dear game developers. we don't want to watch, we want to play
Tip Your Landlord Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
dear game developers. we don't want to watch, we want to play
Tip Your Landlord Shirt $21.68 |
UFOs Are A Psyop Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
>then
>ps2 graphics
I hate zoomers so much
if anything that emphasizes the point. It really wasn't so long ago that gameplay was king and hour long cinemas and interactive story scenes were something you attributed to Xenosaga
Or Metal Gear Solid
Yeah, you're right, I have bought like 4 games since 2012 anyway
Posting THPS at all is a shitty comparison. Many modern games of different genres jump straight into action, but games like Hogwarts, God of War, Horizon are closer to movies and that’s what their fans want.
Interactive fiction was king before twitch gaming (i.e. Wolfenstein and Doom) killed it. Fancy how turning games into movies instead of books somehow defeated the abomination that are the low IQ twitch-reflex gamer invaders.
i hate to break it to you but THPS4 is 21 years old now
no, no its not
you frickers sped up time i know it used to be slower
i hate being born before time manipulation is invented
PS2 games are in the past now even if it hurts
It still works because the PS2 was the last gen where that statement still fit.
>I HATE ZOOMERS BECAUSE THEY REMIND ME I AM AN OLD BITTER FRICK
Why are oldBlack folk always so obnoxious, we get it you're old you dont have to bring up every every thread about modern games
here you go
Ahh, now that's better.
Post a new thread with this as the OP and see people get a short circuit in their brains
>say idk something about some early 2000's normalgay game
>get called a zoomer
every time
you're halfway to the grave old man. tick tock
Just because it has PS2 graphics doesn't mean it necessarily came out in the last 5 years
PS2 is 23 years old homosexual
Hello nursing home
You have an escapee
NOOOOOOOOOOOO, not everyone is a 60+ grumpy grandpa still playing video games, how could this happen???
Reminder:
>Millennials are the generation that normalised LGBT bullshit, which in turn resulted in the troony epidemic we have today
>Millennials are the ones who normalised hating capitalism
>Millennials are the ones who invented r*ddit
>Millennials are the ones who normalised the iPhone and use of the internet, thus resulting in what we have today
>Millennials are the ones that normalised entitlement, laziness, and have innovated nothing
>Millennials are the ones who invented the use of trigger warnings and safe spaces
>Millennials are the ones who normalised hating white, straight blokes
>Millennials are the ones complaining about capitalism while still sucking off corporations that "support" their LGBT and Black person Lives Matter agendas
>Millennials are often the ones who raised most young zoomers, thus resulting in the poor image we have of zoomers today
>Millennials are the ones who tried to boycott Hogwarts Legacy and Harry Potter in general because of "transphobia" (biology)
>Millennials are the ones trying to push body positivity (just accepting fat fricks that refuse to improve)
Stay mad, millennialcuck
You're all zoomers to me
>n-n-no b-b-b-b-but technically
Okay zoomer
>zoomer uses millennial meme to cope with his hatred of millennials
Based THPS4 chad
Still the best generation homosexual
The PlayStation 2 came out 23 YEARS ago.
Yes It's been over 2 decades.
Yes you are old.
Cry.
PS2 was the peak for console gaming, whats the problem?
PC gaming’s peak was from 95s to 2005
the absolute state of /vee/
Am I really the last gamer who still demands immersive experiences, good graphics and music, and a cinematic presentation in games? Gameplay alone never cut it for me.
it's fine if games are more like movies but they can't be less like games
Good news! Loads of corporations are making goyslop daily for your fluoridic ass! You'll get new helpings almost daily! Be sure to subscribe to r/gaming for the next big hit and/or remaster!
gameplay games were always a cope for hardware not being good enough to deliver more movie-grade interactive experiences
now technology has gotten sufficiently complex to allow for devs' original visions there is no reason to go back
the retro games are still there for the outliers who want gameplay games and some indies cater to them too
AAA should be about evolving the medium not regressing it
>now technology has gotten sufficiently complex to allow for devs' original visions there is no reason to go back
Except absolutely majority of the played hours bu gamers are gameplay driven games such as Fortnite or Counter Strike. These are Holy Grail of gaming businesses, those GaaS they talk so much about, type of game you can milk billions for decades. And you don't hook players to spend 500 hrs in you game by cutscenes, but only by gameplay.
>gameplay games
i think you mean videogames gaylord
if you want something were GAMEPLAY isnt the focus theres enough point and click shit to play through
>books with words were always a cope for hardware not being good enough to deliver more picture-grade interactive experiences
>now technology has gotten sufficiently complex to allow for writers' original visions to be told trough only pictures, there is no reason to go back
>the retro books are still there for the outliers who want written books and some indies cater to them too
>Writing should be about evolving the medium not regressing it
flawless logic
>evolve the medium
>by imitating everything about other medium
the cope here is that devs that make movie games are Hollywood rejects who doesnt have enough contacts to join the pedophilic rings of commiefornia
>AAA should be about evolving the medium, not regressing it
>The "evolution" in question:
while i do believe that the medium must "evolve" in some ways, the "oh but this should be an INTERACTIVE MOVIE" take is straight up garbage
The only reason why the medium is being "pushed forward" (if the "forward" in this phrase refers to the obvious recession of this industry due to a huge of awful managerial decisions slowly pilling up) is because a bunch of hollywood rejects and executives can't stop jerking each other off and minmaxing their gains while shitting on this whole industry
I just want a middle ground tbh. Enjoyable narratives, settings and character writing mixed in with fun gameplay, good music and in-depth mechanics.
Dunno why people think you can only have arcade sandboxes or La creatividad movie games. It doesn't have to be one extreme or the other
Yeah they exist, try playing something other than Fortnite, Cod, Fifa or the FOTM game. Try looking into what is out there. There are tens of thousands of games and you're telling me there aren't any that do what you're asking? My brother, you're not looking hard enough. Don't ask Ganker this place is moronic.
There are countless indie games out there, but making a game with both a good story and deep gameplay is a lot of effort, and often more than they have the human work hours available for.
I think people really undermine arcade-game immersion. Or games that are equally as simple. For me, immersion can even stem from a perspective you have jo interest in partaking or a visual style that informs the mechanics or style. For example I love outrun and how the visuals and music give it a distinct summer feel, but the gameplay is very arcade-y and the story is extremely light. Or Battle Mania on Genesis just gives you a stylish presentation of cute girls doing cool badass things with military weaponry. I've only ever had an issue with what people call "arcade sandboxes" solely because of indie games where they completely skip out on the immersive aspects of the game just to focus on raw mechanics. Games like N++ or Super Sami Roll have no distinct visual flare to them and just have simple visuals so it doesn't impede on gameplay, the visuals may as well not matter. That's where I personally draw the line, with pointless shit suspended in midair and pointless collectables just because, but the mechanics are fine tuned to solely be about speedrunning or some other dumb shit at the cost of literally everything else.
