D&D B/X > D&D 3.5 > D&D 5e > Pathfinder > nearly every single non-D&D fantasy system > AD&D 1e or 2e > D&D 4...

D&D B/X > D&D 3.5 > D&D 5e > Pathfinder > nearly every single non-D&D fantasy system > AD&D 1e or 2e > D&D 4e

I can justify every single one of my assertions

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  1. 9 months ago
    Anonymous

    2baducantjustifyurpost

  2. 9 months ago
    Anonymous

    What does Pathfinder do better than Mythras?

    • 9 months ago
      Anonymous

      *Runequest

      • 9 months ago
        Anonymous

        oh that's easy. Runequest has better art than Mythras.

    • 9 months ago
      Anonymous

      Have players.
      Have a lot of monsters to fight.
      Isn't Runequest gritty as frick? I don't need the game to be a power wank but if I'm gonna do gritty medieval combat I'll play GURPS.

      4E>3.5>3.PF>BECMI>B/X>1E>2E>3.0>5E
      >but but but
      No.

      4e is closeminded trash with samey powers and 1 hp minions that are cheat-mode to make you feel powerful for killing something with 1% of your hit points.

      3.5 is worse than Pathfinder in every way mechanically.

      >3.5 is worse than Pathfinder in every way mechanically.
      Wrong, because Pathfinder characters are even more overpowered than 3.5 characters. At least 3.5 has soul. Pathfinder classes are all various kinds of freakshit for the most part and multiclassing is dissuaded in favor of archetypes, 90% of which are non-viable. Damage output from Pathfinder characters is off the charts.

      • 9 months ago
        Anonymous

        PF characters are much weaker than 3.5 characters you mean.

        • 9 months ago
          Anonymous

          Why? Because of punpun, charger, and mailman builds?
          I'd rather deal with a few OP builds than Pathfinder where most of the classes are powerwank tier by default.

          • 9 months ago
            Anonymous

            Because of prestige classes, inferior feats, and inferior weapon enchantments.

      • 9 months ago
        Anonymous

        >At least 3.5 has soul.
        3.5 is literally a corporate product made by a company who bought the rights. It is antithetical to "SOUL" as a concept.

        Coverart in 3.5 was god tier, though.

        • 9 months ago
          Anonymous

          Anon, “SOUL as a concept” just means “old thing I have (fake) nostalgia for.”

        • 9 months ago
          Anonymous

          >Coverart in 3.5 was god tier, though.
          Nope. It looks like some kid's high school art project. Where's the art? It's a photo of some painted cardboard trash.

  3. 9 months ago
    Anonymous

    4E>3.5>3.PF>BECMI>B/X>1E>2E>3.0>5E
    >but but but
    No.

  4. 9 months ago
    Anonymous

    3.5 is worse than Pathfinder in every way mechanically.

    • 9 months ago
      Anonymous

      PF did away with prestige classes. That makes it inferior.

    • 9 months ago
      Anonymous

      man
      pathfinder 1 was just D&D 3.5 with extra steps
      I don't know what pathfinder 2 is copy of

      • 9 months ago
        Anonymous

        2e isn't a copy of anything

        • 9 months ago
          Anonymous

          It's sort of derivative of starfinder layed on top of the d&d 4e general framework

    • 9 months ago
      Anonymous

      Wrong. Pathfinder gave casters unlimited cantrips which is inexcusably fricking stupid.

      Just play 3.5 and insert all the extra Feats, the Fighter Class entirely replacing the 3.5 fighter, and the Monk replacing the 3.5 monk, and you're golden.

    • 9 months ago
      Anonymous

      Pathfinder slapped a coat of paint on top of 3.5 flaws and claimed to have fixed them, then proceeded to kick martials in the nuts a few times before saying they'd made things even better. I have never seen a single piece of Pathfinder material worth backporting to 3.5.

      • 9 months ago
        Anonymous

        I think there are many good ideas in PF. I lament one must take what works and need expertise.
        Say you are a Rogue and want to use iconic Rogue tools. Garrotes are great in 3.X, and Saps are ok to good in PF. It's maddening you need to look at different editions to have that.
        But the alternative is... these things being ignored outright and people not knowing how does it feel to sneak on an arcane caster with a Garrote wearing an antimagic torc.

    • 9 months ago
      Anonymous

      Not in every way, some thing from 3.5 should have been kept. like 35/65% 3.5/PF.

  5. 9 months ago
    Anonymous

    >B/X that much higher than AD&D
    >OD&D not listed
    nogames poser

  6. 9 months ago
    Anonymous

    >fantasy
    for me it's Fantasycraft >Mythras>GURPS>D&D 4e>D&D 3.x (and it's clones)

  7. 9 months ago
    Anonymous

    Basic is fricking dogshit that ties the damage you do to your class, and considers the race you pick to be its very own class. How much moronic can you get with design?

    • 9 months ago
      Anonymous

      Whereas modern editions do not have class and are quickly erasing race as anything other than a skin tone. No thank you.

