Why is this game so unpopular?
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Why is this game so unpopular?
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People are too dumb to appreciate it. It is unironically the only good game Kojimbo has ever made and one of my favorite games that came out that same year alongside Cyberpunk 2077.
>People are too dumb to appreciate it.
I love this, this is the response to go to no matter how valid the criticism is. "You just didn't get it." Final Fantasy 13 is a great game. You just don't understand the significance of the corridors, it represents their need to be always on the run, blindly going in one direction without options. You didn't get Metal Gear Solid V. It meant to evoke feeling of deceit and emptiness in your soul. The Last of Us 2 is too nuanced for you to pick its complex narrative. You see, you don't understand the games are shit on purpose, which makes them masterpieces.
back to COD with you
Filtered
Final Fantasy X is a great game. You just don't understand the significance of the corridors, it represents their need to be always on the run, blindly going in one direction. A real pilgrimage
The post says 13 though?
Is he wrong, though?
Yes
Funny, because I thought FFX was dogshit too and I played it at release.
based. stuff like
>you're too dumb bro
>it's too deep for you
etc. is all cope from people who can't even explain why they like something
Every Yoko Taro fanboy in a nutshell, behaving like a teenage boy who just discovered university/college and thinks he knows what the world is about now.
difference is he makes games with good gameplay.
This argument is correct and valid, but it's really dangerous to use it since a video game experience is almost entirely subjective.
Also, frick off, 13 IS a great final fantasy game. The linearity is only a problem if you binge for hours on end, if you play a chapter a day it's a kino experience, the combat is a great, the story and characters are excellent, the music is kino, and the game looks amazing for when it came out. Utterly insane that people hate the game, but then again most final fantasy fans are clinically insane.
Ok you motherfrickers I'm being completely objective as to why it's NOT 10/10. I've played the game enough and done most side objectives.
First, The main gameplay.
>You will NEVER be low on supplies
because you will always be 100 steps from a bunker that can resupply all your shit
>The first few minutes of playing you're given the strength exoskeleton
which trivializes what was supposed to be the main challenge of the game. Sam's limitations. Now we can exceed his without caring
>The first 5 minutes that you enter the mountain area you're given the zipline
which basically ends the game because there is no point in not using it unless you want to.
>The game NEVER challenges you
The exoskeletons remove any strain on Sam, the boots never break, the BTs hold back, you can abuse vehicles everywhere
And that's the core fault with the game. There shouldn't be exoskeletons, or baby, or vehicles. This game should've just been your fricking ladder and rope and more simple mountain gear.
When baby is taken from you briefly, that was when I realized that this was how the game was meant to be played. the fricking baby took away not only the difficulty and fear of BTs but it also destroyed the mystery. Imagine we never fricking knew what they looked like until LATE into the game and only then scanned the BTs. That would have been a much better execution of the idea.
But as it stands you got a game that doesn't trust anyone to overcome the proposed idea of fricking walking from point a to b. So you're dumped with bullshit that ruins any tension. I think what pissed me off the most is when you activated another bunker and the barren landscape that set the mood is suddenly polluted with vehicles and random bridges that go nowhere. By the end the entire landscape is full of bullshit and any atmosphere it had is gone.
I'll briefly talk about the story next
No one cares, you're just another seething moron spamming your walls of text. Many such cases.
>too many words hurt the dum dum, must spam memes
Speak for yourself please, and this kind of low-effort posting actually smells really newbie-trying-to-fit-in so do better next time, little fella.
play the game on very hard while offline, time fall fricks your shit up super fast on VH
>time fall fricks your shit up super fast on VH
I was wondering why I had to replace my guns so often. I thought VH only affected damage you take.
God people playing on normal have no idea how easy they have it, even VH never felt that difficult besides Mads Mikkelsen’s Call of Duty match.
I care, I want to read more
>muh strength legs
literally the worst one
>muh zip lines
too expensive to spam everywhere like people pretend to do
>the boots never break
of course they do you idiot
YOU DONT GET THE STRENGTH LEGS UNTIL CHAPTER 3 AMELIE WHEN YOU VISIT THE ENGINEER IN THE SECOND MAP ANYWAY WHICH IS HOURS IN
These are all valid points for the most part. I feel like the vehicles were introduced gradually enough that it didn’t break the game though, they just took away the burden of re-treading the same routes on foot.
Somehow I still enjoyed the game, probably just because it was something DIFFERENT in a sea of safe, generic garbage, but it felt like the survival elements barely mattered. The boots especially - it’s a walking game and you only ever think about your boots once every several hours and then you just equip a new pair instantly with a button press or two.
>I'm being completely objective as to why it's NOT 10/10
I don't think it's a 10/10. In fact, I'd argue that DS is quite flawed, especially in the combat department, and ESPETIALLY in the boss fight department.
You don’t get the strength legs until the second map? It’s not like it gives you infinite capacity anyway. Ziplines are only useful to progression once you’ve cleared an area already/added the region to the chiral network.
>unironically the only good game Kojimbo
It appears that you are too dumb to appreciate metal gear
>game
it's pretentious nu-fun
it's not there to be good, it's there to exist and have homosexuals like pretending to be cool on the internet because they forced themselves into the illusion of enjoyment and want to drag you with them
nah game is great and you are a seething homosexual
y u so mad bro? touched a nerve there? truth pill too hard to swallow?
truly pathetic, people like you
>Cyberpunk 2077
stopped reading there
>alongside Cyberpunk 2077
I don't know who you are, I will never meet you, but I hope you accidentally fall into a woodchipper feet first
>the plot and writing were overall both substandard
Never a good metric to waste time discussing. If you weren't compelled by something it doesn't mean nobody else was.
I didn't say no one would like it, I said it wasn't good. I also find it curious you replied to the wrong post, but also one of my other posts. That is either some next-level coincidence or a mod is responding to me or some shit.
>Cyberpunk 2077
opinion discarded
>Along Cyberpunk
False flag
plebeians can’t handle proper art
when do you unlock custom suit colors?
post game only
unfortunate
at least the default looks good enough
the suit color is appropiate to the task you perform
>blue for Delivery Teams, red for Medical, black for Security, and orange for Corpse Disposal.
>plebeians can’t handle proper art
literally 2 deep 4 u level of pretentiousness, shit writes itself
No content, no substance. Scam game.
i loved the gameplay but everything else was so bad about this game, i couldnt handle it anymore and dropped it after a few hours
when will we get the next strand type game
what prestige level are you in warzone
It's not for everyone. But for those people who it clicks with, it's a masterpiece.
>inb4 "princess Beach"
This is Kojima's writing, what did you expect?
I can’t imagine how utterly humorless you’d have to be to not just take all the ridiculous shit in this game in stride.
Maybe it’s all just resentment due to Metal Gear being dead.
Because it is not presented the same way as MGS. It is sparse, and feels dead compared to the wild bombast of MGS. I enjoyed Death Stranding well enough, it was certainly one of the most innovative and interesting of games I have played in some time, but while the setting was fantastic, the plot and writing were overall both substandard
I love it, I only realised recently how unpopular it really is. I enjoyed the story for honestly being pretty damn unique, and I found the gameplay relaxing and fun.
I just don't/didn't understand why peeps find it so boring.
I laugh every time I charge up the vehicle battery and Sam says
>Hey buddy, you're burning electricity fire ... right now
The line is weird, but the delivery just cracks me up. It's not just the Kojima writing, the actors make some stuff funny by themselves.
