Still the best Souls game, unmatched 15 years later. Distinct atmospheric environments, stellar pacing via world selection (no bloat), memorable characters. It has it all.
15 years old and Fromsoft has only moved about 2 steps from it.
If it ain't broke don't fix it I guess but at the same time if it's stale you probably make something fresh.
bloodborne isn't perfected though it's basically half finished and has many terrible design decisions(gun parries, blood gems, broken pvp)
that's what's so disappointing is that we will never get a game that perfects the formula. bloodborne was the last try and they botched it.
design decisions(gun parries, blood gems, broken pvp) >One of the design decisions that gave the game its identity >Something unnecessary to beat the game >Irrelevant shit
Great points.
>One of the design decisions that gave the game its identity
it doesn't matter that they "gave the game it's identity". the guns are dogshit and make the game worse. they're both too easy and unreliable at the same time. they also contribute to ruining the pvp, which whether you like it or not has always been a core element of the series.
>the guns are dogshit and make the game worse
They are literally just shield without blocking and a limited amount of parries. The ones that do damage are glorified pyromancies, what are you even talking about? Everything they do has an analogue in Souls.
No amount of crying about PVP makes it a core part of the game either, it was optional at best and intrusive at worst. Souls PVP was never fun for anyone besides the invader.
4 months ago
Anonymous
they're ranged, which makes them safer and more spammable. being limited to 20(plus blood bullets) isn't a significant limitation. they also gave the enemies much larger windows to be parried to account for bullet travel. at the same time, they're less reliable than dark souls parries, because they can miss, and even if they hit, it's still possible to be hit by the enemy's attack at the same time because you don't get any iframes.
no amount of crying will change the fact. that pvp was always a part of the formula, and bloodborne neutering it makes the game incomplete.
this isn't even accounting for how much of the game's level design is simply outright terrible. forbidden woods is one of the worst things they've ever done. cainhurst is a shitty prototype zone they tacked on as filler. all the best content is in old hunters, which is short and sequestered off from the main game.
4 months ago
Anonymous
>they're less reliable than dark souls parries, because they can miss, and even if they hit, it's still possible to be hit by the enemy's attack at the same time because you don't get any iframes.
I don't know how you're missing shots intended to parry, you're supposed to be up the enemies ass when you fire.
Being hit by their attack doesn't matter either because you're going to make up the health on the riposte because of rally, the entire crux of the gameplay which makes the game so good. >no amount of crying will change the fact. that pvp was always a part of the formula, and bloodborne neutering it makes the game incomplete.
So you're an invader that is still crying because From has been trying to phase out the mechanic because it isn't fun. Not since the first week of Demon's has the PVP been an equal playing field between players, it's almost always been developer sanctioned griefing until From realized it was a shit mechanic that was more detrimental to the game than beneficial.
50% of PVP encounters are the invadee getting shitstomped, another 45% is the invadee running to the nearest fog gate and ending the invasion before the invader even has their bearings, and the last 5% is players 1v1ing on a semi equal playing field as an optional challenge.
4 months ago
Anonymous
the guns are both too easy and less reliable than dark souls parry tools, which are simply better, more challenging, and more skill-based. any excuses made for why they still work don't matter, they are simply worse than what came before. incidentally, when I play bloodborne, I don't use guns, because they trivialize some of the best parts of the game.
bloodborne pvp, not counting the gun spam that ruins it, is the most fun and the most fair pvp in the series. high stamina regen means that keeping pressure up is easy, which means people can heal in fights and it doesn't feel cheap. the guns completely negate all of that, which is surely the reason they completely broke invasions. all for the sake of those stupid guns.
4 months ago
Anonymous
>the guns are both too easy and less reliable than dark souls parry tools, which are simply better, more challenging, and more skill-based.
How? How? What the frick are you talking about, they are literally on the same button and do the same thing, you aren't explaining that makes them """easier and less reliable""". What, because they come out instantly? It's the same shit as the buckler or the parrying dagger in Souls. Because you can finally parry enemies that are bigger than you? Because they do a tiny bit of damage? >high stamina regen means that keeping pressure up is easy, which means people can heal in fights and it doesn't feel cheap. the guns completely negate all of that, which is surely the reason they completely broke invasions.
