So what's up with the excavation town? The area feels completely unfinished. npcs only say shit like "anything to spare?" Except one guy who talks about a door and a red crystal, but there are no doors or red crystals.
So what's up with the excavation town? The area feels completely unfinished. npcs only say shit like "anything to spare?" Except one guy who talks about a door and a red crystal, but there are no doors or red crystals.
I mean it's pretty obvious the game was rushed out the door pretty badly
So it's just "the game starts in the far north and you walk south the whole time. Then, upon reaching the southern most town, it's just literally unfinished, and there's nowhere further to explore"?
That's too bad. At least the exploration was great. Good game on the whole, but I can't imagine a second playthrough
The whole start was fricking pointless, should have started you out as a villager in Melv that is childhood friends with Ulrika and adopted son/daughter of Lennart and had an extra couple of hours doing stuff in the Northern area before going to Vernworth, it feels too rushed honestly, then the Phantom Oxcart quest would make more sense.
>Ulrika
>Lennart
Gonna be real I don't remember who these NPCs are
'Flickering Shadows' is where the the wheels start to really fall off the plot oxcart.
The moment I talked to the catman on the throne I thought 'this entire 2nd act has been heavily, desperately, truncated'. After that, it's all on fast forward.
The funniest thing to me was the game's "main quest" just ending without my presence. I was exploring some caves on the other side of the map while Talos was wreaking havoc chasing that evil dude.
>The area feels completely unfinished.
like most areas in the game, there's also cut content cave entrances barely covered up lmao
The game is unfinished.
This is unfortunate because I completed it this morning and love the fricking game.
45 hours in, I've walked north to south and back like 5 times. Beginning to think I've found most everything.
Any of these quests actually worth doing? The writing is so shit I haven't looked at them in a long time.
sphinx quest is the only good one
Honestly agree..every other quest has felt like trite video-game-y nonsense.
So finish the Sphinx quest and consider the game done? Sounds like a plan.
it's fricking moronic that this was something i looked forward to so much, but i fricking knew better than to buy this day 1 after seeing how it was with DD1.I'll wait until the DD2 dark arisen engoodening
it is unfinished but I still loved it
its more or the same but slightly different but i feel ya still my GOTY because it captures the sense of exploration and companionship
>The area feels completely unfinished
That's because it is unfinished.
Capcom forced an earlier release to make their fiscal year reports look better and please their investors, fricking over the game in the process.
which is a shame because the game did sell well enough
Hopefully it sold well enough for Capcom to approve another year or two of updates and support along with an expansion.
you'll get your expansion (but in a timeframe that won't step on MH Wilds' toes) and that's it
>Love DD1
>It's very unfinished
>DD2 comes out
>Love DD2
>it's very unfinished
lol, maybe they can fix it up with patches. I doubt it.
>maybe they can fix it up with patches
They can't patch in a completed last act.
The fact that DD1 AND DD2 have the foundations for the most goated RPG's of all time and never make it is infuriating.
>They can't patch in a completed last act.
They definitely could do that, it's possible to do that. Is it likely? Not at all, but they could do it.
In a perfect world, AAA publishers would create an "Enhanced Edition" like Witcher and Original Sin devs did.
But this is not a perfect world.
In my head, this is just sandbox for living up pen and paper party adventures: Telling Brant to go frick himself, then exploring the world on my own has been on of my finest moments in gaming. Slowly gaining new skills, pushing goblins off cliffs, throwing goblins at saurians, watching a slime devour an entire camp of enemies with no magical weapons, running from dragons, exploring the dry river under Checkpoint Town, the stumbling up to Frontier Shrine at night and in the rain, climbing down, seeing Batthal strecth out before me. Then travel up and down the map several times.
This is what they should've just focused on: Here are a bunch of vocations that are fun to use, here are a bunch of monsters that want you dead and all behave differently, all placed in various locales and there are loot behind them. Just add in some token Quest for the Avatar type overhanging quest and leave finding out the ending up to the player.
>Telling Brant to go frick himself, then exploring the world on my own
OP here, this is exactly what I did.
>This is what they should've just focused o
1000%
Adventure Sim in the wilderness is 11/10
Quests and Story are 2/10
If anything, this is the biggest flaw of DD2 in my opinion: They didnt need the story or Skyrim tier fetch quests with markers. They made a fantastic world that is fun to explore and fantastic combat system that is still fun hundreds of hours later, they should've been rightfully proud of that achievement and leant more into it.
