I am Fallout 3's strongest soldier. Tell me your Fallout 3 criticisms and I will debunk them.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
I am Fallout 3's strongest soldier. Tell me your Fallout 3 criticisms and I will debunk them.
It's All Fucked Shirt $22.14 |
It's All Fucked Shirt $22.14 |
It's shit
Why is movement so slow?
Man, I have the exact opposite problem. Once you mod the movement not to microstutter every second step with the tick fix, diagonal movement, animations and all the rest the jazz, you fly across the landscape like a fricking jet fighter. I have to set a movement modifier with wryebash to tone it down.
Player.setav multspeed 180
Why does it need to be fast? Go play DOOM homosexual
>Why does it need to be fast?
nta but because the game's biggest redeeming quality is exploration.
I accidently picked up a cup in Megaton and the entire town wanted to kill me.
Nah.
I have none, and I admire your work F3 chad.
Who would win in an autism war, the Fallout 3 pajeet spammer or the Dark Souls 2 gigachad spammer
"halo 2 is the only good game" poster would stomp them both
>halo 2 is the only good game
Well out of the Halo games I've actually played (1-3 and Reach) 2 was the most fun.
Thinking Barry would mog them all
I didn't like how scarce ammo was when I played, I'm aware in an apocalypse ammo would be a rare thing but I'm not playing fallout for realism and prefer to be able to at least scrounge up enough ammo for a few fights without constantly spending mountains of my caps. Also no ADS until new vegas. Also also don't like being railroaded into sacrificing myself st the end of the game when I have a super mutant follower who would not be harmed by the radiation.
>Also also don't like being railroaded into sacrificing myself st the end of the game when I have a super mutant follower who would not be harmed by the radiation.
They made an entire DLC to fix this. Also they were trying to make a theme about sacrifice, which they admitted was done stupidly. Not many devs go back on their own writing, so they should be commended for realizing their mistake
Opinion
>bro just buy the DLC that fixes the flaws the base games original story had
No thanks. I prefer for there to be a good story to begin with. If I have to spend money to get DLC fix a broken game I want nothing to do with it.
>He didn't respond
I do not understand how anyone could run out of ammo in any 3d fallout game. I have 2500+ hours across 3, nv and 4 and I have been forced to buy ammo less than 3 times. Just use melee if its so hard for you.
You can kill most things with melee and vats and save a fortune.
In FO3 you 100% will run into ammo problems in the early game if you're on max difficulty.
Also there's no way you have 2500+ hours and have bought ammo less than 3 times. You never buy 50mg for your anti-material rifle? What about all the different ammo types like dragon's breath, AP, explosive, etc?
nobody buys that junk
somehow i keep running out of ammo all the time in 4 survival. guess i should invest in those luck perks.
You must be the moron in the chair. There is zero need to buy ammo.
FO3 is at times way too kino, I had to take frequent breaks from playing. I also believe it fricked up my dopamine receptors and caused me depression, because nothing else in life can reach FO3 levels of pleasure.
New Vegas tried to tone it down, but overcorrected, resulting in an empty, boring world filled with gays.
The intro sequence plays like a bad joke
Oblivion with guns
Why is Autumn the antagonist when his goals align with a Good playthrough wanderer? He's against the old Enclave plan of poison, so why is he in the villain role?
Why is it bad to give Enclave the water purifier when the Brotherhood is prejudiced and biased when it's under their control?
Autumn still supports a genocidal fanatical, hypernationalist organization that wants total control over the aspects of the lives of the wasteland. He only wants the purifier to help the Enclave in the short term. The Enclave kidnaps and kills people and experiments on them. The Brotherhood at least, is only prejudiced against ghouls. They are the lesser evil.
Why was Vault 101 acting like a radroach outbreak was a big deal when a child could kill them with a BB gun?
There was more of them invading than the player sees. The one the player kills as a child was isolated in a basement somewhere and it was just one, and there were several adults who were equipped ot handle it.
you never went into the sewers
>Alright gay, I'll let you have pitysex with my horsec**t, but only after you complete some of the most fricking tedious fetchquests in the game
>he didn't enjoy murdering entire colonies of species and stealing their young
lmao
and sorry lucy isn't an easy bawd, she only gets turned on by men who can take down 30 deathclaws alone
>give homeless guy some water
>professional mercenaries decide to hunt me down and kill me
>Being a do-gooder in a region where destabilization and desperation is capitalized on highly attracts unwanted attention
>this is a problem of world design please delete
>i need to explode a nuke 5 min away from my giant apartment building for rich people because megaton looks ugly, unlike the rest of the rubble strew irradiated wasteland
>also moira survives a nuke literally outside her front door because she does ok
Col Autumn and Eden aren't even on the same page. Near as we can tell, Autumn wants to turn on the purifier for the same reason Dad does: so that the territory will actually be habitable. Eden's plan doesn't require the purifier to be in specifically the Enclave's hands because as the player's own choices potentially proves, all he needs is one lone agent to slip a vial in the machine; then it doesn't matter who's in control.
