>die in human form (full HP) >WT moves towards black >at 100% black WT the enemies and bosses get tougher, drop better loot, more red phantoms spawn in, a lesser demon spawns and (iirc) an invader spawns >killing lesser demon or invader resets WT (iirc again) >killing a boss moves WT towards white >pure white I think everything becomes easier generally >both pure white and pure black can open up locked gates and such (I think it varies from world to world) >WT doesn't change until you return to Nexus and come back >online used to affect your WT before it was kill
I'm not too sure on CT, but I think the Monumental gives you something if you get pure white, not sure about black. I refuse to research this and ruin the mystery.
Character Tendency doesn't do too much, but in essence the whiter the stronger you are as a summon and the blacker the stronger as an invader. There's a few extras like the Monumental giving you the Friend ring as you mention on PW and black tendencies giving you less soul form health but it's not a big deal. It can safely be ignored unless you're aiming to get the ring for completion
Bloodborne was the best of DeS and DS1. I will always stand by this. The best area in DeS is Latria and Bloodborne is literally an entire game like Latria. The combat is the most fun in the series with the rally system and blood gems. The music is godlike, especially in the DLC. Old Hunters blows AotA out of the park it's not even funny. DS3 was such a disappointment after BB that I never even bothered playing the dlc.
>Demon's Souls is the best souls games and it's not even close
By what fricking metric? Every other game has something that sets it apart from the series, but Demons Souls literally only has atmosphere going for it by this point, and that's a really fricking nebulous hill to die on, and it has one or two cool boss fights. I get it, it was the first. I played it, I enjoyed it, it's not a bad game, but Dark Souls took everything that made DeS good and expanded on it.
I like the weapon upgrade system the best in Demon's Souls unless you count Bloodgems. Infusions are awful and they've done it three games in a row now. The main problem with Demon's Souls is that it's to short and not meaty enough, but that's also why the weapon upgrading is the way it is.
The upgrade system in DeS was way too damn grindy imo, Pure Bladestone was outright satanic. I like the infusion system in theory, but only Dark Souls 2 really got it right.
They did not do it perfect or even "fine". An infusion system presenting a lot of options is really cool until you realize most of those options are fricking shit or hilariously gimmicky. In Dark Souls 2 you could infuse almost every weapon, and in fact you could make almost every weapon fit to your particular build. People can shit on that game all they want, and in a lot of respects they're justified, but the fact that it took them until Elden Ring to implement only a few of the things the game absolutely did right is ridiculous.
>In Dark Souls 2 you could infuse almost every weapon, and in fact you could make almost every weapon fit to your particular build.
That's fricking garbage though
8 months ago
Anonymous
are you able to elaborate?
8 months ago
Anonymous
Yeah sure.
What kind of dumbass would want an awful system where all weapons fit every build, and what's the point of normal weapons when even special weapons tied to certain stats and builds due to lore can get twisted with infusions? What's the point of making builds at all then?
8 months ago
Anonymous
those are questions, not points, but im not sure using a straight sword should be tied to one explicit build. changing the sword to fit your build opens up more options. i dont see how thats bad in a game that goes for quantity over quality.
8 months ago
Anonymous
>but im not sure using a straight sword should be tied to one explicit build
depends on what the straight sword is >changing the sword to fit your build opens up more options.
It doesn't, all it does is push players to slot buff spells no matter what
8 months ago
Anonymous
>It doesn't, all it does is push players to slot buff spells no matter what
As opposed to the rest of the games where you slot buff spells no matter what anyway because they've consistently been the best option. Your next argument will be that you never HAD to slot buff spells, my rebuttal being that there's nothing forcing you to do so in DS2 either and that pure physical weapons are still the overall best setup, the same as every other game.
8 months ago
Anonymous
>As opposed to the rest of the games where you slot buff spells no matter what anyway because they've consistently been the best option.
They weren't, they came with big disadvantages like requiring >Casting animation >FP/Limited slots, particularly crippling in DS1 >Limited duration
Infusions did a great job of supporting casters that didn't want to waste slots for buff, abd you get three type of weapons >Innate weapons >Uninfused weapons you can buff >Infused weapons
That's actually more variety and flavour than slapping infusion on everything, and you aren't penalized for not using buffs because you can equally get strong options
8 months ago
Anonymous
Yeah sure.
