what is the exact definition of "RPG"? you can't say it's just a game where you play a role because all games require you to play some sort of role. what I've narrowed it down to is as follows:
>heavily story based with lots of dialogue and/or monologue
>player has stats that they level up, which play into the game's mechanics and make the player become stronger, the more they're leveled
>player can interact with npcs in a way that isn't trivial, matters to the gameplay and doesn't always involve hurting or escorting the NPC in question from one place to another or buying and/or selling things to them
if a game has at least 2 of these traits it's usually considered an "RPG". even a game with only one of them might still sometimes pass as one. what do you guys think?
RPGs are the friends we made along the way
oh also
>player is treated differently by NPCs as he progresses in the game
so the thing skyrim lacks basically
An RPG is what you get when you take a tactical wargame and play as a unit on the field instead of the commander of the troops, and instead of playing PvP against a rival commander in military warfare you go on PvE adventures overcoming monsters and natural hazards to gain wealth and power in a simulated world
>made in japan
>turn based
>God is the final boss
This but unironically
Only one of those applies to Wizardry which is the first game people think about when they hear the word RPG.
>Wizardry
>first game people think about when they hear the word RPG
Just a reminder how stupidly delusional /vrpg/ is lol
it'd probably be pokemon? or something else now, though i don't think there would be a consensus at this point.
This board is flooded with zoomers who grew up playing PS2 jrpgs and later elder scrolls
>PRG is a any game that has rpg-elements* and elements/mechanics from other genres don't overweight the rpg-elements/mechanics
simple as
*for a [non-exhaustive] list of rpg elements see p2
this is correct, and i would go on to define "rpg elements" as being when in-game stats and mechanics have more of a direct impact on the outcome of challenges than the player's own skill. the challenge is largely abstracted away from the player, leaving the player to more of a management or strategic role.
very well put. RPGs are essentially an abstraction of normal skill based gameplay
Your prattling implies that auto-battle gachas or games with auto-resolve are RPGs. That is how moronic you are, congratulations.
The only AAA jrpg that is out right now is a gacha game anon. sorry.
Platforms: PC, Android, Iphone
Proof that jarpiggers share a single brain cell. Low IQ shovelware, low IQ userbase, low IQ bait.
>an RPG that has all the elements of one isn't an RPG because muh shovelware low IQ pay to win gambling or something
frick off, troll
Projection. I suggest you stick to VRChat and goon your brains out there, as if you had any.
(are a homosexual)
That's true of most RPGs no matter the genre. Almost none of them actually filter for IQ. There's historically been a tendency for RPGs to appeal to brainy introverts and geeks but there's no actual filter keeping out the morons and midwits.
You do not know what an RPG is. You are the midwit you described.
I posted the best definition of RPG ITT and really don't care what you think. Based on your posting style there's 0% chance you have anything interesting to say.
>appeal to brainy introverts and geeks
The whole "rpgs require high iq" is a pathetic cope. The verage rpg has the complexity of a crossword puzzle or a menial job.
Actually, if someone believes rpgs require intelligence, I'd wager they're below average and compensating.
Quite a comprehension fail there. Way to demonstrate your low iq and inability to distinguish between "appeal to" and "filter."
Comprehended it just fine. I wasn't arguing against that post.
>to appeal to brainy introverts and geeks
aka The 'tism
not him but they kinda are. gatchas are definitely RPGs and any game that can autimatically play itself with 0 input from the player is definitely an RPG. skill based games don't play themselves.
You can find auto combat in real rpgs as far back as Dragon warrior monsters and I believe SMT does it also on snes?
pool of radiance, in 1988, had "quick combat" where you could allow the fight to play out. it's an old thing for time saving on trash fights. basing a game around it turns it into a pure management game.
add the caveat that you must be controlling characters and making decisions for them directly. the lack of player skill involved in combat is basis of the character's role being distinct from the player.
Incorrect. I am certain you even forget how to breathe sometimes.
i accept your non-sequitur as a concession, manuel breatha-kun.
