Datamining and social media killed the sense of discovery in games
Even if you avoid everything yourself, knowing that the "hard to reach" places in a game are common knowledge to everyone on day 1 is enough to ruin the mystery, and make sharing personal discoveries online pointless
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>Not only do I refuse to look up things because I'm a tryhard, I'm sad that others get to have a choice!
Ok boomer
>checks fanwiki when he needs to use a can opener
he's talking about something else
he means people used to have better reason to talk about games and accomplishments and the conversations actually meant something
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you can make your own choices but you can't make your friends choices or the majority of the internets' choices
and so everything means less
because everything is already spoiled
I don't think it's possible to get unless you were there. The playground Pokemon mysteries, the question of what that object is beyond the border of the map, the rumors of overpowered objects hidden in nearly unreachable places. You and I remember what it felt like to talk about these things, but people are growing up in a time where all of the mysteries have answers.
It's a feeling lost to time.
No, this kind of shit still exists, you just don't see it because you don't hang around kids any more. The Chiliad Mystery, IKZ, Gorilla Tag "ghosts", the FNAF4 Box, Fortnite's bunkers before they were opened, and "hidden secret endings" to a billion FOTM youtube horrors.
thread OBLITERATED right here
zoom zoom
How do you prevent datamining
You can't really.
If you pretend you made some kind of encryption so powerful no one could crack it and decrypt the files, the alternative would be just ripping assets from the graphic card memory.
So you would also have to purposefully unoptimally load assets to memory to avoid any kind of "spoilers" from being thrown in there. Since regardless of encryption, your game would have to decrypt the assets and load them into memory anyways to use them.
Also to do any of this in the first place, you pretty much have to avoid using any mainstream engine like Unity or Unreal.
Just post fake leaks in the normal places.
It's pretty easy to avoid spoilers, but you're not wrong.
You could make it not streamable by designing it so the bitrate is low for capturing through streaming software, but that would make it hard for people to make videos or gifs of your game.
PS5 does have that thing that prevents certain parts of games being screenshotted or recorded
Cloud games, sadly
You're a fricking butthole for even suggesting this. Think about how many people you'd be fricking over for an "authentic experience":
>Streamers
>Game Journalists
>Youtubers
>People who just want to enjoy the fricking product they spent 60 dollars on
>Twitter users
versus
>pissbaby who can't stand people doing things they don't like
Not really, the sort of group collective of trying to figure things out or find secrets is pretty fun when they occur. Although it's rare nowadays since datamining is so prevalent.
>Streamers
>Game Journalists
>Youtubers
So nothing of value?
My game, my rules 🙂
no one will buy or play your shitty game anyways
U mad
Streaming and sharing clips and screenshots has sucked the fun out of games for years now, I won't be sad to see them go
Yeah, gaming being a "social thing" rather than something you just do to unwind or for fun in between other stuff has ruined it. Gaming used to be in a comfy spot where try hards were niche and stayed in their own little communities and most people who weren't interested in gaming didn't even try to play. Now we have giga tryhards making every game a meta tryhard shitfest and gays who don't even like actually playing wanting easy baby skip the game difficulties.
>you'd be fricking over scum of the earth
What's the downside?
So we're all on board with this being a fantastic idea then, right guys?
>Streamers
>Game Journalists
>Youtubers
>Twitter users
You mean you can make all of these people suffer simultaneously? sign me up!
nice try rabbi, don't try to sneak in those subhuman with the people that actually bought the game to play
flood the game files with a bunch of nonsense
encrypt it
both
Datamining is not magic, nothing in a game can be datamined if you even slightly try to encrypt it.
The issue with encryption is that your game needs to decrypt it, which can then be snuffed out using something like cheat engine.
Imagine thinking everyone is just throwing out decrypted assets for everyone to look at, and everything isn't already encrypted
>Imagine thinking everyone is just throwing out decrypted assets for everyone to look at,
Imagine thinking they don't. Most game companies literally do not care whether you rip their assets or not since they can always just sue you if you use them. The reason datamining appears so easy is because most game content literally isn't being protected from it at all.
make secrets that use textures already found in the game, but like, creatively
This. If I ever make a 3D game I'm going to make a model that's a single tri/polygon, and arrange that model into a larger thing hidden somewhere as an Easter egg, but the files will only show a weird triangle model.
Implement malware into your files that spread if they're being datamined.
That'll show those pesky dataminers.
No thanks Taylor, that sounds illegal
Some shitty Sonic Fighting fan game already tried this. All that happened was people found a way around it and ripped the files anyway.