What tickles my trickhole is how many reviewers Ive seen that just blantly treated DD2 as yet another openworld fantasy game, like Skyrim. Take Second Wind: Both Fully Ramblomatic and Design Delve did the exact same things: Followed the quests, got annoyed by how shit they were. Only followed quest markers, when they got to a boss monster, kept dying and retrying the same spot, never considering to run away. When the loss gauge got too low they tried loading Last Inn Save and realized it put them back three hours at which point both just quit. And I don't blame them for it: The game pushes these quests on you, NPCs assault you in the streets with them and they auto-toggle to active with the map marker. The worst parts of the game is the things they actually force upon you, I cannot for the life of me imagine who thought this was a good idea. How about: You escape the slave camp, get shot down, Rook gets brined, but tells you seek out Riftstones. And instead of being greeted by knights and led by the hand, you are dropped in the wilderness, Stalker: Call of Pripyat style. No quest markers, the quests are few and obtuse, you hear talk about this Arisen and you slowly where hints to the story is.
Sorry, it gets on my nerves what great game this is and everyone else is just strung along by the worst parts of it.
The main story for DD should literally be
>Kill the Dragon
As in you could just bum rush to the dragon's location.
And everything else in the game world is just the people dealing with it, non essential for progress but may be useful.
I've never seen a screenshot of an interesting place for this game.
Here's another one.
Not moving the needle
That depends on if you value natural looking environments or not. Wandering through valleys and woodlands and having the lighting look authentic is tremendous in DD2.
Rdr2 shits all over this.
I don't play Rockstar games, they play like shit.
Rdr2 is a terrible fricking game from start to finish though. Art team probably took some hateful retribution out on the gameplay designers for doing absolutely shit all with the beautiful world they'd created.
That would be even better: "Fight and grow strong, Arisen. Then come face me."
>they should've been rightfully proud of that achievement and leant more into it.
If I were on the gameplay team, design or engineering, who did combat and wilderness encounters, I would be fricking FURIOUS at the city / quest design / narrative team for taking my absolutely 11/10 game and bringing it down to 6/10.
Like I wouldn't even talk to them in the office anymore. Dead to me.
Capcom are terrible at telling stories. I don't even have an issue with the premise of DD2.
>Hey, the ox carts couldn't run because monsters, but now they're up and running... But I'm having trouble with monsters! I need you to guard this ox cart, but you still have to pay the fee and if you don't, the 12 guards that are going with it will arrest you
The quests aren't even fricking coherent. literally chat GPT tier. Even ESL writers wouldn't run quest details into the ground like this.
Yeah at some point I got the feeling that there was some AI frickery involved.
And if it turns out that was done on purpose because "the DD world is SUPPOSED to feel fake" then I wouldn't be surprised, just disappointed.
>the DD world is SUPPOSED to feel fake
Well, it did turn Rothais into a genocidal madman.
It would have been cool for the unmoored world to have been a true second half to contrast against the first.
>It would have been cool for the unmoored world to have been a true second half to contrast against the first.
Yeah, would have been great. Have the NPCs start acting like real characters, questioning things around them and about themselves.
That is exactly what I did. which is why I had 104 hours by the time I rolled credits this morning.
It's a damn shame that there's a tremendous lack of loot, monsters and difficulty.
The sorcerer nerf is painful, too.
I tried to get up there with levitation platforming shenanigans but there's an actual invisible wall. I'm sad.
Wait, so you can't climb the giant fricking tower? Is there any way to access it through other means at least?
THANK YOU. I've been trying for like 30 minutes with slow progress. Great to know it's nothing and I can stop.
What the frick is even the point of this area?
It looks like, from NPCs and the mini map, that at some point in development there was supposed to be a door. All that's there now is a rock wall though. RIP
You go there for the final meeting with the Dragon, it opens up. It's just an elevator though
>it opens up
How do you open it?
Continue the story
I'm gonna be real, I haven't interacted with the story in like 20 hours. I don't even know where I'd go to continue it.
This is almost Elden Ring's level of disappointment except in that game you can actually explore the Haligtree. I hope they take their time with the expansion.
>What the frick is even the point of this area?
It's the final boss area. At the end of the game, the miners dig deep enough for you to do into and ride an elevator to the top where you meet The Dragon.
please understand
>Elden ring - Giant empty world with nothing to do because the devs rushed the game out the door
Crickets
>DD2 - Giant empty world with nothing to do because the devs rushed the game out the door
THE GAME IS CLEARLY UNFINISHED WHY EVEN BOTHER PLAYING?
Why are THEY like this?