Pretty sure he only says that if you use a level 3 generator which charges incredibly quickly.
>delibrately goofy joke is goofy
Anyone who complains about princess beach is either lacking context from not actually playing the fricking game, or is on the spectrum.
Princess Beach is like Jar Jar from the prequels; people are putting all the bad dialog and shitty plotting onto one scapegoat for convenience rather than providing autistic constructive criticism. I basically can't stop cringing through nearly every moment of DS's story shit, I think only Mads has the panache to pull off any of the awful Hollywood jock sniffer writing. I actually like the game for gameplay though.
The refn winking at the camera and giving you likes mid cutscene was funny
The little record scratch when you leave heartmans room was pure kino
>This is Kojima's writing, what did you expect?
i wanted and enjoyed this. The game gatekeeps itself that way
He opened the game with the song "dont be so serious" for a reason. Its a lighthearted comfy game with over the top elements. People take the dark dreary atmosphere and their subconscious want to take it all seriously when kojima is just having fun
Walking simulator
Consumerist paradise without the capability to move significant amounts of materials like concrete
Are the trucks really not big enough for you? You can haul like 20k ceramics at once if you want.
bro go play snowrunner to move massive amounts of materials
Because Kojima spent years campaigning about how this would be his magnum opus and redefine video games.
It is a good game though, and I appreciate that they put a lot of thought into making the mechanics engaging for what basically amounts to a UPS sim where you fight ghosts. It is a unique and fun video game just not a masterpiece. It only stands out as is because AAA game developers rarely gamble on doing anything different but it's pretty standard for PS2 Era japnlan for instance.
I never played it, but the reviews and most people said you're just walking through the majority of the game.
Most of us were really interested in the game when the teaser trailers came out, but then they started showing gameplay and there was nothing to it. Just delivering.
Also, there was one trailer where they had enemies where they weren't even animated.
This was all around the time "No Man's Sky" came out and devs were trying to sell us on "It about exploration" which is a nice way of saying there's no gameplay. If you want to make a game about exploration, you have to give people something to do in that map, especially if you don't want any combat in your game.
its for pseuds and autists. the game itself is mediocre but with autistic details. the story is forced at you and comprised of meaningless garbage.
It's esoteric. Simple as that, really. It's a weird, weird game with a play style that is intensely subjective. I personally rather like it, but I'm a bit of a logisticsgay at heart and I like getting crates of stuff where they need to go. Same itch as Elite really.
I wish the game had better physics like those amateur games, and a more "achievement" type of gameplay, like missions requiring you to transport x amount of stuff, or a only a certain type of material. Also randomly generated missions.
But it's a story game served with nice gameplay, like MGS was. It's Kojimbo style I guess.
Game changed my life tho won't lie.
I really liked planning my routes in this game, I can't think of any game that plays like that, except something more strategic like Insurmountable and similar types of games. I like how you have to consider the terrain, the weather, your equipment, potential threats etc. And although I guess you could say that to some extent this isn't actually strictly necessary, within the context of the game it's fun to submit to that design idea and engage with all the mechanics the game has to offer. That's why I've found the game more interesting than something like Euro Truck where there is almost no planning at all and you just take a job and follow your GPS (of course being based on road travel means you lack the spatial freedom that comes with being on foot)
The lack of a full climbing mechanic and a day-night cycle is a bit of a downer, but the mountain sections were pure kino regardless
Because it's a unique and weird game with AAA budget behind it. It filtered all the ecelebs and normalgays who didn't even play it are shitting on it. The rest of people only play troony indie pixel shit. The audience for this game is autists who like logistics and Kojima being crazy.
It's actually incredibly well made. Biggest flaws are some jank and bit too much exposition even for Kojimbo. But the lore is interesting, game mechanics are unusual, fun and the world is beautiful.
Anyone who says there is nothing to do is moronic. It's one of the few good open world games where the content is the world itself and not 100 markers to clear out so you can receive underleveled weapon or 10 credits. You do all sorts of stuff from building roads and climbing mountains to fighting in world wars and taking care of a baby. It has more meaningful content than 90% of open world games.
Also the soundtrack is godtier and the DC added 3 and half hours more. https://youtu.be/mhxSGqtdXAk
what kind of content does the directors cut add? I played the base game when it came out but haven't been able to touch it again since
small stuff that doesnt change the base game too much, in the starting area you get a "support skeleton" and a taser gun is the most notable one imo
Because game recognize game, but there ain't too many real homies left in the game, ya dig
What's with the gimp in the backpack? Pls tell me you can deliver female slaves who try to desperately beg through their gag.
you sometimes have to rescue injured people or dead bodies, who get zipped up into body bags to protect them from the acid time rain
There are 2 missions where you transport cute girls in a bag on your back
Hahaha its Sam's dead mom~
>What's with the gimp in the backpack?
Thats the President of the United States. The other posts are also correct
Sam can carry up to one human body on his back, alive or not, +2 small packages. Two story missions have you deliver live people, one has you deliver a corpse, and you also have to carry the body of everyone you kill to an incineration plant or to a lake of black goo to avoid a sudden game over later. This is simplified with a truck, which can carry up to 15 bodies (14 in the trunk, 1 near the driver's seat).
I wish the game had the odd body for you to burn. Outside of a cyberpunk quest there is nothing. You can run people over a knock them out.
One time, I accidentally ran over a MULE while 100%-ing the starting zone, so I had to haul his ass to the crematorium. It was fun.
More manslaughter screenshots.
My body count was 73 by the end of story.
Keep on keeping on
Ever since I learned you can put bodies in the truck I’ve been itching to rip and tear through that fricking terrorist camp on the way to mountain knot, gonna enjoy every minute of dumping them all in the furnace.
Now we keep keeping on
kek bravo…. bravo
Glad you liked it.
its not instant game over, you can actually create BT farms with dead bodies, its game over if anything alive gets close though
You hace to get rid of corpses or they become BT's in IRL 24 hours (you can speed up the process by resting in bunkers or shelters) and if there's a single NPC nearby, it's an instant game over.
You have to transport two alive ladies during the game and take a bath with each on the onsens
Is the director's cut any different really from the base game? I got the base game and dropped it, barely got into it but I'd like to go back and finish it
It won't change your opinion of the base game but it's worth the 10 dollar upgrade or whatever if you want to play through it
There's a new location and missions in chapter 1
DX has some new vehicles and toys to play with, which range from straight upgrades to fun novelties. New custom color options, online ranked missions with leaderboard rewards, probably some other shit I didn’t notice but pretty sure it’s all listed on the store page anyway.
All that for the low cost of ten extra UCA dollars and the much higher cost of removing Monster cans from the game
THEY FRICKING REMOVED THE MONSTER CANS??
Loved the gameplay.
I got filtered by the moronic characters and story. And I'm a kojimashill who played all the MGS games multiple times.
MGS campiness made that series work despite all the strange stuff and autistic characters.
Death stranding tries to be too serious and that kills it. It just makes it feel like poor writing.
It's like when someone makes a live action adaptation of an anime, yet the actors still try to act like anime. There is some uncanniness that you cannot get over.
In short, don't be so serious.
You complain that the game is ''too anime'', but at the same time you dont want the tone to be too serious
Because it's a satanist funded game?
The gameplay looks fun to me, but the celebrity wank is putting me off of getting invested into the story.