People act like datamining is some silver bullet when it took 10+ years for them to find the fricking Easter Egg in some Futurama game and what was it 3 years to find that Nier Automata credit skip code? People are still searching for the secret ending in YIIK as far as I know as well though maybe that's just lack of interest.
Regardless people overestimate what you can find through it.
most people aren't actively looking into making tools to datamine custom made engines. its doable because even if they encrypt the files, they still have to give you the tools to decrypt them otherwise you can't play. it's a matter of identifying how it does it and making tools to do it.
if there's no 'advantage' to be gained and it's not going to be usable long term (e.g. live service games) then the effort that goes into making them is basically a waste just to spoil some small game secret.
I remember when a dev tried to prevent data-mining
Edmund Mcmillen, when the first DLC for the Binding of Isaac: Rebirth came out, called Afterbirth, that piece of shit locked half the game's items away for 72 hours after release, only making the rest available after 72 hours because he was so salty when rebirth was released that his secret character The Lost was datamined and instantly found.
Frick Edmund. I like and still play Binding of Isaac: Rebirth and the Afterbirth dlc, but nothing else. I refuse to give that piece of shit any more of my money.
You'd have to do what FF14 originally was going to do and stream the game's data to you as you were going to see it.
name everything wrong in the code/assets/files
You could do silent, randomized game "updates" that add in new stuff or dynamically decrypt different content.
I've done this unintentionally. Left in vestigial variables that don't actually matter only to confuse people peeking through the script hoping for a hint. It's pretty funny, but ultimately harmless.
Denuvo.
Would it be possible to add a functionality to your game that prevents it from being recorded, screenshotted or streamed
you don't need to, they just need to have some balls and sue streamers
https://www.gamesradar.com/visual-novel-fan-becomes-first-to-be-arrested-in-japan-for-uploading-gameplay-videos-to-youtube/
t. indiegay whose game only has value as shitty theorybaiting creepypasta shit rather than having its own actual merits.
And yet even with it being an absolute open public "secret" a lot of this shit is just popular. So then what makes it a problem? People who value their own discovery can still go into something blind and people who want the most of an experience can look it up and experience it themselves without hassle. The only people who think this shit is bad are dumbfrick developers who think that any game experience is "earned" and want you to chew the steak slower.
moron there's no sense of discovery of the world today like there was 300-400 years ago because of how accessible and known everything is
Do you want us to shoot you on a rocket to Mars then? You can go discover that all you want
>Even if you avoid everything yourself, knowing that the "hard to reach" places in a game are common knowledge to everyone on day 1 is enough to ruin the mystery, and make sharing personal discoveries online pointless
No? I don't give a shit about what other people know when playing.
Playing a game before internet was ubiquitous
>FRICK I bought this game, I have to figure it out even if I'm lost a frick
Games now
>uhhh I tried this for 10 seconds I'm going to youtube
It is really sad. People born after y2k don't understand how magical discovery in games was before the internet got so big. The internet fricking sucks, wish we could get rid of it.
>Solar Flares have entered the chat
What was the cutoff for this, I remember having fun exploring games as late as the first couple years of the 2010s despite widespread internet being a thing
stay mad chuddie
The people suggesting you just isolate yourself and don't see any info about the game dont get that even if you do, the fact that no one else will means devs don't bother to hide secrets anymore.
Just turn your fricking Internet off. It doesn't matter if other people have autistically stripped a game of all its content, YOU can control YOUR perception of it.
>social media killed
>make sharing personal discoveries online pointless
??? if you don't like social media why do you want to share stuff you found online?
>doesn't know about the difference of sharing things with a group of peers who are all also exploring at the same time vs mass social media targeted at no one in particular just for money
I have knowledge of a secret, massive easter egg in a 5+ year old popular game that “dataminers” have never even gotten close to finding.
what makes it a 'massive' easter egg and is it indie shit?
It’s certainly not indie. Think big. What makes it massive is that it’s literally a hidden “puzzle” game within the game itself. I’ve sunk 100+ hours into it and I’m still not done. When I am, you’ll hear about it. Shouldn’t be long now. But for a basic idea of what it is, look at The Witness, specially the “environmental puzzles”. It’s basically that, but harder. In an open world.
baba is you is indie and everyone knows that "secret"
I am talking about RDR2, anon.
It's dark souls 2 btw.
It's not baba is you. I haven't even played that rubbish. The game is TES: Oblivion and when some other autist puts it all together for you on some gaming outlet you will lose your mind just thinking about how genius it all is.
did you finally discover the secrets of the noita eye puzzle no one could solve?
do you intend on indicating anything about which game it is or the nature of the secret or are you just here to string people along for (You)s
If you talk about it upfront, without the prize at the end, people just think you’re a schizo. The amount of effort that went Into this “Easter egg” is astounding. It’s Kubrick-level genius type shit. It’s actually absurd.