There is simply no good reason for the Enclave to spend that much lives and resources to try to stop the Brotherhood from seizing the facility. Hell there was no reason for them to threaten Dad for the code in the first place; they could just let him finish his work. All the code does is turn it on, which Dad, Autumn, and Eden all wanted to happen.
>Eden's plan doesn't require the purifier to be in specifically the Enclave's hands because as the player's own choices potentially proves, all he needs is one lone agent to slip a vial in the machine; then it doesn't matter who's in control.
Machine is operating on Weird Science logic. Enclave might still need to hold it to make sure the FEV dispersed correctly (according to Eden's plan) or to hold it to make sure they hold the strategic point.
>There is simply no good reason
Hindsight is 20/20. They also didn't know this, only that the purifier was near-operational and their goal was to conquer a strategic resource ASAP because they needed to attain their goals asap. They had no way of knowing James would suicide bomb them with sabotage or they'd be unable to extract the code from him and hold the purifier + make sure it runs to their standard, probably also to not just give the water away for free all at once like James wants. They want to keep a lid on it, because there's also no guarantee a miracle purifier like that will work forever, they want total control as long as they can, because it's to empower themselves and their legitimacy.
An example is Immortan Joe from Mad Max: Fury Road. He has the capacity and resources to simply give the wasters surrounding his citadel all the water they need at once and would let them thrive. But he deliberately withholds it and only gives it to them in spurts. The Enclave probably had the same idea. Desperation breeds obedience. They don't want the purifier depriving them of a wasteland desperate for their aid, and control.
Thank you based Fallout3chad. What do you think of this video from an honest perspective? https://www.youtube.com/watch?v=FMhsmBGbIv0
Literally 8 hours of a dude randomly nitpicking the shit out of everything. I listened to a few hours and most of it was ad hominem, anecdotal evidence and personal opinions. Most of these are unrealistic and ridiculous arguments, complaining about ludonarrative dissonance that existed in Fallout 1 and 2 and holding it to a ridiculous standard. Fallout 3 could've been a much better RPG with the willpower to do so, but it's not the metaphorical trainwreck Creetosis makes it out to be, and the "Shandification of Fallout" video coining the "what do they eat" fallacy ignores many sources of food that exists both in holotapes, media, and subtext; there was a mirelurk egg farm in anchorage memorial, they harvest and eat mushrooms, grow mutfruit, and have agriculture if they have Brahmin grazing, but it isn't seen because they didn't make resources or models for it for technical reasons. The game world was already bloated with objects and they had no uses for crops the player couldn't harvest or steal which would be hard on settlers, because of how hard they are struggling. But farms exist, and so does food.
Fricking game crashes like Dave Matthews
I'm interested in trying these games out but apparently FO3 crashes even worse than New Vegas?
It's very crashy and completely random when it happens, save often
fan patches and fixes are essentially required for both. I have not had NV or 3 crash after applying said patches and fixes, though.
Vortex mod manager installs everything for you with a few clicks, and you don't need an overwhelming amount of mods for the games to run without crashing.
Its completely stable with TTW. No crashes, can leave the game running in the background no problem, no bugs (that I've noticed).
Be warned that Fallout 3 had not aged well, the dialogue, quests, and companions are all very barebones or outright bad. If you don't have nostalgia attached to your experience it'll be disappointing.
>TTW
TTW shouldn't be used for a first time playthrough, its a novelty mod. Despite what people say New Vegas and Fallout 3 are different games
It didn't work for me at all on Win10 when I first bought it, but after some patches to get it running it seemed to work fine with no serious crashes. If you're really concerned about it being near unplayable just buy it when it's on sale for like 3 bucks
I played it recently on PC without any mods, and I don't remember any crashes.
Fallout 1 had mistakes too like... how they don't exactly explain how sci-fi chemicals work, and the last areas of the game has bombs. Uh yeah I'm thinking the meanie haters better shut the frick up now.
>One ending
>Universal karma
>Stupid writing
New Vegas did everything better
>overly long railroaded tutorial through the southern mojave that drove most players away
>karma that does nothing ingame
>ridiculous map design
New Vegas only did some things better, stop being a bootlick.
Cope.
>Cope.
Says the gay sperging for the last 10 threads. FO1 isn't empty flat desert BTW (see: the in-game art and objects).
>FO1 isn't empty flat desert BTW (see: the in-game art and objects).