What kind of dumbass would want an awful system where all weapons fit every build, and what's the point of normal weapons when even special weapons tied to certain stats and builds due to lore can get twisted with infusions? What's the point of making builds at all then?
tbh the weapon balance has always been kind of ass in these games
the DS2 system is superior IMO... there are weapons with very high dex/str req and you can't use them, only basic weapons with low req
the freedom elden ring gives you is unparalleled when it comes to infusions. if you dont want a weapon skill, you can just put no skill or the native weapon skill the weapon has.
you can give a strength build a free lightning buff with lightning slash but make it scale heavy for example. no game did this before. there is so much freedom its insane.
>200 rocks
fair but that is upgrading. upgrading and infusing are totally different
Dark Souls 3 has the best infusions. Each stat has a good infusion. However, I do like how Demons Souls has limited weapons per infusion, instead of any base weapon working like in the other games. It gave a purpose to the "redundant" weapons in each weapon class.
I think the biggest problem in later games is that they never got the scaling right, in Demon's Souls the scaling is tied directly to the upgrades and you don't get any of the weird shit in later games where the letters and numbers don't match and you get stuff where one weapon can be better at stat range 20-30 and another being 30-50 and another weapon best if you split your stats 30 30 and yet another being best only if you're 60+. All of this by the way is something you'll never be able to know unless you either upgrade the weapon or look it up online.
It's the only mindblowing videogame experience I lived through at the right time during the first period of release. I imported the Chinese version in 2009, it was an alien experience compared to what I was used to in the PS2 and early PS3 days. Such a magical game, I'll always love it. I love almost all soulslike but this is like your first love, it's special
Eh, I wasn't blown away by it. Maybe it's because I played the remake first. I watched a few YouTube videos of the original and it kind of seems like they fricked up the vibe. Doesnt have that same bleakness souls games are known for. I've played all the other souls games and the combat was improved with every sequel. Felt like a real step backwards playing demon souls. Don't get me wrong, hit registration was good and the fundamentals are still there. Just wasn't as fun overall without jump attacks, shield break critical hits, etc. The environments also werent great for PvP. Im sure it was great before there was anything else. World tendency was also weird. The pantheon was cool though. I wish they would bring that back.
I feel fricking insane when people say this how can it be considered amazing?
>most optimal way to not frick up WT is to have a nice day after completing each boss so you don't frick up so you have to play with gimped HP >farming healing items is a pain in the ass, easier to do so in BB >controls are the clunkiest of the series
>>most optimal way to not frick up WT is to have a nice day after completing each boss so you don't frick up so you have to play with gimped HP >most optimal
You already went wrong here.
The biggest problem is that people are obsessed with WT events, not only do you not need them unless you want the weapon in question you can get pure white by killing the primeval demon and the unique black phantom NPC without returning to the nexus which sets you one point below pure white which you can then beat one boss to turn the world pure white or you can go into NG+ since WT carries over. Back when online was a thing you could also sit around and kill black phantom players if you're good.
what's with that stubby sword
Incredibly based thread OP, and you are absolutely correct.
QRD on character tendency and world tendency?
>die in human form (full HP)
>WT moves towards black
>at 100% black WT the enemies and bosses get tougher, drop better loot, more red phantoms spawn in, a lesser demon spawns and (iirc) an invader spawns
>killing lesser demon or invader resets WT (iirc again)
>killing a boss moves WT towards white
>pure white I think everything becomes easier generally
>both pure white and pure black can open up locked gates and such (I think it varies from world to world)
>WT doesn't change until you return to Nexus and come back
>online used to affect your WT before it was kill
I'm not too sure on CT, but I think the Monumental gives you something if you get pure white, not sure about black. I refuse to research this and ruin the mystery.