>The amount of effort that went Into this “Easter egg” is astounding. It’s Kubrick-level genius type shit. It’s actually absurd.
This is the kind of thing people said of the "Chiliad Mystery"
Me too, except mine’s better.
I have knowledge of a secret, massive document stash on the Clintons' illegal activities that “investigators” have never even gotten close to finding.
you know you can play games blind right? you do not need to see what the dataminers find. I've been in a discord with some friends and we've been discussing and sharing all sorts of cool stuff we've found in Tears of the kingdom.
How can you play games if you don’t see anything?
Just play games instead of reading about them on the internet and you will be fine.
What I’ll leave you all with is some general knowledge. Many games feature hidden drawings in their textures. It’s not always tied to a real Easter egg, it feels like more of a secret meme between devs or a creative streak in certain artists. But seriously, whatever you’re planing right now, there’s a decent chance there’s goody hidden faces in the textures. Train yourself to start noticing it, and one day it might lead to something bigger.
True.
It's difficult to reverse as well. isolate yourself and don't look for spoilers. It helps, but it's not the same as the rewarding social aspects which used to exist.
Is such a time really that far gone? I mean look at this thread.
It's far enough gone that Ganker and /vr/ made the whole "iceberg" meme to both try to recapture the magic of video game mysteries and have a laugh making jokes about it at the same time.
Too bad youtubers missed the point of the joke and buried it completely. Bunch of no fun homosexuals.
A game would need to be continually updated for there to be lasting discussion. Or you could have something for new players in updates, like having made more screens in a sprite-based game than there are in a playthrough and swapping in and out designs for the rooms in dungeons without saying much in updates so people can discover how to progress on their own.
Ehh, I had fun exploring stuff in Elden Ring and that game was all over the internet. If people want to get spoiled they can be, but it's also not hard to avoid it.
This does mean I stopped visiting Ganker for a couple weeks, though.
>Don't want to spoil myself
>Don't
WOOOOOOW EXERCISING BASIC FRICKING SELF CONTROL WAS SO FRICKING HARD, DAMN IF ONLY MODERN SOCIETY WAS COMPLETELY UPROOTED SO I WOULDN'T HAVE TO USE BASIC SELF CONTROL TO PREVENT MYSELF FROM BEING MINORLY INCONVIENENCED. WESTERN SOCIETY HAS FALLEN BECAUSE THE ELEMENTARY SCHOOLER IM BABYSITTING CAN LOOK UP WHERE THE COOL HAT IN ZELDA IS ON HIS PHONE
Ganker hates this game but New Pokémon Snap had a magical first few weeks. Felt like a kid again hearing stupid rumors and them actually being true. Finding out all the secret paths and interactions was so much fun.
Play Dwarf Fortress. I'm literally spoiling the entire endgame in this screenshot, and it spoils nothing. 99% of this game is reading/watching guides to learn how to play. The fun part is learning and then you can frick around with everything you learned. Story games have sucked for a long time.
why do i see no examples of the things that were magical in my childhood when all i do is hang out with joyless scum sucking c**ts on Ganker all day?
The rest of the internet is joyless too, just in a different way. Ganker, bitter as it is, simply doesn't mask it.
No one forces you to look at either, the same way you could ignore guide magazines back in the day
I don't know man Deltarune and Undertale worked fine under Datamining and even benefited from it
Be smart about it
No they didn't
Kind of agree. Devs are disinclined to put a lot of effort into secret content, because at the very least the existence of said content can easily be detected and then homed-in on through the viewing of the game's files.
Yet to this day, despite all the combing over, people still sometimes discover completely new shit from 20+ year old games.
If you're looking because you wanna be first-to-find rather than the fun of discovering shit, you already lost that race.
Datamining is part of the journey of not being just a loser gamer but becoming of being a pragrammer
Shutup nerd
Yeah, I know, it's fricking shit. There's no point putting secrets in games anymore. Unironically the internet ruined vidya.
>Even if you avoid everything yourself, knowing that the "hard to reach" places in a game are common knowledge to everyone on day 1 is enough to ruin the mystery
No it isn't.
Yes it is, if you could watch John Malkovich's time capsule movie right now online it wouldn't be as mysterious as what's locked away in a safe. Same goes for Jason Rohrer's game that he buried in the desert, or Molyneux's cube before the insides were revealed. You're a fricking npc dumbass if this isn't immediately obvious to you.