The first hideout was close enough to my third hideout I only used the third one once. Just ran back to the first hideout every day after that for a much easier night.
yeah uh
the first area gives frickall money, you literally lost a shitton of money, there's absolutely no reason to go back
not to mention that the new areas aren't that much harder, in fact, hideout 3 is easier to defend
i spawned right next to the train yard once, if you push two boxes to the third one you foolproof it even for earthquakes. 2nd hideout was always my biggest pain.
the third hideout is the most fun. running around it with a shotgun while being chased by 3 dogs, 2 chompers, and a banshee is peak darkwood. you neutered your experience because you're a pussy. now go back and play it right
Trying to beat it on nightmare (1 life)
I could just rush it, but I'm trying to 100% all the locations with 1 life
first area is easy, but I keep dying on the swamp, and that means start the game over, frick
It's not that disturbing and anybody who plays indie horror played it or knows about it.
Really the only thing I say that should be celebrated about it is the night invasions. Now THAT is a mechanic that needs to be done again
Pathologic is not designed to be fun in a traditional game design sense, the game is designed in such a manner where actually completing it is obtuse, monotonous, and often frustratingly unbearable. The story beats and twists are also not all that good or satisfying either. Though I admit for the most part I barely even understood what was going on by the end. It's type 3 fun, something you beat for the thrill of being done with it and having that as an accomplishment. I had the most fun playing it blind the first few times, but the joy wears off quick and playing it with a guide saps a lot of the soul out of it.
Pathologic is not designed to be fun atleast in a traditional game design sense, the game is designed in such a manner where actually completing it is obtuse, monotonous, and often frustratingly unbearable. The story beats and twists are also not all that good or satisfying either. Though I admit for the most part I barely even understood what was going on by the end. It's type 3 fun, something you beat for the thrill of being done with it and having that as an accomplishment. I had the most fun playing it blind the first few times, but the joy wears off quickly and playing it with a guide saps a lot of the soul out of it.
I fricking hate it when this site tells you your post failed when it didn't
Pathologic is not designed to be fun atleast in a traditional game design sense, the game is designed in such a manner where actually completing it is obtuse, monotonous, and often frustratingly unbearable. The story beats and twists are also not all that good or satisfying either. Though I admit for the most part I barely even understood what was going on by the end. It's type 3 fun, something you beat for the thrill of being done with it and having that as an accomplishment. I had the most fun playing it blind the first few times, but the joy wears off quickly and playing it with a guide saps a lot of the soul out of it.
good thing you added "atleast" or i would've not understood
Pathologic is not designed to be fun atleast in a traditional game design sense, the game is designed in such a manner where actually completing it is obtuse, monotonous, and often frustratingly unbearable. The story beats and twists are also not all that good or satisfying either. Though I admit for the most part I barely even understood what was going on by the end. It's type 3 fun, something you beat for the thrill of being done with it and having that as an accomplishment. I had the most fun playing it blind the first few times, but the joy wears off quickly and playing it with a guide saps a lot of the soul out of it.
>I dropped 1 some years ago
why did you dropped it?
If the story and its characters didn't intrigue you to keep playing then it isn't for you.
Rarely you see a game that depicts such a compelling experience that perfectly blends its gameplay mechanics to the overall setting/story.
I dropped Pathologic 2 about a third of the way through while playing on hardest (I think?) difficulty because holy frick the game ramps up the gameplay systems from tense to "literally everyone is dying" real quick and I felt like if I'll continue to progress I'll have most of the main cast dead and miss out on most of the story but I also didn't want to lower the difficulty so I was stuck in this negative loop and kinda just stopped playing. Would you say the game is still a great experience if I reload a bit further while lowering the difficulty gradually, unless it starts feeling like i'm hoarding materials then putting it back up? Honestly really liked the game for the first three-four in game days but it kinda fell apart for me once it became too hard.
I would suggest to keep playing, you're not supposed to save everyone, don't play it with a completionist mentality. just don't take the deal
redpill me on Pathologic, I dropped 1 some years ago but I really want to try it now.