Classicgays will say this then say Fallout 3 not directly showing you everything ingame as it should exactly look is bad design
https://fallout.fandom.com/wiki/Fallout_random_encounters#Encounter_tables
Fallout 1 and 2 constantly depict the world using both art and text. Please stop fricking lying, it's so tedious and pathetic. The fact you have to use a very OLD map-based game made by 20 people to attempt to cover for a 3D game made by 400 people is so cringe.
>megaton obviously grows crops
then why does moira ask you figure out how to obtain food, which sends you to a bombed out grocery store
because she's writing a book about surviving in the wilderness
the grocery stores in the wilderness?
yes
the concept of a "grocery store" doesnt exist in 2077
... the grocery stores in the wilderness???
It's simple survival
>the wasteland is a place noone wants to live its just the people left that have no choice
>wtf why are these people in this desert, its not like anybody ever lived in those in real life
kinda ironic considering the point of that image
>wtf why are these people in this desert, its not like anybody ever lived in those in real life
One is a barely liveable dump that was wasteland-ified by heat, radiation and dust storms. The other is a natural desert full of life and sustenance and clean water. What are you getting at.
>karma that does nothing ingame
It was replaced with the Reputation system. The only use for Karma is Cass. I assume Bethesda forced them to keep it in.
I kept waiting for Moira to be revealed as a sadistic evil mastermind secretly pulling all the strings in Megaton but all she does after the quest is sweep so I guess she really is just an obsessive compulsive moronic person
And her hairy pussy and butthole taste good
Wait until I turn her into a ghoul and her hair falls off.
Mr. Burke is a fedora wearing b***h
game ugly
no iron sights
bethesda fallout aesthetic bad
mothership zeta
combat shotgun looks silly and doesnt make sense
east coast mutants
lack of a greater role from the brotherhood outcasts
you forgot your meme arrows chud
A post-nuclear wasteland isn't going to look beautiful
Common for games of that time
Not true
True, but still better than memeson road, or dead memey
They at least tried to make their weapons unique, instead of injecting modern weapons that look out of place
Different FEV strand
They're called "outcasts" for a reason
>>They're called "outcasts" for a reason
>BoS faction that actually kept to their core philosophy and goals are the "outcasts"
Fricking hated that.
>common for games of that time
No, it wasn't you fricking lying Black person. The vast majority of FPS games had iron sights.
The Tenpenny Tower quest was really sloppy. Why are the inhabitants "evil"? Why do I get good karma for killing innocent people who are ok sharing their inhabitants with ghouls?
>ghouls
There’s yo it answer
but Roy was the good guy in that conflict
It's the Kreia bullshit of "not all of your good choices will have a positive impact"
Roy was shown to be an butthole from the start, but you can go through with it because you think it's the right thing to do. Well, not everything is so pretty and neatly wrapped up with a bow. O believe this was their true intention
Do we really need to pretend fallout 3 has some subtle great writting we're too midwit to understand? The game has some nonsensical/dumb shit, whatever, it's fun anyway. I play with with ttw because no iron sights and vanilla fo3 weapons suck ass.
Why is it so mentally challenging to some people that New Vegas objectively obliterated FO3 so hard that it's not even funny? The only truly brilliant thing that 3 did is fund and create the basis of New Vegas.
FO3 is a themepark.
NV is location.
FO3 is enjoyable because you're ping ponging from one attraction to the next.
NV is enjoyable because exploration reveals more of the bigger picture that is the mojave.
Fallout 3 is a big stinky doo doo
Game is too good to enjoy once
It felt like a slog getting anywhere. I hated going underground, I just want to go from point A to point B without some linear path I have to follow
I like new vegas and 4 better
4 is better than both to be honest
based
What mod is that stage from? I need it
Stache*
not a mod
True, but also socialism is based but lgbt is only based when it stands for let god burn them. India is a c**t, Pakistan deserves ice cream, Israel deserves the 4th atomic bomb; Japan deserves the 3rd, because two was not enough. Fascist are cringe midwits, but Italy and Germany are always cool Eurobros, and France can eat my ass
>t. Montreal Leaf
>be worst kind of French
>be worst kind of Canadian
Consider the rope
>>be French
>>be Canadian
Quebec is neither of those things
Holy fricking cope, frog
From gameplay perspective I hate the mercs who were hired to hunt me down when I have high/low karma. Who hired them, anyway? Why can’t I put a stop to that?