Arcade games are awesome, indies ruin that feel.
i like a good cinematic intro to get me excited about the game but i dont like the way sony does it with frickin 20 minutes of cutscenes and then pushing forward for another 10 minutes while the characters talk about some more stuff and then just 5 minutes of actual gameplay before going into another 20 minutes long cutscene it also doesnt help that sony writters are fricking terrible at wrriting a good story.
there has to be some balance between gameplay and cutscene
I don’t have an issues with muh cinema in video games. But most times I’m just ready to go. In Lies of P the game has literal 2 sec cutscene and then it’s game time.
For me I need a healthy mix of both. I want the gameplay to inform the immersion and let the game allow me to soak in the atmosphere and aesthetics and etc. If it becomes too much about cinematics, then I lose all my ability to care because then it's just spinning it's wheels to tell me something that could've been significantly shortened if it wasn't a game, thus wasting my time. If a game focuses too much on gameplay then the only engagement is how well you press buttons and thus wastes my time being simple and straightforward. Good music and visuals are important, but I don't need the games to tell me or inform me how immersive it is, just let me be immersed.
I am fine with stories as long as I am in basically 100% control of them.
Bioware games might be basically movie games, but because the PC is in control over all the cinematics, it doesn't bother me.
But compare that to something like God of War, I can't stand the cutscenes where I'm forced to 'roleplay' as some depressed wrinkly old fart.
Why dont you just movies on dvd player and every 15minutes frick around with the dvd menu for 5minutes? Thats what you basically want
>demands
Black person would you demand something that everyone is giving you already?
what the frick are you talking about thats all the fricking games that come out anymore you are actually fricking high if you think you ar3e not getting that
homie I just want big breasts in a non-gacha game. Is that too much to ask?
I honestly don't get this argument because if you dont have the attention span to give a game like 15min-1hr to "get going" than I think you have bigger problems than the game taking that "long" to go. It really isn't that much of an ask and if you think it is, well you're just wrong and I'm not sure there's any other way to explain it than just that.
You'd rather be playing something with instant or near instant gratification, than just do that. Go play a multiplayer shooter or other MP games, play any of the thousands of "instant action" games you probably already enjoy. Instead of purposefully playing a game/genre you don't like than complaining about it.
Anything where you're not actually playing is improper use of the medium.
>Boot up Legend of Zelda
>Enter cave
>"It's dangerous to -"
>Wait I have to read? Frick this.
You can still move t to pick up the sword while the text is appearing
>walk & talk is good now
You're not slowed down for it, plus you have a clear defined objective. To grab the sword to go use.
>I honestly don't get this argument because if you dont have the attention span to give a game like 15min-1hr to "get going" than I think you have bigger problems than the game taking that "long" to go. It really isn't that much of an ask and if you think it is, well you're just wrong and I'm not sure there's any other way to explain it than just that.
You are not special, sweety.
Your game is not special, sweety.
There are thousands games. I don't want to waste 1 hour wahcthingt trash movie to get into gameplay where I decide if this good or bad game. Stop wasting my time.
If gameplay is good I may spend hours there. But it depends on gameplay. Show me your gameplay, the more you delay the more i have suspicion you don't have anything special under kimono.
how rude has Ganker become, nobody wished this sir a good morning
I love the 4 homies in a row genre. There is no reason it should take 25 minutes to start a game. If you can't explain your job in three words, its a not a real job. If you can't start your epic story in under 5 minutes it's not a well told story.
You’ve clearly never played a persona game despite them being the modern pinnacle of JRPGs
Persona is shit.
The very first final fantasy has instant gameplay as soon as you create your party.
The second has a 1 minute cutscene/event before it gets going.
3 is the same shit, that's how it should always have been.
Youre a gorilla that dont understand what it is talking about. The complaints are right. You can tell a story in a movie medium or game medium but these hacks are baking full movies into games to tell a story instead of by gaming. Then make a movie homosexual why is this a game? A cinematic scene in a game should only be there in between gameplay, as short as possible and connecting gameplay sections that you cant do through your gameplay mechanics. Ie; theres no jumping in your gameplay but you want to drop the player down a ledge into a pit, so you cutscene that part to connect the zone change.
Ironic that a Murican who thinks 30-second cutscenes are the pinnacle of game storytelling calls anyone a gorilla. You grew up on 90s games that couldn't afford much in the way of a story due to hardware limitations and this imprinted on you as the golden stanard, even though it was never supposed to be.
The pinnacle of game storytelling is 0 seconds of story cutscenes. Video games are video games. You're supposed to play them, not watch them.
Games don't have to be a vehicle for storytelling. Games are games. If they want to tell a story that's fine, but just because they do doesn't make them superior to a well designed game that's mostly gameplay and has a "story" that's just an excuse to fight guys. The fact games couldn't lean on story in the 90s means they actually had to make the gameplay good.
>Games don't have to be a vehicle for storytelling.
Ok
But I like it when they are
Ok
Then play games with stories
Just don't pretend that a game incorporating more non-game elements somehow makes it a superior game than games that focus on being games.
I like storied games. I dont invest much time in non storied games. That doesnt mean I like "games" mostly consisting of dragged out hour long mocap scenes with useless scripts broken in between by sections you press wasd and e to completion.
Also anyone american could tell from the nuance of how I structure my sentences that Im not american you bedridden hamster. Stop consoooming wasd couchslop moviegames so we can actually start getting more of decent non halfassed games.
just because you think 15mins of your life is worthless doesn't mean everyone else's is. gamers should have higher standards for writing and writers should learn to compress an hour of story into 5-10 minutes OR do it during gameplay. it's not fricking hard, tv and movie writers do it, it just hasn't happened in gaming because of morons like you.
you're the target audience for 8-bit adventures 2, that's the worst insult i can think of
It is games made by committee for committee. They assembly in the conference room and finally start release version of the game, everyone whatching: producers , investors CEOs. But this crowd they don't play games so they can't play this during demo of the game , give them controler an they would embarrasse themselves (can't do it what the Boss).
But they can whatch movies so they turn game into movies and CEOs would be sitting through opening cutscenes cosplaying doge:
>Wow
>such cool
>much graphics
>he thinks executives do anything anymore
this isn't 90s hollywood and videogames aren't cool world or monkeybone. bad game writing exists because gamers are fricking morons who can't recognise it as bad writing. there's nothing inhrenetly wrong with walk and talk sections or long cutscenes as long as they're written well, but they never are because writers don't know the point of the scene or what emotion they're trying to evoke in the audience or what they're saying about a character. the closest we've gotten are, god help me, naughty dog games which fail at that as often as they succeed.
>>he thinks executives do anything anymore
They do meetings all day (their day ends after launch). Cutscenes are the kind of media you throw in-between PowerPoint presentations made by middle management for CEOs
i don't believe you
they're boring because most of the time the areas you're going through are boring and what's being said is boring. they're better than cutscenes because the player can choose what parts of the area to examine, like if it was a museum in mass effect or something you could choose which exhibits to look at and which dialogue to play. that's fricking interesting and it wouldn't work as a cutscene because the player wouldn't be able to choose what looked interesting to them and ignore what looked boring
Walking through a museum and choosing what you look at is interesting. You can choose how long to look at exhibits and choose when to leave.