>at 100% black WT the enemies and bosses get tougher, drop better loot, more red phantoms spawn in, a lesser demon spawns and (iirc) an invader spawns
There should be a Black Phantom mod that permanently forces the game to be 100% black WT
you can freely set world tendency on RPCS3 by using a private server
can do the same on ps3, too
Character Tendency doesn't do too much, but in essence the whiter the stronger you are as a summon and the blacker the stronger as an invader. There's a few extras like the Monumental giving you the Friend ring as you mention on PW and black tendencies giving you less soul form health but it's not a big deal. It can safely be ignored unless you're aiming to get the ring for completion
I'm pretty sure white also increases your damage when in your own world as soul form.
Cool idea but moronic implementation, required you to play offline and an hero in the nexus to manipulate it to unlock areas and items
God smiles upon you friend.
Umbasa.
>fluted set is the worst heavy armor set in the game, in a game where heavy armor is already pretty terrible compared to light armor
frick
There's a balance mod that makes armour more viable, IIRC it removes defence from levels.
It's not better than Dark Souls by any metric.
You're just a moronic hipster.
Bloodborne was the best of DeS and DS1. I will always stand by this. The best area in DeS is Latria and Bloodborne is literally an entire game like Latria. The combat is the most fun in the series with the rally system and blood gems. The music is godlike, especially in the DLC. Old Hunters blows AotA out of the park it's not even funny. DS3 was such a disappointment after BB that I never even bothered playing the dlc.
Wasn't DS3 just bloodborne leftovers?
>didnt play the best dlc in the souls' series
I swear to god you fricking homosexuals do everything but PLAY VIDEO GAMES
The DLC is lame, all the bosses turn into anime rejects.
>look at Sister Friede do sixty flips in midair, isn't that so cool???
He cleary implied he played Old Hunters.
Try the Dark Souls 3 cut soundtracks. It's got the same compsoers as Bloodborne but is much more somber and less bombastic than the basegame.
Darks souls 3 is
>Demon's Souls is the best souls games and it's not even close
By what fricking metric? Every other game has something that sets it apart from the series, but Demons Souls literally only has atmosphere going for it by this point, and that's a really fricking nebulous hill to die on, and it has one or two cool boss fights. I get it, it was the first. I played it, I enjoyed it, it's not a bad game, but Dark Souls took everything that made DeS good and expanded on it.
I like the weapon upgrade system the best in Demon's Souls unless you count Bloodgems. Infusions are awful and they've done it three games in a row now. The main problem with Demon's Souls is that it's to short and not meaty enough, but that's also why the weapon upgrading is the way it is.
The upgrade system in DeS was way too damn grindy imo, Pure Bladestone was outright satanic. I like the infusion system in theory, but only Dark Souls 2 really got it right.
elden ring did it perfect. ds3 did fine too
They did not do it perfect or even "fine". An infusion system presenting a lot of options is really cool until you realize most of those options are fricking shit or hilariously gimmicky. In Dark Souls 2 you could infuse almost every weapon, and in fact you could make almost every weapon fit to your particular build. People can shit on that game all they want, and in a lot of respects they're justified, but the fact that it took them until Elden Ring to implement only a few of the things the game absolutely did right is ridiculous.
elden ring is extremely flexible wtf are you saying? how is ds2's soooo much better?
>In Dark Souls 2 you could infuse almost every weapon, and in fact you could make almost every weapon fit to your particular build.
That's fricking garbage though
are you able to elaborate?
Yeah sure.
What kind of dumbass would want an awful system where all weapons fit every build, and what's the point of normal weapons when even special weapons tied to certain stats and builds due to lore can get twisted with infusions? What's the point of making builds at all then?
those are questions, not points, but im not sure using a straight sword should be tied to one explicit build. changing the sword to fit your build opens up more options. i dont see how thats bad in a game that goes for quantity over quality.
>but im not sure using a straight sword should be tied to one explicit build
depends on what the straight sword is
>changing the sword to fit your build opens up more options.
It doesn't, all it does is push players to slot buff spells no matter what
>It doesn't, all it does is push players to slot buff spells no matter what
As opposed to the rest of the games where you slot buff spells no matter what anyway because they've consistently been the best option. Your next argument will be that you never HAD to slot buff spells, my rebuttal being that there's nothing forcing you to do so in DS2 either and that pure physical weapons are still the overall best setup, the same as every other game.