They're a good source of decent early game armor
Aren’t they also bullet sponges? It’s been awhile since I last played Fallout 3 but I remember them being a nuisance due to high DT/health or something like that
Ghouls in FO3 can be pretty tough, yes. They're glass cannons in FO4, they can do a good bit of damage in groups but you can generally put them down with a couple of shots unless it's a glowing or withered ghoul
I was talking about talon merc (I forgot the “good guys”’ name. Restorator I guess?). But yeah ghouls are some of the worst bullet sponges especially the reavers and glowies
talon mercs aren't too bad, I think you might just be misremembering
It's just a reskinned oblivion. Game feels like a bootleg oblivion mod
The enemies in Point Lookout are ridiculously bullet spongy
75% of the companions are gated by your karma level, made worse by the fact that Butch, Cross, and especially Fawkes aren't available until late in the main quest
Companions don't have personal quest or even dialogue to ask them about their pasts, once you hire them you've pretty much seen it all
The big finale of the vanilla game is you just walking behind Prime as he does all the work
The disparity between Autumn and Eden is not explored enough, Autumn's long term goals should be more clear, and Eden comes off like an ineffectual moron when his only interaction is to ask you to do something that is blatantly against your own interests
Little Lamplight's lore makes no sense, where do they keep getting kids after 200 years?
poo in loo needful sir
My criticism:
>I don't enjoy playing it
Debunk that, Alberto
You can't be part of the evil side: the enclave. This demonstrates that is not a good RPG.
Why would you be able to join them? There are hyper isolationist and see all wastelanders as filthy muties who need to be wiped out for America to be reclaimed.
You couldn’t join the enclave in fallout 2 either.
Fallout 3 and NV are the last games that will ever be true to the previously established rarity of power armor. Since Fallout 4 it's apparently canon that pre war everyone could just get power armor down at the local dealership whenever they wanted and would just leave it anywhere when they were done using it
Power armor is still somewhat rare in 4 but it’s makes sense it’s be lying around from awol soldiers and the fact that the actual fuel for them runs out and is pretty scarce. You only see a few raiders use t he m but Gunners and the BoS have the means to maintain and run them
I dunno about it being rare, by the end of my first playthrough I had an entirev shipping container full of it
Lack of weapon variety.
Good morning sirs
being railroaded into working with the bos is gay as frick
let me side with the enclave or outcasts, or even talon company
One thing fallout 4 did do well was their variants of feral ghouls, they're genuinely unsettling the first time you encounter them. Too bad they made all the regular ghouls look like PG-13 Freddy Kruegers
I completely forgot about the feral ghould reaver scaling bug
Paulson's revolver is straight up the best weapon in the game and I never see anybody mention it
That's pretty much the FNV 44 Magnum without the sight mod, right? I think it did more damage too. Though the more people who survive to the end, the more alien resources you can get daily from what I remember. There was another slightless revolver to bombing the Brotherhood too.
the only downside is the durability, but I guess that makes sense since it's an old gun using (relatively) modern ammo
Why was it so fun? Games can't be fun
Its a good game. I liked it better than a nv
Running on an angle looks weird.
The biggest thing F3 has over NV is random encounters. Mojave needs mods the feel alive, the capital wasteland doesn't.
I think it's definitely weird that Fallout 3 has random encounters when NV doesn't when the original 2 fallout games had a bunch of them. By the way, 2's sucked ass because they were all annoying references to nerd shit and you know if it were made today it would be referencing capeshit and big bang theory or other really midwit stuff.
There's nothing wrong with 2's encounters. It has the hardest and most varied stuff in the series. Both in terms of enemies/npc's and terrain. Only special encounters (rare easter eggs) had jokes. Also I'm pretty sure the Big Bang Theory isn't current. Why New Vegas decided not to have these types of encounters was probably done because it caused to much trouble.
These were repetitive and immersion breaking anyways.
>Oh no, 4 ghouls jerking off to a fridge again.
Also there was only a chance for them to spawn the first time you enter an area. So that just lead to save scumming. That and the speech checks just kill the pacing, though I'd probably be less of a filthy save scummer now.
I hate how 3 starts spamming the strongest enemies in the game every 5 minutes once you reach a certain level.
Seriously, removing level scaling and random encounters is not bad at all. Having consistency is better than the game just magicking in a group of mobs to fight every so often so you don't get 'bored'. Overworld encounters are different in the 2D games because it's not a full environment. The direction took in New Vegas was perfectly fine.
The only place New Vegas fails at with this is the Legion/NPC Assassins. Any time you leave town you just have these dickheads spawn every time and one shot you. I just use a mod to turn them off.
You can have encounters that aren't combat engagements that keep players entertained or immersed in the gameworld. It's cool to encounter a pack of hunters, or to meet an actual named NPC trader wandering, or to see creatures fighting in the distance. Makes the world feel more alive. New Vegas does this once on your way to Primm by scripting a gecko to chase and kill a radroach and the game never does it again.
I'm pretty sure New Vegas has wandering traders that walk the route from Novac to the trading post place where you meet Veronica. Well I guess that's not really random them.
Why do games keep trying to do "morally grey" choices when gamers universally hate them and think they're cheap?
I'd play Fallout 3 over New Vegas, therefore Fallout 3 is the better game. Seethe and cope, millennials.
How is a 360 game that you only like for nostalgia not millennial?