>Elden ring
>the devs rushed the game out the door
? They were working on that shit forever, it even got delayed by over a year
And somehow it's still full of blatantly rushed, cut and reshuffled content.
Just like with Dark Souls 3, Dark Souls 2, and Dark Souls 1 and partly Demon's Souls
People like to forget that ER launched with unfinished "quests".
I'm also convinced that Volcano Manor had heaps of shit cut from the game, which is annoying because it was the most interesting part of the game for me. I don't give a frick about Ranni.
There's not a single location in Dragon's Dogma 2 that comes close to the scope and connectivity of Volcano Manor.
Volcano Manor feels smaller compared to Stormveil or Leyndell, but it's huge and vertical, unlike anything in DD2
huh? it's just a house
you go there and the lady gives you quests to kill people then she sends you to rykard
i guess it has a second floor but do you mean the whole climb up my gelmir? because that's kind of silly
Anon... You did find the rest of the dungeon, didn't you?
What.
I thought it was just the house with the two rooms
How? How the frick do you miss it? There are so many windows that look out onto the dungeon and Rya even tells you there's hissing in the walls.
It's bigger than any Souls series level
You can access from multiple points since you can even speed to it with abductors
Includes a bridge going over the lower floors across the map
It's great
I meant the Volcano Manor in regards to narrative importance, not the actual location.
I'm still pissed that there's no real consequence to hunting the other Tarnished.
>partly Demon's Souls
In hindsight I'm thankful they just cut an archstone instead of doing any of the things they did to pad things out in every game that came after.
Elden Ring has about a dozen amazing dungeons and a million enemy types, DD2 has 0 dungeons and a million goblins
weakest dungeons ever
Cope and seethe Mr. No dungeons at all
>a dozen amazing dungeons
>a million enemy types
yes
>a dozen amazing dungeons
what
>what
Did you not find ANY dungeons in Elden Ring? Actually how?
ring - Giant empty world with nothing to do because the devs rushed the game out the door
Fricking delusional
He's not entirely wrong, try playing Elden Ring without fast travel and tell me what is worth doing.
Most dungeons could be deleted and the game would actually improve.
awesome screenshot playstation homosexual or w/e that format is
Elden Ring dungeons are great. There's multiple types depending on what they offer, and they have unique loot that isn't automatically obsolete or to be sold much later.
The layout and different types of gimmicks in Elden Ring secondary dungeons are huge. There's actually several type of traps, some of which you can use to your advantage, obstacles, multiple passage, verticality, hidden paths and illusory walls and
You are being delusional, Dragon's Dogma 2 CLEARLY didn't focus on making dungeons at all
>He's not entirely wrong
he has Elden Ring derangement syndrome, that's what it is
>The layout and different types of gimmicks in Elden Ring secondary dungeons are huge.
oooooooooo a horseman going up and down
ooooooooooo an invisible wall you have to hit
40 same "secondary dungeons" with arteria leaf oooooooooaaphhapha plaplaplap
oaooooooooooeauuuuuuuu im cuUUUUUUUUmMMMMMMMMmminggGGGGGggggg
You sound deranged, did Miyazaki frick your wife or what?
>no covenants, literally zero incentive to play multiplayer unless you are a co-op homosexual or a deranged sociopath who loves bullying new players
>less unique locations than ever, arteria leafs everywhere
>insane fricking input read
>dog shit bosses
yupp, GOTY material
>insane fricking input read
You forgot the insane input delay.
>I write silly, so all these good things are actually... LE BAD
have a nice day already you fricking moron
>You are being delusional, Dragon's Dogma 2 CLEARLY didn't focus on making dungeons at all
I don't recall saying anything positive about DD2 in regards to dungeons. it doesn't have any, it has caves.
The vast majority of dungeons in Elden Ring are forgettable, especially the tombs (I don't count caves).
When I think of great dungeons in Elden Ring I think of Stormveil, Leyndell + Shunning Grounds and Volcano Manor. Nothing else.
>The vast majority of dungeons in Elden Ring are forgettable, especially the tombs
Whatever you say
Elden Ring doesn't feel unfinished, DD2 does sadly, despite the game being mostly fun
Elden Ring
>Fatigues me with loads of useless content
DD2
>Saddens me with a severe lack of content
I didn't feel there was any useless content. If anything, a bit more and larger secondary dungeons would have helped DD2. Severe lack of moving traps, using climbing/harpies for giant caves or stuff like that
>Elden Ring
>loads of useless content
?????
>So what's up with the excavation town?