      • 9 months ago
        Anonymous

        Stop buying newer editions then. I haven't bought a single 4E or 5E product, ever. It's not hard.

  8. 9 months ago
    Anonymous

    2nd Edition > 3.PF > 1st Edition > 3.5 > Pathfinder 1st Edition > Pathfinder 2nd Edition > D&D 4E >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> B/X

    • 9 months ago
      Anonymous

      >shitting on bx
      You're not a real DnD player. You're a marvel goyslop consumer. Or vidya addict. Either way you should not be allowed to have opinions on DnD.

      • 9 months ago
        Anonymous

        You're projecting because you're actually all of those things. B/X was designed from the ground up to be as moron/child friendly as possible as an introductory set, equivalent to MARVEL movies, appealing to the widest range of people.

        If you notice, I didn't list 5E, because 5E is literally identical to B/X.

        • 9 months ago
          Anonymous

          >5e is identical to B/X
          I have never read an opinion so wrong before that it caused psychic damage until now.

          B/X is what D&D does best. Dudes clearing out dungeons or other set pieces looking for loot while doing their level best not to fight monsters because MOST of them will beat your ass in 1v1 fight except for a very small pool of classes.
          It treats that mindset as THE mindset everyone playing should have and builds itself around it. When D&D moves away from that playstyle is when it falls to shit.

  9. 9 months ago
    Anonymous

    >AD&D
    There Is Only One
    Discussion Concluded

  10. 9 months ago
    Anonymous

    nearly every single non-D&D fantasy system > dnd garbo

    • 9 months ago
      Anonymous

      After having played a training session of early Runequest, abso-fricking-lutely not. Combat makes 1st and 2nd editions of Runequest completely unplayable because of how much it slows to a crawl.

      • 9 months ago
        Anonymous

        So what? 80% of the time the game is about combat. At least you can dodge, block and parry in Runequest/Mythras.

        • 9 months ago
          Anonymous

          There's optional parrying rules in AD&D, and there's feats and alternative combat choices you can use in 3rd for that.

          Also, strike ranks are fricking moronic. Not sure how Mythras handled them, but it was a head-ache tracking combat with more than 2 entities at a time.

          • 9 months ago
            Anonymous

            I just detest AC/Thac0 as a whole, no amount of supplement rules will fix dnd for me. I've only experienced slow combat in games with hp bloat like dnd, games with hit locations solve slow combat. Do you really wanna fight something with a massive minus penalty after being cut on the arm holding your weapon?

          • 9 months ago
            Anonymous

            Strike ranks are a more intuitive way of handling AD&D initiative. It's not moronic at all.

            • 9 months ago
              Anonymous

              I guess that's why I never use AD&D's initiative system.

    • 9 months ago
      Anonymous

      Ah, our worst troll. It's cute how you HAD to make an appearance. Wait, no, not cute, just sad.

      • 9 months ago
        Anonymous

        Yeah because its so unimaginable to dislike dnd that the only option left is to be a troll

  11. 9 months ago
    Anonymous

    Pic related mogs all those.

  12. 9 months ago
    Anonymous

    Every generic rulesystem >>>> d&d
    >Inb4 b-b-but muh framework, muh builds minigame, muh PLAYERBASE!!!
    Eat shit, my table my rules and since players are a dime a dozed you will play my way or don't play period.
    >Inb4 have fun having no games then
    I can literally fling shit on my lgs chat group and have a line of players taking place in front of my door.

    • 9 months ago
      Anonymous

      Yes yes, we get it, you have a very small penis.

      • 9 months ago
        Anonymous

        >He won't cave in to my insubstantial premises! Quick! Divert to sexual shaming!
        Foid moment

  13. 9 months ago
    Anonymous

    Why does everyone always hate on AD&D/2e so much?

    • 9 months ago
      Smaugchad

      Too complex for dumbfricks
      Too much DM discretion for powergamers

    • 9 months ago
      Anonymous

      Shit complexity unironically worse than gurps.

      • 9 months ago
        Anonymous

        >complexity
        Literally what is complex about 2E? It's decidedly LESS complex than 3rd.

        • 9 months ago
          Anonymous

          Probably thac0, extraordinary strength and non-linear ability modifier progression makes his head spin.

          • 9 months ago
            Anonymous

            >Thinks he's hot shit cause it worships complexity
            It's the other way around moron

            • 9 months ago
              Anonymous

              >Implying i worship ad&d
              It's a clunky ass game but even acknowledging that it doesn't make it a difficult or complex game.

          • 9 months ago
            Anonymous

            >THAC0

            PROTIP: All positive armor classes, you add to your roll. All negative armor classes, you subtract from your roll. If, after applying those modifiers, you roll at/above your THAC0, congrats, you scored a hit.

            Boom.

            • 9 months ago
              Anonymous

              Or, you know, just do thac0 minus d20 roll and here it is the AC you hit. Or look at the "to hit" matrix on your character sheet and roll without making any calculation whatsoever.