GOOD MORNING SIRS
I'm a door gunner at best. I've had my good times with it, just more contrariwise asshattery for this shit board like Dark Souls 2. Neither are life-changing or top other series entries, but as bad as some rant endlessly about? Mf please, most is bait anyway.
Things I've never liked.
> Ball was dropped horribly on unique variant of weapons, primarily on how they look
> The armor system needed work in the regard of there not being many pieces that are radically better than others (disregarding power armor) which in turn makes even having lots of armors redundant
> Bad max level perks: Almost Perfect would logically be made almost irrelevant by collecting all bobbleheads but is meh in the long run, and Nuclear Anomaly finds you allowing yourself to be killed in order to trigger it.
> Braindead writing for Brotherhood for your character after they wake up which itself was a bandaid for being forced to sacrifice yourself in pre-broken steel
> Fawkes/see above reason. I like this game too but let's not split hairs about what I'm referring to
*Almost killed, sorry.
Being evil in FO3 is more fun than in NV. There, I said it. Arrest me. See you in the shower, scrubs.
Why did they have to patch in an ending where Fawkes actually does what everyone expected him to and still give the player the "bad" endingd slides?
Probably because they didn't have anything actually planned, saw people go "yeah, you idiots are the one who give a mutant or ghoul companion. No dice, fix it." and so we got broken steel.
"Are the rumors I've heard you true?"
> Yiss! Am canniburrrr(burp) and make town go boom! Eat fruits and fight aliens for weapon-fix jelly!! Game said no eat le baybeh! Daddy?!??
"Well, you're my son and I still love you."
> So...do bad, do...good!? Daddy proud do bad! Do more bad now!!
Because letting someone else take the bullet for you makes you a b***h, and you deserve to be called out for it.
>Poo in Loo
>samegayging his thread
Every single time
Why haven’t they rebuilt after 200 years, why is everything like the bombs just dropped yesterday?
Stop parroting this stupid fricking question. There's super mutants that have been around for decades from Vault 87 stomping out every settlement and Todd even said it's because the Capital Wasteland uniquely sucks compared to everywhere else. They even point out that buildings are perfectly fine to live in and people don't do it because they're undefensible compared to the settlements that do exist like Rivet City. Everything is still irradiated because of special bombs used on DC, as well as nuclear plants that were hit, toxic materials used before the war scattered everywhere, and Radstorms/Duststorms.
There's even an explanation for why the wood ruins of houses are still standing that even appleis to real life but you won't listen because you're a fricking robot parrot moron who believes in idea-slop fed to you by coping fanboys from NMA and FNV worshippers who are obssesed with perpetuating moronic fandom wars and weak 'Gotchas' over actual objectivity or truth. They refuse to ever concede a single true point because giving even a single point to Fallout 3, no matter how much concessions are made that it's still not up to standard, is too humiliating to admit when even a single thing isn't actually wrong.
West had it the same and they managed just fine. Also special bombs what kind of cops is this? It’s the same shit they had everywhere else. And there aren’t any radstorms in DC that’s shit was only introduced in 4. Also you said you could debunk anything, if you’re going to get this butthurt at a simple question maybe you shouldn’t be arguing.
OP here not that anon.
>special bombs what kind of cops is this?
neutron bombs and cobalt nukes, they exist in real life. High yield radiation for "Salting the earth" so things would not recover as fast as elsewhere. IN the alternate future 2077 they probably had even worse nukes and more of them, but not for everywhere. (https://en.wikipedia.org/wiki/Cobalt_bomb) It's at least one explanation. There was also lore for why the Pitt was so bad, Pre-War companies dumped hazardous materials underground that reacted to the radiation and amplified hazardous effects and toxins.
As for why stuff is still standing anyway like wood houses and near dead ecosystem and standing wooden structures are both due to the high level of radiation killing microorganisms in the soil, some of which would fix nitrogen (without this many plants cannot grow.)
Not a completely airtight explanation but it exists. And that means all the "Capital wasteland makes NO sense" arguments over the years are just cope in all honesty
So you’re telling me that they specifically mention that neutron bombs are used and that they are exclusively used only on DC and in no other place in the U.S. despite being effective and devastating?
>As for why stuff is still standing anyway like wood houses and near dead ecosystem and standing wooden structures
I never mentioned that, he brought that up for some reason mine was that after 200 year they haven’t rebuilt or organized outside of specific settlements. Because aside from the water they have it far easier than California.
Not him but, it was mentioned as far back as Fallout 1's manual that the nukes used in Fallout were meant to do little explosive damage, but generate high radiation yields. This is why cities like L.A. still stood despite being nuked.
The west just hit far less than the east due to far fewer major cities, s it recovered faster. Also places like Shady Sands and Vault city had GECKs to help recovery. And big MT's plant experiments leaked out into the wilderness as far as southern Oregon, helping plantlife even more.