I don't think so. You have insufficient INT for this. I recommend that you farm and grind for EXP at >>>Ganker . Try not to spec into the 'gay Black person' class next time.
>dumped WIS
via con dios
I see that you are a high level 'gay Black person' that dipped into the 'drooling moron' as your sub-class. 'Baldur's Gate 3' was made just for you.
>dragon quest 11 requires no skill
you're not wrong.
are there visible stats and mechanics that show how the resolution was achieved? then yes they could be rpgs. how is that any different from a game like FF12 or Dragon Age where the AI can resolve combat on its own? (assuming the other anon's point where the rpg elements are not overshadowed buy some other dominant mechanic. )
Both games you mentioned are not RPGs. As was expected, I am right, you are wrong.
at that point you aren't roleplaying a character, but rather a manager of hirelings. so, paying them and feeding them and keeping them happy should be part of the roleplay.
>so, paying them and feeding them and keeping them happy should be part of the roleplay.
several rpgs already have this. it's not necessarily a requirement, but its doable.
this is obviously correct
kek
auto battle does not equal strategy game bro
>"rpg elements" as being when in-game stats and mechanics have more of a direct impact on the outcome of challenges than the player's own skill.
This is gets inherited from tactical wargames. The turn-based, decision-oriented approach to combat is fundamental to that style of game. This also gives you the correct bias favoring combat mechanics over simulation mechanics.
story based with lots of dialogue and/or monologue
Almost totally irrelevant, by the way. There are many story-heavy, story-based genres that are not RPGs and there are very obviously RPGs that do not need to have heavy story-based gameplay. It's a massive red herring and something people get really confused about.
that's because adventure games died and got merged into rpgs, so younger people experienced these rpg-lite adventure games and it set their preferences. dialog trees were an invention of adventure games.
what's the difference between an adventure game and an rpg?
have you played any adventure games?
Adventure games are more like puzzle games. You have to work your way through a story by exploring an environment and solving puzzles. The game world is crafted around the story and puzzles. There's no combat and usually no attempt to simulate anything about the world beyond what's needed for the story. There's no economy (shops, commodity items, etc) and random chance tends to play a minimal role (if any).
that's just a light novel style RPG then. they aren't their own genre.
Wrong. Those are distinct and import differences.
King's Quest is not, was not, and never will be an RPG.
>light novel style RPG
poseur alert
Jesus christ boi
I'm not here to educate zoomzooms so just fricking google it
but Jesus Christ
>This is gets inherited from tactical wargames. The turn-based, decision-oriented approach to combat is fundamental to that style of game. This also gives you the correct bias favoring combat mechanics over simulation mechanics.
i don't really disagree, and i look at it this way: you could play tabletop D&D as a wargame, with the player controlling 10 characters (which may or may not have a unique personality or plot relevance) in a large-combat setting, and it would still be an rpg.
that's a slippery slope and I wouldn't go that way
there is also no need to go into abstractions IMO
this is a man defined concept not some mathematical law
just list the actual rpg mechanics found in actual rpgs
simple as
>just list the actual rpg mechanics found in actual rpgs
we'd be here all day, and not every game uses the same mechanics, and many even use conflicting mechanics. that's why we have to use a much more loose and general description.
so? I see no problem
the game doesn't have to include ALL rpg mechanics to be an RPG
it just has to have some and have them outweight non-rpg mechanics in said game
18th century botanists and zoologists figured it out, no need to larp Plato here and try to come up with something loose
nah the arguments here always try to be logical and that's dumb. It's about soul.
Diablo is not an rpg. If you don't understand that I can't help you.