              • 9 months ago
                Anonymous

                My way is far simpler than any of that, and it's always correct.

                THAC0 of 20 and an AC of 8? I rolled a 12 so I hit. THAC0 of 17 and an AC of -3? I rolled an 18 so I miss.

            • 9 months ago
              Anonymous

              Subtract AC from THAC0. That's what you roll to hit.

        • 9 months ago
          Anonymous

          Not the complexity by itself, but the way its implemented. In gurps if I don't know the rule for something I just say 'we'll do this for now because it makes sense, next session I'll know the rule ', 90% of the time what I say is exactly the rule or just with a small change.
          In dnd it's what the tsr dumbfricks woke to that day, sometimes roll 2d6, others d100, others d20, others check 4 pages of tables.

    • 9 months ago
      Anonymous

      They haven't played it. That an AD&D 1e is more popular because Gygax and demon breasts. 2e didn't sell as well as 1e. There was a massive dip in popularity in the 90s. It sucked getting into the hobby then because there was no hype and really cool video games were popping up every month.

    • 9 months ago
      Anonymous

      No idea, the setting explosion was great even if detrimental for the company.
      I think people are still bitter for Skills and Powers.
      You see if you soup up something in 3.X, the game is so unbalanced in many ways that it doesn't matter - it becomes balanced again. There are just too many ways to screw with the players.
      But in a simples, closer to older school game like ADnD 2e, Skills and Powers and similar books were poison.

  14. 9 months ago
    Anonymous

    3.X/PF = BECMI > B/X > AD&D 1e = 2e >>>>> 5e >>>>>>>>>>>>

    [...]

    >>>>>>>>>> 4e
    Useless to compare with other systems.

  15. 9 months ago
    Anonymous

    OD&D retroclones > OD&D LBBs > OSRIC > AD&D > everything else.

    • 9 months ago
      Anonymous

      >OD&D retro clones

      Do you know any that don't devolve into stupidly simple pamphlet rules, with brain-dead progression equivalent to "bigger weapon more damage with no drawbacks"?

      Every time I go into an OSR thread and look at the examples, it's always dogshit that has a linear progression model providing zero reason to not go for the obviously best build right from the start.

      • 9 months ago
        Anonymous

        Old D&D level progression is pretty much just additional HD with fighters getting additional attacks per HD against low HD foes while wizards gain more spells and thieves get better at thiefy shit. Honestly any build or gear combo you start with would quickly be outpaced by finding a single magic item. From a mechanical perspective these are simple games. The whole idea is to roleplay. You can't really solve the game during character creation.

        • 9 months ago
          Anonymous

          Well, no. One of the core mechanics of fighters was that you would get followers, get a keep, start ruling and managing your own fiefdom. It's why starting at 9th level you automatically began attracting followers.

          While the Wizard was gaining power, you started gaining influence. It's one of the hard fall-offs in power with Fighter that 3rd saw, because a class trait ended up becoming a Feat that anyone could take.

          >You can't really solve the game during character creation.
          There is no such thing. You can't solve D&D.

          • 9 months ago
            Anonymous

            I'm the only real person here. Frick off ChatGPT.

  16. 9 months ago
    Anonymous

    What makes B/X so divergent from AD&D 1/2e that you have them nearly at opposite ends of the ranking? Admittedly I haven't played either and I last flicked through AD&D like six years ago briefly, but I thought it and Basic were at least fairly comparable

    • 9 months ago
      Anonymous

      They aren't really that different. AD&D feels like B/X with a bunch of optional rules tacked on. It's also just a worst product all around from a writing and editing point of view. For an experienced DM, AD&D just gives you more toys to play with. Whereas B/X can feel anemic.

  17. 9 months ago
    Anonymous

    SotDL does 5e's shtick better than 5e, simple as.
    Novice > Expert > Master classes are better than Multiclassing.
    Boons/Banes are better than Advantage/Disadvantage.
    Martials still get outclassed by casters but they have a lot more to do.

    • 9 months ago
      Anonymous

      >Martials get outclassed by spell casters in SotDL
      A PURE melee focused character absolutely stomps the ever loving shit out of casters to pretty wacky degree in that game.

      • 9 months ago
        Anonymous

        Not if you just play a caster pretending to be a martial who specializes in Battle or Arcana and take a hybrid novice list like Spellguard or Adept.
        >Those lists are OP don't use them!
        Nah, base Magician with Cantrip is much stronger in the scope of a campaign, maybe not in a 1v1 fight.

        • 9 months ago
          Anonymous

          Not even then.
          Someone going pure melee has a moronic high health pool and attack damage compared to even focused hybrids. Keep in mind I am talking a PvP situation. PvE you CAN hit harder, but even then you usually have to sacrifice a round of damage to do so which negates the gains.

  18. 9 months ago
    Anonymous

    >I can justify every single one of my assertions
    And you would be wrong with every word you spoke

  19. 9 months ago
    Anonymous

    >people should give a frick about your opinions
    lol

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