Following a tour guide telling you about exhibits is far more restrictive and boring to many. You usually have a set time to look at each exhibits and you could have to look and learn about exhibits that don't interest you.
Technically you can still leave when you want but in this example its like you're not allowed to go to the next museum until you've heard everything the tour guide has to say.
It's handholdy and removes agency in a limited and boring way to force the player to stay engaged with the game. Either fully remove control in a cutscene so the player can sit back for a minute or let the player find out the information in their own way.
>Following a tour guide telling you about exhibits is far more restrictive and boring to many. You usually have a set time to look at each exhibits and you could have to look and learn about exhibits that don't interest you. Technically you can still leave when you want but in this example its like you're not allowed to go to the next museum until you've heard everything the tour guide has to say.
ok you have a very limited view on what walk and talk is
>Either fully remove control in a cutscene so the player can sit back for a minute or let the player find out the information in their own way.
when i say walk and talk i mean sections where all you do is walk and talk.
which is exactly what he referred to you stupid Black person
no it fricking isn't, he's talking specifically about moving through a linear area where you stop at preset points, you're a fricking illiterate who didn't read the rest of the reply chain
Based moron. You are both talking about the same thing. Both are walking talking garbage that takes agency and control from a player
wrong
>there's nothing inhrenetly wrong with walk and talk sections
The usually game restricts your movement to a walk and makes you follow some npc so you can start doing fun things again.
Just make a cutscene. Walk and talks are boring.
You're nobody. Nothing. 99.9% of people are nobody nothings. 15 minutes of your worthless life can be spent on getting set up. You people think your time is important and its not.
wrong
Imagine if you're watching a movie and the first 15 minutes is just walls of text
>Have to sit through an hour long tutorial on the alphabet before you can start reading a book, no matter how many other books you've read, no matter whether you're re reading
>You guys just don't have the patience
If I'm not killing shit within thirty seconds of starting the game then it's fricking trash.
>attention span
i don't get your argument as well
I think the best contrast for this is zelda BOTW vs TOTK
BOTW, you get a 30 second cutscene where you wake up in some room, you get a short tutorial where you are completely free to do whatever, you're just physically constrained to the rooms until you figure out how to interact with the door opener and climb a wall, and then you're fully in the game. The story is revealed to you within the game as you progress, and only as much as you care about. The game respects your time and your agency as a player. You are free to set your own goals, but you're given enough information to make an informed decision on what your goal should be. The game is confident in you being interested in progressing on your own. A true chad.
Then you have TOTK, where the game starts as a linear escort type thing, you trod along a femoid that dumps a bunch of expose at you in a nasally annoying voice. Nothing has happened yet, you don't care about any of this, you don't even know if the game is worth caring about yet. After a good 15 minutes, you finally get to play through the much longer tutorial, that still teaches you the same things as BOTW. Then you're finally free to explore the game and whether you're actually interested in playing it. A virgin, incel, insecure game that is neurotic about you not "getting" something in the story and becoming disinterested. Most movie games are like this.
No one wants to sit through an hour long cutscene, moron. People like you are the reason "If doom/quake was done today" became a meme because instead of creating a video game morons like you want EVERYTHING to be a le heckin' marvelsop cinematic goyim universe moment. Don't get me started on games that use cutscenes instead of it being actual gameplay, the newest pokemon games are a perfect example of that in contrast to something like Black and White/2.
>use cutscenes instead of it being actual gameplay
do you like walk and talk sections?
Those aren't gameplay
why?
I agree with you but one hour IS a bit much
Booting up an adventure, cinematic and story focused videogame like The Last of Us and getting a lot of cutscenes and cinematic moments is one thing, it's exactly what I expect from a game like that.
It's a completely different issue when I boot up something like Monster Hunter World and I get assaulted by an hour of non-gameplay, dogshit cutscenes and intrusive tutorials in a game where I just want to go and kill giant fricking monsters
It's an ADHD thread. The only difference is now it isn't some washed up alcoholic complaining about games not being the exact same mario-zelda-castlevania NES he grew up with 20 years down the line, it's autistic morons using out of context fake quotes and contrarianism.
>Except now it's not (strawman 1) it's (strawman 2)
Agreed, a game like RDR 2 for example filtered so many of these types of people.
>get through opening
>rest of game manages to be even worse
Go fricking make a movie, oh wait you fricking won't because everyone immediately noticed your story is poor.
they hated him, because he told the truth.
Based, this anon is right. Also the amount of ADHD morons crying about this post hilarious.
>Instead of purposefully playing a game/genre you don't like than complaining about it.
this would be a fair point if the trend hadn't infested almost every genre in existence
Narcissistic incels actually believe every product should cater to them. They are both entitled and delusional pieces of trash.
The problem is more to do with every game having forced moron tutorials because there's no manuals anymore and they can't leave behind the dimwits who get easily stuck because profit must go up and the net must be as wide as possible.
G8 b8 m8
Its not that i dont have the attention span to let a game get going.
Its that i dont want to give the game time to get going, i want to play motherfrickin video game.
As long as I can skip all the cut scenes, whatever.
the problem is that you can't skip ANY cutscenes any more because they no longer do proper cutscenes that play on their own. they force you to follow around some character. if you do nothing / leave the room the game is effectively paused. you MUST hold the analog stick for the cutscene to continue playing.
Valve and Rockstar caused this.
I want to get rid of gameplay altogether. I think it's stupid.
inb4
>bait
Frick off, I am serious.
>play a different genre
>mad when an action RPG isn't a skateboarding game
>start game
>have to wait hour to release it is not action RPG bu it is actually basket weaving simulator
>start a game
>it's broke piece of shit that doesn't work
>have to wait for a year so it might be playable
A skateboard would improve most RPGs to be fair.
but would it still be fantasy themed?
Maintaining equilibirum and posture over a board that has wheels on the side has been more of a thing in the past than it is today.
I think best way is throwing player right into gameplay with parallel basic controls tutorial that shows hints in real time without interapting player.
After like hour of play and player achieving some millstones you can pause gameplay and start cutscenes to set mood and explain lore.
>20 years
>is still yet to be refuted
Porn doesn't have stories anymore.
They do, more than ever before? Sure it's the same shit about a step family member setup, but it is there. Story-less porn is just a woman and a dude start getting funky without any setup.
yes, they do, it seems women can get stuck in the most moronic places
I would never know because women dodge me like the plague
>women dodge me like the plague
woah, same here
>step bro im stuck
there you go
story in a game can greatly enhance it, the problem is that most companies try to make movies instead of taking advantage of the medium.
From found a very good formula, the story is there if you want to indulge in it, or you can just ignore it and go kill monsters
>hasn't played a porn game with a great story
ngmi carACK
Carhack backed Facebook VR and like everything prior he has backed it was a steaming pile of shit. Can't blame him for the worst shooter this generation Doom Eternal though, so I guess he gets off lucky.
The older I get, the more I realize he's right. If a game has fun gameplay, I'll be skipping the cutscenes anytime I play after my first time through. If it has a good story, it's a cherry on top of an already fun first playthrough, nothing more.
Story focused games like RPGs lean heavily on their stories, so there's more requirement for it to be good.