>dogshit amazon delivery sim with a bad script and meme actors
I wonder
>NOOOOO YOU CAN'T HAVE SILLY DIALOGUE FROM A BASED JAP BOOMER IN YOUR GAME
>EVERYTHING HAS TO BE STERILE SO I LITERALLY FEEL NOTHING WHILE PLAYING IT OTHERWISE I WILL GET OFFENDED
Comfy walking game with a moronic Kojima plot. What's not to love?
Is the game still enjoyable if I torrented it or is it something I should 100% play with online
It filtered ecelebs, who are the taste makers. I've talked to two people irl who said they couldn't get into it for xyz reasons, and when I pressed them on it they both said they didn't actually play it and only saw the dunkey video on it.
Also it looks boring on stream, since the gameplay is mostly moment-to-moment routing and tons of tiny decisions based on terrain. But if you watch footage instead of playing it looks like just walking.
Add to that the campy story and Kojimbo's comments about how Americans are too moronic to understand it, and it just became a fun game to hate I guess.
Online let's you use other player's structures. I probably would have gotten bored if I had to place every single bridge I used.
Online is kinda the point but no you will still have fun with offline.
I played offline and had fun until you were offered to build roads, these require intense ammounts of materials to build, you don't actually need to build roads, but my autism sence got the best of me and I bought the game
I built all mine on my own anyway when you lose the baby.
You're pretty good
I did realise the game would give you more roads if you advanced thr story. Figured it stopped after a time.
*didn't
I found myself usually outpacing the free progress the game gives you and building the roads entirely myself anyway. The amount of materials isn’t really a problem if you like raiding MULE camps, the problem is them all usually being distributed in different stations and having to haul them all into the mountains, which even then is just more time consuming than technically difficult.
>BRO THERE SHOULD LITERALLY BE NO CONTENT OR DIALOGUE IN THE GAME
>IT SHOULD BE LE HECKIN MINIMALISTIC GUT-WRENCHING BONE-CHILLING LUDOKINERINO!!!
What the frick are you talking about
I spent the first two hours in DS wishing Die-Hardman would shut the hell up
I like the overall theme of the game but the writing and cutscenes (which take up an obnoxious amount of playtime) are really lacking, like this has to be some of Kojima's worst writing.
I thought the ziplines fricked the game
They're like this incredibly obvious solution to everything BUT they're fricked to death by the online build aspect of the game where your map is randomly dotted with online ziplines you probably need to tear down and replace. And it's not even because other players are stupid, it's just that it's randomly importing many different players conflicting placements even if they make perfect sense in their own game. They might as well have just made them static and convenient like roads when the "correct" strategy for ziplines is so incredibly obvious and boring yet tedious to set up
I played the game offline, very hard, no roads or ziplines and it felt good, I think Kojima doesn't understand his own game, this is evidenced by the entirely pointless and often gameplay-removing additions of the Director's Cut, and he intentionally made the game very easy (relative to how the difficulties are actually named) with no perspective on how a low level of difficulty removes the necessity to interact with game mechanics, which then seem like cosmetic flavor additions
Roads are more useful for delivering large amounts of cargo anyway as you can use a truck and are not limited to sams body. As you said the zip line placement makes sense is others worlds so it’s easy to fill in the gaps. Ziplines are completely useless the first time you go through an area anyway.
>And by the end you're given some end of the world plot without ever building up to it.
>Game literally starts with the quote "This bang will be our last"
>the entire game is about connecting what is left of humanity to survive
massively filtered
>made by kojima
>was ps4 exclusive for a while
>actually interesting
it was doomed from the start to be hated on Ganker, most people who shit on it have never even touched it, genuinely filtered.
anons are already samegayging and lying about the game ITT
it's just not meant for Ganker
Yeah you're not wrong. I waited til the PC port to play it, and until then I'd been going along with the psy-op that it was bad. I also wanted it to prove that Kojima was a hack. Ended up loving it though; I'm convinced that people just didn't play it. Not like "they played the first three hours then quit," because the first hours of the game are absolute raw kino.
>You're told what BTs are. You're explained everything about the babies, but these should've been surprises left for later in the game.
That's your opinion, BTs and BBs work fine as just world building elements and they are not the point of the story.
>And by the end you're given some end of the world plot without ever building up to it.
They make it pretty clear by halfway through the game that voidouts and Deaths Stranding have historically signalled extinction level events
legitimately the most boring game of the last 10 years.
also jank, and bad acting/writing.
The only problem I have is the boss BTs being too easy. Once you get the blood gun and grenade pouches it’s easier to just get caught on purpose so you can kill them and get rid of the rain. It’s convenient for getting tons of crystals considering how many you need to build everything, but thematically it’s kind of lame.
I’ve also only played on very hard, can’t imagine how much easier they are on normal.
the scene where higgs punishes fragile for her beauty looked like something a woman jealous of another woman's beauty would do.
was it ever made explicit that higgs was a raging homosexual?
Is it Elden Trannies seething about Death Stranding? Because it had reason to be open world, was entirely unique and not recycled plus had actual worldbuilding?
What does Elden Ring has to do with the discussion of Death Stranding? Stop being so obssessed you freak.
They're both good games you subversive frick.
When he first appears as “the combat veteran” ripping a cig i about coomed my pants from kino
It was ps4 exclusive and it mad pcgays and xgays seethe with anger, so they grabbed whatever gameplay footage they saw on youtube and coped with
>The game is boring and bad
To convince themselves they lost nothing, it's one of the biggest filters in decades
If you dislike Death Stranding you have objectively shit taste and can't appreciate art, you're probably on spectrum since you need your brain constantly be injected with dopamine rushes, xp rewards and combo ranks
I love the gameplay from the first moments, but I understand why people wouldn't. The music was perfect for me since I have been a low roar fan for a long time, and the rest of my taste aligns with kojimbob. Seeing shinkawa get to do something other than metal gear was nice, and I loved the environments as well (iceland is the most beautiful place in the world imo). Plus add meme actors I like as well and it was pretty much the perfect storm for me. Alll that being said, the story feels like typical anime shit to me where it is very confusing and overreaches to make these convulated metaphors that don't really work. I still think there were some great performances and very emotional moments but the plot was a bit of a let down overall and hard to recommend the commitment if the gameplay didn't click with you
>Seeing shinkawa get to do something other than metal gear was nice
But it looks like MGS. You could call it MGS 6 and set it in 2040.
I tried to get into it but got filtered hard by the first few hours, I was falling asleep. I am a 32 years old family man, I dont want to waste my precious vidya time with slow pretentious bullshit.
This, except you don't need a family to realize how pretentious and boring Death Stranding is.
What's pretentious about it?
What confused you about the story?
Also how is the story shit?
Please explain
Filtered
Stick to Animal Crossing
Death stranding has no filter. There is no difficulty, only a timesink.
And we all agree that you can only enjoy the game if you choose to play slower. No fricking way anybody who rode a trunk through every single area gave a shit about the game after.
And that's what my main issue is. Kojima is only a great director for gameplay innovation. Everything else is bullshit wasted opportunity.
I drive everywhere I can in the truck or bike and I love it. Don’t speak for me, colossal homosexual.
I bet you love sucking dirty wiener off the streets of New York too you colossal homosexual. I know you have shit taste.
I like delivering boxes and building things, doing it all on foot is just a waste of time.
Go jerk yourself off pretending it’s le epic survival sim when it isn’t, I’ll enjoy all the crazy gadgets and toys the game gives me to frick around with.
