" and ill-thought out, I still enjoyed it. I liked that they went for more of a Western LotR D&D feel in terms of the atmosphere.
Asian girl games!
>Boot up DS2
>Looks nothing like it did in game play
presentations
>Uninstalled and refunded
Worst souls game objectively.
I think expectations were really high, so even small issues got blown out of proportion by people who were disappointed.
so fricking good
IMO
The single thing that I can't agree with is Nito being a good boss.
because the number of systems that work correctly in ds2 is close to 0
everything is poorly constructed: movement, stats, progression, level design, hitboxes, sound feedback, the gameplay loop, the fricking maps
this is not an opinion; these systems DONT works most of the time
No you're just fricking wrong and don't know how to play
>DONT works
Dark Souls 2 is the only souls game to have systems
the other ones just have isolated mechanics. which indeed are more consistent. but also infinitely more restricted and lackluster
This game cameout like 9 years ago, can we just shut the frick up about dear fricking god. You idiots keep replying to the baity-ist shit. I'm convinced that nobody in this thread has been on the board before. Replying to dark souls 2 threads is a guaranteed way to reveal that you are indeed a newbie. Now gtfo and go talk about something else.
Baw!
>not talking about DS2 for 9 years
Lol. Lmao. You are weak.
No, other people need to see how good the game is
Watching the unhinged DS2gays cry and cope is always funny tho.
It will never be a good game.
It's not uncommon for a masterpiece to be divisive.
9 years and still almost daily thread that hit bump limit
Anyone denying DS2 of it's kino status is a soul less drone.
I'd argue DS2 is more of a sequel to Demon's Souls than it is a sequel to Dark Souls but shitters haven't even played Demon's Souls and so they complain
>le DS2 is Demon's!!!!
>t.troonythatneverownedPS3
That kinda makes sense since Demon's also sucks ass.
>Posts moronic opinion followed by furry image
At least try to be a convincing shitpost ffs
> which indeed are more consistent. but also infinitely more restricted and lackluster
whats the point if they dont work most of the time?
Dragon's Aerie
That's a really shit level. Luckily you can skip most of it.
Eww
>average DS3gay when he can't roll2win
Cat
I-frames on your roll animation are completely fricked, requiring you to soft cap max agility on any class to achieve maximum rolling I-frames. This is moronic on so many levels I don't even know where to begin, the game is utter dogshit and goes against everything any of the other souls games stand for. It feels and plays like a Souls clone, frick this game
Cheers!
Another successful thread proving Dark Souls 2's superiority as the best souls game of all time.
The entire thread was DS2trannies dilating about the actually good games lmao.
>another DS2 thread reaching bump limit
yep, best souls game
If you beat:
>Royal Rat Vanguard
>Darklurker
>Lost Sinner
>Throne Watcher + Defender
>Aldia
>Najka
>Freja (secret encounter version)
>Vendrick
>Lud+Zallen
>Ruin Sentinels
>Ice Gwyn (ivory king dlc w/e his name is)
You are better than 99% of soulsgays instantly
Lud+Zullen are such bullshit.
Why don't games have rat levels anymore?
lactose intolerant.
Do people just not do all bosses anymore?
I fricking hate DS2 but I'm not dropping that shit until I've defeated every boss at least.
>You're not a good game homosexual
Why are you quoting DS2gays when they talk about other games?
nobody talks about anything else but ds2. I don't believe you even like other games.
I like it because its the hardest and deepest game in the soul series. it has hidden tech skill so figure it out if you wanna.
you've got to be kidding me
??????????
>the shrug
everytime