He took that back, though.
because hes a contrarian cuckold whos esentally a one hit wonder and hasn't made a good game since doom
He didnt say that.
But I like my pornos to have good stories
Name one.
As cringe as this post is I wholly agree with this sentiment.
I like movie games. Probably because i like movies AND games.
that fat b***h is going to take all day to eat that sandwich with those tiny bites
Sorry to not be an amerihambeast who pushes the whole burger in her maw in seconds
But movie games are almost always badly written
dear game developers. please ignore this homosexual, thank you.
You want more cinemas in your games?
Anon, just how moronic are you?
Are you downie or autist moronation?
No i am not literally you.
/v/incels will say 15 minute cutscenes are bad but will soijak at the same 20 second animation played every turn for +20 hours in the single player jrpg.
zoomers will strawman everything because they've only played 2 games and have no other frame of reference outside of the marvel movies they watched as an 8yo
you re complaining about stories in games and cinematography but your real complaint is that the cinematography sucks. now if good cinematography complimented good gameplay leading to immersion, that would fit together well. but when bad cinematography compliments bad gameplay. then you cant help but think maybe instead of spending money on the game they should have made a good movie instead
but games are also for kids and since there is gameplay, we forgive the game for having a bad cinematography. yet the gameplay is also bad, but somehow we forgive it too because it has meh cinematography. i dont think they have the money to make that though, unless they d recycle assets and make sequels. you have to choose between good gameplay and good cinematography. you end up with none. i forgive gow 3 gameplay because of cool bosses.
ure just not the target audience. harry potter is target at leftists women who watch stranger things and stuff like that.
Dear game developers. I don't want to play your shit games OR watch their cutscenes. Kill you're are selves.
Games are like this because people enjoy them like that. Even THPS evolved into a more plot driven series with later releases.
>because people enjoy them like that
Because they are stupid and uncreative.
It literally damaged the brain of average gamer to the point they can't finish Deus Ex Liberty Island.
If anything you'd be the stupid and uncreative one since people like you just want to shoot things mindlessly and at best maybe come up with different ways to shoot things sometimes. You don't care about why you're shooting those things and don't get personally invested into the story. You're not on a quest for revenge or justice, you're just there to clear a bunch of obstacles that might as well be faceless.
and by "people" you mean general public who don't really give a shit about gameplay and don't want to git gud at anything in life
Normalgay gaymers don't enjoy playing video games. They enjoy zoning out while being tugged by the ballsack and watching numbers go up.
>Normalgay gaymers don't enjoy playing video games.
Just stop. (posting nonsense).
https://www.futuregamereleases.com/2023/11/fortnite-hits-record-high-with-over-44-million-players-in-one-day/
Competitive games are an example in my favor because those games aren't about enjoying the gameplay, they are about enjoying winning and feeling accomplished and superior to others.
Oh and I don't know how relevant this is in the case of Fortnite at this point, but competitive games can also offer the chance of winning money. Basically extrinsic rewards vs intrinsic.
a game is only competitive if you want it to be. you re just a sperg
And it is what normalgays want. Between enjoying the feeling of decisionmaking in a video game and winning, which one do you think is popular with a greater amount of people.
you can ejoy winning without being an hypercompetitive tryhard, and you can also enjoy the process without having your day ruined because you lost
thats harder, not depending on the people, but depending on games, since some games dont have "small victories" that reward you with fun when you re playing thus only rely on the result, these are indeed terrible games and people need some time to realize that it sucks with the process of addiction that happens inbetween
>Competitive games are an example in my favor because those games aren't about enjoying the gameplay
They are about gameplay. There are thousands of competitive games but people play only small selection of them and it gameplay that separates successful game form not successful.
Yeah, simple accessible gameplay is a factor
There's a reason fighting games will never get as big as League of Legends or Counter Strike
Actually, it's marketing. Unless you want to say Fortnite has the best gameplay out of ANY multiplayer game you've ever played.
Nobody is actually playing Fortnite.
It's like how kids just go around killing in GTA and never actually do the story or missions.
>it doesn't count unless you play it the way i want
take your meds
>Implying anyone would play this garbage if you removed the addiction mechanics.
The instant they move seasons the game will die harder than Battleborn
Yes because cutscenes certainly didn't exist in the PS2 era
>flatout 2
>23 seconds from clicking the .exe to gameplay thanks to the fluid "press enter to have fun" UI
>takes thrice as less RAM as shitcord despite being a full-feature 3d racing game with graphics clearer than most "games"
>modern AAA-slop
>6 seconds of launching steam
>8 seconds of preparing steam to do his shit, sync cloud and launch the game
>15 seconds of loading as you stare at your desktop
>10 seconds of unskippable logos and animations
>18 seconds of more loading
>10 seconds of navigating through the menus
>"ARE YOU SURE YOU WANT TO CONTINUE???"
>25 seconds of loading
>slow transition from black screen
Looks great
exactly my thoughts. Thats basically why most games that are available on both PC and PS2 I end up getting the PS2 version to play on PCSX2 as it takes less steps and wasted time than launching the game through steam or the regular launcher etc. Also I dont have to waste time installing the game, setting up graphics, controls etc, it all just works with my DS4.
From a user experience standpoint, consoles are better, but modern gaming has ruined all their advantages. Every game nowadays is a movie wannabe with long unskippable cutscenes and lots and lots of padding and cruft until you start having actual fun.
Then go play no one cares
there are more games in existence than you will ever have time to play
There is really no excuse for a long opening cutscene
Just let the player play for little bit and then put the long cutscene it's not that hard
Prototype did it perfectly.
They put you right into high level gameplay so you get the taste. Wow!
(then after first mission they take out your levels and and start storytelling).
God of war did it right. 2 minutes of cutscenes than 30 minutes of gameplay. Than 2 minute of cutscenes than an hour of gameplay. And so on. Yet the story is great, Kratos is engaging and fun, there's a mystery,the world is amazing. Sure it's familiar Greek mythology but who cares it's an amazing adventure.
>God of war did it right. 2 minutes of cutscenes than 30 minutes of gameplay. Than 2 minute of cutscenes than an hour of gameplay
did we play the same game?
God of War had long ass walk and talk sections
You are thinking about Onions of War. Not God of War
oh yeah, the actual good games.
Not the shitty 2018 reboot
Zoomer
no he played the real god of war not that shitty ps4 sequel reboot trash
98% of movies are total garbage. Imagine then the kind of stories we get when these failed movie makers turn to video games in their failing getting into the film industry.
The story will likely be garbage, and if it is not, we likely have already heard/seen it before.
Frick you.
Your argument has nothing to do with anything. To me, i am almost everything. It doesn't matter in the slightest that you would classify me as "a nobody".
From my perspective, my time is still wasted and I won't use it to watch "interactive" marvelslop.
>Story in my vidya
It's gonna be a hard pass for me
I could be more lenient on movie games, but the writing is never of a standard that can carry it. It's like spending 20 hours watching a B-movie. Even if it's so bad it's amusing in a way, no one wants to spend that long watching Who Killed Captain Alex.