So all of that makes the PVP good but the weapons that act as a spacing denier counteracts it? That just sounds to me like it benefited the PVP, denying the "run away and chug healing items" method of fighting. Shoot to stagger, shoot to parry, it keeps it moving even when someone tries to run away from the fight. You can even fight it by moving while healing, I don't get what made them so bad in PVP.
Demon's Souls and Dark Souls 2 are the contrarian picks, which is why you see them shilled on Ganker so much when everywhere else people agree that Demon's Souls is good for its time but future games have surpassed it and Dark Souls 2 is the most disappointing entry in the series.
Still the best game of the series in the lost art of contextualizing the environment and item pickups. >two hard souls items after maneaters >fighting the 1-1, 1-2, 1-3 bosses' phantoms in 1-4 which are the king's knights >the thief equipment in latria and the thief black phantom before the fool's idol
None of the other games come close to this level of attention given to the items and environment. In terms of model polycount it's not the best, but it's the integration within the game world that DeS succeeds. It's such a small thing, yet future games don't even bother and just give you items that are more relevant to the gameplay rather than balancing gameplay with lore. It's this refinement that makes it superior to the rest of the souls series. The simplistic combat and mechanics were never the point of this series.
>None of the other games come close to this level of attention given to the items and environment
That's not true at all. >yet future games don't even bother and just give you items that are more relevant to the gameplay rather than balancing gameplay with lore.
Also not true at all.
For the first one in Dark Souls Sif reacts if you had killed Artorias first, there's blood on the trapped elevator of Sen Fortress,...
In Dark Souls 3 the dark takes control of an armor set to fight, you can find the demons being slaughtered by abyss demons
In Elden Ring Limgrave Castle has weaker forces because Godrick soldiers are seen fighting misbegotten, Omen are in pain and suffer nightmares in their sleep, you can "short circuit" magic golem/statues with magic darts since they are like robots, Gostoc steals your runes if you die in Stormveil, and you can take back the exact amount by killing him, you can magically take the semblence of objects to avoid the gaze of the flame of frenzy and so on
For the second case that's just wrong, Fromsoftware always, ALWAYS puts gear and spells exactly where lore needs them to be.
You can praise Demon's Souls without unfairly shitting on the other games
All of Elden Ring is a masterpiece in detail and enviromental storytelling. Stormveil is a giant defensive castle that Godrick adorned with golden decorations and paintings but resembles clearly a utilitarian fortress, one that is being eaten by Deathroot, so Godrick is well aware he is a shitter copying and stealing body parte.
The Roundtable hold that resides somewhere else from the Lands Between, to a location for which Melina, who was created in the Erdtree and is linked to t, is a gateway. When the Erdtree burns so does the Roundtable Hold.
The Golden Order gives prophets from the Fire monks shackles so that they may not whisper that they can see the future, the Erdtree burning, because fire in alchemy is associated to the progress of time and consuming things/giving energy to transformation, which is also why the Golden Order can only guard it, not extinguish it.
In the Eternal Cities you can see the clash between different architectural artstyle
I will admit I am not too well versed in the lore of the other games to properly respond to you. I have played through all the mainline souls games including ER yet only DeS's lore caught my attention because its story was the most straightforward to follow of them all, and the fact that it did not have such a focus on mechanics as its sequels. These kind of details felt easier to pick up on in DeS without paying particular attention to the story. I think there is some merit to this fact, and to not expanding the scope of the story to the point where closer investigation is required to understand it.
Dark Souls 1, Dark souls 3, Bloodborne, Sekiro and Elden Ring all put items on the ground in a way that makes sense for the story and setting. You NEVER find anything that's out of place and if you think it is, you just didn't explore enough to understand the surroundings.
This is the same as DeS.
All of Elden Ring is a masterpiece in detail and enviromental storytelling. Stormveil is a giant defensive castle that Godrick adorned with golden decorations and paintings but resembles clearly a utilitarian fortress, one that is being eaten by Deathroot, so Godrick is well aware he is a shitter copying and stealing body parte.
The Roundtable hold that resides somewhere else from the Lands Between, to a location for which Melina, who was created in the Erdtree and is linked to t, is a gateway. When the Erdtree burns so does the Roundtable Hold.
The Golden Order gives prophets from the Fire monks shackles so that they may not whisper that they can see the future, the Erdtree burning, because fire in alchemy is associated to the progress of time and consuming things/giving energy to transformation, which is also why the Golden Order can only guard it, not extinguish it.
