>Dark Souls 2 gets more discussion than any newer Souls game
Why is the Bloodborne combat era of From do unmemorable?
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>Dark Souls 2 gets more discussion than any newer Souls game
Why is the Bloodborne combat era of From do unmemorable?
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Because after DaS2 they started siphoning off budget and development time to try to remake DaS2 as they had originally intended.
Presumably they've done that with ER and can now hopefully be done with this procedural generation, openworld shit and can start moving away from utter crap like global menu fast travel.
I can't get this trailer out of my head, anons.
Thinking about what it could have been, while also liking the experiences i had with the game almost 7 years after finishing it for the first time.
I will always love DS2, it makes me feel things unlike DS3, i will always love Shanalotte and Lucatiel, that is all.
I actually like DS2 and would play it at this very moment if soul memory didn't exist.
I've pretty much accepted that each run starts as a mini-speedrun to the ring that prevents you from getting souls.
Still feels odd compared to all of the other games, I love stopping at different levels throughout a playthrough in DS3 and gaining souls as you max a covenant is nice for buying utility items it feels like a psuedo fun mmorpg in a way.
>2 post in DaS2homosexuals can't help but seethe about DaS3 in their very own circlejerk thread
Le epic shockwaves memes are back
Shit that never happens unless people go out of their way to trigger them somehow.
Funny how this excuse only count for the games you didn't get filtered by.
Are you okay schizo?
Are you? You can't stop thinking about Dark Souls 3 even though clearly you don't enjoy it
It would have been a shittier Elden Ring but with DS2's lore, because that's what they were describing it as when they announced they were working on a DS2.
Dark Souls 2 generates more discussion because it's half-baked and divisive. Dark Souls 3 is bland and derivative so nobody cares about it, and Bloodborne is trapped on hardware that was dated when it released.
Elden Ring is pretty much the fulfillment of what 2 wishes it could have been and so discussion on ER is also more likely to veer in the direction of 2.
This anon gets it. Furthermore, the mechanics and flaws is what make DS2 interesting to discuss. It has my least favorite combat due to the janky animations, but it may still be my favorite Dark Souls for everything else it tries.
Ds2 had the best mp combat of all from games.
Lol
>Literally nothing but homosexuals using thrusting attacks because of backstep i-frames, and never locking on because the aiming and movement breaks, so they look like wandering headless chickens
Only shitters think highly of DS2 PVP
I guess you could argue that there is some mechanical finesse and technique that can be mastered here, but what's the point if it looks and feels like ass? It's like getting good at Minecraft PvP or Smash Melee wavedashing, it still looks moronic to anyone who isn't autistically deep into it.
Locked-on is even worse because your character moves like they are wading through molasses.
Nobody ever said that the pvp was great. Just that of all the shitty versions of PvP From games have had, 2 did it the best.
It's still just a 3/10 experience over the usual 2/10.
Nah, Dark Souls 2 PVP is bad, period
DS3 (post RC) and ER (post 1.7) are extremely fun
This answered OPs question. But also there is a dedicated subset of people who for some reason refuse to acknowledge that there are any issues with DS2.
>Elden Ring is pretty much the fulfillment of what 2 wishes
Nah, 2 has better combat and level design. And waaay better pacing.
>And waaay better pacing
Not really sure about this one. If you count the DLCs for 2, both games kinda end up dragging near the end.
DS2 has impeccable pacing. The levels are tightly designed and nothing overstays its welcome. You almost always have different routes you can take from whatever point of progression/character strength you are.
A first playthrough can be around 40-50 hours long, but subsequent ones can easily last 25-30 doing everything
>A first playthrough can be around 40-50 hours long
That seems wayyy to short for playing through the full game with DLCs.
while better than ER (especially mountaintops, frick that place) DS2 still drags a lot, there are entire areas you could cut out and the game would be better for it
Dark Souls 2 has so much soul, it really is the pinnacle of the series, with so much depth, variety and replayability. It's a shame so many people were filtered because of some minor visual issues. There's a big King's Field influence in the game too, which is great if you played those games (you should)
Was playing through the Ancient City the other week and stumbled upon a mesoamerican edifice with a color pallete that shot me right back to Shulva. So much soul in such a large timeframe.
>Visual issues
Are you okay? The thing that actually filtered people was being forced to put points into adaptability. That and I was moronic enough to smash my head against the wall that is the ruin sentinels right after the pursuer despite only having put points into adp with shit gear until I finally beat them. All of that just to then realize that the game isnt linear and I was supposed to go somewhere else.
>oh no, I have to spend points to get the most powerful move in the game (dodge rolling) however will I cope
you got filtered
If I understood his post correctly, he probably did finish the game. Also, he never criticized ADP, he just stated that it filtered people. Please, man, it doesn't take that much effort to just read what other people are saying.
They were not filtered by visual issues. They were filtered by unwarranted nostalgia, being easily influenced by others and group thinking.
>unwarranted nostalgia
you're thinking of DS3, which overcorrected hard from DS2's original world, throwing in DS1 npcs that made no sense, "remember firelink guys??" etc.