Literally every person to make this argument proceeded to go on and look like the most clueless idiot in the thread when they have to discern themes.
this were games 40 years ago
sovl
I guess NES is 2025 so it would be Commodore64/Colecovision/Atari
>10 hours movies bad
>100 hours books good
Frick off Gintama, JRPG are just fricking terrible games
Based Gintoki, you can just use your imagination and have more fun than AAAslops gives you today.
>text only
Ironically, books have more gameplay than movies by the mere fact that you're flipping the pages.
You even get an nice bookmark to save your progress.
Why the frick are you comparing a skating game with a story focused Harry Potter game?
So how's THPS4?
Only played the PS games.
>comparing skateslop to Potterslop
one doesnt have a story to tell, one has
>play games with story
>WHY IS THERE STORY?!?! I'M LOSING MY MIND! AAAAAAAAAAAAAAAAAAAAAAHHH!!!
that's not story, that's a cutscene
I don't think you understand what the word "story" means, or what a cutscene is for.
Tony Hawk games have the story as well. You can tell a story in a video game without a single line of dialog or cutscene
Give me 10 examples.
Protip: you can't give me 1 (ONE)
dark souls 1-10
They have cutscenes and text.
What is the story?
>What is the story?
You are a skateboarder traveling worldwide, trying to challenge yourself and be the best at what you do so you can brag to your friends. It's actually pretty meta and somewhat deep
Shut the frick up the game has no story, it's just a bunch of challenges. And that's fine.
>filtered
based moron. No wonder you didn't get it.
>Pong is actually a worldwide tennis tournament, you have to prove yourself to players from all over the world. You probably missed the subtle meta on the original console art
No story, copy that.
Now you are just seething. Pong is even better cause you can make up the story whatever you want to be. It could be two rivals betting their lives or kings settling a dispute over who's better at this game. Less is often more.
>n-no, don't use my moronic opinion that proves your point against me
>muh seethe
>"you can make up the story whatever you want to be"
So there's no story other than your head-canon, ergo: the game has no story, the point of my argument being you can't name a game WITH story and WITHOUT cutscenes and text explaining the story.
Others, including me, have already given you examples. It's not my fault that you are too stupid to see the story unless its specifically pointed out to you. You are probably one of those who think that ER doesn't have a story
And I've debunked them all. It's not my fault that you are too stupid to understand basic concepts.
What does a 90s tv medical drama have to do with anything?
The only thing you debunked is having an imagination and a working brain.
Still not what we were taking about.
>story, examples of meaning
>an account of imaginary or real people and events told for entertainment.
>"an adventure story"
>a report of an item of news in a newspaper, magazine, or broadcast.
>"stories in the local papers"
>an account of past events in someone's life or in the development of something.
>"the story of modern farming"
>not story
>what is in the watchers/readers/players mind
ALL I wanted was examples of story specifically without text and/or cutscenes, and you come along with "well, in my imagination".
Give me ONE example. ONE!
Just one.
THPS3 with 10 different characters
>Shit Bam, you gotta get to the hardware store before it closes so you can buy paint to throw at your father in his sleep at 3am like the complete piece of attention seeking shit you are!
Metroid prime (and prime 2 to a lesser extent). All the story is told via optional scan logs that you can read by exploring.
>Inb4 it doesn't count
>All the story is told via optional scan logs
So there is TEXT explaining the story, going along with just playing the game.
So the STORY isn't told by just playing it, you have to READ, otherwise it's just "spaceman shooting aliens in maze".
Team fortress 2
Rain
ICO
Shadow of the colossus
I don't play weeb shit, but Shadow of the Colossus definitely has cutscenes and a clear narrative.
>SotC
>weeb shit
>characters look anime
>studio is anime
>people who play it are gay weebs
>weeb shit
Maybe put out the blunt, it's rotting your brain.
Portal 2 tells a lot of its story through the world and not the dialog, as much as there is a lot of in-gameplay dialog. You see the world crumbling, you see the old experiment chambers and writing on the walls.
portal 2 tells its basically all of its story through exposition while the player has control, just like hl2 or any other valve game, except in this case the game is peppered with reddit jokes
The things you hear in Portal 2 wouldn't really mean much if the world you moved through and solved puzzles in didn't reflect it.
Since the other posters are absolutely moronic I'll give you a real example with Journey.
>"Journey is a wordless story told through gameplay and visual-only cutscenes"
>visual-only cutscenes
>cutscenes
Black person every game has cutscenes.
zoom zoom
>"You can tell a story in a video game without a single line of dialog or cutscene"
>prove it
>........................
>Ok, then
>"HOW CAN I PROVE IT WHEN ALL GAMES WITH STORY HAS TEXT AND/OR CUTSCENES! YOU MAKE NO SENSE!"
Speak for yourself man. When I get off from a long day at work, the last thing I wanna finna be doing is sweating and tryharding in my game. The less I do the better.
Bayonetta had the right of it, Start with a thing where you jump right into gameplay even with no idea what you are doing with some voiceover and then do your lengthy cutscene, and not THAT lengthy
Shut the frick up Zoom Zoom. You adhd dopamine addicts might as well play cookie clicker, it's non-stop action and no cutscenes. Perfect for you. Because that's where this mindset of not being able to handle some downtime, some slow down in a game to take in the World, the characters, the story. The end conclusion of what you're asking for is Cookie Clicker.
>game with zero gameplay
wdhmbt
>Can't discern the point of the post
Were Zoomers dropped on their heads collectively? Why are they so moronic?
>t. lost in fortnite
>Cookie clicker
Nah, shmups are the best genre for us ADHD having zoomers. Pure gameplay, challenge, and skill, with no filler, no story, and only a few seconds of downtime in a playthrough
lmao based MGS literally defined a generation of gaming and so did Half-Life on PC
Half Life had almost no story
kojima is literally the only person on the planet who can get away with making movie games
how can you say this when 90% of AAA releases in the last couple of years have literal unskipable walking talking segments that last for minutes?
MGS games have a lot of cutscenes and talking but they are not movie games. All that exposition but it's never during the gameplay. Imagine that. You can skip every single line of dialog or a cutscene and play the fricking game.
Contrast that with NuGow.
>MGS games have a lot of cutscenes and talking but they are not movie games
We are arguing over semantics. It's impossible for me to look at something like MGS4 and not say it's a movie game. But you're right in the sense that Kojima gets away with it because his games have actual good gameplay behind them and even attention to detail with player environment interactions that virtually all other games lack.
>It's impossible for me to look at something like MGS4 and not say it's a movie game
In 2008 I would agree with you but a) making a lot of well-directed cutscenes with memorable dialog was still a novelty back then and b) again, you can skip every single cutscene. Its not that the gameplay is good, its that you can skip everything and just play the games which is something you can't do in the last of us, assassins creed and Nu GOw and so on.
Nobody minds cutscenes. Nobody. Back in ps2 era cutscenes were the best part of every game. Japanese developers used to hire famous directors and spend half of the budget just to make an impressive scene. The problem started when western morons learned that they can pad their short games with walking and talking and replace the actual effort
>you can skip every single cutscene
ok? it's still a movie game, 4 in particular has more cutscenes than gameplay
You don't seem to understand what a movie game is dimwit. You can have 50 hours of cutscenes over 10 hours of gameplay but if they are not intruding on the gameplay itself, it's not a movie game.