That's the problem. It's eurotruck simulator marketed as an action survival thriller. It was SUPPOSED to be excited, scary and challenging. It wasn't meant to be a game where you get Ina truck and shut your mind off. If you like it fine dude I don't give a frick all the power to you. But the advertising for this game, and also the tone is a major disconnect from what you actually do, which as you say, just driving around without any stress.
So leave homosexual? Find a game that's for you. Do you also go into eurotruck simulator threads to schizo out?
>why is thing unpopular
>people come in and explain why
Except your post is a complete fanfiction and no one thought of the game like that before release. Everyone laughed at it and branded it a meme walking sim.
I'm not that guy
Seems like you're the only one here you doesn't want to talk about the game. I'll stay and keep making you seethe like a little b***h.
You have unbelievably shit taste. there is no challenge to this "game" and you're proud of eating your time doing trivial tasks. Are you illiterate? You can just break the game and not give a shit. The only mechanics you learn is how to abuse vehicles like Skyrim horses.
I have shit taste because I can enjoy what the game has to offer instead of stubbornly trying to play it in spite of itself? Sounds like you’re just playing the wrong game, pal.
That’s the point you fricking clown. You have trucks, bikes, zip lines, jump ramps, speed legs, even riding around on the fricking delivery robot. You can get around however you want. I don’t care what you think the game “should” be because that’s different for everyone, and if you want to walk everywhere you can do so just fine and get a lot out of it. If you’re going to try to explain the game you mention everything, not just pidgeonholeing it into only what you want or think it should be.
>It's eurotruck simulator marketed as an action survival thriller
THIS is the main problem. During 2016 and 2019, Kojima sold through an aggressive and strictly cryptic marketing campaign a lot of ideas about the game that were really just smoke.
He was never clear and sometimes even outright liar: In a pre-release interview Kojima specifically said that the final product would be "a mix between Division and Uncharted" making false expectations even bigger.
During 2019 alone, a lot of threads were made here about what kind of mechanics Kojima would use to counteract the main game being about delivering packages. A lot of things were speculated. The truth is that Kojima was not as committed to the game as he was committed to his movie and his celebrities.
If kojima had been honest from the beginning and presented a trailer like this one from day one, people wouldn't have been so disappointed.
>TL;DR
he shot himself in the foot with the marketing between 2016 and 2019
This false narrative won't stick no matter how many times you post it
What false narrative? What is false about it?
How exactly did he shoot himself in the foot though? Assuming everything you're saying is accurate, the game still did really well and made him a lot of money.
Because it made a lot of people wait for things that were not. For example, Hades itself, with Del Toro walking on the battlefield with the baby. It's the second big trailer shown with tanks and planes. People speculated and expected those beaches to be maps with activities, but they just ended up being hallways with famelic gunplay.
>the game still did really well and made him a lot of money.
Good for Kojima. I myself bought a PS4 just to be able to play it in 2019.
Sounds like you're complaining that you saw a trailer, made up a fantasy about what the game might be, and were upset when the game didn't match your fantasy. Also are you unironically using the word "famelic" or was that a typo? Jesus christ anon.
>made up a fantasy about what the game might be
He wanted people to place certain expectations on the final product. He was never clear until the last few weeks before launch when he was practically forced by the board to show what the game was about.
Conan being in the game was fricking cringe lmao. I also thought the Mama chapter was insufferable. Loved the game tho
I didn't expect shit homosexual, speak for yourself. All I thought was "Cool, weird Kojima stuff, can't wait to play this"
I knew it would be mainly a game about traversing terrain and that it could easily filter me. Ended up loving it and playing it for 3 days straight without sleep. Then replayed it 4 times.
This is year before the release. https://youtu.be/rP3UngLFou4
But only two months before the launch we had a real non-cinematic sample.
and they did it in two days, but they had so little to show that the second day was just Sam doing things in his shelter.
>Kojima specifically said that the final product would be "a mix between Division and Uncharted"
citation needed
https://comicbook.com/news/hideo-kojimas-next-game-is-using-uncharted-and-the-division-as-i/
You got filtered
Ameile was kind of shit until her final offscreen moment.
I've been on the fence and havent touched it. I hear all this crazy praise but then see walking walking walking. I feel like I'm being tricked. That's my honest opinion. No consolehomosexualry, no anti-jap biases. It just seems like I wouldnt like it but people are swearing it's fun. So low on my list of things to try.
You’ll never get it by watching. It’s the ultimate pleb filter for exactly this reason.
It's marmite. I didn't like it when I first played a few hours, then restarted a few months later and loved it. Had the same with RDR2
Walking simulator sounds bad on paper but here's what it feels like:
When you play another game have you ever tried to get onto a ledge you're not supposed to or move awkwardly to navigate in a way the game didn't intend to? Like diagonally walking up hills in Skyrim or stacking boxes in other games?
It's that same sort of feeling but for a whole game.
Plus you actually have to map out where you're going to walk. Terrain actually matters. A little creek can frick you up
That’s the thing though…creeks never once frick you up unless you are handicapped. You just scan the water and walk through the green areas and that’s it. There is the most low-effort balance mechanic that you have to be a total klutz to screw up. I think I fell one time in a river in the entire game because I tried sprinting through it.
I half like it. I am on board for most of the obvious normalgay repellent stuff, like I like the music and I liked the general idea of a less violent game based on a weird indie game physics mechanic.
But while I played I found the writing is embarrassing, and the Hollywood actors are generally embarrassing with scattered moments that you can be generous towards. The mechanics are vastly too easy and vastly too tedious; for example if you decide you want to try to do some of the mission speedruns you don't practice mastery over difficult or interesting physics mechanics over and over until you get a good time; you actually just spend an hour hauling shit slowly up a hill to build ziplines between the destinations so the mission takes 20 seconds. I really have a hard time understand how people can love it without being phonies.
Ganker literally admitted the story made them cry on release
but now everyone will pretend they were embarrassed
I cried all through the end sequence.
I didn't play it on release, I am PCwave
Zoomers are afraid of genuine emotion. This is why Death Stranding is such a huge filter
WHAT EMOTIONS, EVERY "ACTOR" HAS THE EXACT SAME PERSONALITY. ITS LIKE THE FRICKING STAR WARS PREQUELS
>Stoic monotone scientist
>Stoic monotone general
>Everybody is calm
Seems like only Guillermo del Toro and the heart doctor were the only ones with any personality. The vice president's speech at the end was ok but frick off if you think this hack shit was emotional.
>Personality is emotion
moron
I haven’t done much but laugh at how absurd the story is, coupled with taking itself 100% seriously.
I did genuinely miss the baby while it was gone, little fricker really grows on you somehow.
I didn’t cry but damn the ending was good. Clifford unger was such a good character with a great arc
>you actually just spend an hour hauling shit slowly up a hill to build ziplines between the destinations so the mission takes 20 seconds.
the building was the mission part, the part that takes 20 seconds is the payoff
Fricking this. I don’t get how these people can’t take satisfaction in doing something like that for their own sake. It’s like they want to struggle needlessly on purpose and have an NPC pat them on the back for it.
I don't get an achievement for it
THIS after building all the roads and doing a zipline network doing all the missions in 30 seconds felt so good
Because it's really boring and obvious. You might as well just have a bucket filling minigame or something where I just hit a button every 15 seconds. Why have speedrun times and rankings in general for deliveries at all if it's not a way to guide you into interesting playstyles and it's all just supposed to be a white noise game.