Shady Sands didn’t have a GECK, and that wasn’t Big MT. That was Vault 22 and even then it’s localized in Zion which was practically untouched by the nukes. Also where does it say special nukes were used? And specifically the ones OP mentioned?
>Shady Sands didn’t have a GECK
You literally didn't play Fallout 2 huh?
https://fallout.fandom.com/wiki/Shady_Sands
>Mikey Frazier: "{119}{}{A GECK? Well, that's old history, so what the hell. You mean the old Garden of Eden Kit. We had one - I mean our grandparents had one. Used it when they came out of Vault 15. Got this place started, they say. It's all used up now
>and that wasn’t Big MT.
Also incorrect. There was an interview with Chris Avellone and Josh Sawyer sometime after the last NV DLC came out where they were asked about the DLC, and answering questions, and one of them said one of the questions answered was "where did all the plants come from" when referring to plat life in the western U.S.
So you’re telling me that one started as a shitty farming community in a desert that needs to have shit like crop rotation explained while the other developed greenery right off the bat? Obvious shitty retcon.
>There was an interview
Proof? Also for the shit in the manual as well.
>Shady Sands didn’t have a GECK
wrong.
Fallout 2:
>A GECK? Well, that's old history, so what the hell. You mean the old Garden of Eden Kit. We had one - I mean our grandparents had one. Used it when they came out of Vault 15. Got this place started, they say. It's all used up now.
Said by Mikey in NCR
>So you’re telling me that they specifically mention that neutron bombs are used
Nothing about the nukes are ever stated in any of the games how they work. Entire series operates on Weird Science logic. For all intents and purposes, giant Ants, regular/Fire Geckos, Brahmin, Radscorpions, Deathclaws, Wanamingos, Bighorners, Molerats and all the mutants should not exist period. They also likely used cobalt nukes on California, because it’s a giant desert too for some reason. But they used GECKs and recovered, and did not have super mutants stomping out recovery process as much. Todd Howard mentioned that CW is also close to the Glowing Sea which fills its climate with radioactive storms. I wouldn’t consider it a retcon because they planned a bunch of lore for their own Fallout universe with mentioned but unknown places like Ronto, Lanta, but never talk about them because that’s just how bethesda operates. They always want it to be subject to change.
So the capital wasteland isn’t fully explained because they want it open ended to be able to elaborate later. But they said there is an explanation why it sucks, and there’s several viable theories on top of what Todd said.
Okay so the shit about special bombs is unsubstantiated, also I would consider it a retcon because radstorms are neither mentioned nor shown anywhere in 3 and only first appeared in 4. And they did except they had an actual organized super mutant army and not a bunch of braindead morons that relied on wave tactics. Having it opened ended is just a lame cop out for their own lazy world building
>Okay so the shit about special bombs is unsubstantiated
How is it unsubstantiated when they’re literally real as in real life? Judging from your tone and attitude I’m not sure even a justified argument would convince you of anything in all honesty. So the point is moot.
Because I asked for specifically where it’s mentioned about three times and the fact that you’ve given nothing and are now trying to weasel your way out shows that you have no evidence outside of the fact that it exists.
>no evidence
It’s in the fallout 1 manual.
First off I don’t see either of the bombs you mentioned. Second this argument stemmed from “special bombs”being used exclusively in DC but if it’s in the manual for the first game then obviously they were used else were making that argument moot. Also you’re not trying to convince me you’re trying to debunk me. Which is why you posted this thread in the first place.
>First off I don’t see either of the bombs you mentioned
They don’t have to be explicitly mentioned. Goalpost move. Only that new special types were used.
And as far as Fallout Weird Science goes, that opens the door for any number of explanations because 3 operates on the same AU Weird Science as FO1. You just personally don’t like 3 for unrelated reasons.
So yes, I think you are debunked, because while I can’t prove with 100% airtight certainty, nothing in this entire franchise can, and the explanations are close enough. The onus is on you to prove that they *didnt* use special bombs, that radiation *should* work a certain way, and that the wasteland *shouldn’t* look destroyed. Which you also can’t. It’s only your anecdotal opinion that it doesn’t make sense. And that doesn’t count for anything.
>They don’t have to be explicitly mentioned. Goalpost move
You brought it up in the first place if you can’t defend it or give evidence that’s on you.
>You just personally don’t like 3 for unrelated reasons
I never said I didn’t like 3, in fact it’s one of my favorite games I just prefer NV. You on the other hand seem to be unable to take criticism and hold back your fanboying tendencies.
>So yes, I think you are debunked, because while I can’t prove with 100% airtight certainty, nothing in this entire franchise can
Nice cop out, but you made the argument and have so far been unable to back it up that’s not debunking thats just being moronic.