In the Eternal Cities you can see the clash between different architectural artstyle
Bloated piece of shit that tried to justify its launch title position and absolutely murdered the soul of the game in exchange for grandiose graphics and music. They kept the fricking glacial ladder climbing speed and didn't put organs in the false king's song. Bluepoint will forever suck at keeping the intent and mood of the original works they lay their smelly hands on.
Ok then replace the ladder speed complaint with adding pointless sounds to the player character and unnecessary sadism of the backstab/riposte animations.
I think the sadistic backstab/riposte could have been fixed by added a version of the hornet ring and saying “this ring was made by a guy who luved killing” and locking the animations behind that
Or even better, changing the animations based on character tendency, since it's influenced by you being evil/good. Vanilla animations for neutral/white, sadistic animations for black. There was potential, but bluepoint doesn't care about these details.
Playing Demon Souls for the first time was like playing Ocarina of Time for the first time just a magical full of discovery and you couldn't wait to see what was around the next corner
So Demon's Souls is the average Ganker poster?
idgaffff
I'd frick demon's souls.
Timeless work of art that pioneered the next evolutionary step of the ARPG genre
Yes
Right center looks like Firelink Shrine?? What area is it supposed to be
Some art from the opening story cutscene
Still the best Souls game, unmatched 15 years later. Distinct atmospheric environments, stellar pacing via world selection (no bloat), memorable characters. It has it all.
She is the prime age
Games that were 15 years old when Demon's souls released:
>Final fantasy 6
>Donkey kong country
>Sonic 3
>Super metroid
DOOM
that's 1993, not 1994
wtfffffffffffffffffffff
I started it but don't feel like finishing it, it doesn't respect my time
that's less than I expected
Demon's Souls and Dark Souls 1 difficulty was perfect. There was no need for Fromsoft to make their games harder.
I'm playing it right now. The Maneater fight was bullshit
Worst boss in the game, unfortunately.
Took me like 100 tries, last playthrough. I had fun with it. Became a meditative experience near the end when I figured out how to stop getting hit
1st playthrough cheesed him with some bug, shooting through the fog. 2nd - went shrine of storms before Latria, he's easy then.
15 years old and Fromsoft has only moved about 2 steps from it.
If it ain't broke don't fix it I guess but at the same time if it's stale you probably make something fresh.
Bloodborne was the genre perfected, Elden Ring is a pointless game.
bloodborne isn't perfected though it's basically half finished and has many terrible design decisions(gun parries, blood gems, broken pvp)
that's what's so disappointing is that we will never get a game that perfects the formula. bloodborne was the last try and they botched it.
design decisions(gun parries, blood gems, broken pvp)
>One of the design decisions that gave the game its identity
>Something unnecessary to beat the game
>Irrelevant shit
Great points.
>One of the design decisions that gave the game its identity
it doesn't matter that they "gave the game it's identity". the guns are dogshit and make the game worse. they're both too easy and unreliable at the same time. they also contribute to ruining the pvp, which whether you like it or not has always been a core element of the series.
>the guns are dogshit and make the game worse
They are literally just shield without blocking and a limited amount of parries. The ones that do damage are glorified pyromancies, what are you even talking about? Everything they do has an analogue in Souls.
No amount of crying about PVP makes it a core part of the game either, it was optional at best and intrusive at worst. Souls PVP was never fun for anyone besides the invader.
they're ranged, which makes them safer and more spammable. being limited to 20(plus blood bullets) isn't a significant limitation. they also gave the enemies much larger windows to be parried to account for bullet travel. at the same time, they're less reliable than dark souls parries, because they can miss, and even if they hit, it's still possible to be hit by the enemy's attack at the same time because you don't get any iframes.
no amount of crying will change the fact. that pvp was always a part of the formula, and bloodborne neutering it makes the game incomplete.
this isn't even accounting for how much of the game's level design is simply outright terrible. forbidden woods is one of the worst things they've ever done. cainhurst is a shitty prototype zone they tacked on as filler. all the best content is in old hunters, which is short and sequestered off from the main game.
>they're less reliable than dark souls parries, because they can miss, and even if they hit, it's still possible to be hit by the enemy's attack at the same time because you don't get any iframes.