I used to be the same when I knew less about classical rpgs, but essentially it's this macro
>lowiq chad - diablo is an rpg
>seething midwit looser - diablo is NOT an rpg
>patrician highiq elder god - diablo is an rpg
that's just a fact
>descended intelligence of the cosmos peeking out from the subconscious - diablo isn't a good game
I don't like Diablo campaigns, therefore it not an rpg. Same with Witcher 3
RPG feels like a catch-all term for when the game doesn't have any clearly defined genre, but at the same time, it's the kind of game you only need to look at a single screenshot once and you instinctively know it's an RPG
>you can't say it's just a game where you play a role because all games require you to play some sort of role.
no game genres exist by this logic
why is this board filled with such fricking buttholes? I know this is Ganker, but you /vrpg/gots take the whole mean spirited umm acksckshully troll bullshit way too far. it makes you seem like you're 12
it's like two or three dudes who have no life, no friends, and severe autism. pity them.
story based with lots of dialogue and/or monologue
False
has stats that they level up, which play into the game's mechanics and make the player become stronger, the more they're leveled
True
can interact with NPCs in a way that isn't trivial, matters to the gameplay and doesn't always involve hurting or escorting the NPC in question from one place to another or buying and/or selling things to them
Partially true, id rather day Interact with the world.
The standard for true RPGs are Dungeon crawlers and games like Ultima, games directly inspired by the original tabletopexperience. Heavy dialogue, for once, isnt necessary, no cutscnes and no story, as well. In fact, linear story based games diverge pretty far from rpgs.
Still not one mention of a good rpg itt, I'll start
Good jrpg, closely tied to the paradigms of Wizardry-likes. As I said, Wizardry, Dungeon crawlers, and ultima-like games are the Golden standart by which we should judge If a game Is or not an rpg
which gaem?
dq3 gbc
wat?
Dequethree Gaybeecee?
that's a stupid ass name for a videogame lol
dairy queen 3: grab b***hes' c**ts
Hmmmmm......
>You talk to NPCs and have generally safe areas
>You visit shops and buy things
>have a health bar
Hence why my definition of RPG is a tad broader than just the usual wrpg kinda deals that some folks claim that anything outside of said formula is an rpg.
It must be non-Japanese first.
"RPG" is an Dionysian term and can't properly be defined in Apollonian logical semantics. You just have to get the "vibe" of the game and see if it vibes like and RPG or not.
There is no exact definition which is why these threads are the "not an rpg" meme persists
Games derived or descended from table top roleplaying games.
It's a collective noun. The name of a genre. A group of games with similar features.
You're probably asking what that similitude is, so you can treat the noun as an adjective.
Like calling someone "a saint" rather than "saintly".
Joan of Arc wasn't canonized as a saint until 500 years after she was burned at the stake as a criminal. They revised history to advocate woman's suffrage. Qualifications for sainthood feel irrelevant at that point.
They can do that with anyone. Imagine. St. Donald Trump.
Who is a saint and what is a saint have very different realities.
The same logic applies to genres.
schizo post
restate your point without current event, politics, or religious nonsense
Nouns are designations.
Adjectives are descriptions.
The only qualifications to be admitted into a collective is for there to be a collective in the first place.
>The only qualifications to be admitted into a collective is for there to be a collective in the first place.
troony logic.
What you're saying is that any game can be considered an RPG in the same way a man can become a woman. Both of these are not true.
Schizo Post.
restate your point without current event, politics, or religious nonsense
There are more qualifications to be admitted into a collective than just the existence of a collective. Descriptors (adjectives) can be tangible things and the admittance into certain collectives requires a tangible descriptor.
Just because some adjectives aren't as tangible as others doesn't mean that the entire categorization of such should be disregarded.
In the case of an RPG, there are tangible descriptors we can use to decide whether or not something is an RPG.
which gaym?
the witcher
thnx
that's more about how standards are shifted for expediency, whether political or financial or otherwise. it's just like with rpgs, the standards defining them got shifted as marketers and developers grasped the power of appending those three letter elements to a game.
People imagine hermaphrodites as a "3rd Gender" because they're autistic and need gender (and genres) to be mutually exclusive, concrete, and absolute. Instead of just accepting 1 person belonging to 2 genders.
They feel mental anguish imagining Trump as an unpaid bellhop in his own hotel. A King in one country can simultaneously be a duke, a prince, or even another King in another country.
You can be saintly without being a saint
And you can be a saint without being saintly.
Nouns are not adjectives.
A collection is not an identity.