Ds2 threads only ever hit thread limit from shitposters coming in to laugh at it.
There is always a genuine ER thread up that is well on its way to a natural post limit.
I wish I could hadn't been a poorgay when DS2 came out. I missed out on all the early online fun.
the PvP was amazing when it came out, on my 2nd playthrough I deliberately killed all the NPCs to get loads of Sin, which meant invaders were more likely to enter my game, then I had a really sneaky mixed long/short range sorcery build that tricked people every time. I would start peppering them with long range spells and they would panic and try to rush me as quickly as possible, then I would switch to close range devastation and delete them. Hunting down poor PvE players while they desperately summoned help in the pirate cove was so good, I'll never forget some of the 1v3 victories there
I played DS2 late as frick for the first like 3 years ago and I literally had so much fun in the clock tower as a low lvl I basically stayed in there until my soul memory matched iron keep players and I could no longer co-op or invade people my lvl in that area.
God, bell tower invasions were so good..
I spent so much time at Iron Keep's bellgayging for that one spell and I did it all over again in SotFS. It was a great mix of regular solo players and mini-fightclubs between bellgays and reds or soap summons.
Because it was basically something that got destroyed to pieces and then put together with ductape.
I wish one day we get the full story of what actually happened in the development. What happened with the first director? What made Fromsoft to be savage enough to kick him out? So many questions, almost no answer.
Gauntlets to the boss room. Sticking a bonfire outside the boss door in every future game is why every single on feels so hollow.
Only boss I liked in bloodborne was the beast in the prison because I couldn't find the lamp beside his boss door and had to run through the prison everytime I wanted a rematch
>Sticking a bonfire outside the boss door in every future game is why every single on feels so hollow
Yeah, because in the future games bosses have four stages/HP bars and you have to start all over again when you lose.
DS2 does the opposite. You kill the throne boys but dies against Nashandra, you start over from Nashandra. And yet people call DS2 the unfair one.
Demon's Souls is the only game that got the bonfires right. One at the start of each level. Replay the entire thing each attempt. Forces you to really master the level and engage in combat vs regular enemies. Boss fights were more about strategy and knowledge than quick reflexes. Couldn't believe the stupid marika statues in elden ring right outside every boss door, no wonder they had to give every boss a super fast 16 hit combo to have any challenge in the game when there's literally zero cost for dying.
yes, that is the nu-from formula
I think it's a great improvement to not force players to repeat tedious runbacks time and time again. Iron Keep run to Smelter Demon was totally unnecessary. It just took way too fricking long. They could've at least added a decent shortcut.
I think Quelaag runback is still within the boundaries of good taste, although they could've made avoiding the poison a little easier. The point is that it's fine to make the level cheap and annoying and difficult and total dickass like Blighttown, but once the player manages to wade through all of that filth, they shouldn't be forced to slog through all of that again just to get to the boss.
I'm not implying that the Iron Keep is cheap like Blighttown because it's definitely not, but it does requires a very slow approach and doing that for the tenth time in a row is tedious bullshit. Also, Smelter Demon is a shit boss.
>I think it's a great improvement to not force players to repeat tedious runbacks time and time again.
Can't say I agree. The "it" of Dark Souls for me was that mix of old arcade action games and console RPGs. You had to learn and master a level, before it got added to a bigger explorable whole.
Between teleports and its plethora of shortcuts, DS3 became about a game bosses. Levels took a backside and became just traversal set pieces, to be done once and then ignored. Very different design.
My post might've been a little incoherent. I didn't mean to say that I prefer the DkSIII approach to what the previous installments did, but instead that some of the runbacks in DkSII were way over the top and genuinely damaged my estimation of the game.
Another example of a good runback Imo is Sen's Fortress. The level is challenging but after completing it, the run to Iron Golem is pretty relaxed.
I do agree that in general DkSI and DkSII (especially I) are the best games in the series, but I can't help loving some of the bosses such as Midir, Pontiff Sulyvahn and the Twin Princes in DksIII.
>I'm not implying that the Iron Keep is cheap like Blighttown because it's definitely not
I would take platforming and jumps in maze like platform levels over
>Bro knights
>bro ranged knights
>bro ranged knights chasing you into a dead end corridor with a turtle zombie
Iron Keep is one of the worst levels in the history of gaming
I don't think it's a bad or an unfair level. It just forces you to go through it slowly and methodically. It includes some of the very rare instances where I actually used a bow in the Souls series. What I think is unreasonable is forcing the player to go through all of that again and again if they die to the boss. It just takes way too long Imo.
>It just forces you to go through it slowly and methodically.
Which is just a bullshit way to say cheesing braindead AI with a bow or sorcery
I don't think luring out a couple enemies at a time and using the geography of the level to my advantage constitutes cheesing.
Remember that to these people, using anything more advanced than a sword and shield, spamming R1 and maybe rolling a few attacks, is considered cheating.