I don't want to continue arguing semantics. If you have more cutscenes than gameplay it's absolutely a fricking movie game, regardless of whether the game lets you skip the cutscenes or not. The majority of the content in the game is literally a fricking movie.
>If you have more cutscenes than gameplay it's absolutely a fricking movie game,
Stupid fricking zoomer lol. No, It's not how it works and it's not what the majority of people consider to be a movie game. I tried to explain to you what that term means but I guess your favorite youtube still didn't explain it to you so you can't grasp the concept.
It's not semantics dumb frick. If MGS had a lot of expository text instead of cutscenes, would it be a book game? What if instead of cutscenes you had a black screen playing classical music? Would that make it a music game?
So again, unless the interruptions are intruding on the gameplay in some way, like in the games I mentioned, no, its not a movie game.
>5 minutes cutscene packed with information that setups up the main characters, location and narrative for the entire game.
>just as bad as you holding forward for 30 minutes reading popup tutorials following an npc that just vomits exposition at you.
morons.
>cutscene
>run to elevator
>cutscene
>run 4 feet in snow
>"a Hind-D?"
>6 more feet
>"a camera?"
It's the same. Go back to rëddit.
>You: "STOP MAKING MOVIES, WE WANT TO ACTUALLY PLAY THE GAMES"
>Also you: "I can't afford this game so I'll watch a playthrough on YouTube."
>You: "I'm a fat moron and I love sucking wiener more than playing video games"
That isn't even REMOTELY true, I LOVE playing video games more than sucking wieners.
>projection
lol game watcher spotter.
When games are more like movies nowadays, why bother buying it? I've played through God of War, Last of Us, Resident Evil 4, Assassins Creed Mirage all on YouTube and have just as much a right to talk about those games as you have.
>Lumping Re4 in with a moviegame slop
This is factually incorrect, unless youre talking about the remake
>unless youre talking about the remake
100%
I hate pure sandbox games, I need a goal otherwise I can't be bothered. I'm a slave so I cannot set my own goals.
Frick getting engrossed in a world in any way I guess
Metroid prime is the peak of getting engrossed in a world, and it has zero chatter or cutscenes breaking up the pace of the game.
the ps2 game with slightly higher polygons and textures would look just fine today
because that's exactly what switch games are
if a game is showing you cutscenes the game is cucking you
you are sitting there on the chair just watching
I played a game somewhere in maybe mid-2000’s, all I remember was that i was skating/BMX biking alone in a brown-ish dirt junkyard and it felt really comfy and had the typical 2000’s graphics , can i assume that left on op’s pic is the same game? whats it called?
Frick bros, I can't believe this newest AAA shit I bought has mediocre gameplay and way too many cutscenes
How was I supposed to know?
but sony fans LOVE to watch!
that explains why a lot of them are cucks
Don't play games you don't enjoy? What is the problem?
>Hating stories is somehow seen as a positive
Humans have been telling stories for almost all of our history, to connect us to each other, with those who have gone before, for those who will come after us, but now you don't want a story with your media? I really think some of you don't know what you want out of life, or is it true that you are only looking for that hit of endorphins that a big flashy sfx gives you and that is it?
If I wanted a story I'd have opened a book.
Have you opened a book before?
Why are books the only medium you want a story from?
Because it's been amply proven that no other medium has the capability of telling good stories
Whops.
You mean that the ancient medium of a "play" where actors convey a story is not proven to work? You must be some thinker on a level others just can not comprehend.
Theater is mass-consumption slop for uneducated peasants. You will now seethe and cope because you think this isn't true just because it's been memed as an upper-class activity ever since TV was invented
They're consoomers.
People that I know who just buy 10 games a month just play them until they got 100% completion or whatever, then they never look at them again.
You ask them what the game is about, they have no clue, they just look with dumb cow eyes and stutter "P-platinum?".
Then in complete contradiction they have some gross weeb game you've never heard of where they play as some furry child-looking thing, and they can just grow magical berries for 200 hours and every conversation with an NPC is 4 hours of text, and that's fine.
Autism and lack of male role models is another term for it.
Books are for telling stories.
Movies are for telling stories.
Video games are a shit tier medium for story telling because the story gets in the way of the game. A good video game can, in a best case scenario, be elevated by a good story, but a shit video game is unsalvageable regardless of the story. Why? Because video games are video games first and foremost. They are not stories. Stories are only a small and frankly optional component of a video game. Go read a book, you fricking homosexual.
This is one of the worst opinions I've ever read on this website. It's the complete ignorance while being so confident in making such a moronic opinion. If this is bait then it worked, I replied. If it's not, then jesus fricking christ are you moronic.
No, actually your opinion is not only wrong, but it's what actively damages video games. Carmack was right. homosexuals like Druckmann were wrong. Go back to your slop now, lil piggie.
>Carmack was right
You know Doom had a story? I love how you morons have complete selective memories when and cherry pick what suits some narrative you're trying to make.
Play Doom 3, play Quake 4, Play Rage.
The game made games with that were cutscene and dialogue heavy but you don't remember or know that because the gameplay was so good.
You morons really don't understand that you can have amazing gameplay AND story, tried to quote Carmack from 30 years ago, while the same fricking guy has been making games with cutscenes, dialogue, audio logs the fricking lot into his games.
What fricks me off about people like you, is how you are so, absolutely fricking certain you know what you're talking about when it's clear as day you're reaching further than a homosexual trying to pleasure the average American.
>really don't understand that you can have amazing gameplay AND story
I never said you couldn't. I specifically said
>in a best case scenario, [a game] can be elevated by a good story, but a shit video game is unsalvageable regardless of the story
Story is not actually that important. It will never be important. It will always be just another component of a game, except it's actually lower on the priority list than anything because while people may expect a game to have sound and music for example, you can't actually say they expect a story in the same way. Nobody boots up an RTS or a city builder and says "Wait, wait a second, where are the cutscenes? where is the story?" Nobody boots up a multiplayer game like a shooter and actually gives a single frick about the singleplayer campaign, if there even is one. If they do, they certainly aren't playing it for the fricking story, they're playing it because they want to shoot things. They don't fricking care. No one fricking cares about your gay story. No one boots up a rhythm game and says "wait a second, I thought there was supposed to be a story!". Same applies to puzzle games, racing games, roguelikes, sandbox games and builders, fighting games, etc, etc, etc. For games that have stories, the ones that stood the test of time, if you remove the story completely from those games, they would still be great games, because story is NOT important.
ACgay have a nice day
im playing videogaaaaaaames 🙂
Completely true. Thank you.
very true
interactivity is not good for story telling period
>but what about gay indie game
games built around gimmicks are shit games
>interactivity is not good for story telling period
holy fricking moron lmao. Interactivity is the best possible way to tell a story you mentally moronic Black person.