In the best rpgs numbers go up at a good pace. You want to grind for xp numbers that gives a lot at first but slowly tapers off and only gives a little xp number. When your xp numbers make your atk and def numbers go up, you should feel the progress your characters are making with bigger attacks.
The best games have good numbers. The worst games have bad numbers. It's all excel gaming to me frick the haters. unironically.
rpgs do appeal to men of above average engineer-based intelligence, because the desire to fiddle and optimize is strong
>player has stats that they level up, which play into the game's mechanics and make the player become stronger, the more they're leveled
This is all a game needs to be a rpg
>video game designed to allow you to insert yourself into the role of the player character
Role Playing Game
>video game that uses elements from tabletop roleplayinging games in order to tell an interactive story following the perspective of a viewpoint character, created by the player or an existing character with a preset personality
RPG as people commonly use it to define a genre of video games.
>in order to tell an interactive story
Misleading terminology. The 'story' of an RPG can be entirely emergent from gameplay and it is still an RPG, and this is not what anyone understands by 'story' when you say it this way.
If there is no story then it's not an RPG.
Explain what you mean by 'story'
Trying to define what an RPG is is a Catch-22 situation.
To define an RPG, we have to look what games are considered RPGs and find the similar core elements between them.
But to know what games are RPGs we must first have a definition for what an RPG is.
Ergo, RPG is an unknowable definition.
no you don't have to do that
you just have to listen which games people before you called 'rpgs'
>heavily story based with lots of dialogue and/or monologue
It's funny because there are only like 2 or 3 rpg's with a decent enough story to actually remember years after playing it.
"You know it when you see it."
That's the best I can do.
Is A Link to the Past an RPG? San Andreas? Starcraft? Probably not, but it's difficult to say why.
>it's difficult to say why.
really Black person?
Yeah, really, it's hard to put into words.
If I were to say it: "story-based adventure battle games with custom character progression controlled by the player" but then it doesn't quite do it justice. How is FF7 remake any more RPG than Zelda? It's hard to state objectively, especially if you consider anything non-turn-based to be an RPG, because then so are most games.
I'd normally agree, but my fav jrpg was made in the US.
>story-based
RPGs do not need to be story-based*
If you took FF7's combat system, world map, and field map system except the story was minimal-- you just created a party of custom characters, explored and fought dungeons collecting loot and gaining levels until you found the white materia to unlock a final boss, that would still be an RPG.
*except in the most uselessly tautological definition of 'story' where you basically mean any quest or scenario at all no matter how minimalist or barebones counts as 'story-driven'
I almost didn't include the "story-based" part. Most RPG stories suck, but there's always some goal. Even if it's just "save the world from magical bad guy" or "defeat the strongest warriors at the end" it's still some story. If there were no goal it'd be a sandbox game, right?
Theoretically, the original RPG experience with OD&D expected sandbox campaigns about conquering fantastical lands and Dungeons
You're not wrong. The term is just a carryover from D&D where multiple people choose roles and act out an adventure.
An RPG is a game that claims to be an RPG or is claimed to be an RPG.
This is the only definition that is applicable.
All RPGs that identify as RPGs are heckin valid
wait. is the reason some people get mad about "not an rpg" because it reminds them of "not a woman"?
Approximately 95% of the time, “not an rpg” is used incorrectly, when “it’s an rpg that I dislike and think is a bad game” would be more accurate
so "not a woman" mostly means a trap you wouldn't frick?
Most of the time on this board it's just mindless zero-effort troll spam. Sometimes it's accurate and relevant to point out. Sometimes it's accurate but not relevant to point out. Usually it's neither accurate or relevant.
YWNPARPG
Oh boy another stale meme
you mean hot and fresh. note how the tired old catchphrase interplays with our situation on this board with regards to genre, instead of gender, confusion. quite humorous, on multiple levels.
It's not funny. /vrpg/ has a terrible sense of humor.
methinks the lad doth protest too much.
If i say it's an rpg then it's a fricking rpg
I don't have any reason to argue about it with pedantic morons online
>I don't have any reason to argue about it with pedantic morons online
Because you are bad at explaining yourself.