I don't know how you're missing shots intended to parry, you're supposed to be up the enemies ass when you fire.
Being hit by their attack doesn't matter either because you're going to make up the health on the riposte because of rally, the entire crux of the gameplay which makes the game so good.
>no amount of crying will change the fact. that pvp was always a part of the formula, and bloodborne neutering it makes the game incomplete.
So you're an invader that is still crying because From has been trying to phase out the mechanic because it isn't fun. Not since the first week of Demon's has the PVP been an equal playing field between players, it's almost always been developer sanctioned griefing until From realized it was a shit mechanic that was more detrimental to the game than beneficial.
50% of PVP encounters are the invadee getting shitstomped, another 45% is the invadee running to the nearest fog gate and ending the invasion before the invader even has their bearings, and the last 5% is players 1v1ing on a semi equal playing field as an optional challenge.
the guns are both too easy and less reliable than dark souls parry tools, which are simply better, more challenging, and more skill-based. any excuses made for why they still work don't matter, they are simply worse than what came before. incidentally, when I play bloodborne, I don't use guns, because they trivialize some of the best parts of the game.
bloodborne pvp, not counting the gun spam that ruins it, is the most fun and the most fair pvp in the series. high stamina regen means that keeping pressure up is easy, which means people can heal in fights and it doesn't feel cheap. the guns completely negate all of that, which is surely the reason they completely broke invasions. all for the sake of those stupid guns.
>the guns are both too easy and less reliable than dark souls parry tools, which are simply better, more challenging, and more skill-based.
How? How? What the frick are you talking about, they are literally on the same button and do the same thing, you aren't explaining that makes them """easier and less reliable""". What, because they come out instantly? It's the same shit as the buckler or the parrying dagger in Souls. Because you can finally parry enemies that are bigger than you? Because they do a tiny bit of damage?
>high stamina regen means that keeping pressure up is easy, which means people can heal in fights and it doesn't feel cheap. the guns completely negate all of that, which is surely the reason they completely broke invasions.
So all of that makes the PVP good but the weapons that act as a spacing denier counteracts it? That just sounds to me like it benefited the PVP, denying the "run away and chug healing items" method of fighting. Shoot to stagger, shoot to parry, it keeps it moving even when someone tries to run away from the fight. You can even fight it by moving while healing, I don't get what made them so bad in PVP.
Absolutely true
Bloodborne is a step down from Demon's and killed the series.
Ganker pretends to like this game because everyone else likes the superior game (Elden ring) even tho Demon souls is forgotten slop.
I liked it when I first played it back before you were born, I still like it, and I'll like it after you have a nice day from gender dysphoria.
Seethe and cope homosexual
Demon's Souls and Dark Souls 2 are the contrarian picks, which is why you see them shilled on Ganker so much when everywhere else people agree that Demon's Souls is good for its time but future games have surpassed it and Dark Souls 2 is the most disappointing entry in the series.
Not a single intelligent thought in this post
I found his post very true and informative and I think you should have a nice day. You do not fit in here.
I found it very gay and moronic much like yourself, since no one asked what you and the reddit hivemind thinks about these games.
>Raging homosexual claims no one cares
>Proceeds to mald about the truth
have a nice day homosexual.
Put a bullet through your head vtuber subhuman cuck
Show me how its done on yourself homosexual
Room temperature IQ take.
Subhuman cope
So is my daughter
Kino
I love towers so fricking bad bros
Why can't every game have a Brume Tower / Research Hall level
San Andreas turns 20 this year.
Vice city is like 22.
FF7 og turns 26.
Face it guys you're getting old
older than most of Ganker
DS2 is 10 years old now
While I didn't really like it, I preordered it at the time, and that time doesn't feel very long ago at all.
You're 15 years old.
I'll celebrate by replaying it
I know the build variety is limited but what can be a good weapon or 2 for a Faith build?
Whatever you want but blessed
Large Sword of Moonlight
Istarelle. Do world 5 after Phalanx.
Still the best game of the series in the lost art of contextualizing the environment and item pickups.