It's the difference between players who enjoy Minecraft and players who enjoy dark souls. I wanted to climb up the mountain dodging BTs and enjoying an action sequence with the clock against me. You wanted to walk somewhere, place a zipline and never think about what you missed below you.
I personally find your taste fricking awful and shitty. Imagine avoiding the game. But you probably enjoy eurotruck simulator and Minecraft so whatever.
>you probably
How to ruin your credibility in two words.
so kojima was right all along, the CoD thread is that way
>using ziplines to bypass the game's traveling aspect
>liking eurotruck
I see no relation between those two things. If anything, they seem to be opposed to each other.
of course the dark souls fanboy who thinks his game isn’t a brainless R1 fest can’t see enjoyment in creative playstyles.
>I wanted to climb up the mountain dodging BTs
Everyone did this you fricking homosexual. You can’t build shit in places you haven’t been. The difference is people using other methods to make it easier or more fun to get around, instead of literal autistics like you who don’t have a problem with doing the same slow trudging through the same area over and over again.
There's no game. No challenge. It's brainlessly holding forward for 30 hours and jerking off on some midwit core message about connection
We’re talking about Death Stranding not Dark Souls
What a pathetic reply and an even more pathetic samegay. You still only walk forward and never challenge yourself once during death stranding. In dark souls it actually has a message about stagnation and letting go of things past it's time. What message is death stranding peddling? I know you can't answer.
Death stranding not only asks you to shut your brain off
It forces you to. There's never a moment it trusts it's moronic fanbase to think independently from kojimas design.
I'm convinced you're all on fricking valium. That's the only way to feel like this game is pushing you to your limits.
Look I know you’re really upset that you wanted a survival game and not a UPS Sandbox but you have to just accept that not every game is exactly what you want it to be, and that people can enjoy goofy cutscenes and weird futurist gadgets and vehicles to do things more efficiently.
Ah the viewer gay
Anyone else just love all the sound effects from this game? You guys can hate Kojima all you want, but he always gets the sound right.
I loved building a perfect zipline network I hardly used. Having it all linked and cutting through the mountains was really satisfying.
Because it's fricking stupid, moron.
It's the walking simulator meme but with AAA money and polish behind it. The worst part of it was that the argument centers about inter-personal relationships on a post-apocalypse world, but instead of codec talks while you're trekking/driving/zipping around doing nothing, you have to read wall upon wall of text, because kojimbo chose expensive VAs
I like the walking simulator aspects but every relevant piece of information being text instead of codec calls is a huge miss.
ITS WASTED OPPORTUNITY THE GAME. IT HAD AN IDEA AND FRICKED THE EXECUTION UP. THAT IS IT.
ITS NOT A FRICKING MASTERPIECE. EVEN I COULD MAKE A BETTER GAME AND I JERK MY wiener 3 TIMES A DAY
I never touched the floating carriers after they're introduced
They're good in the snow. Plus you can ride them down the mountain like a sled
Just imagine how good DS2 is going to be anons
This game was just a test run
We’re going to witness the Phantom Pain all over again if the mad man can actually put some gameplay in it this game
Because it sucks to actually play? It's a game more fun to discuss than to actually trudge through it.
It's a cross country walking sim, good or not that's a risky gameplay concept, it's not surprising that many people don't care for a niche idea. Me personally I might have enjoyed it if the story had clicked with me at all, just didn't do anything for me.
Its not? Those who like Kojima titles probably like it and even those who don't like Metal Gear as much probably like its comfy gameplay and innovative "actual fricking walking being simulated, plus co-op stuff" elements. Director's Cut version is pure kino and the new content is well worth it, especially on PC.
Best open world game
Best Kojima game
For me, it felt too much like Ordinary McNormalDude's extreme hiking simulator. Like I was here for tar ghosts and DOOMS shenanigans and ludens and shit yo, but there was precious little of it compared to hiking and hauling.
Well, I think there's a lot of that too. However the set pieces are basically on the back of the message about connected societies and people - so just having normal people doing normal shit during all this crazy bullshit is part of it thematically
It's the equivalent of tapping a banana on a canvas and calling it art.
>chiral studio´s daughter goes back to living with her mother at the endgame because junk guy turned out to be abusive
>the elder actually fricking dies if you dont deliver his medicines
>the pizza guy is the final boss what the frick
game needed more cool details like that
Shame all this shit was emails. Even Heartman and his Asian gf is offscreen. I hardly remembered to read this stuff outside of triggering quests.
Junk guy needed to get over his yellow fever. Chiral artist was shit.
They get back together
man, frick that final pizza mission where you had to deliver it by walking the entire map without sprinting or riding a vehicle
>He didn't ride his zipline network and finish it in four minutes
I just assumed that if you couldnt sprint or ride a bike, then you couldnt do a goddamn zipline either
You cant use ziplines on that mission, moron.
I could
Wtf are you talking about? My network of zip lines had me finishing that in 5 minutes from the first prepper. There’s one mission where you carry somthing but I just used speed skeleton and ran on the road, took maybe 15 min
Suffers from the problems you see in a lot of open world games. You got a whole lot of nothing in the world, so there's not a whole lot of actual obstacles unless the game tries to funnel you straight into them. Even so, most obstacles are only a problem the first time you encounter them. After that the game gives you the easy solution and you barely engage with the same problem again. The difficulties become routine, and you have to seek out trouble to alleviate a growing boredom as you meander to the finish.
Some of that is the game elements but here you can say its not just progression in the game sense, but also the story sense. The idea that shit is really hard when you have to do it alone for the first time, but gets easier when you get other people to come together and all contribute, solutions can be developed for those problems in a more advanced way is way in line with the game's story.
is the game worth buying on steam right now?
No because they force you to buy the worthless director's cut, get it at $20 for everything
There's one thing I found bad about this game:
>Shows birds dying in the opening cinematic.
>No birds in the whole fricking game to be found.
What the frick?
wrong
Kojimboid fanboys are such obnoxious homosexuals that no one wants to associate with them.
I quickly reached a point where I would just let me get dragged off by the humanoid BTs and kill the big animal one, because that seemed to be infinitely less annoying than stealthing my way through a BT-infested area.
using a bola gun is faster, it works on BTs too
Early on there is an email about bright lights floating over the city. Anyone see this in game?
I got two emails about glowing stuff near the crater and incinerator, yet I can’t find either
It's memory chips
Man that’s it? Those already just show up on scans everywhere. Fricking moron wasting my time thinking it was something special.
-boring
-generic
-pretentious story
It's very typical with jap garbage.
I follows the same shitty Kojima formula of dropping bunch of nonsensical and laughably bad plot points at the start of the game and then trying to make the story serious with "well ackchyually it was bad on purpose, le ebin plot twists"
Here's a tip for anyone actually being genuine in defense of this game
If you enjoy watching paint dry, good for you man, I'm happy for you, but don't advertise that information to the world because it's not a good thing to broadcast that you're fricking brain damaged.
It's the world's first auteur game
It played like an actual french movie and managed to do what most amerimutt walking sims couldn't which is have actual gameplay instead of being a glorified graphic novel with 3d graphics
I 100% respect making a AAA game built around a funny indie game physics gimmick
but it also just isn't very good unfortunately, once you figure out to hold down both triggers to harden in response to trauma it's over
People blamed this game at first for not having shooting enough and there was too much walking, but I wish it really would be like that. Action parts where you need to shoot are worst. Sneaking past black things carrying shit ton of packages while holding your breath was true kino.