>It's good because you can break AI with a bow (for which you have infinite resources as you can just teleport and buy them)
This dungeon crawler bullshit doesn't work when you are making an ARPG, same for lifegems. This is why Dark Souls 2 is trash
You can do the exact same shit in all the other games as well. But I assume you are gonna find some excuse as to why that doesn't count.
>You can do the exact same shit in all the other games as well.
Not really you can't, especially the new ones, and regardless the game isn't designed around that either
The Anor Londo rafters in Dark Souls 2 would be unwalkable, unless you pull out a bow and cheese braindead morons that will die or fall with no chance. Instead it's a nice fun challenge in an interesting setpiece. That's the difference between a game designed around awareness vs a game with shit design.
The Ancient Wyvern in Dark Souls 3 can be used to bait men-serpents into its fire breath, unlike the wyvern in Heide where Heide knights and sentinels are basically immune.
Dark Souls 2 is amateurish, 1 dimensional and centered around inconsistent and messy game design
I can't even tell if you are trying to be sarcastic or actually are just stupid enough to believe this.
This is not an argument
So just stupid. Gotcha.
These are not arguments
>u... u stoopid!!!
Well now you truly proved him wrong, anon
Prove to me right now that he isn't wrong.
wow I knew DS2 haters were low IQ but this is next level
Objectively correct
Dark Souls 2 traded good level design for bloat and trash mobs as bosses
It's quantity over quality: the game
I love DS2, but it's a mess in design (as I like to put it: DS is a great album, DS2 is a collection of B-sides).
I'm thinking one way to put it is that it basically wanted to be a King's Field game and was hammered back into being a DS form. There's very weird mixes of classical RPG dungeon crawling mechanics and level design within a DS frame that generally wasn't a good fit. I find it telling that some of the best working levels are the DLCs, when overaundance of gear makes you able to finally treat the game like a classic dungeon crawler.
I still think they should revisit the themes and mechanics of exhaustion of self and modular self imposed difficulty later, but within another game.
I didn't mean that I killed the enemies with the bow. I just lured them out.
>Dark Souls 2 gets more discussion than any newer Souls game
Yeah, because bad hitboxes.
Gem
There's still a frickton of secrets people hasn't found
DaS3 is finished in 40 hours without rushing, and there's nothing to discuss, it's solved, a linear path and that's it
>VICTORY ACHIEVED
>Enemy AC detected. Target identified.
SOON
>Miyazaki went on record saying he want to make an Escaflowne inspired game
He is probably taking ER open world and nu-AC assets to make his last directed game a Mecha Souls game
We can rebuild him
We have the technology
Kino
The world of Dark Souls 2 makes zero fricking sense
Dark souls 2 had a lot of broken shit and israelitey patching, but it still felt like a goddam adventure.
Do you think SOTFS ruined vanilla?
Yes, surprisingly because vanilla was already pretty shit
This summarizes it pretty well, they thought that Ancient Dragon in a small arena was a good add, and also made sure it does zero damage to enemy NPCs, so you can't even time its fire breath
Dark Souls 2 is not a game for the player to think through challenges and how to overcome enemies, it's about how many annoying little shits you can slog through because B-team conflated annoying with good design
I like Dark Souls 2 but I also think the entry part of the lava castle is one of the worst areas in any soulslike game. The ninja knights are an unfun enemy you kill by stunlock and they cut and pasted a dozen of them in and SotFS made it worse by having them aggro from 100 meters away. I wish they'd had more red NPC phantoms invade in that area, some enemy variety like flame witches positioned in a few places, and had more fire traps. But remove some of the snipers and put an openable shortcut to the smelter demon by the merchant in that area so you only need to navigate the area once.
Never thought about this, but you could probably easily build a corridor from the merchant to the straight path leading to Smelter, entering on that wall next to the room with the ladder and fountain you have to jump into.
I'm trying to remember what I liked about DS2 and as much as I enjoyed the bell tower covenant, my overall experience of the game was tainted by soul memory bullshit and having to micromanage it with the rare ring of sacrifice. Literally never got past last giant in SOTFS because the tower of flame was UNPLAYABLE. Finding out enemies didn't have resistance to vlunt weapons was just funny.
SM is not a problem if you know how to play.
>pic related
is my latest character who collected all 3 crowns.
I knew how to manage it but it still sucked.
Souls lost upon death before pickup still counting towards your multiplayer bracketing + enemies despairing after enough kills means that without taking multiplayer into account the game has a theoretical finite amount of souls.
>theoretical finite amount of souls.
Hard mode cov would like to b***h slap your stupidity
I know how it works, I'm asking how it affected you personally because it never did anything for me. Even back when I was farming sunbro covenant on Elana or Mirror c**t invading on NG+ I never had any problems being summoned so I wonder if there were any actual consequences for having high SM or it's all just "it COULD'VE happened"
>enemies despairing after enough kills means that without taking multiplayer into account the game has a theoretical finite amount of souls.
1. What is CoC?
2. What is bonfire ascetic?
people that criticize DS2 have never played it properly
Making souls finite without an additional challenge was a good decision. After DS1 it was refreshing to see actual punishment for death in a game where death is one of the central themes.
>tainted by soul memory
In what way?