Pathologic is not designed to be fun in a traditional game design sense, the game is designed in such a manner where actually completing it is obtuse, monotonous, and often frustratingly unbearable. The story beats and twists are also not all that good or satisfying either. Though I admit for the most part I barely even understood what was going on by the end. It's type 3 fun, something you beat for the thrill of being done with it and having that as an accomplishment. I had the most fun playing it blind the first few times, but the joy wears off quick and playing it with a guide saps a lot of the soul out of it.
meant to reply to these
I dropped Pathologic 2 about a third of the way through while playing on hardest (I think?) difficulty because holy frick the game ramps up the gameplay systems from tense to "literally everyone is dying" real quick and I felt like if I'll continue to progress I'll have most of the main cast dead and miss out on most of the story but I also didn't want to lower the difficulty so I was stuck in this negative loop and kinda just stopped playing. Would you say the game is still a great experience if I reload a bit further while lowering the difficulty gradually, unless it starts feeling like i'm hoarding materials then putting it back up? Honestly really liked the game for the first three-four in game days but it kinda fell apart for me once it became too hard.
I dropped Pathologic 2 about a third of the way through while playing on hardest (I think?) difficulty because holy frick the game ramps up the gameplay systems from tense to "literally everyone is dying" real quick and I felt like if I'll continue to progress I'll have most of the main cast dead and miss out on most of the story but I also didn't want to lower the difficulty so I was stuck in this negative loop and kinda just stopped playing. Would you say the game is still a great experience if I reload a bit further while lowering the difficulty gradually, unless it starts feeling like i'm hoarding materials then putting it back up? Honestly really liked the game for the first three-four in game days but it kinda fell apart for me once it became too hard.
You're not supposed to save everyone, just choose who you want to save and even who you want to frick and indirectly kill them.
Though you can save everyone, but that will require an insane amount of luck for them to not get infected too soon and also to get some cures easily with trades and loot before everything goes down (and if you play like this at this point it would negate what Pathologic 2 wants you to do, play the game to finish it whatever happens, not to "master").
Keep playing only if you feel driven too. Don't feel bad about dropping the difficulty if you're getting nothing out of it, and feel you can't make progress without it. If you feel the same on lower difficulties it probably just wasn't for you. But suffering is meant to be part of the experience so don't get hung over not playing the game perfectly.
Is it like fear and Hunger "not fun"? Because I actually found that enjoyable.
Yes it's similar to FH in many regards of game design and atmosphere, notably punishing gameplay that will take advantage of what you don't know. Although F&H can be cheesed at times, pathologic rarely lets you frick with it. But obviously both are very different games mechanically.
Game should of never had a "Chapter 2". Good game and well crafted horror segments but it overstays its welcome. The more time you spend min maxing supply runs and less caring about the fear of the enviroment you're in the worse the game becomes.
bots will latch on to anything to give it a shilling spin just to see how it goes and what works and what is more engaging. its just "learning" at random and I doubt the devs had anything to do with it
but i played it
The first hideout was close enough to my third hideout I only used the third one once. Just ran back to the first hideout every day after that for a much easier night.
I feel like that guy is an anon and one of my darkwood threads made him play it
pussy
Maybe so, but I sure saved a lot of resources that way.
nah, you got less resources because they give you less money per night
nuh uh
yeah uh
the first area gives frickall money, you literally lost a shitton of money, there's absolutely no reason to go back
not to mention that the new areas aren't that much harder, in fact, hideout 3 is easier to defend
i spawned right next to the train yard once, if you push two boxes to the third one you foolproof it even for earthquakes. 2nd hideout was always my biggest pain.
the third hideout is the most fun. running around it with a shotgun while being chased by 3 dogs, 2 chompers, and a banshee is peak darkwood. you neutered your experience because you're a pussy. now go back and play it right
yeah it was a pretty popular game when it came out
Sorry mr. essayist I played and I liked it
I got to the second area and dropped it
Trying to beat it on nightmare (1 life)
I could just rush it, but I'm trying to 100% all the locations with 1 life
first area is easy, but I keep dying on the swamp, and that means start the game over, frick
The only game I felt bad about pirating it.