>blamed for not having enough shooting
Really? Feels like there is a mule camp every 100 meters.
please play better stealth games, I promise they're out there. If you're playing death stranding to get your stealth gameplay fix, you're really suffering for no good reason.
>Spend all the development simulating the walking
>Get a bike or any vehicle and it's back to stiff and archaic 90s arcade games
lol japanese game devs
What do you mean?
It has enjoyed rave reviews (outside of Muricah, surprise surprise), won three major GOTY awards during three separated years, on two major systems, got overwhelmingly positive reception on Steam, received an enhanced edition, filled the internet with memes, and a spiritual sequel's already in the works.
Feels like there is one mind broke anon in this thread trying to make new bait
I'm loving it but I bet the chapter I'm on pissed people off (chapter 6)
My favourite downtime chapter
also, do you have to kill the bosses? I just ran from the lion / dog thing because DSL told me to and the fight ended. I still unlocked the fight in nightmare mode.
You can kill them, and it’s not really that hard either. I think they simply (correctly) assumed that most people would just fragile jump straight there and fall into the fight with no weapons and gave them a way out. The goldface lions are honestly easier than even a regular squid whale, even with 3 at once.
Oh I had plenty of equipment, I was just following orders (You have to RUN Sam!) and it seemed like a platforming exercise
any time I die, or get pulled by a BT I just restart because I don't want to have anything ruined - is this stupid? is there any kind of dragonrot / punishment for death?
Not that I know of. I usually reload after dying because if I’m ever fighting a BT it’s on purpose to farm crystals, and leaving a giant crater behind stops you from trying again for some time. If you’re running away from them on deliveries I think it kind of cheapens it but you do what you want.
A big ass crater with invisible walls effectively deleting that part of the map for the rest of the playthrough.
Alien Isolation had this problem. The game becomes moronicly easy if you just crouch walk everywhere and don't make any noise. It's only if you get impatient and try to run around that the alien is an issue, so why would you ever do that? Incentives need to line up in games or the game is not fun. Only the highest quality games are worth going out of your way to challenge yourself by deliberately handicapping yourself.
>so why would you ever do that
I got places to be homie. If I can do something quick or clever to get away faster I’m gonna try. Beats sitting around and waiting for it to leave.
Yea but if the alien kills you, you're going to be reset and waste more time. Unless you're in speedrunner territory where you've memorized the game, crouch-walking is the faster way to get through it, which was my whole problem with the game. Fun idea, poor execution.
Just depends on what you want I guess. I don’t mind starting over if it’s in the service of proving some bold strategy I came up with can actually work. Of course there’s limits before I’ll just give up and play it safe but tbe satisfaction of getting one over on the game, especially if it’s applicable elsewhere, tends to be more worthwhile than whatever’s safest or most reliable.
I thought it was a muscle lady in bikini from the thumbnail
>play DS
>decide to try real hard to follow story
>decide storys not worth it after you meet the president after almost getting killed by a deathfart monster and she starts talking to you like shes your mom or something but then the other guys like MR DELIVERY MAN YOURE SUPER SPECIAL MAN GO DO A THING
>president dies or something idk
i get kojimbos got a meme about story telling but this is legit the first game of his that made legit zero sense. im guessing its one of those "it makes sense later but not really" ones. but those done poorly just look moronic and confused.
lol you might have ADHD, its probably´s kojima most easy game to follow
The game tells you she's your mom when it introduced her.
If you're lost here you got filtered hard
>You just escaped some deathfart monsters explosion HEY GO MEET THE PRESIDENT: UR MOM LOL
>HEY BRO UR MOMS DEAD NOW
>HEY BRO GO DELIVER THIS THING
>this is logical and not at all moronic
dood just turn ur brane of lol.
moron
It’s logical AND moronic. That’s why it’s fun. I’m sorry you have no sense of humor but please stop trying to ruin things for the people that do.
>terrorist attacks a city using a BT monster to cause a voidout explosion
>you’re the only survivor because you’re a repatriate and can’t die
>people have other similar conditions and powers, part of the Death Stranding
>get hired by Bridges again after an accident that happened years ago made you quit
>the president is your adoptive mother
>she’s dying from cancer and wants you to save her daughter who was kidnapped by the terrorist
>the daughter was on a journey to reconnect America through chiral network
>president dies and you have to go burn the body
discreetly to the incinerator
>the incinerator is far from the city because the chiral stuff that comes from smoke is dangerous
>on the way they smuggle BB to your backpack as well
>you start bonding with it and go on the journey to save your sister and do what she couldn’t
truly incomprehensible
bait or double digit iq
Kojima is zogged that's why
I barley read the emails/files in this game. However of course the one time I decide to I see this shit. Really broke my immersion in the world/story for a minute, but the game was so good I forgot about it.
This is the only pozzed part in the game, and honestly since it’s an obscure little email that sounds like it was written at a fourth grade level, I think Kojima probably didn’t write it, and I suspect he didn’t even review it. He loves references but he’s not such a hack that he would directly b***h about a specific president in such an obvious way. I wonder how this email would have read had the game released two years later, after the “tolerant” folks subjected the nation to almost a year of non-stop mob violence.
Jesus christ the cope, literally everyone that works on any mainstream entertainment would laugh as you were shot in the back of the head and buried in a shallow grave
I'm not gonna pretend I agree with that anon that it was written by some random internet and not reviewed by Kojima, but I also just don't give that much of a shit. Like he said, this is about the only part of the game where something like this comes up. Not to mention that Trump was an ineffectual israeli puppet anyway, so I don't give a shit if someone mocked him in the past.
Such an unnatural movement.
You can see it's Asian, and it's more like acting than an actual soldier being there patrolling.
holy shid...
I know, I nitpick.
Can't help it.
how did you get that one!?
I was on a roll, and ended up with many such images.
I don't remember exactly since it was a while since I made them, but most are right before or after hitting them, then overriding Sam's animation in the photomode.
All I have are pictures of scenery...
wtf... why did you ignore me yesterday!?
I have almost no images of scenery, I focus a lot on animation or at least with as much as possible with how limited this game is in that regard.
Been a thing I've found fun to do. Did it a lot in TERA.
All my photographs are of scenery, I tried fooling around with the photo editor but nothing ever came out the way I wanted it. It was sort of difficult to get the game and the editor to blend together seamlessly.
Cyberpunk 2077 for some reason never gave me that problem, so I ended up taking a billion more photos in that game.
Hey shit sniffer
so ''asians'' move in a specific way? this thread is gold and a perfect example of DS haters
>DS haters
Wut?
Maybe I should've said "anime over-acting" instead.
Same thing. Once you realize or learn to recognize it it's hard to not see it.
Imagine making a game about why video games are clunky, unfun, and menial.
Then imagine trying to turn those criticisms on their head.
Then imagine that you successfully did that, but you did it by accident, and you really wanted to talk about why video games as a whole, were really fun.
Then you have whatever Death Stranding is.
have a nice day
N9
the game brings up a lot of emotions in me.
we already have thousands of sim type games, they are one of the most popular and successful genres in vidya
Now imagine the third part.
Death Stranding chads can not stop winning.
>gameplay that doesn't have a broad appeal
>why is the game so unpopular?
Hmmm, I wonder why...
>why is a walking simulator unpopular
You are the same homosexuals that love dragons dogma
>The only people who liked it were the ones who tried to handicap themselves and play how the game was meant to be played. But you can't give players the cheats to beat a game and expect them to not use them.