>two hard souls items after maneaters
>fighting the 1-1, 1-2, 1-3 bosses' phantoms in 1-4 which are the king's knights
>the thief equipment in latria and the thief black phantom before the fool's idol
None of the other games come close to this level of attention given to the items and environment. In terms of model polycount it's not the best, but it's the integration within the game world that DeS succeeds. It's such a small thing, yet future games don't even bother and just give you items that are more relevant to the gameplay rather than balancing gameplay with lore. It's this refinement that makes it superior to the rest of the souls series. The simplistic combat and mechanics were never the point of this series.
>None of the other games come close to this level of attention given to the items and environment
That's not true at all.
>yet future games don't even bother and just give you items that are more relevant to the gameplay rather than balancing gameplay with lore.
Also not true at all.
You could save us both some time and give examples instead of just claiming it's not true and having me ask for examples.
For the first one in Dark Souls Sif reacts if you had killed Artorias first, there's blood on the trapped elevator of Sen Fortress,...
In Dark Souls 3 the dark takes control of an armor set to fight, you can find the demons being slaughtered by abyss demons
In Elden Ring Limgrave Castle has weaker forces because Godrick soldiers are seen fighting misbegotten, Omen are in pain and suffer nightmares in their sleep, you can "short circuit" magic golem/statues with magic darts since they are like robots, Gostoc steals your runes if you die in Stormveil, and you can take back the exact amount by killing him, you can magically take the semblence of objects to avoid the gaze of the flame of frenzy and so on
For the second case that's just wrong, Fromsoftware always, ALWAYS puts gear and spells exactly where lore needs them to be.
You can praise Demon's Souls without unfairly shitting on the other games
I will admit I am not too well versed in the lore of the other games to properly respond to you. I have played through all the mainline souls games including ER yet only DeS's lore caught my attention because its story was the most straightforward to follow of them all, and the fact that it did not have such a focus on mechanics as its sequels. These kind of details felt easier to pick up on in DeS without paying particular attention to the story. I think there is some merit to this fact, and to not expanding the scope of the story to the point where closer investigation is required to understand it.
Dark Souls 1, Dark souls 3, Bloodborne, Sekiro and Elden Ring all put items on the ground in a way that makes sense for the story and setting. You NEVER find anything that's out of place and if you think it is, you just didn't explore enough to understand the surroundings.
This is the same as DeS.
All of Elden Ring is a masterpiece in detail and enviromental storytelling. Stormveil is a giant defensive castle that Godrick adorned with golden decorations and paintings but resembles clearly a utilitarian fortress, one that is being eaten by Deathroot, so Godrick is well aware he is a shitter copying and stealing body parte.
The Roundtable hold that resides somewhere else from the Lands Between, to a location for which Melina, who was created in the Erdtree and is linked to t, is a gateway. When the Erdtree burns so does the Roundtable Hold.
The Golden Order gives prophets from the Fire monks shackles so that they may not whisper that they can see the future, the Erdtree burning, because fire in alchemy is associated to the progress of time and consuming things/giving energy to transformation, which is also why the Golden Order can only guard it, not extinguish it.
In the Eternal Cities you can see the clash between different architectural artstyle
Give me your honest opinion on the remake
Bloated piece of shit that tried to justify its launch title position and absolutely murdered the soul of the game in exchange for grandiose graphics and music. They kept the fricking glacial ladder climbing speed and didn't put organs in the false king's song. Bluepoint will forever suck at keeping the intent and mood of the original works they lay their smelly hands on.
They actually did Increase the latter climbing speed if you hold the sprint button while climbing
Ok then replace the ladder speed complaint with adding pointless sounds to the player character and unnecessary sadism of the backstab/riposte animations.
I think the sadistic backstab/riposte could have been fixed by added a version of the hornet ring and saying “this ring was made by a guy who luved killing” and locking the animations behind that
Or even better, changing the animations based on character tendency, since it's influenced by you being evil/good. Vanilla animations for neutral/white, sadistic animations for black. There was potential, but bluepoint doesn't care about these details.
What infuriates me is when people say shit like
>OMG Bluepoint HAS to remake bloodborne
They can be a work horse to fix the frame pacing and tune the graphics
They should have zero input on art direction of any kind. They are fine as a tech studio and nothing more.
Americans
Completely misses the point.
Playing Demon Souls for the first time was like playing Ocarina of Time for the first time just a magical full of discovery and you couldn't wait to see what was around the next corner
Damn, that's than me.
My favorite world setting in the From games.
Did a recent playthrough with the large sword of searching