But I bought it with 30 hours into the game already lmao
I had that come up on my recommendations. I can't believe that was the title they went with
It's not that disturbing and anybody who plays indie horror played it or knows about it.
Really the only thing I say that should be celebrated about it is the night invasions. Now THAT is a mechanic that needs to be done again
two of the greatest games of the last decade.
redpill me on Pathologic, I dropped 1 some years ago but I really want to try it now.
It's good, but it's loooong
YOUR CRINGE
>It's good, but it's loooong
How long do YOU want games go be as?
Oh I didn't mind it personally, but I know people expect short horror games since that's the norm.
Pathologic is not designed to be fun in a traditional game design sense, the game is designed in such a manner where actually completing it is obtuse, monotonous, and often frustratingly unbearable. The story beats and twists are also not all that good or satisfying either. Though I admit for the most part I barely even understood what was going on by the end. It's type 3 fun, something you beat for the thrill of being done with it and having that as an accomplishment. I had the most fun playing it blind the first few times, but the joy wears off quick and playing it with a guide saps a lot of the soul out of it.
I fricking hate it when this site tells you your post failed when it didn't
good thing you added "atleast" or i would've not understood
Pathologic is not designed to be fun atleast in a traditional game design sense, the game is designed in such a manner where actually completing it is obtuse, monotonous, and often frustratingly unbearable. The story beats and twists are also not all that good or satisfying either. Though I admit for the most part I barely even understood what was going on by the end. It's type 3 fun, something you beat for the thrill of being done with it and having that as an accomplishment. I had the most fun playing it blind the first few times, but the joy wears off quickly and playing it with a guide saps a lot of the soul out of it.
Is it like fear and Hunger "not fun"? Because I actually found that enjoyable.
>I dropped 1 some years ago
why did you dropped it?
If the story and its characters didn't intrigue you to keep playing then it isn't for you.
Rarely you see a game that depicts such a compelling experience that perfectly blends its gameplay mechanics to the overall setting/story.
I would suggest to keep playing, you're not supposed to save everyone, don't play it with a completionist mentality. just don't take the deal
meant to reply to these
How could you recover from this?
>HMOMA
That's how.
Imagine the smell.
Thanks SuperEyePatchWolf.
Horror is pure distilled cringe.
Is he still scary?
This Was... The Most... Disturbing... Game I've... Never Played
I dropped Pathologic 2 about a third of the way through while playing on hardest (I think?) difficulty because holy frick the game ramps up the gameplay systems from tense to "literally everyone is dying" real quick and I felt like if I'll continue to progress I'll have most of the main cast dead and miss out on most of the story but I also didn't want to lower the difficulty so I was stuck in this negative loop and kinda just stopped playing. Would you say the game is still a great experience if I reload a bit further while lowering the difficulty gradually, unless it starts feeling like i'm hoarding materials then putting it back up? Honestly really liked the game for the first three-four in game days but it kinda fell apart for me once it became too hard.
You're not supposed to save everyone, just choose who you want to save and even who you want to frick and indirectly kill them.
Though you can save everyone, but that will require an insane amount of luck for them to not get infected too soon and also to get some cures easily with trades and loot before everything goes down (and if you play like this at this point it would negate what Pathologic 2 wants you to do, play the game to finish it whatever happens, not to "master").
Keep playing only if you feel driven too. Don't feel bad about dropping the difficulty if you're getting nothing out of it, and feel you can't make progress without it. If you feel the same on lower difficulties it probably just wasn't for you. But suffering is meant to be part of the experience so don't get hung over not playing the game perfectly.
Yes it's similar to FH in many regards of game design and atmosphere, notably punishing gameplay that will take advantage of what you don't know. Although F&H can be cheesed at times, pathologic rarely lets you frick with it. But obviously both are very different games mechanically.
Game should of never had a "Chapter 2". Good game and well crafted horror segments but it overstays its welcome. The more time you spend min maxing supply runs and less caring about the fear of the enviroment you're in the worse the game becomes.
bots will latch on to anything to give it a shilling spin just to see how it goes and what works and what is more engaging. its just "learning" at random and I doubt the devs had anything to do with it