You’re not wrong but the game is pretty long and it’s clear fairly early (as you’ve described) how things are going to go, so I think this part is wrong. I’m not using half the shit they give me. I’m under no pressure to play any other way than how I want. Sound like you played it in a way you didn’t like and that kinda makes you the moron.
not him but if the game gives you options to make shit easier, is it our fault for using items game provided or their problem for not balancing items they provided? it's like giving me machine gun with unlimited ammo that deals massive damage with no penalty very early on. is it my fault for using something the game gave it to me or the game's fault for getting game breaking gun with no cost?
>Death Stranding bad because I can't suck Die-Hardman BBC
Does anyone use the cargo catapult? I can’t really think of a good way to use them compared to just hopping on a bike.
Nah I kind of found it moronic/useless
Most people are plebs who get filtered by games that aren't bing-bing wahoo tier. To me Kojima and Death Stranding embody what videogame development should be all about. Trying new things to bring an interactive story with interesting gameplay, throwing conventions out of the window by letting your creativity run loose and in this regard, Kojima delivered. That panel with Kojima, Mikami and Suda from 2007 aged so well. Both Kojima and Mikami spoke on how they longed for creative liberty as Suda had - to make "games that don't necessarily sell". And look now, Kojima creates Death Stranding, one of the most bold and ambitious games in our recent generation.
>Both Kojima and Mikami spoke on how they longed for creative liberty as Suda
All hacks
Super Mario you hate so much is better than all of them, frick you SNOY
He risked it all with Death Stranding
a true auteur
Very well-said, anon. I see people all the time crying about how the video games industry dying but when someone like Kojima makes something creative and unconventional like Death Stranding they all start pissing and shitting in their pants. And I assure you none of them actually played it.
Trying new things, being unique, having an interesting and engaging story, are what video games should be about. But when you fail this badly, you don't get pity points.
The story is shit
The gameplay is shit
The mechanics are bad on top of that
Yea it's innovative and risk taking. Unfortunately it didn't pay off, it's shit.
Well I’m a lot smarter than you and I say all these things are wrong. Guess you’ll have to reconsider your assumptions.
It's my opinion, and it happens to also be the opinion of the vast majority of people who experienced the game, since it was overwhelmingly negatively received.
So yea, I don't have the word of god or the secrets of the universe to deliver Truth, but I'm pretty confident in my opinion.
Death Stranding tried to do some new things but the thing that's weird is it only tried to innovate big things.
Most games take small struggles to the big stage like Resident Evil 4, Metal Gear Solid V, and Fallout 4. Things like crafting, base-building, QTE's and stuff. Death Stranding tried to actually build on a colossal idea that it created.
So it's gonna be called shit, because it's not adapting on previously accepted mechanics, it's completely secularizing a new one.
the mechanic it's innovating is walking and balancing while tripping constantly over rocks.
that's a shit mechanic. I'm sorry. Not all innovations are inherently good by virtue of being innovative. Some innovations are just moronic shit that should have been scrapped early in development.
Or just make a movie, all the quality actors and voice acting are totally wasted here.
The mechanic is literally about creating your own open world without losing progress. All the mistakes and failures you make along the way change the topography of the map and how you're allowed to interact with it.
If you could do the DS walking mechanics standalone it would be good in a funny indie game that takes like 5 hours to finish and costs $15
But they made a AAA game of it with lots of commonly executed mechanics done poorly like bad vehicles and minecraft for morons and also Kojima embarrassing himself to rent Hollywood twitter friends
>minecraft for morons
what?
You don't see how autistically working on your ziplines for 6 hours is minecraft for morons?
no?
Well I'm here to inform you that it is sir.
There's a significant minority of gamers who love nothing more than tedium.
I experienced this most strongly when I played Don't Starve - the original, not the 100x easier Dont Starve Together that it eventually evolved into.
Holy frick man, that game is made for a very, very autistic kind of person. You spend real-world hours hiding from rain and chopping down trees, then some random bullshit that you have no way of anticipating kills you and you have to start all over. And people defended this, and said the hiding from rain and chopping trees was the fun part.
I even made it all the way to summer (takes like 30 real world hours or something) and then every single thing I'd built instantly burst into fire because...summer hot, I guess? I think the people who enjoy cruel tedium like this need to be aggressively quarantined away from the rest of the gaming community to prevent this cancer from spreading.
>cant play anything that doesnt stimulate his dopamine injectors for more than 5 minutes
What the frick are you talking about
morons who haven’t played it and heard the word “crafting” once
upboated
>Mikami
Too bad he retired before making such games
He did make GH, though. GH is one of those games were a creator did what he wanted to do, how he wanted without caring about the industry, it was Mikami's most passionate work.
*sips*
*examines South Knot City terminal*
[muffled sounds of Pop Virus playing in the distance]
Hmm, looks like Elder has ordered another 50 cases of sleeping pills and he needs them ASAP.
*plays BB's theme on harmonica*
What do you say, Lou?
*Lou giggles and swims in a loop*
There you go, speed demon
*loads cargo into truck*
*drives over sign*
KEEP ON KEEPING ON
*gets on Route 23 heading north*
*sips*
There's the Elder's hill, let's stop here and take the zip line up, Lou
*puts on power skeleton*
*loads cargo*
*straining grunting sounds*
*gets on zip line*
YEAAAAAAAAAAAHHH
*lou giggles non stop*
*gets off zip line and approaches Elder's home*
BEGINNING SCAN. SCANNING BRIDGES ID. FRAGILE EXPRESS ID VERIFIED. WEAPONS DETECTED, ALL WEAPONS WILL BE DISABLED UNTIL DEPARTURE. CARGO VERIFIED, THANK YOU.
*activates delivery terminal*
*cargo shelves rise up*
DELIVERING CARGO
*hologram appears*
Surprised to see me, son? Don't worry I'm not dead yet. Thank you.
*Mission score: SSS*
*sips*
This meme is never funny.
It’s not a joke, maybe that’s why.
perfect, i kept hearing all the sounds in my head
I hate the end-game missions.
Something ALWAYS goes wrong.
>reach second level
>mules steal my cargo
what the frick do I do now?
go back and get it?
uninstall the game and play something more worth your time.
Try crouching.
>going up the steeper part of the hill because you're scared of BTs
>losing your shit on the way
It's a niche game made for a specific set of people, but it was given a budget far beyond what it deserved and was marketed as a huge release. The result was that the target audience got a masterpiece for their genre and the 90% of people outside the target audience were left utterly confused how this even came to exist
>Made by you, the fans!
Not enough porn
There'll never be enough.
best, most logical explanation.
Problem with the marketing was that it was so utterly incomprehensible nobody had a clue what game we were getting. It was just marketed as a big mystery and hype ran wild with people thinking we were getting a kind of lovecraftian post apocalyptic world rpg. Instead we got modern day QWOP with a big world and nice graphics.
How does the E3 2018 trailer not make it clear that it's a game mainly about hiking?
Great game, fricking awful writing and acting. Some of the "emotional" scenes were literally B-movie tier. Kojima is way too obsessed with references.
It’s one of the best games I’ve ever played and it makes morons and zoomers seethe. Thank you based Kojima.
Keep on keeping on 🙂
kinda unrelated but has Norman Reedus worked in anything notable that isnt TWD or this?
Boondocks?