Would you rather read or watch a movie about a hero flying a space ship or would you rather fly that spaceship yourself? Just because you play shit games with bad storytelling, doesn't mean that the medium is incapable of it.
what do either of those examples have to do with story telling
you are genuinely moronic
i accept your concession
>reddit spacing
You need to go back.
>wanna player poker anon?
>sure why not
>okay now I'm going to tell you the story of how poker was invented by Wiliam Poker in the 50s for the next 10 hours before we start
>you wanna play a character-driven game, anon?
>sure why not
>okay, here's the introduction to the char-
>REEEEEEEEEEE REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE WHERE IS THE GAMEPLAY SLOP israelite CONSOOMERS
JRPGs are not games
Yes they are.
They're visual novels with a free excel sheet
So they're video games?
>Want to play D&D anon?
>sure why not
>Okay, you find yourself waking up in a foggy clearing in the woods and-
>I THOUGHT WE WERE PLAYING A BOARD GAME WTF DUDE THIS ISN'T HOW BOARD GAMES WORK
>wanna player poker anon?
>sure why not, I've never played before
>okay, well the rules are
>JUST LET ME PLAY!!! REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!
>jesus christ
actually it's more like
>wanna player poker anon?
>sure why not, I've never played before
>okay, well here's your hand but before we resume you have to watch this hour long movie
>ok done lets play it
>hold on anon, now that we placed our bets , now you have to watch this 15 minutes long movie that explains what bets are
>ok can we play now?
>yea but while we play we are also going to have a conversation about pointless stuff cause I'm an insecure dealer and I can't have you being with your own thoughts for one second
Black person don't play a story game if you want an arcade game
I can actually buy that argument, it does sound pretty fricking annoying.
But you know what's even more annoying?
Getting thrown into a game where you have ZERO clue how anything works and then you gotta spend 20 hours YOURSELF trying to figure shit out.
Maybe sometimes I just want to play the game, and maybe sometimes, something can be there to push me in the right direction, so it's not
>don't worry, you'll get it on the 5th playthrough
>but that's 100 mmore hours, wtf
I'm not saying it should be hand holding, but goddamn, some games go out of their way to make basic shit unbelievably hard.
>Getting thrown into a game where you have ZERO clue how anything works and then you gotta spend 20 hours YOURSELF trying to figure shit out
Why are zoomers like this?
I am so mad that modern gaming has forgotten about the very concept of manuals
>play CKIII
>all I want to do is play
>looks like you forgot to micromanage every single thing in our 1000+ thing menu
>another 600 hours will get you there
>"can't I just get some hints?"
>get fricked
>*this makes you lazy and moronic*
Golly.
>too fricking moronic for the easiest game in nuParadox's lineup
>if you don't want to spend your entire weekend learning this you're moronic
>IS THAT- AAAAAAAAAHHHH! 20 MINUTES OF EXPOSITION AND BASIC TUTORIAL!!! I'M LOSING MY MIND, REEEEEEEEEEEEEEEEEEEEEEEEE!!!
Take your meds.
>>if you don't want to spend your entire weekend learning this you're moronic
Yes.
Wrong.
Why are you trying to play a strategy game if you just wanna click one button to win and not employ any strategy? Even nuParadox hasn't quite sunk that low yet
That's not what I'm trying to do, what I am trying to do is PLAY the GAME.
And if half the game is just learning it, it's not fun.
Why can't just new game be: New Game, play until you finish.
Instead of: New game. Well, that went to shit because I didn't understand all the mechanics, even though this is, oh my, hour 30. Time to start over.
Just make a playable game. Games are made for NOTHING else than entertainment.
Do I want to tickle my autism a little?
Entertain me with Europa Universalis.
Do I want to enjoy a story witch cutscenes and such?
Mass Effect.
I don't need to know how to build a fricking omni-tool to progress, just because I picked engineer.
You're right, games shouldn't be allowed to have any obstacles to the player winning
>where you have ZERO clue how anything works and then you gotta spend 20 hours YOURSELF trying to figure shit out.
that has nothing to do with whether a game has a story or not
It does have something to do with what the poker analogy that the guy I responded to talked about.
Keep up, dummy.
It's a bit like
>Wanna play poker?
>Sure
>Do you know how to play?
>Yes
>Ok let me walk you through the first few hands anyway and explain what each action does, I will do this every time you play poker from now until eternity. That story i told you last time? You have to hear it every time, no it can't be skipped, there are mandatory pauses in between hands while we explain it to you.
>replaying games
cuck
If a game has no replay value, it fundamentally isn't a good game. Not because games should have x hours of content or some arbitrary reason like that but because if a game feels like a chore to pick up and play again, it is evident that either the core gameplay isn't good or that the game is bogged down with shit you have to trudge through like unskippable cutscenes.
>oooooh I'm beating all the same enemies again, I'm so stimulated
cuck who is afraid of new experiences
>oooooh I'm beating all the same enemies again, I'm so stimulated
Yes. The mark of a great game.
>Playing games that get old after one playthrough
Most modern AAA games are all just redskins of each other
>Throwing his deck of cards away the moment he wins
Nobody has any problem with stories, sitting trough lectures about modern progressive values instead of playing a game is what grinds peeps gears, especially when they are paying heavy bucks for it. Imagine this, you buy a candybar, your favourite brand of chockolate bar that tasted amazing all your life. One day you buy one, its gotten quite expensive, but you buy it because its tho only thing that brings you joy. You unwrap it and surprise, its just a pamphlet about "healthy" diet. You go back to the shop and ask for a refund where you get called a disgusting fat slob for wanting to eat what you want. Rinse and repeat this with every brand out there.
At this point scripts of games are cant really even called stories anymore, games need actual stories now more than ever.
You can 100% tell a story by gameplay alone, it's just that writers are fricking hacks and just want to write people talking to one another.
That would be a pretty minimalistic story
OP posted THPS4 which is where the series went to shit.
You had your chance, kiddies, now it's pointless open world movies games for you.
Reminder that if it was about money, they'd just cater to whites (and east asians).
>casually ignores all the ps1 jrpg's
Go play Xenosaga 1 or Persona 3/4. This was a problem back then as well.
The real problem with movie games is that the movie usually fricking sucks. People tend to be a lot more forgiving to slower paced or even janky games if the writing is good, but your typical AAA+ cinematic experience is written by a think tank of SoCal women who have no storytelling intrincts, no appreciation for detail, no understanding of action, and a very limited and selfish world view. Look at spooderman 2, a game about Peter Parker being bullied and humiliated for a whole game because he... didn't take off enough time from saving lives to satisfy the ennui of his ugly c**t of a girlfiend? Are these people insane? Obviously it would never occur to them to make a game like Factorio, but they also aren't capable of making a game like Arcanum either. Shit, they made 2 god of war games in Norse mythology where Kratos DOESN'T kill Odin, Thor, or Loki, how can you be so FRICKING INEPT? How can you not even get a brain dead power fantasy game right?
Good job you almost went 2 whole sentences without seeting about women and liberals
Eat shit, you know I'm right. Nobody complains about the amount of dialogue in something like Pathologic, because that game's well written, cause they didn't let a fricking woman do it.