>As opposed to the rest of the games where you slot buff spells no matter what anyway because they've consistently been the best option.
They weren't, they came with big disadvantages like requiring
>Casting animation
>FP/Limited slots, particularly crippling in DS1
>Limited duration
Infusions did a great job of supporting casters that didn't want to waste slots for buff, abd you get three type of weapons
>Innate weapons
>Uninfused weapons you can buff
>Infused weapons
That's actually more variety and flavour than slapping infusion on everything, and you aren't penalized for not using buffs because you can equally get strong options
tbh the weapon balance has always been kind of ass in these games
the DS2 system is superior IMO... there are weapons with very high dex/str req and you can't use them, only basic weapons with low req
its probably the worst part about elden ring. infusions being weapon arts was mad gay.
>collect 200 rocks
no.
the freedom elden ring gives you is unparalleled when it comes to infusions. if you dont want a weapon skill, you can just put no skill or the native weapon skill the weapon has.
you can give a strength build a free lightning buff with lightning slash but make it scale heavy for example. no game did this before. there is so much freedom its insane.
>200 rocks
fair but that is upgrading. upgrading and infusing are totally different
200 rocks
>collect 50 rocks, that may disappear forever, and maybe you'll upgrade a weapon. good luck with the RNG
Much better
Dark Souls 3 has the best infusions. Each stat has a good infusion. However, I do like how Demons Souls has limited weapons per infusion, instead of any base weapon working like in the other games. It gave a purpose to the "redundant" weapons in each weapon class.
I think the biggest problem in later games is that they never got the scaling right, in Demon's Souls the scaling is tied directly to the upgrades and you don't get any of the weird shit in later games where the letters and numbers don't match and you get stuff where one weapon can be better at stat range 20-30 and another being 30-50 and another weapon best if you split your stats 30 30 and yet another being best only if you're 60+. All of this by the way is something you'll never be able to know unless you either upgrade the weapon or look it up online.
world tendencies are inconvenience rather than a fun feature. challenge should be in combat not in strategy.
It's the only mindblowing videogame experience I lived through at the right time during the first period of release. I imported the Chinese version in 2009, it was an alien experience compared to what I was used to in the PS2 and early PS3 days. Such a magical game, I'll always love it. I love almost all soulslike but this is like your first love, it's special
>inb4 the anti-des schizo
DeS is the worst one by far
DS3 us the best one
God, I feel like doing another playthrough again...
>Majority of areas suck
>All but 2-3 bosses are complete gimmicks
>Lack of QoL
I'd probably put it above DS2, but that's it.
Eh, I wasn't blown away by it. Maybe it's because I played the remake first. I watched a few YouTube videos of the original and it kind of seems like they fricked up the vibe. Doesnt have that same bleakness souls games are known for. I've played all the other souls games and the combat was improved with every sequel. Felt like a real step backwards playing demon souls. Don't get me wrong, hit registration was good and the fundamentals are still there. Just wasn't as fun overall without jump attacks, shield break critical hits, etc. The environments also werent great for PvP. Im sure it was great before there was anything else. World tendency was also weird. The pantheon was cool though. I wish they would bring that back.
I feel fricking insane when people say this how can it be considered amazing?
>most optimal way to not frick up WT is to have a nice day after completing each boss so you don't frick up so you have to play with gimped HP
>farming healing items is a pain in the ass, easier to do so in BB
>controls are the clunkiest of the series
>>most optimal way to not frick up WT is to have a nice day after completing each boss so you don't frick up so you have to play with gimped HP
>most optimal
You already went wrong here.
The biggest problem is that people are obsessed with WT events, not only do you not need them unless you want the weapon in question you can get pure white by killing the primeval demon and the unique black phantom NPC without returning to the nexus which sets you one point below pure white which you can then beat one boss to turn the world pure white or you can go into NG+ since WT carries over. Back when online was a thing you could also sit around and kill black phantom players if you're good.
I like the remake better