>that they *didnt* use special bombs, that radiation
You realize this wasn’t about the special bombs right? This was about why the east is a shithole compared to the west. And not only did you not supply any evidence as to why that is but you also made it so that the evidence you did give contradicts your argument as a whole.
>why the east is a shithole compared to the west
Not that other anon, but I always assumed it was because 1) It was just hit twice as hard, being higher populated and 2) they had issues with wasteland hazards and no magical FO1 vault dweller hero like Albert Cole to come save them all, which is why the West and NCR recovered so fast, and every attempt at government and healing was stomped at every turn in the East (they even explicitly say this in FO3 and FO4 that super mutants and the Institute kept sabotaging every successful city and the institute deliberately destroyed the first successful government postwar in the commonwealth)
After the LW and SS protags did their thing, the East might finally Start looking like the west does.
>and the institute deliberately destroyed the first successful government postwar in the commonwealth)
There's really nothing to support this beyond hearsay from wastelanders who weren't even there and have a bias towards the Institute.
Both loading screens, and old directorate logs found in the Institute, say that the Institute tried helping the CPG, and that the CPG was falling apart before they even got involved.
I’m pretty sure Nick Valentine directly tells you the Institute assassinated the CPG leaders with a synth and I don’t think he’d lie. Unless that’s also hearsay
Nick Valentine wasn't even there. He didn't arrive in the wastleand until literal decades after the CPG thing happened.
-Fallout 4 happens in 2287
-Nick escapes the Institute sometime after Broken Mask
-Brokan Mask happened in 2229
-The fall of the CPG happened "decades" before Broken Mask, placing it, at the latest, in 2209
Only in the commonwealth the mutants in 3 are from one specific vault and are not as organized or intelligent as the mutants out west. Also the Institute has little to no presence in the Capital. Not to mention if a group of random scientists can create a water purifier from a dilapidated monument what’s stopping others from rebuilding and banding together.
>the mutants in 3 are from one specific vault and are not as organized or intelligent as the mutants out west
There’s more of them though, and they’re basically like super raiders who are programmed genetically just to kill people, and had blighted the capital for a century, stopping decent recovery and permanent settlements.
>Not to mention if a group of random scientists can create a water purifier from a dilapidated monument what’s stopping others from rebuilding and banding together.
James was only able to build the purifier because it had Brotherhood protection at the time. Afterwards it was abandoned when he couldn’t make it work. Other settlements can’t build purifiers strong enough for massive quantities of the irradiated DC water so only live in small settlements, most of which get destroyed by wasteland hazards before lasting very long. The ones you see ingame are either recent or the lucky few who were tough enough to hold out for years due to other reasons.
>There’s more of them though
There aren’t, The Master had an entire army or mutants that were far more intelligent and capable. No to mention a more streamlined operation for mutant production.
>James was only able to build the purifier because it had Brotherhood protection
I’m talking about ability and knowledge. What was stopping people like him before from creating a group like the followers from preserving and spreading knowledge across the capital and allowing people to do what Dr. Li did for Rivet city but all over. Also where did they even learn this stuff? Building something like a purifier is some complex shit and James and the rest of project purity weren’t vault dwellers or anything like that so where did they even come across the knowledge for that kind of shit?
>There aren’t, The Master had an entire army
They had more or less the same number by the time of Fo3. Vault 87 had been at it for longer but the Master was faster in a shorter time before dying. The difference is he had a formal army. Vault 87s mutants over history were all roving war bands and operated in hordes occasionally. They were only kept in check by locals, and not very well, because they kept getting clobbered and couldn’t build a functional society for long.
>where did they even come across the knowledge for that kind of shit?
Ludonarrative dissonant at this point. Outside the playable game area which bethesda rarely talks about. There’s probably other scientist groups out there. And/or a scientific community out of River City and across the wasteland. How did Junktown have the resources to build Gizmo’s casino with custom signs and everything if it’s a scrap town? Some things just have to be handwaved for narrative stuff and rule of cool. It’s not a giant deal or super lore breaking.
>They had more or less the same number by the time of Fo3
That just makes it worse. they can’t stave off random unorganized bands and allow them to just get to that point where the west was capable of fighting off a much greater threat.
>Gizmo’s casino with custom signs and everything if it’s a scrap town?
A neon sign and slot machines that are in one town, aren’t the same as a massive and complex operation that is the catalyst for the entire story and what it revolves around. Especially when it’s the brainchild of for what is for all intents and purposes an average wastelander.
Addendum, I just remembered the Hub also has slot machines but tbf it’s the most developed place in the California Wasteland at that time.
>Tell me your Fallout 3 criticisms and I will debunk them.
Gun Nut is one of the least useful perks in the entiritly of the franchise.
NV is clearly better in some aspects but I don’t ever get why people shat on 3. Besides the standard Bethesda bug messes it was not only great but very impactful for its time.