Yeah you're very familiar with things that no woman would do
walk and talk sections have been disastrous for the videogame industry
>sports game
>3rd person cinematic goyslop
why are you homosexuals surprised?
don't buy cinematic games if you don't want fricking cutscenes
Christ you homosexuals are stupid
Skating games seem like the most mind-numbingly boring shit ever. What's appealing, exciting about jumping from one magnetized railing to another magnetized railing to another magnetized railing, forever? What the frick?
Just learn to skate instead you fatass
i did both
sounds like a skill issue to me. thps games are fun as frick once you get good
There's been narrative heavy games since the very beginning
I enjoy on rails games. Get in, shoot trillions of scum, have fun, do high scores.
>set up guns
>wait for the immigrant boats from Africa
>unload on them everything you have
Fun.
>Gaming then
made for kids to play for 20 minutes after homework and chores
>Gaming now
made for adults to veg out after work
>comparing a skate board game to an RPG
>wow it's so different
frick off
Yeah because 1998's Half-Life was so quick to get started with you shooting aliens and soldiers.
gameplay cut scenes >>>>>>>>>>> cut scenes
>intro to the game/world cinematic before menu screen on first start up
>menu to adjust settings
>new game goes directly into a gameplay intro
>short cinematic after completing that
This is the only acceptable path for videogames to follow, and any that does not follow this path is wrong.
gameplay and western storytelling are at direct odds with eachother, movieshit is literally killing video games. who likes this shit?
do you have a better idea of how to tell it?
IN A MOVIE.
if you want to tell a story the viewer has no influence on, plays no part in, might as well not be there, then fricking make a movie. what is so complicated about this?
people expect some context for their video games
even doom had it despite carmacks quote
If that webm is what adding some barebones context to your game looks like then, again, refactor it or rip it out and start over. It fricking sucks.
What do you mean despite the quote? He literally says people expect some story (i.e. what you called context) but it doesn't matter enough that it should interrupt gameplay
dishonest nonsense.
the walkie talkie cancer exists as PADDING for PLAY TIME. people expect their video games to last 5-10 hours minimum, depending on genre. the AAA scene has spiraled so far into asset bloat that designing actual levels for 5+ hours of gameplay isn't possible any more. so do they ship 2 hour games? technically yes, but they pad the play time with these cheap voice acting plus sight seeing tours and normslobs are so braindead they eat it up and pretend it enhances the "game" they "played" (watched).
YOU CAN PROVIDE CONTEXT WITHOUT TAKING CONTROL AWAY FROM THE PLAYER EVERY 15 MIUNUTES FOR 10 MINUTES OF CUTSCENE YOU STUPID FRICK! Jesus Christ how is this so hard for you modern AAA morons to grasp. ENVIRONMENTAL STORYTELLING fills the world with details that help explain whats happening without shoving it down your throat, even Nintendo can manage that much and they run on a shoestring budget. What the frick do they spend money hiring writers for if they can't make use the medium they are designing content for?!?!?!
>enviroreddit storytelling
maybe, it isn't worth telling? if your goal as a developer is to make a VIDEO GAME, you should do everything in your power to make the game part good and anything that actively interferes with that should be refactored or ripped out entirely.
>who likes this shit?
that journo who couldn't beat cuphead tutorial
that shit and the woke stuff is why i didn't play Ragnarok despite actually liking the combat of the first one
>BotW TotK
dragon's dogma let me skip cutscenes and i think i had control of my character during other dialogue. that was fun
i want both
frick off
Real games are actually really bad for business. You should play once and move on to the next game.
No, I'm going to artistically dump hundreds of hours into the game after paying a one time cost (on sale only).
>90% of the story is told via skipable cuteness that have fun dialogue or awesome action scenes
>the remaining 10% is told you via dialogue that you hear while either racing a flying car to the next mission or shooting your way through enemy hordes
This is literally the perfect way to tell stories in video games but programmers and writers are too lazy and too incompetent to make cool cuteness that tell all you need to know in a short time while also being entertaining
THPS don't exist anymore and Harry Potter is one of the best selling video games this year.
Looks like we want that, go be the problem somewhere else.
im with OP i wish games would let you skip the story parts entirely expecially on a second or third playthrough
Well, but that's not what OP is referring to, is it now?
I am with you in this, anon.
he said he wants to jumop right in and play allowing people to skip story entirely would allow that one of my biggest pet peeves is when you skip a cutscene and it plays another one immediately after it instead of just skipping to gameplay
game should not fricking have a story why must millennials poison every fricking game with they gay homosexual millennial writing? remember when you boot up quake and just immediately jump in a kill the fricking enemies? thats what a game is
What I hate the most are walk & talk segments. You just have to listen to bullshit voice actors and wait for it to finish before it goes back to the game. I skip all major cinematic games for this reason. Too much talking, not enough game.
I don't have a problem with this when I care about the story and I play the game for the first time. But when I have to go through that shit again because I didn't save etc. I'm mad.
Same shit with forced tutorials.
you forgot the part here the second one is basically a walking cutscene so you cant even just have popcorn you have to sit there and follow the NPC
"gaming then"
>JRPGs
I don't mind cut-scenes and I quite liked them during the PS1 when they became more elaborate with voice acting and stuff instead of just text in a box. But nowadays game devs have gone way overboard. It was alright when Metal Gear was like one of the rare games like this but now almost every game has cutscenes that last tens of minutes each and by the end of the game you have spent as much time watching cutscenes as you did actually playing the game. And the thing is the story in games is never even that interesting or complex to begin with, so is not like they need this much exposition anyway.
I dont know Harry Potter have skateboarding
Yes, but it's on brooms.
Story in a video game is dumb as video games have a low completion rate (34%) even if you ignore all the people who gave up at the first boss and never get the first real story trophy (80% of players) it's still low.
This holds true even when games have sequels which outsell the original. People do not care about the narrative.
Then stop playing movie game/AAA slop
Play a VIDEOGAME
One genre died because it made no money while the other is still kicking. You didn't support it enough. If anyone is to blame, look within.
unironically the problem with monster hunter world.
>t. adhd consoomers
Is Hogwarts Legacy good? I kinda liked the ps2 prisoner of Azkaban game, that's all I know
You can just watch gameplay, it's not that hard.
I don't get who is mad at who ITT
trannies and game journos
Why you are lauching a game that you don't like?
here is your games
Story in games is fine, just it needs to blend with the gameplay. Story should enchance the gamplay not to conflict with it. It should flow naturall, without taking control from the player.
>this video of Uncharted 4 is literally me playing movieslop games
Movieslop games feel like 6 hour long QTEs
the greatest way to compare movie shit is by showing story games that aren't shit like metal gear or silent hill or final fantasy
1st Metal Gear, story is shown by short to medium lenght cutscenes, calls and dialogue here and there. But it never forces you to follow a character dumping exposition on you for 10 minutes straight, with restricted walking speed and through narrow linear path. Just to start another type of sequence like this, just this time you eat dinner with him and use QTEs to eat a potato.
If you want me to suffer through walk and talk in a game, I would rather just have a cutscene.