It's a facade town that sits in front of the Pawn slave quarry. It has no reason to be expanded upon as a settlement because the volcanic region is a terrible place to make your home. Its only real value is as a hot springs rest stop, and the endpoint for the the gondola that leads to the slave quarry.
>So what's up with
unfinished or cut like everything in DD2
I don't understand why people are playing DD2.
Be like me.
Just wait for the Dark Arisen version with a price drop and enjoy something that is finished.
>chat GPT tier story, worse than DD1 and barely even makes any kind of sense
>characters are light years behind DD1 - Mercedes, Madeleine, Selene, court jester all are infinitely more interesting and entertaining
>worse combat and vocations
>piss easy
>map is only marginally better
>quests are snorefest
What the FRICK were they doing all these years? This is just as unfinished as DD1 was on release, minus most of the charm of the first game. This game is inferior to DD1 in most aspects that matter.
>buying a Capcom game at launch
>not waiting until it's been updated with the Super/Ultimate expansion
First time?
In DD1 "that part" of the game was just the cart escort.
In DD2 "that part" is the entire game itself
I want to puke when I think about all the copy pasted bullshit in elden ring, thanks for reminding me
>ERMM DID U KNOW THAT ELDEN RING HAS LE REUSED ASSETS
>DD2 thread turns into another Elden Ring seethe general
lol
the GOAT smell in the room is too strong to ignore
>The area feels completely unfinished
Just like the rest of the game than?
DLC
Just finished it last night, even though its pretty much the same ending as DD1 it hits different when (You) are the cause of the world ending. I missed out on one of the "brine demon" bosses, and I never really advanced the elf content so I pretty much left them for dead, shit I'll hit in new game+. I won't really know for sure until I get to the end again, but I'm kind of disappointed there's no real change from New Game +, like it was really funny in DD1 making a little mongoloid goblin arisen and then fighting him in NG+ as the seneschal. There also doesn't seem to be much point in evacuating people either? Like, it'd be great if you could rapture your favorite characters to your seneschal moon palace, and then everyone you don't save gets replaced with alts in NG+, but I guess that would defeat the point of the cycle ending? I miss the message board missions from DD1, it was a lot more convenient than just hanging around my four houses to check if anyone wants to go on a date/quest. Also I don't like how your beloved isn't a locked in thing by the dragon fight, I got my tomboy cat gf for the dragon but then a literal prostitute in the end credits because of affinity decay (this was a problem in 1 too, get it together itsuno). Overall I'd say across the board its an improvement on DD2, I really enjoyed it, I hope DLC will give us something like the Everfall or BBI, maybe an unarmed vocation?
>There also doesn't seem to be much point in evacuating people either?
No point. I thought there would be a legitimate reason to do it but it had no impact on the gameplay after the fact.
>but it had no impact on the gameplay after the fact.
Does the ending even change to account for the evac?
Dunno.
I guess the cutscenes would, but that's not gameplay.
>Also I don't like how your beloved isn't a locked in thing by the dragon fight, I got my tomboy cat gf for the dragon but then a literal prostitute in the end credits because of affinity decay (this was a problem in 1 too, get it together itsuno).
Why the frick does affinity exist even, what a stupid fricking mechanic. I got Julien because I saved him since I was MK and DD1 thought I wanted to frick him. Stupid fricking romance system. Why is a romance system even a thing when there's quests for that shit Itsuno you fricking Black person.
Itsuno better drop that Dragon Princess with Advanced Green (Pugilist) and Advanced Yellow (Trapper) vocations
I hope Pugilist gets the Ogre's flying dropkick.
>wrestler vocation focuses around picking up small enemies
>Advanced Yellow (Trapper) vocations
How the frick do we not have throwblasts/bombs? This was baffling, when I realized shops didn't have it I was like... "Ok maybe I need to find ingredients or scavenge more dungeons".
Never I would have through there wouldn't be any at all. This is basic DnD shit right there that any Medieval Fantasy ARPG should always have
why does the description not match the drawing at all?
Just beat the dragon and i have no desire to go into postgame. What a letdown of a game. I had to force myself to finish by the end. Writing is a mess, exploration is shitty, graphics are shitty though I never had too many performance issues on my rig. The combat, which is the only thing I wanted to be good, wasn't. Everything boils down to fricking stats. Are you at the right level with the right equipment? Congrats, you can win the fight. No? Enjoy doing no damage and getting one-shotted. So much fricking stunlocking, fighting the false arisen and his pawns started out with me being stunlocked for a solid 5s as they all ganged up on me. Shit sucks
Capcom wanted it released in fiscal year 2023