Blessed thread
>Tell me your Fallout 3 criticism
It's not 4.
that's praise, not criticism
Everything about it is wrong, and it ruined one of the greatest CRPG franchises of all time by turning into yet another shitty FPS-looter RPG for casulgays.
>Everything about it is wrong
Was given explicit approval by Tim Cain, and Feargus Urquhart to Bethesda
>ruined
is now massively beloved series internationally that lead to new Vegas being made and a TV series
>shitty FPS
New Vegas is praised despite this
>for casulgays
Outside NMA and codex autism many FO1-2 fans still love the series and some even work for bethesda now as well, and I personally knew several who ran original Fallout 1 forums who went on to manage fan groups that include the bethesda games. There’s also mountains of passionate new fans who love all the games together and make fanart for 1-2 as much as 3–NV-4. It’s only Ganker and forum gays who start this fandom war autism over nitpicking the games. You will never have a fallout fan gf.
>Was given explicit approval by Tim Cain, and Feargus Urquhart to Bethesda
It's almost like people say good things about something if they're getting a shitzillion dollars from said thing.
>is now massively beloved series internationally that lead to new Vegas being made and a TV series
Aka thoroughly raped, casualized, and consumerized
>New Vegas is praised despite this
"Despite" being the operative word
>Outside NMA and codex autism many FO1-2 fans still love the series
And many fans fricking hated the departure from the CRPG genre.
> t's almost like people say good things about something if they're getting a shitzillion dollars from said thing
Tim Cain is getting royalties? Source?
> Aka thoroughly raped, casualized, and consumerized
Buzzword buzzword buzzword and buzzword
> "Despite" being the operative word
And it’s not doing much heavy lifting. Many people like it because of it too.
>And many fans fricking hated the departure from the CRPG genre.
Comparatively speaking, the ‘many’ is doing some heavy lifting when you compare the number of RPG elitists, the twelve or so people on NMA and Codex, and edgy contrarians and Gankerners versus the actual serious diaspora of gamers. A serious RPG discussion forum doesn’t throw feces and piss everywhere when Fallout 3 comes up. Criticizes sure, but also praises what bethesda did right in comparison to how much worse it could’ve very much been. The hardcores when isolated from their circlejerk communities like Ganker and their forums look like insane asylum patients when they start raving and chanting ‘bethesda rape bethesda rape rape rape shit game shit game frick bethesda frick bethesda muh lore muh lore’ like Todd killed their family. They are rightfully not taken seriously and serious RPG Enthusiasts discard them; and can remain both mature and fair as well as critical to bethesda without acting like a jumped up fanatic.
> like Ganker and their forums look like insane asylum patients when they start raving and chanting ‘bethesda rape bethesda rape rape rape shit game shit game frick bethesda frick bethesda muh lore muh lore’ like Todd killed their family
I like the blatant revisionism you gays use constantly to justify your own psychotic tendencies. Tell me how often are actual Fallout 3 and 4 threads made that actually talk about the games and aren’t just b***hing about NV? How often is it that NV fans make vs. threads with reddit memes (like the one OP used) and just b***h about trannies and other shit for hours? How often do you see NV threads where people even mention Fallout 3 or 4 let alone Bethesda? When have you seen and NV fan make a whole thread where he has to “debunk” criticism of a game instead of just discussing it? maybe stop being a butthurt homosexual and let go of your victim complex. If not you can always go back.
the best turn cringe game doesn't hold a candle to the worst fps looter
It has ugly textures and the characters look like potatoes
The reason why New Vegas fans are so hated is because Fallout 3 and Fallout New Vegas are nearly identical yet they treat Fallout 3 like it raped their mothers.
I've had fun with every single player Fallout title so far.
yeah
The ending is so bad that Todd had to reluctantly "fix" it in a dlc
>I will debunk them
>he doesn't
I accept your forefit. 4835 for me, 0 for FO3 pajeet. I will not read your replies after this
Fallout 3 is legit perfect, the pacing, presentation, exploration, are all done better than any other game.
The only downside are graphics and guns, but still playable vanilla to this very day.
VATS is too slow. the animations take too long to complete.
>fallout 3 criticism
you never got to frick amatas sweet virgin (uneradiated) pussy.
SIR SIR DO NOT REDEEM THE NEW VEGAS
Where did this whole fallout 3 pajeet meme come from?
It's literally a pajeet that makes these fallout chad memes/threads. You can catch it when he types sometimes and he also straight up admitted he is from India at least once
Why are Fallout fans so insecure, and constantly bickering with each other by unironically using chad/virgin meme as an evidence for an argument.
I like to lurk these threads because I find them very funny. I love the Internet.
F3 doesn't let me be gay or get cuckolded in the ending. it also has no lgbt representation. that's why NV is superior