He’s like 55.. i know Sam is just a character but kind of weird when you think about his role in the story/world
no fricking way, he still looks so good
53 actually but yeah. Sam will be an actual boomer in the next one whatever his role may be
I loved Death Stranding but don't think he can capture this lightning in a bottle again. But I like the lore of the world and all the weird chiral magic shit and think he could do something with it, maybe something totally different from Death Stranding.
There is a tinge of hope to the whole game, particularly if you are playing online and cooperating with all of the other spergs running deliveries alongside you in the 5th dimension.
You don't know that until you played the game for a while.
A bunch of idiots I know didn't play the game for a while
The world in DS is pure kino, really underappreciated.
Sam is aged down
All fun and games until Sam gets FOXDIE from chiral exposure
the boomer meme is real
Too much focus on boring grindy shit like building roadsother stuff or getting stars.
Also, too much shit that undermines core aspect (walking™) of the game, like robots, vehicles, grenadesfirearms, zip-lines etc.
Not enough actual walking™® (All rights reserved) around the beautiful and supposedly-dangerous (not when you have dem 'nades) postapoc Murica, while listening to some artsy musik (which you cannot even put on properly, a huge downgrade from mgsv)
7/10
What do you think the plot will be with the second one? I love the game but idk I feel like it should be one and done
Shitty marketing. If you don’t care about celebrities or Kojima name recognition all you get told it’s an open world game where you deliver packages and the walking mechanics are weird and there’s sometimes monsters.
Looks dumb and poorly explains what the hell the game is about.
it's ironic that this game was hailed as a "movie game" on Ganker when it has more gameplay than the majority of AAA garbage today. the game is nothing but gameplay after the first couple hours
It's because of MGS4. Kojima did a complete 180 on his game design after that, but it was too late for his reputation.
90% of the people on Ganker dont play vidya, they parrot the same opinions over and over
>transport some dumb b***h
>"accidentally" fall down a huge cliff
>Have to hold the triggers for every minute of the game
>The equilibrium mechanic is effectively pointless
Into the trash it goes.
An art game that sold millions of copies, was ported to PC and got a re-release. You can hate him all you want, but Kojima won.
And you know what, I did rike it.
Hilarious because the narrative has always been "The game flopped! Look this mom and pop shop only sold 8 copies in the UK!"
It was pathetic how bad homosexuals wanted to game to fail and every single piece of news to the contrary brings up more cope.
>O-Of course Kojima is going to lie and say the game turned a profit
>O-of course they're going to port a game that didn't meet sales expectations
>O-of course they're going to release a director's cut of a game that sold poorly
>O-of course they're working on a sequel for a game that didn't make money
It's fricking sad seeing this shit
He did, and I am happy about it. Any developer that tries something new and bold should be rewarded, provided the gameplay isn’t aggressively shitty. It’s the only we’re going to escape this endless stream of icon-clearing generic shovelware bullshit.
despite having a fairly powerful graphics engine this game is aesthetically aberrant, a lifeless color palette, poor designs and a ridiculous story, which does not improve with the incorporation of hollywood actors
Looks too dark and gloomy
Beat the game twice. Got the Platinum trophy, and I have over 1m likes from other Porters.
>tfw one of my most useless bridges (
I have almost no images of scenery, I focus a lot on animation or at least with as much as possible with how limited this game is in that regard.
Been a thing I've found fun to do. Did it a lot in TERA.) had over 1.6 million likes last time I played this.
I dont believe you.
Fired up the game just to prove it, but since I moved to Directors Cut they are all 0 likes now. Luckily I did save a picture before I moved over the save.
>152 LoLoL
OK I believe you.
I rarely do missions, but decided to nab some a while ago. Isn't it like LVL500 max now?
Ain't got time fo' dat
I see people with ~450 lolols, yeah
Insane.
But I admire their dedication to keep on keeping on.
The likes keeps pouring in if you have luck with placement and other players haven't taken over your spot.
I only have the welfare likes that game itself is throwing at me. Never played online, because anons here said that their games are littered with structures from other players that killed all the challenge.
I brought every prepper/center onto the UCA and that took me about 70hrs.. was burning out hard by the end. I commend you sir
Thanks. I still couldnt explain the story though.
People either really like kojima or think he’s a hack
This game had a clear cut story of Sam going one place to the next, and kojima fricked it up with the 50 or so “twists” he forced in for no real reason.
There was one where fat shit shower Beaner man was mentioning something about black Black person hard die man and I sat back and thought “this is just 3rd grade gossip and it has nothing to do with the story” then you find it to be EXACTLY THAT. You could have just kept the main mission, and the Madds mission, and it would have been a SOLID GAME. Also add action sequences. What the frick kojima
You can't articulate yourself well, it made reading this paragraph a chore. Literally bad writing.
Why is there an English teacher on 4 chan??? You lost bud?
I'm just not a moronic homosexual lol. "fat shit shower Beaner man was mentioning something about black Black person hard die man" is one of the most poorly written sentences ever constructed. Only a moron could conjure up something like this.
Welcome?
You should really try to type like an adult if you want me to take your shitty takes seriously. If worldbuilding this simple filters you I can’t imagine how you people could make it though metal gear
Nothing happens the whole game.
The main character is a UPS delivery man.
They took the open world exploration from skyrim but took everything else away.
The music is trash.
I have no connection to the characters at all.
It was a half baked game to cover the loss of silent hill bullshit.
Take your pick.
Hours upon hours of dogshit writing. Death Stranding is and always has been Kojima jerking off into a cup.
>use all his favorite actors
>use all his favorite music
>use his favorite models who are terrible actors
>shill his favorite products
>shill his favorite movies
>you fricking unlock his personal movie reviews in-game
>>you fricking unlock his personal movie reviews in-game
kek it sounds funny when you put it like that.
I like the pictures of the motorcycles and their descriptions.
I always come into these threads thinking I considered DS maybe a 7/10 but end up clicking out of it thinking I hated it. I think it's because you can avoid so many things you don't care to do that it feels like it's my fault for not liking it more when I actually played it, but when people are trying to think of good things to say about it there's not much.
Plenty of good things have been said ITT
Like what, "good music"? I even like it myself but it's pretty insubstantial criticism.
For a walking sim, it's quite popular
I just connected South Knot City after 25 hours
Am I playing too slow?
People that shit on this game either never played it and just watched some clips, or they played it on PC.
If you didnt play this on PS4/5, your opinion means frick all. This is the best looking game Ive played on my PS5 and I have a 65" OLED. The music is excellent.
The game was made for the PS4 controller. PC port was pure damage control.
>or they played it on PC
Jesus, why not just say people that weren't memed into D1Ping it and therefore won't have a lot of natural buyer's remorse if they admit not liking it
Played the DC on pc with a PS5 controller with haptic, 1440p max settings, at about 150 fps. Cope homie
Does it have haptic?
I have a DS5 but I never bothered with a slow PS5.
Thought I read that haptic wasn't working on the PC release.
Only a few games support it. DS is one of them. I watched some pajeet tutorial to get it to work.
Looks like I'm gonna try it out tomorrow.
Been wanting to try those features out.
Can't post more images right now so I'll just post one where I have the rest of my images in it.
The other images below are mostly known as "Untitled" :3
Embarrassing how mind-broken Ganker is by this game
resorting to lying over and over
Futuristic mailman simulator is a bit of a niche genre but I just started it a couple of months ago and it's great. Not what I expected but in a good way, classic Kojima quirkiness but in the best way. I dunno why I held off.